Merge pull request #3 from dmgolembiowski/rust-port

Rust port
pull/3195/head
David M. Golembiowski 2020-05-01 18:24:33 -04:00 committed by GitHub
commit 8c243b80c0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
47 changed files with 324 additions and 0 deletions

View File

@ -0,0 +1 @@
pub use self::structs::{Camera};

View File

@ -0,0 +1,6 @@
mod anim;
pub use self::anim::{
Animation,
NodeAnim,
MeshAnim,
MeshMorphAnim};

View File

@ -0,0 +1,2 @@
mod blob;

View File

@ -0,0 +1,2 @@
mod bone;

View File

@ -0,0 +1,2 @@
mod camera;

View File

@ -0,0 +1,27 @@
#[derive(Clone, Debug, Copy)]
struct Color3D {
r: f32,
g: f32,
b: f32
}
impl Color3D {
pub fn new(r_f32: f32, g_f32: f32, b_f32: f32) -> Color3D {
Color3D {r: r_f32, g: g_f32, b: b_f32 }
}
}
#[derive(Clone, Debug, Copy)]
struct Color4D {
r: f32,
g: f32,
b: f32,
a: f32
}
impl Color4D {
pub fn new(r_f32: f32, g_f32: f32, b_f32: f32, a_f32: f32) -> Color4D {
Color4D {r: r_f32, g: g_f32, b: b_f32, a: a_f32 }
}
}

View File

@ -0,0 +1,5 @@
mod color;
pub use self::color::{
Color3D,
Color4D
};

View File

@ -0,0 +1,2 @@
mod face;

View File

@ -0,0 +1,2 @@
mod key;

View File

@ -0,0 +1,2 @@
mod light;

View File

@ -0,0 +1,2 @@
mod material;

View File

@ -0,0 +1,64 @@
#[derive(Clone, Debug, Copy)]
struct Matrix3x3 {
a1: f32,
a2: f32,
a3: f32,
b1: f32,
b2: f32,
b3: f32,
c1: f32,
c2: f32,
c3: f32
}
#[derive(Clone, Debug, Copy)]
struct Matrix4x4 {
a1: f32,
a2: f32,
a3: f32,
a4: f32,
b1: f32,
b2: f32,
b3: f32,
b4: f32,
c1: f32,
c2: f32,
c3: f32,
c4: f32,
d1: f32,
d2: f32,
d3: f32,
d4: f32
}
impl Matrix3x3 {
pub fn new(
a1_f32: f32, a2_f32: f32, a3_f32: f32,
b1_f32: f32, b2_f32: f32, b3_f32: f32,
c1_f32: f32, c2_f32: f32, c3_f32: f32
) -> Matrix3x3 {
Matrix3x3 {
a1: a1_f32, a2: a2_f32, a3: a3_f32,
b1: b1_f32, b2: b2_f32, b3: b3_f32,
c1: c1_f32, c2: c2_f32, c3: c3_f32
}
}
}
impl Matrix4x4 {
pub fn new(
a1_f32: f32, a2_f32: f32, a3_f32: f32, a4_f32: f32,
b1_f32: f32, b2_f32: f32, b3_f32: f32, b4_f32: f32,
c1_f32: f32, c2_f32: f32, c3_f32: f32, c4_f32: f32,
d1_f32: f32, d2_f32: f32, d3_f32: f32, d4_f32: f32
) -> Matrix4x4 {
Matrix4x4 {
a1: a1_f32, a2: a2_f32, a3: a3_f32, a4: a4_f32,
b1: b1_f32, b2: b2_f32, b3: b3_f32, b4: b4_f32,
c1: c1_f32, c2: c2_f32, c3: c3_f32, c4: c4_f32,
d1: d1_f32, d2: d2_f32, d3: d3_f32, d4: d4_f32
}
}
}

View File

@ -0,0 +1,4 @@
mod matrix;
pub use self::matrix::{
Matrix3x3,
Matrix4x4};

View File

@ -0,0 +1,35 @@
#[derive(Clone, Debug, Copy)]
struct MemoryInfo {
textures: u32,
materials: u32,
meshes: u32,
nodes: u32,
animations: u32,
cameras: u32,
lights: u32,
total: u32
}
impl MemoryInfo {
pub fn new(
textures_uint: u32,
materials_uint: u32,
meshes_uint: u32,
nodes_uint: u32,
animations_uint: u32,
cameras_uint: u32,
lights_uint: u32,
total_uint: u32) -> MemoryInfo {
MemoryInfo {
textures: textures_uint,
materials: materials_uint,
meshes: meshes_uint,
nodes: nodes_uint,
animations: animations_uint,
cameras: cameras_uint,
lights: lights_uint,
total: total_uint
}
}
}

View File

@ -0,0 +1,2 @@
mod memory;
pub use self::memory::MemoryInfo;

View File

@ -0,0 +1,3 @@
mod mesh;

View File

@ -0,0 +1,2 @@
mod meta;

View File

@ -0,0 +1,2 @@
mod node;

View File

@ -0,0 +1,2 @@
mod plane;

View File

@ -0,0 +1,23 @@
#[derive(Clone, Debug, Copy)]
struct Plane {
a: f32,
b: f32,
c: f32,
d: f32
}
impl Plane {
pub fn new(
a_f32: f32,
b_f32: f32,
c_f32: f32,
d_f32: f32
) -> Plane {
Plane {
a: a_f32,
b: b_f32,
c: b_f32,
d: d_f32
}
}
}

View File

@ -0,0 +1,3 @@
mod quaternion;
pub use self::quaternion::Quaternion;

View File

@ -0,0 +1,7 @@
use crate::vec;
#[derive(Clone, Debug, Copy)]
pub struct Quaternion {
_coordinates: vec::Vector4d
}

View File

@ -0,0 +1,2 @@
mod ray;

View File

@ -0,0 +1,2 @@
mod scene;

View File

@ -0,0 +1,3 @@
mod string;
pub use self::string::MAXLEN;
pub use self::string::Str;

View File

@ -0,0 +1,41 @@
pub const MAXLEN: usize = 1024;
/// Want to consider replacing `Vec<char>`
/// with a comparable definition at
/// https://doc.rust-lang.org/src/alloc/string.rs.html#415-417
#[derive(Clone, Debug)]
struct Str {
length: usize,
data: Vec<char>
}
impl Str {
pub fn new(len_u32: usize, data_string: String) -> Str {
Str {
length: len_u32,
data: data_string.chars().collect()
}
}
}
/// MaterialPropertyStr
/// The size of length is truncated to 4 bytes on a 64-bit platform when used as a
/// material property (see MaterialSystem.cpp, as aiMaterial::AddProperty() ).
#[derive(Clone, Debug)]
struct MaterialPropertyStr {
length: usize,
data: Vec<char>
}
impl MaterialPropertyStr {
pub fn new(len_u32: usize, data_string: String) -> MaterialPropertyStr {
MaterialPropertyStr {
length: len_u32,
data: data_string.chars().collect()
}
}
}

View File

@ -0,0 +1,3 @@
mod texture;
pub use self::texture::Texel;

View File

@ -0,0 +1,19 @@
#[derive(Clone, Debug, Copy)]
struct Texel {
b: u32,
g: u32,
r: u32,
a: u32
}
impl Texel {
pub fn new(b_u32: u32, g_u32: u32,
r_u32: u32, a_u32: u32) -> Texel {
Texel {
b: b_u32,
g: g_u32,
r: r_u32,
a: a_u32
}
}
}

View File

@ -0,0 +1,2 @@
mod transform;

View File

@ -0,0 +1,2 @@
mod vec;

View File

@ -0,0 +1,48 @@
struct Vector2d {
x: f32,
y: f32
}
struct Vector3d {
x: f32,
y: f32,
z: f32
}
struct Vector4d {
x: f32,
y: f32,
z: f32,
w: f32
}
impl Vector2d {
pub fn new(x_f32: f32, y_f32: f32) -> Vector2d {
Vector2d {
x: x_f32,
y: y_f32
}
}
}
impl Vector3d {
pub fn new(x_f32: f32, y_f32: f32, z_f32: f32) -> Vector3d {
Vector3d {
x: x_f32,
y: y_f32,
z: z_f32
}
}
}
impl Vector4d {
pub fn new(x_f32: f32, y_f32: f32, z_f32: f32, w_f32: f32) -> Vector4d {
Vector4d {
x: x_f32,
y: y_f32,
z: z_f32,
w: w_f32
}
}
}

View File

@ -0,0 +1,2 @@
mod vertex;
// pub use self::vertex::