Refactor: Delete unused functions
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fbf90a28ff
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8c94e51e90
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@ -115,21 +115,6 @@ void ExportSceneStep(const char* pFile,IOSystem* pIOSystem, const aiScene* pScen
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namespace {
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namespace {
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inline uint64_t toIndexHash(int32_t id1, int32_t id2)
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{
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// dont wonder that -1/-1 -> hash=-1
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uint64_t hash = (uint32_t) id1;
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hash = (hash << 32);
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hash += (uint32_t) id2;
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return hash;
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}
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inline void fromIndexHash(uint64_t hash, int32_t &id1, int32_t &id2)
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{
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id1 = (hash & 0xFFFFFFFF00000000) >> 32;
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id2 = (hash & 0xFFFFFFFF);
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}
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// Collect world transformations for each node
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// Collect world transformations for each node
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void CollectTrafos(const aiNode* node, std::map<const aiNode*, aiMatrix4x4>& trafos) {
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void CollectTrafos(const aiNode* node, std::map<const aiNode*, aiMatrix4x4>& trafos) {
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const aiMatrix4x4& parent = node->mParent ? trafos[node->mParent] : aiMatrix4x4();
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const aiMatrix4x4& parent = node->mParent ? trafos[node->mParent] : aiMatrix4x4();
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