Rollup to 'upstream/master'

pull/3336/head
RichardTea 2020-07-17 10:03:31 +01:00
commit 8c60879485
28 changed files with 10037 additions and 77 deletions

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@ -45,15 +45,45 @@ jobs:
CXX: ${{ matrix.cxx }} CXX: ${{ matrix.cxx }}
CC: ${{ matrix.cc }} CC: ${{ matrix.cc }}
- name: Cache DX SDK
id: dxcache
if: matrix.name == 'windows-msvc'
uses: actions/cache@v2
with:
path: '${{ github.workspace }}/DX_SDK'
key: ${{ runner.os }}-DX_SDK
restore-keys: |
${{ runner.os }}-DX_SDK
- name: Download DXSetup
if: matrix.name == 'windows-msvc' && steps.dxcache.outputs.cache-hit != 'true'
run: |
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
- name: Set Windows specific CMake arguments
if: matrix.name == 'windows-msvc'
id: windows_extra_cmake_args
run: echo "::set-output name=args::'-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1'"
- name: configure and build - name: configure and build
uses: lukka/run-cmake@v2 uses: lukka/run-cmake@v2
env:
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
with: with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt' cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release' cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }}'
buildWithCMakeArgs: '-- -v' buildWithCMakeArgs: '-- -v'
buildDirectory: '${{ github.workspace }}/build/' buildDirectory: '${{ github.workspace }}/build/'
- name: test - name: test
run: cd build/bin && ./unit run: cd build/bin && ./unit
shell: bash shell: bash
- uses: actions/upload-artifact@v2
if: matrix.name == 'windows-msvc'
with:
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
path: build/bin

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@ -321,7 +321,7 @@ public:
struct Face : public FaceWithSmoothingGroup { struct Face : public FaceWithSmoothingGroup {
}; };
#ifdef _WIN32 #if _MSC_VER > 1920
#pragma warning(disable : 4315) #pragma warning(disable : 4315)
#endif #endif

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@ -484,6 +484,12 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
needMat[idx].second += ((unsigned int)(*it).entries.size() - 1) << 1u; needMat[idx].second += ((unsigned int)(*it).entries.size() - 1) << 1u;
break; break;
// triangle strip
case 0x4:
needMat[idx].first += (unsigned int)(*it).entries.size() - 2;
needMat[idx].second += ((unsigned int)(*it).entries.size() - 2) * 3;
break;
// 0 == polygon, else unknown // 0 == polygon, else unknown
default: default:
if ((*it).flags & 0xf) { if ((*it).flags & 0xf) {
@ -570,6 +576,64 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
} }
} }
} }
} else if (type == 0x4) {
for (unsigned int i = 0; i < (unsigned int)src.entries.size() - 2; ++i) {
const Surface::SurfaceEntry &entry1 = src.entries[i];
const Surface::SurfaceEntry &entry2 = src.entries[i + 1];
const Surface::SurfaceEntry &entry3 = src.entries[i + 2];
// skip degenerate triangles
if (object.vertices[entry1.first] == object.vertices[entry2.first] ||
object.vertices[entry1.first] == object.vertices[entry3.first] ||
object.vertices[entry2.first] == object.vertices[entry3.first]) {
mesh->mNumFaces--;
mesh->mNumVertices -= 3;
continue;
}
aiFace &face = *faces++;
face.mNumIndices = 3;
face.mIndices = new unsigned int[face.mNumIndices];
face.mIndices[0] = cur++;
face.mIndices[1] = cur++;
face.mIndices[2] = cur++;
if (!(i & 1)) {
*vertices++ = object.vertices[entry1.first] + object.translation;
if (uv) {
uv->x = entry1.second.x;
uv->y = entry1.second.y;
++uv;
}
*vertices++ = object.vertices[entry2.first] + object.translation;
if (uv) {
uv->x = entry2.second.x;
uv->y = entry2.second.y;
++uv;
}
} else {
*vertices++ = object.vertices[entry2.first] + object.translation;
if (uv) {
uv->x = entry2.second.x;
uv->y = entry2.second.y;
++uv;
}
*vertices++ = object.vertices[entry1.first] + object.translation;
if (uv) {
uv->x = entry1.second.x;
uv->y = entry1.second.y;
++uv;
}
}
if (static_cast<unsigned>(vertices - mesh->mVertices) >= mesh->mNumVertices) {
throw DeadlyImportError("AC3D: Invalid number of vertices");
}
*vertices++ = object.vertices[entry3.first] + object.translation;
if (uv) {
uv->x = entry3.second.x;
uv->y = entry3.second.y;
++uv;
}
}
} else { } else {
it2 = (*it).entries.begin(); it2 = (*it).entries.begin();

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@ -1988,6 +1988,7 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const TextureMap &_
TrySetTextureProperties(out_mat, _textures, "ShininessExponent", aiTextureType_SHININESS, mesh); TrySetTextureProperties(out_mat, _textures, "ShininessExponent", aiTextureType_SHININESS, mesh);
TrySetTextureProperties(out_mat, _textures, "TransparencyFactor", aiTextureType_OPACITY, mesh); TrySetTextureProperties(out_mat, _textures, "TransparencyFactor", aiTextureType_OPACITY, mesh);
TrySetTextureProperties(out_mat, _textures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh); TrySetTextureProperties(out_mat, _textures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh);
TrySetTextureProperties(out_mat, _textures, "ReflectionFactor", aiTextureType_METALNESS, mesh);
//Maya counterparts //Maya counterparts
TrySetTextureProperties(out_mat, _textures, "Maya|DiffuseTexture", aiTextureType_DIFFUSE, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|DiffuseTexture", aiTextureType_DIFFUSE, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|NormalTexture", aiTextureType_NORMALS, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|NormalTexture", aiTextureType_NORMALS, mesh);

View File

@ -400,6 +400,65 @@ void FBXExporter::WriteHeaderExtension ()
); );
} }
// WriteGlobalSettings helpers
void WritePropInt(const aiScene* scene, FBX::Node& p, const std::string& key, int defaultValue)
{
int value;
if (scene->mMetaData->Get(key, value)) {
p.AddP70int(key, value);
} else {
p.AddP70int(key, defaultValue);
}
}
void WritePropDouble(const aiScene* scene, FBX::Node& p, const std::string& key, double defaultValue)
{
double value;
if (scene->mMetaData->Get(key, value)) {
p.AddP70double(key, value);
} else {
// fallback lookup float instead
float floatValue;
if (scene->mMetaData->Get(key, floatValue)) {
p.AddP70double(key, (double)floatValue);
} else {
p.AddP70double(key, defaultValue);
}
}
}
void WritePropEnum(const aiScene* scene, FBX::Node& p, const std::string& key, int defaultValue)
{
int value;
if (scene->mMetaData->Get(key, value)) {
p.AddP70enum(key, value);
} else {
p.AddP70enum(key, defaultValue);
}
}
void WritePropColor(const aiScene* scene, FBX::Node& p, const std::string& key, const aiVector3D& defaultValue)
{
aiVector3D value;
if (scene->mMetaData->Get(key, value)) {
// ai_real can be float or double, cast to avoid warnings
p.AddP70color(key, (double)value.x, (double)value.y, (double)value.z);
} else {
p.AddP70color(key, (double)defaultValue.x, (double)defaultValue.y, (double)defaultValue.z);
}
}
void WritePropString(const aiScene* scene, FBX::Node& p, const std::string& key, const std::string& defaultValue)
{
aiString value; // MetaData doesn't hold std::string
if (scene->mMetaData->Get(key, value)) {
p.AddP70string(key, value.C_Str());
} else {
p.AddP70string(key, defaultValue);
}
}
void FBXExporter::WriteGlobalSettings () void FBXExporter::WriteGlobalSettings ()
{ {
if (!binary) { if (!binary) {
@ -409,26 +468,26 @@ void FBXExporter::WriteGlobalSettings ()
gs.AddChild("Version", int32_t(1000)); gs.AddChild("Version", int32_t(1000));
FBX::Node p("Properties70"); FBX::Node p("Properties70");
p.AddP70int("UpAxis", 1); WritePropInt(mScene, p, "UpAxis", 1);
p.AddP70int("UpAxisSign", 1); WritePropInt(mScene, p, "UpAxisSign", 1);
p.AddP70int("FrontAxis", 2); WritePropInt(mScene, p, "FrontAxis", 2);
p.AddP70int("FrontAxisSign", 1); WritePropInt(mScene, p, "FrontAxisSign", 1);
p.AddP70int("CoordAxis", 0); WritePropInt(mScene, p, "CoordAxis", 0);
p.AddP70int("CoordAxisSign", 1); WritePropInt(mScene, p, "CoordAxisSign", 1);
p.AddP70int("OriginalUpAxis", 1); WritePropInt(mScene, p, "OriginalUpAxis", 1);
p.AddP70int("OriginalUpAxisSign", 1); WritePropInt(mScene, p, "OriginalUpAxisSign", 1);
p.AddP70double("UnitScaleFactor", 1.0); WritePropDouble(mScene, p, "UnitScaleFactor", 1.0);
p.AddP70double("OriginalUnitScaleFactor", 1.0); WritePropDouble(mScene, p, "OriginalUnitScaleFactor", 1.0);
p.AddP70color("AmbientColor", 0.0, 0.0, 0.0); WritePropColor(mScene, p, "AmbientColor", aiVector3D((ai_real)0.0, (ai_real)0.0, (ai_real)0.0));
p.AddP70string("DefaultCamera", "Producer Perspective"); WritePropString(mScene, p,"DefaultCamera", "Producer Perspective");
p.AddP70enum("TimeMode", 11); WritePropEnum(mScene, p, "TimeMode", 11);
p.AddP70enum("TimeProtocol", 2); WritePropEnum(mScene, p, "TimeProtocol", 2);
p.AddP70enum("SnapOnFrameMode", 0); WritePropEnum(mScene, p, "SnapOnFrameMode", 0);
p.AddP70time("TimeSpanStart", 0); // TODO: animation support p.AddP70time("TimeSpanStart", 0); // TODO: animation support
p.AddP70time("TimeSpanStop", FBX::SECOND); // TODO: animation support p.AddP70time("TimeSpanStop", FBX::SECOND); // TODO: animation support
p.AddP70double("CustomFrameRate", -1.0); WritePropDouble(mScene, p, "CustomFrameRate", -1.0);
p.AddP70("TimeMarker", "Compound", "", ""); // not sure what this is p.AddP70("TimeMarker", "Compound", "", ""); // not sure what this is
p.AddP70int("CurrentTimeMarker", -1); WritePropInt(mScene, p, "CurrentTimeMarker", -1);
gs.AddChild(p); gs.AddChild(p);
gs.Dump(outfile, binary, 0); gs.Dump(outfile, binary, 0);

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@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssetLib/Step/STEPFile.h" #include "AssetLib/Step/STEPFile.h"
#ifdef _WIN32 #if _MSC_VER > 1920
# pragma warning( disable : 4512 ) # pragma warning( disable : 4512 )
#endif // _WIN32 #endif // _WIN32

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@ -85,7 +85,9 @@ typedef uint16_t M3D_INDEX;
#define M3D_BONEMAXLEVEL 8 #define M3D_BONEMAXLEVEL 8
#endif #endif
#ifndef _MSC_VER #ifndef _MSC_VER
#ifndef _inline
#define _inline __inline__ #define _inline __inline__
#endif
#define _pack __attribute__((packed)) #define _pack __attribute__((packed))
#define _unused __attribute__((unused)) #define _unused __attribute__((unused))
#else #else
@ -99,7 +101,7 @@ typedef uint16_t M3D_INDEX;
#define _register #define _register
#endif #endif
#ifdef _WIN32 #if _MSC_VER > 1920
# pragma warning(push) # pragma warning(push)
# pragma warning(disable : 4100 4127 4189 4505 4244 4403 4701 4703) # pragma warning(disable : 4100 4127 4189 4505 4244 4403 4701 4703)
# if (_MSC_VER > 1800 ) # if (_MSC_VER > 1800 )

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@ -68,7 +68,7 @@ namespace Assimp {
namespace MDL { namespace MDL {
namespace HalfLife { namespace HalfLife {
#ifdef _WIN32 #if _MSC_VER > 1920
# pragma warning(disable : 4706) # pragma warning(disable : 4706)
#endif // _WIN32 #endif // _WIN32

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@ -54,7 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#ifdef _WIN32 #if _MSC_VER > 1920
# pragma warning(push) # pragma warning(push)
# pragma warning(disable : 4127 4456 4245 4512 ) # pragma warning(disable : 4127 4456 4245 4512 )
#endif // _WIN32 #endif // _WIN32
@ -727,7 +727,7 @@ struct InternGenericConvert<Maybe<T>> {
} }
}; };
#ifdef _WIN32 #if _MSC_VER > 1920
#pragma warning(push) #pragma warning(push)
#pragma warning(disable : 4127) #pragma warning(disable : 4127)
#endif // _WIN32 #endif // _WIN32
@ -960,7 +960,7 @@ private:
const EXPRESS::ConversionSchema *schema; const EXPRESS::ConversionSchema *schema;
}; };
#ifdef _WIN32 #if _MSC_VER > 1920
#pragma warning(pop) #pragma warning(pop)
#endif // _WIN32 #endif // _WIN32

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@ -1,4 +1,4 @@
/* /*
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef GLTFASSET_H_INC #ifndef GLTFASSET_H_INC
#define GLTFASSET_H_INC #define GLTFASSET_H_INC
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>

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@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef GLTFASSETWRITER_H_INC #ifndef GLTFASSETWRITER_H_INC
#define GLTFASSETWRITER_H_INC #define GLTFASSETWRITER_H_INC
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
#include "glTFAsset.h" #include "glTFAsset.h"

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@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_GLTFEXPORTER_H_INC #ifndef AI_GLTFEXPORTER_H_INC
#define AI_GLTFEXPORTER_H_INC #define AI_GLTFEXPORTER_H_INC
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
#include <assimp/types.h> #include <assimp/types.h>
#include <assimp/material.h> #include <assimp/material.h>

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@ -1,4 +1,4 @@
/* /*
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
#include "AssetLib/glTF/glTFImporter.h" #include "AssetLib/glTF/glTFImporter.h"
#include "AssetLib/glTF/glTFAsset.h" #include "AssetLib/glTF/glTFAsset.h"

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@ -1,4 +1,4 @@
/* /*
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef GLTF2ASSET_H_INC #ifndef GLTF2ASSET_H_INC
#define GLTF2ASSET_H_INC #define GLTF2ASSET_H_INC
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
@ -406,6 +406,8 @@ struct Accessor : public Object {
void ExtractData(T *&outData); void ExtractData(T *&outData);
void WriteData(size_t count, const void *src_buffer, size_t src_stride); void WriteData(size_t count, const void *src_buffer, size_t src_stride);
void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);
void WriteSparseIndices(size_t count, const void *src_idx, size_t src_idxStride);
//! Helper class to iterate the data //! Helper class to iterate the data
class Indexer { class Indexer {
@ -1066,6 +1068,7 @@ public:
} extensionsRequired; } extensionsRequired;
AssetMetadata asset; AssetMetadata asset;
Value* extras = nullptr;
// Dictionaries for each type of object // Dictionaries for each type of object

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@ -757,6 +757,33 @@ inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t sr
CopyData(_count, src, src_stride, dst, dst_stride); CopyData(_count, src, src_stride, dst, dst_stride);
} }
inline void Accessor::WriteSparseValues(size_t _count, const void *src_data, size_t src_dataStride) {
if (!sparse)
return;
// values
uint8_t *value_buffer_ptr = sparse->values->buffer->GetPointer();
size_t value_offset = sparse->valuesByteOffset + sparse->values->byteOffset;
size_t value_dst_stride = GetNumComponents() * GetBytesPerComponent();
const uint8_t *value_src = reinterpret_cast<const uint8_t *>(src_data);
uint8_t *value_dst = reinterpret_cast<uint8_t *>(value_buffer_ptr + value_offset);
ai_assert(value_dst + _count * value_dst_stride <= value_buffer_ptr + sparse->values->buffer->byteLength);
CopyData(_count, value_src, src_dataStride, value_dst, value_dst_stride);
}
inline void Accessor::WriteSparseIndices(size_t _count, const void *src_idx, size_t src_idxStride) {
if (!sparse)
return;
// indices
uint8_t *indices_buffer_ptr = sparse->indices->buffer->GetPointer();
size_t indices_offset = sparse->indicesByteOffset + sparse->indices->byteOffset;
size_t indices_dst_stride = 1 * sizeof(unsigned short);
const uint8_t *indices_src = reinterpret_cast<const uint8_t *>(src_idx);
uint8_t *indices_dst = reinterpret_cast<uint8_t *>(indices_buffer_ptr + indices_offset);
ai_assert(indices_dst + _count * indices_dst_stride <= indices_buffer_ptr + sparse->indices->buffer->byteLength);
CopyData(_count, indices_src, src_idxStride, indices_dst, indices_dst_stride);
}
inline Accessor::Indexer::Indexer(Accessor &acc) : inline Accessor::Indexer::Indexer(Accessor &acc) :
accessor(acc), accessor(acc),
data(acc.GetPointer()), data(acc.GetPointer()),
@ -1287,6 +1314,8 @@ inline void Node::Read(Value &obj, Asset &r) {
} }
} }
// Do not retrieve a skin here, just take a reference, to avoid infinite recursion
// Skins will be properly loaded later
Value *curSkin = FindUInt(obj, "skin"); Value *curSkin = FindUInt(obj, "skin");
if (nullptr != curSkin) { if (nullptr != curSkin) {
this->skin = r.skins.Get(curSkin->GetUint()); this->skin = r.skins.Get(curSkin->GetUint());
@ -1584,7 +1613,6 @@ inline void Asset::Load(const std::string &pFile, bool isBinary) {
} }
} }
// Read skins after nodes have been loaded to avoid infinite recursion
if (Value *skinsArray = FindArray(doc, "skins")) { if (Value *skinsArray = FindArray(doc, "skins")) {
for (unsigned int i = 0; i < skinsArray->Size(); ++i) { for (unsigned int i = 0; i < skinsArray->Size(); ++i) {
skins.Retrieve(i); skins.Retrieve(i);

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@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef GLTF2ASSETWRITER_H_INC #ifndef GLTF2ASSETWRITER_H_INC
#define GLTF2ASSETWRITER_H_INC #define GLTF2ASSETWRITER_H_INC
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
#include "glTF2Asset.h" #include "glTF2Asset.h"

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@ -1,4 +1,4 @@
/* /*
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
@ -107,13 +107,9 @@ namespace glTF2 {
inline void Write(Value& obj, Accessor& a, AssetWriter& w) inline void Write(Value& obj, Accessor& a, AssetWriter& w)
{ {
if (a.bufferView) {
obj.AddMember("bufferView", a.bufferView->index, w.mAl); obj.AddMember("bufferView", a.bufferView->index, w.mAl);
obj.AddMember("byteOffset", (unsigned int)a.byteOffset, w.mAl); obj.AddMember("byteOffset", (unsigned int)a.byteOffset, w.mAl);
obj.AddMember("componentType", int(a.componentType), w.mAl);
obj.AddMember("count", (unsigned int)a.count, w.mAl);
obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
Value vTmpMax, vTmpMin; Value vTmpMax, vTmpMin;
if (a.componentType == ComponentType_FLOAT) { if (a.componentType == ComponentType_FLOAT) {
obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl); obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
@ -124,6 +120,36 @@ namespace glTF2 {
} }
} }
obj.AddMember("componentType", int(a.componentType), w.mAl);
obj.AddMember("count", (unsigned int)a.count, w.mAl);
obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
if (a.sparse) {
Value sparseValue;
sparseValue.SetObject();
//count
sparseValue.AddMember("count", (unsigned int)a.sparse->count, w.mAl);
//indices
Value indices;
indices.SetObject();
indices.AddMember("bufferView", a.sparse->indices->index, w.mAl);
indices.AddMember("byteOffset", (unsigned int)a.sparse->indicesByteOffset, w.mAl);
indices.AddMember("componentType", int(a.sparse->indicesType), w.mAl);
sparseValue.AddMember("indices", indices, w.mAl);
//values
Value values;
values.SetObject();
values.AddMember("bufferView", a.sparse->values->index, w.mAl);
values.AddMember("byteOffset", (unsigned int)a.sparse->valuesByteOffset, w.mAl);
sparseValue.AddMember("values", values, w.mAl);
obj.AddMember("sparse", sparseValue, w.mAl);
}
}
inline void Write(Value& obj, Animation& a, AssetWriter& w) inline void Write(Value& obj, Animation& a, AssetWriter& w)
{ {
/****************** Channels *******************/ /****************** Channels *******************/
@ -616,6 +642,10 @@ namespace glTF2 {
if (mAsset.scene) { if (mAsset.scene) {
mDoc.AddMember("scene", mAsset.scene->index, mAl); mDoc.AddMember("scene", mAsset.scene->index, mAl);
} }
if(mAsset.extras) {
mDoc.AddMember("extras", *mAsset.extras, mAl);
}
} }
inline void AssetWriter::WriteFile(const char* path) inline void AssetWriter::WriteFile(const char* path)
@ -709,10 +739,13 @@ namespace glTF2 {
// Binary chunk // Binary chunk
// //
int GLB_Chunk_count = 1;
uint32_t binaryChunkLength = 0; uint32_t binaryChunkLength = 0;
if (bodyBuffer->byteLength > 0) { if (bodyBuffer->byteLength > 0) {
binaryChunkLength = (bodyBuffer->byteLength + 3) & ~3; // Round up to next multiple of 4 binaryChunkLength = (bodyBuffer->byteLength + 3) & ~3; // Round up to next multiple of 4
//auto curPaddingLength = binaryChunkLength - bodyBuffer->byteLength;
auto curPaddingLength = binaryChunkLength - bodyBuffer->byteLength;
++GLB_Chunk_count;
GLB_Chunk binaryChunk; GLB_Chunk binaryChunk;
binaryChunk.chunkLength = binaryChunkLength; binaryChunk.chunkLength = binaryChunkLength;
@ -727,7 +760,7 @@ namespace glTF2 {
if (outfile->Write(bodyBuffer->GetPointer(), 1, bodyBuffer->byteLength) != bodyBuffer->byteLength) { if (outfile->Write(bodyBuffer->GetPointer(), 1, bodyBuffer->byteLength) != bodyBuffer->byteLength) {
throw DeadlyExportError("Failed to write body data!"); throw DeadlyExportError("Failed to write body data!");
} }
if (paddingLength && outfile->Write(&padding, 1, paddingLength) != paddingLength) { if (curPaddingLength && outfile->Write(&padding, 1, paddingLength) != paddingLength) {
throw DeadlyExportError("Failed to write body data padding!"); throw DeadlyExportError("Failed to write body data padding!");
} }
} }
@ -742,7 +775,7 @@ namespace glTF2 {
header.version = 2; header.version = 2;
AI_SWAP4(header.version); AI_SWAP4(header.version);
header.length = uint32_t(sizeof(GLB_Header) + 2 * sizeof(GLB_Chunk) + jsonChunkLength + binaryChunkLength); header.length = uint32_t(sizeof(GLB_Header) + GLB_Chunk_count * sizeof(GLB_Chunk) + jsonChunkLength + binaryChunkLength);
AI_SWAP4(header.length); AI_SWAP4(header.length);
outfile->Seek(0, aiOrigin_SET); outfile->Seek(0, aiOrigin_SET);

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@ -1,4 +1,4 @@
/* /*
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
@ -116,6 +116,13 @@ glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const ai
ExportAnimations(); ExportAnimations();
// export extras
if(mProperties->HasPropertyCallback("extras"))
{
std::function<void*(void*)> ExportExtras = mProperties->GetPropertyCallback("extras");
mAsset->extras = (rapidjson::Value*)ExportExtras(0);
}
AssetWriter writer(*mAsset); AssetWriter writer(*mAsset);
if (isBinary) { if (isBinary) {
@ -214,6 +221,158 @@ inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void* da
} }
} }
// compute the (data-dataBase), store the non-zero data items
template <typename T>
size_t NZDiff(void *data, void *dataBase, size_t count, unsigned int numCompsIn, unsigned int numCompsOut, void *&outputNZDiff, void *&outputNZIdx) {
std::vector<T> vNZDiff;
std::vector<unsigned short> vNZIdx;
size_t totalComps = count * numCompsIn;
T *bufferData_ptr = static_cast<T *>(data);
T *bufferData_end = bufferData_ptr + totalComps;
T *bufferBase_ptr = static_cast<T *>(dataBase);
// Search and set extreme values.
for (short idx = 0; bufferData_ptr < bufferData_end; idx += 1, bufferData_ptr += numCompsIn) {
bool bNonZero = false;
//for the data, check any component Non Zero
for (unsigned int j = 0; j < numCompsOut; j++) {
double valueData = bufferData_ptr[j];
double valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
if ((valueData - valueBase) != 0) {
bNonZero = true;
break;
}
}
//all zeros, continue
if (!bNonZero)
continue;
//non zero, store the data
for (unsigned int j = 0; j < numCompsOut; j++) {
T valueData = bufferData_ptr[j];
T valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
vNZDiff.push_back(valueData - valueBase);
}
vNZIdx.push_back(idx);
}
//avoid all-0, put 1 item
if (vNZDiff.size() == 0) {
for (unsigned int j = 0; j < numCompsOut; j++)
vNZDiff.push_back(0);
vNZIdx.push_back(0);
}
//process data
outputNZDiff = new T[vNZDiff.size()];
memcpy(outputNZDiff, vNZDiff.data(), vNZDiff.size() * sizeof(T));
outputNZIdx = new unsigned short[vNZIdx.size()];
memcpy(outputNZIdx, vNZIdx.data(), vNZIdx.size() * sizeof(unsigned short));
return vNZIdx.size();
}
inline size_t NZDiff(ComponentType compType, void *data, void *dataBase, size_t count, unsigned int numCompsIn, unsigned int numCompsOut, void *&nzDiff, void *&nzIdx) {
switch (compType) {
case ComponentType_SHORT:
return NZDiff<short>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
case ComponentType_UNSIGNED_SHORT:
return NZDiff<unsigned short>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
case ComponentType_UNSIGNED_INT:
return NZDiff<unsigned int>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
case ComponentType_FLOAT:
return NZDiff<float>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
case ComponentType_BYTE:
return NZDiff<int8_t>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
case ComponentType_UNSIGNED_BYTE:
return NZDiff<uint8_t>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
}
return 0;
}
inline Ref<Accessor> ExportDataSparse(Asset &a, std::string &meshName, Ref<Buffer> &buffer,
size_t count, void *data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE, void *dataBase = 0) {
if (!count || !data) {
return Ref<Accessor>();
}
unsigned int numCompsIn = AttribType::GetNumComponents(typeIn);
unsigned int numCompsOut = AttribType::GetNumComponents(typeOut);
unsigned int bytesPerComp = ComponentTypeSize(compType);
// accessor
Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
// if there is a basic data vector
if (dataBase) {
size_t base_offset = buffer->byteLength;
size_t base_padding = base_offset % bytesPerComp;
base_offset += base_padding;
size_t base_length = count * numCompsOut * bytesPerComp;
buffer->Grow(base_length + base_padding);
Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
bv->buffer = buffer;
bv->byteOffset = base_offset;
bv->byteLength = base_length; //! The target that the WebGL buffer should be bound to.
bv->byteStride = 0;
bv->target = target;
acc->bufferView = bv;
acc->WriteData(count, dataBase, numCompsIn * bytesPerComp);
}
acc->byteOffset = 0;
acc->componentType = compType;
acc->count = count;
acc->type = typeOut;
if (data) {
void *nzDiff = 0, *nzIdx = 0;
size_t nzCount = NZDiff(compType, data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
acc->sparse.reset(new Accessor::Sparse);
acc->sparse->count = nzCount;
//indices
unsigned int bytesPerIdx = sizeof(unsigned short);
size_t indices_offset = buffer->byteLength;
size_t indices_padding = indices_offset % bytesPerIdx;
indices_offset += indices_padding;
size_t indices_length = nzCount * 1 * bytesPerIdx;
buffer->Grow(indices_length + indices_padding);
Ref<BufferView> indicesBV = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
indicesBV->buffer = buffer;
indicesBV->byteOffset = indices_offset;
indicesBV->byteLength = indices_length;
indicesBV->byteStride = 0;
acc->sparse->indices = indicesBV;
acc->sparse->indicesType = ComponentType_UNSIGNED_SHORT;
acc->sparse->indicesByteOffset = 0;
acc->WriteSparseIndices(nzCount, nzIdx, 1 * bytesPerIdx);
//values
size_t values_offset = buffer->byteLength;
size_t values_padding = values_offset % bytesPerComp;
values_offset += values_padding;
size_t values_length = nzCount * numCompsOut * bytesPerComp;
buffer->Grow(values_length + values_padding);
Ref<BufferView> valuesBV = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
valuesBV->buffer = buffer;
valuesBV->byteOffset = values_offset;
valuesBV->byteLength = values_length;
valuesBV->byteStride = 0;
acc->sparse->values = valuesBV;
acc->sparse->valuesByteOffset = 0;
acc->WriteSparseValues(nzCount, nzDiff, numCompsIn * bytesPerComp);
//clear
delete[] (char*)nzDiff;
delete[] (char*)nzIdx;
}
return acc;
}
inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer, inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
size_t count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE) size_t count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE)
{ {
@ -824,6 +983,10 @@ void glTF2Exporter::ExportMeshes()
/*************** Targets for blendshapes ****************/ /*************** Targets for blendshapes ****************/
if (aim->mNumAnimMeshes > 0) { if (aim->mNumAnimMeshes > 0) {
bool bUseSparse = this->mProperties->HasPropertyBool("GLTF2_SPARSE_ACCESSOR_EXP") &&
this->mProperties->GetPropertyBool("GLTF2_SPARSE_ACCESSOR_EXP");
bool bIncludeNormal = this->mProperties->HasPropertyBool("GLTF2_TARGET_NORMAL_EXP") &&
this->mProperties->GetPropertyBool("GLTF2_TARGET_NORMAL_EXP");
bool bExportTargetNames = this->mProperties->HasPropertyBool("GLTF2_TARGETNAMES_EXP") && bool bExportTargetNames = this->mProperties->HasPropertyBool("GLTF2_TARGETNAMES_EXP") &&
this->mProperties->GetPropertyBool("GLTF2_TARGETNAMES_EXP"); this->mProperties->GetPropertyBool("GLTF2_TARGETNAMES_EXP");
@ -832,7 +995,6 @@ void glTF2Exporter::ExportMeshes()
aiAnimMesh *pAnimMesh = aim->mAnimMeshes[am]; aiAnimMesh *pAnimMesh = aim->mAnimMeshes[am];
if (bExportTargetNames) if (bExportTargetNames)
m->targetNames.push_back(pAnimMesh->mName.data); m->targetNames.push_back(pAnimMesh->mName.data);
// position // position
if (pAnimMesh->HasPositions()) { if (pAnimMesh->HasPositions()) {
// NOTE: in gltf it is the diff stored // NOTE: in gltf it is the diff stored
@ -840,9 +1002,16 @@ void glTF2Exporter::ExportMeshes()
for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) { for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
pPositionDiff[vt] = pAnimMesh->mVertices[vt] - aim->mVertices[vt]; pPositionDiff[vt] = pAnimMesh->mVertices[vt] - aim->mVertices[vt];
} }
Ref<Accessor> vec = ExportData(*mAsset, meshId, b, Ref<Accessor> vec;
if (bUseSparse) {
vec = ExportDataSparse(*mAsset, meshId, b,
pAnimMesh->mNumVertices, pPositionDiff, pAnimMesh->mNumVertices, pPositionDiff,
AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
} else {
vec = ExportData(*mAsset, meshId, b,
pAnimMesh->mNumVertices, pPositionDiff,
AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
}
if (vec) { if (vec) {
p.targets[am].position.push_back(vec); p.targets[am].position.push_back(vec);
} }
@ -850,14 +1019,21 @@ void glTF2Exporter::ExportMeshes()
} }
// normal // normal
if (pAnimMesh->HasNormals()) { if (pAnimMesh->HasNormals() && bIncludeNormal) {
aiVector3D *pNormalDiff = new aiVector3D[pAnimMesh->mNumVertices]; aiVector3D *pNormalDiff = new aiVector3D[pAnimMesh->mNumVertices];
for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) { for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
pNormalDiff[vt] = pAnimMesh->mNormals[vt] - aim->mNormals[vt]; pNormalDiff[vt] = pAnimMesh->mNormals[vt] - aim->mNormals[vt];
} }
Ref<Accessor> vec = ExportData(*mAsset, meshId, b, Ref<Accessor> vec;
if (bUseSparse) {
vec = ExportDataSparse(*mAsset, meshId, b,
pAnimMesh->mNumVertices, pNormalDiff, pAnimMesh->mNumVertices, pNormalDiff,
AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
} else {
vec = ExportData(*mAsset, meshId, b,
pAnimMesh->mNumVertices, pNormalDiff,
AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
}
if (vec) { if (vec) {
p.targets[am].normal.push_back(vec); p.targets[am].normal.push_back(vec);
} }

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@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_GLTF2EXPORTER_H_INC #ifndef AI_GLTF2EXPORTER_H_INC
#define AI_GLTF2EXPORTER_H_INC #define AI_GLTF2EXPORTER_H_INC
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
#include <assimp/types.h> #include <assimp/types.h>
#include <assimp/material.h> #include <assimp/material.h>

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@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
#include "AssetLib/glTF2/glTF2Importer.h" #include "AssetLib/glTF2/glTF2Importer.h"
#include "PostProcessing/MakeVerboseFormat.h" #include "PostProcessing/MakeVerboseFormat.h"

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@ -74,7 +74,7 @@ Here we implement only the C++ interface (Assimp::Exporter).
namespace Assimp { namespace Assimp {
#ifdef _WIN32 #if _MSC_VER > 1920
# pragma warning( disable : 4800 ) # pragma warning( disable : 4800 )
#endif // _WIN32 #endif // _WIN32
@ -179,11 +179,14 @@ static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporte
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices)); aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices));
#endif #endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_EXPORTER)
exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2, exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2, exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
#endif
#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF, exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB, exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
@ -580,10 +583,23 @@ ExportProperties::ExportProperties(const ExportProperties &other)
: mIntProperties(other.mIntProperties) : mIntProperties(other.mIntProperties)
, mFloatProperties(other.mFloatProperties) , mFloatProperties(other.mFloatProperties)
, mStringProperties(other.mStringProperties) , mStringProperties(other.mStringProperties)
, mMatrixProperties(other.mMatrixProperties) { , mMatrixProperties(other.mMatrixProperties)
, mCallbackProperties(other.mCallbackProperties){
// empty // empty
} }
bool ExportProperties::SetPropertyCallback(const char *szName, const std::function<void *(void *)> &f) {
return SetGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName, f);
}
std::function<void *(void *)> ExportProperties::GetPropertyCallback(const char *szName) const {
return GetGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName, 0);
}
bool ExportProperties::HasPropertyCallback(const char *szName) const {
return HasGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName);
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Set a configuration property // Set a configuration property
bool ExportProperties::SetPropertyInteger(const char* szName, int iValue) { bool ExportProperties::SetPropertyInteger(const char* szName, int iValue) {

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@ -1174,7 +1174,7 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
// add all bone anims // add all bone anims
for (unsigned int a = 0; a < pc->mNumChannels; ++a) { for (unsigned int a = 0; a < pc->mNumChannels; ++a) {
const aiNodeAnim* pc2 = pc->mChannels[i]; const aiNodeAnim* pc2 = pc->mChannels[a];
in.animations += sizeof(aiNodeAnim); in.animations += sizeof(aiNodeAnim);
in.animations += pc2->mNumPositionKeys * sizeof(aiVectorKey); in.animations += pc2->mNumPositionKeys * sizeof(aiVectorKey);
in.animations += pc2->mNumScalingKeys * sizeof(aiVectorKey); in.animations += pc2->mNumScalingKeys * sizeof(aiVectorKey);

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@ -1,4 +1,4 @@
/* /*
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
@ -179,8 +179,10 @@ corresponding preprocessor flag to selectively disable formats.
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER #ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
#include "AssetLib/Assbin/AssbinLoader.h" #include "AssetLib/Assbin/AssbinLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
#include "AssetLib/glTF/glTFImporter.h" #include "AssetLib/glTF/glTFImporter.h"
#endif
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
#include "AssetLib/glTF2/glTF2Importer.h" #include "AssetLib/glTF2/glTF2Importer.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER #ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
@ -339,8 +341,10 @@ void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
#if (!defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER) #if (!defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER)
out.push_back(new AssbinImporter()); out.push_back(new AssbinImporter());
#endif #endif
#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER) #if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF1_IMPORTER)
out.push_back(new glTFImporter()); out.push_back(new glTFImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF2_IMPORTER)
out.push_back(new glTF2Importer()); out.push_back(new glTF2Importer());
#endif #endif
#if (!defined ASSIMP_BUILD_NO_C4D_IMPORTER) #if (!defined ASSIMP_BUILD_NO_C4D_IMPORTER)

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@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
void mydummy() {} void mydummy() {}
#ifdef _WIN32 #if _MSC_VER > 1920
#pragma warning(disable : 4709) #pragma warning(disable : 4709)
#endif // _WIN32 #endif // _WIN32
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

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@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "cexport.h" #include "cexport.h"
#include <map> #include <map>
#include <functional>
namespace Assimp { namespace Assimp {
@ -107,7 +108,8 @@ public:
} }
ExportFormatEntry() : ExportFormatEntry() :
mExportFunction(), mEnforcePP() { mExportFunction(),
mEnforcePP() {
mDescription.id = nullptr; mDescription.id = nullptr;
mDescription.description = nullptr; mDescription.description = nullptr;
mDescription.fileExtension = nullptr; mDescription.fileExtension = nullptr;
@ -147,7 +149,7 @@ public:
* interface is the default IO handler provided by ASSIMP. The default * interface is the default IO handler provided by ASSIMP. The default
* handler is active as long the application doesn't supply its own * handler is active as long the application doesn't supply its own
* custom IO handler via #SetIOHandler(). * custom IO handler via #SetIOHandler().
* @return A valid IOSystem interface, never nullptr. */ * @return A valid IOSystem interface, never NULL. */
IOSystem *GetIOHandler() const; IOSystem *GetIOHandler() const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
@ -286,7 +288,7 @@ public:
* @param pIndex Index of the export format to retrieve information * @param pIndex Index of the export format to retrieve information
* for. Valid range is 0 to #Exporter::GetExportFormatCount * for. Valid range is 0 to #Exporter::GetExportFormatCount
* @return A description of that specific export format. * @return A description of that specific export format.
* nullptr if pIndex is out of range. */ * NULL if pIndex is out of range. */
const aiExportFormatDesc *GetExportFormatDescription(size_t pIndex) const; const aiExportFormatDesc *GetExportFormatDescription(size_t pIndex) const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
@ -329,6 +331,7 @@ public:
typedef std::map<KeyType, ai_real> FloatPropertyMap; typedef std::map<KeyType, ai_real> FloatPropertyMap;
typedef std::map<KeyType, std::string> StringPropertyMap; typedef std::map<KeyType, std::string> StringPropertyMap;
typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap; typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
typedef std::map<KeyType, std::function<void *(void *)>> CallbackPropertyMap;
public: public:
/** Standard constructor /** Standard constructor
@ -388,6 +391,8 @@ public:
*/ */
bool SetPropertyMatrix(const char *szName, const aiMatrix4x4 &sValue); bool SetPropertyMatrix(const char *szName, const aiMatrix4x4 &sValue);
bool SetPropertyCallback(const char *szName, const std::function<void *(void *)> &f);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Get a configuration property. /** Get a configuration property.
* @param szName Name of the property. All supported properties * @param szName Name of the property. All supported properties
@ -440,6 +445,8 @@ public:
const aiMatrix4x4 GetPropertyMatrix(const char *szName, const aiMatrix4x4 GetPropertyMatrix(const char *szName,
const aiMatrix4x4 &sErrorReturn = aiMatrix4x4()) const; const aiMatrix4x4 &sErrorReturn = aiMatrix4x4()) const;
std::function<void *(void *)> GetPropertyCallback(const char* szName) const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Determine a integer configuration property has been set. /** Determine a integer configuration property has been set.
* @see HasPropertyInteger() * @see HasPropertyInteger()
@ -466,7 +473,8 @@ public:
*/ */
bool HasPropertyMatrix(const char *szName) const; bool HasPropertyMatrix(const char *szName) const;
protected: bool HasPropertyCallback(const char *szName) const;
/** List of integer properties */ /** List of integer properties */
IntPropertyMap mIntProperties; IntPropertyMap mIntProperties;
@ -478,6 +486,8 @@ protected:
/** List of Matrix properties */ /** List of Matrix properties */
MatrixPropertyMap mMatrixProperties; MatrixPropertyMap mMatrixProperties;
CallbackPropertyMap mCallbackProperties;
}; };
// ---------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------

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@ -278,7 +278,7 @@ void do_motion (void)
static int frames = 0; static int frames = 0;
int time = glutGet(GLUT_ELAPSED_TIME); int time = glutGet(GLUT_ELAPSED_TIME);
angle += static_cast<float>((time-prev_time)*0.01); angle += (float)((time-prev_time)*0.01);
prev_time = time; prev_time = time;
frames += 1; frames += 1;
@ -376,7 +376,7 @@ int main(int argc, char **argv)
// Check and validate the specified model file extension. // Check and validate the specified model file extension.
model_file = argv[1]; model_file = argv[1];
const char* extension = strchr(model_file, '.'); const char* extension = strrchr(model_file, '.');
if (!extension) { if (!extension) {
print_error("Please provide a file with a valid extension."); print_error("Please provide a file with a valid extension.");
return EXIT_FAILURE; return EXIT_FAILURE;

File diff suppressed because it is too large Load Diff

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@ -101,6 +101,12 @@ TEST(utACImportExport, importWuson) {
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utACImportExport, importWusonACC) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/Wuson.acc", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utACImportExport, testFormatDetection) { TEST(utACImportExport, testFormatDetection) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/TestFormatDetection", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/TestFormatDetection", aiProcess_ValidateDataStructure);