Add namespace to tinyusdz texture classes
TODO: w/o namespace assimp build will break (if building tinyusdz standalone, would need to update source files w/namespace)pull/5522/head
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@ -28,6 +28,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <utility>
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namespace tinyusdz {
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enum ColorSpace {
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COLORSPACE_NONE, // No explicit colorspace
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COLORSPACE_SRGB,
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@ -65,4 +66,4 @@ struct TextureSampler {
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bool Sample(const Texture &tex, float u, float v, float w);
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};
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} // namespace tinyusdz
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