Add ExportProperties

pull/493/head
Madrich 2015-03-14 14:03:14 +01:00
parent 5fedf5279c
commit 8b1b12682f
14 changed files with 365 additions and 41 deletions

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@ -151,3 +151,8 @@ Ogre Binary format support
- Filip Wasil, Tieto Poland Sp. z o.o. - Filip Wasil, Tieto Poland Sp. z o.o.
Android JNI asset extraction support Android JNI asset extraction support
- Richard Steffen
Contributed X File exporter
Contributed ExportProperties interface

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@ -144,7 +144,7 @@ namespace {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp // Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp
void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene) void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{ {
boost::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb")); boost::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb"));
if(!outfile) { if(!outfile) {

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@ -754,7 +754,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
} }
}; };
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene) void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{ {
AssbinExport exporter; AssbinExport exporter;
exporter.WriteBinaryDump( pFile, pIOSystem, pScene ); exporter.WriteBinaryDump( pFile, pIOSystem, pScene );

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@ -621,7 +621,7 @@ void WriteDump(const aiScene* scene, IOStream* io, bool shortened)
} // end of namespace AssxmlExport } // end of namespace AssxmlExport
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene) void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{ {
IOStream * out = pIOSystem->Open( pFile, "wt" ); IOStream * out = pIOSystem->Open( pFile, "wt" );
if (!out) return; if (!out) return;

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@ -59,7 +59,7 @@ namespace Assimp
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp // Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene) void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{ {
std::string path = ""; std::string path = "";
std::string file = pFile; std::string file = pFile;

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@ -1952,7 +1952,9 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
// small sanity check // small sanity check
if (primType != Prim_TriFans && primType != Prim_TriStrips) if (primType != Prim_TriFans && primType != Prim_TriStrips)
{
ai_assert(actualPrimitives == numPrimitives); ai_assert(actualPrimitives == numPrimitives);
}
// only when we're done reading all <p> tags (and thus know the final vertex count) can we commit the submesh // only when we're done reading all <p> tags (and thus know the final vertex count) can we commit the submesh
subgroup.mNumFaces = actualPrimitives; subgroup.mNumFaces = actualPrimitives;

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@ -72,16 +72,16 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype // Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
// do not use const, because some exporter need to convert the scene temporary // do not use const, because some exporter need to convert the scene temporary
void ExportSceneCollada(const char*,IOSystem*, const aiScene*); void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneXFile(const char*,IOSystem*, const aiScene*); void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneObj(const char*,IOSystem*, const aiScene*); void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTL(const char*,IOSystem*, const aiScene*); void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*); void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePly(const char*,IOSystem*, const aiScene*); void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*); void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportScene3DS(const char*, IOSystem*, const aiScene*); void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*); void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*); void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// global array of all export formats which Assimp supports in its current build // global array of all export formats which Assimp supports in its current build
@ -91,7 +91,7 @@ Exporter::ExportFormatEntry gExporters[] =
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada), Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada),
#endif #endif
#ifndef ASSIMP_BUILD_NO_FXILE_EXPORTER #ifndef ASSIMP_BUILD_NO_XFILE_EXPORTER
Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile, Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs), aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs),
#endif #endif
@ -226,7 +226,7 @@ bool Exporter :: IsDefaultIOHandler() const
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int ) const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int, const ExportProperties* pProperties)
{ {
if (pimpl->blob) { if (pimpl->blob) {
delete pimpl->blob; delete pimpl->blob;
@ -282,7 +282,7 @@ bool IsVerboseFormat(const aiScene* pScene)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing ) aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties)
{ {
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
@ -397,7 +397,7 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
proc.Execute(scenecopy.get()); proc.Execute(scenecopy.get());
} }
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get()); exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProperties);
} }
catch (DeadlyExportError& err) { catch (DeadlyExportError& err) {
pimpl->mError = err.what(); pimpl->mError = err.what();
@ -492,4 +492,122 @@ void Exporter :: UnregisterExporter(const char* id)
} }
} }
void ExportProperties :: CopyProperties(ExportProperties* dest,const ExportProperties* source)
{
if (!source || !dest) return;
dest->mIntProperties = IntPropertyMap(source->mIntProperties);
dest->mFloatProperties = FloatPropertyMap(source->mFloatProperties);
dest->mStringProperties = StringPropertyMap(source->mStringProperties);
dest->mMatrixProperties = MatrixPropertyMap(source->mMatrixProperties);
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
void ExportProperties :: SetPropertyInteger(const char* szName, int iValue,
bool* bWasExisting /*= NULL*/)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
SetGenericProperty<int>(mIntProperties, szName,iValue,bWasExisting);
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
void ExportProperties :: SetPropertyFloat(const char* szName, float iValue,
bool* bWasExisting /*= NULL*/)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
SetGenericProperty<float>(mFloatProperties, szName,iValue,bWasExisting);
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
void ExportProperties :: SetPropertyString(const char* szName, const std::string& value,
bool* bWasExisting /*= NULL*/)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
SetGenericProperty<std::string>(mStringProperties, szName,value,bWasExisting);
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
void ExportProperties :: SetPropertyMatrix(const char* szName, const aiMatrix4x4& value,
bool* bWasExisting /*= NULL*/)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
SetGenericProperty<aiMatrix4x4>(mMatrixProperties, szName,value,bWasExisting);
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
// Get a configuration property
int ExportProperties :: GetPropertyInteger(const char* szName,
int iErrorReturn /*= 0xffffffff*/) const
{
return GetGenericProperty<int>(mIntProperties,szName,iErrorReturn);
}
// ------------------------------------------------------------------------------------------------
// Get a configuration property
float ExportProperties :: GetPropertyFloat(const char* szName,
float iErrorReturn /*= 10e10*/) const
{
return GetGenericProperty<float>(mFloatProperties,szName,iErrorReturn);
}
// ------------------------------------------------------------------------------------------------
// Get a configuration property
const std::string ExportProperties :: GetPropertyString(const char* szName,
const std::string& iErrorReturn /*= ""*/) const
{
return GetGenericProperty<std::string>(mStringProperties,szName,iErrorReturn);
}
// ------------------------------------------------------------------------------------------------
// Has a configuration property
const aiMatrix4x4 ExportProperties :: GetPropertyMatrix(const char* szName,
const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const
{
return GetGenericProperty<aiMatrix4x4>(mMatrixProperties,szName,iErrorReturn);
}
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties :: HasPropertyInteger(const char* szName) const
{
return HasGenericProperty<int>(mIntProperties, szName);
}
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties :: HasPropertyBool(const char* szName) const
{
return HasGenericProperty<int>(mIntProperties, szName);
};
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties :: HasPropertyFloat(const char* szName) const
{
return HasGenericProperty<float>(mFloatProperties, szName);
};
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties :: HasPropertyString(const char* szName) const
{
return HasGenericProperty<std::string>(mStringProperties, szName);
};
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties :: HasPropertyMatrix(const char* szName) const
{
return HasGenericProperty<aiMatrix4x4>(mMatrixProperties, szName);
};
#endif // !ASSIMP_BUILD_NO_EXPORT #endif // !ASSIMP_BUILD_NO_EXPORT

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@ -108,5 +108,18 @@ inline void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
*bWasExisting = true; *bWasExisting = true;
} }
// ------------------------------------------------------------------------------------------------
template <class T>
inline const bool HasGenericProperty(const std::map< unsigned int, T >& list,
const char* szName)
{
ai_assert(NULL != szName);
const uint32_t hash = SuperFastHash(szName);
typename std::map<unsigned int, T>::const_iterator it = list.find(hash);
if (it == list.end()) return false;
return true;
}
#endif // !! AI_GENERIC_PROPERTY_H_INCLUDED #endif // !! AI_GENERIC_PROPERTY_H_INCLUDED

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@ -51,7 +51,7 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Wavefront OBJ. Prototyped and registered in Exporter.cpp // Worker function for exporting a scene to Wavefront OBJ. Prototyped and registered in Exporter.cpp
void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene) void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{ {
// invoke the exporter // invoke the exporter
ObjExporter exporter(pFile, pScene); ObjExporter exporter(pFile, pScene);

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@ -50,7 +50,7 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to PLY. Prototyped and registered in Exporter.cpp // Worker function for exporting a scene to PLY. Prototyped and registered in Exporter.cpp
void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene) void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{ {
// invoke the exporter // invoke the exporter
PlyExporter exporter(pFile, pScene); PlyExporter exporter(pFile, pScene);
@ -64,7 +64,7 @@ void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1); outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
} }
void ExportScenePlyBinary(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene) void ExportScenePlyBinary(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{ {
// invoke the exporter // invoke the exporter
PlyExporter exporter(pFile, pScene, true); PlyExporter exporter(pFile, pScene, true);

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@ -50,7 +50,7 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp // Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp
void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene) void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{ {
// invoke the exporter // invoke the exporter
STLExporter exporter(pFile, pScene); STLExporter exporter(pFile, pScene);
@ -63,7 +63,7 @@ void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1); outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
} }
void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene) void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{ {
// invoke the exporter // invoke the exporter
STLExporter exporter(pFile, pScene, true); STLExporter exporter(pFile, pScene, true);

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@ -59,7 +59,7 @@ namespace Assimp
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp // Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
void ExportSceneXFile(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene) void ExportSceneXFile(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{ {
std::string path = ""; std::string path = "";
std::string file = pFile; std::string file = pFile;
@ -78,13 +78,21 @@ void ExportSceneXFile(const char* pFile,IOSystem* pIOSystem, const aiScene* pSce
} }
} }
// create/copy Properties
ExportProperties props;
ExportProperties::CopyProperties(&props, pProperties);
// set standard properties if not set
if (!props.HasPropertyBool("AI_CONFIG_XFILE_64BIT")) props.SetPropertyBool("AI_CONFIG_XFILE_64BIT", false);
if (!props.HasPropertyBool("AI_CONFIG_XFILE_BAKETRANSFORM")) props.SetPropertyBool("AI_CONFIG_XFILE_BAKETRANSFORM", false);
// invoke the exporter // invoke the exporter
XFileExporter iDoTheExportThing( pScene, pIOSystem, path, file); XFileExporter iDoTheExportThing( pScene, pIOSystem, path, file, &props);
// we're still here - export successfully completed. Write result to the given IOSYstem // we're still here - export successfully completed. Write result to the given IOSYstem
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt")); boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) { if(outfile == NULL) {
throw DeadlyExportError("could not open output .dae file: " + std::string(pFile)); throw DeadlyExportError("could not open output .x file: " + std::string(pFile));
} }
// XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy. // XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy.
@ -96,8 +104,11 @@ void ExportSceneXFile(const char* pFile,IOSystem* pIOSystem, const aiScene* pSce
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor for a specific scene to export // Constructor for a specific scene to export
XFileExporter::XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file) : mIOSystem(pIOSystem), mPath(path), mFile(file) XFileExporter::XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties) : mIOSystem(pIOSystem), mPath(path), mFile(file), mProperties(pProperties)
{ {
//DefaultLogger::get()->debug(boost::str( boost::format( "AI_CONFIG_XFILE_64BIT <%i>.") % mProperties->GetPropertyBool("AI_CONFIG_XFILE_64BIT", false)));
//DefaultLogger::get()->debug(boost::str( boost::format( "AI_CONFIG_XFILE_BAKETRANSFORM <%i>.") % mProperties->GetPropertyBool("AI_CONFIG_XFILE_BAKETRANSFORM", false)));
// make sure that all formatting happens using the standard, C locale and not the user's current locale // make sure that all formatting happens using the standard, C locale and not the user's current locale
mOutput.imbue( std::locale("C") ); mOutput.imbue( std::locale("C") );
@ -126,7 +137,7 @@ void XFileExporter::WriteFile()
{ {
// note, that all realnumber values must be comma separated in x files // note, that all realnumber values must be comma separated in x files
mOutput.setf(std::ios::fixed); mOutput.setf(std::ios::fixed);
mOutput.precision(6); // precission for float mOutput.precision(16); // precission for double
// entry of writing the file // entry of writing the file
WriteHeader(); WriteHeader();
@ -148,6 +159,9 @@ void XFileExporter::WriteFile()
// Writes the asset header // Writes the asset header
void XFileExporter::WriteHeader() void XFileExporter::WriteHeader()
{ {
if (mProperties->GetPropertyBool("AI_CONFIG_XFILE_64BIT") == true)
mOutput << startstr << "xof 0303txt 0064" << endstr;
else
mOutput << startstr << "xof 0303txt 0032" << endstr; mOutput << startstr << "xof 0303txt 0032" << endstr;
mOutput << endstr; mOutput << endstr;
mOutput << startstr << "template Frame {" << endstr; mOutput << startstr << "template Frame {" << endstr;

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@ -61,7 +61,7 @@ class XFileExporter
{ {
public: public:
/// Constructor for a specific scene to export /// Constructor for a specific scene to export
XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file); XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties);
/// Destructor /// Destructor
virtual ~XFileExporter(); virtual ~XFileExporter();
@ -94,6 +94,9 @@ public:
protected: protected:
/// hold the properties pointer
const ExportProperties* mProperties;
/// write a path /// write a path
void writePath(aiString path); void writePath(aiString path);

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@ -72,6 +72,9 @@ namespace Assimp {
* #ExportToBlob is especially useful if you intend to work * #ExportToBlob is especially useful if you intend to work
* with the data in-memory. * with the data in-memory.
*/ */
class ASSIMP_API ExportProperties;
class ASSIMP_API Exporter class ASSIMP_API Exporter
// TODO: causes good ol' base class has no dll interface warning // TODO: causes good ol' base class has no dll interface warning
//#ifdef __cplusplus //#ifdef __cplusplus
@ -81,7 +84,7 @@ class ASSIMP_API Exporter
public: public:
/** Function pointer type of a Export worker function */ /** Function pointer type of a Export worker function */
typedef void (*fpExportFunc)(const char*,IOSystem*, const aiScene*); typedef void (*fpExportFunc)(const char*, IOSystem*, const aiScene*, const ExportProperties*);
/** Internal description of an Assimp export format option */ /** Internal description of an Assimp export format option */
struct ExportFormatEntry struct ExportFormatEntry
@ -171,8 +174,8 @@ public:
* Any IO handlers set via #SetIOHandler are ignored here. * Any IO handlers set via #SetIOHandler are ignored here.
* @note Use aiCopyScene() to get a modifiable copy of a previously * @note Use aiCopyScene() to get a modifiable copy of a previously
* imported scene. */ * imported scene. */
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing = 0u ); const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
inline const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId, unsigned int pPreprocessing = 0u ); inline const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
@ -208,8 +211,8 @@ public:
* @return AI_SUCCESS if everything was fine. * @return AI_SUCCESS if everything was fine.
* @note Use aiCopyScene() to get a modifiable copy of a previously * @note Use aiCopyScene() to get a modifiable copy of a previously
* imported scene.*/ * imported scene.*/
aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing = 0u); aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
inline aiReturn Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing = 0u); inline aiReturn Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
@ -309,16 +312,182 @@ protected:
}; };
// ---------------------------------------------------------------------------------- class ASSIMP_API ExportProperties
inline const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const std::string& pFormatId,unsigned int pPreprocessing )
{ {
return ExportToBlob(pScene,pFormatId.c_str(),pPreprocessing); public:
// Data type to store the key hash
typedef unsigned int KeyType;
// typedefs for our four configuration maps.
// We don't need more, so there is no need for a generic solution
typedef std::map<KeyType, int> IntPropertyMap;
typedef std::map<KeyType, float> FloatPropertyMap;
typedef std::map<KeyType, std::string> StringPropertyMap;
typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
public:
// -------------------------------------------------------------------
/** Get a deep copy of a scene
*
* @param dest Receives a pointer to the destination scene
* @param src Source scene - remains unmodified.
*/
static void CopyProperties(ExportProperties* dest,const ExportProperties* source);
// -------------------------------------------------------------------
/** Set an integer configuration property.
* @param szName Name of the property. All supported properties
* are defined in the aiConfig.g header (all constants share the
* prefix AI_CONFIG_XXX and are simple strings).
* @param iValue New value of the property
* @param bWasExisting Optional pointer to receive true if the
* property was set before. The new value replaces the previous value
* in this case.
* @note Property of different types (float, int, string ..) are kept
* on different stacks, so calling SetPropertyInteger() for a
* floating-point property has no effect - the loader will call
* GetPropertyFloat() to read the property, but it won't be there.
*/
void SetPropertyInteger(const char* szName, int iValue,
bool* bWasExisting = NULL);
// -------------------------------------------------------------------
/** Set a boolean configuration property. Boolean properties
* are stored on the integer stack internally so it's possible
* to set them via #SetPropertyBool and query them with
* #GetPropertyBool and vice versa.
* @see SetPropertyInteger()
*/
void SetPropertyBool(const char* szName, bool value, bool* bWasExisting = NULL) {
SetPropertyInteger(szName,value,bWasExisting);
}
// -------------------------------------------------------------------
/** Set a floating-point configuration property.
* @see SetPropertyInteger()
*/
void SetPropertyFloat(const char* szName, float fValue,
bool* bWasExisting = NULL);
// -------------------------------------------------------------------
/** Set a string configuration property.
* @see SetPropertyInteger()
*/
void SetPropertyString(const char* szName, const std::string& sValue,
bool* bWasExisting = NULL);
// -------------------------------------------------------------------
/** Set a matrix configuration property.
* @see SetPropertyInteger()
*/
void SetPropertyMatrix(const char* szName, const aiMatrix4x4& sValue,
bool* bWasExisting = NULL);
// -------------------------------------------------------------------
/** Get a configuration property.
* @param szName Name of the property. All supported properties
* are defined in the aiConfig.g header (all constants share the
* prefix AI_CONFIG_XXX).
* @param iErrorReturn Value that is returned if the property
* is not found.
* @return Current value of the property
* @note Property of different types (float, int, string ..) are kept
* on different lists, so calling SetPropertyInteger() for a
* floating-point property has no effect - the loader will call
* GetPropertyFloat() to read the property, but it won't be there.
*/
int GetPropertyInteger(const char* szName,
int iErrorReturn = 0xffffffff) const;
// -------------------------------------------------------------------
/** Get a boolean configuration property. Boolean properties
* are stored on the integer stack internally so it's possible
* to set them via #SetPropertyBool and query them with
* #GetPropertyBool and vice versa.
* @see GetPropertyInteger()
*/
bool GetPropertyBool(const char* szName, bool bErrorReturn = false) const {
return GetPropertyInteger(szName,bErrorReturn)!=0;
}
// -------------------------------------------------------------------
/** Get a floating-point configuration property
* @see GetPropertyInteger()
*/
float GetPropertyFloat(const char* szName,
float fErrorReturn = 10e10f) const;
// -------------------------------------------------------------------
/** Get a string configuration property
*
* The return value remains valid until the property is modified.
* @see GetPropertyInteger()
*/
const std::string GetPropertyString(const char* szName,
const std::string& sErrorReturn = "") const;
// -------------------------------------------------------------------
/** Get a matrix configuration property
*
* The return value remains valid until the property is modified.
* @see GetPropertyInteger()
*/
const aiMatrix4x4 GetPropertyMatrix(const char* szName,
const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const;
// -------------------------------------------------------------------
/** Determine a integer configuration property has been set.
* @see HasPropertyInteger()
*/
bool HasPropertyInteger(const char* szName) const;
/** Determine a boolean configuration property has been set.
* @see HasPropertyBool()
*/
bool HasPropertyBool(const char* szName) const;
/** Determine a boolean configuration property has been set.
* @see HasPropertyFloat()
*/
bool HasPropertyFloat(const char* szName) const;
/** Determine a String configuration property has been set.
* @see HasPropertyString()
*/
bool HasPropertyString(const char* szName) const;
/** Determine a Matrix configuration property has been set.
* @see HasPropertyMatrix()
*/
bool HasPropertyMatrix(const char* szName) const;
protected:
/** List of integer properties */
IntPropertyMap mIntProperties;
/** List of floating-point properties */
FloatPropertyMap mFloatProperties;
/** List of string properties */
StringPropertyMap mStringProperties;
/** List of Matrix properties */
MatrixPropertyMap mMatrixProperties;
};
// ----------------------------------------------------------------------------------
inline const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const std::string& pFormatId,unsigned int pPreprocessing, const ExportProperties* pProperties)
{
return ExportToBlob(pScene,pFormatId.c_str(),pPreprocessing, pProperties);
} }
// ---------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------
inline aiReturn Exporter :: Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing ) inline aiReturn Exporter :: Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing, const ExportProperties* pProperties)
{ {
return Export(pScene,pFormatId.c_str(),pPath.c_str(),pPreprocessing); return Export(pScene,pFormatId.c_str(),pPath.c_str(),pPreprocessing, pProperties);
} }
} // namespace Assimp } // namespace Assimp