Make coord transfor for hs1 files optional
parent
104a70f845
commit
88cb1a2ea1
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@ -63,7 +63,8 @@ struct HL1ImportSettings {
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read_bone_controllers(false),
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read_hitboxes(false),
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read_textures(false),
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read_misc_global_info(false) {
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read_misc_global_info(false),
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transform_coord_system(false) {
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}
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bool read_animations;
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@ -76,6 +77,7 @@ struct HL1ImportSettings {
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bool read_hitboxes;
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bool read_textures;
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bool read_misc_global_info;
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bool transform_coord_system;
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};
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} // namespace HalfLife
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@ -146,6 +146,20 @@ const aiImporterDesc *MDLImporter::GetInfo() const {
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return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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static void transformCoordinateSystem(const aiScene *pScene) {
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if (pScene == nullptr) {
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return;
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}
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pScene->mRootNode->mTransformation = aiMatrix4x4(
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0.f, -1.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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-1.f, 0.f, 0.f, 0.f,
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0.f, 0.f, 0.f, 1.f
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);
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void MDLImporter::InternReadFile(const std::string &pFile,
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@ -246,18 +260,16 @@ void MDLImporter::InternReadFile(const std::string &pFile,
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". Magic word (", ai_str_toprintable((const char *)&iMagicWord, sizeof(iMagicWord)), ") is not known");
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}
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if (is_half_life){
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if (is_half_life && mHL1ImportSettings.transform_coord_system) {
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// Now rotate the whole scene 90 degrees around the z and x axes to convert to internal coordinate system
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pScene->mRootNode->mTransformation = aiMatrix4x4(
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0.f, -1.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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-1.f, 0.f, 0.f, 0.f,
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0.f, 0.f, 0.f, 1.f);
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}
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else {
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transformCoordinateSystem(pScene);
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} else {
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// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
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pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
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pScene->mRootNode->mTransformation = aiMatrix4x4(
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1.f, 0.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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0.f, -1.f, 0.f, 0.f,
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0.f, 0.f, 0.f, 1.f);
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}
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DeleteBufferAndCleanup();
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