Merge branch 'master' into master

pull/3105/head
Kim Kulling 2020-05-06 22:07:39 +02:00 committed by GitHub
commit 89a865ce19
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468 changed files with 12873 additions and 15132 deletions

1
.github/FUNDING.yml vendored
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@ -1,2 +1,3 @@
patreon: assimp patreon: assimp
custom: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4 custom: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4
open_collective: assimp

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@ -7,40 +7,53 @@ on:
branches: [ master ] branches: [ master ]
jobs: jobs:
linux: job:
runs-on: ubuntu-latest name: ${{ matrix.os }}-${{ matrix.cxx }}-build-and-test
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
name: [ubuntu-gcc, macos-clang, windows-msvc, ubuntu-clang]
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
include:
- name: windows-msvc
os: windows-latest
cxx: cl.exe
cc: cl.exe
- name: ubuntu-clang
os: ubuntu-latest
cxx: clang++
cc: clang
- name: macos-clang
os: macos-latest
cxx: clang++
cc: clang
- name: ubuntu-gcc
os: ubuntu-latest
cxx: g++
cc: gcc
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
- name: configure
run: cmake CMakeLists.txt - uses: lukka/get-cmake@latest
- name: build
run: cmake --build . - uses: ilammy/msvc-dev-cmd@v1
- uses: lukka/set-shell-env@v1
with:
CXX: ${{ matrix.cxx }}
CC: ${{ matrix.cc }}
- name: configure and build
uses: lukka/run-cmake@v2
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release'
buildWithCMakeArgs: '-- -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: test - name: test
run: cd bin && ./unit run: cd build/bin && ./unit
shell: bash
mac:
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
- name: configure
run: cmake CMakeLists.txt
- name: build
run: cmake --build .
- name: test
run: cd bin && ./unit
windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- name: configure
run: cmake CMakeLists.txt
- name: build
run: cmake --build . --config Release
- name: test
run: |
cd bin\Release
.\unit

56
.github/workflows/sanitizer.yml vendored 100644
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@ -0,0 +1,56 @@
name: C/C++ Sanitizer
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
job1:
name: adress-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: lukka/get-cmake@latest
- uses: lukka/set-shell-env@v1
with:
CXX: clang++
CC: clang
- name: configure and build
uses: lukka/run-cmake@v2
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Debug -DASSIMP_ASAN=ON'
buildWithCMakeArgs: '-- -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: test
run: cd build/bin && ./unit
shell: bash
job2:
name: undefined-behavior-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: lukka/get-cmake@latest
- uses: lukka/set-shell-env@v1
with:
CXX: clang++
CC: clang
- name: configure and build
uses: lukka/run-cmake@v2
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Debug -DASSIMP_UBSAN=ON'
buildWithCMakeArgs: '-- -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: test
run: cd build/bin && ./unit
shell: bash

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@ -134,6 +134,12 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
OFF OFF
) )
IF ( WIN32 )
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW
"If the Assimp view tool is built. (requires DirectX)"
OFF )
ENDIF()
IF (IOS AND NOT ASSIMP_HUNTER_ENABLED) IF (IOS AND NOT ASSIMP_HUNTER_ENABLED)
IF (NOT CMAKE_BUILD_TYPE) IF (NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE "Release") SET(CMAKE_BUILD_TYPE "Release")
@ -239,22 +245,14 @@ IF( UNIX )
INCLUDE(GNUInstallDirs) INCLUDE(GNUInstallDirs)
ENDIF() ENDIF()
# enable warnings as errors ########################################
IF (MSVC)
ADD_COMPILE_OPTIONS(/WX)
ELSE()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
ENDIF()
# Grouped compiler settings ######################################## # Grouped compiler settings ########################################
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW) IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
IF(NOT ASSIMP_HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++0x ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_STANDARD 11)
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}") SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF() ENDIF()
# hide all not-exported symbols # hide all not-exported symbols
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}") SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(LIBSTDC++_LIBRARIES -lstdc++) SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSEIF(MSVC) ELSEIF(MSVC)
@ -267,10 +265,10 @@ ELSEIF(MSVC)
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od") SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" ) ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
IF(NOT ASSIMP_HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_STANDARD 11)
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}") SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF() ENDIF()
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" ) SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}") SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
ELSEIF( CMAKE_COMPILER_IS_MINGW ) ELSEIF( CMAKE_COMPILER_IS_MINGW )
IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0) IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
@ -520,19 +518,19 @@ ENDIF()
SET ( ASSIMP_BUILD_ARCHITECTURE "" CACHE STRING SET ( ASSIMP_BUILD_ARCHITECTURE "" CACHE STRING
"describe the current architecture." "describe the current architecture."
) )
IF ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "") IF( ASSIMP_BUILD_ARCHITECTURE STREQUAL "")
ELSE () ELSE()
ADD_DEFINITIONS ( -D'ASSIMP_BUILD_ARCHITECTURE="${ASSIMP_BUILD_ARCHITECTURE}"' ) ADD_DEFINITIONS ( -D'ASSIMP_BUILD_ARCHITECTURE="${ASSIMP_BUILD_ARCHITECTURE}"' )
ENDIF () ENDIF()
# ${CMAKE_GENERATOR} # ${CMAKE_GENERATOR}
SET ( ASSIMP_BUILD_COMPILER "" CACHE STRING SET ( ASSIMP_BUILD_COMPILER "" CACHE STRING
"describe the current compiler." "describe the current compiler."
) )
IF ( ASSIMP_BUILD_COMPILER STREQUAL "") IF( ASSIMP_BUILD_COMPILER STREQUAL "")
ELSE () ELSE()
ADD_DEFINITIONS ( -D'ASSIMP_BUILD_COMPILER="${ASSIMP_BUILD_COMPILER}"' ) ADD_DEFINITIONS ( -D'ASSIMP_BUILD_COMPILER="${ASSIMP_BUILD_COMPILER}"' )
ENDIF () ENDIF()
MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER ) MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER )

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@ -2,6 +2,7 @@ Open Asset Import Library (assimp)
================================== ==================================
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data. A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
### Current project status ### ### Current project status ###
[![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp)
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg) ![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
[![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp) [![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
@ -179,6 +180,28 @@ And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/a
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
a pull request with your changes against the main repository's `master` branch. a pull request with your changes against the main repository's `master` branch.
## Contributors
### Code Contributors
This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
<a href="https://github.com/assimp/assimp/graphs/contributors"><img src="https://opencollective.com/assimp/contributors.svg?width=890&button=false" /></a>
### Financial Contributors
Become a financial contributor and help us sustain our community. [[Contribute](https://opencollective.com/assimp/contribute)]
#### Individuals
<a href="https://opencollective.com/assimp"><img src="https://opencollective.com/assimp/individuals.svg?width=890"></a>
#### Organizations
Support this project with your organization. Your logo will show up here with a link to your website. [[Contribute](https://opencollective.com/assimp/contribute)]
<a href="https://opencollective.com/assimp/organization/0/website"><img src="https://opencollective.com/assimp/organization/0/avatar.svg"></a>
### License ### ### License ###
Our license is based on the modified, __3-clause BSD__-License. Our license is based on the modified, __3-clause BSD__-License.

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@ -1,705 +0,0 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/// \file AMFImporter.cpp
/// \brief AMF-format files importer for Assimp: main algorithm implementation.
/// \date 2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
// Header files, Assimp.
#include "AMFImporter.hpp"
#include "AMFImporter_Macro.hpp"
#include <assimp/fast_atof.h>
#include <assimp/DefaultIOSystem.h>
// Header files, stdlib.
#include <memory>
namespace Assimp
{
/// \var aiImporterDesc AMFImporter::Description
/// Conastant which hold importer description
const aiImporterDesc AMFImporter::Description = {
"Additive manufacturing file format(AMF) Importer",
"smalcom",
"",
"See documentation in source code. Chapter: Limitations.",
aiImporterFlags_SupportTextFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
0,
0,
0,
0,
"amf"
};
void AMFImporter::Clear()
{
mNodeElement_Cur = nullptr;
mUnit.clear();
mMaterial_Converted.clear();
mTexture_Converted.clear();
// Delete all elements
if(!mNodeElement_List.empty())
{
for(CAMFImporter_NodeElement* ne: mNodeElement_List) { delete ne; }
mNodeElement_List.clear();
}
}
AMFImporter::~AMFImporter()
{
if(mReader != nullptr) delete mReader;
// Clear() is accounting if data already is deleted. So, just check again if all data is deleted.
Clear();
}
/*********************************************************************************************************************************************/
/************************************************************ Functions: find set ************************************************************/
/*********************************************************************************************************************************************/
bool AMFImporter::Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, CAMFImporter_NodeElement** pNodeElement) const
{
for(CAMFImporter_NodeElement* ne: mNodeElement_List)
{
if((ne->ID == pID) && (ne->Type == pType))
{
if(pNodeElement != nullptr) *pNodeElement = ne;
return true;
}
}// for(CAMFImporter_NodeElement* ne: mNodeElement_List)
return false;
}
bool AMFImporter::Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const
{
aiString node_name(pID.c_str());
for(aiNode* node: pNodeList)
{
if(node->mName == node_name)
{
if(pNode != nullptr) *pNode = node;
return true;
}
}// for(aiNode* node: pNodeList)
return false;
}
bool AMFImporter::Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const
{
for(const SPP_Material& mat: mMaterial_Converted)
{
if(mat.ID == pID)
{
if(pConvertedMaterial != nullptr) *pConvertedMaterial = &mat;
return true;
}
}// for(const SPP_Material& mat: mMaterial_Converted)
return false;
}
/*********************************************************************************************************************************************/
/************************************************************ Functions: throw set ***********************************************************/
/*********************************************************************************************************************************************/
void AMFImporter::Throw_CloseNotFound(const std::string& pNode)
{
throw DeadlyImportError("Close tag for node <" + pNode + "> not found. Seems file is corrupt.");
}
void AMFImporter::Throw_IncorrectAttr(const std::string& pAttrName)
{
throw DeadlyImportError("Node <" + std::string(mReader->getNodeName()) + "> has incorrect attribute \"" + pAttrName + "\".");
}
void AMFImporter::Throw_IncorrectAttrValue(const std::string& pAttrName)
{
throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + std::string(mReader->getNodeName()) + "> has incorrect value.");
}
void AMFImporter::Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription)
{
throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + mReader->getNodeName() + ". Description: " + pDescription);
}
void AMFImporter::Throw_ID_NotFound(const std::string& pID) const
{
throw DeadlyImportError("Not found node with name \"" + pID + "\".");
}
/*********************************************************************************************************************************************/
/************************************************************* Functions: XML set ************************************************************/
/*********************************************************************************************************************************************/
void AMFImporter::XML_CheckNode_MustHaveChildren()
{
if(mReader->isEmptyElement()) throw DeadlyImportError(std::string("Node <") + mReader->getNodeName() + "> must have children.");
}
void AMFImporter::XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
{
static const size_t Uns_Skip_Len = 3;
const char* Uns_Skip[Uns_Skip_Len] = { "composite", "edge", "normal" };
static bool skipped_before[Uns_Skip_Len] = { false, false, false };
std::string nn(mReader->getNodeName());
bool found = false;
bool close_found = false;
size_t sk_idx;
for(sk_idx = 0; sk_idx < Uns_Skip_Len; sk_idx++)
{
if(nn != Uns_Skip[sk_idx]) continue;
found = true;
if(mReader->isEmptyElement())
{
close_found = true;
goto casu_cres;
}
while(mReader->read())
{
if((mReader->getNodeType() == irr::io::EXN_ELEMENT_END) && (nn == mReader->getNodeName()))
{
close_found = true;
goto casu_cres;
}
}
}// for(sk_idx = 0; sk_idx < Uns_Skip_Len; sk_idx++)
casu_cres:
if(!found) throw DeadlyImportError("Unknown node \"" + nn + "\" in " + pParentNodeName + ".");
if(!close_found) Throw_CloseNotFound(nn);
if(!skipped_before[sk_idx])
{
skipped_before[sk_idx] = true;
ASSIMP_LOG_WARN_F("Skipping node \"", nn, "\" in ", pParentNodeName, ".");
}
}
bool AMFImporter::XML_SearchNode(const std::string& pNodeName)
{
while(mReader->read())
{
if((mReader->getNodeType() == irr::io::EXN_ELEMENT) && XML_CheckNode_NameEqual(pNodeName)) return true;
}
return false;
}
bool AMFImporter::XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
{
std::string val(mReader->getAttributeValue(pAttrIdx));
if((val == "false") || (val == "0"))
return false;
else if((val == "true") || (val == "1"))
return true;
else
throw DeadlyImportError("Bool attribute value can contain \"false\"/\"0\" or \"true\"/\"1\" not the \"" + val + "\"");
}
float AMFImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
{
std::string val;
float tvalf;
ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), val);
fast_atoreal_move(val.c_str(), tvalf, false);
return tvalf;
}
uint32_t AMFImporter::XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx)
{
return strtoul10(mReader->getAttributeValue(pAttrIdx));
}
float AMFImporter::XML_ReadNode_GetVal_AsFloat()
{
std::string val;
float tvalf;
if(!mReader->read()) throw DeadlyImportError("XML_ReadNode_GetVal_AsFloat. No data, seems file is corrupt.");
if(mReader->getNodeType() != irr::io::EXN_TEXT) throw DeadlyImportError("XML_ReadNode_GetVal_AsFloat. Invalid type of XML element, seems file is corrupt.");
ParseHelper_FixTruncatedFloatString(mReader->getNodeData(), val);
fast_atoreal_move(val.c_str(), tvalf, false);
return tvalf;
}
uint32_t AMFImporter::XML_ReadNode_GetVal_AsU32()
{
if(!mReader->read()) throw DeadlyImportError("XML_ReadNode_GetVal_AsU32. No data, seems file is corrupt.");
if(mReader->getNodeType() != irr::io::EXN_TEXT) throw DeadlyImportError("XML_ReadNode_GetVal_AsU32. Invalid type of XML element, seems file is corrupt.");
return strtoul10(mReader->getNodeData());
}
void AMFImporter::XML_ReadNode_GetVal_AsString(std::string& pValue)
{
if(!mReader->read()) throw DeadlyImportError("XML_ReadNode_GetVal_AsString. No data, seems file is corrupt.");
if(mReader->getNodeType() != irr::io::EXN_TEXT)
throw DeadlyImportError("XML_ReadNode_GetVal_AsString. Invalid type of XML element, seems file is corrupt.");
pValue = mReader->getNodeData();
}
/*********************************************************************************************************************************************/
/************************************************************ Functions: parse set ***********************************************************/
/*********************************************************************************************************************************************/
void AMFImporter::ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode)
{
mNodeElement_Cur->Child.push_back(pNode);// add new element to current element child list.
mNodeElement_Cur = pNode;// switch current element to new one.
}
void AMFImporter::ParseHelper_Node_Exit()
{
// check if we can walk up.
if(mNodeElement_Cur != nullptr) mNodeElement_Cur = mNodeElement_Cur->Parent;
}
void AMFImporter::ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
{
size_t instr_len;
pOutString.clear();
instr_len = strlen(pInStr);
if(!instr_len) return;
pOutString.reserve(instr_len * 3 / 2);
// check and correct floats in format ".x". Must be "x.y".
if(pInStr[0] == '.') pOutString.push_back('0');
pOutString.push_back(pInStr[0]);
for(size_t ci = 1; ci < instr_len; ci++)
{
if((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t')))
{
pOutString.push_back('0');
pOutString.push_back('.');
}
else
{
pOutString.push_back(pInStr[ci]);
}
}
}
static bool ParseHelper_Decode_Base64_IsBase64(const char pChar)
{
return (isalnum(pChar) || (pChar == '+') || (pChar == '/'));
}
void AMFImporter::ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const
{
// With help from
// René Nyffenegger http://www.adp-gmbh.ch/cpp/common/base64.html
const std::string base64_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
uint8_t tidx = 0;
uint8_t arr4[4], arr3[3];
// check input data
if(pInputBase64.size() % 4) throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
// prepare output place
pOutputData.clear();
pOutputData.reserve(pInputBase64.size() / 4 * 3);
for(size_t in_len = pInputBase64.size(), in_idx = 0; (in_len > 0) && (pInputBase64[in_idx] != '='); in_len--)
{
if(ParseHelper_Decode_Base64_IsBase64(pInputBase64[in_idx]))
{
arr4[tidx++] = pInputBase64[in_idx++];
if(tidx == 4)
{
for(tidx = 0; tidx < 4; tidx++) arr4[tidx] = (uint8_t)base64_chars.find(arr4[tidx]);
arr3[0] = (arr4[0] << 2) + ((arr4[1] & 0x30) >> 4);
arr3[1] = ((arr4[1] & 0x0F) << 4) + ((arr4[2] & 0x3C) >> 2);
arr3[2] = ((arr4[2] & 0x03) << 6) + arr4[3];
for(tidx = 0; tidx < 3; tidx++) pOutputData.push_back(arr3[tidx]);
tidx = 0;
}// if(tidx == 4)
}// if(ParseHelper_Decode_Base64_IsBase64(pInputBase64[in_idx]))
else
{
in_idx++;
}// if(ParseHelper_Decode_Base64_IsBase64(pInputBase64[in_idx])) else
}
if(tidx)
{
for(uint8_t i = tidx; i < 4; i++) arr4[i] = 0;
for(uint8_t i = 0; i < 4; i++) arr4[i] = (uint8_t)(base64_chars.find(arr4[i]));
arr3[0] = (arr4[0] << 2) + ((arr4[1] & 0x30) >> 4);
arr3[1] = ((arr4[1] & 0x0F) << 4) + ((arr4[2] & 0x3C) >> 2);
arr3[2] = ((arr4[2] & 0x03) << 6) + arr4[3];
for(uint8_t i = 0; i < (tidx - 1); i++) pOutputData.push_back(arr3[i]);
}
}
void AMFImporter::ParseFile(const std::string& pFile, IOSystem* pIOHandler)
{
irr::io::IrrXMLReader* OldReader = mReader;// store current XMLreader.
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if(file.get() == NULL) throw DeadlyImportError("Failed to open AMF file " + pFile + ".");
// generate a XML reader for it
std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(file.get()));
mReader = irr::io::createIrrXMLReader(mIOWrapper.get());
if(!mReader) throw DeadlyImportError("Failed to create XML reader for file" + pFile + ".");
//
// start reading
// search for root tag <amf>
if(XML_SearchNode("amf"))
ParseNode_Root();
else
throw DeadlyImportError("Root node \"amf\" not found.");
delete mReader;
// restore old XMLreader
mReader = OldReader;
}
// <amf
// unit="" - The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron".
// version="" - Version of file format.
// >
// </amf>
// Root XML element.
// Multi elements - No.
void AMFImporter::ParseNode_Root()
{
std::string unit, version;
CAMFImporter_NodeElement *ne( nullptr );
// Read attributes for node <amf>.
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("unit", unit, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("version", version, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND_WSKIP;
// Check attributes
if(!mUnit.empty())
{
if((mUnit != "inch") && (mUnit != "millimeter") && (mUnit != "meter") && (mUnit != "feet") && (mUnit != "micron")) Throw_IncorrectAttrValue("unit");
}
// create root node element.
ne = new CAMFImporter_NodeElement_Root(nullptr);
mNodeElement_Cur = ne;// set first "current" element
// and assign attribute's values
((CAMFImporter_NodeElement_Root*)ne)->Unit = unit;
((CAMFImporter_NodeElement_Root*)ne)->Version = version;
// Check for child nodes
if(!mReader->isEmptyElement())
{
MACRO_NODECHECK_LOOPBEGIN("amf");
if(XML_CheckNode_NameEqual("object")) { ParseNode_Object(); continue; }
if(XML_CheckNode_NameEqual("material")) { ParseNode_Material(); continue; }
if(XML_CheckNode_NameEqual("texture")) { ParseNode_Texture(); continue; }
if(XML_CheckNode_NameEqual("constellation")) { ParseNode_Constellation(); continue; }
if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
MACRO_NODECHECK_LOOPEND("amf");
mNodeElement_Cur = ne;// force restore "current" element
}// if(!mReader->isEmptyElement())
mNodeElement_List.push_back(ne);// add to node element list because its a new object in graph.
}
// <constellation
// id="" - The Object ID of the new constellation being defined.
// >
// </constellation>
// A collection of objects or constellations with specific relative locations.
// Multi elements - Yes.
// Parent element - <amf>.
void AMFImporter::ParseNode_Constellation()
{
std::string id;
CAMFImporter_NodeElement* ne( nullptr );
// Read attributes for node <constellation>.
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("id", id, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// create and if needed - define new grouping object.
ne = new CAMFImporter_NodeElement_Constellation(mNodeElement_Cur);
CAMFImporter_NodeElement_Constellation& als = *((CAMFImporter_NodeElement_Constellation*)ne);// alias for convenience
if(!id.empty()) als.ID = id;
// Check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("constellation");
if(XML_CheckNode_NameEqual("instance")) { ParseNode_Instance(); continue; }
if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
MACRO_NODECHECK_LOOPEND("constellation");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
}
// <instance
// objectid="" - The Object ID of the new constellation being defined.
// >
// </instance>
// A collection of objects or constellations with specific relative locations.
// Multi elements - Yes.
// Parent element - <amf>.
void AMFImporter::ParseNode_Instance()
{
std::string objectid;
CAMFImporter_NodeElement* ne( nullptr );
// Read attributes for node <constellation>.
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("objectid", objectid, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// used object id must be defined, check that.
if(objectid.empty()) throw DeadlyImportError("\"objectid\" in <instance> must be defined.");
// create and define new grouping object.
ne = new CAMFImporter_NodeElement_Instance(mNodeElement_Cur);
CAMFImporter_NodeElement_Instance& als = *((CAMFImporter_NodeElement_Instance*)ne);// alias for convenience
als.ObjectID = objectid;
// Check for child nodes
if(!mReader->isEmptyElement())
{
bool read_flag[6] = { false, false, false, false, false, false };
als.Delta.Set(0, 0, 0);
als.Rotation.Set(0, 0, 0);
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("instance");
MACRO_NODECHECK_READCOMP_F("deltax", read_flag[0], als.Delta.x);
MACRO_NODECHECK_READCOMP_F("deltay", read_flag[1], als.Delta.y);
MACRO_NODECHECK_READCOMP_F("deltaz", read_flag[2], als.Delta.z);
MACRO_NODECHECK_READCOMP_F("rx", read_flag[3], als.Rotation.x);
MACRO_NODECHECK_READCOMP_F("ry", read_flag[4], als.Rotation.y);
MACRO_NODECHECK_READCOMP_F("rz", read_flag[5], als.Rotation.z);
MACRO_NODECHECK_LOOPEND("instance");
ParseHelper_Node_Exit();
// also convert degrees to radians.
als.Rotation.x = AI_MATH_PI_F * als.Rotation.x / 180.0f;
als.Rotation.y = AI_MATH_PI_F * als.Rotation.y / 180.0f;
als.Rotation.z = AI_MATH_PI_F * als.Rotation.z / 180.0f;
}// if(!mReader->isEmptyElement())
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
}
// <object
// id="" - A unique ObjectID for the new object being defined.
// >
// </object>
// An object definition.
// Multi elements - Yes.
// Parent element - <amf>.
void AMFImporter::ParseNode_Object()
{
std::string id;
CAMFImporter_NodeElement* ne( nullptr );
// Read attributes for node <object>.
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("id", id, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// create and if needed - define new geometry object.
ne = new CAMFImporter_NodeElement_Object(mNodeElement_Cur);
CAMFImporter_NodeElement_Object& als = *((CAMFImporter_NodeElement_Object*)ne);// alias for convenience
if(!id.empty()) als.ID = id;
// Check for child nodes
if(!mReader->isEmptyElement())
{
bool col_read = false;
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("object");
if(XML_CheckNode_NameEqual("color"))
{
// Check if color already defined for object.
if(col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <object>.");
// read data and set flag about it
ParseNode_Color();
col_read = true;
continue;
}
if(XML_CheckNode_NameEqual("mesh")) { ParseNode_Mesh(); continue; }
if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
MACRO_NODECHECK_LOOPEND("object");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
}
// <metadata
// type="" - The type of the attribute.
// >
// </metadata>
// Specify additional information about an entity.
// Multi elements - Yes.
// Parent element - <amf>, <object>, <volume>, <material>, <vertex>.
//
// Reserved types are:
// "Name" - The alphanumeric label of the entity, to be used by the interpreter if interacting with the user.
// "Description" - A description of the content of the entity
// "URL" - A link to an external resource relating to the entity
// "Author" - Specifies the name(s) of the author(s) of the entity
// "Company" - Specifying the company generating the entity
// "CAD" - specifies the name of the originating CAD software and version
// "Revision" - specifies the revision of the entity
// "Tolerance" - specifies the desired manufacturing tolerance of the entity in entity's unit system
// "Volume" - specifies the total volume of the entity, in the entity's unit system, to be used for verification (object and volume only)
void AMFImporter::ParseNode_Metadata()
{
std::string type, value;
CAMFImporter_NodeElement* ne( nullptr );
// read attribute
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("type", type, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// and value of node.
value = mReader->getNodeData();
// Create node element and assign read data.
ne = new CAMFImporter_NodeElement_Metadata(mNodeElement_Cur);
((CAMFImporter_NodeElement_Metadata*)ne)->Type = type;
((CAMFImporter_NodeElement_Metadata*)ne)->Value = value;
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
}
/*********************************************************************************************************************************************/
/******************************************************** Functions: BaseImporter set ********************************************************/
/*********************************************************************************************************************************************/
bool AMFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const
{
const std::string extension = GetExtension(pFile);
if ( extension == "amf" ) {
return true;
}
if(!extension.length() || pCheckSig)
{
const char* tokens[] = { "<amf" };
return SearchFileHeaderForToken( pIOHandler, pFile, tokens, 1 );
}
return false;
}
void AMFImporter::GetExtensionList(std::set<std::string>& pExtensionList)
{
pExtensionList.insert("amf");
}
const aiImporterDesc* AMFImporter::GetInfo () const
{
return &Description;
}
void AMFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
{
Clear();// delete old graph.
ParseFile(pFile, pIOHandler);
Postprocess_BuildScene(pScene);
// scene graph is ready, exit.
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_AMF_IMPORTER

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@ -1,978 +0,0 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/// \file AMFImporter_Postprocess.cpp
/// \brief Convert built scenegraph and objects to Assimp scenegraph.
/// \date 2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
#include "AMFImporter.hpp"
// Header files, Assimp.
#include <assimp/SceneCombiner.h>
#include <assimp/StandardShapes.h>
#include <assimp/StringUtils.h>
// Header files, stdlib.
#include <iterator>
namespace Assimp
{
aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*pY*/, const float /*pZ*/) const
{
aiColor4D tcol;
// Check if stored data are supported.
if(!Composition.empty())
{
throw DeadlyImportError("IME. GetColor for composition");
}
else if(Color->Composed)
{
throw DeadlyImportError("IME. GetColor, composed color");
}
else
{
tcol = Color->Color;
}
// Check if default color must be used
if((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0))
{
tcol.r = 0.5f;
tcol.g = 0.5f;
tcol.b = 0.5f;
tcol.a = 1;
}
return tcol;
}
void AMFImporter::PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const
{
CAMFImporter_NodeElement_Vertices* vn = nullptr;
size_t col_idx;
// All data stored in "vertices", search for it.
for(CAMFImporter_NodeElement* ne_child: pNodeElement.Child)
{
if(ne_child->Type == CAMFImporter_NodeElement::ENET_Vertices) vn = (CAMFImporter_NodeElement_Vertices*)ne_child;
}
// If "vertices" not found then no work for us.
if(vn == nullptr) return;
pVertexCoordinateArray.reserve(vn->Child.size());// all coordinates stored as child and we need to reserve space for future push_back's.
pVertexColorArray.resize(vn->Child.size());// colors count equal vertices count.
col_idx = 0;
// Inside vertices collect all data and place to arrays
for(CAMFImporter_NodeElement* vn_child: vn->Child)
{
// vertices, colors
if(vn_child->Type == CAMFImporter_NodeElement::ENET_Vertex)
{
// by default clear color for current vertex
pVertexColorArray[col_idx] = nullptr;
for(CAMFImporter_NodeElement* vtx: vn_child->Child)
{
if(vtx->Type == CAMFImporter_NodeElement::ENET_Coordinates)
{
pVertexCoordinateArray.push_back(((CAMFImporter_NodeElement_Coordinates*)vtx)->Coordinate);
continue;
}
if(vtx->Type == CAMFImporter_NodeElement::ENET_Color)
{
pVertexColorArray[col_idx] = (CAMFImporter_NodeElement_Color*)vtx;
continue;
}
}// for(CAMFImporter_NodeElement* vtx: vn_child->Child)
col_idx++;
}// if(vn_child->Type == CAMFImporter_NodeElement::ENET_Vertex)
}// for(CAMFImporter_NodeElement* vn_child: vn->Child)
}
size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B,
const std::string& pID_A)
{
size_t TextureConverted_Index;
std::string TextureConverted_ID;
// check input data
if(pID_R.empty() && pID_G.empty() && pID_B.empty() && pID_A.empty())
throw DeadlyImportError("PostprocessHelper_GetTextureID_Or_Create. At least one texture ID must be defined.");
// Create ID
TextureConverted_ID = pID_R + "_" + pID_G + "_" + pID_B + "_" + pID_A;
// Check if texture specified by set of IDs is converted already.
TextureConverted_Index = 0;
for(const SPP_Texture& tex_convd: mTexture_Converted)
{
if ( tex_convd.ID == TextureConverted_ID ) {
return TextureConverted_Index;
} else {
++TextureConverted_Index;
}
}
//
// Converted texture not found, create it.
//
CAMFImporter_NodeElement_Texture* src_texture[4]{nullptr};
std::vector<CAMFImporter_NodeElement_Texture*> src_texture_4check;
SPP_Texture converted_texture;
{// find all specified source textures
CAMFImporter_NodeElement* t_tex;
// R
if(!pID_R.empty())
{
if(!Find_NodeElement(pID_R, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_R);
src_texture[0] = (CAMFImporter_NodeElement_Texture*)t_tex;
src_texture_4check.push_back((CAMFImporter_NodeElement_Texture*)t_tex);
}
else
{
src_texture[0] = nullptr;
}
// G
if(!pID_G.empty())
{
if(!Find_NodeElement(pID_G, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_G);
src_texture[1] = (CAMFImporter_NodeElement_Texture*)t_tex;
src_texture_4check.push_back((CAMFImporter_NodeElement_Texture*)t_tex);
}
else
{
src_texture[1] = nullptr;
}
// B
if(!pID_B.empty())
{
if(!Find_NodeElement(pID_B, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_B);
src_texture[2] = (CAMFImporter_NodeElement_Texture*)t_tex;
src_texture_4check.push_back((CAMFImporter_NodeElement_Texture*)t_tex);
}
else
{
src_texture[2] = nullptr;
}
// A
if(!pID_A.empty())
{
if(!Find_NodeElement(pID_A, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_A);
src_texture[3] = (CAMFImporter_NodeElement_Texture*)t_tex;
src_texture_4check.push_back((CAMFImporter_NodeElement_Texture*)t_tex);
}
else
{
src_texture[3] = nullptr;
}
}// END: find all specified source textures
// check that all textures has same size
if(src_texture_4check.size() > 1)
{
for (size_t i = 0, i_e = (src_texture_4check.size() - 1); i < i_e; i++)
{
if((src_texture_4check[i]->Width != src_texture_4check[i + 1]->Width) || (src_texture_4check[i]->Height != src_texture_4check[i + 1]->Height) ||
(src_texture_4check[i]->Depth != src_texture_4check[i + 1]->Depth))
{
throw DeadlyImportError("PostprocessHelper_GetTextureID_Or_Create. Source texture must has the same size.");
}
}
}// if(src_texture_4check.size() > 1)
// set texture attributes
converted_texture.Width = src_texture_4check[0]->Width;
converted_texture.Height = src_texture_4check[0]->Height;
converted_texture.Depth = src_texture_4check[0]->Depth;
// if one of source texture is tiled then converted texture is tiled too.
converted_texture.Tiled = false;
for(uint8_t i = 0; i < src_texture_4check.size(); i++) converted_texture.Tiled |= src_texture_4check[i]->Tiled;
// Create format hint.
strcpy(converted_texture.FormatHint, "rgba0000");// copy initial string.
if(!pID_R.empty()) converted_texture.FormatHint[4] = '8';
if(!pID_G.empty()) converted_texture.FormatHint[5] = '8';
if(!pID_B.empty()) converted_texture.FormatHint[6] = '8';
if(!pID_A.empty()) converted_texture.FormatHint[7] = '8';
//
// Сopy data of textures.
//
size_t tex_size = 0;
size_t step = 0;
size_t off_g = 0;
size_t off_b = 0;
// Calculate size of the target array and rule how data will be copied.
if(!pID_R.empty() && nullptr != src_texture[ 0 ] ) {
tex_size += src_texture[0]->Data.size(); step++, off_g++, off_b++;
}
if(!pID_G.empty() && nullptr != src_texture[ 1 ] ) {
tex_size += src_texture[1]->Data.size(); step++, off_b++;
}
if(!pID_B.empty() && nullptr != src_texture[ 2 ] ) {
tex_size += src_texture[2]->Data.size(); step++;
}
if(!pID_A.empty() && nullptr != src_texture[ 3 ] ) {
tex_size += src_texture[3]->Data.size(); step++;
}
// Create target array.
converted_texture.Data = new uint8_t[tex_size];
// And copy data
auto CopyTextureData = [&](const std::string& pID, const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void
{
if(!pID.empty())
{
for(size_t idx_target = pOffset, idx_src = 0; idx_target < tex_size; idx_target += pStep, idx_src++) {
CAMFImporter_NodeElement_Texture* tex = src_texture[pSrcTexNum];
ai_assert(tex);
converted_texture.Data[idx_target] = tex->Data.at(idx_src);
}
}
};// auto CopyTextureData = [&](const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void
CopyTextureData(pID_R, 0, step, 0);
CopyTextureData(pID_G, off_g, step, 1);
CopyTextureData(pID_B, off_b, step, 2);
CopyTextureData(pID_A, step - 1, step, 3);
// Store new converted texture ID
converted_texture.ID = TextureConverted_ID;
// Store new converted texture
mTexture_Converted.push_back(converted_texture);
return TextureConverted_Index;
}
void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated)
{
auto texmap_is_equal = [](const CAMFImporter_NodeElement_TexMap* pTexMap1, const CAMFImporter_NodeElement_TexMap* pTexMap2) -> bool
{
if((pTexMap1 == nullptr) && (pTexMap2 == nullptr)) return true;
if(pTexMap1 == nullptr) return false;
if(pTexMap2 == nullptr) return false;
if(pTexMap1->TextureID_R != pTexMap2->TextureID_R) return false;
if(pTexMap1->TextureID_G != pTexMap2->TextureID_G) return false;
if(pTexMap1->TextureID_B != pTexMap2->TextureID_B) return false;
if(pTexMap1->TextureID_A != pTexMap2->TextureID_A) return false;
return true;
};
pOutputList_Separated.clear();
if(pInputList.empty()) return;
do
{
SComplexFace face_start = pInputList.front();
std::list<SComplexFace> face_list_cur;
for(std::list<SComplexFace>::iterator it = pInputList.begin(), it_end = pInputList.end(); it != it_end;)
{
if(texmap_is_equal(face_start.TexMap, it->TexMap))
{
auto it_old = it;
++it;
face_list_cur.push_back(*it_old);
pInputList.erase(it_old);
}
else
{
++it;
}
}
if(!face_list_cur.empty()) pOutputList_Separated.push_back(face_list_cur);
} while(!pInputList.empty());
}
void AMFImporter::Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& metadataList, aiNode& sceneNode) const
{
if ( !metadataList.empty() )
{
if(sceneNode.mMetaData != nullptr) throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong.");
// copy collected metadata to output node.
sceneNode.mMetaData = aiMetadata::Alloc( static_cast<unsigned int>(metadataList.size()) );
size_t meta_idx( 0 );
for(const CAMFImporter_NodeElement_Metadata& metadata: metadataList)
{
sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata.Type, aiString(metadata.Value));
}
}// if(!metadataList.empty())
}
void AMFImporter::Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode)
{
CAMFImporter_NodeElement_Color* object_color = nullptr;
// create new aiNode and set name as <object> has.
*pSceneNode = new aiNode;
(*pSceneNode)->mName = pNodeElement.ID;
// read mesh and color
for(const CAMFImporter_NodeElement* ne_child: pNodeElement.Child)
{
std::vector<aiVector3D> vertex_arr;
std::vector<CAMFImporter_NodeElement_Color*> color_arr;
// color for object
if(ne_child->Type == CAMFImporter_NodeElement::ENET_Color) object_color = (CAMFImporter_NodeElement_Color*)ne_child;
if(ne_child->Type == CAMFImporter_NodeElement::ENET_Mesh)
{
// Create arrays from children of mesh: vertices.
PostprocessHelper_CreateMeshDataArray(*((CAMFImporter_NodeElement_Mesh*)ne_child), vertex_arr, color_arr);
// Use this arrays as a source when creating every aiMesh
Postprocess_BuildMeshSet(*((CAMFImporter_NodeElement_Mesh*)ne_child), vertex_arr, color_arr, object_color, pMeshList, **pSceneNode);
}
}// for(const CAMFImporter_NodeElement* ne_child: pNodeElement)
}
void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh& pNodeElement, const std::vector<aiVector3D>& pVertexCoordinateArray,
const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray,
const CAMFImporter_NodeElement_Color* pObjectColor, std::list<aiMesh*>& pMeshList, aiNode& pSceneNode)
{
std::list<unsigned int> mesh_idx;
// all data stored in "volume", search for it.
for(const CAMFImporter_NodeElement* ne_child: pNodeElement.Child)
{
const CAMFImporter_NodeElement_Color* ne_volume_color = nullptr;
const SPP_Material* cur_mat = nullptr;
if(ne_child->Type == CAMFImporter_NodeElement::ENET_Volume)
{
/******************* Get faces *******************/
const CAMFImporter_NodeElement_Volume* ne_volume = reinterpret_cast<const CAMFImporter_NodeElement_Volume*>(ne_child);
std::list<SComplexFace> complex_faces_list;// List of the faces of the volume.
std::list<std::list<SComplexFace> > complex_faces_toplist;// List of the face list for every mesh.
// check if volume use material
if(!ne_volume->MaterialID.empty())
{
if(!Find_ConvertedMaterial(ne_volume->MaterialID, &cur_mat)) Throw_ID_NotFound(ne_volume->MaterialID);
}
// inside "volume" collect all data and place to arrays or create new objects
for(const CAMFImporter_NodeElement* ne_volume_child: ne_volume->Child)
{
// color for volume
if(ne_volume_child->Type == CAMFImporter_NodeElement::ENET_Color)
{
ne_volume_color = reinterpret_cast<const CAMFImporter_NodeElement_Color*>(ne_volume_child);
}
else if(ne_volume_child->Type == CAMFImporter_NodeElement::ENET_Triangle)// triangles, triangles colors
{
const CAMFImporter_NodeElement_Triangle& tri_al = *reinterpret_cast<const CAMFImporter_NodeElement_Triangle*>(ne_volume_child);
SComplexFace complex_face;
// initialize pointers
complex_face.Color = nullptr;
complex_face.TexMap = nullptr;
// get data from triangle children: color, texture coordinates.
if(tri_al.Child.size())
{
for(const CAMFImporter_NodeElement* ne_triangle_child: tri_al.Child)
{
if(ne_triangle_child->Type == CAMFImporter_NodeElement::ENET_Color)
complex_face.Color = reinterpret_cast<const CAMFImporter_NodeElement_Color*>(ne_triangle_child);
else if(ne_triangle_child->Type == CAMFImporter_NodeElement::ENET_TexMap)
complex_face.TexMap = reinterpret_cast<const CAMFImporter_NodeElement_TexMap*>(ne_triangle_child);
}
}// if(tri_al.Child.size())
// create new face and store it.
complex_face.Face.mNumIndices = 3;
complex_face.Face.mIndices = new unsigned int[3];
complex_face.Face.mIndices[0] = static_cast<unsigned int>(tri_al.V[0]);
complex_face.Face.mIndices[1] = static_cast<unsigned int>(tri_al.V[1]);
complex_face.Face.mIndices[2] = static_cast<unsigned int>(tri_al.V[2]);
complex_faces_list.push_back(complex_face);
}
}// for(const CAMFImporter_NodeElement* ne_volume_child: ne_volume->Child)
/**** Split faces list: one list per mesh ****/
PostprocessHelper_SplitFacesByTextureID(complex_faces_list, complex_faces_toplist);
/***** Create mesh for every faces list ******/
for(std::list<SComplexFace>& face_list_cur: complex_faces_toplist)
{
auto VertexIndex_GetMinimal = [](const std::list<SComplexFace>& pFaceList, const size_t* pBiggerThan) -> size_t
{
size_t rv=0;
if(pBiggerThan != nullptr)
{
bool found = false;
for(const SComplexFace& face: pFaceList)
{
for(size_t idx_vert = 0; idx_vert < face.Face.mNumIndices; idx_vert++)
{
if(face.Face.mIndices[idx_vert] > *pBiggerThan)
{
rv = face.Face.mIndices[idx_vert];
found = true;
break;
}
}
if(found) break;
}
if(!found) return *pBiggerThan;
}
else
{
rv = pFaceList.front().Face.mIndices[0];
}// if(pBiggerThan != nullptr) else
for(const SComplexFace& face: pFaceList)
{
for(size_t vi = 0; vi < face.Face.mNumIndices; vi++)
{
if(face.Face.mIndices[vi] < rv)
{
if(pBiggerThan != nullptr)
{
if(face.Face.mIndices[vi] > *pBiggerThan) rv = face.Face.mIndices[vi];
}
else
{
rv = face.Face.mIndices[vi];
}
}
}
}// for(const SComplexFace& face: pFaceList)
return rv;
};// auto VertexIndex_GetMinimal = [](const std::list<SComplexFace>& pFaceList, const size_t* pBiggerThan) -> size_t
auto VertexIndex_Replace = [](std::list<SComplexFace>& pFaceList, const size_t pIdx_From, const size_t pIdx_To) -> void
{
for(const SComplexFace& face: pFaceList)
{
for(size_t vi = 0; vi < face.Face.mNumIndices; vi++)
{
if(face.Face.mIndices[vi] == pIdx_From) face.Face.mIndices[vi] = static_cast<unsigned int>(pIdx_To);
}
}
};// auto VertexIndex_Replace = [](std::list<SComplexFace>& pFaceList, const size_t pIdx_From, const size_t pIdx_To) -> void
auto Vertex_CalculateColor = [&](const size_t pIdx) -> aiColor4D
{
// Color priorities(In descending order):
// 1. triangle color;
// 2. vertex color;
// 3. volume color;
// 4. object color;
// 5. material;
// 6. default - invisible coat.
//
// Fill vertices colors in color priority list above that's points from 1 to 6.
if((pIdx < pVertexColorArray.size()) && (pVertexColorArray[pIdx] != nullptr))// check for vertex color
{
if(pVertexColorArray[pIdx]->Composed)
throw DeadlyImportError("IME: vertex color composed");
else
return pVertexColorArray[pIdx]->Color;
}
else if(ne_volume_color != nullptr)// check for volume color
{
if(ne_volume_color->Composed)
throw DeadlyImportError("IME: volume color composed");
else
return ne_volume_color->Color;
}
else if(pObjectColor != nullptr)// check for object color
{
if(pObjectColor->Composed)
throw DeadlyImportError("IME: object color composed");
else
return pObjectColor->Color;
}
else if(cur_mat != nullptr)// check for material
{
return cur_mat->GetColor(pVertexCoordinateArray.at(pIdx).x, pVertexCoordinateArray.at(pIdx).y, pVertexCoordinateArray.at(pIdx).z);
}
else// set default color.
{
return {0, 0, 0, 0};
}// if((vi < pVertexColorArray.size()) && (pVertexColorArray[vi] != nullptr)) else
};// auto Vertex_CalculateColor = [&](const size_t pIdx) -> aiColor4D
aiMesh* tmesh = new aiMesh;
tmesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;// Only triangles is supported by AMF.
//
// set geometry and colors (vertices)
//
// copy faces/triangles
tmesh->mNumFaces = static_cast<unsigned int>(face_list_cur.size());
tmesh->mFaces = new aiFace[tmesh->mNumFaces];
// Create vertices list and optimize indices. Optimisation mean following.In AMF all volumes use one big list of vertices. And one volume
// can use only part of vertices list, for example: vertices list contain few thousands of vertices and volume use vertices 1, 3, 10.
// Do you need all this thousands of garbage? Of course no. So, optimisation step transformate sparse indices set to continuous.
size_t VertexCount_Max = tmesh->mNumFaces * 3;// 3 - triangles.
std::vector<aiVector3D> vert_arr, texcoord_arr;
std::vector<aiColor4D> col_arr;
vert_arr.reserve(VertexCount_Max * 2);// "* 2" - see below TODO.
col_arr.reserve(VertexCount_Max * 2);
{// fill arrays
size_t vert_idx_from, vert_idx_to;
// first iteration.
vert_idx_to = 0;
vert_idx_from = VertexIndex_GetMinimal(face_list_cur, nullptr);
vert_arr.push_back(pVertexCoordinateArray.at(vert_idx_from));
col_arr.push_back(Vertex_CalculateColor(vert_idx_from));
if(vert_idx_from != vert_idx_to) VertexIndex_Replace(face_list_cur, vert_idx_from, vert_idx_to);
// rest iterations
do
{
vert_idx_from = VertexIndex_GetMinimal(face_list_cur, &vert_idx_to);
if(vert_idx_from == vert_idx_to) break;// all indices are transferred,
vert_arr.push_back(pVertexCoordinateArray.at(vert_idx_from));
col_arr.push_back(Vertex_CalculateColor(vert_idx_from));
vert_idx_to++;
if(vert_idx_from != vert_idx_to) VertexIndex_Replace(face_list_cur, vert_idx_from, vert_idx_to);
} while(true);
}// fill arrays. END.
//
// check if triangle colors are used and create additional faces if needed.
//
for(const SComplexFace& face_cur: face_list_cur)
{
if(face_cur.Color != nullptr)
{
aiColor4D face_color;
size_t vert_idx_new = vert_arr.size();
if(face_cur.Color->Composed)
throw DeadlyImportError("IME: face color composed");
else
face_color = face_cur.Color->Color;
for(size_t idx_ind = 0; idx_ind < face_cur.Face.mNumIndices; idx_ind++)
{
vert_arr.push_back(vert_arr.at(face_cur.Face.mIndices[idx_ind]));
col_arr.push_back(face_color);
face_cur.Face.mIndices[idx_ind] = static_cast<unsigned int>(vert_idx_new++);
}
}// if(face_cur.Color != nullptr)
}// for(const SComplexFace& face_cur: face_list_cur)
//
// if texture is used then copy texture coordinates too.
//
if(face_list_cur.front().TexMap != nullptr)
{
size_t idx_vert_new = vert_arr.size();
///TODO: clean unused vertices. "* 2": in certain cases - mesh full of triangle colors - vert_arr will contain duplicated vertices for
/// colored triangles and initial vertices (for colored vertices) which in real became unused. This part need more thinking about
/// optimisation.
bool* idx_vert_used;
idx_vert_used = new bool[VertexCount_Max * 2];
for(size_t i = 0, i_e = VertexCount_Max * 2; i < i_e; i++) idx_vert_used[i] = false;
// This ID's will be used when set materials ID in scene.
tmesh->mMaterialIndex = static_cast<unsigned int>(PostprocessHelper_GetTextureID_Or_Create(face_list_cur.front().TexMap->TextureID_R,
face_list_cur.front().TexMap->TextureID_G,
face_list_cur.front().TexMap->TextureID_B,
face_list_cur.front().TexMap->TextureID_A));
texcoord_arr.resize(VertexCount_Max * 2);
for(const SComplexFace& face_cur: face_list_cur)
{
for(size_t idx_ind = 0; idx_ind < face_cur.Face.mNumIndices; idx_ind++)
{
const size_t idx_vert = face_cur.Face.mIndices[idx_ind];
if(!idx_vert_used[idx_vert])
{
texcoord_arr.at(idx_vert) = face_cur.TexMap->TextureCoordinate[idx_ind];
idx_vert_used[idx_vert] = true;
}
else if(texcoord_arr.at(idx_vert) != face_cur.TexMap->TextureCoordinate[idx_ind])
{
// in that case one vertex is shared with many texture coordinates. We need to duplicate vertex with another texture
// coordinates.
vert_arr.push_back(vert_arr.at(idx_vert));
col_arr.push_back(col_arr.at(idx_vert));
texcoord_arr.at(idx_vert_new) = face_cur.TexMap->TextureCoordinate[idx_ind];
face_cur.Face.mIndices[idx_ind] = static_cast<unsigned int>(idx_vert_new++);
}
}// for(size_t idx_ind = 0; idx_ind < face_cur.Face.mNumIndices; idx_ind++)
}// for(const SComplexFace& face_cur: face_list_cur)
delete [] idx_vert_used;
// shrink array
texcoord_arr.resize(idx_vert_new);
}// if(face_list_cur.front().TexMap != nullptr)
//
// copy collected data to mesh
//
tmesh->mNumVertices = static_cast<unsigned int>(vert_arr.size());
tmesh->mVertices = new aiVector3D[tmesh->mNumVertices];
tmesh->mColors[0] = new aiColor4D[tmesh->mNumVertices];
memcpy(tmesh->mVertices, vert_arr.data(), tmesh->mNumVertices * sizeof(aiVector3D));
memcpy(tmesh->mColors[0], col_arr.data(), tmesh->mNumVertices * sizeof(aiColor4D));
if(texcoord_arr.size() > 0)
{
tmesh->mTextureCoords[0] = new aiVector3D[tmesh->mNumVertices];
memcpy(tmesh->mTextureCoords[0], texcoord_arr.data(), tmesh->mNumVertices * sizeof(aiVector3D));
tmesh->mNumUVComponents[0] = 2;// U and V stored in "x", "y" of aiVector3D.
}
size_t idx_face = 0;
for(const SComplexFace& face_cur: face_list_cur) tmesh->mFaces[idx_face++] = face_cur.Face;
// store new aiMesh
mesh_idx.push_back(static_cast<unsigned int>(pMeshList.size()));
pMeshList.push_back(tmesh);
}// for(const std::list<SComplexFace>& face_list_cur: complex_faces_toplist)
}// if(ne_child->Type == CAMFImporter_NodeElement::ENET_Volume)
}// for(const CAMFImporter_NodeElement* ne_child: pNodeElement.Child)
// if meshes was created then assign new indices with current aiNode
if(!mesh_idx.empty())
{
std::list<unsigned int>::const_iterator mit = mesh_idx.begin();
pSceneNode.mNumMeshes = static_cast<unsigned int>(mesh_idx.size());
pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes];
for(size_t i = 0; i < pSceneNode.mNumMeshes; i++) pSceneNode.mMeshes[i] = *mit++;
}// if(mesh_idx.size() > 0)
}
void AMFImporter::Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial)
{
SPP_Material new_mat;
new_mat.ID = pMaterial.ID;
for(const CAMFImporter_NodeElement* mat_child: pMaterial.Child)
{
if(mat_child->Type == CAMFImporter_NodeElement::ENET_Color)
{
new_mat.Color = (CAMFImporter_NodeElement_Color*)mat_child;
}
else if(mat_child->Type == CAMFImporter_NodeElement::ENET_Metadata)
{
new_mat.Metadata.push_back((CAMFImporter_NodeElement_Metadata*)mat_child);
}
}// for(const CAMFImporter_NodeElement* mat_child; pMaterial.Child)
// place converted material to special list
mMaterial_Converted.push_back(new_mat);
}
void AMFImporter::Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const
{
aiNode* con_node;
std::list<aiNode*> ch_node;
// We will build next hierarchy:
// aiNode as parent (<constellation>) for set of nodes as a children
// |- aiNode for transformation (<instance> -> <delta...>, <r...>) - aiNode for pointing to object ("objectid")
// ...
// \_ aiNode for transformation (<instance> -> <delta...>, <r...>) - aiNode for pointing to object ("objectid")
con_node = new aiNode;
con_node->mName = pConstellation.ID;
// Walk through children and search for instances of another objects, constellations.
for(const CAMFImporter_NodeElement* ne: pConstellation.Child)
{
aiMatrix4x4 tmat;
aiNode* t_node;
aiNode* found_node;
if(ne->Type == CAMFImporter_NodeElement::ENET_Metadata) continue;
if(ne->Type != CAMFImporter_NodeElement::ENET_Instance) throw DeadlyImportError("Only <instance> nodes can be in <constellation>.");
// create alias for conveniance
CAMFImporter_NodeElement_Instance& als = *((CAMFImporter_NodeElement_Instance*)ne);
// find referenced object
if(!Find_ConvertedNode(als.ObjectID, pNodeList, &found_node)) Throw_ID_NotFound(als.ObjectID);
// create node for applying transformation
t_node = new aiNode;
t_node->mParent = con_node;
// apply transformation
aiMatrix4x4::Translation(als.Delta, tmat), t_node->mTransformation *= tmat;
aiMatrix4x4::RotationX(als.Rotation.x, tmat), t_node->mTransformation *= tmat;
aiMatrix4x4::RotationY(als.Rotation.y, tmat), t_node->mTransformation *= tmat;
aiMatrix4x4::RotationZ(als.Rotation.z, tmat), t_node->mTransformation *= tmat;
// create array for one child node
t_node->mNumChildren = 1;
t_node->mChildren = new aiNode*[t_node->mNumChildren];
SceneCombiner::Copy(&t_node->mChildren[0], found_node);
t_node->mChildren[0]->mParent = t_node;
ch_node.push_back(t_node);
}// for(const CAMFImporter_NodeElement* ne: pConstellation.Child)
// copy found aiNode's as children
if(ch_node.empty()) throw DeadlyImportError("<constellation> must have at least one <instance>.");
size_t ch_idx = 0;
con_node->mNumChildren = static_cast<unsigned int>(ch_node.size());
con_node->mChildren = new aiNode*[con_node->mNumChildren];
for(aiNode* node: ch_node) con_node->mChildren[ch_idx++] = node;
// and place "root" of <constellation> node to node list
pNodeList.push_back(con_node);
}
void AMFImporter::Postprocess_BuildScene(aiScene* pScene)
{
std::list<aiNode*> node_list;
std::list<aiMesh*> mesh_list;
std::list<CAMFImporter_NodeElement_Metadata*> meta_list;
//
// Because for AMF "material" is just complex colors mixing so aiMaterial will not be used.
// For building aiScene we are must to do few steps:
// at first creating root node for aiScene.
pScene->mRootNode = new aiNode;
pScene->mRootNode->mParent = nullptr;
pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
// search for root(<amf>) element
CAMFImporter_NodeElement* root_el = nullptr;
for(CAMFImporter_NodeElement* ne: mNodeElement_List)
{
if(ne->Type != CAMFImporter_NodeElement::ENET_Root) continue;
root_el = ne;
break;
}// for(const CAMFImporter_NodeElement* ne: mNodeElement_List)
// Check if root element are found.
if(root_el == nullptr) throw DeadlyImportError("Root(<amf>) element not found.");
// after that walk through children of root and collect data. Five types of nodes can be placed at top level - in <amf>: <object>, <material>, <texture>,
// <constellation> and <metadata>. But at first we must read <material> and <texture> because they will be used in <object>. <metadata> can be read
// at any moment.
//
// 1. <material>
// 2. <texture> will be converted later when processing triangles list. \sa Postprocess_BuildMeshSet
for(const CAMFImporter_NodeElement* root_child: root_el->Child)
{
if(root_child->Type == CAMFImporter_NodeElement::ENET_Material) Postprocess_BuildMaterial(*((CAMFImporter_NodeElement_Material*)root_child));
}
// After "appearance" nodes we must read <object> because it will be used in <constellation> -> <instance>.
//
// 3. <object>
for(const CAMFImporter_NodeElement* root_child: root_el->Child)
{
if(root_child->Type == CAMFImporter_NodeElement::ENET_Object)
{
aiNode* tnode = nullptr;
// for <object> mesh and node must be built: object ID assigned to aiNode name and will be used in future for <instance>
Postprocess_BuildNodeAndObject(*((CAMFImporter_NodeElement_Object*)root_child), mesh_list, &tnode);
if(tnode != nullptr) node_list.push_back(tnode);
}
}// for(const CAMFImporter_NodeElement* root_child: root_el->Child)
// And finally read rest of nodes.
//
for(const CAMFImporter_NodeElement* root_child: root_el->Child)
{
// 4. <constellation>
if(root_child->Type == CAMFImporter_NodeElement::ENET_Constellation)
{
// <object> and <constellation> at top of self abstraction use aiNode. So we can use only aiNode list for creating new aiNode's.
Postprocess_BuildConstellation(*((CAMFImporter_NodeElement_Constellation*)root_child), node_list);
}
// 5, <metadata>
if(root_child->Type == CAMFImporter_NodeElement::ENET_Metadata) meta_list.push_back((CAMFImporter_NodeElement_Metadata*)root_child);
}// for(const CAMFImporter_NodeElement* root_child: root_el->Child)
// at now we can add collected metadata to root node
Postprocess_AddMetadata(meta_list, *pScene->mRootNode);
//
// Check constellation children
//
// As said in specification:
// "When multiple objects and constellations are defined in a single file, only the top level objects and constellations are available for printing."
// What that means? For example: if some object is used in constellation then you must show only constellation but not original object.
// And at this step we are checking that relations.
nl_clean_loop:
if(node_list.size() > 1)
{
// walk through all nodes
for(std::list<aiNode*>::iterator nl_it = node_list.begin(); nl_it != node_list.end(); ++nl_it)
{
// and try to find them in another top nodes.
std::list<aiNode*>::const_iterator next_it = nl_it;
++next_it;
for(; next_it != node_list.end(); ++next_it)
{
if((*next_it)->FindNode((*nl_it)->mName) != nullptr)
{
// if current top node(nl_it) found in another top node then erase it from node_list and restart search loop.
node_list.erase(nl_it);
goto nl_clean_loop;
}
}// for(; next_it != node_list.end(); next_it++)
}// for(std::list<aiNode*>::const_iterator nl_it = node_list.begin(); nl_it != node_list.end(); nl_it++)
}
//
// move created objects to aiScene
//
//
// Nodes
if(!node_list.empty())
{
std::list<aiNode*>::const_iterator nl_it = node_list.begin();
pScene->mRootNode->mNumChildren = static_cast<unsigned int>(node_list.size());
pScene->mRootNode->mChildren = new aiNode*[pScene->mRootNode->mNumChildren];
for(size_t i = 0; i < pScene->mRootNode->mNumChildren; i++)
{
// Objects and constellation that must be showed placed at top of hierarchy in <amf> node. So all aiNode's in node_list must have
// mRootNode only as parent.
(*nl_it)->mParent = pScene->mRootNode;
pScene->mRootNode->mChildren[i] = *nl_it++;
}
}// if(node_list.size() > 0)
//
// Meshes
if(!mesh_list.empty())
{
std::list<aiMesh*>::const_iterator ml_it = mesh_list.begin();
pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *ml_it++;
}// if(mesh_list.size() > 0)
//
// Textures
pScene->mNumTextures = static_cast<unsigned int>(mTexture_Converted.size());
if(pScene->mNumTextures > 0)
{
size_t idx;
idx = 0;
pScene->mTextures = new aiTexture*[pScene->mNumTextures];
for(const SPP_Texture& tex_convd: mTexture_Converted)
{
pScene->mTextures[idx] = new aiTexture;
pScene->mTextures[idx]->mWidth = static_cast<unsigned int>(tex_convd.Width);
pScene->mTextures[idx]->mHeight = static_cast<unsigned int>(tex_convd.Height);
pScene->mTextures[idx]->pcData = (aiTexel*)tex_convd.Data;
// texture format description.
strcpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint);
idx++;
}// for(const SPP_Texture& tex_convd: mTexture_Converted)
// Create materials for embedded textures.
idx = 0;
pScene->mNumMaterials = static_cast<unsigned int>(mTexture_Converted.size());
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
for(const SPP_Texture& tex_convd: mTexture_Converted)
{
const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + to_string(idx));
const int mode = aiTextureOp_Multiply;
const int repeat = tex_convd.Tiled ? 1 : 0;
pScene->mMaterials[idx] = new aiMaterial;
pScene->mMaterials[idx]->AddProperty(&texture_id, AI_MATKEY_TEXTURE_DIFFUSE(0));
pScene->mMaterials[idx]->AddProperty(&mode, 1, AI_MATKEY_TEXOP_DIFFUSE(0));
pScene->mMaterials[idx]->AddProperty(&repeat, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
pScene->mMaterials[idx]->AddProperty(&repeat, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
idx++;
}
}// if(pScene->mNumTextures > 0)
}// END: after that walk through children of root and collect data
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_AMF_IMPORTER

View File

@ -46,11 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// internal headers // internal headers
#include "3DSLoader.h" #include "3DSLoader.h"
#include "Common/TargetAnimation.h" #include "Common/TargetAnimation.h"
#include <assimp/StringComparison.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/StringComparison.h>
#include <memory>
#include <cctype> #include <cctype>
#include <memory>
using namespace Assimp; using namespace Assimp;
@ -58,75 +58,66 @@ static const unsigned int NotSet = 0xcdcdcdcd;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup final material indices, generae a default material if necessary // Setup final material indices, generae a default material if necessary
void Discreet3DSImporter::ReplaceDefaultMaterial() void Discreet3DSImporter::ReplaceDefaultMaterial() {
{
// Try to find an existing material that matches the // Try to find an existing material that matches the
// typical default material setting: // typical default material setting:
// - no textures // - no textures
// - diffuse color (in grey!) // - diffuse color (in grey!)
// NOTE: This is here to workaround the fact that some // NOTE: This is here to workaround the fact that some
// exporters are writing a default material, too. // exporters are writing a default material, too.
unsigned int idx( NotSet ); unsigned int idx(NotSet);
for (unsigned int i = 0; i < mScene->mMaterials.size();++i) for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
{
std::string s = mScene->mMaterials[i].mName; std::string s = mScene->mMaterials[i].mName;
for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) { for (std::string::iterator it = s.begin(); it != s.end(); ++it) {
*it = static_cast< char >( ::tolower( *it ) ); *it = static_cast<char>(::tolower(*it));
} }
if (std::string::npos == s.find("default"))continue; if (std::string::npos == s.find("default")) continue;
if (mScene->mMaterials[i].mDiffuse.r != if (mScene->mMaterials[i].mDiffuse.r !=
mScene->mMaterials[i].mDiffuse.g || mScene->mMaterials[i].mDiffuse.g ||
mScene->mMaterials[i].mDiffuse.r != mScene->mMaterials[i].mDiffuse.r !=
mScene->mMaterials[i].mDiffuse.b)continue; mScene->mMaterials[i].mDiffuse.b) continue;
if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 || if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 ||
mScene->mMaterials[i].sTexBump.mMapName.length() != 0 || mScene->mMaterials[i].sTexBump.mMapName.length() != 0 ||
mScene->mMaterials[i].sTexOpacity.mMapName.length() != 0 || mScene->mMaterials[i].sTexOpacity.mMapName.length() != 0 ||
mScene->mMaterials[i].sTexEmissive.mMapName.length() != 0 || mScene->mMaterials[i].sTexEmissive.mMapName.length() != 0 ||
mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 || mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 ||
mScene->mMaterials[i].sTexShininess.mMapName.length() != 0 ) mScene->mMaterials[i].sTexShininess.mMapName.length() != 0) {
{
continue; continue;
} }
idx = i; idx = i;
} }
if ( NotSet == idx ) { if (NotSet == idx) {
idx = ( unsigned int )mScene->mMaterials.size(); idx = (unsigned int)mScene->mMaterials.size();
} }
// now iterate through all meshes and through all faces and // now iterate through all meshes and through all faces and
// find all faces that are using the default material // find all faces that are using the default material
unsigned int cnt = 0; unsigned int cnt = 0;
for (std::vector<D3DS::Mesh>::iterator for (std::vector<D3DS::Mesh>::iterator
i = mScene->mMeshes.begin(); i = mScene->mMeshes.begin();
i != mScene->mMeshes.end();++i) i != mScene->mMeshes.end(); ++i) {
{
for (std::vector<unsigned int>::iterator for (std::vector<unsigned int>::iterator
a = (*i).mFaceMaterials.begin(); a = (*i).mFaceMaterials.begin();
a != (*i).mFaceMaterials.end();++a) a != (*i).mFaceMaterials.end(); ++a) {
{
// NOTE: The additional check seems to be necessary, // NOTE: The additional check seems to be necessary,
// some exporters seem to generate invalid data here // some exporters seem to generate invalid data here
if (0xcdcdcdcd == (*a)) if (0xcdcdcdcd == (*a)) {
{
(*a) = idx; (*a) = idx;
++cnt; ++cnt;
} } else if ((*a) >= mScene->mMaterials.size()) {
else if ( (*a) >= mScene->mMaterials.size())
{
(*a) = idx; (*a) = idx;
ASSIMP_LOG_WARN("Material index overflow in 3DS file. Using default material"); ASSIMP_LOG_WARN("Material index overflow in 3DS file. Using default material");
++cnt; ++cnt;
} }
} }
} }
if (cnt && idx == mScene->mMaterials.size()) if (cnt && idx == mScene->mMaterials.size()) {
{
// We need to create our own default material // We need to create our own default material
D3DS::Material sMat("%%%DEFAULT"); D3DS::Material sMat("%%%DEFAULT");
sMat.mDiffuse = aiColor3D(0.3f,0.3f,0.3f); sMat.mDiffuse = aiColor3D(0.3f, 0.3f, 0.3f);
mScene->mMaterials.push_back(sMat); mScene->mMaterials.push_back(sMat);
ASSIMP_LOG_INFO("3DS: Generating default material"); ASSIMP_LOG_INFO("3DS: Generating default material");
@ -135,22 +126,17 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Check whether all indices are valid. Otherwise we'd crash before the validation step is reached // Check whether all indices are valid. Otherwise we'd crash before the validation step is reached
void Discreet3DSImporter::CheckIndices(D3DS::Mesh& sMesh) void Discreet3DSImporter::CheckIndices(D3DS::Mesh &sMesh) {
{ for (std::vector<D3DS::Face>::iterator i = sMesh.mFaces.begin(); i != sMesh.mFaces.end(); ++i) {
for (std::vector< D3DS::Face >::iterator i = sMesh.mFaces.begin(); i != sMesh.mFaces.end();++i)
{
// check whether all indices are in range // check whether all indices are in range
for (unsigned int a = 0; a < 3;++a) for (unsigned int a = 0; a < 3; ++a) {
{ if ((*i).mIndices[a] >= sMesh.mPositions.size()) {
if ((*i).mIndices[a] >= sMesh.mPositions.size())
{
ASSIMP_LOG_WARN("3DS: Vertex index overflow)"); ASSIMP_LOG_WARN("3DS: Vertex index overflow)");
(*i).mIndices[a] = (uint32_t)sMesh.mPositions.size()-1; (*i).mIndices[a] = (uint32_t)sMesh.mPositions.size() - 1;
} }
if ( !sMesh.mTexCoords.empty() && (*i).mIndices[a] >= sMesh.mTexCoords.size()) if (!sMesh.mTexCoords.empty() && (*i).mIndices[a] >= sMesh.mTexCoords.size()) {
{
ASSIMP_LOG_WARN("3DS: Texture coordinate index overflow)"); ASSIMP_LOG_WARN("3DS: Texture coordinate index overflow)");
(*i).mIndices[a] = (uint32_t)sMesh.mTexCoords.size()-1; (*i).mIndices[a] = (uint32_t)sMesh.mTexCoords.size() - 1;
} }
} }
} }
@ -158,24 +144,21 @@ void Discreet3DSImporter::CheckIndices(D3DS::Mesh& sMesh)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Generate out unique verbose format representation // Generate out unique verbose format representation
void Discreet3DSImporter::MakeUnique(D3DS::Mesh& sMesh) void Discreet3DSImporter::MakeUnique(D3DS::Mesh &sMesh) {
{
// TODO: really necessary? I don't think. Just a waste of memory and time // TODO: really necessary? I don't think. Just a waste of memory and time
// to do it now in a separate buffer. // to do it now in a separate buffer.
// Allocate output storage // Allocate output storage
std::vector<aiVector3D> vNew (sMesh.mFaces.size() * 3); std::vector<aiVector3D> vNew(sMesh.mFaces.size() * 3);
std::vector<aiVector3D> vNew2; std::vector<aiVector3D> vNew2;
if (sMesh.mTexCoords.size()) if (sMesh.mTexCoords.size())
vNew2.resize(sMesh.mFaces.size() * 3); vNew2.resize(sMesh.mFaces.size() * 3);
for (unsigned int i = 0, base = 0; i < sMesh.mFaces.size();++i) for (unsigned int i = 0, base = 0; i < sMesh.mFaces.size(); ++i) {
{ D3DS::Face &face = sMesh.mFaces[i];
D3DS::Face& face = sMesh.mFaces[i];
// Positions // Positions
for (unsigned int a = 0; a < 3;++a,++base) for (unsigned int a = 0; a < 3; ++a, ++base) {
{
vNew[base] = sMesh.mPositions[face.mIndices[a]]; vNew[base] = sMesh.mPositions[face.mIndices[a]];
if (sMesh.mTexCoords.size()) if (sMesh.mTexCoords.size())
vNew2[base] = sMesh.mTexCoords[face.mIndices[a]]; vNew2[base] = sMesh.mTexCoords[face.mIndices[a]];
@ -189,26 +172,24 @@ void Discreet3DSImporter::MakeUnique(D3DS::Mesh& sMesh)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Convert a 3DS texture to texture keys in an aiMaterial // Convert a 3DS texture to texture keys in an aiMaterial
void CopyTexture(aiMaterial& mat, D3DS::Texture& texture, aiTextureType type) void CopyTexture(aiMaterial &mat, D3DS::Texture &texture, aiTextureType type) {
{
// Setup the texture name // Setup the texture name
aiString tex; aiString tex;
tex.Set( texture.mMapName); tex.Set(texture.mMapName);
mat.AddProperty( &tex, AI_MATKEY_TEXTURE(type,0)); mat.AddProperty(&tex, AI_MATKEY_TEXTURE(type, 0));
// Setup the texture blend factor // Setup the texture blend factor
if (is_not_qnan(texture.mTextureBlend)) if (is_not_qnan(texture.mTextureBlend))
mat.AddProperty<ai_real>( &texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type,0)); mat.AddProperty<ai_real>(&texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type, 0));
// Setup the texture mapping mode // Setup the texture mapping mode
int mapMode = static_cast<int>(texture.mMapMode); int mapMode = static_cast<int>(texture.mMapMode);
mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0)); mat.AddProperty<int>(&mapMode, 1, AI_MATKEY_MAPPINGMODE_U(type, 0));
mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0)); mat.AddProperty<int>(&mapMode, 1, AI_MATKEY_MAPPINGMODE_V(type, 0));
// Mirroring - double the scaling values // Mirroring - double the scaling values
// FIXME: this is not really correct ... // FIXME: this is not really correct ...
if (texture.mMapMode == aiTextureMapMode_Mirror) if (texture.mMapMode == aiTextureMapMode_Mirror) {
{
texture.mScaleU *= 2.0; texture.mScaleU *= 2.0;
texture.mScaleV *= 2.0; texture.mScaleV *= 2.0;
texture.mOffsetU /= 2.0; texture.mOffsetU /= 2.0;
@ -216,21 +197,19 @@ void CopyTexture(aiMaterial& mat, D3DS::Texture& texture, aiTextureType type)
} }
// Setup texture UV transformations // Setup texture UV transformations
mat.AddProperty<ai_real>(&texture.mOffsetU,5,AI_MATKEY_UVTRANSFORM(type,0)); mat.AddProperty<ai_real>(&texture.mOffsetU, 5, AI_MATKEY_UVTRANSFORM(type, 0));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Convert a 3DS material to an aiMaterial // Convert a 3DS material to an aiMaterial
void Discreet3DSImporter::ConvertMaterial(D3DS::Material& oldMat, void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
aiMaterial& mat) aiMaterial &mat) {
{
// NOTE: Pass the background image to the viewer by bypassing the // NOTE: Pass the background image to the viewer by bypassing the
// material system. This is an evil hack, never do it again! // material system. This is an evil hack, never do it again!
if (0 != mBackgroundImage.length() && bHasBG) if (0 != mBackgroundImage.length() && bHasBG) {
{
aiString tex; aiString tex;
tex.Set( mBackgroundImage); tex.Set(mBackgroundImage);
mat.AddProperty( &tex, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE); mat.AddProperty(&tex, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE);
// Be sure this is only done for the first material // Be sure this is only done for the first material
mBackgroundImage = std::string(""); mBackgroundImage = std::string("");
@ -242,143 +221,138 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material& oldMat,
oldMat.mAmbient.b += mClrAmbient.b; oldMat.mAmbient.b += mClrAmbient.b;
aiString name; aiString name;
name.Set( oldMat.mName); name.Set(oldMat.mName);
mat.AddProperty( &name, AI_MATKEY_NAME); mat.AddProperty(&name, AI_MATKEY_NAME);
// Material colors // Material colors
mat.AddProperty( &oldMat.mAmbient, 1, AI_MATKEY_COLOR_AMBIENT); mat.AddProperty(&oldMat.mAmbient, 1, AI_MATKEY_COLOR_AMBIENT);
mat.AddProperty( &oldMat.mDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE); mat.AddProperty(&oldMat.mDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
mat.AddProperty( &oldMat.mSpecular, 1, AI_MATKEY_COLOR_SPECULAR); mat.AddProperty(&oldMat.mSpecular, 1, AI_MATKEY_COLOR_SPECULAR);
mat.AddProperty( &oldMat.mEmissive, 1, AI_MATKEY_COLOR_EMISSIVE); mat.AddProperty(&oldMat.mEmissive, 1, AI_MATKEY_COLOR_EMISSIVE);
// Phong shininess and shininess strength // Phong shininess and shininess strength
if (D3DS::Discreet3DS::Phong == oldMat.mShading || if (D3DS::Discreet3DS::Phong == oldMat.mShading ||
D3DS::Discreet3DS::Metal == oldMat.mShading) D3DS::Discreet3DS::Metal == oldMat.mShading) {
{ if (!oldMat.mSpecularExponent || !oldMat.mShininessStrength) {
if (!oldMat.mSpecularExponent || !oldMat.mShininessStrength)
{
oldMat.mShading = D3DS::Discreet3DS::Gouraud; oldMat.mShading = D3DS::Discreet3DS::Gouraud;
} } else {
else mat.AddProperty(&oldMat.mSpecularExponent, 1, AI_MATKEY_SHININESS);
{ mat.AddProperty(&oldMat.mShininessStrength, 1, AI_MATKEY_SHININESS_STRENGTH);
mat.AddProperty( &oldMat.mSpecularExponent, 1, AI_MATKEY_SHININESS);
mat.AddProperty( &oldMat.mShininessStrength, 1, AI_MATKEY_SHININESS_STRENGTH);
} }
} }
// Opacity // Opacity
mat.AddProperty<ai_real>( &oldMat.mTransparency,1,AI_MATKEY_OPACITY); mat.AddProperty<ai_real>(&oldMat.mTransparency, 1, AI_MATKEY_OPACITY);
// Bump height scaling // Bump height scaling
mat.AddProperty<ai_real>( &oldMat.mBumpHeight,1,AI_MATKEY_BUMPSCALING); mat.AddProperty<ai_real>(&oldMat.mBumpHeight, 1, AI_MATKEY_BUMPSCALING);
// Two sided rendering? // Two sided rendering?
if (oldMat.mTwoSided) if (oldMat.mTwoSided) {
{
int i = 1; int i = 1;
mat.AddProperty<int>(&i,1,AI_MATKEY_TWOSIDED); mat.AddProperty<int>(&i, 1, AI_MATKEY_TWOSIDED);
} }
// Shading mode // Shading mode
aiShadingMode eShading = aiShadingMode_NoShading; aiShadingMode eShading = aiShadingMode_NoShading;
switch (oldMat.mShading) switch (oldMat.mShading) {
{ case D3DS::Discreet3DS::Flat:
case D3DS::Discreet3DS::Flat: eShading = aiShadingMode_Flat;
eShading = aiShadingMode_Flat; break; break;
// I don't know what "Wire" shading should be, // I don't know what "Wire" shading should be,
// assume it is simple lambertian diffuse shading // assume it is simple lambertian diffuse shading
case D3DS::Discreet3DS::Wire: case D3DS::Discreet3DS::Wire: {
{ // Set the wireframe flag
// Set the wireframe flag unsigned int iWire = 1;
unsigned int iWire = 1; mat.AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
mat.AddProperty<int>( (int*)&iWire,1,AI_MATKEY_ENABLE_WIREFRAME); }
}
case D3DS::Discreet3DS::Gouraud: case D3DS::Discreet3DS::Gouraud:
eShading = aiShadingMode_Gouraud; break; eShading = aiShadingMode_Gouraud;
break;
// assume cook-torrance shading for metals. // assume cook-torrance shading for metals.
case D3DS::Discreet3DS::Phong : case D3DS::Discreet3DS::Phong:
eShading = aiShadingMode_Phong; break; eShading = aiShadingMode_Phong;
break;
case D3DS::Discreet3DS::Metal : case D3DS::Discreet3DS::Metal:
eShading = aiShadingMode_CookTorrance; break; eShading = aiShadingMode_CookTorrance;
break;
// FIX to workaround a warning with GCC 4 who complained // FIX to workaround a warning with GCC 4 who complained
// about a missing case Blinn: here - Blinn isn't a valid // about a missing case Blinn: here - Blinn isn't a valid
// value in the 3DS Loader, it is just needed for ASE // value in the 3DS Loader, it is just needed for ASE
case D3DS::Discreet3DS::Blinn : case D3DS::Discreet3DS::Blinn:
eShading = aiShadingMode_Blinn; break; eShading = aiShadingMode_Blinn;
break;
} }
int eShading_ = static_cast<int>(eShading); int eShading_ = static_cast<int>(eShading);
mat.AddProperty<int>(&eShading_, 1, AI_MATKEY_SHADING_MODEL); mat.AddProperty<int>(&eShading_, 1, AI_MATKEY_SHADING_MODEL);
// DIFFUSE texture // DIFFUSE texture
if( oldMat.sTexDiffuse.mMapName.length() > 0) if (oldMat.sTexDiffuse.mMapName.length() > 0)
CopyTexture(mat,oldMat.sTexDiffuse, aiTextureType_DIFFUSE); CopyTexture(mat, oldMat.sTexDiffuse, aiTextureType_DIFFUSE);
// SPECULAR texture // SPECULAR texture
if( oldMat.sTexSpecular.mMapName.length() > 0) if (oldMat.sTexSpecular.mMapName.length() > 0)
CopyTexture(mat,oldMat.sTexSpecular, aiTextureType_SPECULAR); CopyTexture(mat, oldMat.sTexSpecular, aiTextureType_SPECULAR);
// OPACITY texture // OPACITY texture
if( oldMat.sTexOpacity.mMapName.length() > 0) if (oldMat.sTexOpacity.mMapName.length() > 0)
CopyTexture(mat,oldMat.sTexOpacity, aiTextureType_OPACITY); CopyTexture(mat, oldMat.sTexOpacity, aiTextureType_OPACITY);
// EMISSIVE texture // EMISSIVE texture
if( oldMat.sTexEmissive.mMapName.length() > 0) if (oldMat.sTexEmissive.mMapName.length() > 0)
CopyTexture(mat,oldMat.sTexEmissive, aiTextureType_EMISSIVE); CopyTexture(mat, oldMat.sTexEmissive, aiTextureType_EMISSIVE);
// BUMP texture // BUMP texture
if( oldMat.sTexBump.mMapName.length() > 0) if (oldMat.sTexBump.mMapName.length() > 0)
CopyTexture(mat,oldMat.sTexBump, aiTextureType_HEIGHT); CopyTexture(mat, oldMat.sTexBump, aiTextureType_HEIGHT);
// SHININESS texture // SHININESS texture
if( oldMat.sTexShininess.mMapName.length() > 0) if (oldMat.sTexShininess.mMapName.length() > 0)
CopyTexture(mat,oldMat.sTexShininess, aiTextureType_SHININESS); CopyTexture(mat, oldMat.sTexShininess, aiTextureType_SHININESS);
// REFLECTION texture // REFLECTION texture
if( oldMat.sTexReflective.mMapName.length() > 0) if (oldMat.sTexReflective.mMapName.length() > 0)
CopyTexture(mat,oldMat.sTexReflective, aiTextureType_REFLECTION); CopyTexture(mat, oldMat.sTexReflective, aiTextureType_REFLECTION);
// Store the name of the material itself, too // Store the name of the material itself, too
if( oldMat.mName.length()) { if (oldMat.mName.length()) {
aiString tex; aiString tex;
tex.Set( oldMat.mName); tex.Set(oldMat.mName);
mat.AddProperty( &tex, AI_MATKEY_NAME); mat.AddProperty(&tex, AI_MATKEY_NAME);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Split meshes by their materials and generate output aiMesh'es // Split meshes by their materials and generate output aiMesh'es
void Discreet3DSImporter::ConvertMeshes(aiScene* pcOut) void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
{ std::vector<aiMesh *> avOutMeshes;
std::vector<aiMesh*> avOutMeshes;
avOutMeshes.reserve(mScene->mMeshes.size() * 2); avOutMeshes.reserve(mScene->mMeshes.size() * 2);
unsigned int iFaceCnt = 0,num = 0; unsigned int iFaceCnt = 0, num = 0;
aiString name; aiString name;
// we need to split all meshes by their materials // we need to split all meshes by their materials
for (std::vector<D3DS::Mesh>::iterator i = mScene->mMeshes.begin(); i != mScene->mMeshes.end();++i) { for (std::vector<D3DS::Mesh>::iterator i = mScene->mMeshes.begin(); i != mScene->mMeshes.end(); ++i) {
std::unique_ptr< std::vector<unsigned int>[] > aiSplit(new std::vector<unsigned int>[mScene->mMaterials.size()]); std::unique_ptr<std::vector<unsigned int>[]> aiSplit(new std::vector<unsigned int>[mScene->mMaterials.size()]);
name.length = ASSIMP_itoa10(name.data,num++); name.length = ASSIMP_itoa10(name.data, num++);
unsigned int iNum = 0; unsigned int iNum = 0;
for (std::vector<unsigned int>::const_iterator a = (*i).mFaceMaterials.begin(); for (std::vector<unsigned int>::const_iterator a = (*i).mFaceMaterials.begin();
a != (*i).mFaceMaterials.end();++a,++iNum) a != (*i).mFaceMaterials.end(); ++a, ++iNum) {
{
aiSplit[*a].push_back(iNum); aiSplit[*a].push_back(iNum);
} }
// now generate submeshes // now generate submeshes
for (unsigned int p = 0; p < mScene->mMaterials.size();++p) for (unsigned int p = 0; p < mScene->mMaterials.size(); ++p) {
{
if (aiSplit[p].empty()) { if (aiSplit[p].empty()) {
continue; continue;
} }
aiMesh* meshOut = new aiMesh(); aiMesh *meshOut = new aiMesh();
meshOut->mName = name; meshOut->mName = name;
meshOut->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; meshOut->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
@ -386,36 +360,33 @@ void Discreet3DSImporter::ConvertMeshes(aiScene* pcOut)
meshOut->mMaterialIndex = p; meshOut->mMaterialIndex = p;
// use the color data as temporary storage // use the color data as temporary storage
meshOut->mColors[0] = (aiColor4D*)(&*i); meshOut->mColors[0] = (aiColor4D *)(&*i);
avOutMeshes.push_back(meshOut); avOutMeshes.push_back(meshOut);
// convert vertices // convert vertices
meshOut->mNumFaces = (unsigned int)aiSplit[p].size(); meshOut->mNumFaces = (unsigned int)aiSplit[p].size();
meshOut->mNumVertices = meshOut->mNumFaces*3; meshOut->mNumVertices = meshOut->mNumFaces * 3;
// allocate enough storage for faces // allocate enough storage for faces
meshOut->mFaces = new aiFace[meshOut->mNumFaces]; meshOut->mFaces = new aiFace[meshOut->mNumFaces];
iFaceCnt += meshOut->mNumFaces; iFaceCnt += meshOut->mNumFaces;
meshOut->mVertices = new aiVector3D[meshOut->mNumVertices]; meshOut->mVertices = new aiVector3D[meshOut->mNumVertices];
meshOut->mNormals = new aiVector3D[meshOut->mNumVertices]; meshOut->mNormals = new aiVector3D[meshOut->mNumVertices];
if ((*i).mTexCoords.size()) if ((*i).mTexCoords.size()) {
{
meshOut->mTextureCoords[0] = new aiVector3D[meshOut->mNumVertices]; meshOut->mTextureCoords[0] = new aiVector3D[meshOut->mNumVertices];
} }
for (unsigned int q = 0, base = 0; q < aiSplit[p].size();++q) for (unsigned int q = 0, base = 0; q < aiSplit[p].size(); ++q) {
{
unsigned int index = aiSplit[p][q]; unsigned int index = aiSplit[p][q];
aiFace& face = meshOut->mFaces[q]; aiFace &face = meshOut->mFaces[q];
face.mIndices = new unsigned int[3]; face.mIndices = new unsigned int[3];
face.mNumIndices = 3; face.mNumIndices = 3;
for (unsigned int a = 0; a < 3;++a,++base) for (unsigned int a = 0; a < 3; ++a, ++base) {
{
unsigned int idx = (*i).mFaces[index].mIndices[a]; unsigned int idx = (*i).mFaces[index].mIndices[a];
meshOut->mVertices[base] = (*i).mPositions[idx]; meshOut->mVertices[base] = (*i).mPositions[idx];
meshOut->mNormals [base] = (*i).mNormals[idx]; meshOut->mNormals[base] = (*i).mNormals[idx];
if ((*i).mTexCoords.size()) if ((*i).mTexCoords.size())
meshOut->mTextureCoords[0][base] = (*i).mTexCoords[idx]; meshOut->mTextureCoords[0][base] = (*i).mTexCoords[idx];
@ -428,8 +399,8 @@ void Discreet3DSImporter::ConvertMeshes(aiScene* pcOut)
// Copy them to the output array // Copy them to the output array
pcOut->mNumMeshes = (unsigned int)avOutMeshes.size(); pcOut->mNumMeshes = (unsigned int)avOutMeshes.size();
pcOut->mMeshes = new aiMesh*[pcOut->mNumMeshes](); pcOut->mMeshes = new aiMesh *[pcOut->mNumMeshes]();
for (unsigned int a = 0; a < pcOut->mNumMeshes;++a) { for (unsigned int a = 0; a < pcOut->mNumMeshes; ++a) {
pcOut->mMeshes[a] = avOutMeshes[a]; pcOut->mMeshes[a] = avOutMeshes[a];
} }
@ -441,47 +412,44 @@ void Discreet3DSImporter::ConvertMeshes(aiScene* pcOut)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Add a node to the scenegraph and setup its final transformation // Add a node to the scenegraph and setup its final transformation
void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut, void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
D3DS::Node* pcIn, aiMatrix4x4& /*absTrafo*/) D3DS::Node *pcIn, aiMatrix4x4 & /*absTrafo*/) {
{
std::vector<unsigned int> iArray; std::vector<unsigned int> iArray;
iArray.reserve(3); iArray.reserve(3);
aiMatrix4x4 abs; aiMatrix4x4 abs;
// Find all meshes with the same name as the node // Find all meshes with the same name as the node
for (unsigned int a = 0; a < pcSOut->mNumMeshes;++a) for (unsigned int a = 0; a < pcSOut->mNumMeshes; ++a) {
{ const D3DS::Mesh *pcMesh = (const D3DS::Mesh *)pcSOut->mMeshes[a]->mColors[0];
const D3DS::Mesh* pcMesh = (const D3DS::Mesh*)pcSOut->mMeshes[a]->mColors[0]; ai_assert(nullptr != pcMesh);
ai_assert(NULL != pcMesh);
if (pcIn->mName == pcMesh->mName) if (pcIn->mName == pcMesh->mName)
iArray.push_back(a); iArray.push_back(a);
} }
if (!iArray.empty()) if (!iArray.empty()) {
{
// The matrix should be identical for all meshes with the // The matrix should be identical for all meshes with the
// same name. It HAS to be identical for all meshes ..... // same name. It HAS to be identical for all meshes .....
D3DS::Mesh* imesh = ((D3DS::Mesh*)pcSOut->mMeshes[iArray[0]]->mColors[0]); D3DS::Mesh *imesh = ((D3DS::Mesh *)pcSOut->mMeshes[iArray[0]]->mColors[0]);
// Compute the inverse of the transformation matrix to move the // Compute the inverse of the transformation matrix to move the
// vertices back to their relative and local space // vertices back to their relative and local space
aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat; aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat;
mInv.Inverse();mInvTransposed.Transpose(); mInv.Inverse();
mInvTransposed.Transpose();
aiVector3D pivot = pcIn->vPivot; aiVector3D pivot = pcIn->vPivot;
pcOut->mNumMeshes = (unsigned int)iArray.size(); pcOut->mNumMeshes = (unsigned int)iArray.size();
pcOut->mMeshes = new unsigned int[iArray.size()]; pcOut->mMeshes = new unsigned int[iArray.size()];
for (unsigned int i = 0;i < iArray.size();++i) { for (unsigned int i = 0; i < iArray.size(); ++i) {
const unsigned int iIndex = iArray[i]; const unsigned int iIndex = iArray[i];
aiMesh* const mesh = pcSOut->mMeshes[iIndex]; aiMesh *const mesh = pcSOut->mMeshes[iIndex];
if (mesh->mColors[1] == NULL) if (mesh->mColors[1] == nullptr) {
{
// Transform the vertices back into their local space // Transform the vertices back into their local space
// fixme: consider computing normals after this, so we don't need to transform them // fixme: consider computing normals after this, so we don't need to transform them
const aiVector3D* const pvEnd = mesh->mVertices + mesh->mNumVertices; const aiVector3D *const pvEnd = mesh->mVertices + mesh->mNumVertices;
aiVector3D* pvCurrent = mesh->mVertices, *t2 = mesh->mNormals; aiVector3D *pvCurrent = mesh->mVertices, *t2 = mesh->mNormals;
for (; pvCurrent != pvEnd; ++pvCurrent, ++t2) { for (; pvCurrent != pvEnd; ++pvCurrent, ++t2) {
*pvCurrent = mInv * (*pvCurrent); *pvCurrent = mInv * (*pvCurrent);
@ -489,8 +457,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
} }
// Handle negative transformation matrix determinant -> invert vertex x // Handle negative transformation matrix determinant -> invert vertex x
if (imesh->mMat.Determinant() < 0.0f) if (imesh->mMat.Determinant() < 0.0f) {
{
/* we *must* have normals */ /* we *must* have normals */
for (pvCurrent = mesh->mVertices, t2 = mesh->mNormals; pvCurrent != pvEnd; ++pvCurrent, ++t2) { for (pvCurrent = mesh->mVertices, t2 = mesh->mNormals; pvCurrent != pvEnd; ++pvCurrent, ++t2) {
pvCurrent->x *= -1.f; pvCurrent->x *= -1.f;
@ -500,17 +467,15 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
} }
// Handle pivot point // Handle pivot point
if (pivot.x || pivot.y || pivot.z) if (pivot.x || pivot.y || pivot.z) {
{ for (pvCurrent = mesh->mVertices; pvCurrent != pvEnd; ++pvCurrent) {
for (pvCurrent = mesh->mVertices; pvCurrent != pvEnd; ++pvCurrent) {
*pvCurrent -= pivot; *pvCurrent -= pivot;
} }
} }
mesh->mColors[1] = (aiColor4D*)1; mesh->mColors[1] = (aiColor4D *)1;
} } else
else mesh->mColors[1] = (aiColor4D *)1;
mesh->mColors[1] = (aiColor4D*)1;
// Setup the mesh index // Setup the mesh index
pcOut->mMeshes[i] = iIndex; pcOut->mMeshes[i] = iIndex;
@ -519,78 +484,75 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
// Setup the name of the node // Setup the name of the node
// First instance keeps its name otherwise something might break, all others will be postfixed with their instance number // First instance keeps its name otherwise something might break, all others will be postfixed with their instance number
if (pcIn->mInstanceNumber > 1) if (pcIn->mInstanceNumber > 1) {
{
char tmp[12]; char tmp[12];
ASSIMP_itoa10(tmp, pcIn->mInstanceNumber); ASSIMP_itoa10(tmp, pcIn->mInstanceNumber);
std::string tempStr = pcIn->mName + "_inst_"; std::string tempStr = pcIn->mName + "_inst_";
tempStr += tmp; tempStr += tmp;
pcOut->mName.Set(tempStr); pcOut->mName.Set(tempStr);
} } else
else
pcOut->mName.Set(pcIn->mName); pcOut->mName.Set(pcIn->mName);
// Now build the transformation matrix of the node // Now build the transformation matrix of the node
// ROTATION // ROTATION
if (pcIn->aRotationKeys.size()){ if (pcIn->aRotationKeys.size()) {
// FIX to get to Assimp's quaternion conventions // FIX to get to Assimp's quaternion conventions
for (std::vector<aiQuatKey>::iterator it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.end(); ++it) { for (std::vector<aiQuatKey>::iterator it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.end(); ++it) {
(*it).mValue.w *= -1.f; (*it).mValue.w *= -1.f;
} }
pcOut->mTransformation = aiMatrix4x4( pcIn->aRotationKeys[0].mValue.GetMatrix() ); pcOut->mTransformation = aiMatrix4x4(pcIn->aRotationKeys[0].mValue.GetMatrix());
} } else if (pcIn->aCameraRollKeys.size()) {
else if (pcIn->aCameraRollKeys.size()) aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(-pcIn->aCameraRollKeys[0].mValue),
{ pcOut->mTransformation);
aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(- pcIn->aCameraRollKeys[0].mValue),
pcOut->mTransformation);
} }
// SCALING // SCALING
aiMatrix4x4& m = pcOut->mTransformation; aiMatrix4x4 &m = pcOut->mTransformation;
if (pcIn->aScalingKeys.size()) if (pcIn->aScalingKeys.size()) {
{ const aiVector3D &v = pcIn->aScalingKeys[0].mValue;
const aiVector3D& v = pcIn->aScalingKeys[0].mValue; m.a1 *= v.x;
m.a1 *= v.x; m.b1 *= v.x; m.c1 *= v.x; m.b1 *= v.x;
m.a2 *= v.y; m.b2 *= v.y; m.c2 *= v.y; m.c1 *= v.x;
m.a3 *= v.z; m.b3 *= v.z; m.c3 *= v.z; m.a2 *= v.y;
m.b2 *= v.y;
m.c2 *= v.y;
m.a3 *= v.z;
m.b3 *= v.z;
m.c3 *= v.z;
} }
// TRANSLATION // TRANSLATION
if (pcIn->aPositionKeys.size()) if (pcIn->aPositionKeys.size()) {
{ const aiVector3D &v = pcIn->aPositionKeys[0].mValue;
const aiVector3D& v = pcIn->aPositionKeys[0].mValue;
m.a4 += v.x; m.a4 += v.x;
m.b4 += v.y; m.b4 += v.y;
m.c4 += v.z; m.c4 += v.z;
} }
// Generate animation channels for the node // Generate animation channels for the node
if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 || if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 ||
pcIn->aScalingKeys.size() > 1 || pcIn->aCameraRollKeys.size() > 1 || pcIn->aScalingKeys.size() > 1 || pcIn->aCameraRollKeys.size() > 1 ||
pcIn->aTargetPositionKeys.size() > 1) pcIn->aTargetPositionKeys.size() > 1) {
{ aiAnimation *anim = pcSOut->mAnimations[0];
aiAnimation* anim = pcSOut->mAnimations[0];
ai_assert(nullptr != anim); ai_assert(nullptr != anim);
if (pcIn->aCameraRollKeys.size() > 1) if (pcIn->aCameraRollKeys.size() > 1) {
{
ASSIMP_LOG_DEBUG("3DS: Converting camera roll track ..."); ASSIMP_LOG_DEBUG("3DS: Converting camera roll track ...");
// Camera roll keys - in fact they're just rotations // Camera roll keys - in fact they're just rotations
// around the camera's z axis. The angles are given // around the camera's z axis. The angles are given
// in degrees (and they're clockwise). // in degrees (and they're clockwise).
pcIn->aRotationKeys.resize(pcIn->aCameraRollKeys.size()); pcIn->aRotationKeys.resize(pcIn->aCameraRollKeys.size());
for (unsigned int i = 0; i < pcIn->aCameraRollKeys.size();++i) for (unsigned int i = 0; i < pcIn->aCameraRollKeys.size(); ++i) {
{ aiQuatKey &q = pcIn->aRotationKeys[i];
aiQuatKey& q = pcIn->aRotationKeys[i]; aiFloatKey &f = pcIn->aCameraRollKeys[i];
aiFloatKey& f = pcIn->aCameraRollKeys[i];
q.mTime = f.mTime; q.mTime = f.mTime;
// FIX to get to Assimp quaternion conventions // FIX to get to Assimp quaternion conventions
q.mValue = aiQuaternion(0.f,0.f,AI_DEG_TO_RAD( /*-*/ f.mValue)); q.mValue = aiQuaternion(0.f, 0.f, AI_DEG_TO_RAD(/*-*/ f.mValue));
} }
} }
#if 0 #if 0
@ -636,102 +598,93 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
// Cameras or lights define their transformation in their parent node and in the // Cameras or lights define their transformation in their parent node and in the
// corresponding light or camera chunks. However, we read and process the latter // corresponding light or camera chunks. However, we read and process the latter
// to to be able to return valid cameras/lights even if no scenegraph is given. // to to be able to return valid cameras/lights even if no scenegraph is given.
for (unsigned int n = 0; n < pcSOut->mNumCameras;++n) { for (unsigned int n = 0; n < pcSOut->mNumCameras; ++n) {
if (pcSOut->mCameras[n]->mName == pcOut->mName) { if (pcSOut->mCameras[n]->mName == pcOut->mName) {
pcSOut->mCameras[n]->mLookAt = aiVector3D(0.f,0.f,1.f); pcSOut->mCameras[n]->mLookAt = aiVector3D(0.f, 0.f, 1.f);
} }
} }
for (unsigned int n = 0; n < pcSOut->mNumLights;++n) { for (unsigned int n = 0; n < pcSOut->mNumLights; ++n) {
if (pcSOut->mLights[n]->mName == pcOut->mName) { if (pcSOut->mLights[n]->mName == pcOut->mName) {
pcSOut->mLights[n]->mDirection = aiVector3D(0.f,0.f,1.f); pcSOut->mLights[n]->mDirection = aiVector3D(0.f, 0.f, 1.f);
} }
} }
// Allocate a new node anim and setup its name // Allocate a new node anim and setup its name
aiNodeAnim* nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim(); aiNodeAnim *nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
nda->mNodeName.Set(pcIn->mName); nda->mNodeName.Set(pcIn->mName);
// POSITION keys // POSITION keys
if (pcIn->aPositionKeys.size() > 0) if (pcIn->aPositionKeys.size() > 0) {
{
nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size(); nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size();
nda->mPositionKeys = new aiVectorKey[nda->mNumPositionKeys]; nda->mPositionKeys = new aiVectorKey[nda->mNumPositionKeys];
::memcpy(nda->mPositionKeys,&pcIn->aPositionKeys[0], ::memcpy(nda->mPositionKeys, &pcIn->aPositionKeys[0],
sizeof(aiVectorKey)*nda->mNumPositionKeys); sizeof(aiVectorKey) * nda->mNumPositionKeys);
} }
// ROTATION keys // ROTATION keys
if (pcIn->aRotationKeys.size() > 0) if (pcIn->aRotationKeys.size() > 0) {
{
nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size(); nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size();
nda->mRotationKeys = new aiQuatKey[nda->mNumRotationKeys]; nda->mRotationKeys = new aiQuatKey[nda->mNumRotationKeys];
// Rotations are quaternion offsets // Rotations are quaternion offsets
aiQuaternion abs1; aiQuaternion abs1;
for (unsigned int n = 0; n < nda->mNumRotationKeys;++n) for (unsigned int n = 0; n < nda->mNumRotationKeys; ++n) {
{ const aiQuatKey &q = pcIn->aRotationKeys[n];
const aiQuatKey& q = pcIn->aRotationKeys[n];
abs1 = (n ? abs1 * q.mValue : q.mValue); abs1 = (n ? abs1 * q.mValue : q.mValue);
nda->mRotationKeys[n].mTime = q.mTime; nda->mRotationKeys[n].mTime = q.mTime;
nda->mRotationKeys[n].mValue = abs1.Normalize(); nda->mRotationKeys[n].mValue = abs1.Normalize();
} }
} }
// SCALING keys // SCALING keys
if (pcIn->aScalingKeys.size() > 0) if (pcIn->aScalingKeys.size() > 0) {
{
nda->mNumScalingKeys = (unsigned int)pcIn->aScalingKeys.size(); nda->mNumScalingKeys = (unsigned int)pcIn->aScalingKeys.size();
nda->mScalingKeys = new aiVectorKey[nda->mNumScalingKeys]; nda->mScalingKeys = new aiVectorKey[nda->mNumScalingKeys];
::memcpy(nda->mScalingKeys,&pcIn->aScalingKeys[0], ::memcpy(nda->mScalingKeys, &pcIn->aScalingKeys[0],
sizeof(aiVectorKey)*nda->mNumScalingKeys); sizeof(aiVectorKey) * nda->mNumScalingKeys);
} }
} }
// Allocate storage for children // Allocate storage for children
pcOut->mNumChildren = (unsigned int)pcIn->mChildren.size(); pcOut->mNumChildren = (unsigned int)pcIn->mChildren.size();
pcOut->mChildren = new aiNode*[pcIn->mChildren.size()]; pcOut->mChildren = new aiNode *[pcIn->mChildren.size()];
// Recursively process all children // Recursively process all children
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size()); const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
for (unsigned int i = 0; i < size;++i) for (unsigned int i = 0; i < size; ++i) {
{
pcOut->mChildren[i] = new aiNode(); pcOut->mChildren[i] = new aiNode();
pcOut->mChildren[i]->mParent = pcOut; pcOut->mChildren[i]->mParent = pcOut;
AddNodeToGraph(pcSOut,pcOut->mChildren[i],pcIn->mChildren[i],abs); AddNodeToGraph(pcSOut, pcOut->mChildren[i], pcIn->mChildren[i], abs);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Find out how many node animation channels we'll have finally // Find out how many node animation channels we'll have finally
void CountTracks(D3DS::Node* node, unsigned int& cnt) void CountTracks(D3DS::Node *node, unsigned int &cnt) {
{
////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////
// We will never generate more than one channel for a node, so // We will never generate more than one channel for a node, so
// this is rather easy here. // this is rather easy here.
if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 || if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 ||
node->aScalingKeys.size() > 1 || node->aCameraRollKeys.size() > 1 || node->aScalingKeys.size() > 1 || node->aCameraRollKeys.size() > 1 ||
node->aTargetPositionKeys.size() > 1) node->aTargetPositionKeys.size() > 1) {
{
++cnt; ++cnt;
// account for the additional channel for the camera/spotlight target position // account for the additional channel for the camera/spotlight target position
if (node->aTargetPositionKeys.size() > 1)++cnt; if (node->aTargetPositionKeys.size() > 1) ++cnt;
} }
// Recursively process all children // Recursively process all children
for (unsigned int i = 0; i < node->mChildren.size();++i) for (unsigned int i = 0; i < node->mChildren.size(); ++i)
CountTracks(node->mChildren[i],cnt); CountTracks(node->mChildren[i], cnt);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Generate the output node graph // Generate the output node graph
void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut) void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
{
pcOut->mRootNode = new aiNode(); pcOut->mRootNode = new aiNode();
if (0 == mRootNode->mChildren.size()) if (0 == mRootNode->mChildren.size()) {
{
////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////
// It seems the file is so messed up that it has not even a hierarchy. // It seems the file is so messed up that it has not even a hierarchy.
// generate a flat hiearachy which looks like this: // generate a flat hiearachy which looks like this:
@ -745,29 +698,27 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
ASSIMP_LOG_WARN("No hierarchy information has been found in the file. "); ASSIMP_LOG_WARN("No hierarchy information has been found in the file. ");
pcOut->mRootNode->mNumChildren = pcOut->mNumMeshes + pcOut->mRootNode->mNumChildren = pcOut->mNumMeshes +
static_cast<unsigned int>(mScene->mCameras.size() + mScene->mLights.size()); static_cast<unsigned int>(mScene->mCameras.size() + mScene->mLights.size());
pcOut->mRootNode->mChildren = new aiNode* [ pcOut->mRootNode->mNumChildren ]; pcOut->mRootNode->mChildren = new aiNode *[pcOut->mRootNode->mNumChildren];
pcOut->mRootNode->mName.Set("<3DSDummyRoot>"); pcOut->mRootNode->mName.Set("<3DSDummyRoot>");
// Build dummy nodes for all meshes // Build dummy nodes for all meshes
unsigned int a = 0; unsigned int a = 0;
for (unsigned int i = 0; i < pcOut->mNumMeshes;++i,++a) for (unsigned int i = 0; i < pcOut->mNumMeshes; ++i, ++a) {
{ aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
aiNode* pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
pcNode->mParent = pcOut->mRootNode; pcNode->mParent = pcOut->mRootNode;
pcNode->mMeshes = new unsigned int[1]; pcNode->mMeshes = new unsigned int[1];
pcNode->mMeshes[0] = i; pcNode->mMeshes[0] = i;
pcNode->mNumMeshes = 1; pcNode->mNumMeshes = 1;
// Build a name for the node // Build a name for the node
pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "3DSMesh_%u",i); pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "3DSMesh_%u", i);
} }
// Build dummy nodes for all cameras // Build dummy nodes for all cameras
for (unsigned int i = 0; i < (unsigned int )mScene->mCameras.size();++i,++a) for (unsigned int i = 0; i < (unsigned int)mScene->mCameras.size(); ++i, ++a) {
{ aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
aiNode* pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
pcNode->mParent = pcOut->mRootNode; pcNode->mParent = pcOut->mRootNode;
// Build a name for the node // Build a name for the node
@ -775,75 +726,68 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
} }
// Build dummy nodes for all lights // Build dummy nodes for all lights
for (unsigned int i = 0; i < (unsigned int )mScene->mLights.size();++i,++a) for (unsigned int i = 0; i < (unsigned int)mScene->mLights.size(); ++i, ++a) {
{ aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
aiNode* pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
pcNode->mParent = pcOut->mRootNode; pcNode->mParent = pcOut->mRootNode;
// Build a name for the node // Build a name for the node
pcNode->mName = mScene->mLights[i]->mName; pcNode->mName = mScene->mLights[i]->mName;
} }
} } else {
else
{
// First of all: find out how many scaling, rotation and translation // First of all: find out how many scaling, rotation and translation
// animation tracks we'll have afterwards // animation tracks we'll have afterwards
unsigned int numChannel = 0; unsigned int numChannel = 0;
CountTracks(mRootNode,numChannel); CountTracks(mRootNode, numChannel);
if (numChannel) if (numChannel) {
{
// Allocate a primary animation channel // Allocate a primary animation channel
pcOut->mNumAnimations = 1; pcOut->mNumAnimations = 1;
pcOut->mAnimations = new aiAnimation*[1]; pcOut->mAnimations = new aiAnimation *[1];
aiAnimation* anim = pcOut->mAnimations[0] = new aiAnimation(); aiAnimation *anim = pcOut->mAnimations[0] = new aiAnimation();
anim->mName.Set("3DSMasterAnim"); anim->mName.Set("3DSMasterAnim");
// Allocate enough storage for all node animation channels, // Allocate enough storage for all node animation channels,
// but don't set the mNumChannels member - we'll use it to // but don't set the mNumChannels member - we'll use it to
// index into the array // index into the array
anim->mChannels = new aiNodeAnim*[numChannel]; anim->mChannels = new aiNodeAnim *[numChannel];
} }
aiMatrix4x4 m; aiMatrix4x4 m;
AddNodeToGraph(pcOut, pcOut->mRootNode, mRootNode,m); AddNodeToGraph(pcOut, pcOut->mRootNode, mRootNode, m);
} }
// We used the first and second vertex color set to store some temporary values so we need to cleanup here // We used the first and second vertex color set to store some temporary values so we need to cleanup here
for (unsigned int a = 0; a < pcOut->mNumMeshes; ++a) for (unsigned int a = 0; a < pcOut->mNumMeshes; ++a) {
{ pcOut->mMeshes[a]->mColors[0] = nullptr;
pcOut->mMeshes[a]->mColors[0] = NULL; pcOut->mMeshes[a]->mColors[1] = nullptr;
pcOut->mMeshes[a]->mColors[1] = NULL;
} }
pcOut->mRootNode->mTransformation = aiMatrix4x4( pcOut->mRootNode->mTransformation = aiMatrix4x4(
1.f,0.f,0.f,0.f, 1.f, 0.f, 0.f, 0.f,
0.f,0.f,1.f,0.f, 0.f, 0.f, 1.f, 0.f,
0.f,-1.f,0.f,0.f, 0.f, -1.f, 0.f, 0.f,
0.f,0.f,0.f,1.f) * pcOut->mRootNode->mTransformation; 0.f, 0.f, 0.f, 1.f) *
pcOut->mRootNode->mTransformation;
// If the root node is unnamed name it "<3DSRoot>" // If the root node is unnamed name it "<3DSRoot>"
if (::strstr( pcOut->mRootNode->mName.data, "UNNAMED" ) || if (::strstr(pcOut->mRootNode->mName.data, "UNNAMED") ||
(pcOut->mRootNode->mName.data[0] == '$' && pcOut->mRootNode->mName.data[1] == '$') ) (pcOut->mRootNode->mName.data[0] == '$' && pcOut->mRootNode->mName.data[1] == '$')) {
{
pcOut->mRootNode->mName.Set("<3DSRoot>"); pcOut->mRootNode->mName.Set("<3DSRoot>");
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Convert all meshes in the scene and generate the final output scene. // Convert all meshes in the scene and generate the final output scene.
void Discreet3DSImporter::ConvertScene(aiScene* pcOut) void Discreet3DSImporter::ConvertScene(aiScene *pcOut) {
{
// Allocate enough storage for all output materials // Allocate enough storage for all output materials
pcOut->mNumMaterials = (unsigned int)mScene->mMaterials.size(); pcOut->mNumMaterials = (unsigned int)mScene->mMaterials.size();
pcOut->mMaterials = new aiMaterial*[pcOut->mNumMaterials]; pcOut->mMaterials = new aiMaterial *[pcOut->mNumMaterials];
// ... and convert the 3DS materials to aiMaterial's // ... and convert the 3DS materials to aiMaterial's
for (unsigned int i = 0; i < pcOut->mNumMaterials;++i) for (unsigned int i = 0; i < pcOut->mNumMaterials; ++i) {
{ aiMaterial *pcNew = new aiMaterial();
aiMaterial* pcNew = new aiMaterial(); ConvertMaterial(mScene->mMaterials[i], *pcNew);
ConvertMaterial(mScene->mMaterials[i],*pcNew);
pcOut->mMaterials[i] = pcNew; pcOut->mMaterials[i] = pcNew;
} }
@ -852,18 +796,16 @@ void Discreet3DSImporter::ConvertScene(aiScene* pcOut)
// Now copy all light sources to the output scene // Now copy all light sources to the output scene
pcOut->mNumLights = (unsigned int)mScene->mLights.size(); pcOut->mNumLights = (unsigned int)mScene->mLights.size();
if (pcOut->mNumLights) if (pcOut->mNumLights) {
{ pcOut->mLights = new aiLight *[pcOut->mNumLights];
pcOut->mLights = new aiLight*[pcOut->mNumLights]; ::memcpy(pcOut->mLights, &mScene->mLights[0], sizeof(void *) * pcOut->mNumLights);
::memcpy(pcOut->mLights,&mScene->mLights[0],sizeof(void*)*pcOut->mNumLights);
} }
// Now copy all cameras to the output scene // Now copy all cameras to the output scene
pcOut->mNumCameras = (unsigned int)mScene->mCameras.size(); pcOut->mNumCameras = (unsigned int)mScene->mCameras.size();
if (pcOut->mNumCameras) if (pcOut->mNumCameras) {
{ pcOut->mCameras = new aiCamera *[pcOut->mNumCameras];
pcOut->mCameras = new aiCamera*[pcOut->mNumCameras]; ::memcpy(pcOut->mCameras, &mScene->mCameras[0], sizeof(void *) * pcOut->mNumCameras);
::memcpy(pcOut->mCameras,&mScene->mCameras[0],sizeof(void*)*pcOut->mNumCameras);
} }
} }

View File

@ -43,120 +43,117 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER #ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
#include "3DS/3DSExporter.h" #include "AssetLib/3DS/3DSExporter.h"
#include "3DS/3DSLoader.h" #include "AssetLib/3DS/3DSHelper.h"
#include "3DS/3DSHelper.h" #include "AssetLib/3DS/3DSLoader.h"
#include "PostProcessing/SplitLargeMeshes.h" #include "PostProcessing/SplitLargeMeshes.h"
#include <assimp/SceneCombiner.h> #include <assimp/SceneCombiner.h>
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/IOSystem.hpp>
#include <memory> #include <memory>
using namespace Assimp; using namespace Assimp;
namespace Assimp { namespace Assimp {
using namespace D3DS; using namespace D3DS;
namespace { namespace {
////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////
// Scope utility to write a 3DS file chunk. // Scope utility to write a 3DS file chunk.
// //
// Upon construction, the chunk header is written with the chunk type (flags) // Upon construction, the chunk header is written with the chunk type (flags)
// filled out, but the chunk size left empty. Upon destruction, the correct chunk // filled out, but the chunk size left empty. Upon destruction, the correct chunk
// size based on the then-position of the output stream cursor is filled in. // size based on the then-position of the output stream cursor is filled in.
class ChunkWriter { class ChunkWriter {
enum { enum {
CHUNK_SIZE_NOT_SET = 0xdeadbeef CHUNK_SIZE_NOT_SET = 0xdeadbeef,
, SIZE_OFFSET = 2 SIZE_OFFSET = 2
};
public:
ChunkWriter(StreamWriterLE& writer, uint16_t chunk_type)
: writer(writer)
{
chunk_start_pos = writer.GetCurrentPos();
writer.PutU2(chunk_type);
writer.PutU4((uint32_t)CHUNK_SIZE_NOT_SET);
}
~ChunkWriter() {
std::size_t head_pos = writer.GetCurrentPos();
ai_assert(head_pos > chunk_start_pos);
const std::size_t chunk_size = head_pos - chunk_start_pos;
writer.SetCurrentPos(chunk_start_pos + SIZE_OFFSET);
writer.PutU4(static_cast<uint32_t>(chunk_size));
writer.SetCurrentPos(head_pos);
}
private:
StreamWriterLE& writer;
std::size_t chunk_start_pos;
}; };
public:
// Return an unique name for a given |mesh| attached to |node| that ChunkWriter(StreamWriterLE &writer, uint16_t chunk_type) :
// preserves the mesh's given name if it has one. |index| is the index writer(writer) {
// of the mesh in |aiScene::mMeshes|. chunk_start_pos = writer.GetCurrentPos();
std::string GetMeshName(const aiMesh& mesh, unsigned int index, const aiNode& node) { writer.PutU2(chunk_type);
static const std::string underscore = "_"; writer.PutU4((uint32_t)CHUNK_SIZE_NOT_SET);
char postfix[10] = {0};
ASSIMP_itoa10(postfix, index);
std::string result = node.mName.C_Str();
if (mesh.mName.length > 0) {
result += underscore + mesh.mName.C_Str();
}
return result + underscore + postfix;
} }
// Return an unique name for a given |mat| with original position |index| ~ChunkWriter() {
// in |aiScene::mMaterials|. The name preserves the original material std::size_t head_pos = writer.GetCurrentPos();
// name if possible.
std::string GetMaterialName(const aiMaterial& mat, unsigned int index) {
static const std::string underscore = "_";
char postfix[10] = {0};
ASSIMP_itoa10(postfix, index);
aiString mat_name; ai_assert(head_pos > chunk_start_pos);
if (AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) { const std::size_t chunk_size = head_pos - chunk_start_pos;
return mat_name.C_Str() + underscore + postfix;
}
return "Material" + underscore + postfix; writer.SetCurrentPos(chunk_start_pos + SIZE_OFFSET);
writer.PutU4(static_cast<uint32_t>(chunk_size));
writer.SetCurrentPos(head_pos);
} }
// Collect world transformations for each node private:
void CollectTrafos(const aiNode* node, std::map<const aiNode*, aiMatrix4x4>& trafos) { StreamWriterLE &writer;
const aiMatrix4x4& parent = node->mParent ? trafos[node->mParent] : aiMatrix4x4(); std::size_t chunk_start_pos;
trafos[node] = parent * node->mTransformation; };
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
CollectTrafos(node->mChildren[i], trafos); // Return an unique name for a given |mesh| attached to |node| that
} // preserves the mesh's given name if it has one. |index| is the index
// of the mesh in |aiScene::mMeshes|.
std::string GetMeshName(const aiMesh &mesh, unsigned int index, const aiNode &node) {
static const std::string underscore = "_";
char postfix[10] = { 0 };
ASSIMP_itoa10(postfix, index);
std::string result = node.mName.C_Str();
if (mesh.mName.length > 0) {
result += underscore + mesh.mName.C_Str();
}
return result + underscore + postfix;
}
// Return an unique name for a given |mat| with original position |index|
// in |aiScene::mMaterials|. The name preserves the original material
// name if possible.
std::string GetMaterialName(const aiMaterial &mat, unsigned int index) {
static const std::string underscore = "_";
char postfix[10] = { 0 };
ASSIMP_itoa10(postfix, index);
aiString mat_name;
if (AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) {
return mat_name.C_Str() + underscore + postfix;
} }
// Generate a flat list of the meshes (by index) assigned to each node return "Material" + underscore + postfix;
void CollectMeshes(const aiNode* node, std::multimap<const aiNode*, unsigned int>& meshes) { }
for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
meshes.insert(std::make_pair(node, node->mMeshes[i])); // Collect world transformations for each node
} void CollectTrafos(const aiNode *node, std::map<const aiNode *, aiMatrix4x4> &trafos) {
for (unsigned int i = 0; i < node->mNumChildren; ++i) { const aiMatrix4x4 &parent = node->mParent ? trafos[node->mParent] : aiMatrix4x4();
CollectMeshes(node->mChildren[i], meshes); trafos[node] = parent * node->mTransformation;
} for (unsigned int i = 0; i < node->mNumChildren; ++i) {
CollectTrafos(node->mChildren[i], trafos);
} }
} }
// Generate a flat list of the meshes (by index) assigned to each node
void CollectMeshes(const aiNode *node, std::multimap<const aiNode *, unsigned int> &meshes) {
for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
meshes.insert(std::make_pair(node, node->mMeshes[i]));
}
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
CollectMeshes(node->mChildren[i], meshes);
}
}
} // namespace
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp // Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp
void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) void ExportScene3DS(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties * /*pProperties*/) {
{ std::shared_ptr<IOStream> outfile(pIOSystem->Open(pFile, "wb"));
std::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb")); if (!outfile) {
if(!outfile) {
throw DeadlyExportError("Could not open output .3ds file: " + std::string(pFile)); throw DeadlyExportError("Could not open output .3ds file: " + std::string(pFile));
} }
@ -167,8 +164,8 @@ void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScen
// SplitLargeMeshes can do this, but it requires the correct limit to be set // SplitLargeMeshes can do this, but it requires the correct limit to be set
// which is not possible with the current way of specifying preprocess steps // which is not possible with the current way of specifying preprocess steps
// in |Exporter::ExportFormatEntry|. // in |Exporter::ExportFormatEntry|.
aiScene* scenecopy_tmp; aiScene *scenecopy_tmp;
SceneCombiner::CopyScene(&scenecopy_tmp,pScene); SceneCombiner::CopyScene(&scenecopy_tmp, pScene);
std::unique_ptr<aiScene> scenecopy(scenecopy_tmp); std::unique_ptr<aiScene> scenecopy(scenecopy_tmp);
SplitLargeMeshesProcess_Triangle tri_splitter; SplitLargeMeshesProcess_Triangle tri_splitter;
@ -186,10 +183,8 @@ void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScen
} // end of namespace Assimp } // end of namespace Assimp
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, const aiScene* scene) Discreet3DSExporter::Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, const aiScene *scene) :
: scene(scene) scene(scene), writer(outfile) {
, writer(outfile)
{
CollectTrafos(scene->mRootNode, trafos); CollectTrafos(scene->mRootNode, trafos);
CollectMeshes(scene->mRootNode, meshes); CollectMeshes(scene->mRootNode, meshes);
@ -217,10 +212,8 @@ Discreet3DSExporter::~Discreet3DSExporter() {
// empty // empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling_level) int Discreet3DSExporter::WriteHierarchy(const aiNode &node, int seq, int sibling_level) {
{
// 3DS scene hierarchy is serialized as in http://www.martinreddy.net/gfx/3d/3DS.spec // 3DS scene hierarchy is serialized as in http://www.martinreddy.net/gfx/3d/3DS.spec
{ {
ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_TRACKINFO); ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_TRACKINFO);
@ -237,7 +230,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
int16_t hierarchy_pos = static_cast<int16_t>(seq); int16_t hierarchy_pos = static_cast<int16_t>(seq);
if (sibling_level != -1) { if (sibling_level != -1) {
hierarchy_pos =(uint16_t) sibling_level; hierarchy_pos = (uint16_t)sibling_level;
} }
// Write the hierarchy position // Write the hierarchy position
@ -260,7 +253,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
const bool first_child = node.mNumChildren == 0 && i == 0; const bool first_child = node.mNumChildren == 0 && i == 0;
const unsigned int mesh_idx = node.mMeshes[i]; const unsigned int mesh_idx = node.mMeshes[i];
const aiMesh& mesh = *scene->mMeshes[mesh_idx]; const aiMesh &mesh = *scene->mMeshes[mesh_idx];
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRACKINFO); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRACKINFO);
{ {
@ -276,15 +269,14 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteMaterials() void Discreet3DSExporter::WriteMaterials() {
{
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) { for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_MAT_MATERIAL); ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_MAT_MATERIAL);
const aiMaterial& mat = *scene->mMaterials[i]; const aiMaterial &mat = *scene->mMaterials[i];
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MATNAME); ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MATNAME);
const std::string& name = GetMaterialName(mat, i); const std::string &name = GetMaterialName(mat, i);
WriteString(name); WriteString(name);
} }
@ -314,7 +306,7 @@ void Discreet3DSExporter::WriteMaterials()
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHADING); ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHADING);
Discreet3DS::shadetype3ds shading_mode_out; Discreet3DS::shadetype3ds shading_mode_out;
switch(shading_mode) { switch (shading_mode) {
case aiShadingMode_Flat: case aiShadingMode_Flat:
case aiShadingMode_NoShading: case aiShadingMode_NoShading:
shading_mode_out = Discreet3DS::Flat; shading_mode_out = Discreet3DS::Flat;
@ -341,7 +333,6 @@ void Discreet3DSExporter::WriteMaterials()
writer.PutU2(static_cast<uint16_t>(shading_mode_out)); writer.PutU2(static_cast<uint16_t>(shading_mode_out));
} }
float f; float f;
if (mat.Get(AI_MATKEY_SHININESS, f) == AI_SUCCESS) { if (mat.Get(AI_MATKEY_SHININESS, f) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS); ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS);
@ -370,8 +361,7 @@ void Discreet3DSExporter::WriteMaterials()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags) void Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type, uint16_t chunk_flags) {
{
aiString path; aiString path;
aiTextureMapMode map_mode[2] = { aiTextureMapMode map_mode[2] = {
aiTextureMapMode_Wrap, aiTextureMapMode_Wrap aiTextureMapMode_Wrap, aiTextureMapMode_Wrap
@ -400,8 +390,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type
uint16_t val = 0; // WRAP uint16_t val = 0; // WRAP
if (map_mode[0] == aiTextureMapMode_Mirror) { if (map_mode[0] == aiTextureMapMode_Mirror) {
val = 0x2; val = 0x2;
} } else if (map_mode[0] == aiTextureMapMode_Decal) {
else if (map_mode[0] == aiTextureMapMode_Decal) {
val = 0x10; val = 0x10;
} }
writer.PutU2(val); writer.PutU2(val);
@ -410,8 +399,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteMeshes() void Discreet3DSExporter::WriteMeshes() {
{
// NOTE: 3DS allows for instances. However: // NOTE: 3DS allows for instances. However:
// i) not all importers support reading them // i) not all importers support reading them
// ii) instances are not as flexible as they are in assimp, in particular, // ii) instances are not as flexible as they are in assimp, in particular,
@ -423,25 +411,24 @@ void Discreet3DSExporter::WriteMeshes()
// Furthermore, the TRIMESH is transformed into world space so that it will // Furthermore, the TRIMESH is transformed into world space so that it will
// appear correctly if importers don't read the scene hierarchy at all. // appear correctly if importers don't read the scene hierarchy at all.
for (MeshesByNodeMap::const_iterator it = meshes.begin(); it != meshes.end(); ++it) { for (MeshesByNodeMap::const_iterator it = meshes.begin(); it != meshes.end(); ++it) {
const aiNode& node = *(*it).first; const aiNode &node = *(*it).first;
const unsigned int mesh_idx = (*it).second; const unsigned int mesh_idx = (*it).second;
const aiMesh& mesh = *scene->mMeshes[mesh_idx]; const aiMesh &mesh = *scene->mMeshes[mesh_idx];
// This should not happen if the SLM step is correctly executed // This should not happen if the SLM step is correctly executed
// before the scene is handed to the exporter // before the scene is handed to the exporter
ai_assert(mesh.mNumVertices <= 0xffff); ai_assert(mesh.mNumVertices <= 0xffff);
ai_assert(mesh.mNumFaces <= 0xffff); ai_assert(mesh.mNumFaces <= 0xffff);
const aiMatrix4x4& trafo = trafos[&node]; const aiMatrix4x4 &trafo = trafos[&node];
ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJBLOCK); ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJBLOCK);
// Mesh name is tied to the node it is attached to so it can later be referenced // Mesh name is tied to the node it is attached to so it can later be referenced
const std::string& name = GetMeshName(mesh, mesh_idx, node); const std::string &name = GetMeshName(mesh, mesh_idx, node);
WriteString(name); WriteString(name);
// TRIMESH chunk // TRIMESH chunk
ChunkWriter chunk2(writer, Discreet3DS::CHUNK_TRIMESH); ChunkWriter chunk2(writer, Discreet3DS::CHUNK_TRIMESH);
@ -452,7 +439,7 @@ void Discreet3DSExporter::WriteMeshes()
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices); const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
writer.PutU2(count); writer.PutU2(count);
for (unsigned int i = 0; i < mesh.mNumVertices; ++i) { for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
const aiVector3D& v = trafo * mesh.mVertices[i]; const aiVector3D &v = trafo * mesh.mVertices[i];
writer.PutF4(v.x); writer.PutF4(v.x);
writer.PutF4(v.y); writer.PutF4(v.y);
writer.PutF4(v.z); writer.PutF4(v.z);
@ -466,7 +453,7 @@ void Discreet3DSExporter::WriteMeshes()
writer.PutU2(count); writer.PutU2(count);
for (unsigned int i = 0; i < mesh.mNumVertices; ++i) { for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
const aiVector3D& v = mesh.mTextureCoords[0][i]; const aiVector3D &v = mesh.mTextureCoords[0][i];
writer.PutF4(v.x); writer.PutF4(v.x);
writer.PutF4(v.y); writer.PutF4(v.y);
} }
@ -481,7 +468,7 @@ void Discreet3DSExporter::WriteMeshes()
// Count triangles, discard lines and points // Count triangles, discard lines and points
uint16_t count = 0; uint16_t count = 0;
for (unsigned int i = 0; i < mesh.mNumFaces; ++i) { for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
const aiFace& f = mesh.mFaces[i]; const aiFace &f = mesh.mFaces[i];
if (f.mNumIndices < 3) { if (f.mNumIndices < 3) {
continue; continue;
} }
@ -492,7 +479,7 @@ void Discreet3DSExporter::WriteMeshes()
writer.PutU2(count); writer.PutU2(count);
for (unsigned int i = 0; i < mesh.mNumFaces; ++i) { for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
const aiFace& f = mesh.mFaces[i]; const aiFace &f = mesh.mFaces[i];
if (f.mNumIndices < 3) { if (f.mNumIndices < 3) {
continue; continue;
} }
@ -524,10 +511,9 @@ void Discreet3DSExporter::WriteMeshes()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh& mesh) void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh &mesh) {
{
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_FACEMAT); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_FACEMAT);
const std::string& name = GetMaterialName(*scene->mMaterials[mesh.mMaterialIndex], mesh.mMaterialIndex); const std::string &name = GetMaterialName(*scene->mMaterials[mesh.mMaterialIndex], mesh.mMaterialIndex);
WriteString(name); WriteString(name);
// Because assimp splits meshes by material, only a single // Because assimp splits meshes by material, only a single
@ -542,7 +528,7 @@ void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh& mesh)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteString(const std::string& s) { void Discreet3DSExporter::WriteString(const std::string &s) {
for (std::string::const_iterator it = s.begin(); it != s.end(); ++it) { for (std::string::const_iterator it = s.begin(); it != s.end(); ++it) {
writer.PutI1(*it); writer.PutI1(*it);
} }
@ -550,7 +536,7 @@ void Discreet3DSExporter::WriteString(const std::string& s) {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteString(const aiString& s) { void Discreet3DSExporter::WriteString(const aiString &s) {
for (std::size_t i = 0; i < s.length; ++i) { for (std::size_t i = 0; i < s.length; ++i) {
writer.PutI1(s.data[i]); writer.PutI1(s.data[i]);
} }
@ -558,7 +544,7 @@ void Discreet3DSExporter::WriteString(const aiString& s) {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteColor(const aiColor3D& color) { void Discreet3DSExporter::WriteColor(const aiColor3D &color) {
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_RGBF); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_RGBF);
writer.PutF4(color.r); writer.PutF4(color.r);
writer.PutF4(color.g); writer.PutF4(color.g);
@ -577,6 +563,5 @@ void Discreet3DSExporter::WritePercentChunk(double f) {
writer.PutF8(f); writer.PutF8(f);
} }
#endif // ASSIMP_BUILD_NO_3DS_EXPORTER #endif // ASSIMP_BUILD_NO_3DS_EXPORTER
#endif // ASSIMP_BUILD_NO_EXPORT #endif // ASSIMP_BUILD_NO_EXPORT

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@ -44,81 +44,74 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "D3MFExporter.h" #include "D3MFExporter.h"
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/IOStream.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/StringUtils.h>
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
#include <assimp/StringUtils.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include "3MFXmlTags.h" #include "3MFXmlTags.h"
#include "D3MFOpcPackage.h" #include "D3MFOpcPackage.h"
#ifdef ASSIMP_USE_HUNTER #ifdef ASSIMP_USE_HUNTER
# include <zip/zip.h> #include <zip/zip.h>
#else #else
# include <contrib/zip/src/zip.h> #include <contrib/zip/src/zip.h>
#endif #endif
namespace Assimp { namespace Assimp {
void ExportScene3MF( const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/ ) { void ExportScene3MF(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties * /*pProperties*/) {
if ( nullptr == pIOSystem ) { if (nullptr == pIOSystem) {
throw DeadlyExportError( "Could not export 3MP archive: " + std::string( pFile ) ); throw DeadlyExportError("Could not export 3MP archive: " + std::string(pFile));
} }
D3MF::D3MFExporter myExporter( pFile, pScene ); D3MF::D3MFExporter myExporter(pFile, pScene);
if ( myExporter.validate() ) { if (myExporter.validate()) {
if ( pIOSystem->Exists( pFile ) ) { if (pIOSystem->Exists(pFile)) {
if ( !pIOSystem->DeleteFile( pFile ) ) { if (!pIOSystem->DeleteFile(pFile)) {
throw DeadlyExportError( "File exists, cannot override : " + std::string( pFile ) ); throw DeadlyExportError("File exists, cannot override : " + std::string(pFile));
} }
} }
bool ok = myExporter.exportArchive(pFile); bool ok = myExporter.exportArchive(pFile);
if ( !ok ) { if (!ok) {
throw DeadlyExportError( "Could not export 3MP archive: " + std::string( pFile ) ); throw DeadlyExportError("Could not export 3MP archive: " + std::string(pFile));
} }
} }
} }
namespace D3MF { namespace D3MF {
D3MFExporter::D3MFExporter( const char* pFile, const aiScene* pScene ) D3MFExporter::D3MFExporter(const char *pFile, const aiScene *pScene) :
: mArchiveName( pFile ) mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene), mModelOutput(), mRelOutput(), mContentOutput(), mBuildItems(), mRelations() {
, m_zipArchive( nullptr )
, mScene( pScene )
, mModelOutput()
, mRelOutput()
, mContentOutput()
, mBuildItems()
, mRelations() {
// empty // empty
} }
D3MFExporter::~D3MFExporter() { D3MFExporter::~D3MFExporter() {
for ( size_t i = 0; i < mRelations.size(); ++i ) { for (size_t i = 0; i < mRelations.size(); ++i) {
delete mRelations[ i ]; delete mRelations[i];
} }
mRelations.clear(); mRelations.clear();
} }
bool D3MFExporter::validate() { bool D3MFExporter::validate() {
if ( mArchiveName.empty() ) { if (mArchiveName.empty()) {
return false; return false;
} }
if ( nullptr == mScene ) { if (nullptr == mScene) {
return false; return false;
} }
return true; return true;
} }
bool D3MFExporter::exportArchive( const char *file ) { bool D3MFExporter::exportArchive(const char *file) {
bool ok( true ); bool ok(true);
m_zipArchive = zip_open( file, ZIP_DEFAULT_COMPRESSION_LEVEL, 'w' ); m_zipArchive = zip_open(file, ZIP_DEFAULT_COMPRESSION_LEVEL, 'w');
if ( nullptr == m_zipArchive ) { if (nullptr == m_zipArchive) {
return false; return false;
} }
@ -126,7 +119,7 @@ bool D3MFExporter::exportArchive( const char *file ) {
ok |= export3DModel(); ok |= export3DModel();
ok |= exportRelations(); ok |= exportRelations();
zip_close( m_zipArchive ); zip_close(m_zipArchive);
m_zipArchive = nullptr; m_zipArchive = nullptr;
return ok; return ok;
@ -145,7 +138,7 @@ bool D3MFExporter::exportContentTypes() {
mContentOutput << std::endl; mContentOutput << std::endl;
mContentOutput << "</Types>"; mContentOutput << "</Types>";
mContentOutput << std::endl; mContentOutput << std::endl;
exportContentTyp( XmlTag::CONTENT_TYPES_ARCHIVE ); exportContentTyp(XmlTag::CONTENT_TYPES_ARCHIVE);
return true; return true;
} }
@ -157,20 +150,20 @@ bool D3MFExporter::exportRelations() {
mRelOutput << std::endl; mRelOutput << std::endl;
mRelOutput << "<Relationships xmlns=\"http://schemas.openxmlformats.org/package/2006/relationships\">"; mRelOutput << "<Relationships xmlns=\"http://schemas.openxmlformats.org/package/2006/relationships\">";
for ( size_t i = 0; i < mRelations.size(); ++i ) { for (size_t i = 0; i < mRelations.size(); ++i) {
if ( mRelations[ i ]->target[ 0 ] == '/' ) { if (mRelations[i]->target[0] == '/') {
mRelOutput << "<Relationship Target=\"" << mRelations[ i ]->target << "\" "; mRelOutput << "<Relationship Target=\"" << mRelations[i]->target << "\" ";
} else { } else {
mRelOutput << "<Relationship Target=\"/" << mRelations[ i ]->target << "\" "; mRelOutput << "<Relationship Target=\"/" << mRelations[i]->target << "\" ";
} }
mRelOutput << "Id=\"" << mRelations[i]->id << "\" "; mRelOutput << "Id=\"" << mRelations[i]->id << "\" ";
mRelOutput << "Type=\"" << mRelations[ i ]->type << "\" />"; mRelOutput << "Type=\"" << mRelations[i]->type << "\" />";
mRelOutput << std::endl; mRelOutput << std::endl;
} }
mRelOutput << "</Relationships>"; mRelOutput << "</Relationships>";
mRelOutput << std::endl; mRelOutput << std::endl;
writeRelInfoToFile( "_rels", ".rels" ); writeRelInfoToFile("_rels", ".rels");
mRelOutput.flush(); mRelOutput.flush();
return true; return true;
@ -181,8 +174,8 @@ bool D3MFExporter::export3DModel() {
writeHeader(); writeHeader();
mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\"" mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\""
<< " xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">" << " xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
<< std::endl; << std::endl;
mModelOutput << "<" << XmlTag::resources << ">"; mModelOutput << "<" << XmlTag::resources << ">";
mModelOutput << std::endl; mModelOutput << std::endl;
@ -192,7 +185,6 @@ bool D3MFExporter::export3DModel() {
writeObjects(); writeObjects();
mModelOutput << "</" << XmlTag::resources << ">"; mModelOutput << "</" << XmlTag::resources << ">";
mModelOutput << std::endl; mModelOutput << std::endl;
writeBuild(); writeBuild();
@ -203,9 +195,9 @@ bool D3MFExporter::export3DModel() {
info->id = "rel0"; info->id = "rel0";
info->target = "/3D/3DModel.model"; info->target = "/3D/3DModel.model";
info->type = XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE; info->type = XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
mRelations.push_back( info ); mRelations.push_back(info);
writeModelToArchive( "3D", "3DModel.model" ); writeModelToArchive("3D", "3DModel.model");
mModelOutput.flush(); mModelOutput.flush();
return true; return true;
@ -217,22 +209,22 @@ void D3MFExporter::writeHeader() {
} }
void D3MFExporter::writeMetaData() { void D3MFExporter::writeMetaData() {
if ( nullptr == mScene->mMetaData ) { if (nullptr == mScene->mMetaData) {
return; return;
} }
const unsigned int numMetaEntries( mScene->mMetaData->mNumProperties ); const unsigned int numMetaEntries(mScene->mMetaData->mNumProperties);
if ( 0 == numMetaEntries ) { if (0 == numMetaEntries) {
return; return;
} }
const aiString *key = nullptr; const aiString *key = nullptr;
const aiMetadataEntry *entry(nullptr); const aiMetadataEntry *entry(nullptr);
for ( size_t i = 0; i < numMetaEntries; ++i ) { for (size_t i = 0; i < numMetaEntries; ++i) {
mScene->mMetaData->Get( i, key, entry ); mScene->mMetaData->Get(i, key, entry);
std::string k( key->C_Str() ); std::string k(key->C_Str());
aiString value; aiString value;
mScene->mMetaData->Get( k, value ); mScene->mMetaData->Get(k, value);
mModelOutput << "<" << XmlTag::meta << " " << XmlTag::meta_name << "=\"" << key->C_Str() << "\">"; mModelOutput << "<" << XmlTag::meta << " " << XmlTag::meta_name << "=\"" << key->C_Str() << "\">";
mModelOutput << value.C_Str(); mModelOutput << value.C_Str();
mModelOutput << "</" << XmlTag::meta << ">" << std::endl; mModelOutput << "</" << XmlTag::meta << ">" << std::endl;
@ -241,115 +233,114 @@ void D3MFExporter::writeMetaData() {
void D3MFExporter::writeBaseMaterials() { void D3MFExporter::writeBaseMaterials() {
mModelOutput << "<basematerials id=\"1\">\n"; mModelOutput << "<basematerials id=\"1\">\n";
std::string strName, hexDiffuseColor , tmp; std::string strName, hexDiffuseColor, tmp;
for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) { for (size_t i = 0; i < mScene->mNumMaterials; ++i) {
aiMaterial *mat = mScene->mMaterials[ i ]; aiMaterial *mat = mScene->mMaterials[i];
aiString name; aiString name;
if ( mat->Get( AI_MATKEY_NAME, name ) != aiReturn_SUCCESS ) { if (mat->Get(AI_MATKEY_NAME, name) != aiReturn_SUCCESS) {
strName = "basemat_" + to_string( i ); strName = "basemat_" + to_string(i);
} else { } else {
strName = name.C_Str(); strName = name.C_Str();
} }
aiColor4D color; aiColor4D color;
if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) { if (mat->Get(AI_MATKEY_COLOR_DIFFUSE, color) == aiReturn_SUCCESS) {
hexDiffuseColor.clear(); hexDiffuseColor.clear();
tmp.clear(); tmp.clear();
// rgbs % // rgbs %
if(color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1){ if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
hexDiffuseColor = Rgba2Hex( hexDiffuseColor = Rgba2Hex(
(int)((ai_real)color.r)*255, (int)((ai_real)color.r) * 255,
(int)((ai_real)color.g)*255, (int)((ai_real)color.g) * 255,
(int)((ai_real)color.b)*255, (int)((ai_real)color.b) * 255,
(int)((ai_real)color.a)*255, (int)((ai_real)color.a) * 255,
true true);
);
}else{ } else {
hexDiffuseColor = "#"; hexDiffuseColor = "#";
tmp = DecimalToHexa( (ai_real) color.r ); tmp = DecimalToHexa((ai_real)color.r);
hexDiffuseColor += tmp; hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.g); tmp = DecimalToHexa((ai_real)color.g);
hexDiffuseColor += tmp; hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.b); tmp = DecimalToHexa((ai_real)color.b);
hexDiffuseColor += tmp; hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.a); tmp = DecimalToHexa((ai_real)color.a);
hexDiffuseColor += tmp; hexDiffuseColor += tmp;
} }
} else { } else {
hexDiffuseColor = "#FFFFFFFF"; hexDiffuseColor = "#FFFFFFFF";
} }
mModelOutput << "<base name=\""+strName+"\" "+" displaycolor=\""+hexDiffuseColor+"\" />\n"; mModelOutput << "<base name=\"" + strName + "\" " + " displaycolor=\"" + hexDiffuseColor + "\" />\n";
} }
mModelOutput << "</basematerials>\n"; mModelOutput << "</basematerials>\n";
} }
void D3MFExporter::writeObjects() { void D3MFExporter::writeObjects() {
if ( nullptr == mScene->mRootNode ) { if (nullptr == mScene->mRootNode) {
return; return;
} }
aiNode *root = mScene->mRootNode; aiNode *root = mScene->mRootNode;
for ( unsigned int i = 0; i < root->mNumChildren; ++i ) { for (unsigned int i = 0; i < root->mNumChildren; ++i) {
aiNode *currentNode( root->mChildren[ i ] ); aiNode *currentNode(root->mChildren[i]);
if ( nullptr == currentNode ) { if (nullptr == currentNode) {
continue; continue;
} }
mModelOutput << "<" << XmlTag::object << " id=\"" << i + 2 << "\" type=\"model\">"; mModelOutput << "<" << XmlTag::object << " id=\"" << i + 2 << "\" type=\"model\">";
mModelOutput << std::endl; mModelOutput << std::endl;
for ( unsigned int j = 0; j < currentNode->mNumMeshes; ++j ) { for (unsigned int j = 0; j < currentNode->mNumMeshes; ++j) {
aiMesh *currentMesh = mScene->mMeshes[ currentNode->mMeshes[ j ] ]; aiMesh *currentMesh = mScene->mMeshes[currentNode->mMeshes[j]];
if ( nullptr == currentMesh ) { if (nullptr == currentMesh) {
continue; continue;
} }
writeMesh( currentMesh ); writeMesh(currentMesh);
} }
mBuildItems.push_back( i ); mBuildItems.push_back(i);
mModelOutput << "</" << XmlTag::object << ">"; mModelOutput << "</" << XmlTag::object << ">";
mModelOutput << std::endl; mModelOutput << std::endl;
} }
} }
void D3MFExporter::writeMesh( aiMesh *mesh ) { void D3MFExporter::writeMesh(aiMesh *mesh) {
if ( nullptr == mesh ) { if (nullptr == mesh) {
return; return;
} }
mModelOutput << "<" << XmlTag::mesh << ">" << std::endl; mModelOutput << "<" << XmlTag::mesh << ">" << std::endl;
mModelOutput << "<" << XmlTag::vertices << ">" << std::endl; mModelOutput << "<" << XmlTag::vertices << ">" << std::endl;
for ( unsigned int i = 0; i < mesh->mNumVertices; ++i ) { for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
writeVertex( mesh->mVertices[ i ] ); writeVertex(mesh->mVertices[i]);
} }
mModelOutput << "</" << XmlTag::vertices << ">" << std::endl; mModelOutput << "</" << XmlTag::vertices << ">" << std::endl;
const unsigned int matIdx( mesh->mMaterialIndex ); const unsigned int matIdx(mesh->mMaterialIndex);
writeFaces( mesh, matIdx ); writeFaces(mesh, matIdx);
mModelOutput << "</" << XmlTag::mesh << ">" << std::endl; mModelOutput << "</" << XmlTag::mesh << ">" << std::endl;
} }
void D3MFExporter::writeVertex( const aiVector3D &pos ) { void D3MFExporter::writeVertex(const aiVector3D &pos) {
mModelOutput << "<" << XmlTag::vertex << " x=\"" << pos.x << "\" y=\"" << pos.y << "\" z=\"" << pos.z << "\" />"; mModelOutput << "<" << XmlTag::vertex << " x=\"" << pos.x << "\" y=\"" << pos.y << "\" z=\"" << pos.z << "\" />";
mModelOutput << std::endl; mModelOutput << std::endl;
} }
void D3MFExporter::writeFaces( aiMesh *mesh, unsigned int matIdx ) { void D3MFExporter::writeFaces(aiMesh *mesh, unsigned int matIdx) {
if ( nullptr == mesh ) { if (nullptr == mesh) {
return; return;
} }
if ( !mesh->HasFaces() ) { if (!mesh->HasFaces()) {
return; return;
} }
mModelOutput << "<" << XmlTag::triangles << ">" << std::endl; mModelOutput << "<" << XmlTag::triangles << ">" << std::endl;
for ( unsigned int i = 0; i < mesh->mNumFaces; ++i ) { for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
aiFace &currentFace = mesh->mFaces[ i ]; aiFace &currentFace = mesh->mFaces[i];
mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[ 0 ] << "\" v2=\"" mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[0] << "\" v2=\""
<< currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ] << currentFace.mIndices[1] << "\" v3=\"" << currentFace.mIndices[2]
<< "\" pid=\"1\" p1=\""+to_string(matIdx)+"\" />"; << "\" pid=\"1\" p1=\"" + to_string(matIdx) + "\" />";
mModelOutput << std::endl; mModelOutput << std::endl;
} }
mModelOutput << "</" << XmlTag::triangles << ">"; mModelOutput << "</" << XmlTag::triangles << ">";
@ -359,7 +350,7 @@ void D3MFExporter::writeFaces( aiMesh *mesh, unsigned int matIdx ) {
void D3MFExporter::writeBuild() { void D3MFExporter::writeBuild() {
mModelOutput << "<" << XmlTag::build << ">" << std::endl; mModelOutput << "<" << XmlTag::build << ">" << std::endl;
for ( size_t i = 0; i < mBuildItems.size(); ++i ) { for (size_t i = 0; i < mBuildItems.size(); ++i) {
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>"; mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>";
mModelOutput << std::endl; mModelOutput << std::endl;
} }
@ -367,46 +358,45 @@ void D3MFExporter::writeBuild() {
mModelOutput << std::endl; mModelOutput << std::endl;
} }
void D3MFExporter::exportContentTyp( const std::string &filename ) { void D3MFExporter::exportContentTyp(const std::string &filename) {
if ( nullptr == m_zipArchive ) { if (nullptr == m_zipArchive) {
throw DeadlyExportError( "3MF-Export: Zip archive not valid, nullptr." ); throw DeadlyExportError("3MF-Export: Zip archive not valid, nullptr.");
} }
const std::string entry = filename; const std::string entry = filename;
zip_entry_open( m_zipArchive, entry.c_str() ); zip_entry_open(m_zipArchive, entry.c_str());
const std::string &exportTxt( mContentOutput.str() ); const std::string &exportTxt(mContentOutput.str());
zip_entry_write( m_zipArchive, exportTxt.c_str(), exportTxt.size() ); zip_entry_write(m_zipArchive, exportTxt.c_str(), exportTxt.size());
zip_entry_close( m_zipArchive ); zip_entry_close(m_zipArchive);
} }
void D3MFExporter::writeModelToArchive( const std::string &folder, const std::string &modelName ) { void D3MFExporter::writeModelToArchive(const std::string &folder, const std::string &modelName) {
if ( nullptr == m_zipArchive ) { if (nullptr == m_zipArchive) {
throw DeadlyExportError( "3MF-Export: Zip archive not valid, nullptr." ); throw DeadlyExportError("3MF-Export: Zip archive not valid, nullptr.");
} }
const std::string entry = folder + "/" + modelName; const std::string entry = folder + "/" + modelName;
zip_entry_open( m_zipArchive, entry.c_str() ); zip_entry_open(m_zipArchive, entry.c_str());
const std::string &exportTxt( mModelOutput.str() ); const std::string &exportTxt(mModelOutput.str());
zip_entry_write( m_zipArchive, exportTxt.c_str(), exportTxt.size() ); zip_entry_write(m_zipArchive, exportTxt.c_str(), exportTxt.size());
zip_entry_close( m_zipArchive ); zip_entry_close(m_zipArchive);
} }
void D3MFExporter::writeRelInfoToFile( const std::string &folder, const std::string &relName ) { void D3MFExporter::writeRelInfoToFile(const std::string &folder, const std::string &relName) {
if ( nullptr == m_zipArchive ) { if (nullptr == m_zipArchive) {
throw DeadlyExportError( "3MF-Export: Zip archive not valid, nullptr." ); throw DeadlyExportError("3MF-Export: Zip archive not valid, nullptr.");
} }
const std::string entry = folder + "/" + relName; const std::string entry = folder + "/" + relName;
zip_entry_open( m_zipArchive, entry.c_str() ); zip_entry_open(m_zipArchive, entry.c_str());
const std::string &exportTxt( mRelOutput.str() ); const std::string &exportTxt(mRelOutput.str());
zip_entry_write( m_zipArchive, exportTxt.c_str(), exportTxt.size() ); zip_entry_write(m_zipArchive, exportTxt.c_str(), exportTxt.size());
zip_entry_close( m_zipArchive ); zip_entry_close(m_zipArchive);
} }
} // Namespace D3MF } // Namespace D3MF
} // Namespace Assimp } // Namespace Assimp

View File

@ -44,24 +44,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "D3MFImporter.h" #include "D3MFImporter.h"
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
#include <assimp/ZipArchiveIOSystem.h> #include <assimp/ZipArchiveIOSystem.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <cassert>
#include <map>
#include <memory>
#include <string> #include <string>
#include <vector> #include <vector>
#include <map>
#include <cassert>
#include <memory>
#include "D3MFOpcPackage.h"
#include <assimp/irrXMLWrapper.h>
#include "3MFXmlTags.h" #include "3MFXmlTags.h"
#include "D3MFOpcPackage.h"
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <assimp/irrXMLWrapper.h>
#include <iomanip> #include <iomanip>
@ -70,90 +70,90 @@ namespace D3MF {
class XmlSerializer { class XmlSerializer {
public: public:
using MatArray = std::vector<aiMaterial*>; using MatArray = std::vector<aiMaterial *>;
using MatId2MatArray = std::map<unsigned int, std::vector<unsigned int>>; using MatId2MatArray = std::map<unsigned int, std::vector<unsigned int>>;
XmlSerializer(XmlReader* xmlReader) XmlSerializer(XmlReader *xmlReader) :
: mMeshes() mMeshes(),
, mMatArray() mMatArray(),
, mActiveMatGroup( 99999999 ) mActiveMatGroup(99999999),
, mMatId2MatArray() mMatId2MatArray(),
, xmlReader(xmlReader){ xmlReader(xmlReader) {
// empty // empty
} }
~XmlSerializer() { ~XmlSerializer() {
// empty // empty
} }
void ImportXml(aiScene* scene) { void ImportXml(aiScene *scene) {
if ( nullptr == scene ) { if (nullptr == scene) {
return; return;
} }
scene->mRootNode = new aiNode(); scene->mRootNode = new aiNode();
std::vector<aiNode*> children; std::vector<aiNode *> children;
std::string nodeName; std::string nodeName;
while(ReadToEndElement(D3MF::XmlTag::model)) { while (ReadToEndElement(D3MF::XmlTag::model)) {
nodeName = xmlReader->getNodeName(); nodeName = xmlReader->getNodeName();
if( nodeName == D3MF::XmlTag::object) { if (nodeName == D3MF::XmlTag::object) {
children.push_back(ReadObject(scene)); children.push_back(ReadObject(scene));
} else if( nodeName == D3MF::XmlTag::build) { } else if (nodeName == D3MF::XmlTag::build) {
// //
} else if ( nodeName == D3MF::XmlTag::basematerials ) { } else if (nodeName == D3MF::XmlTag::basematerials) {
ReadBaseMaterials(); ReadBaseMaterials();
} else if ( nodeName == D3MF::XmlTag::meta ) { } else if (nodeName == D3MF::XmlTag::meta) {
ReadMetadata(); ReadMetadata();
} }
} }
if ( scene->mRootNode->mName.length == 0 ) { if (scene->mRootNode->mName.length == 0) {
scene->mRootNode->mName.Set( "3MF" ); scene->mRootNode->mName.Set("3MF");
} }
// import the metadata // import the metadata
if ( !mMetaData.empty() ) { if (!mMetaData.empty()) {
const size_t numMeta( mMetaData.size() ); const size_t numMeta(mMetaData.size());
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>( numMeta ) ); scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
for ( size_t i = 0; i < numMeta; ++i ) { for (size_t i = 0; i < numMeta; ++i) {
aiString val( mMetaData[ i ].value ); aiString val(mMetaData[i].value);
scene->mMetaData->Set(static_cast<unsigned int>( i ), mMetaData[ i ].name, val ); scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val);
} }
} }
// import the meshes // import the meshes
scene->mNumMeshes = static_cast<unsigned int>( mMeshes.size()); scene->mNumMeshes = static_cast<unsigned int>(mMeshes.size());
scene->mMeshes = new aiMesh*[scene->mNumMeshes](); scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
std::copy( mMeshes.begin(), mMeshes.end(), scene->mMeshes); std::copy(mMeshes.begin(), mMeshes.end(), scene->mMeshes);
// import the materials // import the materials
scene->mNumMaterials = static_cast<unsigned int>( mMatArray.size() ); scene->mNumMaterials = static_cast<unsigned int>(mMatArray.size());
if ( 0 != scene->mNumMaterials ) { if (0 != scene->mNumMaterials) {
scene->mMaterials = new aiMaterial*[ scene->mNumMaterials ]; scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
std::copy( mMatArray.begin(), mMatArray.end(), scene->mMaterials ); std::copy(mMatArray.begin(), mMatArray.end(), scene->mMaterials);
} }
// create the scenegraph // create the scenegraph
scene->mRootNode->mNumChildren = static_cast<unsigned int>(children.size()); scene->mRootNode->mNumChildren = static_cast<unsigned int>(children.size());
scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren](); scene->mRootNode->mChildren = new aiNode *[scene->mRootNode->mNumChildren]();
std::copy(children.begin(), children.end(), scene->mRootNode->mChildren); std::copy(children.begin(), children.end(), scene->mRootNode->mChildren);
} }
private: private:
aiNode* ReadObject(aiScene* scene) { aiNode *ReadObject(aiScene *scene) {
std::unique_ptr<aiNode> node(new aiNode()); std::unique_ptr<aiNode> node(new aiNode());
std::vector<unsigned long> meshIds; std::vector<unsigned long> meshIds;
const char *attrib( nullptr ); const char *attrib(nullptr);
std::string name, type; std::string name, type;
attrib = xmlReader->getAttributeValue( D3MF::XmlTag::id.c_str() ); attrib = xmlReader->getAttributeValue(D3MF::XmlTag::id.c_str());
if ( nullptr != attrib ) { if (nullptr != attrib) {
name = attrib; name = attrib;
} }
attrib = xmlReader->getAttributeValue( D3MF::XmlTag::type.c_str() ); attrib = xmlReader->getAttributeValue(D3MF::XmlTag::type.c_str());
if ( nullptr != attrib ) { if (nullptr != attrib) {
type = attrib; type = attrib;
} }
@ -162,8 +162,8 @@ private:
size_t meshIdx = mMeshes.size(); size_t meshIdx = mMeshes.size();
while(ReadToEndElement(D3MF::XmlTag::object)) { while (ReadToEndElement(D3MF::XmlTag::object)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::mesh) { if (xmlReader->getNodeName() == D3MF::XmlTag::mesh) {
auto mesh = ReadMesh(); auto mesh = ReadMesh();
mesh->mName.Set(name); mesh->mName.Set(name);
@ -183,11 +183,11 @@ private:
} }
aiMesh *ReadMesh() { aiMesh *ReadMesh() {
aiMesh* mesh = new aiMesh(); aiMesh *mesh = new aiMesh();
while(ReadToEndElement(D3MF::XmlTag::mesh)) { while (ReadToEndElement(D3MF::XmlTag::mesh)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::vertices) { if (xmlReader->getNodeName() == D3MF::XmlTag::vertices) {
ImportVertices(mesh); ImportVertices(mesh);
} else if(xmlReader->getNodeName() == D3MF::XmlTag::triangles) { } else if (xmlReader->getNodeName() == D3MF::XmlTag::triangles) {
ImportTriangles(mesh); ImportTriangles(mesh);
} }
} }
@ -196,24 +196,24 @@ private:
} }
void ReadMetadata() { void ReadMetadata() {
const std::string name = xmlReader->getAttributeValue( D3MF::XmlTag::meta_name.c_str() ); const std::string name = xmlReader->getAttributeValue(D3MF::XmlTag::meta_name.c_str());
xmlReader->read(); xmlReader->read();
const std::string value = xmlReader->getNodeData(); const std::string value = xmlReader->getNodeData();
if ( name.empty() ) { if (name.empty()) {
return; return;
} }
MetaEntry entry; MetaEntry entry;
entry.name = name; entry.name = name;
entry.value = value; entry.value = value;
mMetaData.push_back( entry ); mMetaData.push_back(entry);
} }
void ImportVertices(aiMesh* mesh) { void ImportVertices(aiMesh *mesh) {
std::vector<aiVector3D> vertices; std::vector<aiVector3D> vertices;
while(ReadToEndElement(D3MF::XmlTag::vertices)) { while (ReadToEndElement(D3MF::XmlTag::vertices)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::vertex) { if (xmlReader->getNodeName() == D3MF::XmlTag::vertex) {
vertices.push_back(ReadVertex()); vertices.push_back(ReadVertex());
} }
} }
@ -233,20 +233,20 @@ private:
return vertex; return vertex;
} }
void ImportTriangles(aiMesh* mesh) { void ImportTriangles(aiMesh *mesh) {
std::vector<aiFace> faces; std::vector<aiFace> faces;
while(ReadToEndElement(D3MF::XmlTag::triangles)) { while (ReadToEndElement(D3MF::XmlTag::triangles)) {
const std::string nodeName( xmlReader->getNodeName() ); const std::string nodeName(xmlReader->getNodeName());
if(xmlReader->getNodeName() == D3MF::XmlTag::triangle) { if (xmlReader->getNodeName() == D3MF::XmlTag::triangle) {
faces.push_back(ReadTriangle()); faces.push_back(ReadTriangle());
const char *pidToken( xmlReader->getAttributeValue( D3MF::XmlTag::p1.c_str() ) ); const char *pidToken(xmlReader->getAttributeValue(D3MF::XmlTag::p1.c_str()));
if ( nullptr != pidToken ) { if (nullptr != pidToken) {
int matIdx( std::atoi( pidToken ) ); int matIdx(std::atoi(pidToken));
mesh->mMaterialIndex = matIdx; mesh->mMaterialIndex = matIdx;
} }
} }
} }
mesh->mNumFaces = static_cast<unsigned int>(faces.size()); mesh->mNumFaces = static_cast<unsigned int>(faces.size());
mesh->mFaces = new aiFace[mesh->mNumFaces]; mesh->mFaces = new aiFace[mesh->mNumFaces];
@ -269,117 +269,115 @@ private:
void ReadBaseMaterials() { void ReadBaseMaterials() {
std::vector<unsigned int> MatIdArray; std::vector<unsigned int> MatIdArray;
const char *baseMaterialId( xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_id.c_str() ) ); const char *baseMaterialId(xmlReader->getAttributeValue(D3MF::XmlTag::basematerials_id.c_str()));
if ( nullptr != baseMaterialId ) { if (nullptr != baseMaterialId) {
unsigned int id = std::atoi( baseMaterialId ); unsigned int id = std::atoi(baseMaterialId);
const size_t newMatIdx( mMatArray.size() ); const size_t newMatIdx(mMatArray.size());
if ( id != mActiveMatGroup ) { if (id != mActiveMatGroup) {
mActiveMatGroup = id; mActiveMatGroup = id;
MatId2MatArray::const_iterator it( mMatId2MatArray.find( id ) ); MatId2MatArray::const_iterator it(mMatId2MatArray.find(id));
if ( mMatId2MatArray.end() == it ) { if (mMatId2MatArray.end() == it) {
MatIdArray.clear(); MatIdArray.clear();
mMatId2MatArray[ id ] = MatIdArray; mMatId2MatArray[id] = MatIdArray;
} else { } else {
MatIdArray = it->second; MatIdArray = it->second;
} }
} }
MatIdArray.push_back( static_cast<unsigned int>( newMatIdx ) ); MatIdArray.push_back(static_cast<unsigned int>(newMatIdx));
mMatId2MatArray[ mActiveMatGroup ] = MatIdArray; mMatId2MatArray[mActiveMatGroup] = MatIdArray;
} }
while ( ReadToEndElement( D3MF::XmlTag::basematerials ) ) { while (ReadToEndElement(D3MF::XmlTag::basematerials)) {
mMatArray.push_back( readMaterialDef() ); mMatArray.push_back(readMaterialDef());
} }
} }
bool parseColor( const char *color, aiColor4D &diffuse ) { bool parseColor(const char *color, aiColor4D &diffuse) {
if ( nullptr == color ) { if (nullptr == color) {
return false; return false;
} }
//format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1) //format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
const size_t len( strlen( color ) ); const size_t len(strlen(color));
if ( 9 != len && 7 != len) { if (9 != len && 7 != len) {
return false; return false;
} }
const char *buf( color ); const char *buf(color);
if ( '#' != *buf ) { if ('#' != *buf) {
return false; return false;
} }
++buf; ++buf;
char comp[ 3 ] = { 0,0,'\0' }; char comp[3] = { 0, 0, '\0' };
comp[ 0 ] = *buf; comp[0] = *buf;
++buf; ++buf;
comp[ 1 ] = *buf; comp[1] = *buf;
++buf; ++buf;
diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) ) / ai_real(255.0); diffuse.r = static_cast<ai_real>(strtol(comp, NULL, 16)) / ai_real(255.0);
comp[0] = *buf;
++buf;
comp[1] = *buf;
++buf;
diffuse.g = static_cast<ai_real>(strtol(comp, NULL, 16)) / ai_real(255.0);
comp[ 0 ] = *buf; comp[0] = *buf;
++buf; ++buf;
comp[ 1 ] = *buf; comp[1] = *buf;
++buf; ++buf;
diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / ai_real(255.0); diffuse.b = static_cast<ai_real>(strtol(comp, NULL, 16)) / ai_real(255.0);
comp[ 0 ] = *buf; if (7 == len)
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
if(7 == len)
return true; return true;
comp[ 0 ] = *buf; comp[0] = *buf;
++buf; ++buf;
comp[ 1 ] = *buf; comp[1] = *buf;
++buf; ++buf;
diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / ai_real(255.0); diffuse.a = static_cast<ai_real>(strtol(comp, NULL, 16)) / ai_real(255.0);
return true; return true;
} }
void assignDiffuseColor( aiMaterial *mat ) { void assignDiffuseColor(aiMaterial *mat) {
const char *color = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_displaycolor.c_str() ); const char *color = xmlReader->getAttributeValue(D3MF::XmlTag::basematerials_displaycolor.c_str());
aiColor4D diffuse; aiColor4D diffuse;
if ( parseColor( color, diffuse ) ) { if (parseColor(color, diffuse)) {
mat->AddProperty<aiColor4D>( &diffuse, 1, AI_MATKEY_COLOR_DIFFUSE ); mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
} }
} }
aiMaterial *readMaterialDef() { aiMaterial *readMaterialDef() {
aiMaterial *mat( nullptr ); aiMaterial *mat(nullptr);
const char *name( nullptr ); const char *name(nullptr);
const std::string nodeName( xmlReader->getNodeName() ); const std::string nodeName(xmlReader->getNodeName());
if ( nodeName == D3MF::XmlTag::basematerials_base ) { if (nodeName == D3MF::XmlTag::basematerials_base) {
name = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_name.c_str() ); name = xmlReader->getAttributeValue(D3MF::XmlTag::basematerials_name.c_str());
std::string stdMatName; std::string stdMatName;
aiString matName; aiString matName;
std::string strId( to_string( mActiveMatGroup ) ); std::string strId(to_string(mActiveMatGroup));
stdMatName += "id"; stdMatName += "id";
stdMatName += strId; stdMatName += strId;
stdMatName += "_"; stdMatName += "_";
if ( nullptr != name ) { if (nullptr != name) {
stdMatName += std::string( name ); stdMatName += std::string(name);
} else { } else {
stdMatName += "basemat"; stdMatName += "basemat";
} }
matName.Set( stdMatName ); matName.Set(stdMatName);
mat = new aiMaterial; mat = new aiMaterial;
mat->AddProperty( &matName, AI_MATKEY_NAME ); mat->AddProperty(&matName, AI_MATKEY_NAME);
assignDiffuseColor( mat ); assignDiffuseColor(mat);
} }
return mat; return mat;
} }
private: private:
bool ReadToStartElement(const std::string& startTag) { bool ReadToStartElement(const std::string &startTag) {
while(xmlReader->read()) { while (xmlReader->read()) {
const std::string &nodeName( xmlReader->getNodeName() ); const std::string &nodeName(xmlReader->getNodeName());
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && nodeName == startTag) { if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && nodeName == startTag) {
return true; return true;
} else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == startTag) { } else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == startTag) {
@ -390,9 +388,9 @@ private:
return false; return false;
} }
bool ReadToEndElement(const std::string& closeTag) { bool ReadToEndElement(const std::string &closeTag) {
while(xmlReader->read()) { while (xmlReader->read()) {
const std::string &nodeName( xmlReader->getNodeName() ); const std::string &nodeName(xmlReader->getNodeName());
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT) { if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT) {
return true; return true;
} else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == closeTag) { } else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == closeTag) {
@ -410,11 +408,11 @@ private:
std::string value; std::string value;
}; };
std::vector<MetaEntry> mMetaData; std::vector<MetaEntry> mMetaData;
std::vector<aiMesh*> mMeshes; std::vector<aiMesh *> mMeshes;
MatArray mMatArray; MatArray mMatArray;
unsigned int mActiveMatGroup; unsigned int mActiveMatGroup;
MatId2MatArray mMatId2MatArray; MatId2MatArray mMatId2MatArray;
XmlReader* xmlReader; XmlReader *xmlReader;
}; };
} //namespace D3MF } //namespace D3MF
@ -432,8 +430,8 @@ static const aiImporterDesc desc = {
"3mf" "3mf"
}; };
D3MFImporter::D3MFImporter() D3MFImporter::D3MFImporter() :
: BaseImporter() { BaseImporter() {
// empty // empty
} }
@ -442,17 +440,17 @@ D3MFImporter::~D3MFImporter() {
} }
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const { bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension( GetExtension( filename ) ); const std::string extension(GetExtension(filename));
if(extension == desc.mFileExtensions ) { if (extension == desc.mFileExtensions) {
return true; return true;
} else if ( !extension.length() || checkSig ) { } else if (!extension.length() || checkSig) {
if ( nullptr == pIOHandler ) { if (nullptr == pIOHandler) {
return false; return false;
} }
if ( !ZipArchiveIOSystem::isZipArchive( pIOHandler, filename ) ) { if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
return false; return false;
} }
D3MF::D3MFOpcPackage opcPackage( pIOHandler, filename ); D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
return opcPackage.validate(); return opcPackage.validate();
} }
@ -467,7 +465,7 @@ const aiImporterDesc *D3MFImporter::GetInfo() const {
return &desc; return &desc;
} }
void D3MFImporter::InternReadFile( const std::string &filename, aiScene *pScene, IOSystem *pIOHandler ) { void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename); D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(opcPackage.RootStream())); std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(opcPackage.RootStream()));

View File

@ -192,7 +192,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
objects.push_back(Object()); objects.push_back(Object());
Object &obj = objects.back(); Object &obj = objects.back();
aiLight *light = NULL; aiLight *light = nullptr;
if (!ASSIMP_strincmp(buffer, "light", 5)) { if (!ASSIMP_strincmp(buffer, "light", 5)) {
// This is a light source. Add it to the list // This is a light source. Add it to the list
mLights->push_back(light = new aiLight()); mLights->push_back(light = new aiLight());
@ -472,29 +472,29 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
} }
switch ((*it).flags & 0xf) { switch ((*it).flags & 0xf) {
// closed line // closed line
case 0x1: case 0x1:
needMat[idx].first += (unsigned int)(*it).entries.size(); needMat[idx].first += (unsigned int)(*it).entries.size();
needMat[idx].second += (unsigned int)(*it).entries.size() << 1u; needMat[idx].second += (unsigned int)(*it).entries.size() << 1u;
break; break;
// unclosed line // unclosed line
case 0x2: case 0x2:
needMat[idx].first += (unsigned int)(*it).entries.size() - 1; needMat[idx].first += (unsigned int)(*it).entries.size() - 1;
needMat[idx].second += ((unsigned int)(*it).entries.size() - 1) << 1u; needMat[idx].second += ((unsigned int)(*it).entries.size() - 1) << 1u;
break; break;
// 0 == polygon, else unknown // 0 == polygon, else unknown
default: default:
if ((*it).flags & 0xf) { if ((*it).flags & 0xf) {
ASSIMP_LOG_WARN("AC3D: The type flag of a surface is unknown"); ASSIMP_LOG_WARN("AC3D: The type flag of a surface is unknown");
(*it).flags &= ~(0xf); (*it).flags &= ~(0xf);
} }
// the number of faces increments by one, the number // the number of faces increments by one, the number
// of vertices by surface.numref. // of vertices by surface.numref.
needMat[idx].first++; needMat[idx].first++;
needMat[idx].second += (unsigned int)(*it).entries.size(); needMat[idx].second += (unsigned int)(*it).entries.size();
}; };
} }
unsigned int *pip = node->mMeshes = new unsigned int[node->mNumMeshes]; unsigned int *pip = node->mMeshes = new unsigned int[node->mNumMeshes];
@ -535,7 +535,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
// allocate UV coordinates, but only if the texture name for the // allocate UV coordinates, but only if the texture name for the
// surface is not empty // surface is not empty
aiVector3D *uv = NULL; aiVector3D *uv = nullptr;
if (object.texture.length()) { if (object.texture.length()) {
uv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]; uv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
mesh->mNumUVComponents[0] = 2; mesh->mNumUVComponents[0] = 2;
@ -644,20 +644,20 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
else { else {
// generate a name depending on the type of the node // generate a name depending on the type of the node
switch (object.type) { switch (object.type) {
case Object::Group: case Object::Group:
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACGroup_%i", mGroupsCounter++); node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACGroup_%i", mGroupsCounter++);
break; break;
case Object::Poly: case Object::Poly:
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACPoly_%i", mPolysCounter++); node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACPoly_%i", mPolysCounter++);
break; break;
case Object::Light: case Object::Light:
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACLight_%i", mLightsCounter++); node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACLight_%i", mLightsCounter++);
break; break;
// there shouldn't be more than one world, but we don't care // there shouldn't be more than one world, but we don't care
case Object::World: case Object::World:
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACWorld_%i", mWorldsCounter++); node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACWorld_%i", mWorldsCounter++);
break; break;
} }
} }
@ -696,7 +696,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb")); std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file // Check whether we can read from the file
if ( file.get() == nullptr ) { if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open AC3D file " + pFile + "."); throw DeadlyImportError("Failed to open AC3D file " + pFile + ".");
} }

View File

@ -56,27 +56,20 @@ struct aiMesh;
struct aiMaterial; struct aiMaterial;
struct aiLight; struct aiLight;
namespace Assimp {
namespace Assimp {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** AC3D (*.ac) importer class /** AC3D (*.ac) importer class
*/ */
class AC3DImporter : public BaseImporter class AC3DImporter : public BaseImporter {
{
public: public:
AC3DImporter(); AC3DImporter();
~AC3DImporter(); ~AC3DImporter();
// Represents an AC3D material // Represents an AC3D material
struct Material struct Material {
{ Material() :
Material() rgb(0.6f, 0.6f, 0.6f), spec(1.f, 1.f, 1.f), shin(0.f), trans(0.f) {}
: rgb (0.6f,0.6f,0.6f)
, spec (1.f,1.f,1.f)
, shin (0.f)
, trans (0.f)
{}
// base color of the material // base color of the material
aiColor3D rgb; aiColor3D rgb;
@ -101,43 +94,25 @@ public:
}; };
// Represents an AC3D surface // Represents an AC3D surface
struct Surface struct Surface {
{ Surface() :
Surface() mat(0), flags(0) {}
: mat (0)
, flags (0)
{}
unsigned int mat,flags; unsigned int mat, flags;
typedef std::pair<unsigned int, aiVector2D > SurfaceEntry; typedef std::pair<unsigned int, aiVector2D> SurfaceEntry;
std::vector< SurfaceEntry > entries; std::vector<SurfaceEntry> entries;
}; };
// Represents an AC3D object // Represents an AC3D object
struct Object struct Object {
{ Object() :
Object() type(World), name(""), children(), texture(""), texRepeat(1.f, 1.f), texOffset(0.0f, 0.0f), rotation(), translation(), vertices(), surfaces(), numRefs(0), subDiv(0), crease() {}
: type (World)
, name( "" )
, children()
, texture( "" )
, texRepeat( 1.f, 1.f )
, texOffset( 0.0f, 0.0f )
, rotation()
, translation()
, vertices()
, surfaces()
, numRefs (0)
, subDiv (0)
, crease()
{}
// Type description // Type description
enum Type enum Type {
{
World = 0x0, World = 0x0,
Poly = 0x1, Poly = 0x1,
Group = 0x2, Group = 0x2,
Light = 0x4 Light = 0x4
} type; } type;
@ -177,37 +152,33 @@ public:
float crease; float crease;
}; };
public: public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details */ * See #BaseImporter::GetInfo for the details */
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details*/ * See BaseImporter::InternReadFile() for details*/
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler); IOSystem *pIOHandler);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list.*/ * basing on the Importer's configuration property list.*/
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer *pImp);
private: private:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Get the next line from the file. /** Get the next line from the file.
* @return false if the end of the file was reached*/ * @return false if the end of the file was reached*/
@ -218,7 +189,7 @@ private:
* load subobjects, the method returns after a 'kids 0' was * load subobjects, the method returns after a 'kids 0' was
* encountered. * encountered.
* @objects List of output objects*/ * @objects List of output objects*/
void LoadObjectSection(std::vector<Object>& objects); void LoadObjectSection(std::vector<Object> &objects);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Convert all objects into meshes and nodes. /** Convert all objects into meshes and nodes.
@ -227,24 +198,24 @@ private:
* @param outMaterials List of output materials * @param outMaterials List of output materials
* @param materials Material list * @param materials Material list
* @param Scenegraph node for the object */ * @param Scenegraph node for the object */
aiNode* ConvertObjectSection(Object& object, aiNode *ConvertObjectSection(Object &object,
std::vector<aiMesh*>& meshes, std::vector<aiMesh *> &meshes,
std::vector<aiMaterial*>& outMaterials, std::vector<aiMaterial *> &outMaterials,
const std::vector<Material>& materials, const std::vector<Material> &materials,
aiNode* parent = NULL); aiNode *parent = nullptr);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Convert a material /** Convert a material
* @param object Current object * @param object Current object
* @param matSrc Source material description * @param matSrc Source material description
* @param matDest Destination material to be filled */ * @param matDest Destination material to be filled */
void ConvertMaterial(const Object& object, void ConvertMaterial(const Object &object,
const Material& matSrc, const Material &matSrc,
aiMaterial& matDest); aiMaterial &matDest);
private: private:
// points to the next data line // points to the next data line
const char* buffer; const char *buffer;
// Configuration option: if enabled, up to two meshes // Configuration option: if enabled, up to two meshes
// are generated per material: those faces who have // are generated per material: those faces who have
@ -261,7 +232,7 @@ private:
unsigned int mNumMeshes; unsigned int mNumMeshes;
// current list of light sources // current list of light sources
std::vector<aiLight*>* mLights; std::vector<aiLight *> *mLights;
// name counters // name counters
unsigned int mLightsCounter, mGroupsCounter, mPolysCounter, mWorldsCounter; unsigned int mLightsCounter, mGroupsCounter, mPolysCounter, mWorldsCounter;

View File

@ -0,0 +1,672 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/// \file AMFImporter.cpp
/// \brief AMF-format files importer for Assimp: main algorithm implementation.
/// \date 2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
// Header files, Assimp.
#include "AMFImporter.hpp"
#include "AMFImporter_Macro.hpp"
#include <assimp/DefaultIOSystem.h>
#include <assimp/fast_atof.h>
// Header files, stdlib.
#include <memory>
namespace Assimp {
/// \var aiImporterDesc AMFImporter::Description
/// Conastant which hold importer description
const aiImporterDesc AMFImporter::Description = {
"Additive manufacturing file format(AMF) Importer",
"smalcom",
"",
"See documentation in source code. Chapter: Limitations.",
aiImporterFlags_SupportTextFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
0,
0,
0,
0,
"amf"
};
void AMFImporter::Clear() {
mNodeElement_Cur = nullptr;
mUnit.clear();
mMaterial_Converted.clear();
mTexture_Converted.clear();
// Delete all elements
if (!mNodeElement_List.empty()) {
for (CAMFImporter_NodeElement *ne : mNodeElement_List) {
delete ne;
}
mNodeElement_List.clear();
}
}
AMFImporter::~AMFImporter() {
if (mReader != nullptr) delete mReader;
// Clear() is accounting if data already is deleted. So, just check again if all data is deleted.
Clear();
}
/*********************************************************************************************************************************************/
/************************************************************ Functions: find set ************************************************************/
/*********************************************************************************************************************************************/
bool AMFImporter::Find_NodeElement(const std::string &pID, const CAMFImporter_NodeElement::EType pType, CAMFImporter_NodeElement **pNodeElement) const {
for (CAMFImporter_NodeElement *ne : mNodeElement_List) {
if ((ne->ID == pID) && (ne->Type == pType)) {
if (pNodeElement != nullptr) *pNodeElement = ne;
return true;
}
} // for(CAMFImporter_NodeElement* ne: mNodeElement_List)
return false;
}
bool AMFImporter::Find_ConvertedNode(const std::string &pID, std::list<aiNode *> &pNodeList, aiNode **pNode) const {
aiString node_name(pID.c_str());
for (aiNode *node : pNodeList) {
if (node->mName == node_name) {
if (pNode != nullptr) *pNode = node;
return true;
}
} // for(aiNode* node: pNodeList)
return false;
}
bool AMFImporter::Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const {
for (const SPP_Material &mat : mMaterial_Converted) {
if (mat.ID == pID) {
if (pConvertedMaterial != nullptr) *pConvertedMaterial = &mat;
return true;
}
} // for(const SPP_Material& mat: mMaterial_Converted)
return false;
}
/*********************************************************************************************************************************************/
/************************************************************ Functions: throw set ***********************************************************/
/*********************************************************************************************************************************************/
void AMFImporter::Throw_CloseNotFound(const std::string &pNode) {
throw DeadlyImportError("Close tag for node <" + pNode + "> not found. Seems file is corrupt.");
}
void AMFImporter::Throw_IncorrectAttr(const std::string &pAttrName) {
throw DeadlyImportError("Node <" + std::string(mReader->getNodeName()) + "> has incorrect attribute \"" + pAttrName + "\".");
}
void AMFImporter::Throw_IncorrectAttrValue(const std::string &pAttrName) {
throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + std::string(mReader->getNodeName()) + "> has incorrect value.");
}
void AMFImporter::Throw_MoreThanOnceDefined(const std::string &pNodeType, const std::string &pDescription) {
throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + mReader->getNodeName() + ". Description: " + pDescription);
}
void AMFImporter::Throw_ID_NotFound(const std::string &pID) const {
throw DeadlyImportError("Not found node with name \"" + pID + "\".");
}
/*********************************************************************************************************************************************/
/************************************************************* Functions: XML set ************************************************************/
/*********************************************************************************************************************************************/
void AMFImporter::XML_CheckNode_MustHaveChildren() {
if (mReader->isEmptyElement()) throw DeadlyImportError(std::string("Node <") + mReader->getNodeName() + "> must have children.");
}
void AMFImporter::XML_CheckNode_SkipUnsupported(const std::string &pParentNodeName) {
static const size_t Uns_Skip_Len = 3;
const char *Uns_Skip[Uns_Skip_Len] = { "composite", "edge", "normal" };
static bool skipped_before[Uns_Skip_Len] = { false, false, false };
std::string nn(mReader->getNodeName());
bool found = false;
bool close_found = false;
size_t sk_idx;
for (sk_idx = 0; sk_idx < Uns_Skip_Len; sk_idx++) {
if (nn != Uns_Skip[sk_idx]) continue;
found = true;
if (mReader->isEmptyElement()) {
close_found = true;
goto casu_cres;
}
while (mReader->read()) {
if ((mReader->getNodeType() == irr::io::EXN_ELEMENT_END) && (nn == mReader->getNodeName())) {
close_found = true;
goto casu_cres;
}
}
} // for(sk_idx = 0; sk_idx < Uns_Skip_Len; sk_idx++)
casu_cres:
if (!found) throw DeadlyImportError("Unknown node \"" + nn + "\" in " + pParentNodeName + ".");
if (!close_found) Throw_CloseNotFound(nn);
if (!skipped_before[sk_idx]) {
skipped_before[sk_idx] = true;
ASSIMP_LOG_WARN_F("Skipping node \"", nn, "\" in ", pParentNodeName, ".");
}
}
bool AMFImporter::XML_SearchNode(const std::string &pNodeName) {
while (mReader->read()) {
if ((mReader->getNodeType() == irr::io::EXN_ELEMENT) && XML_CheckNode_NameEqual(pNodeName)) return true;
}
return false;
}
bool AMFImporter::XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx) {
std::string val(mReader->getAttributeValue(pAttrIdx));
if ((val == "false") || (val == "0"))
return false;
else if ((val == "true") || (val == "1"))
return true;
else
throw DeadlyImportError("Bool attribute value can contain \"false\"/\"0\" or \"true\"/\"1\" not the \"" + val + "\"");
}
float AMFImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx) {
std::string val;
float tvalf;
ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), val);
fast_atoreal_move(val.c_str(), tvalf, false);
return tvalf;
}
uint32_t AMFImporter::XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx) {
return strtoul10(mReader->getAttributeValue(pAttrIdx));
}
float AMFImporter::XML_ReadNode_GetVal_AsFloat() {
std::string val;
float tvalf;
if (!mReader->read()) throw DeadlyImportError("XML_ReadNode_GetVal_AsFloat. No data, seems file is corrupt.");
if (mReader->getNodeType() != irr::io::EXN_TEXT) throw DeadlyImportError("XML_ReadNode_GetVal_AsFloat. Invalid type of XML element, seems file is corrupt.");
ParseHelper_FixTruncatedFloatString(mReader->getNodeData(), val);
fast_atoreal_move(val.c_str(), tvalf, false);
return tvalf;
}
uint32_t AMFImporter::XML_ReadNode_GetVal_AsU32() {
if (!mReader->read()) throw DeadlyImportError("XML_ReadNode_GetVal_AsU32. No data, seems file is corrupt.");
if (mReader->getNodeType() != irr::io::EXN_TEXT) throw DeadlyImportError("XML_ReadNode_GetVal_AsU32. Invalid type of XML element, seems file is corrupt.");
return strtoul10(mReader->getNodeData());
}
void AMFImporter::XML_ReadNode_GetVal_AsString(std::string &pValue) {
if (!mReader->read()) throw DeadlyImportError("XML_ReadNode_GetVal_AsString. No data, seems file is corrupt.");
if (mReader->getNodeType() != irr::io::EXN_TEXT)
throw DeadlyImportError("XML_ReadNode_GetVal_AsString. Invalid type of XML element, seems file is corrupt.");
pValue = mReader->getNodeData();
}
/*********************************************************************************************************************************************/
/************************************************************ Functions: parse set ***********************************************************/
/*********************************************************************************************************************************************/
void AMFImporter::ParseHelper_Node_Enter(CAMFImporter_NodeElement *pNode) {
mNodeElement_Cur->Child.push_back(pNode); // add new element to current element child list.
mNodeElement_Cur = pNode; // switch current element to new one.
}
void AMFImporter::ParseHelper_Node_Exit() {
// check if we can walk up.
if (mNodeElement_Cur != nullptr) mNodeElement_Cur = mNodeElement_Cur->Parent;
}
void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString) {
size_t instr_len;
pOutString.clear();
instr_len = strlen(pInStr);
if (!instr_len) return;
pOutString.reserve(instr_len * 3 / 2);
// check and correct floats in format ".x". Must be "x.y".
if (pInStr[0] == '.') pOutString.push_back('0');
pOutString.push_back(pInStr[0]);
for (size_t ci = 1; ci < instr_len; ci++) {
if ((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t'))) {
pOutString.push_back('0');
pOutString.push_back('.');
} else {
pOutString.push_back(pInStr[ci]);
}
}
}
static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
return (isalnum(pChar) || (pChar == '+') || (pChar == '/'));
}
void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std::vector<uint8_t> &pOutputData) const {
// With help from
// René Nyffenegger http://www.adp-gmbh.ch/cpp/common/base64.html
const std::string base64_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
uint8_t tidx = 0;
uint8_t arr4[4], arr3[3];
// check input data
if (pInputBase64.size() % 4) throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
// prepare output place
pOutputData.clear();
pOutputData.reserve(pInputBase64.size() / 4 * 3);
for (size_t in_len = pInputBase64.size(), in_idx = 0; (in_len > 0) && (pInputBase64[in_idx] != '='); in_len--) {
if (ParseHelper_Decode_Base64_IsBase64(pInputBase64[in_idx])) {
arr4[tidx++] = pInputBase64[in_idx++];
if (tidx == 4) {
for (tidx = 0; tidx < 4; tidx++)
arr4[tidx] = (uint8_t)base64_chars.find(arr4[tidx]);
arr3[0] = (arr4[0] << 2) + ((arr4[1] & 0x30) >> 4);
arr3[1] = ((arr4[1] & 0x0F) << 4) + ((arr4[2] & 0x3C) >> 2);
arr3[2] = ((arr4[2] & 0x03) << 6) + arr4[3];
for (tidx = 0; tidx < 3; tidx++)
pOutputData.push_back(arr3[tidx]);
tidx = 0;
} // if(tidx == 4)
} // if(ParseHelper_Decode_Base64_IsBase64(pInputBase64[in_idx]))
else {
in_idx++;
} // if(ParseHelper_Decode_Base64_IsBase64(pInputBase64[in_idx])) else
}
if (tidx) {
for (uint8_t i = tidx; i < 4; i++)
arr4[i] = 0;
for (uint8_t i = 0; i < 4; i++)
arr4[i] = (uint8_t)(base64_chars.find(arr4[i]));
arr3[0] = (arr4[0] << 2) + ((arr4[1] & 0x30) >> 4);
arr3[1] = ((arr4[1] & 0x0F) << 4) + ((arr4[2] & 0x3C) >> 2);
arr3[2] = ((arr4[2] & 0x03) << 6) + arr4[3];
for (uint8_t i = 0; i < (tidx - 1); i++)
pOutputData.push_back(arr3[i]);
}
}
void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
irr::io::IrrXMLReader *OldReader = mReader; // store current XMLreader.
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if (file.get() == NULL) throw DeadlyImportError("Failed to open AMF file " + pFile + ".");
// generate a XML reader for it
std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(file.get()));
mReader = irr::io::createIrrXMLReader(mIOWrapper.get());
if (!mReader) throw DeadlyImportError("Failed to create XML reader for file" + pFile + ".");
//
// start reading
// search for root tag <amf>
if (XML_SearchNode("amf"))
ParseNode_Root();
else
throw DeadlyImportError("Root node \"amf\" not found.");
delete mReader;
// restore old XMLreader
mReader = OldReader;
}
// <amf
// unit="" - The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron".
// version="" - Version of file format.
// >
// </amf>
// Root XML element.
// Multi elements - No.
void AMFImporter::ParseNode_Root() {
std::string unit, version;
CAMFImporter_NodeElement *ne(nullptr);
// Read attributes for node <amf>.
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("unit", unit, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("version", version, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND_WSKIP;
// Check attributes
if (!mUnit.empty()) {
if ((mUnit != "inch") && (mUnit != "millimeter") && (mUnit != "meter") && (mUnit != "feet") && (mUnit != "micron")) Throw_IncorrectAttrValue("unit");
}
// create root node element.
ne = new CAMFImporter_NodeElement_Root(nullptr);
mNodeElement_Cur = ne; // set first "current" element
// and assign attribute's values
((CAMFImporter_NodeElement_Root *)ne)->Unit = unit;
((CAMFImporter_NodeElement_Root *)ne)->Version = version;
// Check for child nodes
if (!mReader->isEmptyElement()) {
MACRO_NODECHECK_LOOPBEGIN("amf");
if (XML_CheckNode_NameEqual("object")) {
ParseNode_Object();
continue;
}
if (XML_CheckNode_NameEqual("material")) {
ParseNode_Material();
continue;
}
if (XML_CheckNode_NameEqual("texture")) {
ParseNode_Texture();
continue;
}
if (XML_CheckNode_NameEqual("constellation")) {
ParseNode_Constellation();
continue;
}
if (XML_CheckNode_NameEqual("metadata")) {
ParseNode_Metadata();
continue;
}
MACRO_NODECHECK_LOOPEND("amf");
mNodeElement_Cur = ne; // force restore "current" element
} // if(!mReader->isEmptyElement())
mNodeElement_List.push_back(ne); // add to node element list because its a new object in graph.
}
// <constellation
// id="" - The Object ID of the new constellation being defined.
// >
// </constellation>
// A collection of objects or constellations with specific relative locations.
// Multi elements - Yes.
// Parent element - <amf>.
void AMFImporter::ParseNode_Constellation() {
std::string id;
CAMFImporter_NodeElement *ne(nullptr);
// Read attributes for node <constellation>.
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("id", id, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// create and if needed - define new grouping object.
ne = new CAMFImporter_NodeElement_Constellation(mNodeElement_Cur);
CAMFImporter_NodeElement_Constellation &als = *((CAMFImporter_NodeElement_Constellation *)ne); // alias for convenience
if (!id.empty()) als.ID = id;
// Check for child nodes
if (!mReader->isEmptyElement()) {
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("constellation");
if (XML_CheckNode_NameEqual("instance")) {
ParseNode_Instance();
continue;
}
if (XML_CheckNode_NameEqual("metadata")) {
ParseNode_Metadata();
continue;
}
MACRO_NODECHECK_LOOPEND("constellation");
ParseHelper_Node_Exit();
} // if(!mReader->isEmptyElement())
else {
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
} // if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
}
// <instance
// objectid="" - The Object ID of the new constellation being defined.
// >
// </instance>
// A collection of objects or constellations with specific relative locations.
// Multi elements - Yes.
// Parent element - <amf>.
void AMFImporter::ParseNode_Instance() {
std::string objectid;
CAMFImporter_NodeElement *ne(nullptr);
// Read attributes for node <constellation>.
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("objectid", objectid, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// used object id must be defined, check that.
if (objectid.empty()) throw DeadlyImportError("\"objectid\" in <instance> must be defined.");
// create and define new grouping object.
ne = new CAMFImporter_NodeElement_Instance(mNodeElement_Cur);
CAMFImporter_NodeElement_Instance &als = *((CAMFImporter_NodeElement_Instance *)ne); // alias for convenience
als.ObjectID = objectid;
// Check for child nodes
if (!mReader->isEmptyElement()) {
bool read_flag[6] = { false, false, false, false, false, false };
als.Delta.Set(0, 0, 0);
als.Rotation.Set(0, 0, 0);
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("instance");
MACRO_NODECHECK_READCOMP_F("deltax", read_flag[0], als.Delta.x);
MACRO_NODECHECK_READCOMP_F("deltay", read_flag[1], als.Delta.y);
MACRO_NODECHECK_READCOMP_F("deltaz", read_flag[2], als.Delta.z);
MACRO_NODECHECK_READCOMP_F("rx", read_flag[3], als.Rotation.x);
MACRO_NODECHECK_READCOMP_F("ry", read_flag[4], als.Rotation.y);
MACRO_NODECHECK_READCOMP_F("rz", read_flag[5], als.Rotation.z);
MACRO_NODECHECK_LOOPEND("instance");
ParseHelper_Node_Exit();
// also convert degrees to radians.
als.Rotation.x = AI_MATH_PI_F * als.Rotation.x / 180.0f;
als.Rotation.y = AI_MATH_PI_F * als.Rotation.y / 180.0f;
als.Rotation.z = AI_MATH_PI_F * als.Rotation.z / 180.0f;
} // if(!mReader->isEmptyElement())
else {
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
} // if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
}
// <object
// id="" - A unique ObjectID for the new object being defined.
// >
// </object>
// An object definition.
// Multi elements - Yes.
// Parent element - <amf>.
void AMFImporter::ParseNode_Object() {
std::string id;
CAMFImporter_NodeElement *ne(nullptr);
// Read attributes for node <object>.
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("id", id, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// create and if needed - define new geometry object.
ne = new CAMFImporter_NodeElement_Object(mNodeElement_Cur);
CAMFImporter_NodeElement_Object &als = *((CAMFImporter_NodeElement_Object *)ne); // alias for convenience
if (!id.empty()) als.ID = id;
// Check for child nodes
if (!mReader->isEmptyElement()) {
bool col_read = false;
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("object");
if (XML_CheckNode_NameEqual("color")) {
// Check if color already defined for object.
if (col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <object>.");
// read data and set flag about it
ParseNode_Color();
col_read = true;
continue;
}
if (XML_CheckNode_NameEqual("mesh")) {
ParseNode_Mesh();
continue;
}
if (XML_CheckNode_NameEqual("metadata")) {
ParseNode_Metadata();
continue;
}
MACRO_NODECHECK_LOOPEND("object");
ParseHelper_Node_Exit();
} // if(!mReader->isEmptyElement())
else {
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
} // if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
}
// <metadata
// type="" - The type of the attribute.
// >
// </metadata>
// Specify additional information about an entity.
// Multi elements - Yes.
// Parent element - <amf>, <object>, <volume>, <material>, <vertex>.
//
// Reserved types are:
// "Name" - The alphanumeric label of the entity, to be used by the interpreter if interacting with the user.
// "Description" - A description of the content of the entity
// "URL" - A link to an external resource relating to the entity
// "Author" - Specifies the name(s) of the author(s) of the entity
// "Company" - Specifying the company generating the entity
// "CAD" - specifies the name of the originating CAD software and version
// "Revision" - specifies the revision of the entity
// "Tolerance" - specifies the desired manufacturing tolerance of the entity in entity's unit system
// "Volume" - specifies the total volume of the entity, in the entity's unit system, to be used for verification (object and volume only)
void AMFImporter::ParseNode_Metadata() {
std::string type, value;
CAMFImporter_NodeElement *ne(nullptr);
// read attribute
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("type", type, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// and value of node.
value = mReader->getNodeData();
// Create node element and assign read data.
ne = new CAMFImporter_NodeElement_Metadata(mNodeElement_Cur);
((CAMFImporter_NodeElement_Metadata *)ne)->Type = type;
((CAMFImporter_NodeElement_Metadata *)ne)->Value = value;
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
}
/*********************************************************************************************************************************************/
/******************************************************** Functions: BaseImporter set ********************************************************/
/*********************************************************************************************************************************************/
bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const {
const std::string extension = GetExtension(pFile);
if (extension == "amf") {
return true;
}
if (!extension.length() || pCheckSig) {
const char *tokens[] = { "<amf" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
}
void AMFImporter::GetExtensionList(std::set<std::string> &pExtensionList) {
pExtensionList.insert("amf");
}
const aiImporterDesc *AMFImporter::GetInfo() const {
return &Description;
}
void AMFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
Clear(); // delete old graph.
ParseFile(pFile, pIOHandler);
Postprocess_BuildScene(pScene);
// scene graph is ready, exit.
}
} // namespace Assimp
#endif // !ASSIMP_BUILD_NO_AMF_IMPORTER

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/* /*
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------

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/* /*
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------

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/* /*
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------

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/* /*
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/// \file AMFImporter_Postprocess.cpp
/// \brief Convert built scenegraph and objects to Assimp scenegraph.
/// \date 2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
#include "AMFImporter.hpp"
// Header files, Assimp.
#include <assimp/SceneCombiner.h>
#include <assimp/StandardShapes.h>
#include <assimp/StringUtils.h>
// Header files, stdlib.
#include <iterator>
namespace Assimp {
aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*pY*/, const float /*pZ*/) const {
aiColor4D tcol;
// Check if stored data are supported.
if (!Composition.empty()) {
throw DeadlyImportError("IME. GetColor for composition");
} else if (Color->Composed) {
throw DeadlyImportError("IME. GetColor, composed color");
} else {
tcol = Color->Color;
}
// Check if default color must be used
if ((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0)) {
tcol.r = 0.5f;
tcol.g = 0.5f;
tcol.b = 0.5f;
tcol.a = 1;
}
return tcol;
}
void AMFImporter::PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh &pNodeElement, std::vector<aiVector3D> &pVertexCoordinateArray,
std::vector<CAMFImporter_NodeElement_Color *> &pVertexColorArray) const {
CAMFImporter_NodeElement_Vertices *vn = nullptr;
size_t col_idx;
// All data stored in "vertices", search for it.
for (CAMFImporter_NodeElement *ne_child : pNodeElement.Child) {
if (ne_child->Type == CAMFImporter_NodeElement::ENET_Vertices) vn = (CAMFImporter_NodeElement_Vertices *)ne_child;
}
// If "vertices" not found then no work for us.
if (vn == nullptr) return;
pVertexCoordinateArray.reserve(vn->Child.size()); // all coordinates stored as child and we need to reserve space for future push_back's.
pVertexColorArray.resize(vn->Child.size()); // colors count equal vertices count.
col_idx = 0;
// Inside vertices collect all data and place to arrays
for (CAMFImporter_NodeElement *vn_child : vn->Child) {
// vertices, colors
if (vn_child->Type == CAMFImporter_NodeElement::ENET_Vertex) {
// by default clear color for current vertex
pVertexColorArray[col_idx] = nullptr;
for (CAMFImporter_NodeElement *vtx : vn_child->Child) {
if (vtx->Type == CAMFImporter_NodeElement::ENET_Coordinates) {
pVertexCoordinateArray.push_back(((CAMFImporter_NodeElement_Coordinates *)vtx)->Coordinate);
continue;
}
if (vtx->Type == CAMFImporter_NodeElement::ENET_Color) {
pVertexColorArray[col_idx] = (CAMFImporter_NodeElement_Color *)vtx;
continue;
}
} // for(CAMFImporter_NodeElement* vtx: vn_child->Child)
col_idx++;
} // if(vn_child->Type == CAMFImporter_NodeElement::ENET_Vertex)
} // for(CAMFImporter_NodeElement* vn_child: vn->Child)
}
size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &pID_R, const std::string &pID_G, const std::string &pID_B,
const std::string &pID_A) {
size_t TextureConverted_Index;
std::string TextureConverted_ID;
// check input data
if (pID_R.empty() && pID_G.empty() && pID_B.empty() && pID_A.empty())
throw DeadlyImportError("PostprocessHelper_GetTextureID_Or_Create. At least one texture ID must be defined.");
// Create ID
TextureConverted_ID = pID_R + "_" + pID_G + "_" + pID_B + "_" + pID_A;
// Check if texture specified by set of IDs is converted already.
TextureConverted_Index = 0;
for (const SPP_Texture &tex_convd : mTexture_Converted) {
if (tex_convd.ID == TextureConverted_ID) {
return TextureConverted_Index;
} else {
++TextureConverted_Index;
}
}
//
// Converted texture not found, create it.
//
CAMFImporter_NodeElement_Texture *src_texture[4]{ nullptr };
std::vector<CAMFImporter_NodeElement_Texture *> src_texture_4check;
SPP_Texture converted_texture;
{ // find all specified source textures
CAMFImporter_NodeElement *t_tex;
// R
if (!pID_R.empty()) {
if (!Find_NodeElement(pID_R, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_R);
src_texture[0] = (CAMFImporter_NodeElement_Texture *)t_tex;
src_texture_4check.push_back((CAMFImporter_NodeElement_Texture *)t_tex);
} else {
src_texture[0] = nullptr;
}
// G
if (!pID_G.empty()) {
if (!Find_NodeElement(pID_G, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_G);
src_texture[1] = (CAMFImporter_NodeElement_Texture *)t_tex;
src_texture_4check.push_back((CAMFImporter_NodeElement_Texture *)t_tex);
} else {
src_texture[1] = nullptr;
}
// B
if (!pID_B.empty()) {
if (!Find_NodeElement(pID_B, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_B);
src_texture[2] = (CAMFImporter_NodeElement_Texture *)t_tex;
src_texture_4check.push_back((CAMFImporter_NodeElement_Texture *)t_tex);
} else {
src_texture[2] = nullptr;
}
// A
if (!pID_A.empty()) {
if (!Find_NodeElement(pID_A, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_A);
src_texture[3] = (CAMFImporter_NodeElement_Texture *)t_tex;
src_texture_4check.push_back((CAMFImporter_NodeElement_Texture *)t_tex);
} else {
src_texture[3] = nullptr;
}
} // END: find all specified source textures
// check that all textures has same size
if (src_texture_4check.size() > 1) {
for (size_t i = 0, i_e = (src_texture_4check.size() - 1); i < i_e; i++) {
if ((src_texture_4check[i]->Width != src_texture_4check[i + 1]->Width) || (src_texture_4check[i]->Height != src_texture_4check[i + 1]->Height) ||
(src_texture_4check[i]->Depth != src_texture_4check[i + 1]->Depth)) {
throw DeadlyImportError("PostprocessHelper_GetTextureID_Or_Create. Source texture must has the same size.");
}
}
} // if(src_texture_4check.size() > 1)
// set texture attributes
converted_texture.Width = src_texture_4check[0]->Width;
converted_texture.Height = src_texture_4check[0]->Height;
converted_texture.Depth = src_texture_4check[0]->Depth;
// if one of source texture is tiled then converted texture is tiled too.
converted_texture.Tiled = false;
for (uint8_t i = 0; i < src_texture_4check.size(); i++)
converted_texture.Tiled |= src_texture_4check[i]->Tiled;
// Create format hint.
strcpy(converted_texture.FormatHint, "rgba0000"); // copy initial string.
if (!pID_R.empty()) converted_texture.FormatHint[4] = '8';
if (!pID_G.empty()) converted_texture.FormatHint[5] = '8';
if (!pID_B.empty()) converted_texture.FormatHint[6] = '8';
if (!pID_A.empty()) converted_texture.FormatHint[7] = '8';
//
// Сopy data of textures.
//
size_t tex_size = 0;
size_t step = 0;
size_t off_g = 0;
size_t off_b = 0;
// Calculate size of the target array and rule how data will be copied.
if (!pID_R.empty() && nullptr != src_texture[0]) {
tex_size += src_texture[0]->Data.size();
step++, off_g++, off_b++;
}
if (!pID_G.empty() && nullptr != src_texture[1]) {
tex_size += src_texture[1]->Data.size();
step++, off_b++;
}
if (!pID_B.empty() && nullptr != src_texture[2]) {
tex_size += src_texture[2]->Data.size();
step++;
}
if (!pID_A.empty() && nullptr != src_texture[3]) {
tex_size += src_texture[3]->Data.size();
step++;
}
// Create target array.
converted_texture.Data = new uint8_t[tex_size];
// And copy data
auto CopyTextureData = [&](const std::string &pID, const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void {
if (!pID.empty()) {
for (size_t idx_target = pOffset, idx_src = 0; idx_target < tex_size; idx_target += pStep, idx_src++) {
CAMFImporter_NodeElement_Texture *tex = src_texture[pSrcTexNum];
ai_assert(tex);
converted_texture.Data[idx_target] = tex->Data.at(idx_src);
}
}
}; // auto CopyTextureData = [&](const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void
CopyTextureData(pID_R, 0, step, 0);
CopyTextureData(pID_G, off_g, step, 1);
CopyTextureData(pID_B, off_b, step, 2);
CopyTextureData(pID_A, step - 1, step, 3);
// Store new converted texture ID
converted_texture.ID = TextureConverted_ID;
// Store new converted texture
mTexture_Converted.push_back(converted_texture);
return TextureConverted_Index;
}
void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace> &pInputList, std::list<std::list<SComplexFace>> &pOutputList_Separated) {
auto texmap_is_equal = [](const CAMFImporter_NodeElement_TexMap *pTexMap1, const CAMFImporter_NodeElement_TexMap *pTexMap2) -> bool {
if ((pTexMap1 == nullptr) && (pTexMap2 == nullptr)) return true;
if (pTexMap1 == nullptr) return false;
if (pTexMap2 == nullptr) return false;
if (pTexMap1->TextureID_R != pTexMap2->TextureID_R) return false;
if (pTexMap1->TextureID_G != pTexMap2->TextureID_G) return false;
if (pTexMap1->TextureID_B != pTexMap2->TextureID_B) return false;
if (pTexMap1->TextureID_A != pTexMap2->TextureID_A) return false;
return true;
};
pOutputList_Separated.clear();
if (pInputList.empty()) return;
do {
SComplexFace face_start = pInputList.front();
std::list<SComplexFace> face_list_cur;
for (std::list<SComplexFace>::iterator it = pInputList.begin(), it_end = pInputList.end(); it != it_end;) {
if (texmap_is_equal(face_start.TexMap, it->TexMap)) {
auto it_old = it;
++it;
face_list_cur.push_back(*it_old);
pInputList.erase(it_old);
} else {
++it;
}
}
if (!face_list_cur.empty()) pOutputList_Separated.push_back(face_list_cur);
} while (!pInputList.empty());
}
void AMFImporter::Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata *> &metadataList, aiNode &sceneNode) const {
if (!metadataList.empty()) {
if (sceneNode.mMetaData != nullptr) throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong.");
// copy collected metadata to output node.
sceneNode.mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metadataList.size()));
size_t meta_idx(0);
for (const CAMFImporter_NodeElement_Metadata &metadata : metadataList) {
sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata.Type, aiString(metadata.Value));
}
} // if(!metadataList.empty())
}
void AMFImporter::Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object &pNodeElement, std::list<aiMesh *> &pMeshList, aiNode **pSceneNode) {
CAMFImporter_NodeElement_Color *object_color = nullptr;
// create new aiNode and set name as <object> has.
*pSceneNode = new aiNode;
(*pSceneNode)->mName = pNodeElement.ID;
// read mesh and color
for (const CAMFImporter_NodeElement *ne_child : pNodeElement.Child) {
std::vector<aiVector3D> vertex_arr;
std::vector<CAMFImporter_NodeElement_Color *> color_arr;
// color for object
if (ne_child->Type == CAMFImporter_NodeElement::ENET_Color) object_color = (CAMFImporter_NodeElement_Color *)ne_child;
if (ne_child->Type == CAMFImporter_NodeElement::ENET_Mesh) {
// Create arrays from children of mesh: vertices.
PostprocessHelper_CreateMeshDataArray(*((CAMFImporter_NodeElement_Mesh *)ne_child), vertex_arr, color_arr);
// Use this arrays as a source when creating every aiMesh
Postprocess_BuildMeshSet(*((CAMFImporter_NodeElement_Mesh *)ne_child), vertex_arr, color_arr, object_color, pMeshList, **pSceneNode);
}
} // for(const CAMFImporter_NodeElement* ne_child: pNodeElement)
}
void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &pNodeElement, const std::vector<aiVector3D> &pVertexCoordinateArray,
const std::vector<CAMFImporter_NodeElement_Color *> &pVertexColorArray,
const CAMFImporter_NodeElement_Color *pObjectColor, std::list<aiMesh *> &pMeshList, aiNode &pSceneNode) {
std::list<unsigned int> mesh_idx;
// all data stored in "volume", search for it.
for (const CAMFImporter_NodeElement *ne_child : pNodeElement.Child) {
const CAMFImporter_NodeElement_Color *ne_volume_color = nullptr;
const SPP_Material *cur_mat = nullptr;
if (ne_child->Type == CAMFImporter_NodeElement::ENET_Volume) {
/******************* Get faces *******************/
const CAMFImporter_NodeElement_Volume *ne_volume = reinterpret_cast<const CAMFImporter_NodeElement_Volume *>(ne_child);
std::list<SComplexFace> complex_faces_list; // List of the faces of the volume.
std::list<std::list<SComplexFace>> complex_faces_toplist; // List of the face list for every mesh.
// check if volume use material
if (!ne_volume->MaterialID.empty()) {
if (!Find_ConvertedMaterial(ne_volume->MaterialID, &cur_mat)) Throw_ID_NotFound(ne_volume->MaterialID);
}
// inside "volume" collect all data and place to arrays or create new objects
for (const CAMFImporter_NodeElement *ne_volume_child : ne_volume->Child) {
// color for volume
if (ne_volume_child->Type == CAMFImporter_NodeElement::ENET_Color) {
ne_volume_color = reinterpret_cast<const CAMFImporter_NodeElement_Color *>(ne_volume_child);
} else if (ne_volume_child->Type == CAMFImporter_NodeElement::ENET_Triangle) // triangles, triangles colors
{
const CAMFImporter_NodeElement_Triangle &tri_al = *reinterpret_cast<const CAMFImporter_NodeElement_Triangle *>(ne_volume_child);
SComplexFace complex_face;
// initialize pointers
complex_face.Color = nullptr;
complex_face.TexMap = nullptr;
// get data from triangle children: color, texture coordinates.
if (tri_al.Child.size()) {
for (const CAMFImporter_NodeElement *ne_triangle_child : tri_al.Child) {
if (ne_triangle_child->Type == CAMFImporter_NodeElement::ENET_Color)
complex_face.Color = reinterpret_cast<const CAMFImporter_NodeElement_Color *>(ne_triangle_child);
else if (ne_triangle_child->Type == CAMFImporter_NodeElement::ENET_TexMap)
complex_face.TexMap = reinterpret_cast<const CAMFImporter_NodeElement_TexMap *>(ne_triangle_child);
}
} // if(tri_al.Child.size())
// create new face and store it.
complex_face.Face.mNumIndices = 3;
complex_face.Face.mIndices = new unsigned int[3];
complex_face.Face.mIndices[0] = static_cast<unsigned int>(tri_al.V[0]);
complex_face.Face.mIndices[1] = static_cast<unsigned int>(tri_al.V[1]);
complex_face.Face.mIndices[2] = static_cast<unsigned int>(tri_al.V[2]);
complex_faces_list.push_back(complex_face);
}
} // for(const CAMFImporter_NodeElement* ne_volume_child: ne_volume->Child)
/**** Split faces list: one list per mesh ****/
PostprocessHelper_SplitFacesByTextureID(complex_faces_list, complex_faces_toplist);
/***** Create mesh for every faces list ******/
for (std::list<SComplexFace> &face_list_cur : complex_faces_toplist) {
auto VertexIndex_GetMinimal = [](const std::list<SComplexFace> &pFaceList, const size_t *pBiggerThan) -> size_t {
size_t rv = 0;
if (pBiggerThan != nullptr) {
bool found = false;
for (const SComplexFace &face : pFaceList) {
for (size_t idx_vert = 0; idx_vert < face.Face.mNumIndices; idx_vert++) {
if (face.Face.mIndices[idx_vert] > *pBiggerThan) {
rv = face.Face.mIndices[idx_vert];
found = true;
break;
}
}
if (found) break;
}
if (!found) return *pBiggerThan;
} else {
rv = pFaceList.front().Face.mIndices[0];
} // if(pBiggerThan != nullptr) else
for (const SComplexFace &face : pFaceList) {
for (size_t vi = 0; vi < face.Face.mNumIndices; vi++) {
if (face.Face.mIndices[vi] < rv) {
if (pBiggerThan != nullptr) {
if (face.Face.mIndices[vi] > *pBiggerThan) rv = face.Face.mIndices[vi];
} else {
rv = face.Face.mIndices[vi];
}
}
}
} // for(const SComplexFace& face: pFaceList)
return rv;
}; // auto VertexIndex_GetMinimal = [](const std::list<SComplexFace>& pFaceList, const size_t* pBiggerThan) -> size_t
auto VertexIndex_Replace = [](std::list<SComplexFace> &pFaceList, const size_t pIdx_From, const size_t pIdx_To) -> void {
for (const SComplexFace &face : pFaceList) {
for (size_t vi = 0; vi < face.Face.mNumIndices; vi++) {
if (face.Face.mIndices[vi] == pIdx_From) face.Face.mIndices[vi] = static_cast<unsigned int>(pIdx_To);
}
}
}; // auto VertexIndex_Replace = [](std::list<SComplexFace>& pFaceList, const size_t pIdx_From, const size_t pIdx_To) -> void
auto Vertex_CalculateColor = [&](const size_t pIdx) -> aiColor4D {
// Color priorities(In descending order):
// 1. triangle color;
// 2. vertex color;
// 3. volume color;
// 4. object color;
// 5. material;
// 6. default - invisible coat.
//
// Fill vertices colors in color priority list above that's points from 1 to 6.
if ((pIdx < pVertexColorArray.size()) && (pVertexColorArray[pIdx] != nullptr)) // check for vertex color
{
if (pVertexColorArray[pIdx]->Composed)
throw DeadlyImportError("IME: vertex color composed");
else
return pVertexColorArray[pIdx]->Color;
} else if (ne_volume_color != nullptr) // check for volume color
{
if (ne_volume_color->Composed)
throw DeadlyImportError("IME: volume color composed");
else
return ne_volume_color->Color;
} else if (pObjectColor != nullptr) // check for object color
{
if (pObjectColor->Composed)
throw DeadlyImportError("IME: object color composed");
else
return pObjectColor->Color;
} else if (cur_mat != nullptr) // check for material
{
return cur_mat->GetColor(pVertexCoordinateArray.at(pIdx).x, pVertexCoordinateArray.at(pIdx).y, pVertexCoordinateArray.at(pIdx).z);
} else // set default color.
{
return { 0, 0, 0, 0 };
} // if((vi < pVertexColorArray.size()) && (pVertexColorArray[vi] != nullptr)) else
}; // auto Vertex_CalculateColor = [&](const size_t pIdx) -> aiColor4D
aiMesh *tmesh = new aiMesh;
tmesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; // Only triangles is supported by AMF.
//
// set geometry and colors (vertices)
//
// copy faces/triangles
tmesh->mNumFaces = static_cast<unsigned int>(face_list_cur.size());
tmesh->mFaces = new aiFace[tmesh->mNumFaces];
// Create vertices list and optimize indices. Optimisation mean following.In AMF all volumes use one big list of vertices. And one volume
// can use only part of vertices list, for example: vertices list contain few thousands of vertices and volume use vertices 1, 3, 10.
// Do you need all this thousands of garbage? Of course no. So, optimisation step transformate sparse indices set to continuous.
size_t VertexCount_Max = tmesh->mNumFaces * 3; // 3 - triangles.
std::vector<aiVector3D> vert_arr, texcoord_arr;
std::vector<aiColor4D> col_arr;
vert_arr.reserve(VertexCount_Max * 2); // "* 2" - see below TODO.
col_arr.reserve(VertexCount_Max * 2);
{ // fill arrays
size_t vert_idx_from, vert_idx_to;
// first iteration.
vert_idx_to = 0;
vert_idx_from = VertexIndex_GetMinimal(face_list_cur, nullptr);
vert_arr.push_back(pVertexCoordinateArray.at(vert_idx_from));
col_arr.push_back(Vertex_CalculateColor(vert_idx_from));
if (vert_idx_from != vert_idx_to) VertexIndex_Replace(face_list_cur, vert_idx_from, vert_idx_to);
// rest iterations
do {
vert_idx_from = VertexIndex_GetMinimal(face_list_cur, &vert_idx_to);
if (vert_idx_from == vert_idx_to) break; // all indices are transferred,
vert_arr.push_back(pVertexCoordinateArray.at(vert_idx_from));
col_arr.push_back(Vertex_CalculateColor(vert_idx_from));
vert_idx_to++;
if (vert_idx_from != vert_idx_to) VertexIndex_Replace(face_list_cur, vert_idx_from, vert_idx_to);
} while (true);
} // fill arrays. END.
//
// check if triangle colors are used and create additional faces if needed.
//
for (const SComplexFace &face_cur : face_list_cur) {
if (face_cur.Color != nullptr) {
aiColor4D face_color;
size_t vert_idx_new = vert_arr.size();
if (face_cur.Color->Composed)
throw DeadlyImportError("IME: face color composed");
else
face_color = face_cur.Color->Color;
for (size_t idx_ind = 0; idx_ind < face_cur.Face.mNumIndices; idx_ind++) {
vert_arr.push_back(vert_arr.at(face_cur.Face.mIndices[idx_ind]));
col_arr.push_back(face_color);
face_cur.Face.mIndices[idx_ind] = static_cast<unsigned int>(vert_idx_new++);
}
} // if(face_cur.Color != nullptr)
} // for(const SComplexFace& face_cur: face_list_cur)
//
// if texture is used then copy texture coordinates too.
//
if (face_list_cur.front().TexMap != nullptr) {
size_t idx_vert_new = vert_arr.size();
///TODO: clean unused vertices. "* 2": in certain cases - mesh full of triangle colors - vert_arr will contain duplicated vertices for
/// colored triangles and initial vertices (for colored vertices) which in real became unused. This part need more thinking about
/// optimisation.
bool *idx_vert_used;
idx_vert_used = new bool[VertexCount_Max * 2];
for (size_t i = 0, i_e = VertexCount_Max * 2; i < i_e; i++)
idx_vert_used[i] = false;
// This ID's will be used when set materials ID in scene.
tmesh->mMaterialIndex = static_cast<unsigned int>(PostprocessHelper_GetTextureID_Or_Create(face_list_cur.front().TexMap->TextureID_R,
face_list_cur.front().TexMap->TextureID_G,
face_list_cur.front().TexMap->TextureID_B,
face_list_cur.front().TexMap->TextureID_A));
texcoord_arr.resize(VertexCount_Max * 2);
for (const SComplexFace &face_cur : face_list_cur) {
for (size_t idx_ind = 0; idx_ind < face_cur.Face.mNumIndices; idx_ind++) {
const size_t idx_vert = face_cur.Face.mIndices[idx_ind];
if (!idx_vert_used[idx_vert]) {
texcoord_arr.at(idx_vert) = face_cur.TexMap->TextureCoordinate[idx_ind];
idx_vert_used[idx_vert] = true;
} else if (texcoord_arr.at(idx_vert) != face_cur.TexMap->TextureCoordinate[idx_ind]) {
// in that case one vertex is shared with many texture coordinates. We need to duplicate vertex with another texture
// coordinates.
vert_arr.push_back(vert_arr.at(idx_vert));
col_arr.push_back(col_arr.at(idx_vert));
texcoord_arr.at(idx_vert_new) = face_cur.TexMap->TextureCoordinate[idx_ind];
face_cur.Face.mIndices[idx_ind] = static_cast<unsigned int>(idx_vert_new++);
}
} // for(size_t idx_ind = 0; idx_ind < face_cur.Face.mNumIndices; idx_ind++)
} // for(const SComplexFace& face_cur: face_list_cur)
delete[] idx_vert_used;
// shrink array
texcoord_arr.resize(idx_vert_new);
} // if(face_list_cur.front().TexMap != nullptr)
//
// copy collected data to mesh
//
tmesh->mNumVertices = static_cast<unsigned int>(vert_arr.size());
tmesh->mVertices = new aiVector3D[tmesh->mNumVertices];
tmesh->mColors[0] = new aiColor4D[tmesh->mNumVertices];
memcpy(tmesh->mVertices, vert_arr.data(), tmesh->mNumVertices * sizeof(aiVector3D));
memcpy(tmesh->mColors[0], col_arr.data(), tmesh->mNumVertices * sizeof(aiColor4D));
if (texcoord_arr.size() > 0) {
tmesh->mTextureCoords[0] = new aiVector3D[tmesh->mNumVertices];
memcpy(tmesh->mTextureCoords[0], texcoord_arr.data(), tmesh->mNumVertices * sizeof(aiVector3D));
tmesh->mNumUVComponents[0] = 2; // U and V stored in "x", "y" of aiVector3D.
}
size_t idx_face = 0;
for (const SComplexFace &face_cur : face_list_cur)
tmesh->mFaces[idx_face++] = face_cur.Face;
// store new aiMesh
mesh_idx.push_back(static_cast<unsigned int>(pMeshList.size()));
pMeshList.push_back(tmesh);
} // for(const std::list<SComplexFace>& face_list_cur: complex_faces_toplist)
} // if(ne_child->Type == CAMFImporter_NodeElement::ENET_Volume)
} // for(const CAMFImporter_NodeElement* ne_child: pNodeElement.Child)
// if meshes was created then assign new indices with current aiNode
if (!mesh_idx.empty()) {
std::list<unsigned int>::const_iterator mit = mesh_idx.begin();
pSceneNode.mNumMeshes = static_cast<unsigned int>(mesh_idx.size());
pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes];
for (size_t i = 0; i < pSceneNode.mNumMeshes; i++)
pSceneNode.mMeshes[i] = *mit++;
} // if(mesh_idx.size() > 0)
}
void AMFImporter::Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material &pMaterial) {
SPP_Material new_mat;
new_mat.ID = pMaterial.ID;
for (const CAMFImporter_NodeElement *mat_child : pMaterial.Child) {
if (mat_child->Type == CAMFImporter_NodeElement::ENET_Color) {
new_mat.Color = (CAMFImporter_NodeElement_Color *)mat_child;
} else if (mat_child->Type == CAMFImporter_NodeElement::ENET_Metadata) {
new_mat.Metadata.push_back((CAMFImporter_NodeElement_Metadata *)mat_child);
}
} // for(const CAMFImporter_NodeElement* mat_child; pMaterial.Child)
// place converted material to special list
mMaterial_Converted.push_back(new_mat);
}
void AMFImporter::Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation &pConstellation, std::list<aiNode *> &pNodeList) const {
aiNode *con_node;
std::list<aiNode *> ch_node;
// We will build next hierarchy:
// aiNode as parent (<constellation>) for set of nodes as a children
// |- aiNode for transformation (<instance> -> <delta...>, <r...>) - aiNode for pointing to object ("objectid")
// ...
// \_ aiNode for transformation (<instance> -> <delta...>, <r...>) - aiNode for pointing to object ("objectid")
con_node = new aiNode;
con_node->mName = pConstellation.ID;
// Walk through children and search for instances of another objects, constellations.
for (const CAMFImporter_NodeElement *ne : pConstellation.Child) {
aiMatrix4x4 tmat;
aiNode *t_node;
aiNode *found_node;
if (ne->Type == CAMFImporter_NodeElement::ENET_Metadata) continue;
if (ne->Type != CAMFImporter_NodeElement::ENET_Instance) throw DeadlyImportError("Only <instance> nodes can be in <constellation>.");
// create alias for conveniance
CAMFImporter_NodeElement_Instance &als = *((CAMFImporter_NodeElement_Instance *)ne);
// find referenced object
if (!Find_ConvertedNode(als.ObjectID, pNodeList, &found_node)) Throw_ID_NotFound(als.ObjectID);
// create node for applying transformation
t_node = new aiNode;
t_node->mParent = con_node;
// apply transformation
aiMatrix4x4::Translation(als.Delta, tmat), t_node->mTransformation *= tmat;
aiMatrix4x4::RotationX(als.Rotation.x, tmat), t_node->mTransformation *= tmat;
aiMatrix4x4::RotationY(als.Rotation.y, tmat), t_node->mTransformation *= tmat;
aiMatrix4x4::RotationZ(als.Rotation.z, tmat), t_node->mTransformation *= tmat;
// create array for one child node
t_node->mNumChildren = 1;
t_node->mChildren = new aiNode *[t_node->mNumChildren];
SceneCombiner::Copy(&t_node->mChildren[0], found_node);
t_node->mChildren[0]->mParent = t_node;
ch_node.push_back(t_node);
} // for(const CAMFImporter_NodeElement* ne: pConstellation.Child)
// copy found aiNode's as children
if (ch_node.empty()) throw DeadlyImportError("<constellation> must have at least one <instance>.");
size_t ch_idx = 0;
con_node->mNumChildren = static_cast<unsigned int>(ch_node.size());
con_node->mChildren = new aiNode *[con_node->mNumChildren];
for (aiNode *node : ch_node)
con_node->mChildren[ch_idx++] = node;
// and place "root" of <constellation> node to node list
pNodeList.push_back(con_node);
}
void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
std::list<aiNode *> node_list;
std::list<aiMesh *> mesh_list;
std::list<CAMFImporter_NodeElement_Metadata *> meta_list;
//
// Because for AMF "material" is just complex colors mixing so aiMaterial will not be used.
// For building aiScene we are must to do few steps:
// at first creating root node for aiScene.
pScene->mRootNode = new aiNode;
pScene->mRootNode->mParent = nullptr;
pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
// search for root(<amf>) element
CAMFImporter_NodeElement *root_el = nullptr;
for (CAMFImporter_NodeElement *ne : mNodeElement_List) {
if (ne->Type != CAMFImporter_NodeElement::ENET_Root) continue;
root_el = ne;
break;
} // for(const CAMFImporter_NodeElement* ne: mNodeElement_List)
// Check if root element are found.
if (root_el == nullptr) throw DeadlyImportError("Root(<amf>) element not found.");
// after that walk through children of root and collect data. Five types of nodes can be placed at top level - in <amf>: <object>, <material>, <texture>,
// <constellation> and <metadata>. But at first we must read <material> and <texture> because they will be used in <object>. <metadata> can be read
// at any moment.
//
// 1. <material>
// 2. <texture> will be converted later when processing triangles list. \sa Postprocess_BuildMeshSet
for (const CAMFImporter_NodeElement *root_child : root_el->Child) {
if (root_child->Type == CAMFImporter_NodeElement::ENET_Material) Postprocess_BuildMaterial(*((CAMFImporter_NodeElement_Material *)root_child));
}
// After "appearance" nodes we must read <object> because it will be used in <constellation> -> <instance>.
//
// 3. <object>
for (const CAMFImporter_NodeElement *root_child : root_el->Child) {
if (root_child->Type == CAMFImporter_NodeElement::ENET_Object) {
aiNode *tnode = nullptr;
// for <object> mesh and node must be built: object ID assigned to aiNode name and will be used in future for <instance>
Postprocess_BuildNodeAndObject(*((CAMFImporter_NodeElement_Object *)root_child), mesh_list, &tnode);
if (tnode != nullptr) node_list.push_back(tnode);
}
} // for(const CAMFImporter_NodeElement* root_child: root_el->Child)
// And finally read rest of nodes.
//
for (const CAMFImporter_NodeElement *root_child : root_el->Child) {
// 4. <constellation>
if (root_child->Type == CAMFImporter_NodeElement::ENET_Constellation) {
// <object> and <constellation> at top of self abstraction use aiNode. So we can use only aiNode list for creating new aiNode's.
Postprocess_BuildConstellation(*((CAMFImporter_NodeElement_Constellation *)root_child), node_list);
}
// 5, <metadata>
if (root_child->Type == CAMFImporter_NodeElement::ENET_Metadata) meta_list.push_back((CAMFImporter_NodeElement_Metadata *)root_child);
} // for(const CAMFImporter_NodeElement* root_child: root_el->Child)
// at now we can add collected metadata to root node
Postprocess_AddMetadata(meta_list, *pScene->mRootNode);
//
// Check constellation children
//
// As said in specification:
// "When multiple objects and constellations are defined in a single file, only the top level objects and constellations are available for printing."
// What that means? For example: if some object is used in constellation then you must show only constellation but not original object.
// And at this step we are checking that relations.
nl_clean_loop:
if (node_list.size() > 1) {
// walk through all nodes
for (std::list<aiNode *>::iterator nl_it = node_list.begin(); nl_it != node_list.end(); ++nl_it) {
// and try to find them in another top nodes.
std::list<aiNode *>::const_iterator next_it = nl_it;
++next_it;
for (; next_it != node_list.end(); ++next_it) {
if ((*next_it)->FindNode((*nl_it)->mName) != nullptr) {
// if current top node(nl_it) found in another top node then erase it from node_list and restart search loop.
node_list.erase(nl_it);
goto nl_clean_loop;
}
} // for(; next_it != node_list.end(); next_it++)
} // for(std::list<aiNode*>::const_iterator nl_it = node_list.begin(); nl_it != node_list.end(); nl_it++)
}
//
// move created objects to aiScene
//
//
// Nodes
if (!node_list.empty()) {
std::list<aiNode *>::const_iterator nl_it = node_list.begin();
pScene->mRootNode->mNumChildren = static_cast<unsigned int>(node_list.size());
pScene->mRootNode->mChildren = new aiNode *[pScene->mRootNode->mNumChildren];
for (size_t i = 0; i < pScene->mRootNode->mNumChildren; i++) {
// Objects and constellation that must be showed placed at top of hierarchy in <amf> node. So all aiNode's in node_list must have
// mRootNode only as parent.
(*nl_it)->mParent = pScene->mRootNode;
pScene->mRootNode->mChildren[i] = *nl_it++;
}
} // if(node_list.size() > 0)
//
// Meshes
if (!mesh_list.empty()) {
std::list<aiMesh *>::const_iterator ml_it = mesh_list.begin();
pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
for (size_t i = 0; i < pScene->mNumMeshes; i++)
pScene->mMeshes[i] = *ml_it++;
} // if(mesh_list.size() > 0)
//
// Textures
pScene->mNumTextures = static_cast<unsigned int>(mTexture_Converted.size());
if (pScene->mNumTextures > 0) {
size_t idx;
idx = 0;
pScene->mTextures = new aiTexture *[pScene->mNumTextures];
for (const SPP_Texture &tex_convd : mTexture_Converted) {
pScene->mTextures[idx] = new aiTexture;
pScene->mTextures[idx]->mWidth = static_cast<unsigned int>(tex_convd.Width);
pScene->mTextures[idx]->mHeight = static_cast<unsigned int>(tex_convd.Height);
pScene->mTextures[idx]->pcData = (aiTexel *)tex_convd.Data;
// texture format description.
strcpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint);
idx++;
} // for(const SPP_Texture& tex_convd: mTexture_Converted)
// Create materials for embedded textures.
idx = 0;
pScene->mNumMaterials = static_cast<unsigned int>(mTexture_Converted.size());
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
for (const SPP_Texture &tex_convd : mTexture_Converted) {
const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + to_string(idx));
const int mode = aiTextureOp_Multiply;
const int repeat = tex_convd.Tiled ? 1 : 0;
pScene->mMaterials[idx] = new aiMaterial;
pScene->mMaterials[idx]->AddProperty(&texture_id, AI_MATKEY_TEXTURE_DIFFUSE(0));
pScene->mMaterials[idx]->AddProperty(&mode, 1, AI_MATKEY_TEXOP_DIFFUSE(0));
pScene->mMaterials[idx]->AddProperty(&repeat, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
pScene->mMaterials[idx]->AddProperty(&repeat, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
idx++;
}
} // if(pScene->mNumTextures > 0)
} // END: after that walk through children of root and collect data
} // namespace Assimp
#endif // !ASSIMP_BUILD_NO_AMF_IMPORTER

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@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/qnan.h> #include <assimp/qnan.h>
// ASE is quite similar to 3ds. We can reuse some structures // ASE is quite similar to 3ds. We can reuse some structures
#include "3DS/3DSLoader.h" #include "AssetLib/3DS/3DSLoader.h"
namespace Assimp { namespace Assimp {
namespace ASE { namespace ASE {

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -54,16 +53,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOStream.hpp> #include <assimp/IOStream.hpp>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h> #include <zlib.h>
#else #else
# include "../contrib/zlib/zlib.h" #include "../contrib/zlib/zlib.h"
#endif #endif
#include <time.h> #include <time.h>
#ifdef _WIN32 #ifdef _WIN32
# pragma warning(push) #pragma warning(push)
# pragma warning(disable : 4706) #pragma warning(disable : 4706)
#endif // _WIN32 #endif // _WIN32
namespace Assimp { namespace Assimp {
@ -269,7 +268,7 @@ private:
public: public:
AssbinChunkWriter(IOStream *container, uint32_t magic, size_t initial = 4096) : AssbinChunkWriter(IOStream *container, uint32_t magic, size_t initial = 4096) :
buffer(NULL), buffer(nullptr),
magic(magic), magic(magic),
container(container), container(container),
cur_size(0), cur_size(0),
@ -362,32 +361,32 @@ protected:
Write<uint16_t>(&chunk, (uint16_t)type); Write<uint16_t>(&chunk, (uint16_t)type);
switch (type) { switch (type) {
case AI_BOOL: case AI_BOOL:
Write<bool>(&chunk, *((bool *)value)); Write<bool>(&chunk, *((bool *)value));
break; break;
case AI_INT32: case AI_INT32:
Write<int32_t>(&chunk, *((int32_t *)value)); Write<int32_t>(&chunk, *((int32_t *)value));
break; break;
case AI_UINT64: case AI_UINT64:
Write<uint64_t>(&chunk, *((uint64_t *)value)); Write<uint64_t>(&chunk, *((uint64_t *)value));
break; break;
case AI_FLOAT: case AI_FLOAT:
Write<float>(&chunk, *((float *)value)); Write<float>(&chunk, *((float *)value));
break; break;
case AI_DOUBLE: case AI_DOUBLE:
Write<double>(&chunk, *((double *)value)); Write<double>(&chunk, *((double *)value));
break; break;
case AI_AISTRING: case AI_AISTRING:
Write<aiString>(&chunk, *((aiString *)value)); Write<aiString>(&chunk, *((aiString *)value));
break; break;
case AI_AIVECTOR3D: case AI_AIVECTOR3D:
Write<aiVector3D>(&chunk, *((aiVector3D *)value)); Write<aiVector3D>(&chunk, *((aiVector3D *)value));
break; break;
#ifdef SWIG #ifdef SWIG
case FORCE_32BIT: case FORCE_32BIT:
#endif // SWIG #endif // SWIG
default: default:
break; break;
} }
} }
} }
@ -827,7 +826,7 @@ void DumpSceneToAssbin(
fileWriter.WriteBinaryDump(pFile, cmd, pIOSystem, pScene); fileWriter.WriteBinaryDump(pFile, cmd, pIOSystem, pScene);
} }
#ifdef _WIN32 #ifdef _WIN32
# pragma warning(pop) #pragma warning(pop)
#endif // _WIN32 #endif // _WIN32
} // end of namespace Assimp } // end of namespace Assimp

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -54,12 +53,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
void ASSIMP_API DumpSceneToAssbin( void ASSIMP_API DumpSceneToAssbin(
const char* pFile, const char *pFile,
const char* cmd, const char *cmd,
IOSystem* pIOSystem, IOSystem *pIOSystem,
const aiScene* pScene, const aiScene *pScene,
bool shortened, bool shortened,
bool compressed); bool compressed);
} }

View File

@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER #ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
// internal headers // internal headers
#include "Assbin/AssbinLoader.h" #include "AssetLib/Assbin/AssbinLoader.h"
#include "Common/assbin_chunks.h" #include "Common/assbin_chunks.h"
#include <assimp/MemoryIOWrapper.h> #include <assimp/MemoryIOWrapper.h>
#include <assimp/anim.h> #include <assimp/anim.h>
@ -253,32 +253,32 @@ void AssbinImporter::ReadBinaryNode(IOStream *stream, aiNode **onode, aiNode *pa
void *data = nullptr; void *data = nullptr;
switch (node->mMetaData->mValues[i].mType) { switch (node->mMetaData->mValues[i].mType) {
case AI_BOOL: case AI_BOOL:
data = new bool(Read<bool>(stream)); data = new bool(Read<bool>(stream));
break; break;
case AI_INT32: case AI_INT32:
data = new int32_t(Read<int32_t>(stream)); data = new int32_t(Read<int32_t>(stream));
break; break;
case AI_UINT64: case AI_UINT64:
data = new uint64_t(Read<uint64_t>(stream)); data = new uint64_t(Read<uint64_t>(stream));
break; break;
case AI_FLOAT: case AI_FLOAT:
data = new ai_real(Read<ai_real>(stream)); data = new ai_real(Read<ai_real>(stream));
break; break;
case AI_DOUBLE: case AI_DOUBLE:
data = new double(Read<double>(stream)); data = new double(Read<double>(stream));
break; break;
case AI_AISTRING: case AI_AISTRING:
data = new aiString(Read<aiString>(stream)); data = new aiString(Read<aiString>(stream));
break; break;
case AI_AIVECTOR3D: case AI_AIVECTOR3D:
data = new aiVector3D(Read<aiVector3D>(stream)); data = new aiVector3D(Read<aiVector3D>(stream));
break; break;
#ifndef SWIG #ifndef SWIG
case FORCE_32BIT: case FORCE_32BIT:
#endif // SWIG #endif // SWIG
default: default:
break; break;
} }
node->mMetaData->mValues[i].mData = data; node->mMetaData->mValues[i].mData = data;

View File

@ -9,16 +9,17 @@ Licensed under a 3-clause BSD license. See the LICENSE file for more information
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER #ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
#include <assimp/Importer.hpp> #include <assimp/scene.h>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/IOStream.hpp> #include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/scene.h> #include <assimp/Importer.hpp>
#include <assimp/Exceptional.h>
#include <sstream>
#include <limits>
#include <cassert> #include <cassert>
#include <limits>
#include <memory> #include <memory>
#include <sstream>
#define CURRENT_FORMAT_VERSION 100 #define CURRENT_FORMAT_VERSION 100
@ -28,11 +29,11 @@ Licensed under a 3-clause BSD license. See the LICENSE file for more information
#include "mesh_splitter.h" #include "mesh_splitter.h"
extern "C" { extern "C" {
#include "cencode.h" #include "cencode.h"
} }
namespace Assimp { namespace Assimp {
void ExportAssimp2Json(const char*, Assimp::IOSystem*, const aiScene*, const Assimp::ExportProperties*); void ExportAssimp2Json(const char *, Assimp::IOSystem *, const aiScene *, const Assimp::ExportProperties *);
// small utility class to simplify serializing the aiScene to Json // small utility class to simplify serializing the aiScene to Json
class JSONWriter { class JSONWriter {
@ -42,10 +43,8 @@ public:
Flag_WriteSpecialFloats = 0x2, Flag_WriteSpecialFloats = 0x2,
}; };
JSONWriter(Assimp::IOStream& out, unsigned int flags = 0u) JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
: out(out) out(out), first(), flags(flags) {
, first()
, flags(flags) {
// make sure that all formatting happens using the standard, C locale and not the user's current locale // make sure that all formatting happens using the standard, C locale and not the user's current locale
buff.imbue(std::locale("C")); buff.imbue(std::locale("C"));
} }
@ -68,30 +67,30 @@ public:
indent.erase(indent.end() - 1); indent.erase(indent.end() - 1);
} }
void Key(const std::string& name) { void Key(const std::string &name) {
AddIndentation(); AddIndentation();
Delimit(); Delimit();
buff << '\"' + name + "\": "; buff << '\"' + name + "\": ";
} }
template<typename Literal> template <typename Literal>
void Element(const Literal& name) { void Element(const Literal &name) {
AddIndentation(); AddIndentation();
Delimit(); Delimit();
LiteralToString(buff, name) << '\n'; LiteralToString(buff, name) << '\n';
} }
template<typename Literal> template <typename Literal>
void SimpleValue(const Literal& s) { void SimpleValue(const Literal &s) {
LiteralToString(buff, s) << '\n'; LiteralToString(buff, s) << '\n';
} }
void SimpleValue(const void* buffer, size_t len) { void SimpleValue(const void *buffer, size_t len) {
base64_encodestate s; base64_encodestate s;
base64_init_encodestate(&s); base64_init_encodestate(&s);
char* const cur_out = new char[std::max(len * 2, static_cast<size_t>(16u))]; char *const cur_out = new char[std::max(len * 2, static_cast<size_t>(16u))];
const int n = base64_encode_block(reinterpret_cast<const char *>(buffer), static_cast<int>(len), cur_out, &s); const int n = base64_encode_block(reinterpret_cast<const char *>(buffer), static_cast<int>(len), cur_out, &s);
cur_out[n + base64_encode_blockend(cur_out + n, &s)] = '\0'; cur_out[n + base64_encode_blockend(cur_out + n, &s)] = '\0';
@ -156,21 +155,20 @@ public:
void Delimit() { void Delimit() {
if (!first) { if (!first) {
buff << ','; buff << ',';
} } else {
else {
buff << ' '; buff << ' ';
first = false; first = false;
} }
} }
private: private:
template<typename Literal> template <typename Literal>
std::stringstream& LiteralToString(std::stringstream& stream, const Literal& s) { std::stringstream &LiteralToString(std::stringstream &stream, const Literal &s) {
stream << s; stream << s;
return stream; return stream;
} }
std::stringstream& LiteralToString(std::stringstream& stream, const aiString& s) { std::stringstream &LiteralToString(std::stringstream &stream, const aiString &s) {
std::string t; std::string t;
// escape backslashes and single quotes, both would render the JSON invalid if left as is // escape backslashes and single quotes, both would render the JSON invalid if left as is
@ -189,7 +187,7 @@ private:
return stream; return stream;
} }
std::stringstream& LiteralToString(std::stringstream& stream, float f) { std::stringstream &LiteralToString(std::stringstream &stream, float f) {
if (!std::numeric_limits<float>::is_iec559) { if (!std::numeric_limits<float>::is_iec559) {
// on a non IEEE-754 platform, we make no assumptions about the representation or existence // on a non IEEE-754 platform, we make no assumptions about the representation or existence
// of special floating-point numbers. // of special floating-point numbers.
@ -228,7 +226,7 @@ private:
} }
private: private:
Assimp::IOStream& out; Assimp::IOStream &out;
std::string indent, newline; std::string indent, newline;
std::stringstream buff; std::stringstream buff;
bool first; bool first;
@ -236,7 +234,7 @@ private:
unsigned int flags; unsigned int flags;
}; };
void Write(JSONWriter& out, const aiVector3D& ai, bool is_elem = true) { void Write(JSONWriter &out, const aiVector3D &ai, bool is_elem = true) {
out.StartArray(is_elem); out.StartArray(is_elem);
out.Element(ai.x); out.Element(ai.x);
out.Element(ai.y); out.Element(ai.y);
@ -244,7 +242,7 @@ void Write(JSONWriter& out, const aiVector3D& ai, bool is_elem = true) {
out.EndArray(); out.EndArray();
} }
void Write(JSONWriter& out, const aiQuaternion& ai, bool is_elem = true) { void Write(JSONWriter &out, const aiQuaternion &ai, bool is_elem = true) {
out.StartArray(is_elem); out.StartArray(is_elem);
out.Element(ai.w); out.Element(ai.w);
out.Element(ai.x); out.Element(ai.x);
@ -253,7 +251,7 @@ void Write(JSONWriter& out, const aiQuaternion& ai, bool is_elem = true) {
out.EndArray(); out.EndArray();
} }
void Write(JSONWriter& out, const aiColor3D& ai, bool is_elem = true) { void Write(JSONWriter &out, const aiColor3D &ai, bool is_elem = true) {
out.StartArray(is_elem); out.StartArray(is_elem);
out.Element(ai.r); out.Element(ai.r);
out.Element(ai.g); out.Element(ai.g);
@ -261,7 +259,7 @@ void Write(JSONWriter& out, const aiColor3D& ai, bool is_elem = true) {
out.EndArray(); out.EndArray();
} }
void Write(JSONWriter& out, const aiMatrix4x4& ai, bool is_elem = true) { void Write(JSONWriter &out, const aiMatrix4x4 &ai, bool is_elem = true) {
out.StartArray(is_elem); out.StartArray(is_elem);
for (unsigned int x = 0; x < 4; ++x) { for (unsigned int x = 0; x < 4; ++x) {
for (unsigned int y = 0; y < 4; ++y) { for (unsigned int y = 0; y < 4; ++y) {
@ -271,7 +269,7 @@ void Write(JSONWriter& out, const aiMatrix4x4& ai, bool is_elem = true) {
out.EndArray(); out.EndArray();
} }
void Write(JSONWriter& out, const aiBone& ai, bool is_elem = true) { void Write(JSONWriter &out, const aiBone &ai, bool is_elem = true) {
out.StartObj(is_elem); out.StartObj(is_elem);
out.Key("name"); out.Key("name");
@ -292,7 +290,7 @@ void Write(JSONWriter& out, const aiBone& ai, bool is_elem = true) {
out.EndObj(); out.EndObj();
} }
void Write(JSONWriter& out, const aiFace& ai, bool is_elem = true) { void Write(JSONWriter &out, const aiFace &ai, bool is_elem = true) {
out.StartArray(is_elem); out.StartArray(is_elem);
for (unsigned int i = 0; i < ai.mNumIndices; ++i) { for (unsigned int i = 0; i < ai.mNumIndices; ++i) {
out.Element(ai.mIndices[i]); out.Element(ai.mIndices[i]);
@ -300,7 +298,7 @@ void Write(JSONWriter& out, const aiFace& ai, bool is_elem = true) {
out.EndArray(); out.EndArray();
} }
void Write(JSONWriter& out, const aiMesh& ai, bool is_elem = true) { void Write(JSONWriter &out, const aiMesh &ai, bool is_elem = true) {
out.StartObj(is_elem); out.StartObj(is_elem);
out.Key("name"); out.Key("name");
@ -411,7 +409,7 @@ void Write(JSONWriter& out, const aiMesh& ai, bool is_elem = true) {
out.EndObj(); out.EndObj();
} }
void Write(JSONWriter& out, const aiNode& ai, bool is_elem = true) { void Write(JSONWriter &out, const aiNode &ai, bool is_elem = true) {
out.StartObj(is_elem); out.StartObj(is_elem);
out.Key("name"); out.Key("name");
@ -441,13 +439,13 @@ void Write(JSONWriter& out, const aiNode& ai, bool is_elem = true) {
out.EndObj(); out.EndObj();
} }
void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) { void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
out.StartObj(is_elem); out.StartObj(is_elem);
out.Key("properties"); out.Key("properties");
out.StartArray(); out.StartArray();
for (unsigned int i = 0; i < ai.mNumProperties; ++i) { for (unsigned int i = 0; i < ai.mNumProperties; ++i) {
const aiMaterialProperty* const prop = ai.mProperties[i]; const aiMaterialProperty *const prop = ai.mProperties[i];
out.StartObj(true); out.StartObj(true);
out.Key("key"); out.Key("key");
out.SimpleValue(prop->mKey); out.SimpleValue(prop->mKey);
@ -461,46 +459,41 @@ void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
out.Key("value"); out.Key("value");
switch (prop->mType) { switch (prop->mType) {
case aiPTI_Float: case aiPTI_Float:
if (prop->mDataLength / sizeof(float) > 1) { if (prop->mDataLength / sizeof(float) > 1) {
out.StartArray(); out.StartArray();
for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) { for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) {
out.Element(reinterpret_cast<float*>(prop->mData)[ii]); out.Element(reinterpret_cast<float *>(prop->mData)[ii]);
}
out.EndArray();
} }
else { out.EndArray();
out.SimpleValue(*reinterpret_cast<float*>(prop->mData)); } else {
} out.SimpleValue(*reinterpret_cast<float *>(prop->mData));
break; }
break;
case aiPTI_Integer: case aiPTI_Integer:
if (prop->mDataLength / sizeof(int) > 1) { if (prop->mDataLength / sizeof(int) > 1) {
out.StartArray(); out.StartArray();
for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) { for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) {
out.Element(reinterpret_cast<int*>(prop->mData)[ii]); out.Element(reinterpret_cast<int *>(prop->mData)[ii]);
}
out.EndArray();
} else {
out.SimpleValue(*reinterpret_cast<int*>(prop->mData));
} }
break; out.EndArray();
} else {
out.SimpleValue(*reinterpret_cast<int *>(prop->mData));
}
break;
case aiPTI_String: case aiPTI_String: {
{ aiString s;
aiString s; aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s); out.SimpleValue(s);
out.SimpleValue(s); } break;
} case aiPTI_Buffer: {
break; // binary data is written as series of hex-encoded octets
case aiPTI_Buffer: out.SimpleValue(prop->mData, prop->mDataLength);
{ } break;
// binary data is written as series of hex-encoded octets default:
out.SimpleValue(prop->mData, prop->mDataLength); assert(false);
}
break;
default:
assert(false);
} }
out.EndObj(); out.EndObj();
@ -510,7 +503,7 @@ void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
out.EndObj(); out.EndObj();
} }
void Write(JSONWriter& out, const aiTexture& ai, bool is_elem = true) { void Write(JSONWriter &out, const aiTexture &ai, bool is_elem = true) {
out.StartObj(is_elem); out.StartObj(is_elem);
out.Key("width"); out.Key("width");
@ -525,13 +518,12 @@ void Write(JSONWriter& out, const aiTexture& ai, bool is_elem = true) {
out.Key("data"); out.Key("data");
if (!ai.mHeight) { if (!ai.mHeight) {
out.SimpleValue(ai.pcData, ai.mWidth); out.SimpleValue(ai.pcData, ai.mWidth);
} } else {
else {
out.StartArray(); out.StartArray();
for (unsigned int y = 0; y < ai.mHeight; ++y) { for (unsigned int y = 0; y < ai.mHeight; ++y) {
out.StartArray(true); out.StartArray(true);
for (unsigned int x = 0; x < ai.mWidth; ++x) { for (unsigned int x = 0; x < ai.mWidth; ++x) {
const aiTexel& tx = ai.pcData[y*ai.mWidth + x]; const aiTexel &tx = ai.pcData[y * ai.mWidth + x];
out.StartArray(true); out.StartArray(true);
out.Element(static_cast<unsigned int>(tx.r)); out.Element(static_cast<unsigned int>(tx.r));
out.Element(static_cast<unsigned int>(tx.g)); out.Element(static_cast<unsigned int>(tx.g));
@ -547,7 +539,7 @@ void Write(JSONWriter& out, const aiTexture& ai, bool is_elem = true) {
out.EndObj(); out.EndObj();
} }
void Write(JSONWriter& out, const aiLight& ai, bool is_elem = true) { void Write(JSONWriter &out, const aiLight &ai, bool is_elem = true) {
out.StartObj(is_elem); out.StartObj(is_elem);
out.Key("name"); out.Key("name");
@ -585,7 +577,6 @@ void Write(JSONWriter& out, const aiLight& ai, bool is_elem = true) {
if (ai.mType != aiLightSource_POINT) { if (ai.mType != aiLightSource_POINT) {
out.Key("direction"); out.Key("direction");
Write(out, ai.mDirection, false); Write(out, ai.mDirection, false);
} }
if (ai.mType != aiLightSource_DIRECTIONAL) { if (ai.mType != aiLightSource_DIRECTIONAL) {
@ -596,7 +587,7 @@ void Write(JSONWriter& out, const aiLight& ai, bool is_elem = true) {
out.EndObj(); out.EndObj();
} }
void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) { void Write(JSONWriter &out, const aiNodeAnim &ai, bool is_elem = true) {
out.StartObj(is_elem); out.StartObj(is_elem);
out.Key("name"); out.Key("name");
@ -612,7 +603,7 @@ void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) {
out.Key("positionkeys"); out.Key("positionkeys");
out.StartArray(); out.StartArray();
for (unsigned int n = 0; n < ai.mNumPositionKeys; ++n) { for (unsigned int n = 0; n < ai.mNumPositionKeys; ++n) {
const aiVectorKey& pos = ai.mPositionKeys[n]; const aiVectorKey &pos = ai.mPositionKeys[n];
out.StartArray(true); out.StartArray(true);
out.Element(pos.mTime); out.Element(pos.mTime);
Write(out, pos.mValue); Write(out, pos.mValue);
@ -625,7 +616,7 @@ void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) {
out.Key("rotationkeys"); out.Key("rotationkeys");
out.StartArray(); out.StartArray();
for (unsigned int n = 0; n < ai.mNumRotationKeys; ++n) { for (unsigned int n = 0; n < ai.mNumRotationKeys; ++n) {
const aiQuatKey& rot = ai.mRotationKeys[n]; const aiQuatKey &rot = ai.mRotationKeys[n];
out.StartArray(true); out.StartArray(true);
out.Element(rot.mTime); out.Element(rot.mTime);
Write(out, rot.mValue); Write(out, rot.mValue);
@ -638,7 +629,7 @@ void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) {
out.Key("scalingkeys"); out.Key("scalingkeys");
out.StartArray(); out.StartArray();
for (unsigned int n = 0; n < ai.mNumScalingKeys; ++n) { for (unsigned int n = 0; n < ai.mNumScalingKeys; ++n) {
const aiVectorKey& scl = ai.mScalingKeys[n]; const aiVectorKey &scl = ai.mScalingKeys[n];
out.StartArray(true); out.StartArray(true);
out.Element(scl.mTime); out.Element(scl.mTime);
Write(out, scl.mValue); Write(out, scl.mValue);
@ -649,7 +640,7 @@ void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) {
out.EndObj(); out.EndObj();
} }
void Write(JSONWriter& out, const aiAnimation& ai, bool is_elem = true) { void Write(JSONWriter &out, const aiAnimation &ai, bool is_elem = true) {
out.StartObj(is_elem); out.StartObj(is_elem);
out.Key("name"); out.Key("name");
@ -670,7 +661,7 @@ void Write(JSONWriter& out, const aiAnimation& ai, bool is_elem = true) {
out.EndObj(); out.EndObj();
} }
void Write(JSONWriter& out, const aiCamera& ai, bool is_elem = true) { void Write(JSONWriter &out, const aiCamera &ai, bool is_elem = true) {
out.StartObj(is_elem); out.StartObj(is_elem);
out.Key("name"); out.Key("name");
@ -697,7 +688,7 @@ void Write(JSONWriter& out, const aiCamera& ai, bool is_elem = true) {
out.EndObj(); out.EndObj();
} }
void WriteFormatInfo(JSONWriter& out) { void WriteFormatInfo(JSONWriter &out) {
out.StartObj(); out.StartObj();
out.Key("format"); out.Key("format");
out.SimpleValue("\"assimp2json\""); out.SimpleValue("\"assimp2json\"");
@ -706,7 +697,7 @@ void WriteFormatInfo(JSONWriter& out) {
out.EndObj(); out.EndObj();
} }
void Write(JSONWriter& out, const aiScene& ai) { void Write(JSONWriter &out, const aiScene &ai) {
out.StartObj(); out.StartObj();
out.Key("__metadata__"); out.Key("__metadata__");
@ -774,15 +765,14 @@ void Write(JSONWriter& out, const aiScene& ai) {
out.EndObj(); out.EndObj();
} }
void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *scene, const Assimp::ExportProperties *) {
void ExportAssimp2Json(const char* file, Assimp::IOSystem* io, const aiScene* scene, const Assimp::ExportProperties*) {
std::unique_ptr<Assimp::IOStream> str(io->Open(file, "wt")); std::unique_ptr<Assimp::IOStream> str(io->Open(file, "wt"));
if (!str) { if (!str) {
//throw Assimp::DeadlyExportError("could not open output file"); throw DeadlyExportError("could not open output file");
} }
// get a copy of the scene so we can modify it // get a copy of the scene so we can modify it
aiScene* scenecopy_tmp; aiScene *scenecopy_tmp;
aiCopyScene(scene, &scenecopy_tmp); aiCopyScene(scene, &scenecopy_tmp);
try { try {
@ -795,15 +785,14 @@ void ExportAssimp2Json(const char* file, Assimp::IOSystem* io, const aiScene* sc
JSONWriter s(*str, JSONWriter::Flag_WriteSpecialFloats); JSONWriter s(*str, JSONWriter::Flag_WriteSpecialFloats);
Write(s, *scenecopy_tmp); Write(s, *scenecopy_tmp);
} } catch (...) {
catch (...) {
aiFreeScene(scenecopy_tmp); aiFreeScene(scenecopy_tmp);
throw; throw;
} }
aiFreeScene(scenecopy_tmp); aiFreeScene(scenecopy_tmp);
} }
} } // namespace Assimp
#endif // ASSIMP_BUILD_NO_ASSJSON_EXPORTER #endif // ASSIMP_BUILD_NO_ASSJSON_EXPORTER
#endif // ASSIMP_BUILD_NO_EXPORT #endif // ASSIMP_BUILD_NO_EXPORT

View File

@ -0,0 +1,659 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file AssxmlFileWriter.cpp
* @brief Implementation of Assxml file writer.
*/
#include "AssxmlFileWriter.h"
#include "PostProcessing/ProcessHelper.h"
#include <assimp/version.h>
#include <assimp/Exporter.hpp>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include <stdarg.h>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
#include <zlib.h>
#else
#include <contrib/zlib/zlib.h>
#endif
#include <stdio.h>
#include <time.h>
#include <memory>
using namespace Assimp;
namespace Assimp {
namespace AssxmlFileWriter {
// -----------------------------------------------------------------------------------
static int ioprintf(IOStream *io, const char *format, ...) {
using namespace std;
if (nullptr == io) {
return -1;
}
static const int Size = 4096;
char sz[Size];
::memset(sz, '\0', Size);
va_list va;
va_start(va, format);
const unsigned int nSize = vsnprintf(sz, Size - 1, format, va);
ai_assert(nSize < Size);
va_end(va);
io->Write(sz, sizeof(char), nSize);
return nSize;
}
// -----------------------------------------------------------------------------------
// Convert a name to standard XML format
static void ConvertName(aiString &out, const aiString &in) {
out.length = 0;
for (unsigned int i = 0; i < in.length; ++i) {
switch (in.data[i]) {
case '<':
out.Append("&lt;");
break;
case '>':
out.Append("&gt;");
break;
case '&':
out.Append("&amp;");
break;
case '\"':
out.Append("&quot;");
break;
case '\'':
out.Append("&apos;");
break;
default:
out.data[out.length++] = in.data[i];
}
}
out.data[out.length] = 0;
}
// -----------------------------------------------------------------------------------
// Write a single node as text dump
static void WriteNode(const aiNode *node, IOStream *io, unsigned int depth) {
char prefix[512];
for (unsigned int i = 0; i < depth; ++i)
prefix[i] = '\t';
prefix[depth] = '\0';
const aiMatrix4x4 &m = node->mTransformation;
aiString name;
ConvertName(name, node->mName);
ioprintf(io, "%s<Node name=\"%s\"> \n"
"%s\t<Matrix4> \n"
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
"%s\t</Matrix4> \n",
prefix, name.data, prefix,
prefix, m.a1, m.a2, m.a3, m.a4,
prefix, m.b1, m.b2, m.b3, m.b4,
prefix, m.c1, m.c2, m.c3, m.c4,
prefix, m.d1, m.d2, m.d3, m.d4, prefix);
if (node->mNumMeshes) {
ioprintf(io, "%s\t<MeshRefs num=\"%u\">\n%s\t",
prefix, node->mNumMeshes, prefix);
for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
ioprintf(io, "%u ", node->mMeshes[i]);
}
ioprintf(io, "\n%s\t</MeshRefs>\n", prefix);
}
if (node->mNumChildren) {
ioprintf(io, "%s\t<NodeList num=\"%u\">\n",
prefix, node->mNumChildren);
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
WriteNode(node->mChildren[i], io, depth + 2);
}
ioprintf(io, "%s\t</NodeList>\n", prefix);
}
ioprintf(io, "%s</Node>\n", prefix);
}
// -----------------------------------------------------------------------------------
// Some chuncks of text will need to be encoded for XML
// http://stackoverflow.com/questions/5665231/most-efficient-way-to-escape-xml-html-in-c-string#5665377
static std::string encodeXML(const std::string &data) {
std::string buffer;
buffer.reserve(data.size());
for (size_t pos = 0; pos != data.size(); ++pos) {
switch (data[pos]) {
case '&': buffer.append("&amp;"); break;
case '\"': buffer.append("&quot;"); break;
case '\'': buffer.append("&apos;"); break;
case '<': buffer.append("&lt;"); break;
case '>': buffer.append("&gt;"); break;
default: buffer.append(&data[pos], 1); break;
}
}
return buffer;
}
// -----------------------------------------------------------------------------------
// Write a text model dump
static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene, IOStream *io, bool shortened) {
time_t tt = ::time(NULL);
#if _WIN32
tm *p = gmtime(&tt);
#else
struct tm now;
tm *p = gmtime_r(&tt, &now);
#endif
ai_assert(nullptr != p);
std::string c = cmd;
std::string::size_type s;
// https://sourceforge.net/tracker/?func=detail&aid=3167364&group_id=226462&atid=1067632
// -- not allowed in XML comments
while ((s = c.find("--")) != std::string::npos) {
c[s] = '?';
}
// write header
std::string header(
"<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
"<ASSIMP format_id=\"1\">\n\n"
"<!-- XML Model dump produced by assimp dump\n"
" Library version: %u.%u.%u\n"
" Source: %s\n"
" Command line: %s\n"
" %s\n"
"-->"
" \n\n"
"<Scene flags=\"%u\" postprocessing=\"%u\">\n");
const unsigned int majorVersion(aiGetVersionMajor());
const unsigned int minorVersion(aiGetVersionMinor());
const unsigned int rev(aiGetVersionRevision());
const char *curtime(asctime(p));
ioprintf(io, header.c_str(), majorVersion, minorVersion, rev, pFile, c.c_str(), curtime, scene->mFlags, 0u);
// write the node graph
WriteNode(scene->mRootNode, io, 0);
#if 0
// write cameras
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
aiCamera* cam = scene->mCameras[i];
ConvertName(name,cam->mName);
// camera header
ioprintf(io,"\t<Camera parent=\"%s\">\n"
"\t\t<Vector3 name=\"up\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Vector3 name=\"lookat\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Vector3 name=\"pos\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Float name=\"fov\" > %f </Float>\n"
"\t\t<Float name=\"aspect\" > %f </Float>\n"
"\t\t<Float name=\"near_clip\" > %f </Float>\n"
"\t\t<Float name=\"far_clip\" > %f </Float>\n"
"\t</Camera>\n",
name.data,
cam->mUp.x,cam->mUp.y,cam->mUp.z,
cam->mLookAt.x,cam->mLookAt.y,cam->mLookAt.z,
cam->mPosition.x,cam->mPosition.y,cam->mPosition.z,
cam->mHorizontalFOV,cam->mAspect,cam->mClipPlaneNear,cam->mClipPlaneFar,i);
}
// write lights
for (unsigned int i = 0; i < scene->mNumLights;++i) {
aiLight* l = scene->mLights[i];
ConvertName(name,l->mName);
// light header
ioprintf(io,"\t<Light parent=\"%s\"> type=\"%s\"\n"
"\t\t<Vector3 name=\"diffuse\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Vector3 name=\"specular\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Vector3 name=\"ambient\" > %0 8f %0 8f %0 8f </Vector3>\n",
name.data,
(l->mType == aiLightSource_DIRECTIONAL ? "directional" :
(l->mType == aiLightSource_POINT ? "point" : "spot" )),
l->mColorDiffuse.r, l->mColorDiffuse.g, l->mColorDiffuse.b,
l->mColorSpecular.r,l->mColorSpecular.g,l->mColorSpecular.b,
l->mColorAmbient.r, l->mColorAmbient.g, l->mColorAmbient.b);
if (l->mType != aiLightSource_DIRECTIONAL) {
ioprintf(io,
"\t\t<Vector3 name=\"pos\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Float name=\"atten_cst\" > %f </Float>\n"
"\t\t<Float name=\"atten_lin\" > %f </Float>\n"
"\t\t<Float name=\"atten_sqr\" > %f </Float>\n",
l->mPosition.x,l->mPosition.y,l->mPosition.z,
l->mAttenuationConstant,l->mAttenuationLinear,l->mAttenuationQuadratic);
}
if (l->mType != aiLightSource_POINT) {
ioprintf(io,
"\t\t<Vector3 name=\"lookat\" > %0 8f %0 8f %0 8f </Vector3>\n",
l->mDirection.x,l->mDirection.y,l->mDirection.z);
}
if (l->mType == aiLightSource_SPOT) {
ioprintf(io,
"\t\t<Float name=\"cone_out\" > %f </Float>\n"
"\t\t<Float name=\"cone_inn\" > %f </Float>\n",
l->mAngleOuterCone,l->mAngleInnerCone);
}
ioprintf(io,"\t</Light>\n");
}
#endif
aiString name;
// write textures
if (scene->mNumTextures) {
ioprintf(io, "<TextureList num=\"%u\">\n", scene->mNumTextures);
for (unsigned int i = 0; i < scene->mNumTextures; ++i) {
aiTexture *tex = scene->mTextures[i];
bool compressed = (tex->mHeight == 0);
// mesh header
ioprintf(io, "\t<Texture width=\"%u\" height=\"%u\" compressed=\"%s\"> \n",
(compressed ? -1 : tex->mWidth), (compressed ? -1 : tex->mHeight),
(compressed ? "true" : "false"));
if (compressed) {
ioprintf(io, "\t\t<Data length=\"%u\"> \n", tex->mWidth);
if (!shortened) {
for (unsigned int n = 0; n < tex->mWidth; ++n) {
ioprintf(io, "\t\t\t%2x", reinterpret_cast<uint8_t *>(tex->pcData)[n]);
if (n && !(n % 50)) {
ioprintf(io, "\n");
}
}
}
} else if (!shortened) {
ioprintf(io, "\t\t<Data length=\"%u\"> \n", tex->mWidth * tex->mHeight * 4);
// const unsigned int width = (unsigned int)std::log10((double)std::max(tex->mHeight,tex->mWidth))+1;
for (unsigned int y = 0; y < tex->mHeight; ++y) {
for (unsigned int x = 0; x < tex->mWidth; ++x) {
aiTexel *tx = tex->pcData + y * tex->mWidth + x;
unsigned int r = tx->r, g = tx->g, b = tx->b, a = tx->a;
ioprintf(io, "\t\t\t%2x %2x %2x %2x", r, g, b, a);
// group by four for readability
if (0 == (x + y * tex->mWidth) % 4) {
ioprintf(io, "\n");
}
}
}
}
ioprintf(io, "\t\t</Data>\n\t</Texture>\n");
}
ioprintf(io, "</TextureList>\n");
}
// write materials
if (scene->mNumMaterials) {
ioprintf(io, "<MaterialList num=\"%u\">\n", scene->mNumMaterials);
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
const aiMaterial *mat = scene->mMaterials[i];
ioprintf(io, "\t<Material>\n");
ioprintf(io, "\t\t<MatPropertyList num=\"%u\">\n", mat->mNumProperties);
for (unsigned int n = 0; n < mat->mNumProperties; ++n) {
const aiMaterialProperty *prop = mat->mProperties[n];
const char *sz = "";
if (prop->mType == aiPTI_Float) {
sz = "float";
} else if (prop->mType == aiPTI_Integer) {
sz = "integer";
} else if (prop->mType == aiPTI_String) {
sz = "string";
} else if (prop->mType == aiPTI_Buffer) {
sz = "binary_buffer";
}
ioprintf(io, "\t\t\t<MatProperty key=\"%s\" \n\t\t\ttype=\"%s\" tex_usage=\"%s\" tex_index=\"%u\"",
prop->mKey.data, sz,
::TextureTypeToString((aiTextureType)prop->mSemantic), prop->mIndex);
if (prop->mType == aiPTI_Float) {
ioprintf(io, " size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength / sizeof(float)));
for (unsigned int pp = 0; pp < prop->mDataLength / sizeof(float); ++pp) {
ioprintf(io, "%f ", *((float *)(prop->mData + pp * sizeof(float))));
}
} else if (prop->mType == aiPTI_Integer) {
ioprintf(io, " size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength / sizeof(int)));
for (unsigned int pp = 0; pp < prop->mDataLength / sizeof(int); ++pp) {
ioprintf(io, "%i ", *((int *)(prop->mData + pp * sizeof(int))));
}
} else if (prop->mType == aiPTI_Buffer) {
ioprintf(io, " size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength));
for (unsigned int pp = 0; pp < prop->mDataLength; ++pp) {
ioprintf(io, "%2x ", prop->mData[pp]);
if (pp && 0 == pp % 30) {
ioprintf(io, "\n\t\t\t\t");
}
}
} else if (prop->mType == aiPTI_String) {
ioprintf(io, ">\n\t\t\t\t\"%s\"", encodeXML(prop->mData + 4).c_str() /* skip length */);
}
ioprintf(io, "\n\t\t\t</MatProperty>\n");
}
ioprintf(io, "\t\t</MatPropertyList>\n");
ioprintf(io, "\t</Material>\n");
}
ioprintf(io, "</MaterialList>\n");
}
// write animations
if (scene->mNumAnimations) {
ioprintf(io, "<AnimationList num=\"%u\">\n", scene->mNumAnimations);
for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
aiAnimation *anim = scene->mAnimations[i];
// anim header
ConvertName(name, anim->mName);
ioprintf(io, "\t<Animation name=\"%s\" duration=\"%e\" tick_cnt=\"%e\">\n",
name.data, anim->mDuration, anim->mTicksPerSecond);
// write bone animation channels
if (anim->mNumChannels) {
ioprintf(io, "\t\t<NodeAnimList num=\"%u\">\n", anim->mNumChannels);
for (unsigned int n = 0; n < anim->mNumChannels; ++n) {
aiNodeAnim *nd = anim->mChannels[n];
// node anim header
ConvertName(name, nd->mNodeName);
ioprintf(io, "\t\t\t<NodeAnim node=\"%s\">\n", name.data);
if (!shortened) {
// write position keys
if (nd->mNumPositionKeys) {
ioprintf(io, "\t\t\t\t<PositionKeyList num=\"%u\">\n", nd->mNumPositionKeys);
for (unsigned int a = 0; a < nd->mNumPositionKeys; ++a) {
aiVectorKey *vc = nd->mPositionKeys + a;
ioprintf(io, "\t\t\t\t\t<PositionKey time=\"%e\">\n"
"\t\t\t\t\t\t%0 8f %0 8f %0 8f\n\t\t\t\t\t</PositionKey>\n",
vc->mTime, vc->mValue.x, vc->mValue.y, vc->mValue.z);
}
ioprintf(io, "\t\t\t\t</PositionKeyList>\n");
}
// write scaling keys
if (nd->mNumScalingKeys) {
ioprintf(io, "\t\t\t\t<ScalingKeyList num=\"%u\">\n", nd->mNumScalingKeys);
for (unsigned int a = 0; a < nd->mNumScalingKeys; ++a) {
aiVectorKey *vc = nd->mScalingKeys + a;
ioprintf(io, "\t\t\t\t\t<ScalingKey time=\"%e\">\n"
"\t\t\t\t\t\t%0 8f %0 8f %0 8f\n\t\t\t\t\t</ScalingKey>\n",
vc->mTime, vc->mValue.x, vc->mValue.y, vc->mValue.z);
}
ioprintf(io, "\t\t\t\t</ScalingKeyList>\n");
}
// write rotation keys
if (nd->mNumRotationKeys) {
ioprintf(io, "\t\t\t\t<RotationKeyList num=\"%u\">\n", nd->mNumRotationKeys);
for (unsigned int a = 0; a < nd->mNumRotationKeys; ++a) {
aiQuatKey *vc = nd->mRotationKeys + a;
ioprintf(io, "\t\t\t\t\t<RotationKey time=\"%e\">\n"
"\t\t\t\t\t\t%0 8f %0 8f %0 8f %0 8f\n\t\t\t\t\t</RotationKey>\n",
vc->mTime, vc->mValue.x, vc->mValue.y, vc->mValue.z, vc->mValue.w);
}
ioprintf(io, "\t\t\t\t</RotationKeyList>\n");
}
}
ioprintf(io, "\t\t\t</NodeAnim>\n");
}
ioprintf(io, "\t\t</NodeAnimList>\n");
}
ioprintf(io, "\t</Animation>\n");
}
ioprintf(io, "</AnimationList>\n");
}
// write meshes
if (scene->mNumMeshes) {
ioprintf(io, "<MeshList num=\"%u\">\n", scene->mNumMeshes);
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
aiMesh *mesh = scene->mMeshes[i];
// const unsigned int width = (unsigned int)std::log10((double)mesh->mNumVertices)+1;
// mesh header
ioprintf(io, "\t<Mesh types=\"%s %s %s %s\" material_index=\"%u\">\n",
(mesh->mPrimitiveTypes & aiPrimitiveType_POINT ? "points" : ""),
(mesh->mPrimitiveTypes & aiPrimitiveType_LINE ? "lines" : ""),
(mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE ? "triangles" : ""),
(mesh->mPrimitiveTypes & aiPrimitiveType_POLYGON ? "polygons" : ""),
mesh->mMaterialIndex);
// bones
if (mesh->mNumBones) {
ioprintf(io, "\t\t<BoneList num=\"%u\">\n", mesh->mNumBones);
for (unsigned int n = 0; n < mesh->mNumBones; ++n) {
aiBone *bone = mesh->mBones[n];
ConvertName(name, bone->mName);
// bone header
ioprintf(io, "\t\t\t<Bone name=\"%s\">\n"
"\t\t\t\t<Matrix4> \n"
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
"\t\t\t\t</Matrix4> \n",
name.data,
bone->mOffsetMatrix.a1, bone->mOffsetMatrix.a2, bone->mOffsetMatrix.a3, bone->mOffsetMatrix.a4,
bone->mOffsetMatrix.b1, bone->mOffsetMatrix.b2, bone->mOffsetMatrix.b3, bone->mOffsetMatrix.b4,
bone->mOffsetMatrix.c1, bone->mOffsetMatrix.c2, bone->mOffsetMatrix.c3, bone->mOffsetMatrix.c4,
bone->mOffsetMatrix.d1, bone->mOffsetMatrix.d2, bone->mOffsetMatrix.d3, bone->mOffsetMatrix.d4);
if (!shortened && bone->mNumWeights) {
ioprintf(io, "\t\t\t\t<WeightList num=\"%u\">\n", bone->mNumWeights);
// bone weights
for (unsigned int a = 0; a < bone->mNumWeights; ++a) {
aiVertexWeight *wght = bone->mWeights + a;
ioprintf(io, "\t\t\t\t\t<Weight index=\"%u\">\n\t\t\t\t\t\t%f\n\t\t\t\t\t</Weight>\n",
wght->mVertexId, wght->mWeight);
}
ioprintf(io, "\t\t\t\t</WeightList>\n");
}
ioprintf(io, "\t\t\t</Bone>\n");
}
ioprintf(io, "\t\t</BoneList>\n");
}
// faces
if (!shortened && mesh->mNumFaces) {
ioprintf(io, "\t\t<FaceList num=\"%u\">\n", mesh->mNumFaces);
for (unsigned int n = 0; n < mesh->mNumFaces; ++n) {
aiFace &f = mesh->mFaces[n];
ioprintf(io, "\t\t\t<Face num=\"%u\">\n"
"\t\t\t\t",
f.mNumIndices);
for (unsigned int j = 0; j < f.mNumIndices; ++j)
ioprintf(io, "%u ", f.mIndices[j]);
ioprintf(io, "\n\t\t\t</Face>\n");
}
ioprintf(io, "\t\t</FaceList>\n");
}
// vertex positions
if (mesh->HasPositions()) {
ioprintf(io, "\t\t<Positions num=\"%u\" set=\"0\" num_components=\"3\"> \n", mesh->mNumVertices);
if (!shortened) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io, "\t\t%0 8f %0 8f %0 8f\n",
mesh->mVertices[n].x,
mesh->mVertices[n].y,
mesh->mVertices[n].z);
}
}
ioprintf(io, "\t\t</Positions>\n");
}
// vertex normals
if (mesh->HasNormals()) {
ioprintf(io, "\t\t<Normals num=\"%u\" set=\"0\" num_components=\"3\"> \n", mesh->mNumVertices);
if (!shortened) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io, "\t\t%0 8f %0 8f %0 8f\n",
mesh->mNormals[n].x,
mesh->mNormals[n].y,
mesh->mNormals[n].z);
}
}
ioprintf(io, "\t\t</Normals>\n");
}
// vertex tangents and bitangents
if (mesh->HasTangentsAndBitangents()) {
ioprintf(io, "\t\t<Tangents num=\"%u\" set=\"0\" num_components=\"3\"> \n", mesh->mNumVertices);
if (!shortened) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io, "\t\t%0 8f %0 8f %0 8f\n",
mesh->mTangents[n].x,
mesh->mTangents[n].y,
mesh->mTangents[n].z);
}
}
ioprintf(io, "\t\t</Tangents>\n");
ioprintf(io, "\t\t<Bitangents num=\"%u\" set=\"0\" num_components=\"3\"> \n", mesh->mNumVertices);
if (!shortened) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io, "\t\t%0 8f %0 8f %0 8f\n",
mesh->mBitangents[n].x,
mesh->mBitangents[n].y,
mesh->mBitangents[n].z);
}
}
ioprintf(io, "\t\t</Bitangents>\n");
}
// texture coordinates
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
if (!mesh->mTextureCoords[a])
break;
ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" num_components=\"%u\"> \n", mesh->mNumVertices,
a, mesh->mNumUVComponents[a]);
if (!shortened) {
if (mesh->mNumUVComponents[a] == 3) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io, "\t\t%0 8f %0 8f %0 8f\n",
mesh->mTextureCoords[a][n].x,
mesh->mTextureCoords[a][n].y,
mesh->mTextureCoords[a][n].z);
}
} else {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io, "\t\t%0 8f %0 8f\n",
mesh->mTextureCoords[a][n].x,
mesh->mTextureCoords[a][n].y);
}
}
}
ioprintf(io, "\t\t</TextureCoords>\n");
}
// vertex colors
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) {
if (!mesh->mColors[a])
break;
ioprintf(io, "\t\t<Colors num=\"%u\" set=\"%u\" num_components=\"4\"> \n", mesh->mNumVertices, a);
if (!shortened) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io, "\t\t%0 8f %0 8f %0 8f %0 8f\n",
mesh->mColors[a][n].r,
mesh->mColors[a][n].g,
mesh->mColors[a][n].b,
mesh->mColors[a][n].a);
}
}
ioprintf(io, "\t\t</Colors>\n");
}
ioprintf(io, "\t</Mesh>\n");
}
ioprintf(io, "</MeshList>\n");
}
ioprintf(io, "</Scene>\n</ASSIMP>");
}
} // end of namespace AssxmlFileWriter
void DumpSceneToAssxml(
const char *pFile, const char *cmd, IOSystem *pIOSystem,
const aiScene *pScene, bool shortened) {
std::unique_ptr<IOStream> file(pIOSystem->Open(pFile, "wt"));
if (!file.get()) {
throw std::runtime_error("Unable to open output file " + std::string(pFile) + '\n');
}
AssxmlFileWriter::WriteDump(pFile, cmd, pScene, file.get(), shortened);
}
} // end of namespace Assimp

View File

@ -0,0 +1,744 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file B3DImporter.cpp
* @brief Implementation of the b3d importer class
*/
#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
// internal headers
#include "AssetLib/B3D/B3DImporter.h"
#include "PostProcessing/ConvertToLHProcess.h"
#include "PostProcessing/TextureTransform.h"
#include <assimp/StringUtils.h>
#include <assimp/anim.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <memory>
using namespace Assimp;
using namespace std;
static const aiImporterDesc desc = {
"BlitzBasic 3D Importer",
"",
"",
"http://www.blitzbasic.com/",
aiImporterFlags_SupportBinaryFlavour,
0,
0,
0,
0,
"b3d"
};
#ifdef _MSC_VER
#pragma warning(disable : 4018)
#endif
//#define DEBUG_B3D
template <typename T>
void DeleteAllBarePointers(std::vector<T> &x) {
for (auto p : x) {
delete p;
}
}
B3DImporter::~B3DImporter() {
}
// ------------------------------------------------------------------------------------------------
bool B3DImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
size_t pos = pFile.find_last_of('.');
if (pos == string::npos) {
return false;
}
string ext = pFile.substr(pos + 1);
if (ext.size() != 3) {
return false;
}
return (ext[0] == 'b' || ext[0] == 'B') && (ext[1] == '3') && (ext[2] == 'd' || ext[2] == 'D');
}
// ------------------------------------------------------------------------------------------------
// Loader meta information
const aiImporterDesc *B3DImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
void B3DImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
// Check whether we can read from the file
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open B3D file " + pFile + ".");
}
// check whether the .b3d file is large enough to contain
// at least one chunk.
size_t fileSize = file->FileSize();
if (fileSize < 8) {
throw DeadlyImportError("B3D File is too small.");
}
_pos = 0;
_buf.resize(fileSize);
file->Read(&_buf[0], 1, fileSize);
_stack.clear();
ReadBB3D(pScene);
}
// ------------------------------------------------------------------------------------------------
AI_WONT_RETURN void B3DImporter::Oops() {
throw DeadlyImportError("B3D Importer - INTERNAL ERROR");
}
// ------------------------------------------------------------------------------------------------
AI_WONT_RETURN void B3DImporter::Fail(string str) {
#ifdef DEBUG_B3D
ASSIMP_LOG_ERROR_F("Error in B3D file data: ", str);
#endif
throw DeadlyImportError("B3D Importer - error in B3D file data: " + str);
}
// ------------------------------------------------------------------------------------------------
int B3DImporter::ReadByte() {
if (_pos > _buf.size()) {
Fail("EOF");
}
return _buf[_pos++];
}
// ------------------------------------------------------------------------------------------------
int B3DImporter::ReadInt() {
if (_pos + 4 > _buf.size()) {
Fail("EOF");
}
int n;
memcpy(&n, &_buf[_pos], 4);
_pos += 4;
return n;
}
// ------------------------------------------------------------------------------------------------
float B3DImporter::ReadFloat() {
if (_pos + 4 > _buf.size()) {
Fail("EOF");
}
float n;
memcpy(&n, &_buf[_pos], 4);
_pos += 4;
return n;
}
// ------------------------------------------------------------------------------------------------
aiVector2D B3DImporter::ReadVec2() {
float x = ReadFloat();
float y = ReadFloat();
return aiVector2D(x, y);
}
// ------------------------------------------------------------------------------------------------
aiVector3D B3DImporter::ReadVec3() {
float x = ReadFloat();
float y = ReadFloat();
float z = ReadFloat();
return aiVector3D(x, y, z);
}
// ------------------------------------------------------------------------------------------------
aiQuaternion B3DImporter::ReadQuat() {
// (aramis_acg) Fix to adapt the loader to changed quat orientation
float w = -ReadFloat();
float x = ReadFloat();
float y = ReadFloat();
float z = ReadFloat();
return aiQuaternion(w, x, y, z);
}
// ------------------------------------------------------------------------------------------------
string B3DImporter::ReadString() {
if (_pos > _buf.size()) {
Fail("EOF");
}
string str;
while (_pos < _buf.size()) {
char c = (char)ReadByte();
if (!c) {
return str;
}
str += c;
}
return string();
}
// ------------------------------------------------------------------------------------------------
string B3DImporter::ReadChunk() {
string tag;
for (int i = 0; i < 4; ++i) {
tag += char(ReadByte());
}
#ifdef DEBUG_B3D
ASSIMP_LOG_DEBUG_F("ReadChunk: ", tag);
#endif
unsigned sz = (unsigned)ReadInt();
_stack.push_back(_pos + sz);
return tag;
}
// ------------------------------------------------------------------------------------------------
void B3DImporter::ExitChunk() {
_pos = _stack.back();
_stack.pop_back();
}
// ------------------------------------------------------------------------------------------------
size_t B3DImporter::ChunkSize() {
return _stack.back() - _pos;
}
// ------------------------------------------------------------------------------------------------
template <class T>
T *B3DImporter::to_array(const vector<T> &v) {
if (v.empty()) {
return 0;
}
T *p = new T[v.size()];
for (size_t i = 0; i < v.size(); ++i) {
p[i] = v[i];
}
return p;
}
// ------------------------------------------------------------------------------------------------
template <class T>
T **unique_to_array(vector<std::unique_ptr<T>> &v) {
if (v.empty()) {
return 0;
}
T **p = new T *[v.size()];
for (size_t i = 0; i < v.size(); ++i) {
p[i] = v[i].release();
}
return p;
}
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadTEXS() {
while (ChunkSize()) {
string name = ReadString();
/*int flags=*/ReadInt();
/*int blend=*/ReadInt();
/*aiVector2D pos=*/ReadVec2();
/*aiVector2D scale=*/ReadVec2();
/*float rot=*/ReadFloat();
_textures.push_back(name);
}
}
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadBRUS() {
int n_texs = ReadInt();
if (n_texs < 0 || n_texs > 8) {
Fail("Bad texture count");
}
while (ChunkSize()) {
string name = ReadString();
aiVector3D color = ReadVec3();
float alpha = ReadFloat();
float shiny = ReadFloat();
/*int blend=**/ ReadInt();
int fx = ReadInt();
std::unique_ptr<aiMaterial> mat(new aiMaterial);
// Name
aiString ainame(name);
mat->AddProperty(&ainame, AI_MATKEY_NAME);
// Diffuse color
mat->AddProperty(&color, 1, AI_MATKEY_COLOR_DIFFUSE);
// Opacity
mat->AddProperty(&alpha, 1, AI_MATKEY_OPACITY);
// Specular color
aiColor3D speccolor(shiny, shiny, shiny);
mat->AddProperty(&speccolor, 1, AI_MATKEY_COLOR_SPECULAR);
// Specular power
float specpow = shiny * 128;
mat->AddProperty(&specpow, 1, AI_MATKEY_SHININESS);
// Double sided
if (fx & 0x10) {
int i = 1;
mat->AddProperty(&i, 1, AI_MATKEY_TWOSIDED);
}
//Textures
for (int i = 0; i < n_texs; ++i) {
int texid = ReadInt();
if (texid < -1 || (texid >= 0 && texid >= static_cast<int>(_textures.size()))) {
Fail("Bad texture id");
}
if (i == 0 && texid >= 0) {
aiString texname(_textures[texid]);
mat->AddProperty(&texname, AI_MATKEY_TEXTURE_DIFFUSE(0));
}
}
_materials.emplace_back(std::move(mat));
}
}
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadVRTS() {
_vflags = ReadInt();
_tcsets = ReadInt();
_tcsize = ReadInt();
if (_tcsets < 0 || _tcsets > 4 || _tcsize < 0 || _tcsize > 4) {
Fail("Bad texcoord data");
}
int sz = 12 + (_vflags & 1 ? 12 : 0) + (_vflags & 2 ? 16 : 0) + (_tcsets * _tcsize * 4);
size_t n_verts = ChunkSize() / sz;
int v0 = static_cast<int>(_vertices.size());
_vertices.resize(v0 + n_verts);
for (unsigned int i = 0; i < n_verts; ++i) {
Vertex &v = _vertices[v0 + i];
memset(v.bones, 0, sizeof(v.bones));
memset(v.weights, 0, sizeof(v.weights));
v.vertex = ReadVec3();
if (_vflags & 1) {
v.normal = ReadVec3();
}
if (_vflags & 2) {
ReadQuat(); //skip v 4bytes...
}
for (int j = 0; j < _tcsets; ++j) {
float t[4] = { 0, 0, 0, 0 };
for (int k = 0; k < _tcsize; ++k) {
t[k] = ReadFloat();
}
t[1] = 1 - t[1];
if (!j) {
v.texcoords = aiVector3D(t[0], t[1], t[2]);
}
}
}
}
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadTRIS(int v0) {
int matid = ReadInt();
if (matid == -1) {
matid = 0;
} else if (matid < 0 || matid >= (int)_materials.size()) {
#ifdef DEBUG_B3D
ASSIMP_LOG_ERROR_F("material id=", matid);
#endif
Fail("Bad material id");
}
std::unique_ptr<aiMesh> mesh(new aiMesh);
mesh->mMaterialIndex = matid;
mesh->mNumFaces = 0;
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
size_t n_tris = ChunkSize() / 12;
aiFace *face = mesh->mFaces = new aiFace[n_tris];
for (unsigned int i = 0; i < n_tris; ++i) {
int i0 = ReadInt() + v0;
int i1 = ReadInt() + v0;
int i2 = ReadInt() + v0;
if (i0 < 0 || i0 >= (int)_vertices.size() || i1 < 0 || i1 >= (int)_vertices.size() || i2 < 0 || i2 >= (int)_vertices.size()) {
#ifdef DEBUG_B3D
ASSIMP_LOG_ERROR_F("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
#endif
Fail("Bad triangle index");
continue;
}
face->mNumIndices = 3;
face->mIndices = new unsigned[3];
face->mIndices[0] = i0;
face->mIndices[1] = i1;
face->mIndices[2] = i2;
++mesh->mNumFaces;
++face;
}
_meshes.emplace_back(std::move(mesh));
}
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadMESH() {
/*int matid=*/ReadInt();
int v0 = static_cast<int>(_vertices.size());
while (ChunkSize()) {
string t = ReadChunk();
if (t == "VRTS") {
ReadVRTS();
} else if (t == "TRIS") {
ReadTRIS(v0);
}
ExitChunk();
}
}
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadBONE(int id) {
while (ChunkSize()) {
int vertex = ReadInt();
float weight = ReadFloat();
if (vertex < 0 || vertex >= (int)_vertices.size()) {
Fail("Bad vertex index");
}
Vertex &v = _vertices[vertex];
for (int i = 0; i < 4; ++i) {
if (!v.weights[i]) {
v.bones[i] = static_cast<unsigned char>(id);
v.weights[i] = weight;
break;
}
}
}
}
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadKEYS(aiNodeAnim *nodeAnim) {
vector<aiVectorKey> trans, scale;
vector<aiQuatKey> rot;
int flags = ReadInt();
while (ChunkSize()) {
int frame = ReadInt();
if (flags & 1) {
trans.push_back(aiVectorKey(frame, ReadVec3()));
}
if (flags & 2) {
scale.push_back(aiVectorKey(frame, ReadVec3()));
}
if (flags & 4) {
rot.push_back(aiQuatKey(frame, ReadQuat()));
}
}
if (flags & 1) {
nodeAnim->mNumPositionKeys = static_cast<unsigned int>(trans.size());
nodeAnim->mPositionKeys = to_array(trans);
}
if (flags & 2) {
nodeAnim->mNumScalingKeys = static_cast<unsigned int>(scale.size());
nodeAnim->mScalingKeys = to_array(scale);
}
if (flags & 4) {
nodeAnim->mNumRotationKeys = static_cast<unsigned int>(rot.size());
nodeAnim->mRotationKeys = to_array(rot);
}
}
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadANIM() {
/*int flags=*/ReadInt();
int frames = ReadInt();
float fps = ReadFloat();
std::unique_ptr<aiAnimation> anim(new aiAnimation);
anim->mDuration = frames;
anim->mTicksPerSecond = fps;
_animations.emplace_back(std::move(anim));
}
// ------------------------------------------------------------------------------------------------
aiNode *B3DImporter::ReadNODE(aiNode *parent) {
string name = ReadString();
aiVector3D t = ReadVec3();
aiVector3D s = ReadVec3();
aiQuaternion r = ReadQuat();
aiMatrix4x4 trans, scale, rot;
aiMatrix4x4::Translation(t, trans);
aiMatrix4x4::Scaling(s, scale);
rot = aiMatrix4x4(r.GetMatrix());
aiMatrix4x4 tform = trans * rot * scale;
int nodeid = static_cast<int>(_nodes.size());
aiNode *node = new aiNode(name);
_nodes.push_back(node);
node->mParent = parent;
node->mTransformation = tform;
std::unique_ptr<aiNodeAnim> nodeAnim;
vector<unsigned> meshes;
vector<aiNode *> children;
while (ChunkSize()) {
const string chunk = ReadChunk();
if (chunk == "MESH") {
unsigned int n = static_cast<unsigned int>(_meshes.size());
ReadMESH();
for (unsigned int i = n; i < static_cast<unsigned int>(_meshes.size()); ++i) {
meshes.push_back(i);
}
} else if (chunk == "BONE") {
ReadBONE(nodeid);
} else if (chunk == "ANIM") {
ReadANIM();
} else if (chunk == "KEYS") {
if (!nodeAnim) {
nodeAnim.reset(new aiNodeAnim);
nodeAnim->mNodeName = node->mName;
}
ReadKEYS(nodeAnim.get());
} else if (chunk == "NODE") {
aiNode *child = ReadNODE(node);
children.push_back(child);
}
ExitChunk();
}
if (nodeAnim) {
_nodeAnims.emplace_back(std::move(nodeAnim));
}
node->mNumMeshes = static_cast<unsigned int>(meshes.size());
node->mMeshes = to_array(meshes);
node->mNumChildren = static_cast<unsigned int>(children.size());
node->mChildren = to_array(children);
return node;
}
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadBB3D(aiScene *scene) {
_textures.clear();
_materials.clear();
_vertices.clear();
_meshes.clear();
DeleteAllBarePointers(_nodes);
_nodes.clear();
_nodeAnims.clear();
_animations.clear();
string t = ReadChunk();
if (t == "BB3D") {
int version = ReadInt();
if (!DefaultLogger::isNullLogger()) {
char dmp[128];
ai_snprintf(dmp, 128, "B3D file format version: %i", version);
ASSIMP_LOG_INFO(dmp);
}
while (ChunkSize()) {
const string chunk = ReadChunk();
if (chunk == "TEXS") {
ReadTEXS();
} else if (chunk == "BRUS") {
ReadBRUS();
} else if (chunk == "NODE") {
ReadNODE(0);
}
ExitChunk();
}
}
ExitChunk();
if (!_nodes.size()) {
Fail("No nodes");
}
if (!_meshes.size()) {
Fail("No meshes");
}
// Fix nodes/meshes/bones
for (size_t i = 0; i < _nodes.size(); ++i) {
aiNode *node = _nodes[i];
for (size_t j = 0; j < node->mNumMeshes; ++j) {
aiMesh *mesh = _meshes[node->mMeshes[j]].get();
int n_tris = mesh->mNumFaces;
int n_verts = mesh->mNumVertices = n_tris * 3;
aiVector3D *mv = mesh->mVertices = new aiVector3D[n_verts], *mn = 0, *mc = 0;
if (_vflags & 1) {
mn = mesh->mNormals = new aiVector3D[n_verts];
}
if (_tcsets) {
mc = mesh->mTextureCoords[0] = new aiVector3D[n_verts];
}
aiFace *face = mesh->mFaces;
vector<vector<aiVertexWeight>> vweights(_nodes.size());
for (int vertIdx = 0; vertIdx < n_verts; vertIdx += 3) {
for (int faceIndex = 0; faceIndex < 3; ++faceIndex) {
Vertex &v = _vertices[face->mIndices[faceIndex]];
*mv++ = v.vertex;
if (mn) *mn++ = v.normal;
if (mc) *mc++ = v.texcoords;
face->mIndices[faceIndex] = vertIdx + faceIndex;
for (int k = 0; k < 4; ++k) {
if (!v.weights[k])
break;
int bone = v.bones[k];
float weight = v.weights[k];
vweights[bone].push_back(aiVertexWeight(vertIdx + faceIndex, weight));
}
}
++face;
}
vector<aiBone *> bones;
for (size_t weightIndx = 0; weightIndx < vweights.size(); ++weightIndx) {
vector<aiVertexWeight> &weights = vweights[weightIndx];
if (!weights.size()) {
continue;
}
aiBone *bone = new aiBone;
bones.push_back(bone);
aiNode *bnode = _nodes[weightIndx];
bone->mName = bnode->mName;
bone->mNumWeights = static_cast<unsigned int>(weights.size());
bone->mWeights = to_array(weights);
aiMatrix4x4 mat = bnode->mTransformation;
while (bnode->mParent) {
bnode = bnode->mParent;
mat = bnode->mTransformation * mat;
}
bone->mOffsetMatrix = mat.Inverse();
}
mesh->mNumBones = static_cast<unsigned int>(bones.size());
mesh->mBones = to_array(bones);
}
}
//nodes
scene->mRootNode = _nodes[0];
_nodes.clear(); // node ownership now belongs to scene
//material
if (!_materials.size()) {
_materials.emplace_back(std::unique_ptr<aiMaterial>(new aiMaterial));
}
scene->mNumMaterials = static_cast<unsigned int>(_materials.size());
scene->mMaterials = unique_to_array(_materials);
//meshes
scene->mNumMeshes = static_cast<unsigned int>(_meshes.size());
scene->mMeshes = unique_to_array(_meshes);
//animations
if (_animations.size() == 1 && _nodeAnims.size()) {
aiAnimation *anim = _animations.back().get();
anim->mNumChannels = static_cast<unsigned int>(_nodeAnims.size());
anim->mChannels = unique_to_array(_nodeAnims);
scene->mNumAnimations = static_cast<unsigned int>(_animations.size());
scene->mAnimations = unique_to_array(_animations);
}
// convert to RH
MakeLeftHandedProcess makeleft;
makeleft.Execute(scene);
FlipWindingOrderProcess flip;
flip.Execute(scene);
}
#endif // !! ASSIMP_BUILD_NO_B3D_IMPORTER

View File

@ -0,0 +1,543 @@
/** Implementation of the BVH loader */
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
#include "BVHLoader.h"
#include <assimp/SkeletonMeshBuilder.h>
#include <assimp/TinyFormatter.h>
#include <assimp/fast_atof.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
#include <map>
#include <memory>
using namespace Assimp;
using namespace Assimp::Formatter;
static const aiImporterDesc desc = {
"BVH Importer (MoCap)",
"",
"",
"",
aiImporterFlags_SupportTextFlavour,
0,
0,
0,
0,
"bvh"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BVHLoader::BVHLoader() :
mLine(),
mAnimTickDuration(),
mAnimNumFrames(),
noSkeletonMesh() {}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
BVHLoader::~BVHLoader() {}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool BVHLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool cs) const {
// check file extension
const std::string extension = GetExtension(pFile);
if (extension == "bvh")
return true;
if ((!extension.length() || cs) && pIOHandler) {
const char *tokens[] = { "HIERARCHY" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
}
// ------------------------------------------------------------------------------------------------
void BVHLoader::SetupProperties(const Importer *pImp) {
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
}
// ------------------------------------------------------------------------------------------------
// Loader meta information
const aiImporterDesc *BVHLoader::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void BVHLoader::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
mFileName = pFile;
// read file into memory
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open file " + pFile + ".");
}
size_t fileSize = file->FileSize();
if (fileSize == 0) {
throw DeadlyImportError("File is too small.");
}
mBuffer.resize(fileSize);
file->Read(&mBuffer.front(), 1, fileSize);
// start reading
mReader = mBuffer.begin();
mLine = 1;
ReadStructure(pScene);
if (!noSkeletonMesh) {
// build a dummy mesh for the skeleton so that we see something at least
SkeletonMeshBuilder meshBuilder(pScene);
}
// construct an animation from all the motion data we read
CreateAnimation(pScene);
}
// ------------------------------------------------------------------------------------------------
// Reads the file
void BVHLoader::ReadStructure(aiScene *pScene) {
// first comes hierarchy
std::string header = GetNextToken();
if (header != "HIERARCHY")
ThrowException("Expected header string \"HIERARCHY\".");
ReadHierarchy(pScene);
// then comes the motion data
std::string motion = GetNextToken();
if (motion != "MOTION")
ThrowException("Expected beginning of motion data \"MOTION\".");
ReadMotion(pScene);
}
// ------------------------------------------------------------------------------------------------
// Reads the hierarchy
void BVHLoader::ReadHierarchy(aiScene *pScene) {
std::string root = GetNextToken();
if (root != "ROOT")
ThrowException("Expected root node \"ROOT\".");
// Go read the hierarchy from here
pScene->mRootNode = ReadNode();
}
// ------------------------------------------------------------------------------------------------
// Reads a node and recursively its childs and returns the created node;
aiNode *BVHLoader::ReadNode() {
// first token is name
std::string nodeName = GetNextToken();
if (nodeName.empty() || nodeName == "{")
ThrowException(format() << "Expected node name, but found \"" << nodeName << "\".");
// then an opening brace should follow
std::string openBrace = GetNextToken();
if (openBrace != "{")
ThrowException(format() << "Expected opening brace \"{\", but found \"" << openBrace << "\".");
// Create a node
aiNode *node = new aiNode(nodeName);
std::vector<aiNode *> childNodes;
// and create an bone entry for it
mNodes.push_back(Node(node));
Node &internNode = mNodes.back();
// now read the node's contents
std::string siteToken;
while (1) {
std::string token = GetNextToken();
// node offset to parent node
if (token == "OFFSET")
ReadNodeOffset(node);
else if (token == "CHANNELS")
ReadNodeChannels(internNode);
else if (token == "JOINT") {
// child node follows
aiNode *child = ReadNode();
child->mParent = node;
childNodes.push_back(child);
} else if (token == "End") {
// The real symbol is "End Site". Second part comes in a separate token
siteToken.clear();
siteToken = GetNextToken();
if (siteToken != "Site")
ThrowException(format() << "Expected \"End Site\" keyword, but found \"" << token << " " << siteToken << "\".");
aiNode *child = ReadEndSite(nodeName);
child->mParent = node;
childNodes.push_back(child);
} else if (token == "}") {
// we're done with that part of the hierarchy
break;
} else {
// everything else is a parse error
ThrowException(format() << "Unknown keyword \"" << token << "\".");
}
}
// add the child nodes if there are any
if (childNodes.size() > 0) {
node->mNumChildren = static_cast<unsigned int>(childNodes.size());
node->mChildren = new aiNode *[node->mNumChildren];
std::copy(childNodes.begin(), childNodes.end(), node->mChildren);
}
// and return the sub-hierarchy we built here
return node;
}
// ------------------------------------------------------------------------------------------------
// Reads an end node and returns the created node.
aiNode *BVHLoader::ReadEndSite(const std::string &pParentName) {
// check opening brace
std::string openBrace = GetNextToken();
if (openBrace != "{")
ThrowException(format() << "Expected opening brace \"{\", but found \"" << openBrace << "\".");
// Create a node
aiNode *node = new aiNode("EndSite_" + pParentName);
// now read the node's contents. Only possible entry is "OFFSET"
std::string token;
while (1) {
token.clear();
token = GetNextToken();
// end node's offset
if (token == "OFFSET") {
ReadNodeOffset(node);
} else if (token == "}") {
// we're done with the end node
break;
} else {
// everything else is a parse error
ThrowException(format() << "Unknown keyword \"" << token << "\".");
}
}
// and return the sub-hierarchy we built here
return node;
}
// ------------------------------------------------------------------------------------------------
// Reads a node offset for the given node
void BVHLoader::ReadNodeOffset(aiNode *pNode) {
// Offset consists of three floats to read
aiVector3D offset;
offset.x = GetNextTokenAsFloat();
offset.y = GetNextTokenAsFloat();
offset.z = GetNextTokenAsFloat();
// build a transformation matrix from it
pNode->mTransformation = aiMatrix4x4(1.0f, 0.0f, 0.0f, offset.x,
0.0f, 1.0f, 0.0f, offset.y,
0.0f, 0.0f, 1.0f, offset.z,
0.0f, 0.0f, 0.0f, 1.0f);
}
// ------------------------------------------------------------------------------------------------
// Reads the animation channels for the given node
void BVHLoader::ReadNodeChannels(BVHLoader::Node &pNode) {
// number of channels. Use the float reader because we're lazy
float numChannelsFloat = GetNextTokenAsFloat();
unsigned int numChannels = (unsigned int)numChannelsFloat;
for (unsigned int a = 0; a < numChannels; a++) {
std::string channelToken = GetNextToken();
if (channelToken == "Xposition")
pNode.mChannels.push_back(Channel_PositionX);
else if (channelToken == "Yposition")
pNode.mChannels.push_back(Channel_PositionY);
else if (channelToken == "Zposition")
pNode.mChannels.push_back(Channel_PositionZ);
else if (channelToken == "Xrotation")
pNode.mChannels.push_back(Channel_RotationX);
else if (channelToken == "Yrotation")
pNode.mChannels.push_back(Channel_RotationY);
else if (channelToken == "Zrotation")
pNode.mChannels.push_back(Channel_RotationZ);
else
ThrowException(format() << "Invalid channel specifier \"" << channelToken << "\".");
}
}
// ------------------------------------------------------------------------------------------------
// Reads the motion data
void BVHLoader::ReadMotion(aiScene * /*pScene*/) {
// Read number of frames
std::string tokenFrames = GetNextToken();
if (tokenFrames != "Frames:")
ThrowException(format() << "Expected frame count \"Frames:\", but found \"" << tokenFrames << "\".");
float numFramesFloat = GetNextTokenAsFloat();
mAnimNumFrames = (unsigned int)numFramesFloat;
// Read frame duration
std::string tokenDuration1 = GetNextToken();
std::string tokenDuration2 = GetNextToken();
if (tokenDuration1 != "Frame" || tokenDuration2 != "Time:")
ThrowException(format() << "Expected frame duration \"Frame Time:\", but found \"" << tokenDuration1 << " " << tokenDuration2 << "\".");
mAnimTickDuration = GetNextTokenAsFloat();
// resize value vectors for each node
for (std::vector<Node>::iterator it = mNodes.begin(); it != mNodes.end(); ++it)
it->mChannelValues.reserve(it->mChannels.size() * mAnimNumFrames);
// now read all the data and store it in the corresponding node's value vector
for (unsigned int frame = 0; frame < mAnimNumFrames; ++frame) {
// on each line read the values for all nodes
for (std::vector<Node>::iterator it = mNodes.begin(); it != mNodes.end(); ++it) {
// get as many values as the node has channels
for (unsigned int c = 0; c < it->mChannels.size(); ++c)
it->mChannelValues.push_back(GetNextTokenAsFloat());
}
// after one frame worth of values for all nodes there should be a newline, but we better don't rely on it
}
}
// ------------------------------------------------------------------------------------------------
// Retrieves the next token
std::string BVHLoader::GetNextToken() {
// skip any preceding whitespace
while (mReader != mBuffer.end()) {
if (!isspace(*mReader))
break;
// count lines
if (*mReader == '\n')
mLine++;
++mReader;
}
// collect all chars till the next whitespace. BVH is easy in respect to that.
std::string token;
while (mReader != mBuffer.end()) {
if (isspace(*mReader))
break;
token.push_back(*mReader);
++mReader;
// little extra logic to make sure braces are counted correctly
if (token == "{" || token == "}")
break;
}
// empty token means end of file, which is just fine
return token;
}
// ------------------------------------------------------------------------------------------------
// Reads the next token as a float
float BVHLoader::GetNextTokenAsFloat() {
std::string token = GetNextToken();
if (token.empty())
ThrowException("Unexpected end of file while trying to read a float");
// check if the float is valid by testing if the atof() function consumed every char of the token
const char *ctoken = token.c_str();
float result = 0.0f;
ctoken = fast_atoreal_move<float>(ctoken, result);
if (ctoken != token.c_str() + token.length())
ThrowException(format() << "Expected a floating point number, but found \"" << token << "\".");
return result;
}
// ------------------------------------------------------------------------------------------------
// Aborts the file reading with an exception
AI_WONT_RETURN void BVHLoader::ThrowException(const std::string &pError) {
throw DeadlyImportError(format() << mFileName << ":" << mLine << " - " << pError);
}
// ------------------------------------------------------------------------------------------------
// Constructs an animation for the motion data and stores it in the given scene
void BVHLoader::CreateAnimation(aiScene *pScene) {
// create the animation
pScene->mNumAnimations = 1;
pScene->mAnimations = new aiAnimation *[1];
aiAnimation *anim = new aiAnimation;
pScene->mAnimations[0] = anim;
// put down the basic parameters
anim->mName.Set("Motion");
anim->mTicksPerSecond = 1.0 / double(mAnimTickDuration);
anim->mDuration = double(mAnimNumFrames - 1);
// now generate the tracks for all nodes
anim->mNumChannels = static_cast<unsigned int>(mNodes.size());
anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
// FIX: set the array elements to NULL to ensure proper deletion if an exception is thrown
for (unsigned int i = 0; i < anim->mNumChannels; ++i)
anim->mChannels[i] = NULL;
for (unsigned int a = 0; a < anim->mNumChannels; a++) {
const Node &node = mNodes[a];
const std::string nodeName = std::string(node.mNode->mName.data);
aiNodeAnim *nodeAnim = new aiNodeAnim;
anim->mChannels[a] = nodeAnim;
nodeAnim->mNodeName.Set(nodeName);
std::map<BVHLoader::ChannelType, int> channelMap;
//Build map of channels
for (unsigned int channel = 0; channel < node.mChannels.size(); ++channel) {
channelMap[node.mChannels[channel]] = channel;
}
// translational part, if given
if (node.mChannels.size() == 6) {
nodeAnim->mNumPositionKeys = mAnimNumFrames;
nodeAnim->mPositionKeys = new aiVectorKey[mAnimNumFrames];
aiVectorKey *poskey = nodeAnim->mPositionKeys;
for (unsigned int fr = 0; fr < mAnimNumFrames; ++fr) {
poskey->mTime = double(fr);
// Now compute all translations
for (BVHLoader::ChannelType channel = Channel_PositionX; channel <= Channel_PositionZ; channel = (BVHLoader::ChannelType)(channel + 1)) {
//Find channel in node
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
if (mapIter == channelMap.end())
throw DeadlyImportError("Missing position channel in node " + nodeName);
else {
int channelIdx = mapIter->second;
switch (channel) {
case Channel_PositionX:
poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
break;
case Channel_PositionY:
poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
break;
case Channel_PositionZ:
poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
break;
default:
break;
}
}
}
++poskey;
}
} else {
// if no translation part is given, put a default sequence
aiVector3D nodePos(node.mNode->mTransformation.a4, node.mNode->mTransformation.b4, node.mNode->mTransformation.c4);
nodeAnim->mNumPositionKeys = 1;
nodeAnim->mPositionKeys = new aiVectorKey[1];
nodeAnim->mPositionKeys[0].mTime = 0.0;
nodeAnim->mPositionKeys[0].mValue = nodePos;
}
// rotation part. Always present. First find value offsets
{
// Then create the number of rotation keys
nodeAnim->mNumRotationKeys = mAnimNumFrames;
nodeAnim->mRotationKeys = new aiQuatKey[mAnimNumFrames];
aiQuatKey *rotkey = nodeAnim->mRotationKeys;
for (unsigned int fr = 0; fr < mAnimNumFrames; ++fr) {
aiMatrix4x4 temp;
aiMatrix3x3 rotMatrix;
for (BVHLoader::ChannelType channel = Channel_RotationX; channel <= Channel_RotationZ; channel = (BVHLoader::ChannelType)(channel + 1)) {
//Find channel in node
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
if (mapIter == channelMap.end())
throw DeadlyImportError("Missing rotation channel in node " + nodeName);
else {
int channelIdx = mapIter->second;
// translate ZXY euler angels into a quaternion
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
// Compute rotation transformations in the right order
switch (channel) {
case Channel_RotationX:
aiMatrix4x4::RotationX(angle, temp);
rotMatrix *= aiMatrix3x3(temp);
break;
case Channel_RotationY:
aiMatrix4x4::RotationY(angle, temp);
rotMatrix *= aiMatrix3x3(temp);
break;
case Channel_RotationZ:
aiMatrix4x4::RotationZ(angle, temp);
rotMatrix *= aiMatrix3x3(temp);
break;
default:
break;
}
}
}
rotkey->mTime = double(fr);
rotkey->mValue = aiQuaternion(rotMatrix);
++rotkey;
}
}
// scaling part. Always just a default track
{
nodeAnim->mNumScalingKeys = 1;
nodeAnim->mScalingKeys = new aiVectorKey[1];
nodeAnim->mScalingKeys[0].mTime = 0.0;
nodeAnim->mScalingKeys[0].mValue.Set(1.0f, 1.0f, 1.0f);
}
}
}
#endif // !! ASSIMP_BUILD_NO_BVH_IMPORTER

View File

@ -53,8 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiNode; struct aiNode;
namespace Assimp namespace Assimp {
{
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
/** Loader class to read Motion Capturing data from a .bvh file. /** Loader class to read Motion Capturing data from a .bvh file.
@ -63,12 +62,10 @@ namespace Assimp
* the hierarchy. It contains no actual mesh data, but we generate a dummy mesh * the hierarchy. It contains no actual mesh data, but we generate a dummy mesh
* inside the loader just to be able to see something. * inside the loader just to be able to see something.
*/ */
class BVHLoader : public BaseImporter class BVHLoader : public BaseImporter {
{
/** Possible animation channels for which the motion data holds the values */ /** Possible animation channels for which the motion data holds the values */
enum ChannelType enum ChannelType {
{
Channel_PositionX, Channel_PositionX,
Channel_PositionY, Channel_PositionY,
Channel_PositionZ, Channel_PositionZ,
@ -78,61 +75,57 @@ class BVHLoader : public BaseImporter
}; };
/** Collected list of node. Will be bones of the dummy mesh some day, addressed by their array index */ /** Collected list of node. Will be bones of the dummy mesh some day, addressed by their array index */
struct Node struct Node {
{ const aiNode *mNode;
const aiNode* mNode;
std::vector<ChannelType> mChannels; std::vector<ChannelType> mChannels;
std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames
Node() Node() :
: mNode(nullptr) mNode(nullptr) {}
{ }
explicit Node( const aiNode* pNode) : mNode( pNode) { } explicit Node(const aiNode *pNode) :
mNode(pNode) {}
}; };
public: public:
BVHLoader(); BVHLoader();
~BVHLoader(); ~BVHLoader();
public: public:
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */ * See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const; bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool cs) const;
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer *pImp);
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const;
protected: protected:
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
protected: protected:
/** Reads the file */ /** Reads the file */
void ReadStructure( aiScene* pScene); void ReadStructure(aiScene *pScene);
/** Reads the hierarchy */ /** Reads the hierarchy */
void ReadHierarchy( aiScene* pScene); void ReadHierarchy(aiScene *pScene);
/** Reads a node and recursively its childs and returns the created node. */ /** Reads a node and recursively its childs and returns the created node. */
aiNode* ReadNode(); aiNode *ReadNode();
/** Reads an end node and returns the created node. */ /** Reads an end node and returns the created node. */
aiNode* ReadEndSite( const std::string& pParentName); aiNode *ReadEndSite(const std::string &pParentName);
/** Reads a node offset for the given node */ /** Reads a node offset for the given node */
void ReadNodeOffset( aiNode* pNode); void ReadNodeOffset(aiNode *pNode);
/** Reads the animation channels into the given node */ /** Reads the animation channels into the given node */
void ReadNodeChannels( BVHLoader::Node& pNode); void ReadNodeChannels(BVHLoader::Node &pNode);
/** Reads the motion data */ /** Reads the motion data */
void ReadMotion( aiScene* pScene); void ReadMotion(aiScene *pScene);
/** Retrieves the next token */ /** Retrieves the next token */
std::string GetNextToken(); std::string GetNextToken();
@ -141,10 +134,10 @@ protected:
float GetNextTokenAsFloat(); float GetNextTokenAsFloat();
/** Aborts the file reading with an exception */ /** Aborts the file reading with an exception */
AI_WONT_RETURN void ThrowException( const std::string& pError) AI_WONT_RETURN_SUFFIX; AI_WONT_RETURN void ThrowException(const std::string &pError) AI_WONT_RETURN_SUFFIX;
/** Constructs an animation for the motion data and stores it in the given scene */ /** Constructs an animation for the motion data and stores it in the given scene */
void CreateAnimation( aiScene* pScene); void CreateAnimation(aiScene *pScene);
protected: protected:
/** Filename, for a verbose error message */ /** Filename, for a verbose error message */

View File

@ -42,165 +42,143 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Conversion of Blender's new BMesh stuff * @brief Conversion of Blender's new BMesh stuff
*/ */
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER #ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderBMesh.h"
#include "BlenderDNA.h" #include "BlenderDNA.h"
#include "BlenderScene.h" #include "BlenderScene.h"
#include "BlenderBMesh.h"
#include "BlenderTessellator.h" #include "BlenderTessellator.h"
namespace Assimp namespace Assimp {
{ template <>
template< > const char* LogFunctions< BlenderBMeshConverter >::Prefix() const char *LogFunctions<BlenderBMeshConverter>::Prefix() {
{ static auto prefix = "BLEND_BMESH: ";
static auto prefix = "BLEND_BMESH: "; return prefix;
return prefix;
}
} }
} // namespace Assimp
using namespace Assimp; using namespace Assimp;
using namespace Assimp::Blender; using namespace Assimp::Blender;
using namespace Assimp::Formatter; using namespace Assimp::Formatter;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
BlenderBMeshConverter::BlenderBMeshConverter( const Mesh* mesh ): BlenderBMeshConverter::BlenderBMeshConverter(const Mesh *mesh) :
BMesh( mesh ), BMesh(mesh),
triMesh( NULL ) triMesh(nullptr) {
{ ai_assert(nullptr != mesh);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
BlenderBMeshConverter::~BlenderBMeshConverter( ) BlenderBMeshConverter::~BlenderBMeshConverter() {
{ DestroyTriMesh();
DestroyTriMesh( );
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool BlenderBMeshConverter::ContainsBMesh( ) const bool BlenderBMeshConverter::ContainsBMesh() const {
{
// TODO - Should probably do some additional verification here // TODO - Should probably do some additional verification here
return BMesh->totpoly && BMesh->totloop && BMesh->totvert; return BMesh->totpoly && BMesh->totloop && BMesh->totvert;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const Mesh* BlenderBMeshConverter::TriangulateBMesh( ) const Mesh *BlenderBMeshConverter::TriangulateBMesh() {
{ AssertValidMesh();
AssertValidMesh( ); AssertValidSizes();
AssertValidSizes( ); PrepareTriMesh();
PrepareTriMesh( );
for ( int i = 0; i < BMesh->totpoly; ++i ) for (int i = 0; i < BMesh->totpoly; ++i) {
{ const MPoly &poly = BMesh->mpoly[i];
const MPoly& poly = BMesh->mpoly[ i ]; ConvertPolyToFaces(poly);
ConvertPolyToFaces( poly );
} }
return triMesh; return triMesh;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BlenderBMeshConverter::AssertValidMesh( ) void BlenderBMeshConverter::AssertValidMesh() {
{ if (!ContainsBMesh()) {
if ( !ContainsBMesh( ) ) ThrowException("BlenderBMeshConverter requires a BMesh with \"polygons\" - please call BlenderBMeshConverter::ContainsBMesh to check this first");
{
ThrowException( "BlenderBMeshConverter requires a BMesh with \"polygons\" - please call BlenderBMeshConverter::ContainsBMesh to check this first" );
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BlenderBMeshConverter::AssertValidSizes( ) void BlenderBMeshConverter::AssertValidSizes() {
{ if (BMesh->totpoly != static_cast<int>(BMesh->mpoly.size())) {
if ( BMesh->totpoly != static_cast<int>( BMesh->mpoly.size( ) ) ) ThrowException("BMesh poly array has incorrect size");
{
ThrowException( "BMesh poly array has incorrect size" );
} }
if ( BMesh->totloop != static_cast<int>( BMesh->mloop.size( ) ) ) if (BMesh->totloop != static_cast<int>(BMesh->mloop.size())) {
{ ThrowException("BMesh loop array has incorrect size");
ThrowException( "BMesh loop array has incorrect size" );
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BlenderBMeshConverter::PrepareTriMesh( ) void BlenderBMeshConverter::PrepareTriMesh() {
{ if (triMesh) {
if ( triMesh ) DestroyTriMesh();
{
DestroyTriMesh( );
} }
triMesh = new Mesh( *BMesh ); triMesh = new Mesh(*BMesh);
triMesh->totface = 0; triMesh->totface = 0;
triMesh->mface.clear( ); triMesh->mface.clear();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BlenderBMeshConverter::DestroyTriMesh( ) void BlenderBMeshConverter::DestroyTriMesh() {
{
delete triMesh; delete triMesh;
triMesh = NULL; triMesh = nullptr;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BlenderBMeshConverter::ConvertPolyToFaces( const MPoly& poly ) void BlenderBMeshConverter::ConvertPolyToFaces(const MPoly &poly) {
{ const MLoop *polyLoop = &BMesh->mloop[poly.loopstart];
const MLoop* polyLoop = &BMesh->mloop[ poly.loopstart ];
if ( poly.totloop == 3 || poly.totloop == 4 ) if (poly.totloop == 3 || poly.totloop == 4) {
{ AddFace(polyLoop[0].v, polyLoop[1].v, polyLoop[2].v, poly.totloop == 4 ? polyLoop[3].v : 0);
AddFace( polyLoop[ 0 ].v, polyLoop[ 1 ].v, polyLoop[ 2 ].v, poly.totloop == 4 ? polyLoop[ 3 ].v : 0 );
// UVs are optional, so only convert when present. // UVs are optional, so only convert when present.
if ( BMesh->mloopuv.size() ) if (BMesh->mloopuv.size()) {
{ if ((poly.loopstart + poly.totloop) > static_cast<int>(BMesh->mloopuv.size())) {
if ( (poly.loopstart + poly.totloop ) > static_cast<int>( BMesh->mloopuv.size() ) ) ThrowException("BMesh uv loop array has incorrect size");
{
ThrowException( "BMesh uv loop array has incorrect size" );
} }
const MLoopUV* loopUV = &BMesh->mloopuv[ poly.loopstart ]; const MLoopUV *loopUV = &BMesh->mloopuv[poly.loopstart];
AddTFace( loopUV[ 0 ].uv, loopUV[ 1 ].uv, loopUV[ 2 ].uv, poly.totloop == 4 ? loopUV[ 3 ].uv : 0 ); AddTFace(loopUV[0].uv, loopUV[1].uv, loopUV[2].uv, poly.totloop == 4 ? loopUV[3].uv : 0);
} }
} } else if (poly.totloop > 4) {
else if ( poly.totloop > 4 )
{
#if ASSIMP_BLEND_WITH_GLU_TESSELLATE #if ASSIMP_BLEND_WITH_GLU_TESSELLATE
BlenderTessellatorGL tessGL( *this ); BlenderTessellatorGL tessGL(*this);
tessGL.Tessellate( polyLoop, poly.totloop, triMesh->mvert ); tessGL.Tessellate(polyLoop, poly.totloop, triMesh->mvert);
#elif ASSIMP_BLEND_WITH_POLY_2_TRI #elif ASSIMP_BLEND_WITH_POLY_2_TRI
BlenderTessellatorP2T tessP2T( *this ); BlenderTessellatorP2T tessP2T(*this);
tessP2T.Tessellate( polyLoop, poly.totloop, triMesh->mvert ); tessP2T.Tessellate(polyLoop, poly.totloop, triMesh->mvert);
#endif #endif
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BlenderBMeshConverter::AddFace( int v1, int v2, int v3, int v4 ) void BlenderBMeshConverter::AddFace(int v1, int v2, int v3, int v4) {
{
MFace face; MFace face;
face.v1 = v1; face.v1 = v1;
face.v2 = v2; face.v2 = v2;
face.v3 = v3; face.v3 = v3;
face.v4 = v4; face.v4 = v4;
face.flag = 0;
// TODO - Work out how materials work // TODO - Work out how materials work
face.mat_nr = 0; face.mat_nr = 0;
triMesh->mface.push_back( face ); triMesh->mface.push_back(face);
triMesh->totface = static_cast<int>(triMesh->mface.size( )); triMesh->totface = static_cast<int>(triMesh->mface.size());
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BlenderBMeshConverter::AddTFace( const float* uv1, const float *uv2, const float *uv3, const float* uv4 ) void BlenderBMeshConverter::AddTFace(const float *uv1, const float *uv2, const float *uv3, const float *uv4) {
{
MTFace mtface; MTFace mtface;
memcpy( &mtface.uv[ 0 ], uv1, sizeof(float) * 2 ); memcpy(&mtface.uv[0], uv1, sizeof(float) * 2);
memcpy( &mtface.uv[ 1 ], uv2, sizeof(float) * 2 ); memcpy(&mtface.uv[1], uv2, sizeof(float) * 2);
memcpy( &mtface.uv[ 2 ], uv3, sizeof(float) * 2 ); memcpy(&mtface.uv[2], uv3, sizeof(float) * 2);
if ( uv4 ) if (uv4) {
{ memcpy(&mtface.uv[3], uv4, sizeof(float) * 2);
memcpy( &mtface.uv[ 3 ], uv4, sizeof(float) * 2 );
} }
triMesh->mtface.push_back( mtface ); triMesh->mtface.push_back(mtface);
} }
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER #endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

View File

@ -0,0 +1,181 @@
#include "BlenderCustomData.h"
#include "BlenderDNA.h"
#include <array>
#include <functional>
namespace Assimp {
namespace Blender {
/**
* @brief read/convert of Structure array to memory
*/
template <typename T>
bool read(const Structure &s, T *p, const size_t cnt, const FileDatabase &db) {
for (size_t i = 0; i < cnt; ++i) {
T read;
s.Convert(read, db);
*p = read;
p++;
}
return true;
}
/**
* @brief pointer to function read memory for n CustomData types
*/
typedef bool (*PRead)(ElemBase *pOut, const size_t cnt, const FileDatabase &db);
typedef ElemBase *(*PCreate)(const size_t cnt);
typedef void (*PDestroy)(ElemBase *);
#define IMPL_STRUCT_READ(ty) \
bool read##ty(ElemBase *v, const size_t cnt, const FileDatabase &db) { \
ty *ptr = dynamic_cast<ty *>(v); \
if (nullptr == ptr) { \
return false; \
} \
return read<ty>(db.dna[#ty], ptr, cnt, db); \
}
#define IMPL_STRUCT_CREATE(ty) \
ElemBase *create##ty(const size_t cnt) { \
return new ty[cnt]; \
}
#define IMPL_STRUCT_DESTROY(ty) \
void destroy##ty(ElemBase *pE) { \
ty *p = dynamic_cast<ty *>(pE); \
delete[] p; \
}
/**
* @brief helper macro to define Structure functions
*/
#define IMPL_STRUCT(ty) \
IMPL_STRUCT_READ(ty) \
IMPL_STRUCT_CREATE(ty) \
IMPL_STRUCT_DESTROY(ty)
// supported structures for CustomData
IMPL_STRUCT(MVert)
IMPL_STRUCT(MEdge)
IMPL_STRUCT(MFace)
IMPL_STRUCT(MTFace)
IMPL_STRUCT(MTexPoly)
IMPL_STRUCT(MLoopUV)
IMPL_STRUCT(MLoopCol)
IMPL_STRUCT(MPoly)
IMPL_STRUCT(MLoop)
/**
* @brief describes the size of data and the read function to be used for single CustomerData.type
*/
struct CustomDataTypeDescription {
PRead Read; ///< function to read one CustomData type element
PCreate Create; ///< function to allocate n type elements
PDestroy Destroy;
CustomDataTypeDescription(PRead read, PCreate create, PDestroy destroy) :
Read(read), Create(create), Destroy(destroy) {}
};
/**
* @brief helper macro to define Structure type specific CustomDataTypeDescription
* @note IMPL_STRUCT_READ for same ty must be used earlier to implement the typespecific read function
*/
#define DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(ty) \
CustomDataTypeDescription { &read##ty, &create##ty, &destroy##ty }
/**
* @brief helper macro to define CustomDataTypeDescription for UNSUPPORTED type
*/
#define DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION \
CustomDataTypeDescription { nullptr, nullptr, nullptr }
/**
* @brief descriptors for data pointed to from CustomDataLayer.data
* @note some of the CustomData uses already well defined Structures
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
* use a special readfunction for that cases
*/
std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { { DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MEdge),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MFace),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTFace),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTexPoly),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopUV),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopCol),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MPoly),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoop),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION } };
bool isValidCustomDataType(const int cdtype) {
return cdtype >= 0 && cdtype < CD_NUMTYPES;
}
bool readCustomData(std::shared_ptr<ElemBase> &out, const int cdtype, const size_t cnt, const FileDatabase &db) {
if (!isValidCustomDataType(cdtype)) {
throw Error((Formatter::format(), "CustomData.type ", cdtype, " out of index"));
}
const CustomDataTypeDescription cdtd = customDataTypeDescriptions[cdtype];
if (cdtd.Read && cdtd.Create && cdtd.Destroy && cnt > 0) {
// allocate cnt elements and parse them from file
out.reset(cdtd.Create(cnt), cdtd.Destroy);
return cdtd.Read(out.get(), cnt, db);
}
return false;
}
std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, const CustomDataType cdtype, const std::string &name) {
for (auto it = customdata.layers.begin(); it != customdata.layers.end(); ++it) {
if (it->get()->type == cdtype && name == it->get()->name) {
return *it;
}
}
return nullptr;
}
const ElemBase *getCustomDataLayerData(const CustomData &customdata, const CustomDataType cdtype, const std::string &name) {
const std::shared_ptr<CustomDataLayer> pLayer = getCustomDataLayer(customdata, cdtype, name);
if (pLayer && pLayer->data) {
return pLayer->data.get();
}
return nullptr;
}
} // namespace Blender
} // namespace Assimp

View File

@ -45,25 +45,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* serialized set of data structures. * serialized set of data structures.
*/ */
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER #ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderDNA.h" #include "BlenderDNA.h"
#include <assimp/StreamReader.h> #include <assimp/StreamReader.h>
#include <assimp/fast_atof.h>
#include <assimp/TinyFormatter.h> #include <assimp/TinyFormatter.h>
#include <assimp/fast_atof.h>
using namespace Assimp; using namespace Assimp;
using namespace Assimp::Blender; using namespace Assimp::Blender;
using namespace Assimp::Formatter; using namespace Assimp::Formatter;
static bool match4(StreamReaderAny& stream, const char* string) { static bool match4(StreamReaderAny &stream, const char *string) {
ai_assert( nullptr != string ); ai_assert(nullptr != string);
char tmp[4]; char tmp[4];
tmp[ 0 ] = ( stream ).GetI1(); tmp[0] = (stream).GetI1();
tmp[ 1 ] = ( stream ).GetI1(); tmp[1] = (stream).GetI1();
tmp[ 2 ] = ( stream ).GetI1(); tmp[2] = (stream).GetI1();
tmp[ 3 ] = ( stream ).GetI1(); tmp[3] = (stream).GetI1();
return (tmp[0]==string[0] && tmp[1]==string[1] && tmp[2]==string[2] && tmp[3]==string[3]); return (tmp[0] == string[0] && tmp[1] == string[1] && tmp[2] == string[2] && tmp[3] == string[3]);
} }
struct Type { struct Type {
@ -72,75 +71,76 @@ struct Type {
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void DNAParser::Parse () void DNAParser::Parse() {
{ StreamReaderAny &stream = *db.reader.get();
StreamReaderAny& stream = *db.reader.get(); DNA &dna = db.dna;
DNA& dna = db.dna;
if(!match4(stream,"SDNA")) { if (!match4(stream, "SDNA")) {
throw DeadlyImportError("BlenderDNA: Expected SDNA chunk"); throw DeadlyImportError("BlenderDNA: Expected SDNA chunk");
} }
// name dictionary // name dictionary
if(!match4(stream,"NAME")) { if (!match4(stream, "NAME")) {
throw DeadlyImportError("BlenderDNA: Expected NAME field"); throw DeadlyImportError("BlenderDNA: Expected NAME field");
} }
std::vector<std::string> names (stream.GetI4()); std::vector<std::string> names(stream.GetI4());
for(std::string& s : names) { for (std::string &s : names) {
while (char c = stream.GetI1()) { while (char c = stream.GetI1()) {
s += c; s += c;
} }
} }
// type dictionary // type dictionary
for (;stream.GetCurrentPos() & 0x3; stream.GetI1()); for (; stream.GetCurrentPos() & 0x3; stream.GetI1())
if(!match4(stream,"TYPE")) { ;
if (!match4(stream, "TYPE")) {
throw DeadlyImportError("BlenderDNA: Expected TYPE field"); throw DeadlyImportError("BlenderDNA: Expected TYPE field");
} }
std::vector<Type> types (stream.GetI4()); std::vector<Type> types(stream.GetI4());
for(Type& s : types) { for (Type &s : types) {
while (char c = stream.GetI1()) { while (char c = stream.GetI1()) {
s.name += c; s.name += c;
} }
} }
// type length dictionary // type length dictionary
for (;stream.GetCurrentPos() & 0x3; stream.GetI1()); for (; stream.GetCurrentPos() & 0x3; stream.GetI1())
if(!match4(stream,"TLEN")) { ;
if (!match4(stream, "TLEN")) {
throw DeadlyImportError("BlenderDNA: Expected TLEN field"); throw DeadlyImportError("BlenderDNA: Expected TLEN field");
} }
for(Type& s : types) { for (Type &s : types) {
s.size = stream.GetI2(); s.size = stream.GetI2();
} }
// structures dictionary // structures dictionary
for (;stream.GetCurrentPos() & 0x3; stream.GetI1()); for (; stream.GetCurrentPos() & 0x3; stream.GetI1())
if(!match4(stream,"STRC")) { ;
if (!match4(stream, "STRC")) {
throw DeadlyImportError("BlenderDNA: Expected STRC field"); throw DeadlyImportError("BlenderDNA: Expected STRC field");
} }
size_t end = stream.GetI4(), fields = 0; size_t end = stream.GetI4(), fields = 0;
dna.structures.reserve(end); dna.structures.reserve(end);
for(size_t i = 0; i != end; ++i) { for (size_t i = 0; i != end; ++i) {
uint16_t n = stream.GetI2(); uint16_t n = stream.GetI2();
if (n >= types.size()) { if (n >= types.size()) {
throw DeadlyImportError((format(), throw DeadlyImportError((format(),
"BlenderDNA: Invalid type index in structure name" ,n, "BlenderDNA: Invalid type index in structure name", n,
" (there are only ", types.size(), " entries)" " (there are only ", types.size(), " entries)"));
));
} }
// maintain separate indexes // maintain separate indexes
dna.indices[types[n].name] = dna.structures.size(); dna.indices[types[n].name] = dna.structures.size();
dna.structures.push_back(Structure()); dna.structures.push_back(Structure());
Structure& s = dna.structures.back(); Structure &s = dna.structures.back();
s.name = types[n].name; s.name = types[n].name;
//s.index = dna.structures.size()-1; //s.index = dna.structures.size()-1;
n = stream.GetI2(); n = stream.GetI2();
@ -152,12 +152,11 @@ void DNAParser::Parse ()
uint16_t j = stream.GetI2(); uint16_t j = stream.GetI2();
if (j >= types.size()) { if (j >= types.size()) {
throw DeadlyImportError((format(), throw DeadlyImportError((format(),
"BlenderDNA: Invalid type index in structure field ", j, "BlenderDNA: Invalid type index in structure field ", j,
" (there are only ", types.size(), " entries)" " (there are only ", types.size(), " entries)"));
));
} }
s.fields.push_back(Field()); s.fields.push_back(Field());
Field& f = s.fields.back(); Field &f = s.fields.back();
f.offset = offset; f.offset = offset;
f.type = types[j].name; f.type = types[j].name;
@ -166,9 +165,8 @@ void DNAParser::Parse ()
j = stream.GetI2(); j = stream.GetI2();
if (j >= names.size()) { if (j >= names.size()) {
throw DeadlyImportError((format(), throw DeadlyImportError((format(),
"BlenderDNA: Invalid name index in structure field ", j, "BlenderDNA: Invalid name index in structure field ", j,
" (there are only ", names.size(), " entries)" " (there are only ", names.size(), " entries)"));
));
} }
f.name = names[j]; f.name = names[j];
@ -191,26 +189,25 @@ void DNAParser::Parse ()
const std::string::size_type rb = f.name.find('['); const std::string::size_type rb = f.name.find('[');
if (rb == std::string::npos) { if (rb == std::string::npos) {
throw DeadlyImportError((format(), throw DeadlyImportError((format(),
"BlenderDNA: Encountered invalid array declaration ", "BlenderDNA: Encountered invalid array declaration ",
f.name f.name));
));
} }
f.flags |= FieldFlag_Array; f.flags |= FieldFlag_Array;
DNA::ExtractArraySize(f.name,f.array_sizes); DNA::ExtractArraySize(f.name, f.array_sizes);
f.name = f.name.substr(0,rb); f.name = f.name.substr(0, rb);
f.size *= f.array_sizes[0] * f.array_sizes[1]; f.size *= f.array_sizes[0] * f.array_sizes[1];
} }
// maintain separate indexes // maintain separate indexes
s.indices[f.name] = s.fields.size()-1; s.indices[f.name] = s.fields.size() - 1;
offset += f.size; offset += f.size;
} }
s.size = offset; s.size = offset;
} }
ASSIMP_LOG_DEBUG_F( "BlenderDNA: Got ", dna.structures.size()," structures with totally ",fields," fields"); ASSIMP_LOG_DEBUG_F("BlenderDNA: Got ", dna.structures.size(), " structures with totally ", fields, " fields");
#ifdef ASSIMP_BUILD_BLENDER_DEBUG #ifdef ASSIMP_BUILD_BLENDER_DEBUG
dna.DumpToFile(); dna.DumpToFile();
@ -220,13 +217,11 @@ void DNAParser::Parse ()
dna.RegisterConverters(); dna.RegisterConverters();
} }
#ifdef ASSIMP_BUILD_BLENDER_DEBUG #ifdef ASSIMP_BUILD_BLENDER_DEBUG
#include <fstream> #include <fstream>
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void DNA :: DumpToFile() void DNA ::DumpToFile() {
{
// we don't bother using the VFS here for this is only for debugging. // we don't bother using the VFS here for this is only for debugging.
// (and all your bases are belong to us). // (and all your bases are belong to us).
@ -235,12 +230,14 @@ void DNA :: DumpToFile()
ASSIMP_LOG_ERROR("Could not dump dna to dna.txt"); ASSIMP_LOG_ERROR("Could not dump dna to dna.txt");
return; return;
} }
f << "Field format: type name offset size" << "\n"; f << "Field format: type name offset size"
f << "Structure format: name size" << "\n"; << "\n";
f << "Structure format: name size"
<< "\n";
for(const Structure& s : structures) { for (const Structure &s : structures) {
f << s.name << " " << s.size << "\n\n"; f << s.name << " " << s.size << "\n\n";
for(const Field& ff : s.fields) { for (const Field &ff : s.fields) {
f << "\t" << ff.type << " " << ff.name << " " << ff.offset << " " << ff.size << "\n"; f << "\t" << ff.type << " " << ff.name << " " << ff.offset << " " << ff.size << "\n";
} }
f << "\n"; f << "\n";
@ -252,11 +249,9 @@ void DNA :: DumpToFile()
#endif #endif
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
/*static*/ void DNA :: ExtractArraySize( /*static*/ void DNA ::ExtractArraySize(
const std::string& out, const std::string &out,
size_t array_sizes[2] size_t array_sizes[2]) {
)
{
array_sizes[0] = array_sizes[1] = 1; array_sizes[0] = array_sizes[1] = 1;
std::string::size_type pos = out.find('['); std::string::size_type pos = out.find('[');
if (pos++ == std::string::npos) { if (pos++ == std::string::npos) {
@ -264,7 +259,7 @@ void DNA :: DumpToFile()
} }
array_sizes[0] = strtoul10(&out[pos]); array_sizes[0] = strtoul10(&out[pos]);
pos = out.find('[',pos); pos = out.find('[', pos);
if (pos++ == std::string::npos) { if (pos++ == std::string::npos) {
return; return;
} }
@ -272,36 +267,32 @@ void DNA :: DumpToFile()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::shared_ptr< ElemBase > DNA :: ConvertBlobToStructure( std::shared_ptr<ElemBase> DNA ::ConvertBlobToStructure(
const Structure& structure, const Structure &structure,
const FileDatabase& db const FileDatabase &db) const {
) const std::map<std::string, FactoryPair>::const_iterator it = converters.find(structure.name);
{
std::map<std::string, FactoryPair >::const_iterator it = converters.find(structure.name);
if (it == converters.end()) { if (it == converters.end()) {
return std::shared_ptr< ElemBase >(); return std::shared_ptr<ElemBase>();
} }
std::shared_ptr< ElemBase > ret = (structure.*((*it).second.first))(); std::shared_ptr<ElemBase> ret = (structure.*((*it).second.first))();
(structure.*((*it).second.second))(ret,db); (structure.*((*it).second.second))(ret, db);
return ret; return ret;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
DNA::FactoryPair DNA :: GetBlobToStructureConverter( DNA::FactoryPair DNA ::GetBlobToStructureConverter(
const Structure& structure, const Structure &structure,
const FileDatabase& /*db*/ const FileDatabase & /*db*/
) const ) const {
{ std::map<std::string, FactoryPair>::const_iterator it = converters.find(structure.name);
std::map<std::string, FactoryPair>::const_iterator it = converters.find(structure.name);
return it == converters.end() ? FactoryPair() : (*it).second; return it == converters.end() ? FactoryPair() : (*it).second;
} }
// basing on http://www.blender.org/development/architecture/notes-on-sdna/ // basing on http://www.blender.org/development/architecture/notes-on-sdna/
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void DNA :: AddPrimitiveStructures() void DNA ::AddPrimitiveStructures() {
{
// NOTE: these are just dummies. Their presence enforces // NOTE: these are just dummies. Their presence enforces
// Structure::Convert<target_type> to be called on these // Structure::Convert<target_type> to be called on these
// empty structures. These converters are special // empty structures. These converters are special
@ -311,30 +302,27 @@ void DNA :: AddPrimitiveStructures()
// in question. // in question.
indices["int"] = structures.size(); indices["int"] = structures.size();
structures.push_back( Structure() ); structures.push_back(Structure());
structures.back().name = "int"; structures.back().name = "int";
structures.back().size = 4; structures.back().size = 4;
indices["short"] = structures.size(); indices["short"] = structures.size();
structures.push_back( Structure() ); structures.push_back(Structure());
structures.back().name = "short"; structures.back().name = "short";
structures.back().size = 2; structures.back().size = 2;
indices["char"] = structures.size(); indices["char"] = structures.size();
structures.push_back( Structure() ); structures.push_back(Structure());
structures.back().name = "char"; structures.back().name = "char";
structures.back().size = 1; structures.back().size = 1;
indices["float"] = structures.size(); indices["float"] = structures.size();
structures.push_back( Structure() ); structures.push_back(Structure());
structures.back().name = "float"; structures.back().name = "float";
structures.back().size = 4; structures.back().size = 4;
indices["double"] = structures.size(); indices["double"] = structures.size();
structures.push_back( Structure() ); structures.push_back(Structure());
structures.back().name = "double"; structures.back().name = "double";
structures.back().size = 8; structures.back().size = 8;
@ -342,8 +330,7 @@ void DNA :: AddPrimitiveStructures()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void SectionParser :: Next() void SectionParser ::Next() {
{
stream.SetCurrentPos(current.start + current.size); stream.SetCurrentPos(current.start + current.size);
const char tmp[] = { const char tmp[] = {
@ -352,7 +339,7 @@ void SectionParser :: Next()
(const char)stream.GetI1(), (const char)stream.GetI1(),
(const char)stream.GetI1() (const char)stream.GetI1()
}; };
current.id = std::string(tmp,tmp[3]?4:tmp[2]?3:tmp[1]?2:1); current.id = std::string(tmp, tmp[3] ? 4 : tmp[2] ? 3 : tmp[1] ? 2 : 1);
current.size = stream.GetI4(); current.size = stream.GetI4();
current.address.val = ptr64 ? stream.GetU8() : stream.GetU4(); current.address.val = ptr64 ? stream.GetU8() : stream.GetU4();
@ -370,6 +357,4 @@ void SectionParser :: Next()
#endif #endif
} }
#endif #endif

View File

@ -49,26 +49,27 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/StreamReader.h> #include <assimp/StreamReader.h>
#include <assimp/DefaultLogger.hpp>
#include <stdint.h> #include <stdint.h>
#include <memory> #include <assimp/DefaultLogger.hpp>
#include <map> #include <map>
#include <memory>
// enable verbose log output. really verbose, so be careful. // enable verbose log output. really verbose, so be careful.
#ifdef ASSIMP_BUILD_DEBUG #ifdef ASSIMP_BUILD_DEBUG
# define ASSIMP_BUILD_BLENDER_DEBUG #define ASSIMP_BUILD_BLENDER_DEBUG
#endif #endif
// #define ASSIMP_BUILD_BLENDER_NO_STATS // #define ASSIMP_BUILD_BLENDER_NO_STATS
namespace Assimp { namespace Assimp {
template <bool,bool> class StreamReader; template <bool, bool>
typedef StreamReader<true,true> StreamReaderAny; class StreamReader;
typedef StreamReader<true, true> StreamReaderAny;
namespace Blender { namespace Blender {
class FileDatabase; class FileDatabase;
struct FileBlockHead; struct FileBlockHead;
template <template <typename> class TOUT> template <template <typename> class TOUT>
@ -82,8 +83,8 @@ class ObjectCache;
* ancestry. */ * ancestry. */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct Error : DeadlyImportError { struct Error : DeadlyImportError {
Error (const std::string& s) Error(const std::string &s) :
: DeadlyImportError(s) { DeadlyImportError(s) {
// empty // empty
} }
}; };
@ -93,9 +94,8 @@ struct Error : DeadlyImportError {
* descendents. It serves as base class for all data structure fields. */ * descendents. It serves as base class for all data structure fields. */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct ElemBase { struct ElemBase {
ElemBase() ElemBase() :
: dna_type(nullptr) dna_type(nullptr) {
{
// empty // empty
} }
@ -110,7 +110,7 @@ struct ElemBase {
* data type is not static, i.e. a std::shared_ptr<ElemBase> * data type is not static, i.e. a std::shared_ptr<ElemBase>
* in the scene description would have its type resolved * in the scene description would have its type resolved
* at runtime, so this member is always set. */ * at runtime, so this member is always set. */
const char* dna_type; const char *dna_type;
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
@ -120,8 +120,8 @@ struct ElemBase {
* they used to point to.*/ * they used to point to.*/
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct Pointer { struct Pointer {
Pointer() Pointer() :
: val() { val() {
// empty // empty
} }
uint64_t val; uint64_t val;
@ -131,8 +131,8 @@ struct Pointer {
/** Represents a generic offset within a BLEND file */ /** Represents a generic offset within a BLEND file */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct FileOffset { struct FileOffset {
FileOffset() FileOffset() :
: val() { val() {
// empty // empty
} }
uint64_t val; uint64_t val;
@ -154,7 +154,7 @@ public:
resize(0); resize(0);
} }
operator bool () const { operator bool() const {
return !empty(); return !empty();
} }
}; };
@ -164,7 +164,7 @@ public:
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
enum FieldFlags { enum FieldFlags {
FieldFlag_Pointer = 0x1, FieldFlag_Pointer = 0x1,
FieldFlag_Array = 0x2 FieldFlag_Array = 0x2
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
@ -200,7 +200,7 @@ enum ErrorPolicy {
}; };
#ifdef ASSIMP_BUILD_BLENDER_DEBUG #ifdef ASSIMP_BUILD_BLENDER_DEBUG
# define ErrorPolicy_Igno ErrorPolicy_Warn #define ErrorPolicy_Igno ErrorPolicy_Warn
#endif #endif
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
@ -212,47 +212,42 @@ enum ErrorPolicy {
* meaningful contents. */ * meaningful contents. */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
class Structure { class Structure {
template <template <typename> class> friend class ObjectCache; template <template <typename> class>
friend class ObjectCache;
public: public:
Structure() Structure() :
: cache_idx(static_cast<size_t>(-1) ){ cache_idx(static_cast<size_t>(-1)) {
// empty // empty
} }
public:
// publicly accessible members // publicly accessible members
std::string name; std::string name;
vector< Field > fields; vector<Field> fields;
std::map<std::string, size_t> indices; std::map<std::string, size_t> indices;
size_t size; size_t size;
public:
// -------------------------------------------------------- // --------------------------------------------------------
/** Access a field of the structure by its canonical name. The pointer version /** Access a field of the structure by its canonical name. The pointer version
* returns NULL on failure while the reference version raises an import error. */ * returns NULL on failure while the reference version raises an import error. */
inline const Field& operator [] (const std::string& ss) const; inline const Field &operator[](const std::string &ss) const;
inline const Field* Get (const std::string& ss) const; inline const Field *Get(const std::string &ss) const;
// -------------------------------------------------------- // --------------------------------------------------------
/** Access a field of the structure by its index */ /** Access a field of the structure by its index */
inline const Field& operator [] (const size_t i) const; inline const Field &operator[](const size_t i) const;
// -------------------------------------------------------- // --------------------------------------------------------
inline bool operator== (const Structure& other) const { inline bool operator==(const Structure &other) const {
return name == other.name; // name is meant to be an unique identifier return name == other.name; // name is meant to be an unique identifier
} }
// -------------------------------------------------------- // --------------------------------------------------------
inline bool operator!= (const Structure& other) const { inline bool operator!=(const Structure &other) const {
return name != other.name; return name != other.name;
} }
public:
// -------------------------------------------------------- // --------------------------------------------------------
/** Try to read an instance of the structure from the stream /** Try to read an instance of the structure from the stream
* and attempt to convert to `T`. This is done by * and attempt to convert to `T`. This is done by
@ -260,54 +255,54 @@ public:
* a compiler complain is the result. * a compiler complain is the result.
* @param dest Destination value to be written * @param dest Destination value to be written
* @param db File database, including input stream. */ * @param db File database, including input stream. */
template <typename T> void Convert (T& dest, const FileDatabase& db) const; template <typename T>
void Convert(T &dest, const FileDatabase &db) const;
// -------------------------------------------------------- // --------------------------------------------------------
// generic converter // generic converter
template <typename T> template <typename T>
void Convert(std::shared_ptr<ElemBase> in,const FileDatabase& db) const; void Convert(std::shared_ptr<ElemBase> in, const FileDatabase &db) const;
// -------------------------------------------------------- // --------------------------------------------------------
// generic allocator // generic allocator
template <typename T> std::shared_ptr<ElemBase> Allocate() const; template <typename T>
std::shared_ptr<ElemBase> Allocate() const;
// -------------------------------------------------------- // --------------------------------------------------------
// field parsing for 1d arrays // field parsing for 1d arrays
template <int error_policy, typename T, size_t M> template <int error_policy, typename T, size_t M>
void ReadFieldArray(T (& out)[M], const char* name, void ReadFieldArray(T (&out)[M], const char *name,
const FileDatabase& db) const; const FileDatabase &db) const;
// -------------------------------------------------------- // --------------------------------------------------------
// field parsing for 2d arrays // field parsing for 2d arrays
template <int error_policy, typename T, size_t M, size_t N> template <int error_policy, typename T, size_t M, size_t N>
void ReadFieldArray2(T (& out)[M][N], const char* name, void ReadFieldArray2(T (&out)[M][N], const char *name,
const FileDatabase& db) const; const FileDatabase &db) const;
// -------------------------------------------------------- // --------------------------------------------------------
// field parsing for pointer or dynamic array types // field parsing for pointer or dynamic array types
// (std::shared_ptr) // (std::shared_ptr)
// The return value indicates whether the data was already cached. // The return value indicates whether the data was already cached.
template <int error_policy, template <typename> class TOUT, typename T> template <int error_policy, template <typename> class TOUT, typename T>
bool ReadFieldPtr(TOUT<T>& out, const char* name, bool ReadFieldPtr(TOUT<T> &out, const char *name,
const FileDatabase& db, const FileDatabase &db,
bool non_recursive = false) const; bool non_recursive = false) const;
// -------------------------------------------------------- // --------------------------------------------------------
// field parsing for static arrays of pointer or dynamic // field parsing for static arrays of pointer or dynamic
// array types (std::shared_ptr[]) // array types (std::shared_ptr[])
// The return value indicates whether the data was already cached. // The return value indicates whether the data was already cached.
template <int error_policy, template <typename> class TOUT, typename T, size_t N> template <int error_policy, template <typename> class TOUT, typename T, size_t N>
bool ReadFieldPtr(TOUT<T> (&out)[N], const char* name, bool ReadFieldPtr(TOUT<T> (&out)[N], const char *name,
const FileDatabase& db) const; const FileDatabase &db) const;
// -------------------------------------------------------- // --------------------------------------------------------
// field parsing for `normal` values // field parsing for `normal` values
// The return value indicates whether the data was already cached. // The return value indicates whether the data was already cached.
template <int error_policy, typename T> template <int error_policy, typename T>
void ReadField(T& out, const char* name, void ReadField(T &out, const char *name,
const FileDatabase& db) const; const FileDatabase &db) const;
// -------------------------------------------------------- // --------------------------------------------------------
/** /**
@ -318,7 +313,7 @@ public:
* @return true when read was successful * @return true when read was successful
*/ */
template <int error_policy, template <typename> class TOUT, typename T> template <int error_policy, template <typename> class TOUT, typename T>
bool ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const; bool ReadFieldPtrVector(vector<TOUT<T>> &out, const char *name, const FileDatabase &db) const;
/** /**
* @brief parses raw customdata * @brief parses raw customdata
@ -329,40 +324,40 @@ public:
* @return true when read was successful * @return true when read was successful
*/ */
template <int error_policy> template <int error_policy>
bool ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const; bool ReadCustomDataPtr(std::shared_ptr<ElemBase> &out, int cdtype, const char *name, const FileDatabase &db) const;
private: private:
// --------------------------------------------------------
template <template <typename> class TOUT, typename T>
bool ResolvePointer(TOUT<T> &out, const Pointer &ptrval,
const FileDatabase &db, const Field &f,
bool non_recursive = false) const;
// -------------------------------------------------------- // --------------------------------------------------------
template <template <typename> class TOUT, typename T> template <template <typename> class TOUT, typename T>
bool ResolvePointer(TOUT<T>& out, const Pointer & ptrval, bool ResolvePointer(vector<TOUT<T>> &out, const Pointer &ptrval,
const FileDatabase& db, const Field& f, const FileDatabase &db, const Field &f, bool) const;
bool non_recursive = false) const;
// -------------------------------------------------------- // --------------------------------------------------------
template <template <typename> class TOUT, typename T> bool ResolvePointer(std::shared_ptr<FileOffset> &out, const Pointer &ptrval,
bool ResolvePointer(vector< TOUT<T> >& out, const Pointer & ptrval, const FileDatabase &db, const Field &f, bool) const;
const FileDatabase& db, const Field& f, bool) const;
// -------------------------------------------------------- // --------------------------------------------------------
bool ResolvePointer( std::shared_ptr< FileOffset >& out, const Pointer & ptrval, inline const FileBlockHead *LocateFileBlockForAddress(
const FileDatabase& db, const Field& f, bool) const; const Pointer &ptrval,
const FileDatabase &db) const;
// --------------------------------------------------------
inline const FileBlockHead* LocateFileBlockForAddress(
const Pointer & ptrval,
const FileDatabase& db) const;
private: private:
// ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------
template <typename T> T* _allocate(std::shared_ptr<T>& out, size_t& s) const { template <typename T>
T *_allocate(std::shared_ptr<T> &out, size_t &s) const {
out = std::shared_ptr<T>(new T()); out = std::shared_ptr<T>(new T());
s = 1; s = 1;
return out.get(); return out.get();
} }
template <typename T> T* _allocate(vector<T>& out, size_t& s) const { template <typename T>
T *_allocate(vector<T> &out, size_t &s) const {
out.resize(s); out.resize(s);
return s ? &out.front() : NULL; return s ? &out.front() : NULL;
} }
@ -372,14 +367,14 @@ private:
struct _defaultInitializer { struct _defaultInitializer {
template <typename T, unsigned int N> template <typename T, unsigned int N>
void operator ()(T (& out)[N], const char* = NULL) { void operator()(T (&out)[N], const char * = NULL) {
for (unsigned int i = 0; i < N; ++i) { for (unsigned int i = 0; i < N; ++i) {
out[i] = T(); out[i] = T();
} }
} }
template <typename T, unsigned int N, unsigned int M> template <typename T, unsigned int N, unsigned int M>
void operator ()(T (& out)[N][M], const char* = NULL) { void operator()(T (&out)[N][M], const char * = NULL) {
for (unsigned int i = 0; i < N; ++i) { for (unsigned int i = 0; i < N; ++i) {
for (unsigned int j = 0; j < M; ++j) { for (unsigned int j = 0; j < M; ++j) {
out[i][j] = T(); out[i][j] = T();
@ -388,21 +383,21 @@ private:
} }
template <typename T> template <typename T>
void operator ()(T& out, const char* = NULL) { void operator()(T &out, const char * = NULL) {
out = T(); out = T();
} }
}; };
private: private:
mutable size_t cache_idx; mutable size_t cache_idx;
}; };
// -------------------------------------------------------- // --------------------------------------------------------
template <> struct Structure :: _defaultInitializer<ErrorPolicy_Warn> { template <>
struct Structure ::_defaultInitializer<ErrorPolicy_Warn> {
template <typename T> template <typename T>
void operator ()(T& out, const char* reason = "<add reason>") { void operator()(T &out, const char *reason = "<add reason>") {
ASSIMP_LOG_WARN(reason); ASSIMP_LOG_WARN(reason);
// ... and let the show go on // ... and let the show go on
@ -410,10 +405,11 @@ template <> struct Structure :: _defaultInitializer<ErrorPolicy_Warn> {
} }
}; };
template <> struct Structure :: _defaultInitializer<ErrorPolicy_Fail> { template <>
struct Structure ::_defaultInitializer<ErrorPolicy_Fail> {
template <typename T> template <typename T>
void operator ()(T& /*out*/,const char* = "") { void operator()(T & /*out*/, const char * = "") {
// obviously, it is crucial that _DefaultInitializer is used // obviously, it is crucial that _DefaultInitializer is used
// only from within a catch clause. // only from within a catch clause.
throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error"); throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error");
@ -421,13 +417,12 @@ template <> struct Structure :: _defaultInitializer<ErrorPolicy_Fail> {
}; };
// ------------------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------------------
template <> inline bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shared_ptr<ElemBase>& out, template <>
const Pointer & ptrval, inline bool Structure ::ResolvePointer<std::shared_ptr, ElemBase>(std::shared_ptr<ElemBase> &out,
const FileDatabase& db, const Pointer &ptrval,
const Field& f, const FileDatabase &db,
bool const Field &f,
) const; bool) const;
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** Represents the full data structure information for a single BLEND file. /** Represents the full data structure information for a single BLEND file.
@ -435,40 +430,34 @@ template <> inline bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(st
* #DNAParser does the reading and represents currently the only place where * #DNAParser does the reading and represents currently the only place where
* DNA is altered.*/ * DNA is altered.*/
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
class DNA class DNA {
{
public: public:
typedef void (Structure::*ConvertProcPtr)(
typedef void (Structure::*ConvertProcPtr) ( std::shared_ptr<ElemBase> in,
std::shared_ptr<ElemBase> in, const FileDatabase &) const;
const FileDatabase&
) const;
typedef std::shared_ptr<ElemBase> ( typedef std::shared_ptr<ElemBase> (
Structure::*AllocProcPtr) () const; Structure::*AllocProcPtr)() const;
typedef std::pair< AllocProcPtr, ConvertProcPtr > FactoryPair; typedef std::pair<AllocProcPtr, ConvertProcPtr> FactoryPair;
public: public:
std::map<std::string, FactoryPair> converters;
std::map<std::string, FactoryPair > converters; vector<Structure> structures;
vector<Structure > structures;
std::map<std::string, size_t> indices; std::map<std::string, size_t> indices;
public: public:
// -------------------------------------------------------- // --------------------------------------------------------
/** Access a structure by its canonical name, the pointer version returns NULL on failure /** Access a structure by its canonical name, the pointer version returns NULL on failure
* while the reference version raises an error. */ * while the reference version raises an error. */
inline const Structure& operator [] (const std::string& ss) const; inline const Structure &operator[](const std::string &ss) const;
inline const Structure* Get (const std::string& ss) const; inline const Structure *Get(const std::string &ss) const;
// -------------------------------------------------------- // --------------------------------------------------------
/** Access a structure by its index */ /** Access a structure by its index */
inline const Structure& operator [] (const size_t i) const; inline const Structure &operator[](const size_t i) const;
public: public:
// -------------------------------------------------------- // --------------------------------------------------------
/** Add structure definitions for all the primitive types, /** Add structure definitions for all the primitive types,
* i.e. integer, short, char, float */ * i.e. integer, short, char, float */
@ -483,7 +472,6 @@ public:
* known at compile time (consier Object::data).*/ * known at compile time (consier Object::data).*/
void RegisterConverters(); void RegisterConverters();
// -------------------------------------------------------- // --------------------------------------------------------
/** Take an input blob from the stream, interpret it according to /** Take an input blob from the stream, interpret it according to
* a its structure name and convert it to the intermediate * a its structure name and convert it to the intermediate
@ -491,10 +479,9 @@ public:
* @param structure Destination structure definition * @param structure Destination structure definition
* @param db File database. * @param db File database.
* @return A null pointer if no appropriate converter is available.*/ * @return A null pointer if no appropriate converter is available.*/
std::shared_ptr< ElemBase > ConvertBlobToStructure( std::shared_ptr<ElemBase> ConvertBlobToStructure(
const Structure& structure, const Structure &structure,
const FileDatabase& db const FileDatabase &db) const;
) const;
// -------------------------------------------------------- // --------------------------------------------------------
/** Find a suitable conversion function for a given Structure. /** Find a suitable conversion function for a given Structure.
@ -505,10 +492,8 @@ public:
* @param db File database. * @param db File database.
* @return A null pointer in .first if no appropriate converter is available.*/ * @return A null pointer in .first if no appropriate converter is available.*/
FactoryPair GetBlobToStructureConverter( FactoryPair GetBlobToStructureConverter(
const Structure& structure, const Structure &structure,
const FileDatabase& db const FileDatabase &db) const;
) const;
#ifdef ASSIMP_BUILD_BLENDER_DEBUG #ifdef ASSIMP_BUILD_BLENDER_DEBUG
// -------------------------------------------------------- // --------------------------------------------------------
@ -527,25 +512,29 @@ public:
* @throw DeadlyImportError if more than 2 dimensions are * @throw DeadlyImportError if more than 2 dimensions are
* encountered. */ * encountered. */
static void ExtractArraySize( static void ExtractArraySize(
const std::string& out, const std::string &out,
size_t array_sizes[2] size_t array_sizes[2]);
);
}; };
// special converters for primitive types // special converters for primitive types
template <> inline void Structure :: Convert<int> (int& dest,const FileDatabase& db) const; template <>
template <> inline void Structure :: Convert<short> (short& dest,const FileDatabase& db) const; inline void Structure ::Convert<int>(int &dest, const FileDatabase &db) const;
template <> inline void Structure :: Convert<char> (char& dest,const FileDatabase& db) const; template <>
template <> inline void Structure :: Convert<float> (float& dest,const FileDatabase& db) const; inline void Structure ::Convert<short>(short &dest, const FileDatabase &db) const;
template <> inline void Structure :: Convert<double> (double& dest,const FileDatabase& db) const; template <>
template <> inline void Structure :: Convert<Pointer> (Pointer& dest,const FileDatabase& db) const; inline void Structure ::Convert<char>(char &dest, const FileDatabase &db) const;
template <>
inline void Structure ::Convert<float>(float &dest, const FileDatabase &db) const;
template <>
inline void Structure ::Convert<double>(double &dest, const FileDatabase &db) const;
template <>
inline void Structure ::Convert<Pointer>(Pointer &dest, const FileDatabase &db) const;
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** Describes a master file block header. Each master file sections holds n /** Describes a master file block header. Each master file sections holds n
* elements of a certain SDNA structure (or otherwise unspecified data). */ * elements of a certain SDNA structure (or otherwise unspecified data). */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct FileBlockHead struct FileBlockHead {
{
// points right after the header of the file block // points right after the header of the file block
StreamReaderAny::pos start; StreamReaderAny::pos start;
@ -561,66 +550,55 @@ struct FileBlockHead
// number of structure instances to follow // number of structure instances to follow
size_t num; size_t num;
// file blocks are sorted by address to quickly locate specific memory addresses // file blocks are sorted by address to quickly locate specific memory addresses
bool operator < (const FileBlockHead& o) const { bool operator<(const FileBlockHead &o) const {
return address.val < o.address.val; return address.val < o.address.val;
} }
// for std::upper_bound // for std::upper_bound
operator const Pointer& () const { operator const Pointer &() const {
return address; return address;
} }
}; };
// for std::upper_bound // for std::upper_bound
inline bool operator< (const Pointer& a, const Pointer& b) { inline bool operator<(const Pointer &a, const Pointer &b) {
return a.val < b.val; return a.val < b.val;
} }
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** Utility to read all master file blocks in turn. */ /** Utility to read all master file blocks in turn. */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
class SectionParser class SectionParser {
{
public: public:
// -------------------------------------------------------- // --------------------------------------------------------
/** @param stream Inout stream, must point to the /** @param stream Inout stream, must point to the
* first section in the file. Call Next() once * first section in the file. Call Next() once
* to have it read. * to have it read.
* @param ptr64 Pointer size in file is 64 bits? */ * @param ptr64 Pointer size in file is 64 bits? */
SectionParser(StreamReaderAny& stream,bool ptr64) SectionParser(StreamReaderAny &stream, bool ptr64) :
: stream(stream) stream(stream), ptr64(ptr64) {
, ptr64(ptr64)
{
current.size = current.start = 0; current.size = current.start = 0;
} }
public: public:
// -------------------------------------------------------- // --------------------------------------------------------
const FileBlockHead& GetCurrent() const { const FileBlockHead &GetCurrent() const {
return current; return current;
} }
public: public:
// -------------------------------------------------------- // --------------------------------------------------------
/** Advance to the next section. /** Advance to the next section.
* @throw DeadlyImportError if the last chunk was passed. */ * @throw DeadlyImportError if the last chunk was passed. */
void Next(); void Next();
public: public:
FileBlockHead current; FileBlockHead current;
StreamReaderAny& stream; StreamReaderAny &stream;
bool ptr64; bool ptr64;
}; };
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS #ifndef ASSIMP_BUILD_BLENDER_NO_STATS
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** Import statistics, i.e. number of file blocks read*/ /** Import statistics, i.e. number of file blocks read*/
@ -628,17 +606,13 @@ public:
class Statistics { class Statistics {
public: public:
Statistics() :
Statistics () fields_read(), pointers_resolved(), cache_hits()
: fields_read () // , blocks_read ()
, pointers_resolved () ,
, cache_hits () cached_objects() {}
// , blocks_read ()
, cached_objects ()
{}
public: public:
/** total number of fields we read */ /** total number of fields we read */
unsigned int fields_read; unsigned int fields_read;
@ -662,17 +636,13 @@ public:
* avoids circular references and avoids object duplication. */ * avoids circular references and avoids object duplication. */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
template <template <typename> class TOUT> template <template <typename> class TOUT>
class ObjectCache class ObjectCache {
{
public: public:
typedef std::map<Pointer, TOUT<ElemBase>> StructureCache;
typedef std::map< Pointer, TOUT<ElemBase> > StructureCache;
public: public:
ObjectCache(const FileDatabase &db) :
ObjectCache(const FileDatabase& db) db(db) {
: db(db)
{
// currently there are only ~400 structure records per blend file. // currently there are only ~400 structure records per blend file.
// we read only a small part of them and don't cache objects // we read only a small part of them and don't cache objects
// which we don't need, so this should suffice. // which we don't need, so this should suffice.
@ -680,17 +650,17 @@ public:
} }
public: public:
// -------------------------------------------------------- // --------------------------------------------------------
/** Check whether a specific item is in the cache. /** Check whether a specific item is in the cache.
* @param s Data type of the item * @param s Data type of the item
* @param out Output pointer. Unchanged if the * @param out Output pointer. Unchanged if the
* cache doesn't know the item yet. * cache doesn't know the item yet.
* @param ptr Item address to look for. */ * @param ptr Item address to look for. */
template <typename T> void get ( template <typename T>
const Structure& s, void get(
TOUT<T>& out, const Structure &s,
const Pointer& ptr) const; TOUT<T> &out,
const Pointer &ptr) const;
// -------------------------------------------------------- // --------------------------------------------------------
/** Add an item to the cache after the item has /** Add an item to the cache after the item has
@ -700,47 +670,44 @@ public:
* @param s Data type of the item * @param s Data type of the item
* @param out Item to insert into the cache * @param out Item to insert into the cache
* @param ptr address (cache key) of the item. */ * @param ptr address (cache key) of the item. */
template <typename T> void set template <typename T>
(const Structure& s, void set(const Structure &s,
const TOUT<T>& out, const TOUT<T> &out,
const Pointer& ptr); const Pointer &ptr);
private: private:
mutable vector<StructureCache> caches; mutable vector<StructureCache> caches;
const FileDatabase& db; const FileDatabase &db;
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
template <> class ObjectCache<Blender::vector> template <>
{ class ObjectCache<Blender::vector> {
public: public:
ObjectCache(const FileDatabase &) {}
ObjectCache(const FileDatabase&) {} template <typename T>
void get(const Structure &, vector<T> &, const Pointer &) {}
template <typename T> void get(const Structure&, vector<T>&, const Pointer&) {} template <typename T>
template <typename T> void set(const Structure&, const vector<T>&, const Pointer&) {} void set(const Structure &, const vector<T> &, const Pointer &) {}
}; };
#ifdef _MSC_VER #ifdef _MSC_VER
# pragma warning(disable:4355) #pragma warning(disable : 4355)
#endif #endif
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** Memory representation of a full BLEND file and all its dependencies. The /** Memory representation of a full BLEND file and all its dependencies. The
* output aiScene is constructed from an instance of this data structure. */ * output aiScene is constructed from an instance of this data structure. */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
class FileDatabase class FileDatabase {
{ template <template <typename> class TOUT>
template <template <typename> class TOUT> friend class ObjectCache; friend class ObjectCache;
public: public:
FileDatabase() FileDatabase() :
: _cacheArrays(*this) _cacheArrays(*this), _cache(*this), next_cache_idx() {}
, _cache(*this)
, next_cache_idx()
{}
public: public:
// publicly accessible fields // publicly accessible fields
@ -748,12 +715,11 @@ public:
bool little; bool little;
DNA dna; DNA dna;
std::shared_ptr< StreamReaderAny > reader; std::shared_ptr<StreamReaderAny> reader;
vector< FileBlockHead > entries; vector<FileBlockHead> entries;
public: public:
Statistics &stats() const {
Statistics& stats() const {
return _stats; return _stats;
} }
@ -762,18 +728,16 @@ public:
// arrays of objects are never cached because we can't easily // arrays of objects are never cached because we can't easily
// ensure their proper destruction. // ensure their proper destruction.
template <typename T> template <typename T>
ObjectCache<std::shared_ptr>& cache(std::shared_ptr<T>& /*in*/) const { ObjectCache<std::shared_ptr> &cache(std::shared_ptr<T> & /*in*/) const {
return _cache; return _cache;
} }
template <typename T> template <typename T>
ObjectCache<vector>& cache(vector<T>& /*in*/) const { ObjectCache<vector> &cache(vector<T> & /*in*/) const {
return _cacheArrays; return _cacheArrays;
} }
private: private:
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS #ifndef ASSIMP_BUILD_BLENDER_NO_STATS
mutable Statistics _stats; mutable Statistics _stats;
#endif #endif
@ -785,24 +749,20 @@ private:
}; };
#ifdef _MSC_VER #ifdef _MSC_VER
# pragma warning(default:4355) #pragma warning(default : 4355)
#endif #endif
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** Factory to extract a #DNA from the DNA1 file block in a BLEND file. */ /** Factory to extract a #DNA from the DNA1 file block in a BLEND file. */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
class DNAParser class DNAParser {
{
public: public:
/** Bind the parser to a empty DNA and an input stream */ /** Bind the parser to a empty DNA and an input stream */
DNAParser(FileDatabase& db) DNAParser(FileDatabase &db) :
: db(db) db(db) {}
{}
public: public:
// -------------------------------------------------------- // --------------------------------------------------------
/** Locate the DNA in the file and parse it. The input /** Locate the DNA in the file and parse it. The input
* stream is expected to point to the beginning of the DN1 * stream is expected to point to the beginning of the DN1
@ -811,18 +771,16 @@ public:
* @throw DeadlyImportError if the DNA cannot be read. * @throw DeadlyImportError if the DNA cannot be read.
* @note The position of the stream pointer is undefined * @note The position of the stream pointer is undefined
* afterwards.*/ * afterwards.*/
void Parse (); void Parse();
public: public:
/** Obtain a reference to the extracted DNA information */ /** Obtain a reference to the extracted DNA information */
const Blender::DNA& GetDNA() const { const Blender::DNA &GetDNA() const {
return db.dna; return db.dna;
} }
private: private:
FileDatabase &db;
FileDatabase& db;
}; };
/** /**
@ -835,9 +793,8 @@ private:
*/ */
bool readCustomData(std::shared_ptr<ElemBase> &out, int cdtype, size_t cnt, const FileDatabase &db); bool readCustomData(std::shared_ptr<ElemBase> &out, int cdtype, size_t cnt, const FileDatabase &db);
} // namespace Blender
} // end Blend } // namespace Assimp
} // end Assimp
#include "BlenderDNA.inl" #include "BlenderDNA.inl"

View File

@ -795,7 +795,7 @@ const Structure& DNA :: operator [] (const std::string& ss) const
const Structure* DNA :: Get (const std::string& ss) const const Structure* DNA :: Get (const std::string& ss) const
{ {
std::map<std::string, size_t>::const_iterator it = indices.find(ss); std::map<std::string, size_t>::const_iterator it = indices.find(ss);
return it == indices.end() ? NULL : &structures[(*it).second]; return it == indices.end() ? nullptr : &structures[(*it).second];
} }
//-------------------------------------------------------------------------------- //--------------------------------------------------------------------------------

View File

@ -68,7 +68,7 @@ static const fpCreateModifier creators[] = {
&god<BlenderModifier_Mirror>, &god<BlenderModifier_Mirror>,
&god<BlenderModifier_Subdivision>, &god<BlenderModifier_Subdivision>,
NULL // sentinel nullptr // sentinel
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -127,7 +127,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
modifier->DoIt(out, conv_data, *static_cast<const ElemBase *>(cur), in, orig_object); modifier->DoIt(out, conv_data, *static_cast<const ElemBase *>(cur), in, orig_object);
cnt++; cnt++;
curgod = NULL; curgod = nullptr;
break; break;
} }
} }
@ -229,7 +229,7 @@ void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const
// Only reverse the winding order if an odd number of axes were mirrored. // Only reverse the winding order if an odd number of axes were mirrored.
if (xs * ys * zs < 0) { if (xs * ys * zs < 0) {
for (unsigned int j = 0; j < mesh->mNumFaces; ++j ) { for (unsigned int j = 0; j < mesh->mNumFaces; ++j) {
aiFace &face = mesh->mFaces[j]; aiFace &face = mesh->mFaces[j];
for (unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi) for (unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi)
std::swap(face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]); std::swap(face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]);
@ -267,18 +267,18 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
Subdivider::Algorithm algo; Subdivider::Algorithm algo;
switch (mir.subdivType) { switch (mir.subdivType) {
case SubsurfModifierData::TYPE_CatmullClarke: case SubsurfModifierData::TYPE_CatmullClarke:
algo = Subdivider::CATMULL_CLARKE; algo = Subdivider::CATMULL_CLARKE;
break; break;
case SubsurfModifierData::TYPE_Simple: case SubsurfModifierData::TYPE_Simple:
ASSIMP_LOG_WARN("BlendModifier: The `SIMPLE` subdivision algorithm is not currently implemented, using Catmull-Clarke"); ASSIMP_LOG_WARN("BlendModifier: The `SIMPLE` subdivision algorithm is not currently implemented, using Catmull-Clarke");
algo = Subdivider::CATMULL_CLARKE; algo = Subdivider::CATMULL_CLARKE;
break; break;
default: default:
ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType); ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
return; return;
}; };
std::unique_ptr<Subdivider> subd(Subdivider::Create(algo)); std::unique_ptr<Subdivider> subd(Subdivider::Create(algo));

View File

@ -0,0 +1,838 @@
/*
Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2020, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file BlenderScene.cpp
* @brief MACHINE GENERATED BY ./scripts/BlenderImporter/genblenddna.py
*/
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderScene.h"
#include "BlenderCustomData.h"
#include "BlenderDNA.h"
#include "BlenderSceneGen.h"
using namespace Assimp;
using namespace Assimp::Blender;
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<Object>(
Object &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.id, "id", db);
int temp = 0;
ReadField<ErrorPolicy_Fail>(temp, "type", db);
dest.type = static_cast<Assimp::Blender::Object::Type>(temp);
ReadFieldArray2<ErrorPolicy_Warn>(dest.obmat, "obmat", db);
ReadFieldArray2<ErrorPolicy_Warn>(dest.parentinv, "parentinv", db);
ReadFieldArray<ErrorPolicy_Warn>(dest.parsubstr, "parsubstr", db);
{
std::shared_ptr<Object> parent;
ReadFieldPtr<ErrorPolicy_Warn>(parent, "*parent", db);
dest.parent = parent.get();
}
ReadFieldPtr<ErrorPolicy_Warn>(dest.track, "*track", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.proxy, "*proxy", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.proxy_from, "*proxy_from", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.proxy_group, "*proxy_group", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.dup_group, "*dup_group", db);
ReadFieldPtr<ErrorPolicy_Fail>(dest.data, "*data", db);
ReadField<ErrorPolicy_Igno>(dest.modifiers, "modifiers", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<Group>(
Group &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.id, "id", db);
ReadField<ErrorPolicy_Igno>(dest.layer, "layer", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.gobject, "*gobject", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<MTex>(
MTex &dest,
const FileDatabase &db) const {
int temp_short = 0;
ReadField<ErrorPolicy_Igno>(temp_short, "mapto", db);
dest.mapto = static_cast<Assimp::Blender::MTex::MapType>(temp_short);
int temp = 0;
ReadField<ErrorPolicy_Igno>(temp, "blendtype", db);
dest.blendtype = static_cast<Assimp::Blender::MTex::BlendType>(temp);
ReadFieldPtr<ErrorPolicy_Igno>(dest.object, "*object", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.tex, "*tex", db);
ReadFieldArray<ErrorPolicy_Igno>(dest.uvname, "uvname", db);
ReadField<ErrorPolicy_Igno>(temp, "projx", db);
dest.projx = static_cast<Assimp::Blender::MTex::Projection>(temp);
ReadField<ErrorPolicy_Igno>(temp, "projy", db);
dest.projy = static_cast<Assimp::Blender::MTex::Projection>(temp);
ReadField<ErrorPolicy_Igno>(temp, "projz", db);
dest.projz = static_cast<Assimp::Blender::MTex::Projection>(temp);
ReadField<ErrorPolicy_Igno>(dest.mapping, "mapping", db);
ReadFieldArray<ErrorPolicy_Igno>(dest.ofs, "ofs", db);
ReadFieldArray<ErrorPolicy_Igno>(dest.size, "size", db);
ReadField<ErrorPolicy_Igno>(dest.rot, "rot", db);
ReadField<ErrorPolicy_Igno>(dest.texflag, "texflag", db);
ReadField<ErrorPolicy_Igno>(dest.colormodel, "colormodel", db);
ReadField<ErrorPolicy_Igno>(dest.pmapto, "pmapto", db);
ReadField<ErrorPolicy_Igno>(dest.pmaptoneg, "pmaptoneg", db);
ReadField<ErrorPolicy_Warn>(dest.r, "r", db);
ReadField<ErrorPolicy_Warn>(dest.g, "g", db);
ReadField<ErrorPolicy_Warn>(dest.b, "b", db);
ReadField<ErrorPolicy_Warn>(dest.k, "k", db);
ReadField<ErrorPolicy_Igno>(dest.colspecfac, "colspecfac", db);
ReadField<ErrorPolicy_Igno>(dest.mirrfac, "mirrfac", db);
ReadField<ErrorPolicy_Igno>(dest.alphafac, "alphafac", db);
ReadField<ErrorPolicy_Igno>(dest.difffac, "difffac", db);
ReadField<ErrorPolicy_Igno>(dest.specfac, "specfac", db);
ReadField<ErrorPolicy_Igno>(dest.emitfac, "emitfac", db);
ReadField<ErrorPolicy_Igno>(dest.hardfac, "hardfac", db);
ReadField<ErrorPolicy_Igno>(dest.norfac, "norfac", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<TFace>(
TFace &dest,
const FileDatabase &db) const {
ReadFieldArray2<ErrorPolicy_Fail>(dest.uv, "uv", db);
ReadFieldArray<ErrorPolicy_Fail>(dest.col, "col", db);
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
ReadField<ErrorPolicy_Igno>(dest.mode, "mode", db);
ReadField<ErrorPolicy_Igno>(dest.tile, "tile", db);
ReadField<ErrorPolicy_Igno>(dest.unwrap, "unwrap", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<SubsurfModifierData>(
SubsurfModifierData &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.modifier, "modifier", db);
ReadField<ErrorPolicy_Warn>(dest.subdivType, "subdivType", db);
ReadField<ErrorPolicy_Fail>(dest.levels, "levels", db);
ReadField<ErrorPolicy_Igno>(dest.renderLevels, "renderLevels", db);
ReadField<ErrorPolicy_Igno>(dest.flags, "flags", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<MFace>(
MFace &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.v1, "v1", db);
ReadField<ErrorPolicy_Fail>(dest.v2, "v2", db);
ReadField<ErrorPolicy_Fail>(dest.v3, "v3", db);
ReadField<ErrorPolicy_Fail>(dest.v4, "v4", db);
ReadField<ErrorPolicy_Fail>(dest.mat_nr, "mat_nr", db);
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<Lamp>(
Lamp &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.id, "id", db);
int temp = 0;
ReadField<ErrorPolicy_Fail>(temp, "type", db);
dest.type = static_cast<Assimp::Blender::Lamp::Type>(temp);
ReadField<ErrorPolicy_Igno>(dest.flags, "flag", db);
ReadField<ErrorPolicy_Igno>(dest.colormodel, "colormodel", db);
ReadField<ErrorPolicy_Igno>(dest.totex, "totex", db);
ReadField<ErrorPolicy_Warn>(dest.r, "r", db);
ReadField<ErrorPolicy_Warn>(dest.g, "g", db);
ReadField<ErrorPolicy_Warn>(dest.b, "b", db);
ReadField<ErrorPolicy_Warn>(dest.k, "k", db);
ReadField<ErrorPolicy_Igno>(dest.energy, "energy", db);
ReadField<ErrorPolicy_Warn>(dest.dist, "dist", db);
ReadField<ErrorPolicy_Igno>(dest.spotsize, "spotsize", db);
ReadField<ErrorPolicy_Igno>(dest.spotblend, "spotblend", db);
ReadField<ErrorPolicy_Warn>(dest.constant_coefficient, "coeff_const", db);
ReadField<ErrorPolicy_Warn>(dest.linear_coefficient, "coeff_lin", db);
ReadField<ErrorPolicy_Warn>(dest.quadratic_coefficient, "coeff_quad", db);
ReadField<ErrorPolicy_Igno>(dest.att1, "att1", db);
ReadField<ErrorPolicy_Igno>(dest.att2, "att2", db);
ReadField<ErrorPolicy_Igno>(temp, "falloff_type", db);
dest.falloff_type = static_cast<Assimp::Blender::Lamp::FalloffType>(temp);
ReadField<ErrorPolicy_Igno>(dest.sun_brightness, "sun_brightness", db);
ReadField<ErrorPolicy_Igno>(dest.area_size, "area_size", db);
ReadField<ErrorPolicy_Igno>(dest.area_sizey, "area_sizey", db);
ReadField<ErrorPolicy_Igno>(dest.area_sizez, "area_sizez", db);
ReadField<ErrorPolicy_Igno>(dest.area_shape, "area_shape", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<MDeformWeight>(
MDeformWeight &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.def_nr, "def_nr", db);
ReadField<ErrorPolicy_Fail>(dest.weight, "weight", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<PackedFile>(
PackedFile &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Warn>(dest.size, "size", db);
ReadField<ErrorPolicy_Warn>(dest.seek, "seek", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.data, "*data", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<Base>(
Base &dest,
const FileDatabase &db) const {
// note: as per https://github.com/assimp/assimp/issues/128,
// reading the Object linked list recursively is prone to stack overflow.
// This structure converter is therefore an hand-written exception that
// does it iteratively.
const int initial_pos = db.reader->GetCurrentPos();
std::pair<Base *, int> todo = std::make_pair(&dest, initial_pos);
for (;;) {
Base &cur_dest = *todo.first;
db.reader->SetCurrentPos(todo.second);
// we know that this is a double-linked, circular list which we never
// traverse backwards, so don't bother resolving the back links.
cur_dest.prev = nullptr;
ReadFieldPtr<ErrorPolicy_Warn>(cur_dest.object, "*object", db);
// the return value of ReadFieldPtr indicates whether the object
// was already cached. In this case, we don't need to resolve
// it again.
if (!ReadFieldPtr<ErrorPolicy_Warn>(cur_dest.next, "*next", db, true) && cur_dest.next) {
todo = std::make_pair(&*cur_dest.next, db.reader->GetCurrentPos());
continue;
}
break;
}
db.reader->SetCurrentPos(initial_pos + size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<MTFace>(
MTFace &dest,
const FileDatabase &db) const {
ReadFieldArray2<ErrorPolicy_Fail>(dest.uv, "uv", db);
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
ReadField<ErrorPolicy_Igno>(dest.mode, "mode", db);
ReadField<ErrorPolicy_Igno>(dest.tile, "tile", db);
ReadField<ErrorPolicy_Igno>(dest.unwrap, "unwrap", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<Material>(
Material &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.id, "id", db);
ReadField<ErrorPolicy_Warn>(dest.r, "r", db);
ReadField<ErrorPolicy_Warn>(dest.g, "g", db);
ReadField<ErrorPolicy_Warn>(dest.b, "b", db);
ReadField<ErrorPolicy_Warn>(dest.specr, "specr", db);
ReadField<ErrorPolicy_Warn>(dest.specg, "specg", db);
ReadField<ErrorPolicy_Warn>(dest.specb, "specb", db);
ReadField<ErrorPolicy_Igno>(dest.har, "har", db);
ReadField<ErrorPolicy_Warn>(dest.ambr, "ambr", db);
ReadField<ErrorPolicy_Warn>(dest.ambg, "ambg", db);
ReadField<ErrorPolicy_Warn>(dest.ambb, "ambb", db);
ReadField<ErrorPolicy_Igno>(dest.mirr, "mirr", db);
ReadField<ErrorPolicy_Igno>(dest.mirg, "mirg", db);
ReadField<ErrorPolicy_Igno>(dest.mirb, "mirb", db);
ReadField<ErrorPolicy_Warn>(dest.emit, "emit", db);
ReadField<ErrorPolicy_Igno>(dest.ray_mirror, "ray_mirror", db);
ReadField<ErrorPolicy_Warn>(dest.alpha, "alpha", db);
ReadField<ErrorPolicy_Igno>(dest.ref, "ref", db);
ReadField<ErrorPolicy_Igno>(dest.translucency, "translucency", db);
ReadField<ErrorPolicy_Igno>(dest.mode, "mode", db);
ReadField<ErrorPolicy_Igno>(dest.roughness, "roughness", db);
ReadField<ErrorPolicy_Igno>(dest.darkness, "darkness", db);
ReadField<ErrorPolicy_Igno>(dest.refrac, "refrac", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.group, "*group", db);
ReadField<ErrorPolicy_Warn>(dest.diff_shader, "diff_shader", db);
ReadField<ErrorPolicy_Warn>(dest.spec_shader, "spec_shader", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mtex, "*mtex", db);
ReadField<ErrorPolicy_Igno>(dest.amb, "amb", db);
ReadField<ErrorPolicy_Igno>(dest.ang, "ang", db);
ReadField<ErrorPolicy_Igno>(dest.spectra, "spectra", db);
ReadField<ErrorPolicy_Igno>(dest.spec, "spec", db);
ReadField<ErrorPolicy_Igno>(dest.zoffs, "zoffs", db);
ReadField<ErrorPolicy_Igno>(dest.add, "add", db);
ReadField<ErrorPolicy_Igno>(dest.fresnel_mir, "fresnel_mir", db);
ReadField<ErrorPolicy_Igno>(dest.fresnel_mir_i, "fresnel_mir_i", db);
ReadField<ErrorPolicy_Igno>(dest.fresnel_tra, "fresnel_tra", db);
ReadField<ErrorPolicy_Igno>(dest.fresnel_tra_i, "fresnel_tra_i", db);
ReadField<ErrorPolicy_Igno>(dest.filter, "filter", db);
ReadField<ErrorPolicy_Igno>(dest.tx_limit, "tx_limit", db);
ReadField<ErrorPolicy_Igno>(dest.tx_falloff, "tx_falloff", db);
ReadField<ErrorPolicy_Igno>(dest.gloss_mir, "gloss_mir", db);
ReadField<ErrorPolicy_Igno>(dest.gloss_tra, "gloss_tra", db);
ReadField<ErrorPolicy_Igno>(dest.adapt_thresh_mir, "adapt_thresh_mir", db);
ReadField<ErrorPolicy_Igno>(dest.adapt_thresh_tra, "adapt_thresh_tra", db);
ReadField<ErrorPolicy_Igno>(dest.aniso_gloss_mir, "aniso_gloss_mir", db);
ReadField<ErrorPolicy_Igno>(dest.dist_mir, "dist_mir", db);
ReadField<ErrorPolicy_Igno>(dest.hasize, "hasize", db);
ReadField<ErrorPolicy_Igno>(dest.flaresize, "flaresize", db);
ReadField<ErrorPolicy_Igno>(dest.subsize, "subsize", db);
ReadField<ErrorPolicy_Igno>(dest.flareboost, "flareboost", db);
ReadField<ErrorPolicy_Igno>(dest.strand_sta, "strand_sta", db);
ReadField<ErrorPolicy_Igno>(dest.strand_end, "strand_end", db);
ReadField<ErrorPolicy_Igno>(dest.strand_ease, "strand_ease", db);
ReadField<ErrorPolicy_Igno>(dest.strand_surfnor, "strand_surfnor", db);
ReadField<ErrorPolicy_Igno>(dest.strand_min, "strand_min", db);
ReadField<ErrorPolicy_Igno>(dest.strand_widthfade, "strand_widthfade", db);
ReadField<ErrorPolicy_Igno>(dest.sbias, "sbias", db);
ReadField<ErrorPolicy_Igno>(dest.lbias, "lbias", db);
ReadField<ErrorPolicy_Igno>(dest.shad_alpha, "shad_alpha", db);
ReadField<ErrorPolicy_Igno>(dest.param, "param", db);
ReadField<ErrorPolicy_Igno>(dest.rms, "rms", db);
ReadField<ErrorPolicy_Igno>(dest.rampfac_col, "rampfac_col", db);
ReadField<ErrorPolicy_Igno>(dest.rampfac_spec, "rampfac_spec", db);
ReadField<ErrorPolicy_Igno>(dest.friction, "friction", db);
ReadField<ErrorPolicy_Igno>(dest.fh, "fh", db);
ReadField<ErrorPolicy_Igno>(dest.reflect, "reflect", db);
ReadField<ErrorPolicy_Igno>(dest.fhdist, "fhdist", db);
ReadField<ErrorPolicy_Igno>(dest.xyfrict, "xyfrict", db);
ReadField<ErrorPolicy_Igno>(dest.sss_radius, "sss_radius", db);
ReadField<ErrorPolicy_Igno>(dest.sss_col, "sss_col", db);
ReadField<ErrorPolicy_Igno>(dest.sss_error, "sss_error", db);
ReadField<ErrorPolicy_Igno>(dest.sss_scale, "sss_scale", db);
ReadField<ErrorPolicy_Igno>(dest.sss_ior, "sss_ior", db);
ReadField<ErrorPolicy_Igno>(dest.sss_colfac, "sss_colfac", db);
ReadField<ErrorPolicy_Igno>(dest.sss_texfac, "sss_texfac", db);
ReadField<ErrorPolicy_Igno>(dest.sss_front, "sss_front", db);
ReadField<ErrorPolicy_Igno>(dest.sss_back, "sss_back", db);
ReadField<ErrorPolicy_Igno>(dest.material_type, "material_type", db);
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
ReadField<ErrorPolicy_Igno>(dest.ray_depth, "ray_depth", db);
ReadField<ErrorPolicy_Igno>(dest.ray_depth_tra, "ray_depth_tra", db);
ReadField<ErrorPolicy_Igno>(dest.samp_gloss_mir, "samp_gloss_mir", db);
ReadField<ErrorPolicy_Igno>(dest.samp_gloss_tra, "samp_gloss_tra", db);
ReadField<ErrorPolicy_Igno>(dest.fadeto_mir, "fadeto_mir", db);
ReadField<ErrorPolicy_Igno>(dest.shade_flag, "shade_flag", db);
ReadField<ErrorPolicy_Igno>(dest.flarec, "flarec", db);
ReadField<ErrorPolicy_Igno>(dest.starc, "starc", db);
ReadField<ErrorPolicy_Igno>(dest.linec, "linec", db);
ReadField<ErrorPolicy_Igno>(dest.ringc, "ringc", db);
ReadField<ErrorPolicy_Igno>(dest.pr_lamp, "pr_lamp", db);
ReadField<ErrorPolicy_Igno>(dest.pr_texture, "pr_texture", db);
ReadField<ErrorPolicy_Igno>(dest.ml_flag, "ml_flag", db);
ReadField<ErrorPolicy_Igno>(dest.diff_shader, "diff_shader", db);
ReadField<ErrorPolicy_Igno>(dest.spec_shader, "spec_shader", db);
ReadField<ErrorPolicy_Igno>(dest.texco, "texco", db);
ReadField<ErrorPolicy_Igno>(dest.mapto, "mapto", db);
ReadField<ErrorPolicy_Igno>(dest.ramp_show, "ramp_show", db);
ReadField<ErrorPolicy_Igno>(dest.pad3, "pad3", db);
ReadField<ErrorPolicy_Igno>(dest.dynamode, "dynamode", db);
ReadField<ErrorPolicy_Igno>(dest.pad2, "pad2", db);
ReadField<ErrorPolicy_Igno>(dest.sss_flag, "sss_flag", db);
ReadField<ErrorPolicy_Igno>(dest.sss_preset, "sss_preset", db);
ReadField<ErrorPolicy_Igno>(dest.shadowonly_flag, "shadowonly_flag", db);
ReadField<ErrorPolicy_Igno>(dest.index, "index", db);
ReadField<ErrorPolicy_Igno>(dest.vcol_alpha, "vcol_alpha", db);
ReadField<ErrorPolicy_Igno>(dest.pad4, "pad4", db);
ReadField<ErrorPolicy_Igno>(dest.seed1, "seed1", db);
ReadField<ErrorPolicy_Igno>(dest.seed2, "seed2", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<MTexPoly>(
MTexPoly &dest,
const FileDatabase &db) const {
{
std::shared_ptr<Image> tpage;
ReadFieldPtr<ErrorPolicy_Igno>(tpage, "*tpage", db);
dest.tpage = tpage.get();
}
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
ReadField<ErrorPolicy_Igno>(dest.transp, "transp", db);
ReadField<ErrorPolicy_Igno>(dest.mode, "mode", db);
ReadField<ErrorPolicy_Igno>(dest.tile, "tile", db);
ReadField<ErrorPolicy_Igno>(dest.pad, "pad", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<Mesh>(
Mesh &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.id, "id", db);
ReadField<ErrorPolicy_Fail>(dest.totface, "totface", db);
ReadField<ErrorPolicy_Fail>(dest.totedge, "totedge", db);
ReadField<ErrorPolicy_Fail>(dest.totvert, "totvert", db);
ReadField<ErrorPolicy_Igno>(dest.totloop, "totloop", db);
ReadField<ErrorPolicy_Igno>(dest.totpoly, "totpoly", db);
ReadField<ErrorPolicy_Igno>(dest.subdiv, "subdiv", db);
ReadField<ErrorPolicy_Igno>(dest.subdivr, "subdivr", db);
ReadField<ErrorPolicy_Igno>(dest.subsurftype, "subsurftype", db);
ReadField<ErrorPolicy_Igno>(dest.smoothresh, "smoothresh", db);
ReadFieldPtr<ErrorPolicy_Fail>(dest.mface, "*mface", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mtface, "*mtface", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.tface, "*tface", db);
ReadFieldPtr<ErrorPolicy_Fail>(dest.mvert, "*mvert", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.medge, "*medge", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mloop, "*mloop", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mloopuv, "*mloopuv", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mloopcol, "*mloopcol", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mpoly, "*mpoly", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mtpoly, "*mtpoly", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.dvert, "*dvert", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mcol, "*mcol", db);
ReadFieldPtr<ErrorPolicy_Fail>(dest.mat, "**mat", db);
ReadField<ErrorPolicy_Igno>(dest.vdata, "vdata", db);
ReadField<ErrorPolicy_Igno>(dest.edata, "edata", db);
ReadField<ErrorPolicy_Igno>(dest.fdata, "fdata", db);
ReadField<ErrorPolicy_Igno>(dest.pdata, "pdata", db);
ReadField<ErrorPolicy_Warn>(dest.ldata, "ldata", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<MDeformVert>(
MDeformVert &dest,
const FileDatabase &db) const {
ReadFieldPtr<ErrorPolicy_Warn>(dest.dw, "*dw", db);
ReadField<ErrorPolicy_Igno>(dest.totweight, "totweight", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<World>(
World &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.id, "id", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<MLoopCol>(
MLoopCol &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Igno>(dest.r, "r", db);
ReadField<ErrorPolicy_Igno>(dest.g, "g", db);
ReadField<ErrorPolicy_Igno>(dest.b, "b", db);
ReadField<ErrorPolicy_Igno>(dest.a, "a", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<MVert>(
MVert &dest,
const FileDatabase &db) const {
ReadFieldArray<ErrorPolicy_Fail>(dest.co, "co", db);
ReadFieldArray<ErrorPolicy_Fail>(dest.no, "no", db);
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
//ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
ReadField<ErrorPolicy_Igno>(dest.bweight, "bweight", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<MEdge>(
MEdge &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.v1, "v1", db);
ReadField<ErrorPolicy_Fail>(dest.v2, "v2", db);
ReadField<ErrorPolicy_Igno>(dest.crease, "crease", db);
ReadField<ErrorPolicy_Igno>(dest.bweight, "bweight", db);
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<MLoopUV>(
MLoopUV &dest,
const FileDatabase &db) const {
ReadFieldArray<ErrorPolicy_Igno>(dest.uv, "uv", db);
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<GroupObject>(
GroupObject &dest,
const FileDatabase &db) const {
ReadFieldPtr<ErrorPolicy_Fail>(dest.prev, "*prev", db);
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.ob, "*ob", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<ListBase>(
ListBase &dest,
const FileDatabase &db) const {
ReadFieldPtr<ErrorPolicy_Igno>(dest.first, "*first", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.last, "*last", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<MLoop>(
MLoop &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Igno>(dest.v, "v", db);
ReadField<ErrorPolicy_Igno>(dest.e, "e", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<ModifierData>(
ModifierData &dest,
const FileDatabase &db) const {
ReadFieldPtr<ErrorPolicy_Warn>(dest.next, "*next", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.prev, "*prev", db);
ReadField<ErrorPolicy_Igno>(dest.type, "type", db);
ReadField<ErrorPolicy_Igno>(dest.mode, "mode", db);
ReadFieldArray<ErrorPolicy_Igno>(dest.name, "name", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<ID>(
ID &dest,
const FileDatabase &db) const {
ReadFieldArray<ErrorPolicy_Warn>(dest.name, "name", db);
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<MCol>(
MCol &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.r, "r", db);
ReadField<ErrorPolicy_Fail>(dest.g, "g", db);
ReadField<ErrorPolicy_Fail>(dest.b, "b", db);
ReadField<ErrorPolicy_Fail>(dest.a, "a", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<MPoly>(
MPoly &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Igno>(dest.loopstart, "loopstart", db);
ReadField<ErrorPolicy_Igno>(dest.totloop, "totloop", db);
ReadField<ErrorPolicy_Igno>(dest.mat_nr, "mat_nr", db);
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<Scene>(
Scene &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.id, "id", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.camera, "*camera", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.world, "*world", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.basact, "*basact", db);
ReadField<ErrorPolicy_Igno>(dest.base, "base", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<Library>(
Library &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.id, "id", db);
ReadFieldArray<ErrorPolicy_Warn>(dest.name, "name", db);
ReadFieldArray<ErrorPolicy_Fail>(dest.filename, "filename", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.parent, "*parent", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<Tex>(
Tex &dest,
const FileDatabase &db) const {
short temp_short = 0;
ReadField<ErrorPolicy_Igno>(temp_short, "imaflag", db);
dest.imaflag = static_cast<Assimp::Blender::Tex::ImageFlags>(temp_short);
int temp = 0;
ReadField<ErrorPolicy_Fail>(temp, "type", db);
dest.type = static_cast<Assimp::Blender::Tex::Type>(temp);
ReadFieldPtr<ErrorPolicy_Warn>(dest.ima, "*ima", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<Camera>(
Camera &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.id, "id", db);
int temp = 0;
ReadField<ErrorPolicy_Warn>(temp, "type", db);
dest.type = static_cast<Assimp::Blender::Camera::Type>(temp);
ReadField<ErrorPolicy_Warn>(temp, "flag", db);
dest.flag = static_cast<Assimp::Blender::Camera::Type>(temp);
ReadField<ErrorPolicy_Warn>(dest.lens, "lens", db);
ReadField<ErrorPolicy_Warn>(dest.sensor_x, "sensor_x", db);
ReadField<ErrorPolicy_Igno>(dest.clipsta, "clipsta", db);
ReadField<ErrorPolicy_Igno>(dest.clipend, "clipend", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<MirrorModifierData>(
MirrorModifierData &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.modifier, "modifier", db);
ReadField<ErrorPolicy_Igno>(dest.axis, "axis", db);
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
ReadField<ErrorPolicy_Igno>(dest.tolerance, "tolerance", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mirror_ob, "*mirror_ob", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<Image>(
Image &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.id, "id", db);
ReadFieldArray<ErrorPolicy_Warn>(dest.name, "name", db);
ReadField<ErrorPolicy_Igno>(dest.ok, "ok", db);
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
ReadField<ErrorPolicy_Igno>(dest.source, "source", db);
ReadField<ErrorPolicy_Igno>(dest.type, "type", db);
ReadField<ErrorPolicy_Igno>(dest.pad, "pad", db);
ReadField<ErrorPolicy_Igno>(dest.pad1, "pad1", db);
ReadField<ErrorPolicy_Igno>(dest.lastframe, "lastframe", db);
ReadField<ErrorPolicy_Igno>(dest.tpageflag, "tpageflag", db);
ReadField<ErrorPolicy_Igno>(dest.totbind, "totbind", db);
ReadField<ErrorPolicy_Igno>(dest.xrep, "xrep", db);
ReadField<ErrorPolicy_Igno>(dest.yrep, "yrep", db);
ReadField<ErrorPolicy_Igno>(dest.twsta, "twsta", db);
ReadField<ErrorPolicy_Igno>(dest.twend, "twend", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.packedfile, "*packedfile", db);
ReadField<ErrorPolicy_Igno>(dest.lastupdate, "lastupdate", db);
ReadField<ErrorPolicy_Igno>(dest.lastused, "lastused", db);
ReadField<ErrorPolicy_Igno>(dest.animspeed, "animspeed", db);
ReadField<ErrorPolicy_Igno>(dest.gen_x, "gen_x", db);
ReadField<ErrorPolicy_Igno>(dest.gen_y, "gen_y", db);
ReadField<ErrorPolicy_Igno>(dest.gen_type, "gen_type", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure::Convert<CustomData>(
CustomData &dest,
const FileDatabase &db) const {
ReadFieldArray<ErrorPolicy_Warn>(dest.typemap, "typemap", db);
ReadField<ErrorPolicy_Warn>(dest.totlayer, "totlayer", db);
ReadField<ErrorPolicy_Warn>(dest.maxlayer, "maxlayer", db);
ReadField<ErrorPolicy_Warn>(dest.totsize, "totsize", db);
ReadFieldPtrVector<ErrorPolicy_Warn>(dest.layers, "*layers", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure::Convert<CustomDataLayer>(
CustomDataLayer &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.type, "type", db);
ReadField<ErrorPolicy_Fail>(dest.offset, "offset", db);
ReadField<ErrorPolicy_Fail>(dest.flag, "flag", db);
ReadField<ErrorPolicy_Fail>(dest.active, "active", db);
ReadField<ErrorPolicy_Fail>(dest.active_rnd, "active_rnd", db);
ReadField<ErrorPolicy_Fail>(dest.active_clone, "active_clone", db);
ReadField<ErrorPolicy_Fail>(dest.active_mask, "active_mask", db);
ReadField<ErrorPolicy_Fail>(dest.uid, "uid", db);
ReadFieldArray<ErrorPolicy_Warn>(dest.name, "name", db);
ReadCustomDataPtr<ErrorPolicy_Fail>(dest.data, dest.type, "*data", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
void DNA::RegisterConverters() {
converters["Object"] = DNA::FactoryPair(&Structure::Allocate<Object>, &Structure::Convert<Object>);
converters["Group"] = DNA::FactoryPair(&Structure::Allocate<Group>, &Structure::Convert<Group>);
converters["MTex"] = DNA::FactoryPair(&Structure::Allocate<MTex>, &Structure::Convert<MTex>);
converters["TFace"] = DNA::FactoryPair(&Structure::Allocate<TFace>, &Structure::Convert<TFace>);
converters["SubsurfModifierData"] = DNA::FactoryPair(&Structure::Allocate<SubsurfModifierData>, &Structure::Convert<SubsurfModifierData>);
converters["MFace"] = DNA::FactoryPair(&Structure::Allocate<MFace>, &Structure::Convert<MFace>);
converters["Lamp"] = DNA::FactoryPair(&Structure::Allocate<Lamp>, &Structure::Convert<Lamp>);
converters["MDeformWeight"] = DNA::FactoryPair(&Structure::Allocate<MDeformWeight>, &Structure::Convert<MDeformWeight>);
converters["PackedFile"] = DNA::FactoryPair(&Structure::Allocate<PackedFile>, &Structure::Convert<PackedFile>);
converters["Base"] = DNA::FactoryPair(&Structure::Allocate<Base>, &Structure::Convert<Base>);
converters["MTFace"] = DNA::FactoryPair(&Structure::Allocate<MTFace>, &Structure::Convert<MTFace>);
converters["Material"] = DNA::FactoryPair(&Structure::Allocate<Material>, &Structure::Convert<Material>);
converters["MTexPoly"] = DNA::FactoryPair(&Structure::Allocate<MTexPoly>, &Structure::Convert<MTexPoly>);
converters["Mesh"] = DNA::FactoryPair(&Structure::Allocate<Mesh>, &Structure::Convert<Mesh>);
converters["MDeformVert"] = DNA::FactoryPair(&Structure::Allocate<MDeformVert>, &Structure::Convert<MDeformVert>);
converters["World"] = DNA::FactoryPair(&Structure::Allocate<World>, &Structure::Convert<World>);
converters["MLoopCol"] = DNA::FactoryPair(&Structure::Allocate<MLoopCol>, &Structure::Convert<MLoopCol>);
converters["MVert"] = DNA::FactoryPair(&Structure::Allocate<MVert>, &Structure::Convert<MVert>);
converters["MEdge"] = DNA::FactoryPair(&Structure::Allocate<MEdge>, &Structure::Convert<MEdge>);
converters["MLoopUV"] = DNA::FactoryPair(&Structure::Allocate<MLoopUV>, &Structure::Convert<MLoopUV>);
converters["GroupObject"] = DNA::FactoryPair(&Structure::Allocate<GroupObject>, &Structure::Convert<GroupObject>);
converters["ListBase"] = DNA::FactoryPair(&Structure::Allocate<ListBase>, &Structure::Convert<ListBase>);
converters["MLoop"] = DNA::FactoryPair(&Structure::Allocate<MLoop>, &Structure::Convert<MLoop>);
converters["ModifierData"] = DNA::FactoryPair(&Structure::Allocate<ModifierData>, &Structure::Convert<ModifierData>);
converters["ID"] = DNA::FactoryPair(&Structure::Allocate<ID>, &Structure::Convert<ID>);
converters["MCol"] = DNA::FactoryPair(&Structure::Allocate<MCol>, &Structure::Convert<MCol>);
converters["MPoly"] = DNA::FactoryPair(&Structure::Allocate<MPoly>, &Structure::Convert<MPoly>);
converters["Scene"] = DNA::FactoryPair(&Structure::Allocate<Scene>, &Structure::Convert<Scene>);
converters["Library"] = DNA::FactoryPair(&Structure::Allocate<Library>, &Structure::Convert<Library>);
converters["Tex"] = DNA::FactoryPair(&Structure::Allocate<Tex>, &Structure::Convert<Tex>);
converters["Camera"] = DNA::FactoryPair(&Structure::Allocate<Camera>, &Structure::Convert<Camera>);
converters["MirrorModifierData"] = DNA::FactoryPair(&Structure::Allocate<MirrorModifierData>, &Structure::Convert<MirrorModifierData>);
converters["Image"] = DNA::FactoryPair(&Structure::Allocate<Image>, &Structure::Convert<Image>);
converters["CustomData"] = DNA::FactoryPair(&Structure::Allocate<CustomData>, &Structure::Convert<CustomData>);
converters["CustomDataLayer"] = DNA::FactoryPair(&Structure::Allocate<CustomDataLayer>, &Structure::Convert<CustomDataLayer>);
}
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

View File

@ -48,14 +48,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderDNA.h" #include "BlenderDNA.h"
namespace Assimp { namespace Assimp {
namespace Blender { namespace Blender {
// Minor parts of this file are extracts from blender data structures, // Minor parts of this file are extracts from blender data structures,
// declared in the ./source/blender/makesdna directory. // declared in the ./source/blender/makesdna directory.
// Stuff that is not used by Assimp is commented. // Stuff that is not used by Assimp is commented.
// NOTE // NOTE
// this file serves as input data to the `./scripts/genblenddna.py` // this file serves as input data to the `./scripts/genblenddna.py`
// script. This script generates the actual binding code to read a // script. This script generates the actual binding code to read a
@ -95,13 +94,13 @@ namespace Blender {
// warn if field is missing, substitute default value // warn if field is missing, substitute default value
#ifdef WARN #ifdef WARN
# undef WARN #undef WARN
#endif #endif
#define WARN #define WARN
// fail the import if the field does not exist // fail the import if the field does not exist
#ifdef FAIL #ifdef FAIL
# undef FAIL #undef FAIL
#endif #endif
#define FAIL #define FAIL
@ -117,7 +116,7 @@ static const size_t MaxNameLen = 1024;
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct ID : ElemBase { struct ID : ElemBase {
char name[ MaxNameLen ] WARN; char name[MaxNameLen] WARN;
short flag; short flag;
}; };
@ -127,17 +126,16 @@ struct ListBase : ElemBase {
std::shared_ptr<ElemBase> last; std::shared_ptr<ElemBase> last;
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct PackedFile : ElemBase { struct PackedFile : ElemBase {
int size WARN; int size WARN;
int seek WARN; int seek WARN;
std::shared_ptr< FileOffset > data WARN; std::shared_ptr<FileOffset> data WARN;
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct GroupObject : ElemBase { struct GroupObject : ElemBase {
std::shared_ptr<GroupObject> prev,next FAIL; std::shared_ptr<GroupObject> prev, next FAIL;
std::shared_ptr<Object> ob; std::shared_ptr<Object> ob;
}; };
@ -157,23 +155,20 @@ struct World : ElemBase {
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct MVert : ElemBase { struct MVert : ElemBase {
float co[3] FAIL; float co[3] FAIL;
float no[3] FAIL; // readed as short and divided through / 32767.f float no[3] FAIL; // readed as short and divided through / 32767.f
char flag; char flag;
int mat_nr WARN; int mat_nr WARN;
int bweight; int bweight;
MVert() : ElemBase() MVert() :
, flag(0) ElemBase(), flag(0), mat_nr(0), bweight(0) {}
, mat_nr(0)
, bweight(0)
{}
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct MEdge : ElemBase { struct MEdge : ElemBase {
int v1, v2 FAIL; int v1, v2 FAIL;
char crease, bweight; char crease, bweight;
short flag; short flag;
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
@ -190,7 +185,7 @@ struct MLoopUV : ElemBase {
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
// Note that red and blue are not swapped, as with MCol // Note that red and blue are not swapped, as with MCol
struct MLoopCol : ElemBase { struct MLoopCol : ElemBase {
unsigned char r, g, b, a; unsigned char r, g, b, a;
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
@ -203,19 +198,19 @@ struct MPoly : ElemBase {
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct MTexPoly : ElemBase { struct MTexPoly : ElemBase {
Image* tpage; Image *tpage;
char flag, transp; char flag, transp;
short mode, tile, pad; short mode, tile, pad;
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct MCol : ElemBase { struct MCol : ElemBase {
char r,g,b,a FAIL; char r, g, b, a FAIL;
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct MFace : ElemBase { struct MFace : ElemBase {
int v1,v2,v3,v4 FAIL; int v1, v2, v3, v4 FAIL;
int mat_nr FAIL; int mat_nr FAIL;
char flag; char flag;
}; };
@ -232,13 +227,9 @@ struct TFace : ElemBase {
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct MTFace : ElemBase { struct MTFace : ElemBase {
MTFace() MTFace() :
: flag(0) flag(0), mode(0), tile(0), unwrap(0) {
, mode(0) }
, tile(0)
, unwrap(0)
{
}
float uv[4][2] FAIL; float uv[4][2] FAIL;
char flag; char flag;
@ -250,31 +241,31 @@ struct MTFace : ElemBase {
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct MDeformWeight : ElemBase { struct MDeformWeight : ElemBase {
int def_nr FAIL; int def_nr FAIL;
float weight FAIL; float weight FAIL;
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct MDeformVert : ElemBase { struct MDeformVert : ElemBase {
vector<MDeformWeight> dw WARN; vector<MDeformWeight> dw WARN;
int totweight; int totweight;
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
#define MA_RAYMIRROR 0x40000 #define MA_RAYMIRROR 0x40000
#define MA_TRANSPARENCY 0x10000 #define MA_TRANSPARENCY 0x10000
#define MA_RAYTRANSP 0x20000 #define MA_RAYTRANSP 0x20000
#define MA_ZTRANSP 0x00040 #define MA_ZTRANSP 0x00040
struct Material : ElemBase { struct Material : ElemBase {
ID id FAIL; ID id FAIL;
float r,g,b WARN; float r, g, b WARN;
float specr,specg,specb WARN; float specr, specg, specb WARN;
short har; short har;
float ambr,ambg,ambb WARN; float ambr, ambg, ambb WARN;
float mirr,mirg,mirb; float mirr, mirg, mirb;
float emit WARN; float emit WARN;
float ray_mirror; float ray_mirror;
float alpha WARN; float alpha WARN;
@ -399,20 +390,19 @@ struct CustomDataLayer : ElemBase {
int active_mask; int active_mask;
int uid; int uid;
char name[64]; char name[64];
std::shared_ptr<ElemBase> data; // must be converted to real type according type member std::shared_ptr<ElemBase> data; // must be converted to real type according type member
CustomDataLayer() CustomDataLayer() :
: ElemBase() ElemBase(),
, type(0) type(0),
, offset(0) offset(0),
, flag(0) flag(0),
, active(0) active(0),
, active_rnd(0) active_rnd(0),
, active_clone(0) active_clone(0),
, active_mask(0) active_mask(0),
, uid(0) uid(0),
, data(nullptr) data(nullptr) {
{
memset(name, 0, sizeof name); memset(name, 0, sizeof name);
} }
}; };
@ -430,8 +420,8 @@ CustomData 208
CustomDataExternal *external 200 8 CustomDataExternal *external 200 8
*/ */
struct CustomData : ElemBase { struct CustomData : ElemBase {
vector<std::shared_ptr<struct CustomDataLayer> > layers; vector<std::shared_ptr<struct CustomDataLayer>> layers;
int typemap[42]; // CD_NUMTYPES int typemap[42]; // CD_NUMTYPES
int totlayer; int totlayer;
int maxlayer; int maxlayer;
int totsize; int totsize;
@ -469,7 +459,7 @@ struct Mesh : ElemBase {
vector<MDeformVert> dvert; vector<MDeformVert> dvert;
vector<MCol> mcol; vector<MCol> mcol;
vector< std::shared_ptr<Material> > mat FAIL; vector<std::shared_ptr<Material>> mat FAIL;
struct CustomData vdata; struct CustomData vdata;
struct CustomData edata; struct CustomData edata;
@ -490,142 +480,141 @@ struct Library : ElemBase {
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct Camera : ElemBase { struct Camera : ElemBase {
enum Type { enum Type {
Type_PERSP = 0 Type_PERSP = 0,
,Type_ORTHO = 1 Type_ORTHO = 1
}; };
ID id FAIL; ID id FAIL;
Type type,flag WARN; Type type, flag WARN;
float lens WARN; float lens WARN;
float sensor_x WARN; float sensor_x WARN;
float clipsta, clipend; float clipsta, clipend;
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct Lamp : ElemBase { struct Lamp : ElemBase {
enum FalloffType { enum FalloffType {
FalloffType_Constant = 0x0 FalloffType_Constant = 0x0,
,FalloffType_InvLinear = 0x1 FalloffType_InvLinear = 0x1,
,FalloffType_InvSquare = 0x2 FalloffType_InvSquare = 0x2
//,FalloffType_Curve = 0x3 //,FalloffType_Curve = 0x3
//,FalloffType_Sliders = 0x4 //,FalloffType_Sliders = 0x4
}; };
enum Type { enum Type {
Type_Local = 0x0 Type_Local = 0x0,
,Type_Sun = 0x1 Type_Sun = 0x1,
,Type_Spot = 0x2 Type_Spot = 0x2,
,Type_Hemi = 0x3 Type_Hemi = 0x3,
,Type_Area = 0x4 Type_Area = 0x4
//,Type_YFPhoton = 0x5 //,Type_YFPhoton = 0x5
}; };
ID id FAIL; ID id FAIL;
//AnimData *adt; //AnimData *adt;
Type type FAIL; Type type FAIL;
short flags; short flags;
//int mode; //int mode;
short colormodel, totex; short colormodel, totex;
float r,g,b,k WARN; float r, g, b, k WARN;
//float shdwr, shdwg, shdwb; //float shdwr, shdwg, shdwb;
float energy, dist, spotsize, spotblend; float energy, dist, spotsize, spotblend;
//float haint; //float haint;
float constant_coefficient; float constant_coefficient;
float linear_coefficient; float linear_coefficient;
float quadratic_coefficient; float quadratic_coefficient;
float att1, att2; float att1, att2;
//struct CurveMapping *curfalloff; //struct CurveMapping *curfalloff;
FalloffType falloff_type; FalloffType falloff_type;
//float clipsta, clipend, shadspotsize; //float clipsta, clipend, shadspotsize;
//float bias, soft, compressthresh; //float bias, soft, compressthresh;
//short bufsize, samp, buffers, filtertype; //short bufsize, samp, buffers, filtertype;
//char bufflag, buftype; //char bufflag, buftype;
//short ray_samp, ray_sampy, ray_sampz; //short ray_samp, ray_sampy, ray_sampz;
//short ray_samp_type; //short ray_samp_type;
short area_shape; short area_shape;
float area_size, area_sizey, area_sizez; float area_size, area_sizey, area_sizez;
//float adapt_thresh; //float adapt_thresh;
//short ray_samp_method; //short ray_samp_method;
//short texact, shadhalostep; //short texact, shadhalostep;
//short sun_effect_type; //short sun_effect_type;
//short skyblendtype; //short skyblendtype;
//float horizon_brightness; //float horizon_brightness;
//float spread; //float spread;
float sun_brightness; float sun_brightness;
//float sun_size; //float sun_size;
//float backscattered_light; //float backscattered_light;
//float sun_intensity; //float sun_intensity;
//float atm_turbidity; //float atm_turbidity;
//float atm_inscattering_factor; //float atm_inscattering_factor;
//float atm_extinction_factor; //float atm_extinction_factor;
//float atm_distance_factor; //float atm_distance_factor;
//float skyblendfac; //float skyblendfac;
//float sky_exposure; //float sky_exposure;
//short sky_colorspace; //short sky_colorspace;
// int YF_numphotons, YF_numsearch; // int YF_numphotons, YF_numsearch;
// short YF_phdepth, YF_useqmc, YF_bufsize, YF_pad; // short YF_phdepth, YF_useqmc, YF_bufsize, YF_pad;
// float YF_causticblur, YF_ltradius; // float YF_causticblur, YF_ltradius;
// float YF_glowint, YF_glowofs; // float YF_glowint, YF_glowofs;
// short YF_glowtype, YF_pad2; // short YF_glowtype, YF_pad2;
//struct Ipo *ipo; //struct Ipo *ipo;
//struct MTex *mtex[18]; //struct MTex *mtex[18];
// short pr_texture; // short pr_texture;
//struct PreviewImage *preview; //struct PreviewImage *preview;
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct ModifierData : ElemBase { struct ModifierData : ElemBase {
enum ModifierType { enum ModifierType {
eModifierType_None = 0, eModifierType_None = 0,
eModifierType_Subsurf, eModifierType_Subsurf,
eModifierType_Lattice, eModifierType_Lattice,
eModifierType_Curve, eModifierType_Curve,
eModifierType_Build, eModifierType_Build,
eModifierType_Mirror, eModifierType_Mirror,
eModifierType_Decimate, eModifierType_Decimate,
eModifierType_Wave, eModifierType_Wave,
eModifierType_Armature, eModifierType_Armature,
eModifierType_Hook, eModifierType_Hook,
eModifierType_Softbody, eModifierType_Softbody,
eModifierType_Boolean, eModifierType_Boolean,
eModifierType_Array, eModifierType_Array,
eModifierType_EdgeSplit, eModifierType_EdgeSplit,
eModifierType_Displace, eModifierType_Displace,
eModifierType_UVProject, eModifierType_UVProject,
eModifierType_Smooth, eModifierType_Smooth,
eModifierType_Cast, eModifierType_Cast,
eModifierType_MeshDeform, eModifierType_MeshDeform,
eModifierType_ParticleSystem, eModifierType_ParticleSystem,
eModifierType_ParticleInstance, eModifierType_ParticleInstance,
eModifierType_Explode, eModifierType_Explode,
eModifierType_Cloth, eModifierType_Cloth,
eModifierType_Collision, eModifierType_Collision,
eModifierType_Bevel, eModifierType_Bevel,
eModifierType_Shrinkwrap, eModifierType_Shrinkwrap,
eModifierType_Fluidsim, eModifierType_Fluidsim,
eModifierType_Mask, eModifierType_Mask,
eModifierType_SimpleDeform, eModifierType_SimpleDeform,
eModifierType_Multires, eModifierType_Multires,
eModifierType_Surface, eModifierType_Surface,
eModifierType_Smoke, eModifierType_Smoke,
eModifierType_ShapeKey eModifierType_ShapeKey
}; };
std::shared_ptr<ElemBase> next WARN; std::shared_ptr<ElemBase> next WARN;
@ -636,7 +625,7 @@ struct ModifierData : ElemBase {
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct SubsurfModifierData : ElemBase { struct SubsurfModifierData : ElemBase {
enum Type { enum Type {
@ -646,13 +635,13 @@ struct SubsurfModifierData : ElemBase {
enum Flags { enum Flags {
// some omitted // some omitted
FLAGS_SubsurfUV =1<<3 FLAGS_SubsurfUV = 1 << 3
}; };
ModifierData modifier FAIL; ModifierData modifier FAIL;
short subdivType WARN; short subdivType WARN;
short levels FAIL; short levels FAIL;
short renderLevels ; short renderLevels;
short flags; short flags;
}; };
@ -660,13 +649,13 @@ struct SubsurfModifierData : ElemBase {
struct MirrorModifierData : ElemBase { struct MirrorModifierData : ElemBase {
enum Flags { enum Flags {
Flags_CLIPPING =1<<0, Flags_CLIPPING = 1 << 0,
Flags_MIRROR_U =1<<1, Flags_MIRROR_U = 1 << 1,
Flags_MIRROR_V =1<<2, Flags_MIRROR_V = 1 << 2,
Flags_AXIS_X =1<<3, Flags_AXIS_X = 1 << 3,
Flags_AXIS_Y =1<<4, Flags_AXIS_Y = 1 << 4,
Flags_AXIS_Z =1<<5, Flags_AXIS_Z = 1 << 5,
Flags_VGROUP =1<<6 Flags_VGROUP = 1 << 6
}; };
ModifierData modifier FAIL; ModifierData modifier FAIL;
@ -677,22 +666,24 @@ struct MirrorModifierData : ElemBase {
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct Object : ElemBase { struct Object : ElemBase {
ID id FAIL; ID id FAIL;
enum Type { enum Type {
Type_EMPTY = 0 Type_EMPTY = 0,
,Type_MESH = 1 Type_MESH = 1,
,Type_CURVE = 2 Type_CURVE = 2,
,Type_SURF = 3 Type_SURF = 3,
,Type_FONT = 4 Type_FONT = 4,
,Type_MBALL = 5 Type_MBALL = 5
,Type_LAMP = 10 ,
,Type_CAMERA = 11 Type_LAMP = 10,
Type_CAMERA = 11
,Type_WAVE = 21 ,
,Type_LATTICE = 22 Type_WAVE = 21,
Type_LATTICE = 22
}; };
Type type FAIL; Type type FAIL;
@ -700,39 +691,29 @@ struct Object : ElemBase {
float parentinv[4][4] WARN; float parentinv[4][4] WARN;
char parsubstr[32] WARN; char parsubstr[32] WARN;
Object* parent WARN; Object *parent WARN;
std::shared_ptr<Object> track WARN; std::shared_ptr<Object> track WARN;
std::shared_ptr<Object> proxy,proxy_from,proxy_group WARN; std::shared_ptr<Object> proxy, proxy_from, proxy_group WARN;
std::shared_ptr<Group> dup_group WARN; std::shared_ptr<Group> dup_group WARN;
std::shared_ptr<ElemBase> data FAIL; std::shared_ptr<ElemBase> data FAIL;
ListBase modifiers; ListBase modifiers;
Object() Object() :
: ElemBase() ElemBase(), type(Type_EMPTY), parent(nullptr), track(), proxy(), proxy_from(), data() {
, type( Type_EMPTY )
, parent( nullptr )
, track()
, proxy()
, proxy_from()
, data() {
// empty // empty
} }
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct Base : ElemBase { struct Base : ElemBase {
Base* prev WARN; Base *prev WARN;
std::shared_ptr<Base> next WARN; std::shared_ptr<Base> next WARN;
std::shared_ptr<Object> object WARN; std::shared_ptr<Object> object WARN;
Base() Base() :
: ElemBase() ElemBase(), prev(nullptr), next(), object() {
, prev( nullptr )
, next()
, object() {
// empty // empty
// empty // empty
} }
@ -748,11 +729,8 @@ struct Scene : ElemBase {
ListBase base; ListBase base;
Scene() Scene() :
: ElemBase() ElemBase(), camera(), world(), basact() {
, camera()
, world()
, basact() {
// empty // empty
} }
}; };
@ -784,8 +762,8 @@ struct Image : ElemBase {
short gen_x, gen_y, gen_type; short gen_x, gen_y, gen_type;
Image() Image() :
: ElemBase() { ElemBase() {
// empty // empty
} }
}; };
@ -795,33 +773,33 @@ struct Tex : ElemBase {
// actually, the only texture type we support is Type_IMAGE // actually, the only texture type we support is Type_IMAGE
enum Type { enum Type {
Type_CLOUDS = 1 Type_CLOUDS = 1,
,Type_WOOD = 2 Type_WOOD = 2,
,Type_MARBLE = 3 Type_MARBLE = 3,
,Type_MAGIC = 4 Type_MAGIC = 4,
,Type_BLEND = 5 Type_BLEND = 5,
,Type_STUCCI = 6 Type_STUCCI = 6,
,Type_NOISE = 7 Type_NOISE = 7,
,Type_IMAGE = 8 Type_IMAGE = 8,
,Type_PLUGIN = 9 Type_PLUGIN = 9,
,Type_ENVMAP = 10 Type_ENVMAP = 10,
,Type_MUSGRAVE = 11 Type_MUSGRAVE = 11,
,Type_VORONOI = 12 Type_VORONOI = 12,
,Type_DISTNOISE = 13 Type_DISTNOISE = 13,
,Type_POINTDENSITY = 14 Type_POINTDENSITY = 14,
,Type_VOXELDATA = 15 Type_VOXELDATA = 15
}; };
enum ImageFlags { enum ImageFlags {
ImageFlags_INTERPOL = 1 ImageFlags_INTERPOL = 1,
,ImageFlags_USEALPHA = 2 ImageFlags_USEALPHA = 2,
,ImageFlags_MIPMAP = 4 ImageFlags_MIPMAP = 4,
,ImageFlags_IMAROT = 16 ImageFlags_IMAROT = 16,
,ImageFlags_CALCALPHA = 32 ImageFlags_CALCALPHA = 32,
,ImageFlags_NORMALMAP = 2048 ImageFlags_NORMALMAP = 2048,
,ImageFlags_GAUSS_MIP = 4096 ImageFlags_GAUSS_MIP = 4096,
,ImageFlags_FILTER_MIN = 8192 ImageFlags_FILTER_MIN = 8192,
,ImageFlags_DERIVATIVEMAP = 16384 ImageFlags_DERIVATIVEMAP = 16384
}; };
ID id FAIL; ID id FAIL;
@ -876,11 +854,8 @@ struct Tex : ElemBase {
//char use_nodes; //char use_nodes;
Tex() Tex() :
: ElemBase() ElemBase(), imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS), ima() {
, imaflag( ImageFlags_INTERPOL )
, type( Type_CLOUDS )
, ima() {
// empty // empty
} }
}; };
@ -889,52 +864,52 @@ struct Tex : ElemBase {
struct MTex : ElemBase { struct MTex : ElemBase {
enum Projection { enum Projection {
Proj_N = 0 Proj_N = 0,
,Proj_X = 1 Proj_X = 1,
,Proj_Y = 2 Proj_Y = 2,
,Proj_Z = 3 Proj_Z = 3
}; };
enum Flag { enum Flag {
Flag_RGBTOINT = 0x1 Flag_RGBTOINT = 0x1,
,Flag_STENCIL = 0x2 Flag_STENCIL = 0x2,
,Flag_NEGATIVE = 0x4 Flag_NEGATIVE = 0x4,
,Flag_ALPHAMIX = 0x8 Flag_ALPHAMIX = 0x8,
,Flag_VIEWSPACE = 0x10 Flag_VIEWSPACE = 0x10
}; };
enum BlendType { enum BlendType {
BlendType_BLEND = 0 BlendType_BLEND = 0,
,BlendType_MUL = 1 BlendType_MUL = 1,
,BlendType_ADD = 2 BlendType_ADD = 2,
,BlendType_SUB = 3 BlendType_SUB = 3,
,BlendType_DIV = 4 BlendType_DIV = 4,
,BlendType_DARK = 5 BlendType_DARK = 5,
,BlendType_DIFF = 6 BlendType_DIFF = 6,
,BlendType_LIGHT = 7 BlendType_LIGHT = 7,
,BlendType_SCREEN = 8 BlendType_SCREEN = 8,
,BlendType_OVERLAY = 9 BlendType_OVERLAY = 9,
,BlendType_BLEND_HUE = 10 BlendType_BLEND_HUE = 10,
,BlendType_BLEND_SAT = 11 BlendType_BLEND_SAT = 11,
,BlendType_BLEND_VAL = 12 BlendType_BLEND_VAL = 12,
,BlendType_BLEND_COLOR = 13 BlendType_BLEND_COLOR = 13
}; };
enum MapType { enum MapType {
MapType_COL = 1 MapType_COL = 1,
,MapType_NORM = 2 MapType_NORM = 2,
,MapType_COLSPEC = 4 MapType_COLSPEC = 4,
,MapType_COLMIR = 8 MapType_COLMIR = 8,
,MapType_REF = 16 MapType_REF = 16,
,MapType_SPEC = 32 MapType_SPEC = 32,
,MapType_EMIT = 64 MapType_EMIT = 64,
,MapType_ALPHA = 128 MapType_ALPHA = 128,
,MapType_HAR = 256 MapType_HAR = 256,
,MapType_RAYMIRR = 512 MapType_RAYMIRR = 512,
,MapType_TRANSLU = 1024 MapType_TRANSLU = 1024,
,MapType_AMB = 2048 MapType_AMB = 2048,
,MapType_DISPLACE = 4096 MapType_DISPLACE = 4096,
,MapType_WARP = 8192 MapType_WARP = 8192
}; };
// short texco, maptoneg; // short texco, maptoneg;
@ -945,7 +920,7 @@ struct MTex : ElemBase {
std::shared_ptr<Tex> tex; std::shared_ptr<Tex> tex;
char uvname[32]; char uvname[32];
Projection projx,projy,projz; Projection projx, projy, projz;
char mapping; char mapping;
float ofs[3], size[3], rot; float ofs[3], size[3], rot;
@ -953,7 +928,7 @@ struct MTex : ElemBase {
short colormodel, pmapto, pmaptoneg; short colormodel, pmapto, pmaptoneg;
//short normapspace, which_output; //short normapspace, which_output;
//char brush_map_mode; //char brush_map_mode;
float r,g,b,k WARN; float r, g, b, k WARN;
//float def_var, rt; //float def_var, rt;
//float colfac, varfac; //float colfac, varfac;
@ -972,12 +947,12 @@ struct MTex : ElemBase {
//float shadowfac; //float shadowfac;
//float zenupfac, zendownfac, blendfac; //float zenupfac, zendownfac, blendfac;
MTex() MTex() :
: ElemBase() { ElemBase() {
// empty // empty
} }
}; };
} } // namespace Blender
} } // namespace Assimp
#endif #endif

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@ -48,8 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER #ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
#include "DXF/DXFLoader.h" #include "AssetLib/DXF/DXFLoader.h"
#include "DXF/DXFHelper.h" #include "AssetLib/DXF/DXFHelper.h"
#include "PostProcessing/ConvertToLHProcess.h" #include "PostProcessing/ConvertToLHProcess.h"
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>

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@ -3401,7 +3401,8 @@ void FBXConverter::ConvertGlobalSettings() {
mSceneOut->mMetaData->Set(5, "CoordAxisSign", doc.GlobalSettings().CoordAxisSign()); mSceneOut->mMetaData->Set(5, "CoordAxisSign", doc.GlobalSettings().CoordAxisSign());
mSceneOut->mMetaData->Set(6, "OriginalUpAxis", doc.GlobalSettings().OriginalUpAxis()); mSceneOut->mMetaData->Set(6, "OriginalUpAxis", doc.GlobalSettings().OriginalUpAxis());
mSceneOut->mMetaData->Set(7, "OriginalUpAxisSign", doc.GlobalSettings().OriginalUpAxisSign()); mSceneOut->mMetaData->Set(7, "OriginalUpAxisSign", doc.GlobalSettings().OriginalUpAxisSign());
mSceneOut->mMetaData->Set(8, "UnitScaleFactor", (double)doc.GlobalSettings().UnitScaleFactor()); //const double unitScaleFactor = (double)doc.GlobalSettings().UnitScaleFactor();
mSceneOut->mMetaData->Set(8, "UnitScaleFactor", doc.GlobalSettings().UnitScaleFactor());
mSceneOut->mMetaData->Set(9, "OriginalUnitScaleFactor", doc.GlobalSettings().OriginalUnitScaleFactor()); mSceneOut->mMetaData->Set(9, "OriginalUnitScaleFactor", doc.GlobalSettings().OriginalUnitScaleFactor());
mSceneOut->mMetaData->Set(10, "AmbientColor", doc.GlobalSettings().AmbientColor()); mSceneOut->mMetaData->Set(10, "AmbientColor", doc.GlobalSettings().AmbientColor());
mSceneOut->mMetaData->Set(11, "FrameRate", (int)doc.GlobalSettings().TimeMode()); mSceneOut->mMetaData->Set(11, "FrameRate", (int)doc.GlobalSettings().TimeMode());

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