Add loading of alpha and emissive materials
parent
4913aefe5f
commit
89cfd47bdf
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@ -178,8 +178,20 @@ void LDrawImporter::ReadMaterials(std::string filename){
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edge.b = HexOctetToDecimal(cmd);
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edge.b = HexOctetToDecimal(cmd);
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cmd += 2;
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cmd += 2;
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edge = edge * (1 / 255.0f);
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edge = edge * (1 / 255.0f);
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//TODO ALPHA and LUMINANCE
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LDrawMaterial mat = LDrawMaterial(name, code, value, edge);
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LDrawMaterial mat = LDrawMaterial(name, code, value, edge);
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SkipSpaces(&cmd);
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if (TokenMatchI(cmd, "alpha", 5)){
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SkipSpaces(&cmd);
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unsigned int al = strtoul10(cmd, &cmd);
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mat.alpha = float(al) / 255.0f;
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}
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SkipSpaces(&cmd);
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if (TokenMatchI(cmd, "luminance", 9)){
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SkipSpaces(&cmd);
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unsigned int l = strtoul10(cmd, &cmd);
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mat.luminance = float(l) / 255.0f;
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}
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materials.insert(std::pair<ColorIndex, LDrawMaterial>(code, mat));
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materials.insert(std::pair<ColorIndex, LDrawMaterial>(code, mat));
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}
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}
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}
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}
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