Obj loader ignores empty meshes now. Thanks for tomva for the patch (see http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3402881).

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@487 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2009-09-29 11:01:20 +00:00
parent 35b7416437
commit 8b19981ce9
1 changed files with 4 additions and 2 deletions

View File

@ -188,8 +188,10 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
for (unsigned int meshIndex = 0; meshIndex < pModel->m_Meshes.size(); meshIndex++)
{
pMesh = new aiMesh();
MeshArray.push_back( pMesh );
createTopology( pModel, pData, meshIndex, pMesh );
if (pMesh->mNumVertices > 0) {
MeshArray.push_back( pMesh );
}
}
// Create all nodes from the subobjects stored in the current object
@ -299,7 +301,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Get current mesh
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
if ( NULL == pObjMesh )
if ( NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1)
return;
// Copy vertices of this mesh instance