closes https://github.com/assimp/assimp/issues/3198: make aiMaterial::GetName const.
parent
957e468c8a
commit
8c91d1a3cd
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@ -402,7 +402,7 @@ aiMaterial::~aiMaterial() {
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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aiString aiMaterial::GetName() {
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aiString aiMaterial::GetName() const {
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aiString name;
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aiString name;
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Get(AI_MATKEY_NAME, name);
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Get(AI_MATKEY_NAME, name);
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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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Redistribution and use of this software in source and binary forms,
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@ -80,8 +78,7 @@ extern "C" {
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* @endcode
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* @endcode
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* where 'diffContrib' is the intensity of the incoming light for that pixel.
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* where 'diffContrib' is the intensity of the incoming light for that pixel.
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*/
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*/
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enum aiTextureOp
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enum aiTextureOp {
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{
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/** T = T1 * T2 */
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/** T = T1 * T2 */
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aiTextureOp_Multiply = 0x0,
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aiTextureOp_Multiply = 0x0,
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@ -100,7 +97,6 @@ enum aiTextureOp
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/** T = T1 + (T2-0.5) */
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/** T = T1 + (T2-0.5) */
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aiTextureOp_SignedAdd = 0x5,
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aiTextureOp_SignedAdd = 0x5,
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#ifndef SWIG
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#ifndef SWIG
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_aiTextureOp_Force32Bit = INT_MAX
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_aiTextureOp_Force32Bit = INT_MAX
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#endif
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#endif
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@ -111,8 +107,7 @@ enum aiTextureOp
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*
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*
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* Commonly referred to as 'wrapping mode'.
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* Commonly referred to as 'wrapping mode'.
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*/
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*/
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enum aiTextureMapMode
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enum aiTextureMapMode {
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{
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/** A texture coordinate u|v is translated to u%1|v%1
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/** A texture coordinate u|v is translated to u%1|v%1
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*/
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*/
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aiTextureMapMode_Wrap = 0x0,
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aiTextureMapMode_Wrap = 0x0,
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@ -146,8 +141,7 @@ enum aiTextureMapMode
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* how the mapping should look like (e.g spherical) is given.
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* how the mapping should look like (e.g spherical) is given.
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* See the #AI_MATKEY_MAPPING property for more details.
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* See the #AI_MATKEY_MAPPING property for more details.
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*/
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*/
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enum aiTextureMapping
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enum aiTextureMapping {
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{
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/** The mapping coordinates are taken from an UV channel.
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/** The mapping coordinates are taken from an UV channel.
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*
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*
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* The #AI_MATKEY_UVWSRC key specifies from which UV channel
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* The #AI_MATKEY_UVWSRC key specifies from which UV channel
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@ -171,7 +165,6 @@ enum aiTextureMapping
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/** Undefined mapping. Have fun. */
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/** Undefined mapping. Have fun. */
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aiTextureMapping_OTHER = 0x5,
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aiTextureMapping_OTHER = 0x5,
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#ifndef SWIG
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#ifndef SWIG
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_aiTextureMapping_Force32Bit = INT_MAX
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_aiTextureMapping_Force32Bit = INT_MAX
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#endif
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#endif
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@ -192,8 +185,7 @@ enum aiTextureMapping
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* and the artists working on models have to conform to this specification,
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* and the artists working on models have to conform to this specification,
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* regardless which 3D tool they're using.
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* regardless which 3D tool they're using.
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*/
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*/
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enum aiTextureType
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enum aiTextureType {
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{
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/** Dummy value.
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/** Dummy value.
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*
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*
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* No texture, but the value to be used as 'texture semantic'
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* No texture, but the value to be used as 'texture semantic'
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@ -304,7 +296,6 @@ enum aiTextureType
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*/
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*/
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aiTextureType_UNKNOWN = 18,
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aiTextureType_UNKNOWN = 18,
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#ifndef SWIG
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#ifndef SWIG
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_aiTextureType_Force32Bit = INT_MAX
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_aiTextureType_Force32Bit = INT_MAX
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#endif
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#endif
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@ -326,10 +317,9 @@ ASSIMP_API const char* TextureTypeToString(enum aiTextureType in);
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* undefined). <br>
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* undefined). <br>
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* Again, this value is just a hint. Assimp tries to select the shader whose
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* Again, this value is just a hint. Assimp tries to select the shader whose
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* most common implementation matches the original rendering results of the
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* most common implementation matches the original rendering results of the
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* 3D modeller which wrote a particular model as closely as possible.
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* 3D modeler which wrote a particular model as closely as possible.
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*/
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*/
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enum aiShadingMode
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enum aiShadingMode {
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{
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/** Flat shading. Shading is done on per-face base,
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/** Flat shading. Shading is done on per-face base,
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* diffuse only. Also known as 'faceted shading'.
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* diffuse only. Also known as 'faceted shading'.
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*/
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*/
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@ -381,13 +371,11 @@ enum aiShadingMode
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*/
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*/
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aiShadingMode_Fresnel = 0xa,
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aiShadingMode_Fresnel = 0xa,
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#ifndef SWIG
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#ifndef SWIG
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_aiShadingMode_Force32Bit = INT_MAX
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_aiShadingMode_Force32Bit = INT_MAX
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#endif
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#endif
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};
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};
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** @brief Defines some mixed flags for a particular texture.
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/** @brief Defines some mixed flags for a particular texture.
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*
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*
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@ -399,8 +387,7 @@ enum aiShadingMode
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*
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*
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* This corresponds to the #AI_MATKEY_TEXFLAGS property.
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* This corresponds to the #AI_MATKEY_TEXFLAGS property.
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*/
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*/
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enum aiTextureFlags
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enum aiTextureFlags {
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{
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/** The texture's color values have to be inverted (component-wise 1-n)
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/** The texture's color values have to be inverted (component-wise 1-n)
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*/
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*/
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aiTextureFlags_Invert = 0x1,
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aiTextureFlags_Invert = 0x1,
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@ -428,7 +415,6 @@ enum aiTextureFlags
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#endif
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#endif
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};
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};
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** @brief Defines alpha-blend flags.
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/** @brief Defines alpha-blend flags.
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*
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*
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@ -440,13 +426,12 @@ enum aiTextureFlags
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* @code
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* @code
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* SourceColor * SourceBlend + DestColor * DestBlend
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* SourceColor * SourceBlend + DestColor * DestBlend
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* @endcode
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* @endcode
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* where DestColor is the previous color in the framebuffer at this
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* where DestColor is the previous color in the frame-buffer at this
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* position and SourceColor is the material color before the transparency
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* position and SourceColor is the material color before the transparency
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* calculation.<br>
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* calculation.<br>
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* This corresponds to the #AI_MATKEY_BLEND_FUNC property.
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* This corresponds to the #AI_MATKEY_BLEND_FUNC property.
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*/
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*/
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enum aiBlendMode
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enum aiBlendMode {
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{
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/**
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/**
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* Formula:
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* Formula:
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* @code
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* @code
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@ -472,7 +457,6 @@ enum aiBlendMode
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#endif
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#endif
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};
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};
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#include "./Compiler/pushpack1.h"
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#include "./Compiler/pushpack1.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@ -485,8 +469,7 @@ enum aiBlendMode
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* we keep separate scaling/translation/rotation values to make it
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* we keep separate scaling/translation/rotation values to make it
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* easier to process and optimize UV transformations internally.
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* easier to process and optimize UV transformations internally.
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*/
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*/
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struct aiUVTransform
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struct aiUVTransform {
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{
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/** Translation on the u and v axes.
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/** Translation on the u and v axes.
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*
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*
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* The default value is (0|0).
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* The default value is (0|0).
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@ -507,17 +490,14 @@ struct aiUVTransform
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*/
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*/
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ai_real mRotation;
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ai_real mRotation;
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#ifdef __cplusplus
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#ifdef __cplusplus
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aiUVTransform() AI_NO_EXCEPT
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aiUVTransform() AI_NO_EXCEPT
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: mTranslation (0.0,0.0)
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: mTranslation(0.0, 0.0),
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, mScaling (1.0,1.0)
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mScaling(1.0, 1.0),
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, mRotation (0.0)
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mRotation(0.0) {
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{
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// nothing to be done here ...
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// nothing to be done here ...
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}
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}
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#endif
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#endif
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};
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};
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#include "./Compiler/poppack1.h"
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#include "./Compiler/poppack1.h"
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@ -527,8 +507,7 @@ struct aiUVTransform
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/** @brief A very primitive RTTI system for the contents of material
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/** @brief A very primitive RTTI system for the contents of material
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* properties.
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* properties.
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*/
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*/
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enum aiPropertyTypeInfo
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enum aiPropertyTypeInfo {
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{
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/** Array of single-precision (32 Bit) floats
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/** Array of single-precision (32 Bit) floats
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*
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*
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* It is possible to use aiGetMaterialInteger[Array]() (or the C++-API
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* It is possible to use aiGetMaterialInteger[Array]() (or the C++-API
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@ -560,12 +539,10 @@ enum aiPropertyTypeInfo
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*/
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*/
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aiPTI_Integer = 0x4,
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aiPTI_Integer = 0x4,
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/** Simple binary buffer, content undefined. Not convertible to anything.
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/** Simple binary buffer, content undefined. Not convertible to anything.
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*/
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*/
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aiPTI_Buffer = 0x5,
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aiPTI_Buffer = 0x5,
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/** This value is not used. It is just there to force the
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/** This value is not used. It is just there to force the
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* compiler to map this enum to a 32 Bit integer.
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* compiler to map this enum to a 32 Bit integer.
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*/
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*/
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@ -594,8 +571,7 @@ enum aiPropertyTypeInfo
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* @endcode
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* @endcode
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* @see aiMaterial
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* @see aiMaterial
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*/
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*/
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struct aiMaterialProperty
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struct aiMaterialProperty {
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{
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/** Specifies the name of the property (key)
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/** Specifies the name of the property (key)
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* Keys are generally case insensitive.
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* Keys are generally case insensitive.
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*/
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*/
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@ -634,11 +610,11 @@ struct aiMaterialProperty
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#ifdef __cplusplus
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#ifdef __cplusplus
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aiMaterialProperty() AI_NO_EXCEPT
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aiMaterialProperty() AI_NO_EXCEPT
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: mSemantic( 0 )
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: mSemantic(0),
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, mIndex( 0 )
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mIndex(0),
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, mDataLength( 0 )
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mDataLength(0),
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, mType( aiPTI_Float )
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mType(aiPTI_Float),
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, mData(nullptr) {
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mData(nullptr) {
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// empty
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// empty
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}
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}
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@ -674,7 +650,6 @@ struct aiMaterial
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#ifdef __cplusplus
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#ifdef __cplusplus
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public:
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public:
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aiMaterial();
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aiMaterial();
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~aiMaterial();
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~aiMaterial();
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* @return The name of the material.
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* @return The name of the material.
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*/
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*/
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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aiString GetName();
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aiString GetName() const;
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** @brief Retrieve an array of Type values with a specific key
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/** @brief Retrieve an array of Type values with a specific key
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aiReturn Get(const char *pKey, unsigned int type,
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aiReturn Get(const char *pKey, unsigned int type,
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unsigned int idx, Type &pOut) const;
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unsigned int idx, Type &pOut) const;
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aiReturn Get(const char *pKey, unsigned int type,
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aiReturn Get(const char *pKey, unsigned int type,
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unsigned int idx, int &pOut) const;
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unsigned int idx, int &pOut) const;
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@ -788,10 +762,8 @@ public:
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aiTextureOp *op = NULL,
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aiTextureOp *op = NULL,
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aiTextureMapMode *mapmode = NULL) const;
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aiTextureMapMode *mapmode = NULL) const;
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// Setters
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// Setters
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// ------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------
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/** @brief Add a property with a given key and type info to the material
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/** @brief Add a property with a given key and type info to the material
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* structure
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* structure
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static void CopyPropertyList(aiMaterial *pcDest,
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static void CopyPropertyList(aiMaterial *pcDest,
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const aiMaterial *pcSrc);
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const aiMaterial *pcSrc);
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#endif
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#endif
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/** List of all material properties loaded. */
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/** List of all material properties loaded. */
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@ -1414,7 +1385,6 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray(
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ai_real *pOut,
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ai_real *pOut,
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unsigned int *pMax);
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unsigned int *pMax);
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#ifdef __cplusplus
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#ifdef __cplusplus
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@ -1440,8 +1410,7 @@ inline aiReturn aiGetMaterialFloat(const aiMaterial* pMat,
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const char *pKey,
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const char *pKey,
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unsigned int type,
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unsigned int type,
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unsigned int index,
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unsigned int index,
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ai_real* pOut)
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ai_real *pOut) {
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{
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return aiGetMaterialFloatArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
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return aiGetMaterialFloatArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
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}
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}
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@ -1453,7 +1422,6 @@ inline aiReturn aiGetMaterialFloat(const aiMaterial* pMat,
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#endif //!__cplusplus
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#endif //!__cplusplus
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** @brief Retrieve an array of integer values with a specific key
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/** @brief Retrieve an array of integer values with a specific key
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* from a material
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* from a material
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@ -1466,7 +1434,6 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialIntegerArray(const C_STRUCT aiMaterial*
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int *pOut,
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int *pOut,
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unsigned int *pMax);
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unsigned int *pMax);
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#ifdef __cplusplus
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#ifdef __cplusplus
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@ -1478,8 +1445,7 @@ inline aiReturn aiGetMaterialInteger(const C_STRUCT aiMaterial* pMat,
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const char *pKey,
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const char *pKey,
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unsigned int type,
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unsigned int type,
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unsigned int index,
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unsigned int index,
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int* pOut)
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int *pOut) {
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{
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return aiGetMaterialIntegerArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
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return aiGetMaterialIntegerArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
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}
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}
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@ -1502,7 +1468,6 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialColor(const C_STRUCT aiMaterial* pMat,
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unsigned int index,
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unsigned int index,
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C_STRUCT aiColor4D *pOut);
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C_STRUCT aiColor4D *pOut);
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** @brief Retrieve a aiUVTransform value from the material property table
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/** @brief Retrieve a aiUVTransform value from the material property table
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*
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*
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@ -1514,7 +1479,6 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialUVTransform(const C_STRUCT aiMaterial* p
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unsigned int index,
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unsigned int index,
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C_STRUCT aiUVTransform *pOut);
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C_STRUCT aiUVTransform *pOut);
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** @brief Retrieve a string from the material property table
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/** @brief Retrieve a string from the material property table
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*
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*
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@ -1597,7 +1561,6 @@ C_ENUM aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
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unsigned int *flags /*= NULL*/);
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unsigned int *flags /*= NULL*/);
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#endif // !#ifdef __cplusplus
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#endif // !#ifdef __cplusplus
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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Redistribution and use of this software in source and binary forms,
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Reference in New Issue