Add ExportProperties
parent
5fedf5279c
commit
8b1b12682f
5
CREDITS
5
CREDITS
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@ -151,3 +151,8 @@ Ogre Binary format support
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- Filip Wasil, Tieto Poland Sp. z o.o.
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Android JNI asset extraction support
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- Richard Steffen
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Contributed X File exporter
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Contributed ExportProperties interface
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@ -144,7 +144,7 @@ namespace {
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp
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void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene)
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void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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{
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boost::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb"));
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if(!outfile) {
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@ -754,7 +754,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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}
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};
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void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene)
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void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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{
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AssbinExport exporter;
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exporter.WriteBinaryDump( pFile, pIOSystem, pScene );
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@ -621,7 +621,7 @@ void WriteDump(const aiScene* scene, IOStream* io, bool shortened)
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} // end of namespace AssxmlExport
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void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene)
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void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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{
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IOStream * out = pIOSystem->Open( pFile, "wt" );
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if (!out) return;
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@ -59,7 +59,7 @@ namespace Assimp
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
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void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene)
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void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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{
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std::string path = "";
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std::string file = pFile;
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@ -1952,7 +1952,9 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
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// small sanity check
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if (primType != Prim_TriFans && primType != Prim_TriStrips)
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{
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ai_assert(actualPrimitives == numPrimitives);
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}
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// only when we're done reading all <p> tags (and thus know the final vertex count) can we commit the submesh
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subgroup.mNumFaces = actualPrimitives;
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@ -72,16 +72,16 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
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// ------------------------------------------------------------------------------------------------
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// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
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// do not use const, because some exporter need to convert the scene temporary
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void ExportSceneCollada(const char*,IOSystem*, const aiScene*);
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void ExportSceneXFile(const char*,IOSystem*, const aiScene*);
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void ExportSceneObj(const char*,IOSystem*, const aiScene*);
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void ExportSceneSTL(const char*,IOSystem*, const aiScene*);
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void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*);
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void ExportScenePly(const char*,IOSystem*, const aiScene*);
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void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*);
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void ExportScene3DS(const char*, IOSystem*, const aiScene*);
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void ExportSceneAssbin(const char*, IOSystem*, const aiScene*);
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void ExportSceneAssxml(const char*, IOSystem*, const aiScene*);
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void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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// ------------------------------------------------------------------------------------------------
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// global array of all export formats which Assimp supports in its current build
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@ -91,7 +91,7 @@ Exporter::ExportFormatEntry gExporters[] =
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Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada),
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#endif
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#ifndef ASSIMP_BUILD_NO_FXILE_EXPORTER
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#ifndef ASSIMP_BUILD_NO_XFILE_EXPORTER
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Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
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aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs),
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#endif
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@ -226,7 +226,7 @@ bool Exporter :: IsDefaultIOHandler() const
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// ------------------------------------------------------------------------------------------------
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const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int )
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const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int, const ExportProperties* pProperties)
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{
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if (pimpl->blob) {
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delete pimpl->blob;
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@ -282,7 +282,7 @@ bool IsVerboseFormat(const aiScene* pScene)
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// ------------------------------------------------------------------------------------------------
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aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing )
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aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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@ -397,7 +397,7 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
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proc.Execute(scenecopy.get());
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}
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exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get());
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exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProperties);
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}
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catch (DeadlyExportError& err) {
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pimpl->mError = err.what();
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@ -492,4 +492,122 @@ void Exporter :: UnregisterExporter(const char* id)
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}
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}
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void ExportProperties :: CopyProperties(ExportProperties* dest,const ExportProperties* source)
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{
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if (!source || !dest) return;
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dest->mIntProperties = IntPropertyMap(source->mIntProperties);
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dest->mFloatProperties = FloatPropertyMap(source->mFloatProperties);
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dest->mStringProperties = StringPropertyMap(source->mStringProperties);
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dest->mMatrixProperties = MatrixPropertyMap(source->mMatrixProperties);
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}
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// ------------------------------------------------------------------------------------------------
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// Set a configuration property
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void ExportProperties :: SetPropertyInteger(const char* szName, int iValue,
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bool* bWasExisting /*= NULL*/)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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SetGenericProperty<int>(mIntProperties, szName,iValue,bWasExisting);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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// Set a configuration property
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void ExportProperties :: SetPropertyFloat(const char* szName, float iValue,
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bool* bWasExisting /*= NULL*/)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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SetGenericProperty<float>(mFloatProperties, szName,iValue,bWasExisting);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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// Set a configuration property
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void ExportProperties :: SetPropertyString(const char* szName, const std::string& value,
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bool* bWasExisting /*= NULL*/)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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SetGenericProperty<std::string>(mStringProperties, szName,value,bWasExisting);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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// Set a configuration property
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void ExportProperties :: SetPropertyMatrix(const char* szName, const aiMatrix4x4& value,
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bool* bWasExisting /*= NULL*/)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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SetGenericProperty<aiMatrix4x4>(mMatrixProperties, szName,value,bWasExisting);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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// Get a configuration property
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int ExportProperties :: GetPropertyInteger(const char* szName,
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int iErrorReturn /*= 0xffffffff*/) const
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{
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return GetGenericProperty<int>(mIntProperties,szName,iErrorReturn);
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}
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// ------------------------------------------------------------------------------------------------
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// Get a configuration property
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float ExportProperties :: GetPropertyFloat(const char* szName,
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float iErrorReturn /*= 10e10*/) const
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{
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return GetGenericProperty<float>(mFloatProperties,szName,iErrorReturn);
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}
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// ------------------------------------------------------------------------------------------------
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// Get a configuration property
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const std::string ExportProperties :: GetPropertyString(const char* szName,
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const std::string& iErrorReturn /*= ""*/) const
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{
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return GetGenericProperty<std::string>(mStringProperties,szName,iErrorReturn);
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}
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// ------------------------------------------------------------------------------------------------
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// Has a configuration property
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const aiMatrix4x4 ExportProperties :: GetPropertyMatrix(const char* szName,
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const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const
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{
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return GetGenericProperty<aiMatrix4x4>(mMatrixProperties,szName,iErrorReturn);
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}
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// ------------------------------------------------------------------------------------------------
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// Has a configuration property
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bool ExportProperties :: HasPropertyInteger(const char* szName) const
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{
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return HasGenericProperty<int>(mIntProperties, szName);
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}
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// ------------------------------------------------------------------------------------------------
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// Has a configuration property
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bool ExportProperties :: HasPropertyBool(const char* szName) const
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{
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return HasGenericProperty<int>(mIntProperties, szName);
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};
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// ------------------------------------------------------------------------------------------------
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// Has a configuration property
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bool ExportProperties :: HasPropertyFloat(const char* szName) const
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{
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return HasGenericProperty<float>(mFloatProperties, szName);
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};
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// ------------------------------------------------------------------------------------------------
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// Has a configuration property
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bool ExportProperties :: HasPropertyString(const char* szName) const
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{
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return HasGenericProperty<std::string>(mStringProperties, szName);
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};
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// ------------------------------------------------------------------------------------------------
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// Has a configuration property
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bool ExportProperties :: HasPropertyMatrix(const char* szName) const
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{
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return HasGenericProperty<aiMatrix4x4>(mMatrixProperties, szName);
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};
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#endif // !ASSIMP_BUILD_NO_EXPORT
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@ -108,5 +108,18 @@ inline void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
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*bWasExisting = true;
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}
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// ------------------------------------------------------------------------------------------------
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template <class T>
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inline const bool HasGenericProperty(const std::map< unsigned int, T >& list,
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const char* szName)
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{
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ai_assert(NULL != szName);
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const uint32_t hash = SuperFastHash(szName);
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typename std::map<unsigned int, T>::const_iterator it = list.find(hash);
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if (it == list.end()) return false;
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return true;
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}
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#endif // !! AI_GENERIC_PROPERTY_H_INCLUDED
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@ -51,7 +51,7 @@ namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to Wavefront OBJ. Prototyped and registered in Exporter.cpp
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void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
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void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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{
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// invoke the exporter
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ObjExporter exporter(pFile, pScene);
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@ -50,7 +50,7 @@ namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to PLY. Prototyped and registered in Exporter.cpp
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void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
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void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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{
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// invoke the exporter
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PlyExporter exporter(pFile, pScene);
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@ -64,7 +64,7 @@ void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
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outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
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}
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void ExportScenePlyBinary(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene)
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void ExportScenePlyBinary(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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{
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// invoke the exporter
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PlyExporter exporter(pFile, pScene, true);
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@ -50,7 +50,7 @@ namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp
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void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
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void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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{
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// invoke the exporter
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STLExporter exporter(pFile, pScene);
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outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
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}
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void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
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void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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{
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// invoke the exporter
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STLExporter exporter(pFile, pScene, true);
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@ -59,7 +59,7 @@ namespace Assimp
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
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void ExportSceneXFile(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
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void ExportSceneXFile(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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{
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std::string path = "";
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std::string file = pFile;
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}
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}
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// create/copy Properties
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ExportProperties props;
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ExportProperties::CopyProperties(&props, pProperties);
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// set standard properties if not set
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if (!props.HasPropertyBool("AI_CONFIG_XFILE_64BIT")) props.SetPropertyBool("AI_CONFIG_XFILE_64BIT", false);
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if (!props.HasPropertyBool("AI_CONFIG_XFILE_BAKETRANSFORM")) props.SetPropertyBool("AI_CONFIG_XFILE_BAKETRANSFORM", false);
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// invoke the exporter
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XFileExporter iDoTheExportThing( pScene, pIOSystem, path, file);
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XFileExporter iDoTheExportThing( pScene, pIOSystem, path, file, &props);
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// we're still here - export successfully completed. Write result to the given IOSYstem
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boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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if(outfile == NULL) {
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throw DeadlyExportError("could not open output .dae file: " + std::string(pFile));
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throw DeadlyExportError("could not open output .x file: " + std::string(pFile));
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}
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// XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy.
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// ------------------------------------------------------------------------------------------------
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// Constructor for a specific scene to export
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XFileExporter::XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file) : mIOSystem(pIOSystem), mPath(path), mFile(file)
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XFileExporter::XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties) : mIOSystem(pIOSystem), mPath(path), mFile(file), mProperties(pProperties)
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{
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//DefaultLogger::get()->debug(boost::str( boost::format( "AI_CONFIG_XFILE_64BIT <%i>.") % mProperties->GetPropertyBool("AI_CONFIG_XFILE_64BIT", false)));
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//DefaultLogger::get()->debug(boost::str( boost::format( "AI_CONFIG_XFILE_BAKETRANSFORM <%i>.") % mProperties->GetPropertyBool("AI_CONFIG_XFILE_BAKETRANSFORM", false)));
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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mOutput.imbue( std::locale("C") );
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@ -126,7 +137,7 @@ void XFileExporter::WriteFile()
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{
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// note, that all realnumber values must be comma separated in x files
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mOutput.setf(std::ios::fixed);
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mOutput.precision(6); // precission for float
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mOutput.precision(16); // precission for double
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// entry of writing the file
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WriteHeader();
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@ -148,7 +159,10 @@ void XFileExporter::WriteFile()
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// Writes the asset header
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void XFileExporter::WriteHeader()
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{
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mOutput << startstr << "xof 0303txt 0032" << endstr;
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if (mProperties->GetPropertyBool("AI_CONFIG_XFILE_64BIT") == true)
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mOutput << startstr << "xof 0303txt 0064" << endstr;
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else
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mOutput << startstr << "xof 0303txt 0032" << endstr;
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mOutput << endstr;
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mOutput << startstr << "template Frame {" << endstr;
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PushTag();
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@ -61,7 +61,7 @@ class XFileExporter
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{
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public:
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/// Constructor for a specific scene to export
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XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file);
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XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties);
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/// Destructor
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virtual ~XFileExporter();
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@ -94,6 +94,9 @@ public:
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protected:
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/// hold the properties pointer
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const ExportProperties* mProperties;
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/// write a path
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void writePath(aiString path);
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@ -72,6 +72,9 @@ namespace Assimp {
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* #ExportToBlob is especially useful if you intend to work
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* with the data in-memory.
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*/
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||||
|
||||
class ASSIMP_API ExportProperties;
|
||||
|
||||
class ASSIMP_API Exporter
|
||||
// TODO: causes good ol' base class has no dll interface warning
|
||||
//#ifdef __cplusplus
|
||||
|
@ -81,7 +84,7 @@ class ASSIMP_API Exporter
|
|||
public:
|
||||
|
||||
/** Function pointer type of a Export worker function */
|
||||
typedef void (*fpExportFunc)(const char*,IOSystem*, const aiScene*);
|
||||
typedef void (*fpExportFunc)(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
|
||||
/** Internal description of an Assimp export format option */
|
||||
struct ExportFormatEntry
|
||||
|
@ -171,8 +174,8 @@ public:
|
|||
* Any IO handlers set via #SetIOHandler are ignored here.
|
||||
* @note Use aiCopyScene() to get a modifiable copy of a previously
|
||||
* imported scene. */
|
||||
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing = 0u );
|
||||
inline const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId, unsigned int pPreprocessing = 0u );
|
||||
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
|
||||
inline const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -208,8 +211,8 @@ public:
|
|||
* @return AI_SUCCESS if everything was fine.
|
||||
* @note Use aiCopyScene() to get a modifiable copy of a previously
|
||||
* imported scene.*/
|
||||
aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing = 0u);
|
||||
inline aiReturn Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing = 0u);
|
||||
aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
|
||||
inline aiReturn Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -309,16 +312,182 @@ protected:
|
|||
};
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const std::string& pFormatId,unsigned int pPreprocessing )
|
||||
class ASSIMP_API ExportProperties
|
||||
{
|
||||
return ExportToBlob(pScene,pFormatId.c_str(),pPreprocessing);
|
||||
public:
|
||||
// Data type to store the key hash
|
||||
typedef unsigned int KeyType;
|
||||
|
||||
// typedefs for our four configuration maps.
|
||||
// We don't need more, so there is no need for a generic solution
|
||||
typedef std::map<KeyType, int> IntPropertyMap;
|
||||
typedef std::map<KeyType, float> FloatPropertyMap;
|
||||
typedef std::map<KeyType, std::string> StringPropertyMap;
|
||||
typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a deep copy of a scene
|
||||
*
|
||||
* @param dest Receives a pointer to the destination scene
|
||||
* @param src Source scene - remains unmodified.
|
||||
*/
|
||||
static void CopyProperties(ExportProperties* dest,const ExportProperties* source);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set an integer configuration property.
|
||||
* @param szName Name of the property. All supported properties
|
||||
* are defined in the aiConfig.g header (all constants share the
|
||||
* prefix AI_CONFIG_XXX and are simple strings).
|
||||
* @param iValue New value of the property
|
||||
* @param bWasExisting Optional pointer to receive true if the
|
||||
* property was set before. The new value replaces the previous value
|
||||
* in this case.
|
||||
* @note Property of different types (float, int, string ..) are kept
|
||||
* on different stacks, so calling SetPropertyInteger() for a
|
||||
* floating-point property has no effect - the loader will call
|
||||
* GetPropertyFloat() to read the property, but it won't be there.
|
||||
*/
|
||||
void SetPropertyInteger(const char* szName, int iValue,
|
||||
bool* bWasExisting = NULL);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set a boolean configuration property. Boolean properties
|
||||
* are stored on the integer stack internally so it's possible
|
||||
* to set them via #SetPropertyBool and query them with
|
||||
* #GetPropertyBool and vice versa.
|
||||
* @see SetPropertyInteger()
|
||||
*/
|
||||
void SetPropertyBool(const char* szName, bool value, bool* bWasExisting = NULL) {
|
||||
SetPropertyInteger(szName,value,bWasExisting);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set a floating-point configuration property.
|
||||
* @see SetPropertyInteger()
|
||||
*/
|
||||
void SetPropertyFloat(const char* szName, float fValue,
|
||||
bool* bWasExisting = NULL);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set a string configuration property.
|
||||
* @see SetPropertyInteger()
|
||||
*/
|
||||
void SetPropertyString(const char* szName, const std::string& sValue,
|
||||
bool* bWasExisting = NULL);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set a matrix configuration property.
|
||||
* @see SetPropertyInteger()
|
||||
*/
|
||||
void SetPropertyMatrix(const char* szName, const aiMatrix4x4& sValue,
|
||||
bool* bWasExisting = NULL);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a configuration property.
|
||||
* @param szName Name of the property. All supported properties
|
||||
* are defined in the aiConfig.g header (all constants share the
|
||||
* prefix AI_CONFIG_XXX).
|
||||
* @param iErrorReturn Value that is returned if the property
|
||||
* is not found.
|
||||
* @return Current value of the property
|
||||
* @note Property of different types (float, int, string ..) are kept
|
||||
* on different lists, so calling SetPropertyInteger() for a
|
||||
* floating-point property has no effect - the loader will call
|
||||
* GetPropertyFloat() to read the property, but it won't be there.
|
||||
*/
|
||||
int GetPropertyInteger(const char* szName,
|
||||
int iErrorReturn = 0xffffffff) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a boolean configuration property. Boolean properties
|
||||
* are stored on the integer stack internally so it's possible
|
||||
* to set them via #SetPropertyBool and query them with
|
||||
* #GetPropertyBool and vice versa.
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
bool GetPropertyBool(const char* szName, bool bErrorReturn = false) const {
|
||||
return GetPropertyInteger(szName,bErrorReturn)!=0;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a floating-point configuration property
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
float GetPropertyFloat(const char* szName,
|
||||
float fErrorReturn = 10e10f) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a string configuration property
|
||||
*
|
||||
* The return value remains valid until the property is modified.
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
const std::string GetPropertyString(const char* szName,
|
||||
const std::string& sErrorReturn = "") const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a matrix configuration property
|
||||
*
|
||||
* The return value remains valid until the property is modified.
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
const aiMatrix4x4 GetPropertyMatrix(const char* szName,
|
||||
const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Determine a integer configuration property has been set.
|
||||
* @see HasPropertyInteger()
|
||||
*/
|
||||
bool HasPropertyInteger(const char* szName) const;
|
||||
|
||||
/** Determine a boolean configuration property has been set.
|
||||
* @see HasPropertyBool()
|
||||
*/
|
||||
bool HasPropertyBool(const char* szName) const;
|
||||
|
||||
/** Determine a boolean configuration property has been set.
|
||||
* @see HasPropertyFloat()
|
||||
*/
|
||||
bool HasPropertyFloat(const char* szName) const;
|
||||
|
||||
/** Determine a String configuration property has been set.
|
||||
* @see HasPropertyString()
|
||||
*/
|
||||
bool HasPropertyString(const char* szName) const;
|
||||
|
||||
/** Determine a Matrix configuration property has been set.
|
||||
* @see HasPropertyMatrix()
|
||||
*/
|
||||
bool HasPropertyMatrix(const char* szName) const;
|
||||
|
||||
protected:
|
||||
|
||||
/** List of integer properties */
|
||||
IntPropertyMap mIntProperties;
|
||||
|
||||
/** List of floating-point properties */
|
||||
FloatPropertyMap mFloatProperties;
|
||||
|
||||
/** List of string properties */
|
||||
StringPropertyMap mStringProperties;
|
||||
|
||||
/** List of Matrix properties */
|
||||
MatrixPropertyMap mMatrixProperties;
|
||||
};
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const std::string& pFormatId,unsigned int pPreprocessing, const ExportProperties* pProperties)
|
||||
{
|
||||
return ExportToBlob(pScene,pFormatId.c_str(),pPreprocessing, pProperties);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline aiReturn Exporter :: Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing )
|
||||
inline aiReturn Exporter :: Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing, const ExportProperties* pProperties)
|
||||
{
|
||||
return Export(pScene,pFormatId.c_str(),pPath.c_str(),pPreprocessing);
|
||||
return Export(pScene,pFormatId.c_str(),pPath.c_str(),pPreprocessing, pProperties);
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
|
Loading…
Reference in New Issue