Obj: apply clang format.

pull/3012/head
Kim Kulling 2020-03-15 10:21:08 +01:00
parent 0357333c81
commit 8b6f95ec30
8 changed files with 816 additions and 1009 deletions

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -44,10 +43,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef OBJ_FILEDATA_H_INC #ifndef OBJ_FILEDATA_H_INC
#define OBJ_FILEDATA_H_INC #define OBJ_FILEDATA_H_INC
#include <vector>
#include <map>
#include <assimp/types.h>
#include <assimp/mesh.h> #include <assimp/mesh.h>
#include <assimp/types.h>
#include <map>
#include <vector>
namespace Assimp { namespace Assimp {
namespace ObjFile { namespace ObjFile {
@ -75,12 +74,8 @@ struct Face {
Material *m_pMaterial; Material *m_pMaterial;
//! \brief Default constructor //! \brief Default constructor
Face( aiPrimitiveType pt = aiPrimitiveType_POLYGON) Face(aiPrimitiveType pt = aiPrimitiveType_POLYGON) :
: m_PrimitiveType( pt ) m_PrimitiveType(pt), m_vertices(), m_normals(), m_texturCoords(), m_pMaterial(0L) {
, m_vertices()
, m_normals()
, m_texturCoords()
, m_pMaterial( 0L ) {
// empty // empty
} }
@ -105,19 +100,19 @@ struct Object {
//! Transformation matrix, stored in OpenGL format //! Transformation matrix, stored in OpenGL format
aiMatrix4x4 m_Transformation; aiMatrix4x4 m_Transformation;
//! All sub-objects referenced by this object //! All sub-objects referenced by this object
std::vector<Object*> m_SubObjects; std::vector<Object *> m_SubObjects;
/// Assigned meshes /// Assigned meshes
std::vector<unsigned int> m_Meshes; std::vector<unsigned int> m_Meshes;
//! \brief Default constructor //! \brief Default constructor
Object() Object() :
: m_strObjName("") { m_strObjName("") {
// empty // empty
} }
//! \brief Destructor //! \brief Destructor
~Object() { ~Object() {
for ( std::vector<Object*>::iterator it = m_SubObjects.begin(); it != m_SubObjects.end(); ++it) { for (std::vector<Object *>::iterator it = m_SubObjects.begin(); it != m_SubObjects.end(); ++it) {
delete *it; delete *it;
} }
} }
@ -184,16 +179,11 @@ struct Material {
aiColor3D transparent; aiColor3D transparent;
//! Constructor //! Constructor
Material() Material() :
: diffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) diffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)), alpha(ai_real(1.0)), shineness(ai_real(0.0)), illumination_model(1), ior(ai_real(1.0)), transparent(ai_real(1.0), ai_real(1.0), ai_real(1.0)) {
, alpha (ai_real( 1.0 ) )
, shineness ( ai_real( 0.0) )
, illumination_model (1)
, ior ( ai_real( 1.0 ) )
, transparent( ai_real( 1.0), ai_real (1.0), ai_real(1.0)) {
// empty // empty
for (size_t i = 0; i < TextureTypeCount; ++i) { for (size_t i = 0; i < TextureTypeCount; ++i) {
clamp[ i ] = false; clamp[i] = false;
} }
} }
@ -212,13 +202,13 @@ struct Mesh {
/// The name for the mesh /// The name for the mesh
std::string m_name; std::string m_name;
/// Array with pointer to all stored faces /// Array with pointer to all stored faces
std::vector<Face*> m_Faces; std::vector<Face *> m_Faces;
/// Assigned material /// Assigned material
Material *m_pMaterial; Material *m_pMaterial;
/// Number of stored indices. /// Number of stored indices.
unsigned int m_uiNumIndices; unsigned int m_uiNumIndices;
/// Number of UV /// Number of UV
unsigned int m_uiUVCoordinates[ AI_MAX_NUMBER_OF_TEXTURECOORDS ]; unsigned int m_uiUVCoordinates[AI_MAX_NUMBER_OF_TEXTURECOORDS];
/// Material index. /// Material index.
unsigned int m_uiMaterialIndex; unsigned int m_uiMaterialIndex;
/// True, if normals are stored. /// True, if normals are stored.
@ -227,20 +217,15 @@ struct Mesh {
bool m_hasVertexColors; bool m_hasVertexColors;
/// Constructor /// Constructor
explicit Mesh( const std::string &name ) explicit Mesh(const std::string &name) :
: m_name( name ) m_name(name), m_pMaterial(NULL), m_uiNumIndices(0), m_uiMaterialIndex(NoMaterial), m_hasNormals(false) {
, m_pMaterial(NULL) memset(m_uiUVCoordinates, 0, sizeof(unsigned int) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
, m_uiNumIndices(0)
, m_uiMaterialIndex( NoMaterial )
, m_hasNormals(false) {
memset(m_uiUVCoordinates, 0, sizeof( unsigned int ) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
} }
/// Destructor /// Destructor
~Mesh() { ~Mesh() {
for (std::vector<Face*>::iterator it = m_Faces.begin(); for (std::vector<Face *>::iterator it = m_Faces.begin();
it != m_Faces.end(); ++it) it != m_Faces.end(); ++it) {
{
delete *it; delete *it;
} }
} }
@ -251,14 +236,14 @@ struct Mesh {
//! \brief Data structure to store all obj-specific model datas //! \brief Data structure to store all obj-specific model datas
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
struct Model { struct Model {
typedef std::map<std::string, std::vector<unsigned int>* > GroupMap; typedef std::map<std::string, std::vector<unsigned int> *> GroupMap;
typedef std::map<std::string, std::vector<unsigned int>* >::iterator GroupMapIt; typedef std::map<std::string, std::vector<unsigned int> *>::iterator GroupMapIt;
typedef std::map<std::string, std::vector<unsigned int>* >::const_iterator ConstGroupMapIt; typedef std::map<std::string, std::vector<unsigned int> *>::const_iterator ConstGroupMapIt;
//! Model name //! Model name
std::string m_ModelName; std::string m_ModelName;
//! List ob assigned objects //! List ob assigned objects
std::vector<Object*> m_Objects; std::vector<Object *> m_Objects;
//! Pointer to current object //! Pointer to current object
ObjFile::Object *m_pCurrent; ObjFile::Object *m_pCurrent;
//! Pointer to current material //! Pointer to current material
@ -286,46 +271,45 @@ struct Model {
//! Current mesh instance //! Current mesh instance
Mesh *m_pCurrentMesh; Mesh *m_pCurrentMesh;
//! Vector with stored meshes //! Vector with stored meshes
std::vector<Mesh*> m_Meshes; std::vector<Mesh *> m_Meshes;
//! Material map //! Material map
std::map<std::string, Material*> m_MaterialMap; std::map<std::string, Material *> m_MaterialMap;
//! \brief The default class constructor //! \brief The default class constructor
Model() : Model() :
m_ModelName(""), m_ModelName(""),
m_pCurrent(NULL), m_pCurrent(NULL),
m_pCurrentMaterial(NULL), m_pCurrentMaterial(NULL),
m_pDefaultMaterial(NULL), m_pDefaultMaterial(NULL),
m_pGroupFaceIDs(NULL), m_pGroupFaceIDs(NULL),
m_strActiveGroup(""), m_strActiveGroup(""),
m_TextureCoordDim(0), m_TextureCoordDim(0),
m_pCurrentMesh(NULL) m_pCurrentMesh(NULL) {
{
// empty // empty
} }
//! \brief The class destructor //! \brief The class destructor
~Model() { ~Model() {
// Clear all stored object instances // Clear all stored object instances
for (std::vector<Object*>::iterator it = m_Objects.begin(); for (std::vector<Object *>::iterator it = m_Objects.begin();
it != m_Objects.end(); ++it) { it != m_Objects.end(); ++it) {
delete *it; delete *it;
} }
m_Objects.clear(); m_Objects.clear();
// Clear all stored mesh instances // Clear all stored mesh instances
for (std::vector<Mesh*>::iterator it = m_Meshes.begin(); for (std::vector<Mesh *>::iterator it = m_Meshes.begin();
it != m_Meshes.end(); ++it) { it != m_Meshes.end(); ++it) {
delete *it; delete *it;
} }
m_Meshes.clear(); m_Meshes.clear();
for(GroupMapIt it = m_Groups.begin(); it != m_Groups.end(); ++it) { for (GroupMapIt it = m_Groups.begin(); it != m_Groups.end(); ++it) {
delete it->second; delete it->second;
} }
m_Groups.clear(); m_Groups.clear();
for ( std::map<std::string, Material*>::iterator it = m_MaterialMap.begin(); it != m_MaterialMap.end(); ++it ) { for (std::map<std::string, Material *>::iterator it = m_MaterialMap.begin(); it != m_MaterialMap.end(); ++it) {
delete it->second; delete it->second;
} }
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -44,16 +42,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER #ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
#include "ObjFileImporter.h" #include "ObjFileImporter.h"
#include "ObjFileParser.h"
#include "ObjFileData.h" #include "ObjFileData.h"
#include <assimp/IOStreamBuffer.h> #include "ObjFileParser.h"
#include <memory>
#include <assimp/DefaultIOSystem.h> #include <assimp/DefaultIOSystem.h>
#include <assimp/Importer.hpp> #include <assimp/IOStreamBuffer.h>
#include <assimp/scene.h>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <memory>
static const aiImporterDesc desc = { static const aiImporterDesc desc = {
"Wavefront Object Importer", "Wavefront Object Importer",
@ -76,10 +74,8 @@ using namespace std;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Default constructor // Default constructor
ObjFileImporter::ObjFileImporter() ObjFileImporter::ObjFileImporter() :
: m_Buffer() m_Buffer(), m_pRootObject(nullptr), m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {}
, m_pRootObject( nullptr )
, m_strAbsPath( std::string(1, DefaultIOSystem().getOsSeparator()) ) {}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor. // Destructor.
@ -90,59 +86,59 @@ ObjFileImporter::~ObjFileImporter() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns true, if file is an obj file. // Returns true, if file is an obj file.
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const { bool ObjFileImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
if(!checkSig) { if (!checkSig) {
//Check File Extension //Check File Extension
return SimpleExtensionCheck(pFile,"obj"); return SimpleExtensionCheck(pFile, "obj");
} else { } else {
// Check file Header // Check file Header
static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ", "vn ", "o ", "g ", "s ", "f " }; static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ", "vn ", "o ", "g ", "s ", "f " };
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9, 200, false, true ); return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9, 200, false, true);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const aiImporterDesc* ObjFileImporter::GetInfo() const { const aiImporterDesc *ObjFileImporter::GetInfo() const {
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Obj-file import implementation // Obj-file import implementation
void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene, IOSystem* pIOHandler) { void ObjFileImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) {
// Read file into memory // Read file into memory
static const std::string mode = "rb"; static const std::string mode = "rb";
std::unique_ptr<IOStream> fileStream( pIOHandler->Open( file, mode)); std::unique_ptr<IOStream> fileStream(pIOHandler->Open(file, mode));
if( !fileStream.get() ) { if (!fileStream.get()) {
throw DeadlyImportError( "Failed to open file " + file + "." ); throw DeadlyImportError("Failed to open file " + file + ".");
} }
// Get the file-size and validate it, throwing an exception when fails // Get the file-size and validate it, throwing an exception when fails
size_t fileSize = fileStream->FileSize(); size_t fileSize = fileStream->FileSize();
if( fileSize < ObjMinSize ) { if (fileSize < ObjMinSize) {
throw DeadlyImportError( "OBJ-file is too small."); throw DeadlyImportError("OBJ-file is too small.");
} }
IOStreamBuffer<char> streamedBuffer; IOStreamBuffer<char> streamedBuffer;
streamedBuffer.open( fileStream.get() ); streamedBuffer.open(fileStream.get());
// Allocate buffer and read file into it // Allocate buffer and read file into it
//TextFileToBuffer( fileStream.get(),m_Buffer); //TextFileToBuffer( fileStream.get(),m_Buffer);
// Get the model name // Get the model name
std::string modelName, folderName; std::string modelName, folderName;
std::string::size_type pos = file.find_last_of( "\\/" ); std::string::size_type pos = file.find_last_of("\\/");
if ( pos != std::string::npos ) { if (pos != std::string::npos) {
modelName = file.substr(pos+1, file.size() - pos - 1); modelName = file.substr(pos + 1, file.size() - pos - 1);
folderName = file.substr( 0, pos ); folderName = file.substr(0, pos);
if ( !folderName.empty() ) { if (!folderName.empty()) {
pIOHandler->PushDirectory( folderName ); pIOHandler->PushDirectory(folderName);
} }
} else { } else {
modelName = file; modelName = file;
} }
// parse the file into a temporary representation // parse the file into a temporary representation
ObjFileParser parser( streamedBuffer, modelName, pIOHandler, m_progress, file); ObjFileParser parser(streamedBuffer, modelName, pIOHandler, m_progress, file);
// And create the proper return structures out of it // And create the proper return structures out of it
CreateDataFromImport(parser.GetModel(), pScene); CreateDataFromImport(parser.GetModel(), pScene);
@ -153,21 +149,21 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
m_Buffer.clear(); m_Buffer.clear();
// Pop directory stack // Pop directory stack
if ( pIOHandler->StackSize() > 0 ) { if (pIOHandler->StackSize() > 0) {
pIOHandler->PopDirectory(); pIOHandler->PopDirectory();
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Create the data from parsed obj-file // Create the data from parsed obj-file
void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene) { void ObjFileImporter::CreateDataFromImport(const ObjFile::Model *pModel, aiScene *pScene) {
if( 0L == pModel ) { if (0L == pModel) {
return; return;
} }
// Create the root node of the scene // Create the root node of the scene
pScene->mRootNode = new aiNode; pScene->mRootNode = new aiNode;
if ( !pModel->m_ModelName.empty() ) { if (!pModel->m_ModelName.empty()) {
// Set the name of the scene // Set the name of the scene
pScene->mRootNode->mName.Set(pModel->m_ModelName); pScene->mRootNode->mName.Set(pModel->m_ModelName);
} else { } else {
@ -181,17 +177,17 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
unsigned int childCount = 0; unsigned int childCount = 0;
for (auto object : pModel->m_Objects) { for (auto object : pModel->m_Objects) {
if(object) { if (object) {
++childCount; ++childCount;
meshCount += (unsigned int)object->m_Meshes.size(); meshCount += (unsigned int)object->m_Meshes.size();
} }
} }
// Allocate space for the child nodes on the root node // Allocate space for the child nodes on the root node
pScene->mRootNode->mChildren = new aiNode*[ childCount ]; pScene->mRootNode->mChildren = new aiNode *[childCount];
// Create nodes for the whole scene // Create nodes for the whole scene
std::vector<aiMesh*> MeshArray; std::vector<aiMesh *> MeshArray;
MeshArray.reserve(meshCount); MeshArray.reserve(meshCount);
for (size_t index = 0; index < pModel->m_Objects.size(); ++index) { for (size_t index = 0; index < pModel->m_Objects.size(); ++index) {
createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray); createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray);
@ -201,7 +197,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
// Create mesh pointer buffer for this scene // Create mesh pointer buffer for this scene
if (pScene->mNumMeshes > 0) { if (pScene->mNumMeshes > 0) {
pScene->mMeshes = new aiMesh*[MeshArray.size()]; pScene->mMeshes = new aiMesh *[MeshArray.size()];
for (size_t index = 0; index < MeshArray.size(); ++index) { for (size_t index = 0; index < MeshArray.size(); ++index) {
pScene->mMeshes[index] = MeshArray[index]; pScene->mMeshes[index] = MeshArray[index];
} }
@ -209,34 +205,34 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
// Create all materials // Create all materials
createMaterials(pModel, pScene); createMaterials(pModel, pScene);
}else { } else {
if (pModel->m_Vertices.empty()){ if (pModel->m_Vertices.empty()) {
return; return;
} }
std::unique_ptr<aiMesh> mesh( new aiMesh ); std::unique_ptr<aiMesh> mesh(new aiMesh);
mesh->mPrimitiveTypes = aiPrimitiveType_POINT; mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
unsigned int n = (unsigned int)pModel->m_Vertices.size(); unsigned int n = (unsigned int)pModel->m_Vertices.size();
mesh->mNumVertices = n; mesh->mNumVertices = n;
mesh->mVertices = new aiVector3D[n]; mesh->mVertices = new aiVector3D[n];
memcpy(mesh->mVertices, pModel->m_Vertices.data(), n*sizeof(aiVector3D) ); memcpy(mesh->mVertices, pModel->m_Vertices.data(), n * sizeof(aiVector3D));
if ( !pModel->m_Normals.empty() ) { if (!pModel->m_Normals.empty()) {
mesh->mNormals = new aiVector3D[n]; mesh->mNormals = new aiVector3D[n];
if (pModel->m_Normals.size() < n) { if (pModel->m_Normals.size() < n) {
throw DeadlyImportError("OBJ: vertex normal index out of range"); throw DeadlyImportError("OBJ: vertex normal index out of range");
} }
memcpy(mesh->mNormals, pModel->m_Normals.data(), n*sizeof(aiVector3D)); memcpy(mesh->mNormals, pModel->m_Normals.data(), n * sizeof(aiVector3D));
} }
if ( !pModel->m_VertexColors.empty() ){ if (!pModel->m_VertexColors.empty()) {
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices]; mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
for (unsigned int i = 0; i < n; ++i) { for (unsigned int i = 0; i < n; ++i) {
if (i < pModel->m_VertexColors.size() ) { if (i < pModel->m_VertexColors.size()) {
const aiVector3D& color = pModel->m_VertexColors[i]; const aiVector3D &color = pModel->m_VertexColors[i];
mesh->mColors[0][i] = aiColor4D(color.x, color.y, color.z, 1.0); mesh->mColors[0][i] = aiColor4D(color.x, color.y, color.z, 1.0);
}else { } else {
throw DeadlyImportError("OBJ: vertex color index out of range"); throw DeadlyImportError("OBJ: vertex color index out of range");
} }
} }
@ -245,7 +241,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
pScene->mRootNode->mNumMeshes = 1; pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int[1]; pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0; pScene->mRootNode->mMeshes[0] = 0;
pScene->mMeshes = new aiMesh*[1]; pScene->mMeshes = new aiMesh *[1];
pScene->mNumMeshes = 1; pScene->mNumMeshes = 1;
pScene->mMeshes[0] = mesh.release(); pScene->mMeshes[0] = mesh.release();
} }
@ -253,12 +249,11 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates all nodes of the model // Creates all nodes of the model
aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pObject, aiNode *ObjFileImporter::createNodes(const ObjFile::Model *pModel, const ObjFile::Object *pObject,
aiNode *pParent, aiScene* pScene, aiNode *pParent, aiScene *pScene,
std::vector<aiMesh*> &MeshArray ) std::vector<aiMesh *> &MeshArray) {
{ ai_assert(NULL != pModel);
ai_assert( NULL != pModel ); if (NULL == pObject) {
if( NULL == pObject ) {
return NULL; return NULL;
} }
@ -269,15 +264,15 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
pNode->mName = pObject->m_strObjName; pNode->mName = pObject->m_strObjName;
// If we have a parent node, store it // If we have a parent node, store it
ai_assert( NULL != pParent ); ai_assert(NULL != pParent);
appendChildToParentNode( pParent, pNode ); appendChildToParentNode(pParent, pNode);
for ( size_t i=0; i< pObject->m_Meshes.size(); ++i ) { for (size_t i = 0; i < pObject->m_Meshes.size(); ++i) {
unsigned int meshId = pObject->m_Meshes[ i ]; unsigned int meshId = pObject->m_Meshes[i];
aiMesh *pMesh = createTopology( pModel, pObject, meshId ); aiMesh *pMesh = createTopology(pModel, pObject, meshId);
if( pMesh ) { if (pMesh) {
if (pMesh->mNumFaces > 0) { if (pMesh->mNumFaces > 0) {
MeshArray.push_back( pMesh ); MeshArray.push_back(pMesh);
} else { } else {
delete pMesh; delete pMesh;
} }
@ -285,22 +280,22 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
} }
// Create all nodes from the sub-objects stored in the current object // Create all nodes from the sub-objects stored in the current object
if ( !pObject->m_SubObjects.empty() ) { if (!pObject->m_SubObjects.empty()) {
size_t numChilds = pObject->m_SubObjects.size(); size_t numChilds = pObject->m_SubObjects.size();
pNode->mNumChildren = static_cast<unsigned int>( numChilds ); pNode->mNumChildren = static_cast<unsigned int>(numChilds);
pNode->mChildren = new aiNode*[ numChilds ]; pNode->mChildren = new aiNode *[numChilds];
pNode->mNumMeshes = 1; pNode->mNumMeshes = 1;
pNode->mMeshes = new unsigned int[ 1 ]; pNode->mMeshes = new unsigned int[1];
} }
// Set mesh instances into scene- and node-instances // Set mesh instances into scene- and node-instances
const size_t meshSizeDiff = MeshArray.size()- oldMeshSize; const size_t meshSizeDiff = MeshArray.size() - oldMeshSize;
if ( meshSizeDiff > 0 ) { if (meshSizeDiff > 0) {
pNode->mMeshes = new unsigned int[ meshSizeDiff ]; pNode->mMeshes = new unsigned int[meshSizeDiff];
pNode->mNumMeshes = static_cast<unsigned int>( meshSizeDiff ); pNode->mNumMeshes = static_cast<unsigned int>(meshSizeDiff);
size_t index = 0; size_t index = 0;
for (size_t i = oldMeshSize; i < MeshArray.size(); ++i ) { for (size_t i = oldMeshSize; i < MeshArray.size(); ++i) {
pNode->mMeshes[ index ] = pScene->mNumMeshes; pNode->mMeshes[index] = pScene->mNumMeshes;
pScene->mNumMeshes++; pScene->mNumMeshes++;
++index; ++index;
} }
@ -311,33 +306,32 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Create topology data // Create topology data
aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, unsigned int meshIndex ) { aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjFile::Object *pData, unsigned int meshIndex) {
// Checking preconditions // Checking preconditions
ai_assert( NULL != pModel ); ai_assert(NULL != pModel);
if( NULL == pData ) { if (NULL == pData) {
return NULL; return NULL;
} }
// Create faces // Create faces
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ meshIndex ]; ObjFile::Mesh *pObjMesh = pModel->m_Meshes[meshIndex];
if( !pObjMesh ) { if (!pObjMesh) {
return NULL; return NULL;
} }
if( pObjMesh->m_Faces.empty() ) { if (pObjMesh->m_Faces.empty()) {
return NULL; return NULL;
} }
std::unique_ptr<aiMesh> pMesh(new aiMesh); std::unique_ptr<aiMesh> pMesh(new aiMesh);
if( !pObjMesh->m_name.empty() ) { if (!pObjMesh->m_name.empty()) {
pMesh->mName.Set( pObjMesh->m_name ); pMesh->mName.Set(pObjMesh->m_name);
} }
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
{ ObjFile::Face *const inp = pObjMesh->m_Faces[index];
ObjFile::Face *const inp = pObjMesh->m_Faces[ index ]; ai_assert(NULL != inp);
ai_assert( NULL != inp );
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) { if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1); pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1);
@ -355,40 +349,39 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
} }
} }
unsigned int uiIdxCount( 0u ); unsigned int uiIdxCount(0u);
if ( pMesh->mNumFaces > 0 ) { if (pMesh->mNumFaces > 0) {
pMesh->mFaces = new aiFace[ pMesh->mNumFaces ]; pMesh->mFaces = new aiFace[pMesh->mNumFaces];
if ( pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial ) { if (pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial) {
pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex; pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
} }
unsigned int outIndex( 0 ); unsigned int outIndex(0);
// Copy all data from all stored meshes // Copy all data from all stored meshes
for (auto& face : pObjMesh->m_Faces) { for (auto &face : pObjMesh->m_Faces) {
ObjFile::Face* const inp = face; ObjFile::Face *const inp = face;
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) { if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
for(size_t i = 0; i < inp->m_vertices.size() - 1; ++i) { for (size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
aiFace& f = pMesh->mFaces[ outIndex++ ]; aiFace &f = pMesh->mFaces[outIndex++];
uiIdxCount += f.mNumIndices = 2; uiIdxCount += f.mNumIndices = 2;
f.mIndices = new unsigned int[2]; f.mIndices = new unsigned int[2];
} }
continue; continue;
} } else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) { for (size_t i = 0; i < inp->m_vertices.size(); ++i) {
for(size_t i = 0; i < inp->m_vertices.size(); ++i) { aiFace &f = pMesh->mFaces[outIndex++];
aiFace& f = pMesh->mFaces[ outIndex++ ];
uiIdxCount += f.mNumIndices = 1; uiIdxCount += f.mNumIndices = 1;
f.mIndices = new unsigned int[1]; f.mIndices = new unsigned int[1];
} }
continue; continue;
} }
aiFace *pFace = &pMesh->mFaces[ outIndex++ ]; aiFace *pFace = &pMesh->mFaces[outIndex++];
const unsigned int uiNumIndices = (unsigned int) face->m_vertices.size(); const unsigned int uiNumIndices = (unsigned int)face->m_vertices.size();
uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices; uiIdxCount += pFace->mNumIndices = (unsigned int)uiNumIndices;
if (pFace->mNumIndices > 0) { if (pFace->mNumIndices > 0) {
pFace->mIndices = new unsigned int[ uiNumIndices ]; pFace->mIndices = new unsigned int[uiNumIndices];
} }
} }
} }
@ -401,46 +394,45 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates a vertex array // Creates a vertex array
void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel, void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
const ObjFile::Object* pCurrentObject, const ObjFile::Object *pCurrentObject,
unsigned int uiMeshIndex, unsigned int uiMeshIndex,
aiMesh* pMesh, aiMesh *pMesh,
unsigned int numIndices) { unsigned int numIndices) {
// Checking preconditions // Checking preconditions
ai_assert( NULL != pCurrentObject ); ai_assert(NULL != pCurrentObject);
// Break, if no faces are stored in object // Break, if no faces are stored in object
if ( pCurrentObject->m_Meshes.empty() ) if (pCurrentObject->m_Meshes.empty())
return; return;
// Get current mesh // Get current mesh
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ]; ObjFile::Mesh *pObjMesh = pModel->m_Meshes[uiMeshIndex];
if ( NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1 ) { if (NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1) {
return; return;
} }
// Copy vertices of this mesh instance // Copy vertices of this mesh instance
pMesh->mNumVertices = numIndices; pMesh->mNumVertices = numIndices;
if (pMesh->mNumVertices == 0) { if (pMesh->mNumVertices == 0) {
throw DeadlyImportError( "OBJ: no vertices" ); throw DeadlyImportError("OBJ: no vertices");
} else if (pMesh->mNumVertices > AI_MAX_VERTICES) { } else if (pMesh->mNumVertices > AI_MAX_VERTICES) {
throw DeadlyImportError( "OBJ: Too many vertices" ); throw DeadlyImportError("OBJ: Too many vertices");
} }
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ]; pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
// Allocate buffer for normal vectors // Allocate buffer for normal vectors
if ( !pModel->m_Normals.empty() && pObjMesh->m_hasNormals ) if (!pModel->m_Normals.empty() && pObjMesh->m_hasNormals)
pMesh->mNormals = new aiVector3D[ pMesh->mNumVertices ]; pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
// Allocate buffer for vertex-color vectors // Allocate buffer for vertex-color vectors
if ( !pModel->m_VertexColors.empty() ) if (!pModel->m_VertexColors.empty())
pMesh->mColors[0] = new aiColor4D[ pMesh->mNumVertices ]; pMesh->mColors[0] = new aiColor4D[pMesh->mNumVertices];
// Allocate buffer for texture coordinates // Allocate buffer for texture coordinates
if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] ) if (!pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0]) {
{ pMesh->mNumUVComponents[0] = pModel->m_TextureCoordDim;
pMesh->mNumUVComponents[ 0 ] = pModel->m_TextureCoordDim; pMesh->mTextureCoords[0] = new aiVector3D[pMesh->mNumVertices];
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
} }
// Copy vertices, normals and textures into aiMesh instance // Copy vertices, normals and textures into aiMesh instance
@ -448,60 +440,52 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
unsigned int newIndex = 0, outIndex = 0; unsigned int newIndex = 0, outIndex = 0;
for (auto sourceFace : pObjMesh->m_Faces) { for (auto sourceFace : pObjMesh->m_Faces) {
// Copy all index arrays // Copy all index arrays
for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++ ) { for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++) {
const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex ); const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex);
if ( vertex >= pModel->m_Vertices.size() ) { if (vertex >= pModel->m_Vertices.size()) {
throw DeadlyImportError( "OBJ: vertex index out of range" ); throw DeadlyImportError("OBJ: vertex index out of range");
} }
if ( pMesh->mNumVertices <= newIndex ) { if (pMesh->mNumVertices <= newIndex) {
throw DeadlyImportError("OBJ: bad vertex index"); throw DeadlyImportError("OBJ: bad vertex index");
} }
pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ]; pMesh->mVertices[newIndex] = pModel->m_Vertices[vertex];
// Copy all normals // Copy all normals
if ( normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) { if (normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
const unsigned int normal = sourceFace->m_normals.at(vertexIndex ); const unsigned int normal = sourceFace->m_normals.at(vertexIndex);
if ( normal >= pModel->m_Normals.size() ) if (normal >= pModel->m_Normals.size()) {
{
normalsok = false; normalsok = false;
} } else {
else pMesh->mNormals[newIndex] = pModel->m_Normals[normal];
{
pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
} }
} }
// Copy all vertex colors // Copy all vertex colors
if ( !pModel->m_VertexColors.empty()) if (!pModel->m_VertexColors.empty()) {
{ const aiVector3D &color = pModel->m_VertexColors[vertex];
const aiVector3D& color = pModel->m_VertexColors[ vertex ]; pMesh->mColors[0][newIndex] = aiColor4D(color.x, color.y, color.z, 1.0);
pMesh->mColors[0][ newIndex ] = aiColor4D(color.x, color.y, color.z, 1.0);
} }
// Copy all texture coordinates // Copy all texture coordinates
if ( uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size()) if (uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size()) {
{ const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex);
const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex );
if ( tex >= pModel->m_TextureCoord.size() ) if (tex >= pModel->m_TextureCoord.size()) {
{
uvok = false; uvok = false;
} } else {
else const aiVector3D &coord3d = pModel->m_TextureCoord[tex];
{ pMesh->mTextureCoords[0][newIndex] = aiVector3D(coord3d.x, coord3d.y, coord3d.z);
const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
} }
} }
// Get destination face // Get destination face
aiFace *pDestFace = &pMesh->mFaces[ outIndex ]; aiFace *pDestFace = &pMesh->mFaces[outIndex];
const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1 ); const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1);
if (sourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) { if (sourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
pDestFace->mIndices[ outVertexIndex ] = newIndex; pDestFace->mIndices[outVertexIndex] = newIndex;
outVertexIndex++; outVertexIndex++;
} }
@ -511,18 +495,18 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
} else if (sourceFace->m_PrimitiveType == aiPrimitiveType_LINE) { } else if (sourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
outVertexIndex = 0; outVertexIndex = 0;
if(!last) if (!last)
outIndex++; outIndex++;
if (vertexIndex) { if (vertexIndex) {
if(!last) { if (!last) {
pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ]; pMesh->mVertices[newIndex + 1] = pMesh->mVertices[newIndex];
if (!sourceFace->m_normals.empty() && !pModel->m_Normals.empty()) { if (!sourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ]; pMesh->mNormals[newIndex + 1] = pMesh->mNormals[newIndex];
} }
if ( !pModel->m_TextureCoord.empty() ) { if (!pModel->m_TextureCoord.empty()) {
for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ ) { for (size_t i = 0; i < pMesh->GetNumUVChannels(); i++) {
pMesh->mTextureCoords[ i ][ newIndex+1 ] = pMesh->mTextureCoords[ i ][ newIndex ]; pMesh->mTextureCoords[i][newIndex + 1] = pMesh->mTextureCoords[i][newIndex];
} }
} }
++newIndex; ++newIndex;
@ -530,40 +514,34 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
pDestFace[-1].mIndices[1] = newIndex; pDestFace[-1].mIndices[1] = newIndex;
} }
} } else if (last) {
else if (last) {
outIndex++; outIndex++;
} }
++newIndex; ++newIndex;
} }
} }
if (!normalsok) if (!normalsok) {
{ delete[] pMesh->mNormals;
delete [] pMesh->mNormals;
pMesh->mNormals = nullptr; pMesh->mNormals = nullptr;
} }
if (!uvok) if (!uvok) {
{ delete[] pMesh->mTextureCoords[0];
delete [] pMesh->mTextureCoords[0];
pMesh->mTextureCoords[0] = nullptr; pMesh->mTextureCoords[0] = nullptr;
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Counts all stored meshes // Counts all stored meshes
void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes) void ObjFileImporter::countObjects(const std::vector<ObjFile::Object *> &rObjects, int &iNumMeshes) {
{
iNumMeshes = 0; iNumMeshes = 0;
if ( rObjects.empty() ) if (rObjects.empty())
return; return;
iNumMeshes += static_cast<unsigned int>( rObjects.size() ); iNumMeshes += static_cast<unsigned int>(rObjects.size());
for (auto object: rObjects) for (auto object : rObjects) {
{ if (!object->m_SubObjects.empty()) {
if (!object->m_SubObjects.empty())
{
countObjects(object->m_SubObjects, iNumMeshes); countObjects(object->m_SubObjects, iNumMeshes);
} }
} }
@ -571,209 +549,187 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Add clamp mode property to material if necessary // Add clamp mode property to material if necessary
void ObjFileImporter::addTextureMappingModeProperty( aiMaterial* mat, aiTextureType type, int clampMode, int index) { void ObjFileImporter::addTextureMappingModeProperty(aiMaterial *mat, aiTextureType type, int clampMode, int index) {
if ( nullptr == mat ) { if (nullptr == mat) {
return; return;
} }
mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_U( type, index ) ); mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_U(type, index));
mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_V( type, index ) ); mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_V(type, index));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates the material // Creates the material
void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene ) { void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pScene) {
if ( NULL == pScene ) { if (NULL == pScene) {
return; return;
} }
const unsigned int numMaterials = (unsigned int) pModel->m_MaterialLib.size(); const unsigned int numMaterials = (unsigned int)pModel->m_MaterialLib.size();
pScene->mNumMaterials = 0; pScene->mNumMaterials = 0;
if ( pModel->m_MaterialLib.empty() ) { if (pModel->m_MaterialLib.empty()) {
ASSIMP_LOG_DEBUG("OBJ: no materials specified"); ASSIMP_LOG_DEBUG("OBJ: no materials specified");
return; return;
} }
pScene->mMaterials = new aiMaterial*[ numMaterials ]; pScene->mMaterials = new aiMaterial *[numMaterials];
for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ ) for (unsigned int matIndex = 0; matIndex < numMaterials; matIndex++) {
{
// Store material name // Store material name
std::map<std::string, ObjFile::Material*>::const_iterator it; std::map<std::string, ObjFile::Material *>::const_iterator it;
it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] ); it = pModel->m_MaterialMap.find(pModel->m_MaterialLib[matIndex]);
// No material found, use the default material // No material found, use the default material
if ( pModel->m_MaterialMap.end() == it ) if (pModel->m_MaterialMap.end() == it)
continue; continue;
aiMaterial* mat = new aiMaterial; aiMaterial *mat = new aiMaterial;
ObjFile::Material *pCurrentMaterial = (*it).second; ObjFile::Material *pCurrentMaterial = (*it).second;
mat->AddProperty( &pCurrentMaterial->MaterialName, AI_MATKEY_NAME ); mat->AddProperty(&pCurrentMaterial->MaterialName, AI_MATKEY_NAME);
// convert illumination model // convert illumination model
int sm = 0; int sm = 0;
switch (pCurrentMaterial->illumination_model) switch (pCurrentMaterial->illumination_model) {
{ case 0:
case 0: sm = aiShadingMode_NoShading;
sm = aiShadingMode_NoShading; break;
break; case 1:
case 1: sm = aiShadingMode_Gouraud;
sm = aiShadingMode_Gouraud; break;
break; case 2:
case 2: sm = aiShadingMode_Phong;
sm = aiShadingMode_Phong; break;
break; default:
default: sm = aiShadingMode_Gouraud;
sm = aiShadingMode_Gouraud; ASSIMP_LOG_ERROR("OBJ: unexpected illumination model (0-2 recognized)");
ASSIMP_LOG_ERROR("OBJ: unexpected illumination model (0-2 recognized)");
} }
mat->AddProperty<int>( &sm, 1, AI_MATKEY_SHADING_MODEL); mat->AddProperty<int>(&sm, 1, AI_MATKEY_SHADING_MODEL);
// Adding material colors // Adding material colors
mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT ); mat->AddProperty(&pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT);
mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE ); mat->AddProperty(&pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
mat->AddProperty( &pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR ); mat->AddProperty(&pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR);
mat->AddProperty( &pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE ); mat->AddProperty(&pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE);
mat->AddProperty( &pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS ); mat->AddProperty(&pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS);
mat->AddProperty( &pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY ); mat->AddProperty(&pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY);
mat->AddProperty( &pCurrentMaterial->transparent,1,AI_MATKEY_COLOR_TRANSPARENT); mat->AddProperty(&pCurrentMaterial->transparent, 1, AI_MATKEY_COLOR_TRANSPARENT);
// Adding refraction index // Adding refraction index
mat->AddProperty( &pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI ); mat->AddProperty(&pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI);
// Adding textures // Adding textures
const int uvwIndex = 0; const int uvwIndex = 0;
if ( 0 != pCurrentMaterial->texture.length ) if (0 != pCurrentMaterial->texture.length) {
{ mat->AddProperty(&pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_DIFFUSE(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_DIFFUSE(0) ); if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType]) {
if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType])
{
addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE); addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE);
} }
} }
if ( 0 != pCurrentMaterial->textureAmbient.length ) if (0 != pCurrentMaterial->textureAmbient.length) {
{ mat->AddProperty(&pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_AMBIENT(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_AMBIENT(0) ); if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType]) {
if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType])
{
addTextureMappingModeProperty(mat, aiTextureType_AMBIENT); addTextureMappingModeProperty(mat, aiTextureType_AMBIENT);
} }
} }
if ( 0 != pCurrentMaterial->textureEmissive.length ) if (0 != pCurrentMaterial->textureEmissive.length) {
{ mat->AddProperty(&pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0));
mat->AddProperty( &pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_EMISSIVE(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_EMISSIVE(0) );
} }
if ( 0 != pCurrentMaterial->textureSpecular.length ) if (0 != pCurrentMaterial->textureSpecular.length) {
{ mat->AddProperty(&pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_SPECULAR(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_SPECULAR(0) ); if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType]) {
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType])
{
addTextureMappingModeProperty(mat, aiTextureType_SPECULAR); addTextureMappingModeProperty(mat, aiTextureType_SPECULAR);
} }
} }
if ( 0 != pCurrentMaterial->textureBump.length ) if (0 != pCurrentMaterial->textureBump.length) {
{ mat->AddProperty(&pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_HEIGHT(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_HEIGHT(0) ); if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType]) {
if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType])
{
addTextureMappingModeProperty(mat, aiTextureType_HEIGHT); addTextureMappingModeProperty(mat, aiTextureType_HEIGHT);
} }
} }
if ( 0 != pCurrentMaterial->textureNormal.length ) if (0 != pCurrentMaterial->textureNormal.length) {
{ mat->AddProperty(&pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_NORMALS(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_NORMALS(0) ); if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType]) {
if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType])
{
addTextureMappingModeProperty(mat, aiTextureType_NORMALS); addTextureMappingModeProperty(mat, aiTextureType_NORMALS);
} }
} }
if( 0 != pCurrentMaterial->textureReflection[0].length ) if (0 != pCurrentMaterial->textureReflection[0].length) {
{
ObjFile::Material::TextureType type = 0 != pCurrentMaterial->textureReflection[1].length ? ObjFile::Material::TextureType type = 0 != pCurrentMaterial->textureReflection[1].length ?
ObjFile::Material::TextureReflectionCubeTopType : ObjFile::Material::TextureReflectionCubeTopType :
ObjFile::Material::TextureReflectionSphereType; ObjFile::Material::TextureReflectionSphereType;
unsigned count = type == ObjFile::Material::TextureReflectionSphereType ? 1 : 6; unsigned count = type == ObjFile::Material::TextureReflectionSphereType ? 1 : 6;
for( unsigned i = 0; i < count; i++ ) for (unsigned i = 0; i < count; i++) {
{
mat->AddProperty(&pCurrentMaterial->textureReflection[i], AI_MATKEY_TEXTURE_REFLECTION(i)); mat->AddProperty(&pCurrentMaterial->textureReflection[i], AI_MATKEY_TEXTURE_REFLECTION(i));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_REFLECTION(i) ); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_REFLECTION(i));
if(pCurrentMaterial->clamp[type]) if (pCurrentMaterial->clamp[type])
addTextureMappingModeProperty(mat, aiTextureType_REFLECTION, 1, i); addTextureMappingModeProperty(mat, aiTextureType_REFLECTION, 1, i);
} }
} }
if ( 0 != pCurrentMaterial->textureDisp.length ) if (0 != pCurrentMaterial->textureDisp.length) {
{ mat->AddProperty(&pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0));
mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) ); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_DISPLACEMENT(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_DISPLACEMENT(0) ); if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType]) {
if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType])
{
addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT); addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT);
} }
} }
if ( 0 != pCurrentMaterial->textureOpacity.length ) if (0 != pCurrentMaterial->textureOpacity.length) {
{ mat->AddProperty(&pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
mat->AddProperty( &pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_OPACITY(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_OPACITY(0) ); if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType]) {
if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType])
{
addTextureMappingModeProperty(mat, aiTextureType_OPACITY); addTextureMappingModeProperty(mat, aiTextureType_OPACITY);
} }
} }
if ( 0 != pCurrentMaterial->textureSpecularity.length ) if (0 != pCurrentMaterial->textureSpecularity.length) {
{ mat->AddProperty(&pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
mat->AddProperty( &pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_SHININESS(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_SHININESS(0) ); if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType]) {
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType])
{
addTextureMappingModeProperty(mat, aiTextureType_SHININESS); addTextureMappingModeProperty(mat, aiTextureType_SHININESS);
} }
} }
// Store material property info in material array in scene // Store material property info in material array in scene
pScene->mMaterials[ pScene->mNumMaterials ] = mat; pScene->mMaterials[pScene->mNumMaterials] = mat;
pScene->mNumMaterials++; pScene->mNumMaterials++;
} }
// Test number of created materials. // Test number of created materials.
ai_assert( pScene->mNumMaterials == numMaterials ); ai_assert(pScene->mNumMaterials == numMaterials);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Appends this node to the parent node // Appends this node to the parent node
void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild) void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild) {
{
// Checking preconditions // Checking preconditions
ai_assert( NULL != pParent ); ai_assert(NULL != pParent);
ai_assert( NULL != pChild ); ai_assert(NULL != pChild);
// Assign parent to child // Assign parent to child
pChild->mParent = pParent; pChild->mParent = pParent;
// Copy node instances into parent node // Copy node instances into parent node
pParent->mNumChildren++; pParent->mNumChildren++;
pParent->mChildren[ pParent->mNumChildren-1 ] = pChild; pParent->mChildren[pParent->mNumChildren - 1] = pChild;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
} // Namespace Assimp } // Namespace Assimp
#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER #endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -52,9 +51,9 @@ struct aiNode;
namespace Assimp { namespace Assimp {
namespace ObjFile { namespace ObjFile {
struct Object; struct Object;
struct Model; struct Model;
} } // namespace ObjFile
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
/// \class ObjFileImporter /// \class ObjFileImporter
@ -71,38 +70,38 @@ public:
public: public:
/// \brief Returns whether the class can handle the format of the given file. /// \brief Returns whether the class can handle the format of the given file.
/// \remark See BaseImporter::CanRead() for details. /// \remark See BaseImporter::CanRead() for details.
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const; bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
private: private:
//! \brief Appends the supported extension. //! \brief Appends the supported extension.
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const;
//! \brief File import implementation. //! \brief File import implementation.
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
//! \brief Create the data from imported content. //! \brief Create the data from imported content.
void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene); void CreateDataFromImport(const ObjFile::Model *pModel, aiScene *pScene);
//! \brief Creates all nodes stored in imported content. //! \brief Creates all nodes stored in imported content.
aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData, aiNode *createNodes(const ObjFile::Model *pModel, const ObjFile::Object *pData,
aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray); aiNode *pParent, aiScene *pScene, std::vector<aiMesh *> &MeshArray);
//! \brief Creates topology data like faces and meshes for the geometry. //! \brief Creates topology data like faces and meshes for the geometry.
aiMesh *createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, aiMesh *createTopology(const ObjFile::Model *pModel, const ObjFile::Object *pData,
unsigned int uiMeshIndex ); unsigned int uiMeshIndex);
//! \brief Creates vertices from model. //! \brief Creates vertices from model.
void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject, void createVertexArray(const ObjFile::Model *pModel, const ObjFile::Object *pCurrentObject,
unsigned int uiMeshIndex, aiMesh* pMesh, unsigned int numIndices ); unsigned int uiMeshIndex, aiMesh *pMesh, unsigned int numIndices);
//! \brief Object counter helper method. //! \brief Object counter helper method.
void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes); void countObjects(const std::vector<ObjFile::Object *> &rObjects, int &iNumMeshes);
//! \brief Material creation. //! \brief Material creation.
void createMaterials(const ObjFile::Model* pModel, aiScene* pScene); void createMaterials(const ObjFile::Model *pModel, aiScene *pScene);
/// @brief Adds special property for the used texture mapping mode of the model. /// @brief Adds special property for the used texture mapping mode of the model.
void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1, int index = 0); void addTextureMappingModeProperty(aiMaterial *mat, aiTextureType type, int clampMode = 1, int index = 0);
//! \brief Appends a child node to a parent node and updates the data structures. //! \brief Appends a child node to a parent node and updates the data structures.
void appendChildToParentNode(aiNode *pParent, aiNode *pChild); void appendChildToParentNode(aiNode *pParent, aiNode *pChild);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,214 +39,186 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER #ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
#include <stdlib.h>
#include "ObjFileMtlImporter.h" #include "ObjFileMtlImporter.h"
#include "ObjTools.h"
#include "ObjFileData.h" #include "ObjFileData.h"
#include <assimp/fast_atof.h> #include "ObjTools.h"
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <assimp/material.h> #include <assimp/material.h>
#include <stdlib.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
namespace Assimp { namespace Assimp {
// Material specific token (case insensitive compare) // Material specific token (case insensitive compare)
static const std::string DiffuseTexture = "map_Kd"; static const std::string DiffuseTexture = "map_Kd";
static const std::string AmbientTexture = "map_Ka"; static const std::string AmbientTexture = "map_Ka";
static const std::string SpecularTexture = "map_Ks"; static const std::string SpecularTexture = "map_Ks";
static const std::string OpacityTexture = "map_d"; static const std::string OpacityTexture = "map_d";
static const std::string EmissiveTexture1 = "map_emissive"; static const std::string EmissiveTexture1 = "map_emissive";
static const std::string EmissiveTexture2 = "map_Ke"; static const std::string EmissiveTexture2 = "map_Ke";
static const std::string BumpTexture1 = "map_bump"; static const std::string BumpTexture1 = "map_bump";
static const std::string BumpTexture2 = "bump"; static const std::string BumpTexture2 = "bump";
static const std::string NormalTexture = "map_Kn"; static const std::string NormalTexture = "map_Kn";
static const std::string ReflectionTexture = "refl"; static const std::string ReflectionTexture = "refl";
static const std::string DisplacementTexture1 = "map_disp"; static const std::string DisplacementTexture1 = "map_disp";
static const std::string DisplacementTexture2 = "disp"; static const std::string DisplacementTexture2 = "disp";
static const std::string SpecularityTexture = "map_ns"; static const std::string SpecularityTexture = "map_ns";
// texture option specific token // texture option specific token
static const std::string BlendUOption = "-blendu"; static const std::string BlendUOption = "-blendu";
static const std::string BlendVOption = "-blendv"; static const std::string BlendVOption = "-blendv";
static const std::string BoostOption = "-boost"; static const std::string BoostOption = "-boost";
static const std::string ModifyMapOption = "-mm"; static const std::string ModifyMapOption = "-mm";
static const std::string OffsetOption = "-o"; static const std::string OffsetOption = "-o";
static const std::string ScaleOption = "-s"; static const std::string ScaleOption = "-s";
static const std::string TurbulenceOption = "-t"; static const std::string TurbulenceOption = "-t";
static const std::string ResolutionOption = "-texres"; static const std::string ResolutionOption = "-texres";
static const std::string ClampOption = "-clamp"; static const std::string ClampOption = "-clamp";
static const std::string BumpOption = "-bm"; static const std::string BumpOption = "-bm";
static const std::string ChannelOption = "-imfchan"; static const std::string ChannelOption = "-imfchan";
static const std::string TypeOption = "-type"; static const std::string TypeOption = "-type";
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Constructor // Constructor
ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer, ObjFileMtlImporter::ObjFileMtlImporter(std::vector<char> &buffer,
const std::string &, const std::string &,
ObjFile::Model *pModel ) : ObjFile::Model *pModel) :
m_DataIt( buffer.begin() ), m_DataIt(buffer.begin()),
m_DataItEnd( buffer.end() ), m_DataItEnd(buffer.end()),
m_pModel( pModel ), m_pModel(pModel),
m_uiLine( 0 ) m_uiLine(0) {
{ ai_assert(NULL != m_pModel);
ai_assert( NULL != m_pModel ); if (NULL == m_pModel->m_pDefaultMaterial) {
if ( NULL == m_pModel->m_pDefaultMaterial )
{
m_pModel->m_pDefaultMaterial = new ObjFile::Material; m_pModel->m_pDefaultMaterial = new ObjFile::Material;
m_pModel->m_pDefaultMaterial->MaterialName.Set( "default" ); m_pModel->m_pDefaultMaterial->MaterialName.Set("default");
} }
load(); load();
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Destructor // Destructor
ObjFileMtlImporter::~ObjFileMtlImporter() ObjFileMtlImporter::~ObjFileMtlImporter() {
{
// empty // empty
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Private copy constructor // Private copy constructor
ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter & ) ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter &) {
{
// empty // empty
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Private copy constructor // Private copy constructor
ObjFileMtlImporter &ObjFileMtlImporter::operator = ( const ObjFileMtlImporter & ) ObjFileMtlImporter &ObjFileMtlImporter::operator=(const ObjFileMtlImporter &) {
{
return *this; return *this;
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Loads the material description // Loads the material description
void ObjFileMtlImporter::load() void ObjFileMtlImporter::load() {
{ if (m_DataIt == m_DataItEnd)
if ( m_DataIt == m_DataItEnd )
return; return;
while ( m_DataIt != m_DataItEnd ) while (m_DataIt != m_DataItEnd) {
{ switch (*m_DataIt) {
switch (*m_DataIt) case 'k':
{ case 'K': {
case 'k':
case 'K':
{
++m_DataIt; ++m_DataIt;
if (*m_DataIt == 'a') // Ambient color if (*m_DataIt == 'a') // Ambient color
{ {
++m_DataIt; ++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->ambient ); getColorRGBA(&m_pModel->m_pCurrentMaterial->ambient);
} } else if (*m_DataIt == 'd') // Diffuse color
else if (*m_DataIt == 'd') // Diffuse color
{ {
++m_DataIt; ++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->diffuse ); getColorRGBA(&m_pModel->m_pCurrentMaterial->diffuse);
} } else if (*m_DataIt == 's') {
else if (*m_DataIt == 's')
{
++m_DataIt; ++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->specular ); getColorRGBA(&m_pModel->m_pCurrentMaterial->specular);
} } else if (*m_DataIt == 'e') {
else if (*m_DataIt == 'e')
{
++m_DataIt; ++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->emissive ); getColorRGBA(&m_pModel->m_pCurrentMaterial->emissive);
} }
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} } break;
break; case 'T': {
case 'T':
{
++m_DataIt; ++m_DataIt;
if (*m_DataIt == 'f') // Material transmission if (*m_DataIt == 'f') // Material transmission
{ {
++m_DataIt; ++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->transparent); getColorRGBA(&m_pModel->m_pCurrentMaterial->transparent);
} }
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} } break;
break; case 'd': {
case 'd': if (*(m_DataIt + 1) == 'i' && *(m_DataIt + 2) == 's' && *(m_DataIt + 3) == 'p') {
{
if( *(m_DataIt+1) == 'i' && *( m_DataIt + 2 ) == 's' && *( m_DataIt + 3 ) == 'p' ) {
// A displacement map // A displacement map
getTexture(); getTexture();
} else { } else {
// Alpha value // Alpha value
++m_DataIt; ++m_DataIt;
getFloatValue( m_pModel->m_pCurrentMaterial->alpha ); getFloatValue(m_pModel->m_pCurrentMaterial->alpha);
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} }
} } break;
break;
case 'N': case 'N':
case 'n': case 'n': {
{
++m_DataIt; ++m_DataIt;
switch(*m_DataIt) switch (*m_DataIt) {
{ case 's': // Specular exponent
case 's': // Specular exponent ++m_DataIt;
++m_DataIt; getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
getFloatValue(m_pModel->m_pCurrentMaterial->shineness); break;
break; case 'i': // Index Of refraction
case 'i': // Index Of refraction ++m_DataIt;
++m_DataIt; getFloatValue(m_pModel->m_pCurrentMaterial->ior);
getFloatValue(m_pModel->m_pCurrentMaterial->ior); break;
break; case 'e': // New material
case 'e': // New material createMaterial();
createMaterial(); break;
break;
} }
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} } break;
break;
case 'm': // Texture case 'm': // Texture
case 'b': // quick'n'dirty - for 'bump' sections case 'b': // quick'n'dirty - for 'bump' sections
case 'r': // quick'n'dirty - for 'refl' sections case 'r': // quick'n'dirty - for 'refl' sections
{ {
getTexture(); getTexture();
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} } break;
break;
case 'i': // Illumination model case 'i': // Illumination model
{ {
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd); m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
getIlluminationModel( m_pModel->m_pCurrentMaterial->illumination_model ); getIlluminationModel(m_pModel->m_pCurrentMaterial->illumination_model);
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} } break;
break;
default: default: {
{ m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); } break;
}
break;
} }
} }
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Loads a color definition // Loads a color definition
void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor ) void ObjFileMtlImporter::getColorRGBA(aiColor3D *pColor) {
{ ai_assert(NULL != pColor);
ai_assert( NULL != pColor );
ai_real r( 0.0 ), g( 0.0 ), b( 0.0 ); ai_real r(0.0), g(0.0), b(0.0);
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, r ); m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, r);
pColor->r = r; pColor->r = r;
// we have to check if color is default 0 with only one token // we have to check if color is default 0 with only one token
if( !IsLineEnd( *m_DataIt ) ) { if (!IsLineEnd(*m_DataIt)) {
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, g ); m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, g);
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, b ); m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, b);
} }
pColor->g = g; pColor->g = g;
pColor->b = b; pColor->b = b;
@ -256,34 +226,31 @@ void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Loads the kind of illumination model. // Loads the kind of illumination model.
void ObjFileMtlImporter::getIlluminationModel( int &illum_model ) void ObjFileMtlImporter::getIlluminationModel(int &illum_model) {
{ m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE);
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
illum_model = atoi(m_buffer); illum_model = atoi(m_buffer);
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Loads a single float value. // Loads a single float value.
void ObjFileMtlImporter::getFloatValue( ai_real &value ) void ObjFileMtlImporter::getFloatValue(ai_real &value) {
{ m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE);
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE ); value = (ai_real)fast_atof(m_buffer);
value = (ai_real) fast_atof(m_buffer);
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Creates a material from loaded data. // Creates a material from loaded data.
void ObjFileMtlImporter::createMaterial() void ObjFileMtlImporter::createMaterial() {
{
std::string line; std::string line;
while( !IsLineEnd( *m_DataIt ) ) { while (!IsLineEnd(*m_DataIt)) {
line += *m_DataIt; line += *m_DataIt;
++m_DataIt; ++m_DataIt;
} }
std::vector<std::string> token; std::vector<std::string> token;
const unsigned int numToken = tokenize<std::string>( line, token, " \t" ); const unsigned int numToken = tokenize<std::string>(line, token, " \t");
std::string name; std::string name;
if ( numToken == 1 ) { if (numToken == 1) {
name = AI_DEFAULT_MATERIAL_NAME; name = AI_DEFAULT_MATERIAL_NAME;
} else { } else {
// skip newmtl and all following white spaces // skip newmtl and all following white spaces
@ -296,13 +263,13 @@ void ObjFileMtlImporter::createMaterial()
name = trim_whitespaces(name); name = trim_whitespaces(name);
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( name ); std::map<std::string, ObjFile::Material *>::iterator it = m_pModel->m_MaterialMap.find(name);
if ( m_pModel->m_MaterialMap.end() == it) { if (m_pModel->m_MaterialMap.end() == it) {
// New Material created // New Material created
m_pModel->m_pCurrentMaterial = new ObjFile::Material(); m_pModel->m_pCurrentMaterial = new ObjFile::Material();
m_pModel->m_pCurrentMaterial->MaterialName.Set( name ); m_pModel->m_pCurrentMaterial->MaterialName.Set(name);
m_pModel->m_MaterialLib.push_back( name ); m_pModel->m_MaterialLib.push_back(name);
m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial; m_pModel->m_MaterialMap[name] = m_pModel->m_pCurrentMaterial;
if (m_pModel->m_pCurrentMesh) { if (m_pModel->m_pCurrentMesh) {
m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->m_MaterialLib.size() - 1); m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->m_MaterialLib.size() - 1);
@ -316,52 +283,52 @@ void ObjFileMtlImporter::createMaterial()
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Gets a texture name from data. // Gets a texture name from data.
void ObjFileMtlImporter::getTexture() { void ObjFileMtlImporter::getTexture() {
aiString *out( NULL ); aiString *out(NULL);
int clampIndex = -1; int clampIndex = -1;
const char *pPtr( &(*m_DataIt) ); const char *pPtr(&(*m_DataIt));
if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), static_cast<unsigned int>(DiffuseTexture.size()) ) ) { if (!ASSIMP_strincmp(pPtr, DiffuseTexture.c_str(), static_cast<unsigned int>(DiffuseTexture.size()))) {
// Diffuse texture // Diffuse texture
out = & m_pModel->m_pCurrentMaterial->texture; out = &m_pModel->m_pCurrentMaterial->texture;
clampIndex = ObjFile::Material::TextureDiffuseType; clampIndex = ObjFile::Material::TextureDiffuseType;
} else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(), static_cast<unsigned int>(AmbientTexture.size()) ) ) { } else if (!ASSIMP_strincmp(pPtr, AmbientTexture.c_str(), static_cast<unsigned int>(AmbientTexture.size()))) {
// Ambient texture // Ambient texture
out = & m_pModel->m_pCurrentMaterial->textureAmbient; out = &m_pModel->m_pCurrentMaterial->textureAmbient;
clampIndex = ObjFile::Material::TextureAmbientType; clampIndex = ObjFile::Material::TextureAmbientType;
} else if ( !ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), static_cast<unsigned int>(SpecularTexture.size()) ) ) { } else if (!ASSIMP_strincmp(pPtr, SpecularTexture.c_str(), static_cast<unsigned int>(SpecularTexture.size()))) {
// Specular texture // Specular texture
out = & m_pModel->m_pCurrentMaterial->textureSpecular; out = &m_pModel->m_pCurrentMaterial->textureSpecular;
clampIndex = ObjFile::Material::TextureSpecularType; clampIndex = ObjFile::Material::TextureSpecularType;
} else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) || } else if (!ASSIMP_strincmp(pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size())) ||
!ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) { !ASSIMP_strincmp(pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()))) {
// Displacement texture // Displacement texture
out = &m_pModel->m_pCurrentMaterial->textureDisp; out = &m_pModel->m_pCurrentMaterial->textureDisp;
clampIndex = ObjFile::Material::TextureDispType; clampIndex = ObjFile::Material::TextureDispType;
} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()) ) ) { } else if (!ASSIMP_strincmp(pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()))) {
// Opacity texture // Opacity texture
out = & m_pModel->m_pCurrentMaterial->textureOpacity; out = &m_pModel->m_pCurrentMaterial->textureOpacity;
clampIndex = ObjFile::Material::TextureOpacityType; clampIndex = ObjFile::Material::TextureOpacityType;
} else if ( !ASSIMP_strincmp( pPtr, EmissiveTexture1.c_str(), static_cast<unsigned int>(EmissiveTexture1.size()) ) || } else if (!ASSIMP_strincmp(pPtr, EmissiveTexture1.c_str(), static_cast<unsigned int>(EmissiveTexture1.size())) ||
!ASSIMP_strincmp( pPtr, EmissiveTexture2.c_str(), static_cast<unsigned int>(EmissiveTexture2.size()) ) ) { !ASSIMP_strincmp(pPtr, EmissiveTexture2.c_str(), static_cast<unsigned int>(EmissiveTexture2.size()))) {
// Emissive texture // Emissive texture
out = & m_pModel->m_pCurrentMaterial->textureEmissive; out = &m_pModel->m_pCurrentMaterial->textureEmissive;
clampIndex = ObjFile::Material::TextureEmissiveType; clampIndex = ObjFile::Material::TextureEmissiveType;
} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), static_cast<unsigned int>(BumpTexture1.size()) ) || } else if (!ASSIMP_strincmp(pPtr, BumpTexture1.c_str(), static_cast<unsigned int>(BumpTexture1.size())) ||
!ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), static_cast<unsigned int>(BumpTexture2.size()) ) ) { !ASSIMP_strincmp(pPtr, BumpTexture2.c_str(), static_cast<unsigned int>(BumpTexture2.size()))) {
// Bump texture // Bump texture
out = & m_pModel->m_pCurrentMaterial->textureBump; out = &m_pModel->m_pCurrentMaterial->textureBump;
clampIndex = ObjFile::Material::TextureBumpType; clampIndex = ObjFile::Material::TextureBumpType;
} else if ( !ASSIMP_strincmp( pPtr,NormalTexture.c_str(), static_cast<unsigned int>(NormalTexture.size()) ) ) { } else if (!ASSIMP_strincmp(pPtr, NormalTexture.c_str(), static_cast<unsigned int>(NormalTexture.size()))) {
// Normal map // Normal map
out = & m_pModel->m_pCurrentMaterial->textureNormal; out = &m_pModel->m_pCurrentMaterial->textureNormal;
clampIndex = ObjFile::Material::TextureNormalType; clampIndex = ObjFile::Material::TextureNormalType;
} else if( !ASSIMP_strincmp( pPtr, ReflectionTexture.c_str(), static_cast<unsigned int>(ReflectionTexture.size()) ) ) { } else if (!ASSIMP_strincmp(pPtr, ReflectionTexture.c_str(), static_cast<unsigned int>(ReflectionTexture.size()))) {
// Reflection texture(s) // Reflection texture(s)
//Do nothing here //Do nothing here
return; return;
} else if ( !ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()) ) ) { } else if (!ASSIMP_strincmp(pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()))) {
// Specularity scaling (glossiness) // Specularity scaling (glossiness)
out = & m_pModel->m_pCurrentMaterial->textureSpecularity; out = &m_pModel->m_pCurrentMaterial->textureSpecularity;
clampIndex = ObjFile::Material::TextureSpecularityType; clampIndex = ObjFile::Material::TextureSpecularityType;
} else { } else {
ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type"); ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type");
@ -373,9 +340,9 @@ void ObjFileMtlImporter::getTexture() {
m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp; m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
std::string texture; std::string texture;
m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, texture ); m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, texture);
if ( NULL!=out ) { if (NULL != out) {
out->Set( texture ); out->Set(texture);
} }
} }
@ -398,90 +365,57 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd); m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
// If there is any more texture option // If there is any more texture option
while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-') while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-') {
{ const char *pPtr(&(*m_DataIt));
const char *pPtr( &(*m_DataIt) );
//skip option key and value //skip option key and value
int skipToken = 1; int skipToken = 1;
if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size()))) if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size()))) {
{
DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd); DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
char value[3]; char value[3];
CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value)); CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
if (!ASSIMP_strincmp(value, "on", 2)) if (!ASSIMP_strincmp(value, "on", 2)) {
{
clamp = true; clamp = true;
} }
skipToken = 2; skipToken = 2;
} } else if (!ASSIMP_strincmp(pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()))) {
else if( !ASSIMP_strincmp( pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()) ) ) DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
{ char value[12];
DataArrayIt it = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd ); CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
char value[ 12 ]; if (!ASSIMP_strincmp(value, "cube_top", 8)) {
CopyNextWord( it, m_DataItEnd, value, sizeof( value ) / sizeof( *value ) );
if( !ASSIMP_strincmp( value, "cube_top", 8 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeTopType; clampIndex = ObjFile::Material::TextureReflectionCubeTopType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[0]; out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
} } else if (!ASSIMP_strincmp(value, "cube_bottom", 11)) {
else if( !ASSIMP_strincmp( value, "cube_bottom", 11 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeBottomType; clampIndex = ObjFile::Material::TextureReflectionCubeBottomType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[1]; out = &m_pModel->m_pCurrentMaterial->textureReflection[1];
} } else if (!ASSIMP_strincmp(value, "cube_front", 10)) {
else if( !ASSIMP_strincmp( value, "cube_front", 10 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeFrontType; clampIndex = ObjFile::Material::TextureReflectionCubeFrontType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[2]; out = &m_pModel->m_pCurrentMaterial->textureReflection[2];
} } else if (!ASSIMP_strincmp(value, "cube_back", 9)) {
else if( !ASSIMP_strincmp( value, "cube_back", 9 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeBackType; clampIndex = ObjFile::Material::TextureReflectionCubeBackType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[3]; out = &m_pModel->m_pCurrentMaterial->textureReflection[3];
} } else if (!ASSIMP_strincmp(value, "cube_left", 9)) {
else if( !ASSIMP_strincmp( value, "cube_left", 9 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeLeftType; clampIndex = ObjFile::Material::TextureReflectionCubeLeftType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[4]; out = &m_pModel->m_pCurrentMaterial->textureReflection[4];
} } else if (!ASSIMP_strincmp(value, "cube_right", 10)) {
else if( !ASSIMP_strincmp( value, "cube_right", 10 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeRightType; clampIndex = ObjFile::Material::TextureReflectionCubeRightType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[5]; out = &m_pModel->m_pCurrentMaterial->textureReflection[5];
} } else if (!ASSIMP_strincmp(value, "sphere", 6)) {
else if( !ASSIMP_strincmp( value, "sphere", 6 ) )
{
clampIndex = ObjFile::Material::TextureReflectionSphereType; clampIndex = ObjFile::Material::TextureReflectionSphereType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[0]; out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
} }
skipToken = 2; skipToken = 2;
} } else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size())) || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size())) || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size())) || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size())) || !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size())) || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size()))) {
else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size()))
|| !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size()))
|| !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size()))
|| !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size()))
|| !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size()))
|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size())))
{
skipToken = 2; skipToken = 2;
} } else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size()))) {
else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size())))
{
skipToken = 3; skipToken = 3;
} } else if (!ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size())) || !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size())) || !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))) {
else if ( !ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size()))
|| !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size()))
|| !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))
)
{
skipToken = 4; skipToken = 4;
} }
for (int i = 0; i < skipToken; ++i) for (int i = 0; i < skipToken; ++i) {
{
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd); m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
} }
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,9 +40,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef OBJFILEMTLIMPORTER_H_INC #ifndef OBJFILEMTLIMPORTER_H_INC
#define OBJFILEMTLIMPORTER_H_INC #define OBJFILEMTLIMPORTER_H_INC
#include <vector>
#include <string>
#include <assimp/defs.h> #include <assimp/defs.h>
#include <string>
#include <vector>
struct aiColor3D; struct aiColor3D;
struct aiString; struct aiString;
@ -51,17 +50,15 @@ struct aiString;
namespace Assimp { namespace Assimp {
namespace ObjFile { namespace ObjFile {
struct Model; struct Model;
struct Material; struct Material;
} } // namespace ObjFile
/** /**
* @class ObjFileMtlImporter * @class ObjFileMtlImporter
* @brief Loads the material description from a mtl file. * @brief Loads the material description from a mtl file.
*/ */
class ObjFileMtlImporter class ObjFileMtlImporter {
{
public: public:
static const size_t BUFFERSIZE = 2048; static const size_t BUFFERSIZE = 2048;
typedef std::vector<char> DataArray; typedef std::vector<char> DataArray;
@ -70,8 +67,8 @@ public:
public: public:
//! \brief Default constructor //! \brief Default constructor
ObjFileMtlImporter( std::vector<char> &buffer, const std::string &strAbsPath, ObjFileMtlImporter(std::vector<char> &buffer, const std::string &strAbsPath,
ObjFile::Model *pModel ); ObjFile::Model *pModel);
//! \brief DEstructor //! \brief DEstructor
~ObjFileMtlImporter(); ~ObjFileMtlImporter();
@ -80,15 +77,15 @@ private:
/// Copy constructor, empty. /// Copy constructor, empty.
ObjFileMtlImporter(const ObjFileMtlImporter &rOther); ObjFileMtlImporter(const ObjFileMtlImporter &rOther);
/// \brief Assignment operator, returns only a reference of this instance. /// \brief Assignment operator, returns only a reference of this instance.
ObjFileMtlImporter &operator = (const ObjFileMtlImporter &rOther); ObjFileMtlImporter &operator=(const ObjFileMtlImporter &rOther);
/// Load the whole material description /// Load the whole material description
void load(); void load();
/// Get color data. /// Get color data.
void getColorRGBA( aiColor3D *pColor); void getColorRGBA(aiColor3D *pColor);
/// Get illumination model from loaded data /// Get illumination model from loaded data
void getIlluminationModel( int &illum_model ); void getIlluminationModel(int &illum_model);
/// Gets a float value from data. /// Gets a float value from data.
void getFloatValue( ai_real &value ); void getFloatValue(ai_real &value);
/// Creates a new material from loaded data. /// Creates a new material from loaded data.
void createMaterial(); void createMaterial();
/// Get texture name from loaded data. /// Get texture name from loaded data.

File diff suppressed because it is too large Load Diff

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -42,24 +41,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef OBJ_FILEPARSER_H_INC #ifndef OBJ_FILEPARSER_H_INC
#define OBJ_FILEPARSER_H_INC #define OBJ_FILEPARSER_H_INC
#include <vector> #include <assimp/IOStreamBuffer.h>
#include <string> #include <assimp/mesh.h>
#include <map>
#include <memory>
#include <assimp/vector2.h> #include <assimp/vector2.h>
#include <assimp/vector3.h> #include <assimp/vector3.h>
#include <assimp/mesh.h> #include <map>
#include <assimp/IOStreamBuffer.h> #include <memory>
#include <string>
#include <vector>
namespace Assimp { namespace Assimp {
namespace ObjFile { namespace ObjFile {
struct Model; struct Model;
struct Object; struct Object;
struct Material; struct Material;
struct Point3; struct Point3;
struct Point2; struct Point2;
} } // namespace ObjFile
class ObjFileImporter; class ObjFileImporter;
class IOSystem; class IOSystem;
@ -78,31 +77,31 @@ public:
/// @brief The default constructor. /// @brief The default constructor.
ObjFileParser(); ObjFileParser();
/// @brief Constructor with data array. /// @brief Constructor with data array.
ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem* io, ProgressHandler* progress, const std::string &originalObjFileName); ObjFileParser(IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem *io, ProgressHandler *progress, const std::string &originalObjFileName);
/// @brief Destructor /// @brief Destructor
~ObjFileParser(); ~ObjFileParser();
/// @brief If you want to load in-core data. /// @brief If you want to load in-core data.
void setBuffer( std::vector<char> &buffer ); void setBuffer(std::vector<char> &buffer);
/// @brief Model getter. /// @brief Model getter.
ObjFile::Model *GetModel() const; ObjFile::Model *GetModel() const;
protected: protected:
/// Parse the loaded file /// Parse the loaded file
void parseFile( IOStreamBuffer<char> &streamBuffer ); void parseFile(IOStreamBuffer<char> &streamBuffer);
/// Method to copy the new delimited word in the current line. /// Method to copy the new delimited word in the current line.
void copyNextWord(char *pBuffer, size_t length); void copyNextWord(char *pBuffer, size_t length);
/// Method to copy the new line. /// Method to copy the new line.
// void copyNextLine(char *pBuffer, size_t length); // void copyNextLine(char *pBuffer, size_t length);
/// Get the number of components in a line. /// Get the number of components in a line.
size_t getNumComponentsInDataDefinition(); size_t getNumComponentsInDataDefinition();
/// Stores the vector /// Stores the vector
size_t getTexCoordVector( std::vector<aiVector3D> &point3d_array ); size_t getTexCoordVector(std::vector<aiVector3D> &point3d_array);
/// Stores the following 3d vector. /// Stores the following 3d vector.
void getVector3( std::vector<aiVector3D> &point3d_array ); void getVector3(std::vector<aiVector3D> &point3d_array);
/// Stores the following homogeneous vector as a 3D vector /// Stores the following homogeneous vector as a 3D vector
void getHomogeneousVector3( std::vector<aiVector3D> &point3d_array ); void getHomogeneousVector3(std::vector<aiVector3D> &point3d_array);
/// Stores the following two 3d vectors on the line. /// Stores the following two 3d vectors on the line.
void getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b ); void getTwoVectors3(std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b);
/// Stores the following 3d vector. /// Stores the following 3d vector.
void getVector2(std::vector<aiVector2D> &point2d_array); void getVector2(std::vector<aiVector2D> &point2d_array);
/// Stores the following face. /// Stores the following face.
@ -122,23 +121,23 @@ protected:
/// Gets the group number and resolution from file. /// Gets the group number and resolution from file.
void getGroupNumberAndResolution(); void getGroupNumberAndResolution();
/// Returns the index of the material. Is -1 if not material was found. /// Returns the index of the material. Is -1 if not material was found.
int getMaterialIndex( const std::string &strMaterialName ); int getMaterialIndex(const std::string &strMaterialName);
/// Parse object name /// Parse object name
void getObjectName(); void getObjectName();
/// Creates a new object. /// Creates a new object.
void createObject( const std::string &strObjectName ); void createObject(const std::string &strObjectName);
/// Creates a new mesh. /// Creates a new mesh.
void createMesh( const std::string &meshName ); void createMesh(const std::string &meshName);
/// Returns true, if a new mesh instance must be created. /// Returns true, if a new mesh instance must be created.
bool needsNewMesh( const std::string &rMaterialName ); bool needsNewMesh(const std::string &rMaterialName);
/// Error report in token /// Error report in token
void reportErrorTokenInFace(); void reportErrorTokenInFace();
private: private:
// Copy and assignment constructor should be private // Copy and assignment constructor should be private
// because the class contains pointer to allocated memory // because the class contains pointer to allocated memory
ObjFileParser(const ObjFileParser& rhs); ObjFileParser(const ObjFileParser &rhs);
ObjFileParser& operator=(const ObjFileParser& rhs); ObjFileParser &operator=(const ObjFileParser &rhs);
/// Default material name /// Default material name
static const std::string DEFAULT_MATERIAL; static const std::string DEFAULT_MATERIAL;
@ -155,11 +154,11 @@ private:
/// Pointer to IO system instance. /// Pointer to IO system instance.
IOSystem *m_pIO; IOSystem *m_pIO;
//! Pointer to progress handler //! Pointer to progress handler
ProgressHandler* m_progress; ProgressHandler *m_progress;
/// Path to the current model, name of the obj file where the buffer comes from /// Path to the current model, name of the obj file where the buffer comes from
const std::string m_originalObjFileName; const std::string m_originalObjFileName;
}; };
} // Namespace Assimp } // Namespace Assimp
#endif #endif

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -46,8 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef OBJ_TOOLS_H_INC #ifndef OBJ_TOOLS_H_INC
#define OBJ_TOOLS_H_INC #define OBJ_TOOLS_H_INC
#include <assimp/fast_atof.h>
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <vector> #include <vector>
namespace Assimp { namespace Assimp {
@ -57,17 +56,14 @@ namespace Assimp {
* @param end Iterator with end of buffer. * @param end Iterator with end of buffer.
* @return true, if the end of the buffer is reached. * @return true, if the end of the buffer is reached.
*/ */
template<class char_t> template <class char_t>
inline bool isEndOfBuffer( char_t it, char_t end ) { inline bool isEndOfBuffer(char_t it, char_t end) {
if ( it == end ) if (it == end) {
{
return true; return true;
} } else {
else
{
--end; --end;
} }
return ( it == end ); return (it == end);
} }
/** @brief Returns next word separated by a space /** @brief Returns next word separated by a space
@ -75,14 +71,12 @@ inline bool isEndOfBuffer( char_t it, char_t end ) {
* @param pEnd Pointer to end of buffer * @param pEnd Pointer to end of buffer
* @return Pointer to next space * @return Pointer to next space
*/ */
template<class Char_T> template <class Char_T>
inline Char_T getNextWord( Char_T pBuffer, Char_T pEnd ) inline Char_T getNextWord(Char_T pBuffer, Char_T pEnd) {
{ while (!isEndOfBuffer(pBuffer, pEnd)) {
while ( !isEndOfBuffer( pBuffer, pEnd ) ) if (!IsSpaceOrNewLine(*pBuffer) || IsLineEnd(*pBuffer)) {
{
if ( !IsSpaceOrNewLine( *pBuffer ) || IsLineEnd( *pBuffer ) ) {
//if ( *pBuffer != '\\' ) //if ( *pBuffer != '\\' )
break; break;
} }
pBuffer++; pBuffer++;
} }
@ -94,16 +88,14 @@ inline Char_T getNextWord( Char_T pBuffer, Char_T pEnd )
* @param pEnd Pointer to end of buffer * @param pEnd Pointer to end of buffer
* @return Pointer to next token * @return Pointer to next token
*/ */
template<class Char_T> template <class Char_T>
inline Char_T getNextToken( Char_T pBuffer, Char_T pEnd ) inline Char_T getNextToken(Char_T pBuffer, Char_T pEnd) {
{ while (!isEndOfBuffer(pBuffer, pEnd)) {
while ( !isEndOfBuffer( pBuffer, pEnd ) ) if (IsSpaceOrNewLine(*pBuffer))
{
if( IsSpaceOrNewLine( *pBuffer ) )
break; break;
pBuffer++; pBuffer++;
} }
return getNextWord( pBuffer, pEnd ); return getNextWord(pBuffer, pEnd);
} }
/** @brief Skips a line /** @brief Skips a line
@ -112,18 +104,18 @@ inline Char_T getNextToken( Char_T pBuffer, Char_T pEnd )
* @param uiLine Current line number in format * @param uiLine Current line number in format
* @return Current-iterator with new position * @return Current-iterator with new position
*/ */
template<class char_t> template <class char_t>
inline char_t skipLine( char_t it, char_t end, unsigned int &uiLine ) { inline char_t skipLine(char_t it, char_t end, unsigned int &uiLine) {
while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it ) ) { while (!isEndOfBuffer(it, end) && !IsLineEnd(*it)) {
++it; ++it;
} }
if ( it != end ) { if (it != end) {
++it; ++it;
++uiLine; ++uiLine;
} }
// fix .. from time to time there are spaces at the beginning of a material line // fix .. from time to time there are spaces at the beginning of a material line
while ( it != end && ( *it == '\t' || *it == ' ' ) ) { while (it != end && (*it == '\t' || *it == ' ')) {
++it; ++it;
} }
@ -137,20 +129,19 @@ inline char_t skipLine( char_t it, char_t end, unsigned int &uiLine ) {
* @param name Separated name * @param name Separated name
* @return Current-iterator with new position * @return Current-iterator with new position
*/ */
template<class char_t> template <class char_t>
inline char_t getName( char_t it, char_t end, std::string &name ) inline char_t getName(char_t it, char_t end, std::string &name) {
{
name = ""; name = "";
if( isEndOfBuffer( it, end ) ) { if (isEndOfBuffer(it, end)) {
return end; return end;
} }
char *pStart = &( *it ); char *pStart = &(*it);
while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it )) { while (!isEndOfBuffer(it, end) && !IsLineEnd(*it)) {
++it; ++it;
} }
while(IsSpace( *it ) ) { while (IsSpace(*it)) {
--it; --it;
} }
// Get name // Get name
@ -158,8 +149,8 @@ inline char_t getName( char_t it, char_t end, std::string &name )
while (&(*it) < pStart) { while (&(*it) < pStart) {
++it; ++it;
} }
std::string strName( pStart, &(*it) ); std::string strName(pStart, &(*it));
if ( strName.empty() ) if (strName.empty())
return it; return it;
else else
name = strName; name = strName;
@ -174,22 +165,19 @@ inline char_t getName( char_t it, char_t end, std::string &name )
* @param name Separated name * @param name Separated name
* @return Current-iterator with new position * @return Current-iterator with new position
*/ */
template<class char_t> template <class char_t>
inline char_t getNameNoSpace( char_t it, char_t end, std::string &name ) inline char_t getNameNoSpace(char_t it, char_t end, std::string &name) {
{
name = ""; name = "";
if( isEndOfBuffer( it, end ) ) { if (isEndOfBuffer(it, end)) {
return end; return end;
} }
char *pStart = &( *it ); char *pStart = &(*it);
while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it ) while (!isEndOfBuffer(it, end) && !IsLineEnd(*it) && !IsSpaceOrNewLine(*it)) {
&& !IsSpaceOrNewLine( *it ) ) {
++it; ++it;
} }
while( isEndOfBuffer( it, end ) || IsLineEnd( *it ) while (isEndOfBuffer(it, end) || IsLineEnd(*it) || IsSpaceOrNewLine(*it)) {
|| IsSpaceOrNewLine( *it ) ) {
--it; --it;
} }
++it; ++it;
@ -199,8 +187,8 @@ inline char_t getNameNoSpace( char_t it, char_t end, std::string &name )
while (&(*it) < pStart) { while (&(*it) < pStart) {
++it; ++it;
} }
std::string strName( pStart, &(*it) ); std::string strName(pStart, &(*it));
if ( strName.empty() ) if (strName.empty())
return it; return it;
else else
name = strName; name = strName;
@ -215,20 +203,18 @@ inline char_t getNameNoSpace( char_t it, char_t end, std::string &name )
* @param length Buffer length * @param length Buffer length
* @return Current-iterator with new position * @return Current-iterator with new position
*/ */
template<class char_t> template <class char_t>
inline char_t CopyNextWord( char_t it, char_t end, char *pBuffer, size_t length ) inline char_t CopyNextWord(char_t it, char_t end, char *pBuffer, size_t length) {
{
size_t index = 0; size_t index = 0;
it = getNextWord<char_t>( it, end ); it = getNextWord<char_t>(it, end);
while( !IsSpaceOrNewLine( *it ) && !isEndOfBuffer( it, end ) ) while (!IsSpaceOrNewLine(*it) && !isEndOfBuffer(it, end)) {
{ pBuffer[index] = *it;
pBuffer[index] = *it ;
index++; index++;
if (index == length-1) if (index == length - 1)
break; break;
++it; ++it;
} }
pBuffer[ index ] = '\0'; pBuffer[index] = '\0';
return it; return it;
} }
@ -238,13 +224,12 @@ inline char_t CopyNextWord( char_t it, char_t end, char *pBuffer, size_t length
* @param value Separated float value. * @param value Separated float value.
* @return Current-iterator with new position * @return Current-iterator with new position
*/ */
template<class char_t> template <class char_t>
inline char_t getFloat( char_t it, char_t end, ai_real &value ) inline char_t getFloat(char_t it, char_t end, ai_real &value) {
{
static const size_t BUFFERSIZE = 1024; static const size_t BUFFERSIZE = 1024;
char buffer[ BUFFERSIZE ]; char buffer[BUFFERSIZE];
it = CopyNextWord<char_t>( it, end, buffer, BUFFERSIZE ); it = CopyNextWord<char_t>(it, end, buffer, BUFFERSIZE);
value = (ai_real) fast_atof( buffer ); value = (ai_real)fast_atof(buffer);
return it; return it;
} }
@ -255,46 +240,45 @@ inline char_t getFloat( char_t it, char_t end, ai_real &value )
* @param delimiters Delimiter for tokenize. * @param delimiters Delimiter for tokenize.
* @return Number of found token. * @return Number of found token.
*/ */
template<class string_type> template <class string_type>
unsigned int tokenize( const string_type& str, std::vector<string_type>& tokens, unsigned int tokenize(const string_type &str, std::vector<string_type> &tokens,
const string_type& delimiters ) const string_type &delimiters) {
{
// Skip delimiters at beginning. // Skip delimiters at beginning.
typename string_type::size_type lastPos = str.find_first_not_of( delimiters, 0 ); typename string_type::size_type lastPos = str.find_first_not_of(delimiters, 0);
// Find first "non-delimiter". // Find first "non-delimiter".
typename string_type::size_type pos = str.find_first_of( delimiters, lastPos ); typename string_type::size_type pos = str.find_first_of(delimiters, lastPos);
while ( string_type::npos != pos || string_type::npos != lastPos ) while (string_type::npos != pos || string_type::npos != lastPos) {
{
// Found a token, add it to the vector. // Found a token, add it to the vector.
string_type tmp = str.substr(lastPos, pos - lastPos); string_type tmp = str.substr(lastPos, pos - lastPos);
if ( !tmp.empty() && ' ' != tmp[ 0 ] ) if (!tmp.empty() && ' ' != tmp[0])
tokens.push_back( tmp ); tokens.push_back(tmp);
// Skip delimiters. Note the "not_of" // Skip delimiters. Note the "not_of"
lastPos = str.find_first_not_of( delimiters, pos ); lastPos = str.find_first_not_of(delimiters, pos);
// Find next "non-delimiter" // Find next "non-delimiter"
pos = str.find_first_of( delimiters, lastPos ); pos = str.find_first_of(delimiters, lastPos);
} }
return static_cast<unsigned int>( tokens.size() ); return static_cast<unsigned int>(tokens.size());
} }
template <class string_type> template <class string_type>
string_type trim_whitespaces(string_type str) string_type trim_whitespaces(string_type str) {
{ while (!str.empty() && IsSpace(str[0]))
while (!str.empty() && IsSpace(str[0])) str.erase(0); str.erase(0);
while (!str.empty() && IsSpace(str[str.length() - 1])) str.erase(str.length() - 1); while (!str.empty() && IsSpace(str[str.length() - 1]))
str.erase(str.length() - 1);
return str; return str;
} }
template<class T> template <class T>
bool hasLineEnd( T it, T end ) { bool hasLineEnd(T it, T end) {
bool hasLineEnd( false ); bool hasLineEnd(false);
while ( !isEndOfBuffer( it, end ) ) { while (!isEndOfBuffer(it, end)) {
it++; it++;
if ( IsLineEnd( it ) ) { if (IsLineEnd(it)) {
hasLineEnd = true; hasLineEnd = true;
break; break;
} }