Collada Root Nodes aren't allowed to have meshes

Create a null parent node instead
pull/3205/head
RichardTea 2020-05-04 17:47:09 +01:00
parent 6e200cb0d3
commit 8e73984a11
3 changed files with 61 additions and 8 deletions

View File

@ -233,12 +233,13 @@ void ColladaExporter::WriteHeader() {
add_root_node = true; add_root_node = true;
} }
if (mScene->mRootNode->mNumChildren == 0) { // Assimp root nodes can have meshes, Collada Scenes cannot
if (mScene->mRootNode->mNumChildren == 0 || mScene->mRootNode->mMeshes != 0) {
add_root_node = true; add_root_node = true;
} }
if (add_root_node) { if (add_root_node) {
aiScene *scene; aiScene *scene = nullptr;
SceneCombiner::CopyScene(&scene, mScene); SceneCombiner::CopyScene(&scene, mScene);
aiNode *root = new aiNode("Scene"); aiNode *root = new aiNode("Scene");
@ -1493,12 +1494,9 @@ void ColladaExporter::WriteNode(const aiNode *pNode) {
const std::string node_name = GetNodeName(pNode); const std::string node_name = GetNodeName(pNode);
mOutput << startstr << "<node "; mOutput << startstr << "<node ";
if (is_skeleton_root) { if (is_skeleton_root) {
mOutput << "id=\"" << node_id << "\" " << (is_joint ? "sid=\"" + node_id + "\" " : ""); // For now, only support one skeleton in a scene. mFoundSkeletonRootNodeID = node_id; // For now, only support one skeleton in a scene.
mFoundSkeletonRootNodeID = node_id;
} else {
mOutput << "id=\"" << node_id << "\" " << (is_joint ? "sid=\"" + node_id + "\" " : "");
} }
mOutput << "id=\"" << node_id << "\" " << (is_joint ? "sid=\"" + node_id + "\" " : "");
mOutput << "name=\"" << node_name mOutput << "name=\"" << node_name
<< "\" type=\"" << node_type << "\" type=\"" << node_type
<< "\">" << endstr; << "\">" << endstr;

View File

@ -2479,7 +2479,7 @@ void ColladaParser::ReadSceneLibrary() {
// read name if given. // read name if given.
int indexName = TestAttribute("name"); int indexName = TestAttribute("name");
const char *attrName = "unnamed"; const char *attrName = "Scene";
if (indexName > -1) if (indexName > -1)
attrName = mReader->getAttributeValue(indexName); attrName = mReader->getAttributeValue(indexName);

View File

@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/ColladaMetaData.h> #include <assimp/ColladaMetaData.h>
#include <assimp/SceneCombiner.h>
#include <assimp/commonMetaData.h> #include <assimp/commonMetaData.h>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/scene.h> #include <assimp/scene.h>
@ -211,6 +212,60 @@ TEST_F(utColladaImportExport, importDaeFromFileTest) {
EXPECT_TRUE(importerTest()); EXPECT_TRUE(importerTest());
} }
unsigned int GetMeshUseCount(const aiNode *rootNode) {
unsigned int result = rootNode->mNumMeshes;
for (unsigned int i = 0; i < rootNode->mNumChildren; ++i) {
result += GetMeshUseCount(rootNode->mChildren[i]);
}
return result;
}
TEST_F(utColladaImportExport, exportRootNodeMeshTest) {
Assimp::Importer importer;
Assimp::Exporter exporter;
const char *outFile = "exportRootNodeMeshTest_out.dae";
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.dae", aiProcess_ValidateDataStructure);
ASSERT_TRUE(scene != nullptr) << "Fatal: could not import duck.dae!";
ASSERT_EQ(0u, scene->mRootNode->mNumMeshes) << "Collada import should not give the root node a mesh";
{
// Clone the scene and give the root node a mesh and a transform
aiScene *rootMeshScene = nullptr;
SceneCombiner::CopyScene(&rootMeshScene, scene);
ASSERT_TRUE(rootMeshScene != nullptr) << "Fatal: could not copy scene!";
// Do this by moving the meshes from the first child that has some
aiNode *rootNode = rootMeshScene->mRootNode;
ASSERT_TRUE(rootNode->mNumChildren > 0) << "Fatal: root has no children";
aiNode *meshNode = rootNode->mChildren[0];
ASSERT_EQ(1u, meshNode->mNumMeshes) << "Fatal: First child node has no duck mesh";
// Move the meshes to the parent
rootNode->mNumMeshes = meshNode->mNumMeshes;
rootNode->mMeshes = new unsigned int[rootNode->mNumMeshes];
for (unsigned int i = 0; i < rootNode->mNumMeshes; ++i) {
rootNode->mMeshes[i] = meshNode->mMeshes[i];
}
meshNode->mNumMeshes = 0;
delete[] meshNode->mMeshes;
ASSERT_EQ(AI_SUCCESS, exporter.Export(rootMeshScene, "collada", outFile)) << "Fatal: Could not export file";
}
// Reimport and look for meshes
scene = importer.ReadFile(outFile, aiProcess_ValidateDataStructure);
ASSERT_TRUE(scene != nullptr) << "Fatal: could not reimport!";
// A Collada root node is not allowed to have a mesh
ASSERT_EQ(0u, scene->mRootNode->mNumMeshes) << "Collada reimport should not give the root node a mesh";
// Walk nodes and counts used meshes
// Should be exactly one
EXPECT_EQ(1u, GetMeshUseCount(scene->mRootNode)) << "Nodes had unexpected number of meshes in use";
}
TEST_F(utColladaImportExport, exporterUniqueIdsTest) { TEST_F(utColladaImportExport, exporterUniqueIdsTest) {
Assimp::Importer importer; Assimp::Importer importer;
Assimp::Exporter exporter; Assimp::Exporter exporter;