Merge pull request #185 from adrianbroher/master
Fix various errors and warnings that prevented build assimp_view as linux to win32 cross compile.pull/189/head
commit
896d1b3f7e
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@ -18,7 +18,7 @@ set(LIBASSIMP-DEV_COMPONENT "libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_M
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set(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev)
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set(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
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if( CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX AND NOT MINGW )
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add_definitions(-fPIC) # this is a very important switch and some libraries seem now to have it....
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# hide all not-exported symbols
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add_definitions( -fvisibility=hidden -Wall )
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@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <memory.h>
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#include <math.h>
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#include <stddef.h>
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#include <string.h>
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#include <limits.h>
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// Our compile configuration
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@ -22,8 +22,6 @@ INCLUDE_DIRECTORIES(
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LINK_DIRECTORIES(
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${Assimp_BINARY_DIR}
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${Assimp_BINARY_DIR}/lib/
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${Assimp_SOURCE_DIR}/samples/glut/
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${Assimp_SOURCE_DIR}/samples/DevIL/lib/
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)
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ADD_EXECUTABLE( assimp_simpletexturedogl WIN32
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@ -17,9 +17,9 @@
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#include <windows.h>
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#include <stdio.h>
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#include <gl\GL.h>
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#include <gl\GLU.h>
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#include <IL\il.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <IL/il.h>
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#include <fstream>
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@ -30,8 +30,8 @@
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// assimp include files. These three are usually needed.
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#include "assimp/Importer.hpp" //OO version Header!
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#include "assimp/PostProcess.h"
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#include "assimp/Scene.h"
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#include "assimp/postprocess.h"
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#include "assimp/scene.h"
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#include "assimp/DefaultLogger.hpp"
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#include "assimp/LogStream.hpp"
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@ -177,7 +177,6 @@ int LoadGLTextures(const aiScene* scene)
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/* Before calling ilInit() version should be checked. */
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if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION)
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{
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ILint test = ilGetInteger(IL_VERSION_NUM);
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/// wrong DevIL version ///
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std::string err_msg = "Wrong DevIL version. Old devil.dll in system32/SysWow64?";
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char* cErr_msg = (char *) err_msg.c_str();
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@ -139,19 +139,20 @@ class AssetHelper
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:
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piVB (NULL),
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piIB (NULL),
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piEffect (NULL),
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piVBNormals (NULL),
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piEffect (NULL),
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bSharedFX (false),
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piDiffuseTexture (NULL),
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piSpecularTexture (NULL),
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piAmbientTexture (NULL),
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piNormalTexture (NULL),
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piEmissiveTexture (NULL),
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piNormalTexture (NULL),
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piOpacityTexture (NULL),
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piShininessTexture (NULL),
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piLightmapTexture (NULL),
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pvOriginalNormals (NULL),
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bSharedFX(false),
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twosided (false){}
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twosided (false),
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pvOriginalNormals (NULL)
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{}
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~MeshHelper ()
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{
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@ -47,10 +47,10 @@ class CBackgroundPainter
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{
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CBackgroundPainter()
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:
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pcTexture(NULL),
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clrColor(D3DCOLOR_ARGB(0xFF,100,100,100)),
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eMode(SIMPLE_COLOR),
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piSkyBoxEffect(NULL)
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pcTexture(NULL),
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piSkyBoxEffect(NULL),
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eMode(SIMPLE_COLOR)
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{}
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public:
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@ -43,8 +43,11 @@ ADD_EXECUTABLE( assimp_viewer WIN32
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SET_PROPERTY(TARGET assimp_viewer PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX})
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ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
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ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
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IF ( MSVC )
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ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
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ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
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ENDIF ( MSVC )
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#
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@ -54,7 +57,7 @@ ADD_CUSTOM_COMMAND(TARGET assimp_viewer
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MAIN_DEPENDENCY assimp)
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# Link the executable to the assimp + dx libs.
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TARGET_LINK_LIBRARIES ( assimp_viewer assimp ${DirectX_LIBRARY} ${DirectX_D3DX9_LIBRARY} comctl32.lib Winmm.lib )
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TARGET_LINK_LIBRARIES ( assimp_viewer assimp ${DirectX_LIBRARY} ${DirectX_D3DX9_LIBRARY} comctl32.lib winmm.lib )
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INSTALL( TARGETS assimp_viewer
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DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
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@ -55,8 +55,8 @@ class Camera
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:
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vPos(0.0f,0.0f,-10.0f),
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vLookAt(0.0f,0.0f,1.0f),
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vUp(0.0f,1.0f,0.0f),
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vLookAt(0.0f,0.0f,1.0f),
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vRight(0.0f,1.0f,0.0f)
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{
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@ -287,10 +287,6 @@ int CDisplay::ReplaceCurrentTexture(const char* szPath)
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TreeView_SetItem(GetDlgItem(g_hDlg,IDC_TREE1),
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m_pcCurrentTexture->hTreeItem);
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// change this in the old aiMaterial structure, too
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aiMaterial* pcMat = (aiMaterial*)
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g_pcAsset->pcScene->mMaterials[m_pcCurrentTexture->iMatIndex];
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// update all meshes referencing this material
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for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumMeshes;++i)
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{
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@ -1187,7 +1183,7 @@ int CDisplay::HandleTreeViewPopup(WPARAM wParam,LPARAM lParam)
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{
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// get the current selected material
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std::vector<Info> apclrOut;
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const char* szMatKey;
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const char* szMatKey = "";
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switch (LOWORD(wParam))
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{
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@ -1255,7 +1251,7 @@ int CDisplay::HandleTreeViewPopup(WPARAM wParam,LPARAM lParam)
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clr.lpCustColors = g_aclCustomColors;
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clr.lpfnHook = NULL;
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clr.lpTemplateName = NULL;
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clr.lCustData = NULL;
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clr.lCustData = 0;
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ChooseColor(&clr);
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@ -42,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "stdafx.h"
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#include "assimp_view.h"
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#include "RICHEDIT.H"
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#include "richedit.h"
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namespace AssimpView {
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@ -53,7 +53,7 @@ namespace AssimpView {
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INT_PTR CALLBACK HelpDialogProc(HWND hwndDlg,UINT uMsg,
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WPARAM wParam,LPARAM lParam)
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{
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lParam;
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(void)lParam;
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switch (uMsg)
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{
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case WM_INITDIALOG:
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@ -70,7 +70,6 @@ INT_PTR CALLBACK HelpDialogProc(HWND hwndDlg,UINT uMsg,
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SendDlgItemMessage(hwndDlg,IDC_RICHEDIT21,
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EM_SETTEXTEX,(WPARAM)&sInfo,( LPARAM) pData);
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UnlockResource(hg);
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FreeResource(hg);
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return TRUE;
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}
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@ -41,7 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "stdafx.h"
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#include "assimp_view.h"
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#include "RichEdit.h"
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#include "richedit.h"
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namespace AssimpView {
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@ -70,7 +70,7 @@ static const char* AI_VIEW_RTF_LOG_HEADER =
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INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
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WPARAM wParam,LPARAM lParam)
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{
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lParam;
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(void)lParam;
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switch (uMsg)
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{
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case WM_INITDIALOG:
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@ -299,7 +299,7 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
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if( !q ) q=strrchr( tmp2,'\\' );
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if( q ){
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strcpy( q+1,p+1 );
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if(pFile=fopen( tmp2,"r" ) ){
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if((pFile=fopen( tmp2,"r" ))){
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fclose( pFile );
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strcpy(p_szString->data,tmp2);
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p_szString->length = strlen(tmp2);
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@ -61,7 +61,7 @@ int CMeshRenderer::DrawUnsorted(unsigned int iIndex)
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g_piDevice->SetIndices(g_pcAsset->apcMeshes[iIndex]->piIB);
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D3DPRIMITIVETYPE type;
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D3DPRIMITIVETYPE type = D3DPT_POINTLIST;
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switch (g_pcAsset->pcScene->mMeshes[iIndex]->mPrimitiveTypes) {
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case aiPrimitiveType_POINT:
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type = D3DPT_POINTLIST;break;
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@ -41,7 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "stdafx.h"
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#include "assimp_view.h"
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#include <Windowsx.h>
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#include <windowsx.h>
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namespace AssimpView {
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@ -95,16 +95,16 @@ void MakeFileAssociations()
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ai_assert(sz[0] == '*');
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sprintf(buf,"Software\\Classes\\%s",sz+1);
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RegCreateKeyEx(HKEY_CURRENT_USER,buf,NULL,NULL,0,KEY_ALL_ACCESS, NULL, &g_hRegistry,NULL);
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RegCreateKeyEx(HKEY_CURRENT_USER,buf,0,NULL,0,KEY_ALL_ACCESS, NULL, &g_hRegistry,NULL);
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RegSetValueEx(g_hRegistry,"",0,REG_SZ,(const BYTE*)"ASSIMPVIEW_CLASS",(DWORD)strlen("ASSIMPVIEW_CLASS")+1);
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RegCloseKey(g_hRegistry);
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}
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while (sz = strtok(NULL,";"));
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while ((sz = strtok(NULL,";")));
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RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS",NULL,NULL,0,KEY_ALL_ACCESS, NULL, &g_hRegistry,NULL);
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RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS",0,NULL,0,KEY_ALL_ACCESS, NULL, &g_hRegistry,NULL);
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RegCloseKey(g_hRegistry);
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RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS\\shell\\open\\command",NULL,NULL,0,KEY_ALL_ACCESS, NULL, &g_hRegistry,NULL);
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RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS\\shell\\open\\command",0,NULL,0,KEY_ALL_ACCESS, NULL, &g_hRegistry,NULL);
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RegSetValueEx(g_hRegistry,"",0,REG_SZ,(const BYTE*)szTemp,(DWORD)strlen(szTemp)+1);
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RegCloseKey(g_hRegistry);
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@ -522,7 +522,7 @@ void DisplayColorDialog(D3DCOLOR* pclrResult)
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clr.lpCustColors = g_aclCustomColors;
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clr.lpfnHook = NULL;
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clr.lpTemplateName = NULL;
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clr.lCustData = NULL;
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clr.lCustData = 0;
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ChooseColor(&clr);
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@ -549,7 +549,7 @@ void DisplayColorDialog(D3DXVECTOR4* pclrResult)
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clr.lpCustColors = g_aclCustomColors;
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clr.lpfnHook = NULL;
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clr.lpTemplateName = NULL;
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clr.lCustData = NULL;
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clr.lCustData = 0;
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ChooseColor(&clr);
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@ -1120,7 +1120,7 @@ void InitUI()
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// store the key in a global variable for later use
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RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\ASSIMP\\Viewer",
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NULL,NULL,0,KEY_ALL_ACCESS, NULL, &g_hRegistry,NULL);
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0,NULL,0,KEY_ALL_ACCESS, NULL, &g_hRegistry,NULL);
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if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LastUIState",NULL,NULL,
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(BYTE*)&dwValue,&dwTemp))
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@ -2411,7 +2411,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
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};
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DWORD dwTemp = MAX_PATH;
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RegCreateKeyEx(HKEY_CURRENT_USER,
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"Software\\ASSIMP\\Viewer",NULL,NULL,0,KEY_ALL_ACCESS, NULL, &g_hRegistry,NULL);
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"Software\\ASSIMP\\Viewer",0,NULL,0,KEY_ALL_ACCESS, NULL, &g_hRegistry,NULL);
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if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"LastSkyBoxSrc",NULL,NULL,
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(BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0])
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{
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@ -60,16 +60,16 @@ class RenderOptions
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bSuperSample (false),
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bRenderMats (true),
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bRenderNormals (false),
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eDrawMode (NORMAL),
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b3Lights (false),
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bLightRotate (false),
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bRotate (true),
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bLowQuality (false),
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bNoSpecular (false),
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bStereoView (false),
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bNoAlphaBlending(false),
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eDrawMode (NORMAL),
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bCulling (false),
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bSkeleton (false),
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bNoAlphaBlending(false)
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bSkeleton (false)
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{}
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@ -106,7 +106,7 @@ aiVector3D g_vRotateSpeed = aiVector3D(0.5f,0.5f,0.5f);
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aiVector3D g_avLightDirs[1] =
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{ aiVector3D(-0.5f,0.6f,0.2f) };
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extern D3DCOLOR g_avLightColors[3] =
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D3DCOLOR g_avLightColors[3] =
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{
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D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0xFF),
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D3DCOLOR_ARGB(0xFF,0xFF,0x00,0x00),
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@ -872,12 +872,10 @@ int CreateHUDTexture()
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g_pcTexture = NULL;
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g_szImageMask = NULL;
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UnlockResource(hg);
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FreeResource(hg);
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return 0;
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}
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UnlockResource(hg);
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FreeResource(hg);
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D3DSURFACE_DESC sDesc;
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@ -909,12 +907,10 @@ int CreateHUDTexture()
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D3DCOLOR_ARGB(0xFF,0xFF,0,0));
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g_szImageMask = NULL;
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UnlockResource(hg);
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FreeResource(hg);
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return 0;
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}
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UnlockResource(hg);
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FreeResource(hg);
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// lock the texture and copy it to get a pointer
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@ -44,14 +44,14 @@
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#include <d3d9.h>
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#include <d3dx9.h>
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#include <D3DX9Mesh.h>
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#include <d3dx9mesh.h>
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// ShellExecute()
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#include <shellapi.h>
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#include <commctrl.h>
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// GetOpenFileName()
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#include <Commdlg.h>
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#include <commdlg.h>
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#include <algorithm>
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#include <mmsystem.h>
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@ -60,13 +60,15 @@
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#include <list>
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#include <vector>
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#if defined _MSC_VER
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// Windows CommonControls 6.0 Manifest Extensions
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#if defined _M_IX86
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# pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")
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#elif defined _M_IA64
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# pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='ia64' publicKeyToken='6595b64144ccf1df' language='*'\"")
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#elif defined _M_X64
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# pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
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#else
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# pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
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# if defined _M_IX86
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# pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")
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# elif defined _M_IA64
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# pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='ia64' publicKeyToken='6595b64144ccf1df' language='*'\"")
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# elif defined _M_X64
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# pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
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# else
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# pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
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# endif
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#endif
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