Check nb of faces and vertices for FBX unit test
This test is currently broken !pull/2037/head
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@ -70,6 +70,10 @@ TEST_F( utFBXImporterExporter, importBareBoxWithoutColorsAndTextureCoords ) {
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Assimp::Importer importer;
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/box.fbx", aiProcess_ValidateDataStructure );
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/box.fbx", aiProcess_ValidateDataStructure );
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EXPECT_NE( nullptr, scene );
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EXPECT_NE( nullptr, scene );
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EXPECT_EQ(scene->mNumMeshes, 1);
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aiMesh* mesh = scene->mMeshes[0];
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EXPECT_EQ(mesh->mNumFaces, 12);
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EXPECT_EQ(mesh->mNumVertices, 36);
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}
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}
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TEST_F( utFBXImporterExporter, importPhongMaterial ) {
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TEST_F( utFBXImporterExporter, importPhongMaterial ) {
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