FBX: store UnitScaleFactor for fbx-files.
parent
8ac1de3287
commit
88a0bb1b6d
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@ -66,7 +66,6 @@ namespace FBX {
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using namespace Util;
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using namespace Util;
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#define MAGIC_NODE_TAG "_$AssimpFbx$"
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#define MAGIC_NODE_TAG "_$AssimpFbx$"
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#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
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#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
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@ -74,373 +73,6 @@ using namespace Util;
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// XXX vc9's debugger won't step into anonymous namespaces
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// XXX vc9's debugger won't step into anonymous namespaces
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//namespace {
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//namespace {
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/** Dummy class to encapsulate the conversion process */
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class Converter
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{
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public:
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/**
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* The different parts that make up the final local transformation of a fbx-node
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*/
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enum TransformationComp
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{
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TransformationComp_Translation = 0,
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TransformationComp_RotationOffset,
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TransformationComp_RotationPivot,
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TransformationComp_PreRotation,
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TransformationComp_Rotation,
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TransformationComp_PostRotation,
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TransformationComp_RotationPivotInverse,
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TransformationComp_ScalingOffset,
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TransformationComp_ScalingPivot,
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TransformationComp_Scaling,
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TransformationComp_ScalingPivotInverse,
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TransformationComp_GeometricTranslation,
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TransformationComp_GeometricRotation,
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TransformationComp_GeometricScaling,
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TransformationComp_MAXIMUM
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};
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public:
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Converter( aiScene* out, const Document& doc );
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~Converter();
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private:
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// ------------------------------------------------------------------------------------------------
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// find scene root and trigger recursive scene conversion
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void ConvertRootNode();
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// ------------------------------------------------------------------------------------------------
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// collect and assign child nodes
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void ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform = aiMatrix4x4() );
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// ------------------------------------------------------------------------------------------------
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void ConvertLights( const Model& model );
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// ------------------------------------------------------------------------------------------------
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void ConvertCameras( const Model& model );
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// ------------------------------------------------------------------------------------------------
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void ConvertLight( const Model& model, const Light& light );
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// ------------------------------------------------------------------------------------------------
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void ConvertCamera( const Model& model, const Camera& cam );
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// ------------------------------------------------------------------------------------------------
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// this returns unified names usable within assimp identifiers (i.e. no space characters -
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// while these would be allowed, they are a potential trouble spot so better not use them).
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const char* NameTransformationComp( TransformationComp comp );
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// ------------------------------------------------------------------------------------------------
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// note: this returns the REAL fbx property names
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const char* NameTransformationCompProperty( TransformationComp comp );
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// ------------------------------------------------------------------------------------------------
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aiVector3D TransformationCompDefaultValue( TransformationComp comp );
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// ------------------------------------------------------------------------------------------------
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void GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out );
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// ------------------------------------------------------------------------------------------------
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/**
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* checks if a node has more than just scaling, rotation and translation components
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*/
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bool NeedsComplexTransformationChain( const Model& model );
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// ------------------------------------------------------------------------------------------------
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// note: name must be a FixNodeName() result
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std::string NameTransformationChainNode( const std::string& name, TransformationComp comp );
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// ------------------------------------------------------------------------------------------------
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/**
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* note: memory for output_nodes will be managed by the caller
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*/
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void GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes );
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// ------------------------------------------------------------------------------------------------
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void SetupNodeMetadata( const Model& model, aiNode& nd );
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// ------------------------------------------------------------------------------------------------
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void ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform );
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// ------------------------------------------------------------------------------------------------
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// MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
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std::vector<unsigned int> ConvertMesh( const MeshGeometry& mesh, const Model& model,
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const aiMatrix4x4& node_global_transform );
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// ------------------------------------------------------------------------------------------------
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aiMesh* SetupEmptyMesh( const MeshGeometry& mesh );
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// ------------------------------------------------------------------------------------------------
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unsigned int ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
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const aiMatrix4x4& node_global_transform );
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// ------------------------------------------------------------------------------------------------
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std::vector<unsigned int> ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
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const aiMatrix4x4& node_global_transform );
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// ------------------------------------------------------------------------------------------------
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unsigned int ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
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MatIndexArray::value_type index,
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const aiMatrix4x4& node_global_transform );
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// ------------------------------------------------------------------------------------------------
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static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
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static_cast<unsigned int>(-1);
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// ------------------------------------------------------------------------------------------------
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/**
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* - if materialIndex == NO_MATERIAL_SEPARATION, materials are not taken into
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* account when determining which weights to include.
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* - outputVertStartIndices is only used when a material index is specified, it gives for
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* each output vertex the DOM index it maps to.
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*/
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void ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
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const aiMatrix4x4& node_global_transform = aiMatrix4x4(),
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unsigned int materialIndex = NO_MATERIAL_SEPARATION,
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std::vector<unsigned int>* outputVertStartIndices = NULL );
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// ------------------------------------------------------------------------------------------------
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void ConvertCluster( std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
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std::vector<size_t>& out_indices,
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std::vector<size_t>& index_out_indices,
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std::vector<size_t>& count_out_indices,
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const aiMatrix4x4& node_global_transform );
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// ------------------------------------------------------------------------------------------------
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void ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
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MatIndexArray::value_type materialIndex );
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// ------------------------------------------------------------------------------------------------
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unsigned int GetDefaultMaterial();
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// ------------------------------------------------------------------------------------------------
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// Material -> aiMaterial
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unsigned int ConvertMaterial( const Material& material, const MeshGeometry* const mesh );
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// ------------------------------------------------------------------------------------------------
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// Video -> aiTexture
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unsigned int ConvertVideo( const Video& video );
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// ------------------------------------------------------------------------------------------------
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void TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
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const std::string& propName,
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aiTextureType target, const MeshGeometry* const mesh );
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// ------------------------------------------------------------------------------------------------
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void TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
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const std::string& propName,
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aiTextureType target, const MeshGeometry* const mesh );
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// ------------------------------------------------------------------------------------------------
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void SetTextureProperties( aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh );
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// ------------------------------------------------------------------------------------------------
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void SetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh );
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// ------------------------------------------------------------------------------------------------
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aiColor3D GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
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bool& result );
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aiColor3D GetColorPropertyFactored( const PropertyTable& props, const std::string& colorName,
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const std::string& factorName, bool& result, bool useTemplate=true );
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aiColor3D GetColorProperty( const PropertyTable& props, const std::string& colorName,
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bool& result, bool useTemplate=true );
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// ------------------------------------------------------------------------------------------------
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void SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyTable& props );
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// ------------------------------------------------------------------------------------------------
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// get the number of fps for a FrameRate enumerated value
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static double FrameRateToDouble( FileGlobalSettings::FrameRate fp, double customFPSVal = -1.0 );
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// ------------------------------------------------------------------------------------------------
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// convert animation data to aiAnimation et al
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void ConvertAnimations();
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// ------------------------------------------------------------------------------------------------
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// rename a node already partially converted. fixed_name is a string previously returned by
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// FixNodeName, new_name specifies the string FixNodeName should return on all further invocations
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// which would previously have returned the old value.
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//
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// this also updates names in node animations, cameras and light sources and is thus slow.
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//
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// NOTE: the caller is responsible for ensuring that the new name is unique and does
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// not collide with any other identifiers. The best way to ensure this is to only
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// append to the old name, which is guaranteed to match these requirements.
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void RenameNode( const std::string& fixed_name, const std::string& new_name );
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// ------------------------------------------------------------------------------------------------
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// takes a fbx node name and returns the identifier to be used in the assimp output scene.
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// the function is guaranteed to provide consistent results over multiple invocations
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// UNLESS RenameNode() is called for a particular node name.
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std::string FixNodeName( const std::string& name );
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typedef std::map<const AnimationCurveNode*, const AnimationLayer*> LayerMap;
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// XXX: better use multi_map ..
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typedef std::map<std::string, std::vector<const AnimationCurveNode*> > NodeMap;
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// ------------------------------------------------------------------------------------------------
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void ConvertAnimationStack( const AnimationStack& st );
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// ------------------------------------------------------------------------------------------------
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void GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
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const std::string& fixed_name,
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const std::vector<const AnimationCurveNode*>& curves,
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const LayerMap& layer_map,
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int64_t start, int64_t stop,
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double& max_time,
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double& min_time );
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// ------------------------------------------------------------------------------------------------
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bool IsRedundantAnimationData( const Model& target,
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TransformationComp comp,
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const std::vector<const AnimationCurveNode*>& curves );
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// ------------------------------------------------------------------------------------------------
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aiNodeAnim* GenerateRotationNodeAnim( const std::string& name,
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const Model& target,
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const std::vector<const AnimationCurveNode*>& curves,
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const LayerMap& layer_map,
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int64_t start, int64_t stop,
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double& max_time,
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double& min_time );
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// ------------------------------------------------------------------------------------------------
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aiNodeAnim* GenerateScalingNodeAnim( const std::string& name,
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const Model& /*target*/,
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const std::vector<const AnimationCurveNode*>& curves,
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const LayerMap& layer_map,
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int64_t start, int64_t stop,
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double& max_time,
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double& min_time );
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// ------------------------------------------------------------------------------------------------
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aiNodeAnim* GenerateTranslationNodeAnim( const std::string& name,
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const Model& /*target*/,
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const std::vector<const AnimationCurveNode*>& curves,
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const LayerMap& layer_map,
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int64_t start, int64_t stop,
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double& max_time,
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double& min_time,
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bool inverse = false );
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// ------------------------------------------------------------------------------------------------
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// generate node anim, extracting only Rotation, Scaling and Translation from the given chain
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aiNodeAnim* GenerateSimpleNodeAnim( const std::string& name,
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const Model& target,
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NodeMap::const_iterator chain[ TransformationComp_MAXIMUM ],
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NodeMap::const_iterator iter_end,
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const LayerMap& layer_map,
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int64_t start, int64_t stop,
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double& max_time,
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double& min_time,
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bool reverse_order = false );
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// key (time), value, mapto (component index)
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typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList;
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typedef std::vector<KeyFrameList> KeyFrameListList;
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// ------------------------------------------------------------------------------------------------
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KeyFrameListList GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop );
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// ------------------------------------------------------------------------------------------------
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KeyTimeList GetKeyTimeList( const KeyFrameListList& inputs );
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// ------------------------------------------------------------------------------------------------
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void InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
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const aiVector3D& def_value,
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double& max_time,
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double& min_time );
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// ------------------------------------------------------------------------------------------------
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void InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
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const aiVector3D& def_value,
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double& maxTime,
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double& minTime,
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Model::RotOrder order );
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// ------------------------------------------------------------------------------------------------
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void ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale,
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aiVectorKey* out_translation,
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const KeyFrameListList& scaling,
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const KeyFrameListList& translation,
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const KeyFrameListList& rotation,
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const KeyTimeList& times,
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double& maxTime,
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double& minTime,
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Model::RotOrder order,
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const aiVector3D& def_scale,
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const aiVector3D& def_translate,
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const aiVector3D& def_rotation );
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// ------------------------------------------------------------------------------------------------
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// euler xyz -> quat
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aiQuaternion EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order );
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// ------------------------------------------------------------------------------------------------
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void ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
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int64_t start, int64_t stop,
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double& maxTime,
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double& minTime );
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// ------------------------------------------------------------------------------------------------
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void ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
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const LayerMap& /*layers*/,
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int64_t start, int64_t stop,
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double& maxTime,
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double& minTime );
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// ------------------------------------------------------------------------------------------------
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void ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
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const LayerMap& /*layers*/,
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int64_t start, int64_t stop,
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double& maxTime,
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double& minTime,
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Model::RotOrder order );
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// ------------------------------------------------------------------------------------------------
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// copy generated meshes, animations, lights, cameras and textures to the output scene
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void TransferDataToScene();
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private:
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// 0: not assigned yet, others: index is value - 1
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unsigned int defaultMaterialIndex;
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std::vector<aiMesh*> meshes;
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std::vector<aiMaterial*> materials;
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std::vector<aiAnimation*> animations;
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std::vector<aiLight*> lights;
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std::vector<aiCamera*> cameras;
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std::vector<aiTexture*> textures;
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typedef std::map<const Material*, unsigned int> MaterialMap;
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MaterialMap materials_converted;
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typedef std::map<const Video*, unsigned int> VideoMap;
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VideoMap textures_converted;
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typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
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MeshMap meshes_converted;
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// fixed node name -> which trafo chain components have animations?
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typedef std::map<std::string, unsigned int> NodeAnimBitMap;
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NodeAnimBitMap node_anim_chain_bits;
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// name -> has had its prefix_stripped?
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typedef std::map<std::string, bool> NodeNameMap;
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NodeNameMap node_names;
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typedef std::map<std::string, std::string> NameNameMap;
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NameNameMap renamed_nodes;
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double anim_fps;
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aiScene* const out;
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const FBX::Document& doc;
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};
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Converter::Converter( aiScene* out, const Document& doc )
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Converter::Converter( aiScene* out, const Document& doc )
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: defaultMaterialIndex()
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: defaultMaterialIndex()
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@ -472,6 +104,7 @@ Converter::Converter( aiScene* out, const Document& doc )
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}
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}
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}
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}
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|
ConvertGlobalSettings();
|
||||||
TransferDataToScene();
|
TransferDataToScene();
|
||||||
|
|
||||||
// if we didn't read any meshes set the AI_SCENE_FLAGS_INCOMPLETE
|
// if we didn't read any meshes set the AI_SCENE_FLAGS_INCOMPLETE
|
||||||
|
@ -3341,9 +2974,21 @@ void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const Ani
|
||||||
|
|
||||||
na->mNumRotationKeys = static_cast<unsigned int>( keys.size() );
|
na->mNumRotationKeys = static_cast<unsigned int>( keys.size() );
|
||||||
na->mRotationKeys = new aiQuatKey[ keys.size() ];
|
na->mRotationKeys = new aiQuatKey[ keys.size() ];
|
||||||
if ( keys.size() > 0 )
|
if (!keys.empty()) {
|
||||||
InterpolateKeys(na->mRotationKeys, keys, inputs, aiVector3D(0.0f, 0.0f, 0.0f), maxTime, minTime, order);
|
InterpolateKeys(na->mRotationKeys, keys, inputs, aiVector3D(0.0f, 0.0f, 0.0f), maxTime, minTime, order);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Converter::ConvertGlobalSettings() {
|
||||||
|
if (nullptr == out) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
out->mMetaData = aiMetadata::Alloc(1);
|
||||||
|
unsigned int index(0);
|
||||||
|
const double unitScalFactor(doc.GlobalSettings().UnitScaleFactor());
|
||||||
|
out->mMetaData->Set(index, "UnitScaleFactor", unitScalFactor);
|
||||||
|
}
|
||||||
|
|
||||||
void Converter::TransferDataToScene()
|
void Converter::TransferDataToScene()
|
||||||
{
|
{
|
||||||
|
|
|
@ -45,7 +45,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#ifndef INCLUDED_AI_FBX_CONVERTER_H
|
#ifndef INCLUDED_AI_FBX_CONVERTER_H
|
||||||
#define INCLUDED_AI_FBX_CONVERTER_H
|
#define INCLUDED_AI_FBX_CONVERTER_H
|
||||||
|
|
||||||
|
#include "FBXParser.h"
|
||||||
|
#include "FBXMeshGeometry.h"
|
||||||
|
#include "FBXDocument.h"
|
||||||
|
#include "FBXUtil.h"
|
||||||
|
#include "FBXProperties.h"
|
||||||
|
#include "FBXImporter.h"
|
||||||
|
#include <assimp/anim.h>
|
||||||
|
#include <assimp/material.h>
|
||||||
|
#include <assimp/light.h>
|
||||||
|
#include <assimp/texture.h>
|
||||||
|
#include <assimp/camera.h>
|
||||||
|
#include <assimp/StringComparison.h>
|
||||||
|
|
||||||
struct aiScene;
|
struct aiScene;
|
||||||
|
struct aiNode;
|
||||||
|
struct aiMaterial;
|
||||||
|
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
namespace FBX {
|
namespace FBX {
|
||||||
|
@ -59,6 +74,373 @@ class Document;
|
||||||
*/
|
*/
|
||||||
void ConvertToAssimpScene(aiScene* out, const Document& doc);
|
void ConvertToAssimpScene(aiScene* out, const Document& doc);
|
||||||
|
|
||||||
|
/** Dummy class to encapsulate the conversion process */
|
||||||
|
class Converter {
|
||||||
|
public:
|
||||||
|
/**
|
||||||
|
* The different parts that make up the final local transformation of a fbx-node
|
||||||
|
*/
|
||||||
|
enum TransformationComp {
|
||||||
|
TransformationComp_Translation = 0,
|
||||||
|
TransformationComp_RotationOffset,
|
||||||
|
TransformationComp_RotationPivot,
|
||||||
|
TransformationComp_PreRotation,
|
||||||
|
TransformationComp_Rotation,
|
||||||
|
TransformationComp_PostRotation,
|
||||||
|
TransformationComp_RotationPivotInverse,
|
||||||
|
TransformationComp_ScalingOffset,
|
||||||
|
TransformationComp_ScalingPivot,
|
||||||
|
TransformationComp_Scaling,
|
||||||
|
TransformationComp_ScalingPivotInverse,
|
||||||
|
TransformationComp_GeometricTranslation,
|
||||||
|
TransformationComp_GeometricRotation,
|
||||||
|
TransformationComp_GeometricScaling,
|
||||||
|
|
||||||
|
TransformationComp_MAXIMUM
|
||||||
|
};
|
||||||
|
|
||||||
|
public:
|
||||||
|
Converter(aiScene* out, const Document& doc);
|
||||||
|
~Converter();
|
||||||
|
|
||||||
|
private:
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// find scene root and trigger recursive scene conversion
|
||||||
|
void ConvertRootNode();
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// collect and assign child nodes
|
||||||
|
void ConvertNodes(uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform = aiMatrix4x4());
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void ConvertLights(const Model& model);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void ConvertCameras(const Model& model);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void ConvertLight(const Model& model, const Light& light);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void ConvertCamera(const Model& model, const Camera& cam);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// this returns unified names usable within assimp identifiers (i.e. no space characters -
|
||||||
|
// while these would be allowed, they are a potential trouble spot so better not use them).
|
||||||
|
const char* NameTransformationComp(TransformationComp comp);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// note: this returns the REAL fbx property names
|
||||||
|
const char* NameTransformationCompProperty(TransformationComp comp);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
aiVector3D TransformationCompDefaultValue(TransformationComp comp);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out);
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
/**
|
||||||
|
* checks if a node has more than just scaling, rotation and translation components
|
||||||
|
*/
|
||||||
|
bool NeedsComplexTransformationChain(const Model& model);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// note: name must be a FixNodeName() result
|
||||||
|
std::string NameTransformationChainNode(const std::string& name, TransformationComp comp);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
/**
|
||||||
|
* note: memory for output_nodes will be managed by the caller
|
||||||
|
*/
|
||||||
|
void GenerateTransformationNodeChain(const Model& model, std::vector<aiNode*>& output_nodes);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void SetupNodeMetadata(const Model& model, aiNode& nd);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void ConvertModel(const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
|
||||||
|
std::vector<unsigned int> ConvertMesh(const MeshGeometry& mesh, const Model& model,
|
||||||
|
const aiMatrix4x4& node_global_transform);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
aiMesh* SetupEmptyMesh(const MeshGeometry& mesh);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
unsigned int ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model,
|
||||||
|
const aiMatrix4x4& node_global_transform);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
std::vector<unsigned int> ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
|
||||||
|
const aiMatrix4x4& node_global_transform);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
unsigned int ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
|
||||||
|
MatIndexArray::value_type index,
|
||||||
|
const aiMatrix4x4& node_global_transform);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
|
||||||
|
static_cast<unsigned int>(-1);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
/**
|
||||||
|
* - if materialIndex == NO_MATERIAL_SEPARATION, materials are not taken into
|
||||||
|
* account when determining which weights to include.
|
||||||
|
* - outputVertStartIndices is only used when a material index is specified, it gives for
|
||||||
|
* each output vertex the DOM index it maps to.
|
||||||
|
*/
|
||||||
|
void ConvertWeights(aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||||
|
const aiMatrix4x4& node_global_transform = aiMatrix4x4(),
|
||||||
|
unsigned int materialIndex = NO_MATERIAL_SEPARATION,
|
||||||
|
std::vector<unsigned int>* outputVertStartIndices = NULL);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void ConvertCluster(std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
|
||||||
|
std::vector<size_t>& out_indices,
|
||||||
|
std::vector<size_t>& index_out_indices,
|
||||||
|
std::vector<size_t>& count_out_indices,
|
||||||
|
const aiMatrix4x4& node_global_transform);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||||
|
MatIndexArray::value_type materialIndex);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
unsigned int GetDefaultMaterial();
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Material -> aiMaterial
|
||||||
|
unsigned int ConvertMaterial(const Material& material, const MeshGeometry* const mesh);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Video -> aiTexture
|
||||||
|
unsigned int ConvertVideo(const Video& video);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void TrySetTextureProperties(aiMaterial* out_mat, const TextureMap& textures,
|
||||||
|
const std::string& propName,
|
||||||
|
aiTextureType target, const MeshGeometry* const mesh);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void TrySetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
|
||||||
|
const std::string& propName,
|
||||||
|
aiTextureType target, const MeshGeometry* const mesh);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void SetTextureProperties(aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
aiColor3D GetColorPropertyFromMaterial(const PropertyTable& props, const std::string& baseName,
|
||||||
|
bool& result);
|
||||||
|
aiColor3D GetColorPropertyFactored(const PropertyTable& props, const std::string& colorName,
|
||||||
|
const std::string& factorName, bool& result, bool useTemplate = true);
|
||||||
|
aiColor3D GetColorProperty(const PropertyTable& props, const std::string& colorName,
|
||||||
|
bool& result, bool useTemplate = true);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void SetShadingPropertiesCommon(aiMaterial* out_mat, const PropertyTable& props);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// get the number of fps for a FrameRate enumerated value
|
||||||
|
static double FrameRateToDouble(FileGlobalSettings::FrameRate fp, double customFPSVal = -1.0);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// convert animation data to aiAnimation et al
|
||||||
|
void ConvertAnimations();
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// rename a node already partially converted. fixed_name is a string previously returned by
|
||||||
|
// FixNodeName, new_name specifies the string FixNodeName should return on all further invocations
|
||||||
|
// which would previously have returned the old value.
|
||||||
|
//
|
||||||
|
// this also updates names in node animations, cameras and light sources and is thus slow.
|
||||||
|
//
|
||||||
|
// NOTE: the caller is responsible for ensuring that the new name is unique and does
|
||||||
|
// not collide with any other identifiers. The best way to ensure this is to only
|
||||||
|
// append to the old name, which is guaranteed to match these requirements.
|
||||||
|
void RenameNode(const std::string& fixed_name, const std::string& new_name);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// takes a fbx node name and returns the identifier to be used in the assimp output scene.
|
||||||
|
// the function is guaranteed to provide consistent results over multiple invocations
|
||||||
|
// UNLESS RenameNode() is called for a particular node name.
|
||||||
|
std::string FixNodeName(const std::string& name);
|
||||||
|
|
||||||
|
typedef std::map<const AnimationCurveNode*, const AnimationLayer*> LayerMap;
|
||||||
|
|
||||||
|
// XXX: better use multi_map ..
|
||||||
|
typedef std::map<std::string, std::vector<const AnimationCurveNode*> > NodeMap;
|
||||||
|
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void ConvertAnimationStack(const AnimationStack& st);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void GenerateNodeAnimations(std::vector<aiNodeAnim*>& node_anims,
|
||||||
|
const std::string& fixed_name,
|
||||||
|
const std::vector<const AnimationCurveNode*>& curves,
|
||||||
|
const LayerMap& layer_map,
|
||||||
|
int64_t start, int64_t stop,
|
||||||
|
double& max_time,
|
||||||
|
double& min_time);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
bool IsRedundantAnimationData(const Model& target,
|
||||||
|
TransformationComp comp,
|
||||||
|
const std::vector<const AnimationCurveNode*>& curves);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
aiNodeAnim* GenerateRotationNodeAnim(const std::string& name,
|
||||||
|
const Model& target,
|
||||||
|
const std::vector<const AnimationCurveNode*>& curves,
|
||||||
|
const LayerMap& layer_map,
|
||||||
|
int64_t start, int64_t stop,
|
||||||
|
double& max_time,
|
||||||
|
double& min_time);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
aiNodeAnim* GenerateScalingNodeAnim(const std::string& name,
|
||||||
|
const Model& /*target*/,
|
||||||
|
const std::vector<const AnimationCurveNode*>& curves,
|
||||||
|
const LayerMap& layer_map,
|
||||||
|
int64_t start, int64_t stop,
|
||||||
|
double& max_time,
|
||||||
|
double& min_time);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
aiNodeAnim* GenerateTranslationNodeAnim(const std::string& name,
|
||||||
|
const Model& /*target*/,
|
||||||
|
const std::vector<const AnimationCurveNode*>& curves,
|
||||||
|
const LayerMap& layer_map,
|
||||||
|
int64_t start, int64_t stop,
|
||||||
|
double& max_time,
|
||||||
|
double& min_time,
|
||||||
|
bool inverse = false);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// generate node anim, extracting only Rotation, Scaling and Translation from the given chain
|
||||||
|
aiNodeAnim* GenerateSimpleNodeAnim(const std::string& name,
|
||||||
|
const Model& target,
|
||||||
|
NodeMap::const_iterator chain[TransformationComp_MAXIMUM],
|
||||||
|
NodeMap::const_iterator iter_end,
|
||||||
|
const LayerMap& layer_map,
|
||||||
|
int64_t start, int64_t stop,
|
||||||
|
double& max_time,
|
||||||
|
double& min_time,
|
||||||
|
bool reverse_order = false);
|
||||||
|
|
||||||
|
// key (time), value, mapto (component index)
|
||||||
|
typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList;
|
||||||
|
typedef std::vector<KeyFrameList> KeyFrameListList;
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
KeyFrameListList GetKeyframeList(const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
KeyTimeList GetKeyTimeList(const KeyFrameListList& inputs);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void InterpolateKeys(aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||||
|
const aiVector3D& def_value,
|
||||||
|
double& max_time,
|
||||||
|
double& min_time);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void InterpolateKeys(aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||||
|
const aiVector3D& def_value,
|
||||||
|
double& maxTime,
|
||||||
|
double& minTime,
|
||||||
|
Model::RotOrder order);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void ConvertTransformOrder_TRStoSRT(aiQuatKey* out_quat, aiVectorKey* out_scale,
|
||||||
|
aiVectorKey* out_translation,
|
||||||
|
const KeyFrameListList& scaling,
|
||||||
|
const KeyFrameListList& translation,
|
||||||
|
const KeyFrameListList& rotation,
|
||||||
|
const KeyTimeList& times,
|
||||||
|
double& maxTime,
|
||||||
|
double& minTime,
|
||||||
|
Model::RotOrder order,
|
||||||
|
const aiVector3D& def_scale,
|
||||||
|
const aiVector3D& def_translate,
|
||||||
|
const aiVector3D& def_rotation);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// euler xyz -> quat
|
||||||
|
aiQuaternion EulerToQuaternion(const aiVector3D& rot, Model::RotOrder order);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void ConvertScaleKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
|
||||||
|
int64_t start, int64_t stop,
|
||||||
|
double& maxTime,
|
||||||
|
double& minTime);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void ConvertTranslationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||||
|
const LayerMap& /*layers*/,
|
||||||
|
int64_t start, int64_t stop,
|
||||||
|
double& maxTime,
|
||||||
|
double& minTime);
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void ConvertRotationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||||
|
const LayerMap& /*layers*/,
|
||||||
|
int64_t start, int64_t stop,
|
||||||
|
double& maxTime,
|
||||||
|
double& minTime,
|
||||||
|
Model::RotOrder order);
|
||||||
|
|
||||||
|
void ConvertGlobalSettings();
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// copy generated meshes, animations, lights, cameras and textures to the output scene
|
||||||
|
void TransferDataToScene();
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
// 0: not assigned yet, others: index is value - 1
|
||||||
|
unsigned int defaultMaterialIndex;
|
||||||
|
|
||||||
|
std::vector<aiMesh*> meshes;
|
||||||
|
std::vector<aiMaterial*> materials;
|
||||||
|
std::vector<aiAnimation*> animations;
|
||||||
|
std::vector<aiLight*> lights;
|
||||||
|
std::vector<aiCamera*> cameras;
|
||||||
|
std::vector<aiTexture*> textures;
|
||||||
|
|
||||||
|
typedef std::map<const Material*, unsigned int> MaterialMap;
|
||||||
|
MaterialMap materials_converted;
|
||||||
|
|
||||||
|
typedef std::map<const Video*, unsigned int> VideoMap;
|
||||||
|
VideoMap textures_converted;
|
||||||
|
|
||||||
|
typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
|
||||||
|
MeshMap meshes_converted;
|
||||||
|
|
||||||
|
// fixed node name -> which trafo chain components have animations?
|
||||||
|
typedef std::map<std::string, unsigned int> NodeAnimBitMap;
|
||||||
|
NodeAnimBitMap node_anim_chain_bits;
|
||||||
|
|
||||||
|
// name -> has had its prefix_stripped?
|
||||||
|
typedef std::map<std::string, bool> NodeNameMap;
|
||||||
|
NodeNameMap node_names;
|
||||||
|
|
||||||
|
typedef std::map<std::string, std::string> NameNameMap;
|
||||||
|
NameNameMap renamed_nodes;
|
||||||
|
|
||||||
|
double anim_fps;
|
||||||
|
|
||||||
|
aiScene* const out;
|
||||||
|
const FBX::Document& doc;
|
||||||
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -344,9 +344,8 @@ void Document::ReadGlobalSettings()
|
||||||
{
|
{
|
||||||
const Scope& sc = parser.GetRootScope();
|
const Scope& sc = parser.GetRootScope();
|
||||||
const Element* const ehead = sc["GlobalSettings"];
|
const Element* const ehead = sc["GlobalSettings"];
|
||||||
if(!ehead || !ehead->Compound()) {
|
if ( nullptr == ehead || !ehead->Compound() ) {
|
||||||
DOMWarning( "no GlobalSettings dictionary found" );
|
DOMWarning( "no GlobalSettings dictionary found" );
|
||||||
|
|
||||||
globals.reset(new FileGlobalSettings(*this, std::make_shared<const PropertyTable>()));
|
globals.reset(new FileGlobalSettings(*this, std::make_shared<const PropertyTable>()));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -999,8 +999,7 @@ typedef std::multimap<uint64_t, const Connection*> ConnectionMap;
|
||||||
|
|
||||||
/** DOM class for global document settings, a single instance per document can
|
/** DOM class for global document settings, a single instance per document can
|
||||||
* be accessed via Document.Globals(). */
|
* be accessed via Document.Globals(). */
|
||||||
class FileGlobalSettings
|
class FileGlobalSettings {
|
||||||
{
|
|
||||||
public:
|
public:
|
||||||
FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props);
|
FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props);
|
||||||
~FileGlobalSettings();
|
~FileGlobalSettings();
|
||||||
|
|
|
@ -140,8 +140,7 @@ void FBXImporter::SetupProperties(const Importer* pImp)
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Imports the given file into the given scene structure.
|
// Imports the given file into the given scene structure.
|
||||||
void FBXImporter::InternReadFile( const std::string& pFile,
|
void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||||
aiScene* pScene, IOSystem* pIOHandler)
|
|
||||||
{
|
{
|
||||||
std::unique_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb"));
|
std::unique_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb"));
|
||||||
if (!stream) {
|
if (!stream) {
|
||||||
|
|
|
@ -174,11 +174,9 @@ private:
|
||||||
friend class Element;
|
friend class Element;
|
||||||
|
|
||||||
TokenPtr AdvanceToNextToken();
|
TokenPtr AdvanceToNextToken();
|
||||||
|
|
||||||
TokenPtr LastToken() const;
|
TokenPtr LastToken() const;
|
||||||
TokenPtr CurrentToken() const;
|
TokenPtr CurrentToken() const;
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
const TokenList& tokens;
|
const TokenList& tokens;
|
||||||
|
|
||||||
|
@ -199,7 +197,6 @@ int ParseTokenAsInt(const Token& t, const char*& err_out);
|
||||||
int64_t ParseTokenAsInt64(const Token& t, const char*& err_out);
|
int64_t ParseTokenAsInt64(const Token& t, const char*& err_out);
|
||||||
std::string ParseTokenAsString(const Token& t, const char*& err_out);
|
std::string ParseTokenAsString(const Token& t, const char*& err_out);
|
||||||
|
|
||||||
|
|
||||||
/* wrapper around ParseTokenAsXXX() with DOMError handling */
|
/* wrapper around ParseTokenAsXXX() with DOMError handling */
|
||||||
uint64_t ParseTokenAsID(const Token& t);
|
uint64_t ParseTokenAsID(const Token& t);
|
||||||
size_t ParseTokenAsDim(const Token& t);
|
size_t ParseTokenAsDim(const Token& t);
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# File produced by Open Asset Import Library (http://www.assimp.sf.net)
|
# File produced by Open Asset Import Library (http://www.assimp.sf.net)
|
||||||
# (assimp v4.1.1712791017)
|
# (assimp v4.1.3023643559)
|
||||||
|
|
||||||
# 722 vertex positions
|
# 722 vertex positions
|
||||||
v 1.160378932952881 4.512683868408203 6.449167251586914
|
v 1.160378932952881 4.512683868408203 6.449167251586914
|
||||||
|
@ -12,7 +12,7 @@ v -6.442715167999268 10.77740478515625 -0.5375289916992188
|
||||||
v -8.120363235473633 15.6844596862793 -10.5
|
v -8.120363235473633 15.6844596862793 -10.5
|
||||||
v -0.8867700099945068 23.4237174987793 -4.342854022979736
|
v -0.8867700099945068 23.4237174987793 -4.342854022979736
|
||||||
v -0.8867700099945068 23.4237174987793 -16.65714454650879
|
v -0.8867700099945068 23.4237174987793 -16.65714454650879
|
||||||
v 14.40229797363281 32.89186859130859 -26.41482543945312
|
v 14.40229797363281 32.89186859130859 -26.41482543945313
|
||||||
v 12.95316505432129 36.87333679199219 -11.5
|
v 12.95316505432129 36.87333679199219 -11.5
|
||||||
v 30.52731704711914 37.50395202636719 -2.733282089233398
|
v 30.52731704711914 37.50395202636719 -2.733282089233398
|
||||||
v 30.52731704711914 37.50395202636719 -20.26671600341797
|
v 30.52731704711914 37.50395202636719 -20.26671600341797
|
||||||
|
@ -21,15 +21,15 @@ v 45.09496688842773 27.71094512939453 2.684845924377441
|
||||||
v 57.93621826171875 30.27653312683105 -11.5
|
v 57.93621826171875 30.27653312683105 -11.5
|
||||||
v 54.50359344482422 5.934020042419434 -11.5
|
v 54.50359344482422 5.934020042419434 -11.5
|
||||||
v 51.09176254272461 11.23489952087402 2.684845924377441
|
v 51.09176254272461 11.23489952087402 2.684845924377441
|
||||||
v 45.09496688842773 27.71094512939453 -25.68484497070312
|
v 45.09496688842773 27.71094512939453 -25.68484497070313
|
||||||
v 39.18625640869141 16.23099708557129 -35.63270568847656
|
v 39.18625640869141 16.23099708557129 -35.63270568847656
|
||||||
v 51.09176254272461 11.23489952087402 -25.68484497070312
|
v 51.09176254272461 11.23489952087402 -25.68484497070313
|
||||||
v 27.52080917358398 27.08032608032227 -34.45156478881836
|
v 27.52080917358398 27.08032608032227 -34.45156478881836
|
||||||
v 4.568314075469971 16.85711288452148 -26.6196174621582
|
v 4.568314075469971 16.85711288452148 -26.6196174621582
|
||||||
v 1.160378932952881 4.512683868408203 -27.44916915893555
|
v 1.160378932952881 4.512683868408203 -27.44916915893555
|
||||||
v 22.65617179870605 10.21453857421875 -39.86968994140625
|
v 22.65617179870605 10.21453857421875 -39.86968994140625
|
||||||
v 7.838881015777588 -6.414187908172607 -26.6196174621582
|
v 7.838881015777588 -6.414187908172607 -26.6196174621582
|
||||||
v 30.91004180908203 -12.4627857208252 -26.41482543945312
|
v 30.91004180908203 -12.4627857208252 -26.41482543945313
|
||||||
v 37.22381591796875 0.4215309917926788 -34.45156478881836
|
v 37.22381591796875 0.4215309917926788 -34.45156478881836
|
||||||
v 46.22711181640625 -5.630886077880859 -20.26671600341797
|
v 46.22711181640625 -5.630886077880859 -20.26671600341797
|
||||||
v 32.35918426513672 -16.44425201416016 -11.5
|
v 32.35918426513672 -16.44425201416016 -11.5
|
||||||
|
@ -70,11 +70,11 @@ v -18.8264045715332 5.435883045196533 -20.58309173583984
|
||||||
v -32.62586212158203 10.86018753051758 -28.47975921630859
|
v -32.62586212158203 10.86018753051758 -28.47975921630859
|
||||||
v -41.85661315917969 -0.7548459768295288 -29.43077087402344
|
v -41.85661315917969 -0.7548459768295288 -29.43077087402344
|
||||||
v -27.9502124786377 1.303017020225525 -23.0814208984375
|
v -27.9502124786377 1.303017020225525 -23.0814208984375
|
||||||
v -39.19473266601562 -9.356718063354492 -28.47975921630859
|
v -39.19473266601563 -9.356718063354492 -28.47975921630859
|
||||||
v -31.49889755249023 -9.618716239929199 -16.87730979919434
|
v -31.49889755249023 -9.618716239929199 -16.87730979919434
|
||||||
v -22.99813652038574 -7.403382778167725 -20.58309173583984
|
v -22.99813652038574 -7.403382778167725 -20.58309173583984
|
||||||
v -49.71383666992188 -2.983590126037598 1.421121001243591
|
v -49.71383666992188 -2.983590126037598 1.421121001243591
|
||||||
v -39.19473266601562 -9.356718063354492 8.47976016998291
|
v -39.19473266601563 -9.356718063354492 8.47976016998291
|
||||||
v -22.99813652038574 -7.403382778167725 0.5830910205841064
|
v -22.99813652038574 -7.403382778167725 0.5830910205841064
|
||||||
v -31.49889755249023 -9.618716239929199 -3.122689962387085
|
v -31.49889755249023 -9.618716239929199 -3.122689962387085
|
||||||
v -50.63702392578125 8.975393295288086 -10
|
v -50.63702392578125 8.975393295288086 -10
|
||||||
|
@ -93,15 +93,15 @@ v -55.4437255859375 28.01696014404297 -51.02064895629883
|
||||||
v -55.80507659912109 29.50034332275391 -50.36057662963867
|
v -55.80507659912109 29.50034332275391 -50.36057662963867
|
||||||
v -56.41304779052734 27.51875305175781 -54.60213470458984
|
v -56.41304779052734 27.51875305175781 -54.60213470458984
|
||||||
v -57.93299102783203 29.20790100097656 -55.03944778442383
|
v -57.93299102783203 29.20790100097656 -55.03944778442383
|
||||||
v -67.98501586914062 13.43557167053223 -79.02035522460938
|
v -67.98501586914063 13.43557167053223 -79.02035522460938
|
||||||
v -69.89360046386719 14.10584259033203 -80.14413452148438
|
v -69.89360046386719 14.10584259033203 -80.14413452148438
|
||||||
v -81.67832183837891 -31.37918090820312 -101.2915573120117
|
v -81.67832183837891 -31.37918090820313 -101.2915573120117
|
||||||
v -82.77850341796875 -29.84352111816406 -101.2665863037109
|
v -82.77850341796875 -29.84352111816406 -101.2665863037109
|
||||||
v -45.27461242675781 -1.921316027641296 -17.56256103515625
|
v -45.27461242675781 -1.921316027641296 -17.56256103515625
|
||||||
v -88.2349853515625 -39.3502311706543 -103.8660430908203
|
v -88.2349853515625 -39.3502311706543 -103.8660430908203
|
||||||
v -48.86238861083984 8.964324951171875 -36.15071487426758
|
v -48.86238861083984 8.964324951171875 -36.15071487426758
|
||||||
v -56.92498016357422 29.82746124267578 -49.55580902099609
|
v -56.92498016357422 29.82746124267578 -49.55580902099609
|
||||||
v -60.01216888427734 29.56021118164062 -54.08668899536133
|
v -60.01216888427734 29.56021118164063 -54.08668899536133
|
||||||
v -72.06874084472656 14.20652008056641 -79.36090087890625
|
v -72.06874084472656 14.20652008056641 -79.36090087890625
|
||||||
v -83.47474670410156 -29.51860809326172 -100.4707794189453
|
v -83.47474670410156 -29.51860809326172 -100.4707794189453
|
||||||
v -48.11187744140625 -2.742969989776611 -19.29600143432617
|
v -48.11187744140625 -2.742969989776611 -19.29600143432617
|
||||||
|
@ -110,12 +110,12 @@ v -50.95351028442383 7.973351955413818 -36.14510726928711
|
||||||
v -57.96013641357422 28.75201416015625 -49.21238708496094
|
v -57.96013641357422 28.75201416015625 -49.21238708496094
|
||||||
v -61.08487701416016 28.31040191650391 -52.46125793457031
|
v -61.08487701416016 28.31040191650391 -52.46125793457031
|
||||||
v -72.87251281738281 13.66179847717285 -77.26039123535156
|
v -72.87251281738281 13.66179847717285 -77.26039123535156
|
||||||
v -83.24275207519531 -30.64902877807617 -99.50344848632812
|
v -83.24275207519531 -30.64902877807617 -99.50344848632813
|
||||||
v -48.33858871459961 -4.09240198135376 -22.38015365600586
|
v -48.33858871459961 -4.09240198135376 -22.38015365600586
|
||||||
v -87.97438049316406 -40.34838485717773 -103.3615341186523
|
v -87.97438049316406 -40.34838485717773 -103.3615341186523
|
||||||
v -51.84541320800781 6.477696895599365 -37.66901397705078
|
v -51.84541320800781 6.477696895599365 -37.66901397705078
|
||||||
v -58.13103866577148 27.08382415771484 -49.58887100219727
|
v -58.13103866577148 27.08382415771484 -49.58887100219727
|
||||||
v -60.34334564208984 26.39956665039062 -51.38712310791016
|
v -60.34334564208984 26.39956665039063 -51.38712310791016
|
||||||
v -71.69966125488281 12.8818302154541 -75.42439270019531
|
v -71.69966125488281 12.8818302154541 -75.42439270019531
|
||||||
v -82.25722503662109 -32.38360595703125 -99.09293365478516
|
v -82.25722503662109 -32.38360595703125 -99.09293365478516
|
||||||
v -45.78402709960938 -4.953472137451172 -24.49265670776367
|
v -45.78402709960938 -4.953472137451172 -24.49265670776367
|
||||||
|
@ -125,7 +125,7 @@ v -57.30899810791016 26.07907104492188 -50.40177917480469
|
||||||
v -58.34596252441406 25.26664733886719 -51.67315673828125
|
v -58.34596252441406 25.26664733886719 -51.67315673828125
|
||||||
v -69.433349609375 12.45395088195801 -75.23539733886719
|
v -69.433349609375 12.45395088195801 -75.23539733886719
|
||||||
v -81.26026153564453 -33.41617965698242 -99.54843139648438
|
v -81.26026153564453 -33.41617965698242 -99.54843139648438
|
||||||
v -42.37185668945312 -4.677759170532227 -24.04270935058594
|
v -42.37185668945313 -4.677759170532227 -24.04270935058594
|
||||||
v -87.46121978759766 -40.53748321533203 -104.0717544555664
|
v -87.46121978759766 -40.53748321533203 -104.0717544555664
|
||||||
v -48.75384521484375 6.009276866912842 -40.42763137817383
|
v -48.75384521484375 6.009276866912842 -40.42763137817383
|
||||||
v -56.11302947998047 26.49437713623047 -51.03896713256836
|
v -56.11302947998047 26.49437713623047 -51.03896713256836
|
||||||
|
@ -137,27 +137,27 @@ v -42.83802795410156 -1.822747945785522 -1.17337703704834
|
||||||
v -41.96012115478516 -3.15467095375061 1.817621946334839
|
v -41.96012115478516 -3.15467095375061 1.817621946334839
|
||||||
v -92.29042816162109 -39.21158981323242 57.38248825073242
|
v -92.29042816162109 -39.21158981323242 57.38248825073242
|
||||||
v -92.26210784912109 -39.83740234375 57.07994079589844
|
v -92.26210784912109 -39.83740234375 57.07994079589844
|
||||||
v -91.95950317382812 -39.73274230957031 57.5407600402832
|
v -91.95950317382813 -39.73274230957031 57.5407600402832
|
||||||
v -49.36812591552734 8.476757049560547 19.08589744567871
|
v -49.36812591552734 8.476757049560547 19.08589744567871
|
||||||
v -49.19630432128906 7.804555892944336 21.29348754882812
|
v -49.19630432128906 7.804555892944336 21.29348754882813
|
||||||
v -54.25469207763672 27.27288055419922 30.44888496398926
|
v -54.25469207763672 27.27288055419922 30.44888496398926
|
||||||
v -54.92575836181641 28.34239959716797 29.36605453491211
|
v -54.92575836181641 28.34239959716797 29.36605453491211
|
||||||
v -57.45500946044922 28.70623016357422 33.83551406860352
|
v -57.45500946044922 28.70623016357422 33.83551406860352
|
||||||
v -55.48647308349609 27.49809265136719 33.97690582275391
|
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|
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||||||
v -62.61495971679688 16.49116897583008 -5.094202995300293
|
v -62.61495971679688 16.49116897583008 -5.094202995300293
|
||||||
v -62.20498657226562 16.13167190551758 -6.081917762756348
|
v -62.20498657226563 16.13167190551758 -6.081917762756348
|
||||||
v -61.27806091308594 15.97928333282471 -6.500585079193115
|
v -61.27806091308594 15.97928333282471 -6.500585079193115
|
||||||
v -62.26735687255859 15.54427146911621 -4.988009929656982
|
v -62.26735687255859 15.54427146911621 -4.988009929656982
|
||||||
v -61.38417816162109 14.97993564605713 -4.639497756958008
|
v -61.38417816162109 14.97993564605713 -4.639497756958008
|
||||||
|
@ -691,7 +691,7 @@ v -61.48154449462891 15.24338626861572 -5.814656257629395
|
||||||
v -60.47430419921875 15.08453464508057 -3.54331111907959
|
v -60.47430419921875 15.08453464508057 -3.54331111907959
|
||||||
v -61.64485168457031 15.44609451293945 -3.584233999252319
|
v -61.64485168457031 15.44609451293945 -3.584233999252319
|
||||||
v -61.55588531494141 16.32414627075195 -2.705970048904419
|
v -61.55588531494141 16.32414627075195 -2.705970048904419
|
||||||
v -60.57522583007812 15.87463855743408 -2.406815052032471
|
v -60.57522583007813 15.87463855743408 -2.406815052032471
|
||||||
v -59.56442260742188 15.70901966094971 -2.636348009109497
|
v -59.56442260742188 15.70901966094971 -2.636348009109497
|
||||||
v -60.63759613037109 17.02777481079102 -1.946398019790649
|
v -60.63759613037109 17.02777481079102 -1.946398019790649
|
||||||
v -59.46704864501953 16.66621780395508 -1.905473947525024
|
v -59.46704864501953 16.66621780395508 -1.905473947525024
|
||||||
|
@ -702,13 +702,13 @@ v -59.46704864501953 18.14007568359375 -17.19435882568359
|
||||||
v -58.74361419677734 17.25180053710938 -17.46162986755371
|
v -58.74361419677734 17.25180053710938 -17.46162986755371
|
||||||
v -59.67054748535156 17.40419006347656 -17.88029861450195
|
v -59.67054748535156 17.40419006347656 -17.88029861450195
|
||||||
v -60.63759613037109 17.83680725097656 -17.39541244506836
|
v -60.63759613037109 17.83680725097656 -17.39541244506836
|
||||||
v -60.57522583007812 18.4241943359375 -16.30149078369141
|
v -60.57522583007813 18.4241943359375 -16.30149078369141
|
||||||
v -61.55588531494141 17.8875732421875 -16.36125946044922
|
v -61.55588531494141 17.8875732421875 -16.36125946044922
|
||||||
v -61.64485168457031 17.99566650390625 -15.12407302856445
|
v -61.64485168457031 17.99566650390625 -15.12407302856445
|
||||||
v -62.26735687255859 17.01812744140625 -14.1118221282959
|
v -62.26735687255859 17.01812744140625 -14.1118221282959
|
||||||
v -61.48154449462891 16.71725463867188 -13.28517723083496
|
v -61.48154449462891 16.71725463867188 -13.28517723083496
|
||||||
v -61.38417816162109 17.6744384765625 -14.01605987548828
|
v -61.38417816162109 17.6744384765625 -14.01605987548828
|
||||||
v -62.20498657226562 15.86500549316406 -13.65141487121582
|
v -62.20498657226563 15.86500549316406 -13.65141487121582
|
||||||
v -62.61495971679688 16.22450256347656 -14.63912963867188
|
v -62.61495971679688 16.22450256347656 -14.63912963867188
|
||||||
v -61.27806091308594 15.71261596679688 -13.23274803161621
|
v -61.27806091308594 15.71261596679688 -13.23274803161621
|
||||||
v -62.26735687255859 15.27760314941406 -14.74532318115234
|
v -62.26735687255859 15.27760314941406 -14.74532318115234
|
||||||
|
@ -716,7 +716,7 @@ v -61.48154449462891 14.97671890258789 -13.91867828369141
|
||||||
v -61.38417816162109 14.7132682800293 -15.09383583068848
|
v -61.38417816162109 14.7132682800293 -15.09383583068848
|
||||||
v -61.64485168457031 15.17942810058594 -16.14909934997559
|
v -61.64485168457031 15.17942810058594 -16.14909934997559
|
||||||
v -60.47430419921875 14.81786727905273 -16.19002342224121
|
v -60.47430419921875 14.81786727905273 -16.19002342224121
|
||||||
v -60.57522583007812 15.60797119140625 -17.32651901245117
|
v -60.57522583007813 15.60797119140625 -17.32651901245117
|
||||||
v -61.55588531494141 16.05747985839844 -17.02736282348633
|
v -61.55588531494141 16.05747985839844 -17.02736282348633
|
||||||
v -59.56442260742188 15.44235229492188 -17.09698486328125
|
v -59.56442260742188 15.44235229492188 -17.09698486328125
|
||||||
v -60.63759613037109 16.7611083984375 -17.78693389892578
|
v -60.63759613037109 16.7611083984375 -17.78693389892578
|
||||||
|
@ -1247,7 +1247,7 @@ vn -0.7882999777793884 -0.6091880202293396 -0.08644299954175949
|
||||||
vn -0.6353080272674561 -0.5868319869041443 0.5020080208778381
|
vn -0.6353080272674561 -0.5868319869041443 0.5020080208778381
|
||||||
vn -0.7489200234413147 -0.3426479995250702 0.5671960115432739
|
vn -0.7489200234413147 -0.3426479995250702 0.5671960115432739
|
||||||
vn -0.8290749788284302 -0.1998199969530106 0.5222129821777344
|
vn -0.8290749788284302 -0.1998199969530106 0.5222129821777344
|
||||||
vn -0.8114089965820312 -0.2435930073261261 0.5312989950180054
|
vn -0.8114089965820313 -0.2435930073261261 0.5312989950180054
|
||||||
vn -0.02972600050270557 -0.7129759788513184 -0.7005580067634583
|
vn -0.02972600050270557 -0.7129759788513184 -0.7005580067634583
|
||||||
vn -0.1212550029158592 -0.8703849911689758 -0.4772070050239563
|
vn -0.1212550029158592 -0.8703849911689758 -0.4772070050239563
|
||||||
vn 0.1511760056018829 -0.9298509955406189 -0.3354449868202209
|
vn 0.1511760056018829 -0.9298509955406189 -0.3354449868202209
|
||||||
|
@ -1536,7 +1536,7 @@ vn -0.3590719997882843 -0.2934069931507111 -0.8859909772872925
|
||||||
vn -0.5312150120735168 -0.1616500020027161 -0.8316730260848999
|
vn -0.5312150120735168 -0.1616500020027161 -0.8316730260848999
|
||||||
vn 0.5217099785804749 -0.3334519863128662 -0.7852569818496704
|
vn 0.5217099785804749 -0.3334519863128662 -0.7852569818496704
|
||||||
vn 0.4982230067253113 -0.5182129740715027 -0.6951469779014587
|
vn 0.4982230067253113 -0.5182129740715027 -0.6951469779014587
|
||||||
vn 0.3192520141601562 -0.6669300198554993 -0.6732630133628845
|
vn 0.3192520141601563 -0.6669300198554993 -0.6732630133628845
|
||||||
vn 0.4172089993953705 0.6029300093650818 -0.6800090074539185
|
vn 0.4172089993953705 0.6029300093650818 -0.6800090074539185
|
||||||
vn -0.3909519910812378 -0.5063930153846741 -0.7685850262641907
|
vn -0.3909519910812378 -0.5063930153846741 -0.7685850262641907
|
||||||
vn -0.785847008228302 -0.2199160009622574 -0.5779989957809448
|
vn -0.785847008228302 -0.2199160009622574 -0.5779989957809448
|
||||||
|
@ -1593,7 +1593,7 @@ vn -0.8313949704170227 0.3698750138282776 0.414698988199234
|
||||||
vn -0.7773889899253845 0.439754992723465 0.4497570097446442
|
vn -0.7773889899253845 0.439754992723465 0.4497570097446442
|
||||||
vn -0.7120980024337769 0.07437500357627869 0.6981300115585327
|
vn -0.7120980024337769 0.07437500357627869 0.6981300115585327
|
||||||
vn -0.5221620202064514 -0.5821250081062317 0.6232789754867554
|
vn -0.5221620202064514 -0.5821250081062317 0.6232789754867554
|
||||||
vn -0.5362930297851562 0.8426250219345093 0.04870999976992607
|
vn -0.5362930297851563 0.8426250219345093 0.04870999976992607
|
||||||
vn -0.6278550028800964 0.7403159737586975 0.2402739971876144
|
vn -0.6278550028800964 0.7403159737586975 0.2402739971876144
|
||||||
vn -0.817995011806488 0.4767960011959076 0.3217920064926147
|
vn -0.817995011806488 0.4767960011959076 0.3217920064926147
|
||||||
vn -0.7291709780693054 0.6557949781417847 0.1955550014972687
|
vn -0.7291709780693054 0.6557949781417847 0.1955550014972687
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
ply
|
ply
|
||||||
format ascii 1.0
|
format ascii 1.0
|
||||||
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.1712791017)
|
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.3023643559)
|
||||||
element vertex 8
|
element vertex 8
|
||||||
property float x
|
property float x
|
||||||
property float y
|
property float y
|
||||||
|
|
|
@ -97,3 +97,15 @@ TEST_F( utFBXImporterExporter, importPhongMaterial ) {
|
||||||
EXPECT_EQ( mat->Get(AI_MATKEY_OPACITY, f), aiReturn_SUCCESS );
|
EXPECT_EQ( mat->Get(AI_MATKEY_OPACITY, f), aiReturn_SUCCESS );
|
||||||
EXPECT_EQ( f, 0.5 );
|
EXPECT_EQ( f, 0.5 );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST_F(utFBXImporterExporter, importUnitScaleFactor) {
|
||||||
|
Assimp::Importer importer;
|
||||||
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/spider.fbx", aiProcess_ValidateDataStructure);
|
||||||
|
|
||||||
|
EXPECT_NE(nullptr, scene);
|
||||||
|
EXPECT_NE(nullptr, scene->mMetaData);
|
||||||
|
|
||||||
|
double factor(0.0);
|
||||||
|
scene->mMetaData->Get("UnitScaleFactor", factor);
|
||||||
|
EXPECT_DOUBLE_EQ(1.0, factor);
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue