Merge branch 'master' into pkoller-patch-1

pull/2509/head
Kim Kulling 2019-06-13 09:04:53 +02:00 committed by GitHub
commit 8ec3aaed7d
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4 changed files with 16 additions and 9 deletions

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@ -125,7 +125,7 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
### Ports ### ### Ports ###
* [Android](port/AndroidJNI/README.md) * [Android](port/AndroidJNI/README.md)
* [Python](port/PyAssimp/README.md) * [Python](port/PyAssimp/README.md)
* [.NET](port/AssimpNET/Readme.md) * [.NET](https://github.com/kebby/assimp-net)
* [Pascal](port/AssimpPascal/Readme.md) * [Pascal](port/AssimpPascal/Readme.md)
* [Javascript (Alpha)](https://github.com/makc/assimp2json) * [Javascript (Alpha)](https://github.com/makc/assimp2json)
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777) * [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
@ -136,7 +136,7 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities. [open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
#### Repository structure #### #### Repository structure ####
Open Asset Import Library is implemented in C++. The directory structure is: Open Asset Import Library is implemented in C++. The directory structure looks like:
/code Source code /code Source code
/contrib Third-party libraries /contrib Third-party libraries
@ -149,6 +149,11 @@ Open Asset Import Library is implemented in C++. The directory structure is:
/samples A small number of samples to illustrate possible /samples A small number of samples to illustrate possible
use cases for Assimp use cases for Assimp
The source code is organized in the following way:
code/Common The base implementation for importers and the infrastructure
code/PostProcessing The post-processing steps
code/<FormatName> Implementation for import and export for the format
### Where to get help ### ### Where to get help ###
For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format. For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.

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@ -96,12 +96,12 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
ai_real* pOut, ai_real* pOut,
unsigned int* pMax) unsigned int* pMax)
{ {
ai_assert( pOut != NULL ); ai_assert( pOut != nullptr );
ai_assert( pMat != NULL ); ai_assert( pMat != nullptr );
const aiMaterialProperty* prop; const aiMaterialProperty* prop;
aiGetMaterialProperty(pMat,pKey,type,index, (const aiMaterialProperty**) &prop); aiGetMaterialProperty(pMat,pKey,type,index, (const aiMaterialProperty**) &prop);
if (!prop) { if ( nullptr == prop) {
return AI_FAILURE; return AI_FAILURE;
} }
@ -112,9 +112,11 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
if (pMax) { if (pMax) {
iWrite = std::min(*pMax,iWrite); ; iWrite = std::min(*pMax,iWrite); ;
} }
for (unsigned int a = 0; a < iWrite; ++a) { for (unsigned int a = 0; a < iWrite; ++a) {
pOut[ a ] = static_cast<ai_real> ( reinterpret_cast<float*>(prop->mData)[a] ); pOut[ a ] = static_cast<ai_real> ( reinterpret_cast<float*>(prop->mData)[a] );
} }
if (pMax) { if (pMax) {
*pMax = iWrite; *pMax = iWrite;
} }

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@ -1 +1 @@
Please check the following git-repo for the source: https://bitbucket.org/Starnick/assimpnet Please check the following git-repo for the source: https://github.com/kebby/assimp-net

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@ -1,6 +1,6 @@
ply ply
format ascii 1.0 format ascii 1.0
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.4151146389) comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.2760932948)
element vertex 8 element vertex 8
property float x property float x
property float y property float y