fix fixes of docs + update doxygen config.
parent
3d49d06bcc
commit
88fa7a0611
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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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Redistribution and use of this software in source and binary forms,
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@ -85,7 +83,11 @@ static const aiImporterDesc desc = {
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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// Constructor to be privately used by Importer
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ASEImporter::ASEImporter() :
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ASEImporter::ASEImporter() :
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mParser(), mBuffer(), pcScene(), configRecomputeNormals(), noSkeletonMesh() {
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mParser(),
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mBuffer(),
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pcScene(),
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configRecomputeNormals(),
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noSkeletonMesh() {
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// empty
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// empty
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}
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}
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@ -56,20 +56,20 @@ namespace Assimp {
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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// --------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------
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/** Importer class for the 3DS ASE ASCII format.
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/// @brief Importer class for the 3DS ASE ASCII format.
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*
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// --------------------------------------------------------------------------------
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*/
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class ASEImporter final : public BaseImporter {
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class ASEImporter : public BaseImporter {
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public:
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public:
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/// @brief The default class constructor.
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ASEImporter();
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ASEImporter();
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~ASEImporter();
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/// @brief The class destructor.
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~ASEImporter() override;
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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/// @brief Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details.
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/// See BaseImporter::CanRead() for details.
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*/
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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bool checkSig) const;
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protected:
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protected:
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@ -77,15 +77,14 @@ protected:
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/** Return importer meta information.
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/** Return importer meta information.
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* See #BaseImporter::GetInfo for the details
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* See #BaseImporter::GetInfo for the details
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*/
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*/
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const aiImporterDesc* GetInfo () const;
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const aiImporterDesc* GetInfo () const override;
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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* See BaseImporter::InternReadFile() for details
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*/
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
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IOSystem* pIOHandler);
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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@ -93,11 +92,10 @@ protected:
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* The function is a request to the importer to update its configuration
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* The function is a request to the importer to update its configuration
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* basing on the Importer's configuration property list.
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* basing on the Importer's configuration property list.
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*/
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*/
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void SetupProperties(const Importer* pImp);
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void SetupProperties(const Importer* pImp) override;
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private:
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private:
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** Generate normal vectors basing on smoothing groups
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/** Generate normal vectors basing on smoothing groups
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* (in some cases the normal are already contained in the file)
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* (in some cases the normal are already contained in the file)
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@ -117,8 +115,8 @@ private:
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/** Create one-material-per-mesh meshes ;-)
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/** Create one-material-per-mesh meshes ;-)
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* \param mesh Mesh to work with
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* \param mesh Mesh to work with
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* \param Receives the list of all created meshes
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* \param avOut Receives the list of all created meshes
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*/
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*/
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void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut);
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void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut);
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@ -183,18 +181,9 @@ private:
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void GenerateDefaultMaterial();
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void GenerateDefaultMaterial();
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protected:
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protected:
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/** Parser instance */
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ASE::Parser* mParser;
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ASE::Parser* mParser;
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/** Buffer to hold the loaded file */
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char* mBuffer;
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char* mBuffer;
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/** Scene to be filled */
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aiScene* pcScene;
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aiScene* pcScene;
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/** Config options: Recompute the normals in every case - WA
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for 3DS Max broken ASE normal export */
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bool configRecomputeNormals;
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bool configRecomputeNormals;
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bool noSkeletonMesh;
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bool noSkeletonMesh;
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};
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};
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@ -116,7 +116,7 @@ struct Material : public D3DS::Material {
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return *this;
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return *this;
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}
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}
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~Material() {}
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~Material() = default;
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//! Contains all sub materials of this material
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//! Contains all sub materials of this material
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std::vector<Material> avSubMaterials;
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std::vector<Material> avSubMaterials;
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@ -178,7 +178,7 @@ struct Bone {
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/** Helper structure to represent an ASE file bone vertex */
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/** Helper structure to represent an ASE file bone vertex */
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struct BoneVertex {
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struct BoneVertex {
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//! Bone and corresponding vertex weight.
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//! Bone and corresponding vertex weight.
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//! -1 for unrequired bones ....
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//! -1 for not required bones ....
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std::vector<std::pair<int, float>> mBoneWeights;
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std::vector<std::pair<int, float>> mBoneWeights;
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};
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};
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@ -239,9 +239,13 @@ struct BaseNode {
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Dummy
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Dummy
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} mType;
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} mType;
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//! Construction from an existing name
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/// Construction from an existing name
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BaseNode(Type _mType, const std::string &name) :
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/// @param type The node type
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mType(_mType), mName(name), mProcessed(false) {
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/// @param name The node name
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BaseNode(Type type, const std::string &name) :
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mType(type),
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mName(name),
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mProcessed(false) {
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// Set mTargetPosition to qnan
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// Set mTargetPosition to qnan
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const ai_real qnan = get_qnan();
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const ai_real qnan = get_qnan();
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mTargetPosition.x = qnan;
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mTargetPosition.x = qnan;
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Binary file not shown.
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@ -197,7 +197,7 @@ SEPARATE_MEMBER_PAGES = NO
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# The TAB_SIZE tag can be used to set the number of spaces in a tab.
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# The TAB_SIZE tag can be used to set the number of spaces in a tab.
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# Doxygen uses this value to replace tabs by spaces in code fragments.
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# Doxygen uses this value to replace tabs by spaces in code fragments.
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TAB_SIZE = 8
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TAB_SIZE = 4
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# This tag can be used to specify a number of aliases that acts
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# This tag can be used to specify a number of aliases that acts
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# as commands in the documentation. An alias has the form "name=value".
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# as commands in the documentation. An alias has the form "name=value".
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@ -381,7 +381,7 @@ EXTRACT_STATIC = YES
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# defined locally in source files will be included in the documentation.
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# defined locally in source files will be included in the documentation.
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# If set to NO only classes defined in header files are included.
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# If set to NO only classes defined in header files are included.
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EXTRACT_LOCAL_CLASSES = YES
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EXTRACT_LOCAL_CLASSES = NO
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# This flag is only useful for Objective-C code. When set to YES local
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# This flag is only useful for Objective-C code. When set to YES local
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# methods, which are defined in the implementation section but not in
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# methods, which are defined in the implementation section but not in
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@ -663,8 +663,6 @@ WARN_LOGFILE =
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# with spaces.
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# with spaces.
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INPUT = @doxy_main_page@ \
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INPUT = @doxy_main_page@ \
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@PROJECT_SOURCE_DIR@ \
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@PROJECT_BINARY_DIR@ \
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@PROJECT_SOURCE_DIR@/include/ \
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@PROJECT_SOURCE_DIR@/include/ \
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@PROJECT_SOURCE_DIR@/doc/dox.h \
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@PROJECT_SOURCE_DIR@/doc/dox.h \
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@PROJECT_SOURCE_DIR@/code/BaseImporter.h
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@PROJECT_SOURCE_DIR@/code/BaseImporter.h
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@ -725,7 +723,8 @@ RECURSIVE = YES
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# Note that relative paths are relative to the directory from which doxygen is
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# Note that relative paths are relative to the directory from which doxygen is
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# run.
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# run.
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EXCLUDE = irrXML.h
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EXCLUDE = irrXML.h \
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@PROJECT_SOURCE_DIR@/contrib/*
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# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
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# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
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# directories that are symbolic links (a Unix file system feature) are excluded
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# directories that are symbolic links (a Unix file system feature) are excluded
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@ -740,7 +739,8 @@ EXCLUDE_SYMLINKS = NO
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# for example use the pattern */test/*
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# for example use the pattern */test/*
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EXCLUDE_PATTERNS = */.svn/* \
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EXCLUDE_PATTERNS = */.svn/* \
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*/.svn
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*/.svn \
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*/.git
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# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
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# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
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# (namespaces, classes, functions, etc.) that should be excluded from the
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# (namespaces, classes, functions, etc.) that should be excluded from the
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@ -55,8 +55,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/ai_assert.h>
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#include <assimp/ai_assert.h>
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#include <assimp/types.h>
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#include <assimp/types.h>
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#include <stddef.h>
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#include <cstddef>
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#include <stdint.h>
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#include <cstdint>
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#include <list>
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#include <list>
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#include <set>
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#include <set>
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#include <vector>
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#include <vector>
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@ -141,7 +141,7 @@ struct NodeAttachmentInfo {
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*/
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*/
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#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY 0x10
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#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY 0x10
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typedef std::pair<aiBone *, unsigned int> BoneSrcIndex;
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using BoneSrcIndex = std::pair<aiBone *, unsigned int>;
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** @brief Helper data structure for SceneCombiner::MergeBones.
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/** @brief Helper data structure for SceneCombiner::MergeBones.
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@ -187,7 +187,7 @@ struct SceneHelper {
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* scenes. It is intended as internal utility and NOT for use by
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* scenes. It is intended as internal utility and NOT for use by
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* applications.
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* applications.
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*
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*
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* The class is currently being used by various postprocessing steps
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* The class is currently being used by various post-processing steps
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* and loaders (ie. LWS).
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* and loaders (ie. LWS).
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*/
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*/
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class ASSIMP_API SceneCombiner {
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class ASSIMP_API SceneCombiner {
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