Merge branch 'master' into remove-useless-code
commit
880a2f25bb
|
@ -56,8 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
|
||||
#include <memory>
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||||
|
||||
using namespace Assimp;
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namespace Assimp {
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using namespace D3DS;
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|
||||
namespace {
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|
|
|
@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
#include <assimp/light.h>
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#include <assimp/material.h>
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#include <assimp/qnan.h>
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#include <stdio.h> //sprintf
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#include <cstdio> //sprintf
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||||
namespace Assimp {
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namespace D3DS {
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|
|
|
@ -46,11 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
*/
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||||
#ifndef AI_3DSIMPORTER_H_INC
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#define AI_3DSIMPORTER_H_INC
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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#include <assimp/BaseImporter.h>
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#include <assimp/types.h>
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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#include "3DSHelper.h"
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#include <assimp/StreamReader.h>
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|
@ -75,14 +75,14 @@ public:
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* See BaseImporter::CanRead() for details.
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*/
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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bool checkSig) const;
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bool checkSig) const override;
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// -------------------------------------------------------------------
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/** Called prior to ReadFile().
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* The function is a request to the importer to update its configuration
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* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
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void SetupProperties(const Importer* pImp) override;
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protected:
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|
@ -90,14 +90,14 @@ protected:
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|||
/** Return importer meta information.
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* See #BaseImporter::GetInfo for the details
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*/
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const aiImporterDesc* GetInfo () const;
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const aiImporterDesc* GetInfo () const override;
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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IOSystem* pIOHandler) override;
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||||
|
||||
// -------------------------------------------------------------------
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||||
/** Converts a temporary material to the outer representation
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||||
|
|
|
@ -40,6 +40,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
*/
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#pragma once
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||||
#ifndef ASSIMP_BUILD_NO_EXPORT
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#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
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#include <memory>
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#include <sstream>
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#include <vector>
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|
@ -58,8 +61,6 @@ class IOStream;
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|||
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namespace D3MF {
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#ifndef ASSIMP_BUILD_NO_EXPORT
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#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
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|
||||
struct OpcPackageRelationship;
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||||
|
||||
|
|
|
@ -42,6 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
#ifndef AI_D3MFLOADER_H_INCLUDED
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||||
#define AI_D3MFLOADER_H_INCLUDED
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
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||||
#include <assimp/BaseImporter.h>
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||||
|
||||
namespace Assimp {
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|
@ -84,4 +86,6 @@ protected:
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|||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // #ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
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||||
|
||||
#endif // AI_D3MFLOADER_H_INCLUDED
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||||
|
|
|
@ -51,11 +51,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
#include <assimp/IOSystem.hpp>
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||||
#include <assimp/texture.h>
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||||
#include "3MFXmlTags.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
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||||
|
|
|
@ -42,9 +42,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
#ifndef D3MFOPCPACKAGE_H
|
||||
#define D3MFOPCPACKAGE_H
|
||||
|
||||
#include <assimp/IOSystem.hpp>
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||||
#include <memory>
|
||||
#include <string>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
struct aiTexture;
|
||||
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace Assimp {
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|||
class AC3DImporter : public BaseImporter {
|
||||
public:
|
||||
AC3DImporter();
|
||||
~AC3DImporter();
|
||||
~AC3DImporter() override;
|
||||
|
||||
// Represents an AC3D material
|
||||
struct Material {
|
||||
|
@ -185,25 +185,25 @@ public:
|
|||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details */
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details*/
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.*/
|
||||
void SetupProperties(const Importer *pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
|
|
|
@ -267,7 +267,7 @@ public:
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|||
AMFImporter() AI_NO_EXCEPT;
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|
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/// Default destructor.
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||||
~AMFImporter();
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||||
~AMFImporter() override;
|
||||
|
||||
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
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||||
/// Also exception can be thrown if trouble will found.
|
||||
|
@ -276,9 +276,9 @@ public:
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|||
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
|
||||
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
|
||||
void ParseHelper_Node_Exit();
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
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||||
const aiImporterDesc *GetInfo() const override;
|
||||
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
|
||||
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
|
||||
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
|
||||
|
|
|
@ -48,15 +48,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_AMF_IMPORTER_NODE_H
|
||||
#define INCLUDED_AI_AMF_IMPORTER_NODE_H
|
||||
|
||||
// Header files, stdlib.
|
||||
// Header files, Assimp.
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
#include <list>
|
||||
#include <string>
|
||||
#include <vector>
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||||
|
||||
// Header files, Assimp.
|
||||
#include "assimp/scene.h"
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||||
#include "assimp/types.h"
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||||
|
||||
/// \class CAMFImporter_NodeElement
|
||||
/// Base class for elements of nodes.
|
||||
class AMFNodeElementBase {
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||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -62,42 +62,37 @@ namespace Assimp {
|
|||
class ASEImporter : public BaseImporter {
|
||||
public:
|
||||
ASEImporter();
|
||||
~ASEImporter();
|
||||
~ASEImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
IOSystem* pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Generate normal vectors basing on smoothing groups
|
||||
* (in some cases the normal are already contained in the file)
|
||||
|
@ -106,7 +101,6 @@ private:
|
|||
*/
|
||||
bool GenerateNormals(ASE::Mesh& mesh);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Create valid vertex/normal/UV/color/face lists.
|
||||
* All elements are unique, faces have only one set of indices
|
||||
|
@ -115,51 +109,43 @@ private:
|
|||
*/
|
||||
void BuildUniqueRepresentation(ASE::Mesh& mesh);
|
||||
|
||||
|
||||
/** Create one-material-per-mesh meshes ;-)
|
||||
* \param mesh Mesh to work with
|
||||
* \param Receives the list of all created meshes
|
||||
*/
|
||||
void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert a material to a aiMaterial object
|
||||
* \param mat Input material
|
||||
*/
|
||||
void ConvertMaterial(ASE::Material& mat);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Setup the final material indices for each mesh
|
||||
*/
|
||||
void BuildMaterialIndices();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build the node graph
|
||||
*/
|
||||
void BuildNodes(std::vector<ASE::BaseNode*>& nodes);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build output cameras
|
||||
*/
|
||||
void BuildCameras();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build output lights
|
||||
*/
|
||||
void BuildLights();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build output animations
|
||||
*/
|
||||
void BuildAnimations(const std::vector<ASE::BaseNode*>& nodes);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add sub nodes to a node
|
||||
* \param pcParent parent node to be filled
|
||||
|
@ -183,7 +169,6 @@ private:
|
|||
void GenerateDefaultMaterial();
|
||||
|
||||
protected:
|
||||
|
||||
/** Parser instance */
|
||||
ASE::Parser* mParser;
|
||||
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file AssbinExporter.h
|
||||
* ASSBIN Exporter Main Header
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_ASSBINEXPORTER_H_INC
|
||||
#define AI_ASSBINEXPORTER_H_INC
|
||||
|
||||
|
|
|
@ -5,7 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -74,17 +73,11 @@ private:
|
|||
bool compressed;
|
||||
|
||||
public:
|
||||
virtual bool CanRead(
|
||||
const std::string& pFile,
|
||||
IOSystem* pIOHandler,
|
||||
bool checkSig
|
||||
) const;
|
||||
virtual const aiImporterDesc* GetInfo() const;
|
||||
virtual void InternReadFile(
|
||||
const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
);
|
||||
bool CanRead(const std::string& pFile,
|
||||
IOSystem* pIOHandler, bool checkSig) const override;
|
||||
const aiImporterDesc* GetInfo() const override;
|
||||
void InternReadFile(
|
||||
const std::string& pFile,aiScene* pScene,IOSystem* pIOHandler) override;
|
||||
void ReadHeader();
|
||||
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
|
||||
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
|
||||
|
|
|
@ -69,13 +69,12 @@ void MeshSplitter::UpdateNode(aiNode* pcNode, const std::vector<std::pair<aiMesh
|
|||
for (unsigned int i = 0, end = pcNode->mNumChildren; i < end;++i) {
|
||||
UpdateNode ( pcNode->mChildren[i], source_mesh_map );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
#define WAS_NOT_COPIED 0xffffffff
|
||||
static const unsigned int WAS_NOT_COPIED = 0xffffffff;
|
||||
|
||||
typedef std::pair <unsigned int,float> PerVertexWeight;
|
||||
typedef std::vector <PerVertexWeight> VertexWeightTable;
|
||||
using PerVertexWeight = std::pair <unsigned int,float>;
|
||||
using VertexWeightTable = std::vector <PerVertexWeight>;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh) {
|
||||
|
@ -89,7 +88,7 @@ VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh) {
|
|||
aiBone* bone = pMesh->mBones[i];
|
||||
for (unsigned int a = 0; a < bone->mNumWeights;++a) {
|
||||
const aiVertexWeight& weight = bone->mWeights[a];
|
||||
avPerVertexWeights[weight.mVertexId].push_back( std::make_pair(i,weight.mWeight) );
|
||||
avPerVertexWeights[weight.mVertexId].emplace_back(i,weight.mWeight);
|
||||
}
|
||||
}
|
||||
return avPerVertexWeights;
|
||||
|
@ -100,7 +99,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
|
|||
// TODO: should better use std::(multi)set for source_mesh_map.
|
||||
|
||||
if (in_mesh->mNumVertices <= LIMIT) {
|
||||
source_mesh_map.push_back(std::make_pair(in_mesh,a));
|
||||
source_mesh_map.emplace_back(in_mesh,a);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -187,7 +186,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
|
|||
break;
|
||||
}
|
||||
|
||||
vFaces.push_back(aiFace());
|
||||
vFaces.emplace_back();
|
||||
aiFace& rFace = vFaces.back();
|
||||
|
||||
// setup face type and number of indices
|
||||
|
|
|
@ -24,10 +24,9 @@ struct aiNode;
|
|||
/** Splits meshes of unique vertices into meshes with no more vertices than
|
||||
* a given, configurable threshold value.
|
||||
*/
|
||||
class MeshSplitter
|
||||
{
|
||||
|
||||
class MeshSplitter {
|
||||
public:
|
||||
unsigned int LIMIT;
|
||||
|
||||
void SetLimit(unsigned int l) {
|
||||
LIMIT = l;
|
||||
|
@ -37,25 +36,17 @@ public:
|
|||
return LIMIT;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
void Execute(aiScene *pScene);
|
||||
|
||||
private:
|
||||
void UpdateNode(aiNode *pcNode, const std::vector<std::pair<aiMesh *, unsigned int>> &source_mesh_map);
|
||||
void SplitMesh(unsigned int index, aiMesh *mesh, std::vector<std::pair<aiMesh *, unsigned int>> &source_mesh_map);
|
||||
|
||||
void UpdateNode(aiNode* pcNode, const std::vector<std::pair<aiMesh*, unsigned int> >& source_mesh_map);
|
||||
void SplitMesh (unsigned int index, aiMesh* mesh, std::vector<std::pair<aiMesh*, unsigned int> >& source_mesh_map);
|
||||
|
||||
public:
|
||||
|
||||
unsigned int LIMIT;
|
||||
};
|
||||
|
||||
#endif // INCLUDED_MESH_SPLITTER
|
||||
|
||||
|
|
|
@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file AssxmlExporter.h
|
||||
* ASSXML Exporter Main Header
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_ASSXMLEXPORTER_H_INC
|
||||
#define AI_ASSXMLEXPORTER_H_INC
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file AssxmlFileWriter.h
|
||||
* @brief Declaration of Assxml file writer.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_ASSXMLFILEWRITER_H_INC
|
||||
#define AI_ASSXMLFILEWRITER_H_INC
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -40,8 +39,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Definition of the .b3d importer class. */
|
||||
|
||||
/**
|
||||
* @file Definition of the .b3d importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_B3DIMPORTER_H_INC
|
||||
#define AI_B3DIMPORTER_H_INC
|
||||
|
||||
|
@ -62,14 +63,12 @@ namespace Assimp{
|
|||
class B3DImporter : public BaseImporter{
|
||||
public:
|
||||
B3DImporter() = default;
|
||||
virtual ~B3DImporter();
|
||||
|
||||
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
|
||||
~B3DImporter() override;
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
virtual const aiImporterDesc* GetInfo () const;
|
||||
virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -113,7 +112,6 @@ private:
|
|||
void ReadBB3D( aiScene *scene );
|
||||
|
||||
size_t _pos;
|
||||
// unsigned _size;
|
||||
std::vector<unsigned char> _buf;
|
||||
std::vector<size_t> _stack;
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file BlenderLoader.h
|
||||
* @brief Declaration of the Blender 3D (*.blend) importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef INCLUDED_AI_BLEND_LOADER_H
|
||||
#define INCLUDED_AI_BLEND_LOADER_H
|
||||
|
||||
|
@ -58,147 +58,137 @@ struct aiMaterial;
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T,typename TR, typename A> class basic_formatter;
|
||||
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
|
||||
}
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
|
||||
// BlenderDNA.h
|
||||
namespace Blender {
|
||||
class FileDatabase;
|
||||
struct ElemBase;
|
||||
}
|
||||
template <typename T, typename TR, typename A>
|
||||
class basic_formatter;
|
||||
|
||||
// BlenderScene.h
|
||||
namespace Blender {
|
||||
struct Scene;
|
||||
struct Object;
|
||||
struct Mesh;
|
||||
struct Camera;
|
||||
struct Lamp;
|
||||
struct MTex;
|
||||
struct Image;
|
||||
struct Material;
|
||||
}
|
||||
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
|
||||
|
||||
// BlenderIntermediate.h
|
||||
namespace Blender {
|
||||
struct ConversionData;
|
||||
template <template <typename,typename> class TCLASS, typename T> struct TempArray;
|
||||
}
|
||||
} // namespace Formatter
|
||||
|
||||
// BlenderModifier.h
|
||||
namespace Blender {
|
||||
class BlenderModifierShowcase;
|
||||
class BlenderModifier;
|
||||
}
|
||||
// BlenderDNA.h
|
||||
namespace Blender {
|
||||
class FileDatabase;
|
||||
struct ElemBase;
|
||||
} // namespace Blender
|
||||
|
||||
// BlenderScene.h
|
||||
namespace Blender {
|
||||
struct Scene;
|
||||
struct Object;
|
||||
struct Mesh;
|
||||
struct Camera;
|
||||
struct Lamp;
|
||||
struct MTex;
|
||||
struct Image;
|
||||
struct Material;
|
||||
} // namespace Blender
|
||||
|
||||
// BlenderIntermediate.h
|
||||
namespace Blender {
|
||||
struct ConversionData;
|
||||
template <template <typename, typename> class TCLASS, typename T>
|
||||
struct TempArray;
|
||||
} // namespace Blender
|
||||
|
||||
// BlenderModifier.h
|
||||
namespace Blender {
|
||||
class BlenderModifierShowcase;
|
||||
class BlenderModifier;
|
||||
} // namespace Blender
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Load blenders official binary format. The actual file structure (the `DNA` how they
|
||||
* call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
|
||||
* conversion from intermediate format to aiScene. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter>
|
||||
{
|
||||
class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter> {
|
||||
public:
|
||||
BlenderImporter();
|
||||
~BlenderImporter();
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
|
||||
~BlenderImporter() override;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
void ParseBlendFile(Blender::FileDatabase& out, std::shared_ptr<IOStream> stream);
|
||||
void ExtractScene(Blender::Scene& out, const Blender::FileDatabase& file);
|
||||
void ConvertBlendFile(aiScene* out, const Blender::Scene& in, const Blender::FileDatabase& file);
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
void ParseBlendFile(Blender::FileDatabase &out, std::shared_ptr<IOStream> stream);
|
||||
void ExtractScene(Blender::Scene &out, const Blender::FileDatabase &file);
|
||||
void ConvertBlendFile(aiScene *out, const Blender::Scene &in, const Blender::FileDatabase &file);
|
||||
|
||||
private:
|
||||
aiNode* ConvertNode(const Blender::Scene& in,
|
||||
const Blender::Object* obj,
|
||||
Blender::ConversionData& conv_info,
|
||||
const aiMatrix4x4& parentTransform
|
||||
);
|
||||
aiNode *ConvertNode(const Blender::Scene &in,
|
||||
const Blender::Object *obj,
|
||||
Blender::ConversionData &conv_info,
|
||||
const aiMatrix4x4 &parentTransform);
|
||||
|
||||
// --------------------
|
||||
void ConvertMesh(const Blender::Scene& in,
|
||||
const Blender::Object* obj,
|
||||
const Blender::Mesh* mesh,
|
||||
Blender::ConversionData& conv_data,
|
||||
Blender::TempArray<std::vector,aiMesh>& temp
|
||||
);
|
||||
void ConvertMesh(const Blender::Scene &in,
|
||||
const Blender::Object *obj,
|
||||
const Blender::Mesh *mesh,
|
||||
Blender::ConversionData &conv_data,
|
||||
Blender::TempArray<std::vector, aiMesh> &temp);
|
||||
|
||||
// --------------------
|
||||
aiLight* ConvertLight(const Blender::Scene& in,
|
||||
const Blender::Object* obj,
|
||||
const Blender::Lamp* mesh,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
aiLight *ConvertLight(const Blender::Scene &in,
|
||||
const Blender::Object *obj,
|
||||
const Blender::Lamp *mesh,
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
aiCamera* ConvertCamera(const Blender::Scene& in,
|
||||
const Blender::Object* obj,
|
||||
const Blender::Camera* mesh,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
aiCamera *ConvertCamera(const Blender::Scene &in,
|
||||
const Blender::Object *obj,
|
||||
const Blender::Camera *mesh,
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
void BuildDefaultMaterial(
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
void AddBlendParams(
|
||||
aiMaterial* result,
|
||||
const Blender::Material* source
|
||||
);
|
||||
aiMaterial *result,
|
||||
const Blender::Material *source);
|
||||
|
||||
// --------------------
|
||||
void BuildMaterials(
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
void ResolveTexture(
|
||||
aiMaterial* out,
|
||||
const Blender::Material* mat,
|
||||
const Blender::MTex* tex,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
aiMaterial *out,
|
||||
const Blender::Material *mat,
|
||||
const Blender::MTex *tex,
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
void ResolveImage(
|
||||
aiMaterial* out,
|
||||
const Blender::Material* mat,
|
||||
const Blender::MTex* tex,
|
||||
const Blender::Image* img,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
aiMaterial *out,
|
||||
const Blender::Material *mat,
|
||||
const Blender::MTex *tex,
|
||||
const Blender::Image *img,
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
void AddSentinelTexture(
|
||||
aiMaterial* out,
|
||||
const Blender::Material* mat,
|
||||
const Blender::MTex* tex,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
aiMaterial *out,
|
||||
const Blender::Material *mat,
|
||||
const Blender::MTex *tex,
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
private: // static stuff, mostly logging and error reporting.
|
||||
// --------------------
|
||||
static void CheckActualType(const Blender::ElemBase *dt,
|
||||
const char *check);
|
||||
|
||||
// --------------------
|
||||
static void CheckActualType(const Blender::ElemBase* dt,
|
||||
const char* check
|
||||
);
|
||||
|
||||
// --------------------
|
||||
static void NotSupportedObjectType(const Blender::Object* obj,
|
||||
const char* type
|
||||
);
|
||||
|
||||
static void NotSupportedObjectType(const Blender::Object *obj,
|
||||
const char *type);
|
||||
|
||||
private:
|
||||
|
||||
Blender::BlenderModifierShowcase* modifier_cache;
|
||||
Blender::BlenderModifierShowcase *modifier_cache;
|
||||
|
||||
}; // !class BlenderImporter
|
||||
|
||||
|
|
|
@ -52,103 +52,99 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
class LineSplitter;
|
||||
class LineSplitter;
|
||||
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T,typename TR, typename A> class basic_formatter;
|
||||
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
|
||||
}
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T, typename TR, typename A>
|
||||
class basic_formatter;
|
||||
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
|
||||
} // namespace Formatter
|
||||
|
||||
// COBScene.h
|
||||
namespace COB {
|
||||
struct ChunkInfo;
|
||||
struct Node;
|
||||
struct Scene;
|
||||
}
|
||||
// COBScene.h
|
||||
namespace COB {
|
||||
struct ChunkInfo;
|
||||
struct Node;
|
||||
struct Scene;
|
||||
} // namespace COB
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Importer class to load TrueSpace files (cob,scn) up to v6.
|
||||
*
|
||||
* Currently relatively limited, loads only ASCII files and needs more test coverage. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class COBImporter : public BaseImporter
|
||||
{
|
||||
class COBImporter : public BaseImporter {
|
||||
public:
|
||||
COBImporter();
|
||||
~COBImporter();
|
||||
~COBImporter() override;
|
||||
|
||||
// --------------------
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// --------------------
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// --------------------
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
// --------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// --------------------
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Prepend 'COB: ' and throw msg.*/
|
||||
AI_WONT_RETURN static void ThrowException(const std::string& msg) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN static void ThrowException(const std::string &msg) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Read from an ascii scene/object file
|
||||
* @param out Receives output data.
|
||||
* @param stream Stream to read from. */
|
||||
void ReadAsciiFile(COB::Scene& out, StreamReaderLE* stream);
|
||||
void ReadAsciiFile(COB::Scene &out, StreamReaderLE *stream);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Read from a binary scene/object file
|
||||
* @param out Receives output data.
|
||||
* @param stream Stream to read from. */
|
||||
void ReadBinaryFile(COB::Scene& out, StreamReaderLE* stream);
|
||||
void ReadBinaryFile(COB::Scene &out, StreamReaderLE *stream);
|
||||
|
||||
// Conversion to Assimp output format
|
||||
|
||||
aiNode* BuildNodes(const COB::Node& root,const COB::Scene& scin,aiScene* fill);
|
||||
aiNode *BuildNodes(const COB::Node &root, const COB::Scene &scin, aiScene *fill);
|
||||
|
||||
private:
|
||||
// ASCII file support
|
||||
|
||||
void UnsupportedChunk_Ascii(LineSplitter& splitter, const COB::ChunkInfo& nfo, const char* name);
|
||||
void ReadChunkInfo_Ascii(COB::ChunkInfo& out, const LineSplitter& splitter);
|
||||
void ReadBasicNodeInfo_Ascii(COB::Node& msh, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
template <typename T> void ReadFloat3Tuple_Ascii(T& fill, const char** in);
|
||||
|
||||
void ReadPolH_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void ReadBitM_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void ReadMat1_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void ReadGrou_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void ReadBone_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void ReadCame_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void ReadLght_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void ReadUnit_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void ReadChan_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void UnsupportedChunk_Ascii(LineSplitter &splitter, const COB::ChunkInfo &nfo, const char *name);
|
||||
void ReadChunkInfo_Ascii(COB::ChunkInfo &out, const LineSplitter &splitter);
|
||||
void ReadBasicNodeInfo_Ascii(COB::Node &msh, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
template <typename T>
|
||||
void ReadFloat3Tuple_Ascii(T &fill, const char **in);
|
||||
|
||||
void ReadPolH_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadBitM_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadMat1_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadGrou_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadBone_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadCame_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadLght_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadUnit_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadChan_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
|
||||
// Binary file support
|
||||
|
||||
void UnsupportedChunk_Binary(StreamReaderLE& reader, const COB::ChunkInfo& nfo, const char* name);
|
||||
void ReadString_Binary(std::string& out, StreamReaderLE& reader);
|
||||
void ReadBasicNodeInfo_Binary(COB::Node& msh, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
|
||||
|
||||
void ReadPolH_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
|
||||
void ReadBitM_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
|
||||
void ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
|
||||
void ReadCame_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
|
||||
void ReadLght_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
|
||||
void ReadGrou_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
|
||||
void ReadUnit_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
|
||||
void UnsupportedChunk_Binary(StreamReaderLE &reader, const COB::ChunkInfo &nfo, const char *name);
|
||||
void ReadString_Binary(std::string &out, StreamReaderLE &reader);
|
||||
void ReadBasicNodeInfo_Binary(COB::Node &msh, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
|
||||
void ReadPolH_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
void ReadBitM_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
void ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
void ReadCame_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
void ReadLght_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
void ReadGrou_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
void ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
|
||||
}; // !class COBImporter
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,16 +42,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file COBScene.h
|
||||
* @brief Utilities for the COB importer.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef INCLUDED_AI_COB_SCENE_H
|
||||
#define INCLUDED_AI_COB_SCENE_H
|
||||
|
||||
#include <memory>
|
||||
#include <deque>
|
||||
#include <map>
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
#include <deque>
|
||||
#include <map>
|
||||
|
||||
namespace Assimp {
|
||||
namespace COB {
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -59,35 +58,32 @@ namespace Assimp {
|
|||
* Link to file format specification:
|
||||
* <max_8_dvd>\samples\Motion\Docs\CSM.rtf
|
||||
*/
|
||||
class CSMImporter : public BaseImporter
|
||||
{
|
||||
class CSMImporter : public BaseImporter {
|
||||
public:
|
||||
CSMImporter();
|
||||
~CSMImporter();
|
||||
~CSMImporter() override;
|
||||
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
bool noSkeletonMesh;
|
||||
|
||||
}; // end of class CSMImporter
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_AC3DIMPORTER_H_INC
|
||||
|
||||
|
|
|
@ -47,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "ColladaParser.h"
|
||||
#include <assimp/ColladaMetaData.h>
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/Defines.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
|
|
|
@ -43,6 +43,7 @@
|
|||
* @brief Defines the parser helper class for the collada loader
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_COLLADAPARSER_H_INC
|
||||
#define AI_COLLADAPARSER_H_INC
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file DXFLoader.h
|
||||
* @brief Declaration of the .dxf importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_DXFLOADER_H_INCLUDED
|
||||
#define AI_DXFLOADER_H_INCLUDED
|
||||
|
||||
|
@ -59,7 +59,7 @@ namespace DXF {
|
|||
struct Block;
|
||||
struct InsertBlock;
|
||||
|
||||
typedef std::map<std::string, const DXF::Block*> BlockMap;
|
||||
using BlockMap = std::map<std::string, const DXF::Block*>;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -69,29 +69,26 @@ namespace DXF {
|
|||
class DXFImporter : public BaseImporter {
|
||||
public:
|
||||
DXFImporter();
|
||||
~DXFImporter();
|
||||
~DXFImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details */
|
||||
void InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
// -----------------------------------------------------
|
||||
void SkipSection(DXF::LineReader& reader);
|
||||
|
||||
|
|
|
@ -70,28 +70,29 @@ typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>
|
|||
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
|
||||
public:
|
||||
FBXImporter();
|
||||
virtual ~FBXImporter();
|
||||
~FBXImporter() override;
|
||||
|
||||
// --------------------
|
||||
bool CanRead(const std::string &pFile,
|
||||
IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// --------------------
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// --------------------
|
||||
void SetupProperties(const Importer *pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
// --------------------
|
||||
void InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
FBX::ImportSettings settings;
|
||||
}; // !class FBXImporter
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // !INCLUDED_AI_FBX_IMPORTER_H
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -42,15 +41,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file HMPLoader.h
|
||||
* @brief Declaration of the HMP importer class
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_HMPLOADER_H_INCLUDED
|
||||
#define AI_HMPLOADER_H_INCLUDED
|
||||
|
||||
// internal headers
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
#include "AssetLib/MDL/MDLLoader.h"
|
||||
// internal headers
|
||||
#include "AssetLib/HMP/HMPFileData.h"
|
||||
#include "AssetLib/MDL/MDLLoader.h"
|
||||
|
||||
namespace Assimp {
|
||||
using namespace HMP;
|
||||
|
@ -58,66 +57,58 @@ using namespace HMP;
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Used to load 3D GameStudio HMP files (terrains)
|
||||
*/
|
||||
class HMPImporter : public MDLImporter
|
||||
{
|
||||
class HMPImporter : public MDLImporter {
|
||||
public:
|
||||
HMPImporter();
|
||||
~HMPImporter();
|
||||
|
||||
|
||||
public:
|
||||
~HMPImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
protected:
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Import a HMP4 file
|
||||
*/
|
||||
void InternReadFile_HMP4( );
|
||||
void InternReadFile_HMP4();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Import a HMP5 file
|
||||
*/
|
||||
void InternReadFile_HMP5( );
|
||||
void InternReadFile_HMP5();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Import a HMP7 file
|
||||
*/
|
||||
void InternReadFile_HMP7( );
|
||||
void InternReadFile_HMP7();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Validate a HMP 5,4,7 file header
|
||||
*/
|
||||
void ValidateHeader_HMP457( );
|
||||
void ValidateHeader_HMP457();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Try to load one material from the file, if this fails create
|
||||
* a default material
|
||||
*/
|
||||
void CreateMaterial(const unsigned char* szCurrent,
|
||||
const unsigned char** szCurrentOut);
|
||||
void CreateMaterial(const unsigned char *szCurrent,
|
||||
const unsigned char **szCurrentOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build a list of output faces and vertices. The function
|
||||
|
@ -125,7 +116,7 @@ protected:
|
|||
* \param width Width of the height field
|
||||
* \param width Height of the height field
|
||||
*/
|
||||
void CreateOutputFaceList(unsigned int width,unsigned int height);
|
||||
void CreateOutputFaceList(unsigned int width, unsigned int height);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Generate planar texture coordinates for a terrain
|
||||
|
@ -140,14 +131,10 @@ protected:
|
|||
* \param iNumSkins Number of skins in the file
|
||||
* \param szCursor Position of the first skin (offset 84)
|
||||
*/
|
||||
void ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szCursor,
|
||||
const unsigned char** szCursorOut);
|
||||
|
||||
private:
|
||||
|
||||
void ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szCursor,
|
||||
const unsigned char **szCursorOut);
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_HMPIMPORTER_H_INC
|
||||
|
||||
|
|
|
@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "Common/PolyTools.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
#include <iterator>
|
||||
#include <tuple>
|
||||
|
|
|
@ -51,16 +51,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T,typename TR, typename A> class basic_formatter;
|
||||
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
|
||||
}
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
|
||||
namespace STEP {
|
||||
class DB;
|
||||
}
|
||||
template <typename T, typename TR, typename A>
|
||||
class basic_formatter;
|
||||
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
|
||||
|
||||
} // namespace Formatter
|
||||
|
||||
namespace STEP {
|
||||
|
||||
class DB;
|
||||
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Load the IFC format, which is an open specification to describe building and construction
|
||||
|
@ -69,52 +73,12 @@ namespace Assimp {
|
|||
See http://en.wikipedia.org/wiki/Industry_Foundation_Classes
|
||||
*/
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class IFCImporter : public BaseImporter, public LogFunctions<IFCImporter>
|
||||
{
|
||||
class IFCImporter : public BaseImporter, public LogFunctions<IFCImporter> {
|
||||
public:
|
||||
IFCImporter();
|
||||
~IFCImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
bool CanRead( const std::string& pFile,
|
||||
IOSystem* pIOHandler,
|
||||
bool checkSig
|
||||
) const;
|
||||
|
||||
protected:
|
||||
|
||||
// --------------------
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
// --------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// --------------------
|
||||
void InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
);
|
||||
|
||||
private:
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
// loader settings, publicly accessible via their corresponding AI_CONFIG constants
|
||||
struct Settings
|
||||
{
|
||||
Settings()
|
||||
: skipSpaceRepresentations()
|
||||
, useCustomTriangulation()
|
||||
, skipAnnotations()
|
||||
, conicSamplingAngle(10.f)
|
||||
, cylindricalTessellation(32)
|
||||
{}
|
||||
|
||||
struct Settings {
|
||||
Settings() :
|
||||
skipSpaceRepresentations(), useCustomTriangulation(), skipAnnotations(), conicSamplingAngle(10.f), cylindricalTessellation(32) {}
|
||||
|
||||
bool skipSpaceRepresentations;
|
||||
bool useCustomTriangulation;
|
||||
|
@ -123,9 +87,27 @@ public:
|
|||
int cylindricalTessellation;
|
||||
};
|
||||
|
||||
IFCImporter();
|
||||
~IFCImporter() override;
|
||||
|
||||
// --------------------
|
||||
bool CanRead(const std::string &pFile,
|
||||
IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// --------------------
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// --------------------
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
// --------------------
|
||||
void InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
Settings settings;
|
||||
|
||||
}; // !class IFCImporter
|
||||
|
|
|
@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "AssetLib/IFC/IFCUtil.h"
|
||||
#include "Common/PolyTools.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace IFC {
|
||||
|
|
|
@ -65,22 +65,21 @@ namespace Assimp {
|
|||
class IRRImporter : public BaseImporter, public IrrlichtBase {
|
||||
public:
|
||||
IRRImporter();
|
||||
~IRRImporter();
|
||||
~IRRImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
void SetupProperties(const Importer* pImp);
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
private:
|
||||
|
||||
/** Data structure for a scene-graph node animator
|
||||
*/
|
||||
struct Animator {
|
||||
|
|
|
@ -63,28 +63,28 @@ namespace Assimp {
|
|||
class IRRMeshImporter : public BaseImporter, public IrrlichtBase {
|
||||
public:
|
||||
IRRMeshImporter();
|
||||
~IRRMeshImporter();
|
||||
~IRRMeshImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/XmlParser.h>
|
||||
#include <stdint.h>
|
||||
#include <cstdint>
|
||||
|
||||
struct aiMaterial;
|
||||
|
||||
|
|
|
@ -41,15 +41,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
/** @file Declaration of the LWO importer class. */
|
||||
#pragma once
|
||||
#ifndef AI_LWOLOADER_H_INCLUDED
|
||||
#define AI_LWOLOADER_H_INCLUDED
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#include "LWOFileData.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#include <map>
|
||||
|
||||
|
@ -70,41 +69,38 @@ using namespace LWO;
|
|||
* they aren't specific to one format version
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
class LWOImporter : public BaseImporter
|
||||
{
|
||||
class LWOImporter : public BaseImporter {
|
||||
public:
|
||||
LWOImporter();
|
||||
~LWOImporter();
|
||||
~LWOImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Get list of supported extensions
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Loads a LWO file in the older LWOB format (LW < 6)
|
||||
*/
|
||||
|
@ -115,17 +111,15 @@ private:
|
|||
*/
|
||||
void LoadLWO2File();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parsing functions used for all file format versions
|
||||
*/
|
||||
inline void GetS0(std::string& out,unsigned int max);
|
||||
inline void GetS0(std::string &out, unsigned int max);
|
||||
inline float GetF4();
|
||||
inline uint32_t GetU4();
|
||||
inline uint16_t GetU2();
|
||||
inline uint8_t GetU1();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Loads a surface chunk from an LWOB file
|
||||
* @param size Maximum size to be read, in bytes.
|
||||
|
@ -143,28 +137,28 @@ private:
|
|||
* @param size Maximum size to be read, in bytes.
|
||||
* @param head Header of the SUF.BLOK header
|
||||
*/
|
||||
void LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head,
|
||||
unsigned int size );
|
||||
void LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader *head,
|
||||
unsigned int size);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Loads a shader block from a LWO2 file.
|
||||
* @param size Maximum size to be read, in bytes.
|
||||
* @param head Header of the SUF.BLOK header
|
||||
*/
|
||||
void LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* head,
|
||||
unsigned int size );
|
||||
void LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader *head,
|
||||
unsigned int size);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Loads an image map from a LWO2 file
|
||||
* @param size Maximum size to be read, in bytes.
|
||||
* @param tex Texture object to be filled
|
||||
*/
|
||||
void LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex );
|
||||
void LoadLWO2Gradient(unsigned int size, LWO::Texture& tex );
|
||||
void LoadLWO2Procedural(unsigned int size, LWO::Texture& tex );
|
||||
void LoadLWO2ImageMap(unsigned int size, LWO::Texture &tex);
|
||||
void LoadLWO2Gradient(unsigned int size, LWO::Texture &tex);
|
||||
void LoadLWO2Procedural(unsigned int size, LWO::Texture &tex);
|
||||
|
||||
// loads the header - used by thethree functions above
|
||||
void LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex );
|
||||
void LoadLWO2TextureHeader(unsigned int size, LWO::Texture &tex);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Loads the LWO tag list from the file
|
||||
|
@ -213,29 +207,29 @@ private:
|
|||
// -------------------------------------------------------------------
|
||||
/** Count vertices and faces in a LWOB/LWO2 file
|
||||
*/
|
||||
void CountVertsAndFacesLWO2(unsigned int& verts,
|
||||
unsigned int& faces,
|
||||
uint16_t*& cursor,
|
||||
const uint16_t* const end,
|
||||
void CountVertsAndFacesLWO2(unsigned int &verts,
|
||||
unsigned int &faces,
|
||||
uint16_t *&cursor,
|
||||
const uint16_t *const end,
|
||||
unsigned int max = UINT_MAX);
|
||||
|
||||
void CountVertsAndFacesLWOB(unsigned int& verts,
|
||||
unsigned int& faces,
|
||||
LE_NCONST uint16_t*& cursor,
|
||||
const uint16_t* const end,
|
||||
void CountVertsAndFacesLWOB(unsigned int &verts,
|
||||
unsigned int &faces,
|
||||
LE_NCONST uint16_t *&cursor,
|
||||
const uint16_t *const end,
|
||||
unsigned int max = UINT_MAX);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Read vertices and faces in a LWOB/LWO2 file
|
||||
*/
|
||||
void CopyFaceIndicesLWO2(LWO::FaceList::iterator& it,
|
||||
uint16_t*& cursor,
|
||||
const uint16_t* const end);
|
||||
void CopyFaceIndicesLWO2(LWO::FaceList::iterator &it,
|
||||
uint16_t *&cursor,
|
||||
const uint16_t *const end);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void CopyFaceIndicesLWOB(LWO::FaceList::iterator& it,
|
||||
LE_NCONST uint16_t*& cursor,
|
||||
const uint16_t* const end,
|
||||
void CopyFaceIndicesLWOB(LWO::FaceList::iterator &it,
|
||||
LE_NCONST uint16_t *&cursor,
|
||||
const uint16_t *const end,
|
||||
unsigned int max = UINT_MAX);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -257,19 +251,18 @@ private:
|
|||
* @param in Input texture list
|
||||
* @param type Type identifier of the texture list
|
||||
*/
|
||||
bool HandleTextures(aiMaterial* pcMat, const TextureList& in,
|
||||
bool HandleTextures(aiMaterial *pcMat, const TextureList &in,
|
||||
aiTextureType type);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Adjust a texture path
|
||||
*/
|
||||
void AdjustTexturePath(std::string& out);
|
||||
void AdjustTexturePath(std::string &out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert a LWO surface description to an ASSIMP material
|
||||
*/
|
||||
void ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat);
|
||||
|
||||
void ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a list of all UV/VC channels required by a specific surface.
|
||||
|
@ -279,19 +272,19 @@ private:
|
|||
* @param out Output list. The members are indices into the
|
||||
* UV/VC channel lists of the layer
|
||||
*/
|
||||
void FindUVChannels(/*const*/ LWO::Surface& surf,
|
||||
LWO::SortedRep& sorted,
|
||||
/*const*/ LWO::Layer& layer,
|
||||
void FindUVChannels(/*const*/ LWO::Surface &surf,
|
||||
LWO::SortedRep &sorted,
|
||||
/*const*/ LWO::Layer &layer,
|
||||
unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS]);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
char FindUVChannels(LWO::TextureList& list,
|
||||
LWO::Layer& layer,LWO::UVChannel& uv, unsigned int next);
|
||||
char FindUVChannels(LWO::TextureList &list,
|
||||
LWO::Layer &layer, LWO::UVChannel &uv, unsigned int next);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void FindVCChannels(const LWO::Surface& surf,
|
||||
LWO::SortedRep& sorted,
|
||||
const LWO::Layer& layer,
|
||||
void FindVCChannels(const LWO::Surface &surf,
|
||||
LWO::SortedRep &sorted,
|
||||
const LWO::Layer &layer,
|
||||
unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -299,7 +292,7 @@ private:
|
|||
* Unused nodes are deleted.
|
||||
* @param apcNodes Flat list of nodes
|
||||
*/
|
||||
void GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes);
|
||||
void GenerateNodeGraph(std::map<uint16_t, aiNode *> &apcNodes);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add children to a node
|
||||
|
@ -307,14 +300,14 @@ private:
|
|||
* @param parent Index of the node
|
||||
* @param apcNodes Flat list of nodes - used nodes are set to nullptr.
|
||||
*/
|
||||
void AddChildren(aiNode* node, uint16_t parent,
|
||||
std::vector<aiNode*>& apcNodes);
|
||||
void AddChildren(aiNode *node, uint16_t parent,
|
||||
std::vector<aiNode *> &apcNodes);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Read a variable sized integer
|
||||
* @param inout Input and output buffer
|
||||
*/
|
||||
int ReadVSizedIntLWO2(uint8_t*& inout);
|
||||
int ReadVSizedIntLWO2(uint8_t *&inout);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Assign a value from a VMAP to a vertex and all vertices
|
||||
|
@ -325,8 +318,8 @@ private:
|
|||
* @param data Value of the VMAP to be assigned - read numRead
|
||||
* floats from this array.
|
||||
*/
|
||||
void DoRecursiveVMAPAssignment(VMapEntry* base, unsigned int numRead,
|
||||
unsigned int idx, float* data);
|
||||
void DoRecursiveVMAPAssignment(VMapEntry *base, unsigned int numRead,
|
||||
unsigned int idx, float *data);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Compute normal vectors for a mesh
|
||||
|
@ -334,9 +327,8 @@ private:
|
|||
* @param smoothingGroups Smoothing-groups-per-face array
|
||||
* @param surface Surface for the mesh
|
||||
*/
|
||||
void ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>& smoothingGroups,
|
||||
const LWO::Surface& surface);
|
||||
|
||||
void ComputeNormals(aiMesh *mesh, const std::vector<unsigned int> &smoothingGroups,
|
||||
const LWO::Surface &surface);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Setup a new texture after the corresponding chunk was
|
||||
|
@ -345,11 +337,10 @@ private:
|
|||
* @param size Maximum number of bytes to be read
|
||||
* @return Pointer to new texture
|
||||
*/
|
||||
LWO::Texture* SetupNewTextureLWOB(LWO::TextureList& list,
|
||||
LWO::Texture *SetupNewTextureLWOB(LWO::TextureList &list,
|
||||
unsigned int size);
|
||||
|
||||
protected:
|
||||
|
||||
/** true if the file is a LWO2 file*/
|
||||
bool mIsLWO2;
|
||||
|
||||
|
@ -357,20 +348,20 @@ protected:
|
|||
bool mIsLXOB;
|
||||
|
||||
/** Temporary list of layers from the file */
|
||||
LayerList* mLayers;
|
||||
LayerList *mLayers;
|
||||
|
||||
/** Pointer to the current layer */
|
||||
LWO::Layer* mCurLayer;
|
||||
LWO::Layer *mCurLayer;
|
||||
|
||||
/** Temporary tag list from the file */
|
||||
TagList* mTags;
|
||||
TagList *mTags;
|
||||
|
||||
/** Mapping table to convert from tag to surface indices.
|
||||
UINT_MAX indicates that a no corresponding surface is available */
|
||||
TagMappingTable* mMapping;
|
||||
TagMappingTable *mMapping;
|
||||
|
||||
/** Temporary surface list from the file */
|
||||
SurfaceList* mSurfaces;
|
||||
SurfaceList *mSurfaces;
|
||||
|
||||
/** Temporary clip list from the file */
|
||||
ClipList mClips;
|
||||
|
@ -379,13 +370,13 @@ protected:
|
|||
EnvelopeList mEnvelopes;
|
||||
|
||||
/** file buffer */
|
||||
uint8_t* mFileBuffer;
|
||||
uint8_t *mFileBuffer;
|
||||
|
||||
/** Size of the file, in bytes */
|
||||
unsigned int fileSize;
|
||||
|
||||
/** Output scene */
|
||||
aiScene* mScene;
|
||||
aiScene *mScene;
|
||||
|
||||
/** Configuration option: speed flag set? */
|
||||
bool configSpeedFlag;
|
||||
|
@ -400,10 +391,8 @@ protected:
|
|||
bool hasNamedLayer;
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline
|
||||
float LWOImporter::GetF4() {
|
||||
inline float LWOImporter::GetF4() {
|
||||
float f;
|
||||
::memcpy(&f, mFileBuffer, 4);
|
||||
mFileBuffer += 4;
|
||||
|
@ -412,8 +401,7 @@ float LWOImporter::GetF4() {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline uint32_t LWOImporter::GetU4()
|
||||
{
|
||||
inline uint32_t LWOImporter::GetU4() {
|
||||
uint32_t f;
|
||||
::memcpy(&f, mFileBuffer, 4);
|
||||
mFileBuffer += 4;
|
||||
|
@ -422,8 +410,7 @@ inline uint32_t LWOImporter::GetU4()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline uint16_t LWOImporter::GetU2()
|
||||
{
|
||||
inline uint16_t LWOImporter::GetU2() {
|
||||
uint16_t f;
|
||||
::memcpy(&f, mFileBuffer, 2);
|
||||
mFileBuffer += 2;
|
||||
|
@ -432,55 +419,50 @@ inline uint16_t LWOImporter::GetU2()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline uint8_t LWOImporter::GetU1()
|
||||
{
|
||||
inline uint8_t LWOImporter::GetU1() {
|
||||
return *mFileBuffer++;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline int LWOImporter::ReadVSizedIntLWO2(uint8_t*& inout)
|
||||
{
|
||||
inline int LWOImporter::ReadVSizedIntLWO2(uint8_t *&inout) {
|
||||
int i;
|
||||
int c = *inout;inout++;
|
||||
if(c != 0xFF)
|
||||
{
|
||||
int c = *inout;
|
||||
inout++;
|
||||
if (c != 0xFF) {
|
||||
i = c << 8;
|
||||
c = *inout;inout++;
|
||||
c = *inout;
|
||||
inout++;
|
||||
i |= c;
|
||||
}
|
||||
else
|
||||
{
|
||||
c = *inout;inout++;
|
||||
} else {
|
||||
c = *inout;
|
||||
inout++;
|
||||
i = c << 16;
|
||||
c = *inout;inout++;
|
||||
c = *inout;
|
||||
inout++;
|
||||
i |= c << 8;
|
||||
c = *inout;inout++;
|
||||
c = *inout;
|
||||
inout++;
|
||||
i |= c;
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline void LWOImporter::GetS0(std::string& out,unsigned int max)
|
||||
{
|
||||
inline void LWOImporter::GetS0(std::string &out, unsigned int max) {
|
||||
unsigned int iCursor = 0;
|
||||
const char*sz = (const char*)mFileBuffer;
|
||||
while (*mFileBuffer)
|
||||
{
|
||||
if (++iCursor > max)
|
||||
{
|
||||
const char *sz = (const char *)mFileBuffer;
|
||||
while (*mFileBuffer) {
|
||||
if (++iCursor > max) {
|
||||
ASSIMP_LOG_WARN("LWO: Invalid file, string is is too long");
|
||||
break;
|
||||
}
|
||||
++mFileBuffer;
|
||||
}
|
||||
size_t len = (size_t) ((const char*)mFileBuffer-sz);
|
||||
out = std::string(sz,len);
|
||||
mFileBuffer += (len&0x1 ? 1 : 2);
|
||||
size_t len = (size_t)((const char *)mFileBuffer - sz);
|
||||
out = std::string(sz, len);
|
||||
mFileBuffer += (len & 0x1 ? 1 : 2);
|
||||
}
|
||||
|
||||
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_LWOIMPORTER_H_INCLUDED
|
||||
|
|
|
@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file LWSLoader.h
|
||||
* @brief Declaration of the LightWave scene importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_LWSLOADER_H_INCLUDED
|
||||
#define AI_LWSLOADER_H_INCLUDED
|
||||
|
||||
|
@ -53,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
struct aiImporterDesc;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class BatchLoader;
|
||||
class Importer;
|
||||
class IOSystem;
|
||||
|
@ -172,26 +174,26 @@ struct NodeDesc {
|
|||
class LWSImporter : public BaseImporter {
|
||||
public:
|
||||
LWSImporter();
|
||||
~LWSImporter();
|
||||
~LWSImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether we can read a specific file
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
// Get list of supported extensions
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Import file into given scene data structure
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Setup import properties
|
||||
void SetupProperties(const Importer *pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -226,9 +228,7 @@ private:
|
|||
private:
|
||||
bool configSpeedFlag;
|
||||
IOSystem *io;
|
||||
|
||||
double first, last, fps;
|
||||
|
||||
bool noSkeletonMesh;
|
||||
};
|
||||
|
||||
|
|
|
@ -65,21 +65,20 @@ class M3DImporter : public BaseImporter {
|
|||
public:
|
||||
/// \brief Default constructor
|
||||
M3DImporter();
|
||||
~M3DImporter() override {}
|
||||
|
||||
public:
|
||||
/// \brief Returns whether the class can handle the format of the given file.
|
||||
/// \remark See BaseImporter::CanRead() for details.
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
|
||||
|
||||
private:
|
||||
aiScene *mScene = nullptr; // the scene to import to
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
//! \brief Appends the supported extension.
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
//! \brief File import implementation.
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
void importMaterials(const M3DWrapper &m3d);
|
||||
void importTextures(const M3DWrapper &m3d);
|
||||
void importMeshes(const M3DWrapper &m3d);
|
||||
|
@ -94,6 +93,9 @@ private:
|
|||
void populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *verteces,
|
||||
std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors,
|
||||
std::vector<unsigned int> *vertexids);
|
||||
|
||||
private:
|
||||
aiScene *mScene = nullptr; // the scene to import to
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,13 +42,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file MD2Loader.h
|
||||
* @brief Declaration of the .MD2 importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_MD2LOADER_H_INCLUDED
|
||||
#define AI_MD2LOADER_H_INCLUDED
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include "MD2FileData.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
@ -60,44 +60,37 @@ using namespace MD2;
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Importer class for MD2
|
||||
*/
|
||||
class MD2Importer : public BaseImporter
|
||||
{
|
||||
class MD2Importer : public BaseImporter {
|
||||
public:
|
||||
MD2Importer();
|
||||
~MD2Importer();
|
||||
|
||||
|
||||
public:
|
||||
~MD2Importer() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Validate the header of the file
|
||||
|
@ -105,15 +98,14 @@ protected:
|
|||
void ValidateHeader();
|
||||
|
||||
protected:
|
||||
|
||||
/** Configuration option: frame to be loaded */
|
||||
unsigned int configFrameID;
|
||||
|
||||
/** Header of the MD2 file */
|
||||
BE_NCONST MD2::Header* m_pcHeader;
|
||||
BE_NCONST MD2::Header *m_pcHeader;
|
||||
|
||||
/** Buffer to hold the loaded file */
|
||||
BE_NCONST uint8_t* mBuffer;
|
||||
BE_NCONST uint8_t *mBuffer;
|
||||
|
||||
/** Size of the file, in bytes */
|
||||
unsigned int fileSize;
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -46,9 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_MD3LOADER_H_INCLUDED
|
||||
#define AI_MD3LOADER_H_INCLUDED
|
||||
|
||||
#include "MD3FileData.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include "MD3FileData.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
|
@ -58,23 +57,20 @@ struct aiMaterial;
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
using namespace MD3;
|
||||
namespace Q3Shader {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Tiny utility data structure to hold the data of a .skin file
|
||||
*/
|
||||
struct SkinData
|
||||
{
|
||||
//! A single entryin texture list
|
||||
struct TextureEntry : public std::pair<std::string,std::string>
|
||||
{
|
||||
struct SkinData {
|
||||
//! A single entry in texture list
|
||||
struct TextureEntry : public std::pair<std::string, std::string> {
|
||||
// did we resolve this texture entry?
|
||||
bool resolved;
|
||||
|
||||
// for std::find()
|
||||
bool operator == (const std::string& f) const {
|
||||
bool operator==(const std::string &f) const {
|
||||
return f == first;
|
||||
}
|
||||
};
|
||||
|
@ -88,8 +84,7 @@ struct SkinData
|
|||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies cull modi for Quake shader files.
|
||||
*/
|
||||
enum ShaderCullMode
|
||||
{
|
||||
enum ShaderCullMode {
|
||||
CULL_NONE,
|
||||
CULL_CW,
|
||||
CULL_CCW
|
||||
|
@ -98,8 +93,7 @@ enum ShaderCullMode
|
|||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies alpha blend modi (src + dest) for Quake shader files
|
||||
*/
|
||||
enum BlendFunc
|
||||
{
|
||||
enum BlendFunc {
|
||||
BLEND_NONE,
|
||||
BLEND_GL_ONE,
|
||||
BLEND_GL_ZERO,
|
||||
|
@ -112,8 +106,7 @@ enum BlendFunc
|
|||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies alpha test modi for Quake texture maps
|
||||
*/
|
||||
enum AlphaTestFunc
|
||||
{
|
||||
enum AlphaTestFunc {
|
||||
AT_NONE,
|
||||
AT_GT0,
|
||||
AT_LT128,
|
||||
|
@ -123,36 +116,31 @@ enum AlphaTestFunc
|
|||
// ---------------------------------------------------------------------------
|
||||
/** @brief Tiny utility data structure to hold a .shader map data block
|
||||
*/
|
||||
struct ShaderMapBlock
|
||||
{
|
||||
struct ShaderMapBlock {
|
||||
ShaderMapBlock() AI_NO_EXCEPT
|
||||
: blend_src (BLEND_NONE)
|
||||
, blend_dest (BLEND_NONE)
|
||||
, alpha_test (AT_NONE)
|
||||
{}
|
||||
: blend_src(BLEND_NONE),
|
||||
blend_dest(BLEND_NONE),
|
||||
alpha_test(AT_NONE) {}
|
||||
|
||||
//! Name of referenced map
|
||||
std::string name;
|
||||
|
||||
//! Blend and alpha test settings for texture
|
||||
BlendFunc blend_src,blend_dest;
|
||||
BlendFunc blend_src, blend_dest;
|
||||
AlphaTestFunc alpha_test;
|
||||
|
||||
|
||||
//! For std::find()
|
||||
bool operator== (const std::string& o) const {
|
||||
return !ASSIMP_stricmp(o,name);
|
||||
bool operator==(const std::string &o) const {
|
||||
return !ASSIMP_stricmp(o, name);
|
||||
}
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Tiny utility data structure to hold a .shader data block
|
||||
*/
|
||||
struct ShaderDataBlock
|
||||
{
|
||||
struct ShaderDataBlock {
|
||||
ShaderDataBlock() AI_NO_EXCEPT
|
||||
: cull (CULL_CW)
|
||||
{}
|
||||
: cull(CULL_CW) {}
|
||||
|
||||
//! Name of referenced data element
|
||||
std::string name;
|
||||
|
@ -163,18 +151,16 @@ struct ShaderDataBlock
|
|||
//! Maps defined in the shader
|
||||
std::list<ShaderMapBlock> maps;
|
||||
|
||||
|
||||
//! For std::find()
|
||||
bool operator== (const std::string& o) const {
|
||||
return !ASSIMP_stricmp(o,name);
|
||||
bool operator==(const std::string &o) const {
|
||||
return !ASSIMP_stricmp(o, name);
|
||||
}
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Tiny utility data structure to hold the data of a .shader file
|
||||
*/
|
||||
struct ShaderData
|
||||
{
|
||||
struct ShaderData {
|
||||
//! Shader data blocks
|
||||
std::list<ShaderDataBlock> blocks;
|
||||
};
|
||||
|
@ -188,8 +174,7 @@ struct ShaderData
|
|||
* @param io IOSystem to be used for reading
|
||||
* @return false if file is not accessible
|
||||
*/
|
||||
bool LoadShader(ShaderData& fill, const std::string& file,IOSystem* io);
|
||||
|
||||
bool LoadShader(ShaderData &fill, const std::string &file, IOSystem *io);
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Convert a Q3Shader to an aiMaterial
|
||||
|
@ -197,7 +182,7 @@ bool LoadShader(ShaderData& fill, const std::string& file,IOSystem* io);
|
|||
* @param[out] out Material structure to be filled.
|
||||
* @param[in] shader Input shader
|
||||
*/
|
||||
void ConvertShaderToMaterial(aiMaterial* out, const ShaderDataBlock& shader);
|
||||
void ConvertShaderToMaterial(aiMaterial *out, const ShaderDataBlock &shader);
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Load a skin file
|
||||
|
@ -208,56 +193,50 @@ void ConvertShaderToMaterial(aiMaterial* out, const ShaderDataBlock& shader);
|
|||
* @param io IOSystem to be used for reading
|
||||
* @return false if file is not accessible
|
||||
*/
|
||||
bool LoadSkin(SkinData& fill, const std::string& file,IOSystem* io);
|
||||
bool LoadSkin(SkinData &fill, const std::string &file, IOSystem *io);
|
||||
|
||||
} // ! namespace Q3SHader
|
||||
} // namespace Q3Shader
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Importer class to load MD3 files
|
||||
*/
|
||||
class MD3Importer : public BaseImporter
|
||||
{
|
||||
class MD3Importer : public BaseImporter {
|
||||
public:
|
||||
MD3Importer();
|
||||
~MD3Importer();
|
||||
|
||||
|
||||
public:
|
||||
~MD3Importer() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Validate offsets in the header
|
||||
*/
|
||||
void ValidateHeaderOffsets();
|
||||
void ValidateSurfaceHeaderOffsets(const MD3::Surface* pcSurfHeader);
|
||||
void ValidateSurfaceHeaderOffsets(const MD3::Surface *pcSurfHeader);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Read a Q3 multipart file
|
||||
|
@ -269,13 +248,13 @@ protected:
|
|||
/** Try to read the skin for a MD3 file
|
||||
* @param fill Receives output information
|
||||
*/
|
||||
void ReadSkin(Q3Shader::SkinData& fill) const;
|
||||
void ReadSkin(Q3Shader::SkinData &fill) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Try to read the shader for a MD3 file
|
||||
* @param fill Receives output information
|
||||
*/
|
||||
void ReadShader(Q3Shader::ShaderData& fill) const;
|
||||
void ReadShader(Q3Shader::ShaderData &fill) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert a texture path in a MD3 file to a proper value
|
||||
|
@ -283,11 +262,10 @@ protected:
|
|||
* @param[in] header_path Base path specified in MD3 header
|
||||
* @param[out] out Receives the converted output string
|
||||
*/
|
||||
void ConvertPath(const char* texture_name, const char* header_path,
|
||||
std::string& out) const;
|
||||
void ConvertPath(const char *texture_name, const char *header_path,
|
||||
std::string &out) const;
|
||||
|
||||
protected:
|
||||
|
||||
/** Configuration option: frame to be loaded */
|
||||
unsigned int configFrameID;
|
||||
|
||||
|
@ -307,10 +285,10 @@ protected:
|
|||
bool configSpeedFlag;
|
||||
|
||||
/** Header of the MD3 file */
|
||||
BE_NCONST MD3::Header* pcHeader;
|
||||
BE_NCONST MD3::Header *pcHeader;
|
||||
|
||||
/** File buffer */
|
||||
BE_NCONST unsigned char* mBuffer;
|
||||
BE_NCONST unsigned char *mBuffer;
|
||||
|
||||
/** Size of the file, in bytes */
|
||||
unsigned int fileSize;
|
||||
|
@ -325,11 +303,11 @@ protected:
|
|||
std::string filename;
|
||||
|
||||
/** Output scene to be filled */
|
||||
aiScene* mScene;
|
||||
aiScene *mScene;
|
||||
|
||||
/** IO system to be used to access the data*/
|
||||
IOSystem* mIOHandler;
|
||||
};
|
||||
IOSystem *mIOHandler;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
|
|
|
@ -43,12 +43,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Definition of the .MD5 importer class.
|
||||
* http://www.modwiki.net/wiki/MD5_(file_format)
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_MD5LOADER_H_INCLUDED
|
||||
#define AI_MD5LOADER_H_INCLUDED
|
||||
|
||||
#include "MD5Parser.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
struct aiNode;
|
||||
|
@ -65,35 +65,35 @@ using namespace Assimp::MD5;
|
|||
class MD5Importer : public BaseImporter {
|
||||
public:
|
||||
MD5Importer();
|
||||
~MD5Importer();
|
||||
~MD5Importer() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer *pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Load a *.MD5MESH file.
|
||||
|
|
|
@ -48,8 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/types.h>
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "MDCFileData.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -59,45 +59,37 @@ using namespace MDC;
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Importer class to load the RtCW MDC file format
|
||||
*/
|
||||
class MDCImporter : public BaseImporter
|
||||
{
|
||||
class MDCImporter : public BaseImporter {
|
||||
public:
|
||||
MDCImporter();
|
||||
~MDCImporter();
|
||||
|
||||
|
||||
public:
|
||||
~MDCImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
protected:
|
||||
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Validate the header of the file
|
||||
|
@ -107,19 +99,17 @@ protected:
|
|||
// -------------------------------------------------------------------
|
||||
/** Validate the header of a MDC surface
|
||||
*/
|
||||
void ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf);
|
||||
void ValidateSurfaceHeader(BE_NCONST MDC::Surface *pcSurf);
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
/** Configuration option: frame to be loaded */
|
||||
unsigned int configFrameID;
|
||||
|
||||
/** Header of the MDC file */
|
||||
BE_NCONST MDC::Header* pcHeader;
|
||||
BE_NCONST MDC::Header *pcHeader;
|
||||
|
||||
/** Buffer to hold the loaded file */
|
||||
unsigned char* mBuffer;
|
||||
unsigned char *mBuffer;
|
||||
|
||||
/** size of the file, in bytes */
|
||||
unsigned int fileSize;
|
||||
|
|
|
@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file MDLLoader.h
|
||||
* @brief Declaration of the loader for MDL files
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_MDLLOADER_H_INCLUDED
|
||||
#define AI_MDLLOADER_H_INCLUDED
|
||||
|
||||
|
@ -87,34 +87,34 @@ class MDLImporter : public BaseImporter
|
|||
{
|
||||
public:
|
||||
MDLImporter();
|
||||
~MDLImporter();
|
||||
~MDLImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
IOSystem* pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Import a quake 1 MDL file (IDPO)
|
||||
|
|
|
@ -43,10 +43,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
|
||||
|
||||
// internal headers
|
||||
#include "MDLDefaultColorMap.h"
|
||||
#include "MDLLoader.h"
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/qnan.h>
|
||||
#include <assimp/scene.h>
|
||||
|
|
|
@ -59,19 +59,19 @@ public:
|
|||
MMDImporter();
|
||||
|
||||
/// \brief Destructor
|
||||
~MMDImporter();
|
||||
~MMDImporter() override;
|
||||
|
||||
public:
|
||||
/// \brief Returns whether the class can handle the format of the given file.
|
||||
/// \remark See BaseImporter::CanRead() for details.
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
|
||||
|
||||
private:
|
||||
//! \brief Appends the supported extension.
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo() const override;
|
||||
|
||||
//! \brief File import implementation.
|
||||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
|
||||
//! \brief Create the data from imported content.
|
||||
void CreateDataFromImport(const pmx::PmxModel* pModel, aiScene* pScene);
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file MS3DLoader.h
|
||||
* @brief Declaration of the MS3D importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_MS3DLOADER_H_INCLUDED
|
||||
#define AI_MS3DLOADER_H_INCLUDED
|
||||
|
||||
|
@ -55,60 +55,48 @@ namespace Assimp {
|
|||
// ----------------------------------------------------------------------------------------------
|
||||
/** Milkshape 3D importer implementation */
|
||||
// ----------------------------------------------------------------------------------------------
|
||||
class MS3DImporter
|
||||
: public BaseImporter
|
||||
{
|
||||
|
||||
class MS3DImporter : public BaseImporter {
|
||||
public:
|
||||
|
||||
MS3DImporter();
|
||||
~MS3DImporter();
|
||||
|
||||
public:
|
||||
~MS3DImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details */
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details */
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
struct TempJoint;
|
||||
void CollectChildJoints(const std::vector<TempJoint>& joints, std::vector<bool>& hadit, aiNode* nd,const aiMatrix4x4& absTrafo);
|
||||
void CollectChildJoints(const std::vector<TempJoint>& joints, aiNode* nd);
|
||||
void CollectChildJoints(const std::vector<TempJoint> &joints, std::vector<bool> &hadit, aiNode *nd, const aiMatrix4x4 &absTrafo);
|
||||
void CollectChildJoints(const std::vector<TempJoint> &joints, aiNode *nd);
|
||||
|
||||
template<typename T> void ReadComments(StreamReaderLE& stream, std::vector<T>& outp);
|
||||
private:
|
||||
|
||||
aiScene* mScene;
|
||||
template <typename T>
|
||||
void ReadComments(StreamReaderLE &stream, std::vector<T> &outp);
|
||||
|
||||
private:
|
||||
aiScene *mScene;
|
||||
|
||||
struct TempVertex
|
||||
{
|
||||
private:
|
||||
struct TempVertex {
|
||||
aiVector3D pos;
|
||||
unsigned int bone_id[4], ref_cnt;
|
||||
float weights[4];
|
||||
};
|
||||
|
||||
struct TempTriangle
|
||||
{
|
||||
struct TempTriangle {
|
||||
unsigned int indices[3];
|
||||
aiVector3D normals[3];
|
||||
aiVector2D uv[3];
|
||||
|
@ -116,34 +104,30 @@ private:
|
|||
unsigned int sg, group;
|
||||
};
|
||||
|
||||
struct TempGroup
|
||||
{
|
||||
struct TempGroup {
|
||||
char name[33]; // +0
|
||||
std::vector<unsigned int> triangles;
|
||||
unsigned int mat; // 0xff is no material
|
||||
std::string comment;
|
||||
};
|
||||
|
||||
struct TempMaterial
|
||||
{
|
||||
struct TempMaterial {
|
||||
// again, add an extra 0 character to all strings -
|
||||
char name[33];
|
||||
char texture[129];
|
||||
char alphamap[129];
|
||||
|
||||
aiColor4D diffuse,specular,ambient,emissive;
|
||||
float shininess,transparency;
|
||||
aiColor4D diffuse, specular, ambient, emissive;
|
||||
float shininess, transparency;
|
||||
std::string comment;
|
||||
};
|
||||
|
||||
struct TempKeyFrame
|
||||
{
|
||||
struct TempKeyFrame {
|
||||
float time;
|
||||
aiVector3D value;
|
||||
};
|
||||
|
||||
struct TempJoint
|
||||
{
|
||||
struct TempJoint {
|
||||
char name[33];
|
||||
char parentName[33];
|
||||
aiVector3D rotation, position;
|
||||
|
@ -158,5 +142,5 @@ private:
|
|||
//};
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace Assimp
|
||||
#endif
|
||||
|
|
|
@ -44,19 +44,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_NDO_LOADER_H
|
||||
#define INCLUDED_AI_NDO_LOADER_H
|
||||
|
||||
#include <assimp/vector3.h>
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <stdint.h>
|
||||
#include <assimp/vector3.h>
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
|
||||
struct aiImporterDesc;
|
||||
struct aiScene;
|
||||
|
||||
namespace Assimp {
|
||||
class IOSystem;
|
||||
class Importer;
|
||||
class IOSystem;
|
||||
class Importer;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Importer class to load meshes from Nendo.
|
||||
|
@ -64,38 +63,30 @@ namespace Assimp {
|
|||
* Basing on
|
||||
* <blender>/blender/release/scripts/nendo_import.py by Anthony D'Agostino.
|
||||
*/
|
||||
class NDOImporter : public BaseImporter
|
||||
{
|
||||
class NDOImporter : public BaseImporter {
|
||||
public:
|
||||
NDOImporter();
|
||||
~NDOImporter();
|
||||
|
||||
|
||||
public:
|
||||
~NDOImporter() override;
|
||||
|
||||
//! Represents a single edge
|
||||
struct Edge
|
||||
{
|
||||
struct Edge {
|
||||
unsigned int edge[8];
|
||||
unsigned int hard;
|
||||
uint8_t color[8];
|
||||
};
|
||||
|
||||
//! Represents a single face
|
||||
struct Face
|
||||
{
|
||||
struct Face {
|
||||
unsigned int elem;
|
||||
};
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
struct Vertex {
|
||||
unsigned int num;
|
||||
aiVector3D val;
|
||||
};
|
||||
|
||||
//! Represents a single object
|
||||
struct Object
|
||||
{
|
||||
struct Object {
|
||||
std::string name;
|
||||
|
||||
std::vector<Edge> edges;
|
||||
|
@ -104,23 +95,22 @@ public:
|
|||
};
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
private:
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
}; // end of class NDOImporter
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // INCLUDED_AI_NDO_LOADER_H
|
||||
|
|
|
@ -43,15 +43,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file NFFLoader.h
|
||||
* @brief Declaration of the NFF importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_NFFLOADER_H_INCLUDED
|
||||
#define AI_NFFLOADER_H_INCLUDED
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/types.h>
|
||||
#include <vector>
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
@ -61,67 +61,56 @@ namespace Assimp {
|
|||
* Both are quite different and the loading code is somewhat dirty at
|
||||
* the moment. Sense8 should be moved to a separate loader.
|
||||
*/
|
||||
class NFFImporter : public BaseImporter
|
||||
{
|
||||
class NFFImporter : public BaseImporter {
|
||||
public:
|
||||
NFFImporter();
|
||||
~NFFImporter();
|
||||
|
||||
|
||||
public:
|
||||
~NFFImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
|
||||
// describes face material properties
|
||||
struct ShadingInfo
|
||||
{
|
||||
ShadingInfo()
|
||||
: color (0.6f,0.6f,0.6f)
|
||||
, diffuse (1.f,1.f,1.f)
|
||||
, specular (1.f,1.f,1.f)
|
||||
, ambient (0.f,0.f,0.f)
|
||||
, emissive (0.f,0.f,0.f)
|
||||
, refracti (1.f)
|
||||
, twoSided (false) // for NFF2
|
||||
, shaded (true) // for NFF2
|
||||
, opacity (1.f)
|
||||
, shininess (0.f)
|
||||
, mapping (aiTextureMapping_UV)
|
||||
{}
|
||||
struct ShadingInfo {
|
||||
ShadingInfo() :
|
||||
color(0.6f, 0.6f, 0.6f),
|
||||
diffuse(1.f, 1.f, 1.f),
|
||||
specular(1.f, 1.f, 1.f),
|
||||
ambient(0.f, 0.f, 0.f),
|
||||
emissive(0.f, 0.f, 0.f),
|
||||
refracti(1.f),
|
||||
twoSided(false), // for NFF2
|
||||
shaded(true), // for NFF2
|
||||
opacity(1.f),
|
||||
shininess(0.f),
|
||||
mapping(aiTextureMapping_UV) {
|
||||
// empty
|
||||
}
|
||||
|
||||
aiColor3D color,diffuse,specular,ambient,emissive;
|
||||
aiColor3D color, diffuse, specular, ambient, emissive;
|
||||
ai_real refracti;
|
||||
|
||||
std::string texFile;
|
||||
|
||||
// For NFF2
|
||||
bool twoSided;
|
||||
bool twoSided; // For NFF2
|
||||
bool shaded;
|
||||
ai_real opacity, shininess;
|
||||
|
||||
std::string name;
|
||||
|
||||
// texture mapping to be generated for the mesh - uv is the default
|
||||
|
@ -130,8 +119,7 @@ private:
|
|||
aiTextureMapping mapping;
|
||||
|
||||
// shininess is ignored for the moment
|
||||
bool operator == (const ShadingInfo& other) const
|
||||
{
|
||||
bool operator == (const ShadingInfo &other) const {
|
||||
return color == other.color &&
|
||||
diffuse == other.diffuse &&
|
||||
specular == other.specular &&
|
||||
|
@ -147,35 +135,25 @@ private:
|
|||
};
|
||||
|
||||
// describes a NFF light source
|
||||
struct Light
|
||||
{
|
||||
Light()
|
||||
: intensity (1.f)
|
||||
, color (1.f,1.f,1.f)
|
||||
{}
|
||||
struct Light {
|
||||
Light() :
|
||||
intensity(1.f), color(1.f, 1.f, 1.f) {}
|
||||
|
||||
aiVector3D position;
|
||||
ai_real intensity;
|
||||
aiColor3D color;
|
||||
};
|
||||
|
||||
enum PatchType
|
||||
{
|
||||
enum PatchType {
|
||||
PatchType_Simple = 0x0,
|
||||
PatchType_Normals = 0x1,
|
||||
PatchType_UVAndNormals = 0x2
|
||||
};
|
||||
|
||||
// describes a NFF mesh
|
||||
struct MeshInfo
|
||||
{
|
||||
MeshInfo(PatchType _pType, bool bL = false)
|
||||
: pType (_pType)
|
||||
, bLocked (bL)
|
||||
, radius (1.f,1.f,1.f)
|
||||
, dir (0.f,1.f,0.f)
|
||||
, matIndex (0)
|
||||
{
|
||||
struct MeshInfo {
|
||||
MeshInfo(PatchType _pType, bool bL = false) :
|
||||
pType(_pType), bLocked(bL), radius(1.f, 1.f, 1.f), dir(0.f, 1.f, 0.f), matIndex(0) {
|
||||
name[0] = '\0'; // by default meshes are unnamed
|
||||
}
|
||||
|
||||
|
@ -196,7 +174,6 @@ private:
|
|||
unsigned int matIndex;
|
||||
};
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Loads the material table for the NFF2 file format from an
|
||||
* external file.
|
||||
|
@ -205,9 +182,8 @@ private:
|
|||
* @param path Path to the file (abs. or rel.)
|
||||
* @param pIOHandler IOSystem to be used to open the file
|
||||
*/
|
||||
void LoadNFF2MaterialTable(std::vector<ShadingInfo>& output,
|
||||
const std::string& path, IOSystem* pIOHandler);
|
||||
|
||||
void LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
|
||||
const std::string &path, IOSystem *pIOHandler);
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file OFFLoader.h
|
||||
* @brief Declaration of the OFF importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_OFFLOADER_H_INCLUDED
|
||||
#define AI_OFFLOADER_H_INCLUDED
|
||||
|
||||
|
@ -55,38 +55,30 @@ namespace Assimp {
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Importer class for the Object File Format (.off)
|
||||
*/
|
||||
class OFFImporter : public BaseImporter
|
||||
{
|
||||
class OFFImporter : public BaseImporter {
|
||||
public:
|
||||
OFFImporter();
|
||||
~OFFImporter();
|
||||
|
||||
|
||||
public:
|
||||
~OFFImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
private:
|
||||
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -60,7 +60,7 @@ struct Material;
|
|||
//! \brief Data structure for a simple obj-face, describes discredit,l.ation and materials
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
struct Face {
|
||||
typedef std::vector<unsigned int> IndexArray;
|
||||
using IndexArray = std::vector<unsigned int>;
|
||||
|
||||
//! Primitive type
|
||||
aiPrimitiveType m_PrimitiveType;
|
||||
|
@ -122,7 +122,6 @@ struct Object {
|
|||
struct Material {
|
||||
//! Name of material description
|
||||
aiString MaterialName;
|
||||
|
||||
//! Texture names
|
||||
aiString texture;
|
||||
aiString textureSpecular;
|
||||
|
@ -237,9 +236,9 @@ struct Mesh {
|
|||
//! \brief Data structure to store all obj-specific model datas
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
struct Model {
|
||||
typedef std::map<std::string, std::vector<unsigned int> *> GroupMap;
|
||||
typedef std::map<std::string, std::vector<unsigned int> *>::iterator GroupMapIt;
|
||||
typedef std::map<std::string, std::vector<unsigned int> *>::const_iterator ConstGroupMapIt;
|
||||
using GroupMap = std::map<std::string, std::vector<unsigned int> *>;
|
||||
using GroupMapIt = std::map<std::string, std::vector<unsigned int> *>::iterator;
|
||||
using ConstGroupMapIt = std::map<std::string, std::vector<unsigned int> *>::const_iterator;
|
||||
|
||||
//! Model name
|
||||
std::string m_ModelName;
|
||||
|
@ -278,12 +277,12 @@ struct Model {
|
|||
|
||||
//! \brief The default class constructor
|
||||
Model() :
|
||||
m_ModelName(""),
|
||||
m_ModelName(),
|
||||
m_pCurrent(nullptr),
|
||||
m_pCurrentMaterial(nullptr),
|
||||
m_pDefaultMaterial(nullptr),
|
||||
m_pGroupFaceIDs(nullptr),
|
||||
m_strActiveGroup(""),
|
||||
m_strActiveGroup(),
|
||||
m_TextureCoordDim(0),
|
||||
m_pCurrentMesh(nullptr) {
|
||||
// empty
|
||||
|
@ -291,27 +290,17 @@ struct Model {
|
|||
|
||||
//! \brief The class destructor
|
||||
~Model() {
|
||||
// Clear all stored object instances
|
||||
for (std::vector<Object *>::iterator it = m_Objects.begin();
|
||||
it != m_Objects.end(); ++it) {
|
||||
delete *it;
|
||||
for (auto & it : m_Objects) {
|
||||
delete it;
|
||||
}
|
||||
m_Objects.clear();
|
||||
|
||||
// Clear all stored mesh instances
|
||||
for (std::vector<Mesh *>::iterator it = m_Meshes.begin();
|
||||
it != m_Meshes.end(); ++it) {
|
||||
delete *it;
|
||||
for (auto & Meshe : m_Meshes) {
|
||||
delete Meshe;
|
||||
}
|
||||
m_Meshes.clear();
|
||||
|
||||
for (GroupMapIt it = m_Groups.begin(); it != m_Groups.end(); ++it) {
|
||||
delete it->second;
|
||||
for (auto & Group : m_Groups) {
|
||||
delete Group.second;
|
||||
}
|
||||
m_Groups.clear();
|
||||
|
||||
for (std::map<std::string, Material *>::iterator it = m_MaterialMap.begin(); it != m_MaterialMap.end(); ++it) {
|
||||
delete it->second;
|
||||
for (auto & it : m_MaterialMap) {
|
||||
delete it.second;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -38,6 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef OBJ_FILE_IMPORTER_H_INC
|
||||
#define OBJ_FILE_IMPORTER_H_INC
|
||||
|
||||
|
@ -65,19 +66,18 @@ public:
|
|||
ObjFileImporter();
|
||||
|
||||
/// \brief Destructor
|
||||
~ObjFileImporter();
|
||||
~ObjFileImporter() override;
|
||||
|
||||
public:
|
||||
/// \brief Returns whether the class can handle the format of the given file.
|
||||
/// \remark See BaseImporter::CanRead() for details.
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
private:
|
||||
protected:
|
||||
//! \brief Appends the supported extension.
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
//! \brief File import implementation.
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
|
||||
//! \brief Create the data from imported content.
|
||||
void CreateDataFromImport(const ObjFile::Model *pModel, aiScene *pScene);
|
||||
|
|
|
@ -61,9 +61,9 @@ struct Material;
|
|||
class ObjFileMtlImporter {
|
||||
public:
|
||||
static const size_t BUFFERSIZE = 2048;
|
||||
typedef std::vector<char> DataArray;
|
||||
typedef std::vector<char>::iterator DataArrayIt;
|
||||
typedef std::vector<char>::const_iterator ConstDataArrayIt;
|
||||
using DataArray = std::vector<char>;
|
||||
using DataArrayIt = std::vector<char>::iterator;
|
||||
using ConstDataArrayIt = std::vector<char>::const_iterator;
|
||||
|
||||
//! \brief The class default constructor
|
||||
ObjFileMtlImporter(std::vector<char> &buffer, const std::string &strAbsPath,
|
||||
|
|
|
@ -73,7 +73,6 @@ public:
|
|||
typedef std::vector<char>::iterator DataArrayIt;
|
||||
typedef std::vector<char>::const_iterator ConstDataArrayIt;
|
||||
|
||||
public:
|
||||
/// @brief The default constructor.
|
||||
ObjFileParser();
|
||||
/// @brief Constructor with data array.
|
||||
|
|
|
@ -81,10 +81,10 @@ bool OgreImporter::CanRead(const std::string &pFile, Assimp::IOSystem *pIOHandle
|
|||
if (EndsWith(pFile, ".mesh.xml", false)) {
|
||||
const char *tokens[] = { "<mesh>" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
} else {
|
||||
}
|
||||
|
||||
/// @todo Read and validate first header chunk?
|
||||
return EndsWith(pFile, ".mesh", false);
|
||||
}
|
||||
}
|
||||
|
||||
void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Assimp::IOSystem *pIOHandler) {
|
||||
|
@ -110,9 +110,9 @@ void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Ass
|
|||
|
||||
// Convert to Assimp
|
||||
mesh->ConvertToAssimpScene(pScene);
|
||||
return;
|
||||
}
|
||||
// XML .mesh.xml import
|
||||
else {
|
||||
/// @note XmlReader does not take ownership of f, hence the scoped ptr.
|
||||
std::unique_ptr<IOStream> scopedFile(f);
|
||||
XmlParser xmlParser;
|
||||
|
@ -131,7 +131,6 @@ void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Ass
|
|||
|
||||
// Convert to Assimp
|
||||
mesh->ConvertToAssimpScene(pScene);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Ogre
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -39,64 +38,61 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_OGREIMPORTER_H_INC
|
||||
#define AI_OGREIMPORTER_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
#include "OgreStructs.h"
|
||||
#include "OgreParsingUtils.h"
|
||||
|
||||
#include <assimp/material.h>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Ogre
|
||||
{
|
||||
#include "OgreParsingUtils.h"
|
||||
#include "OgreStructs.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace Ogre {
|
||||
|
||||
/** Importer for Ogre mesh, skeleton and material formats.
|
||||
@todo Support vertex colors.
|
||||
@todo Support poses/animations from the mesh file.
|
||||
Currently only skeleton file animations are supported. */
|
||||
class OgreImporter : public BaseImporter
|
||||
{
|
||||
class OgreImporter : public BaseImporter {
|
||||
public:
|
||||
/// BaseImporter override.
|
||||
virtual bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
|
||||
virtual bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
/// BaseImporter override.
|
||||
virtual void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
|
||||
/// BaseImporter override.
|
||||
virtual void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
||||
virtual const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
/// BaseImporter override.
|
||||
virtual const aiImporterDesc *GetInfo() const;
|
||||
|
||||
/// BaseImporter override.
|
||||
virtual void SetupProperties(const Importer *pImp);
|
||||
virtual void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
private:
|
||||
/// Read materials referenced by the @c mesh to @c pScene.
|
||||
void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh);
|
||||
void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh);
|
||||
void AssignMaterials(aiScene *pScene, std::vector<aiMaterial*> &materials);
|
||||
void AssignMaterials(aiScene *pScene, std::vector<aiMaterial *> &materials);
|
||||
|
||||
/// Reads material
|
||||
aiMaterial* ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string &MaterialName);
|
||||
aiMaterial *ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string &MaterialName);
|
||||
|
||||
// These functions parse blocks from a material file from @c ss. Starting parsing from "{" and ending it to "}".
|
||||
bool ReadTechnique(const std::string &techniqueName, std::stringstream &ss, aiMaterial *material);
|
||||
bool ReadPass(const std::string &passName, std::stringstream &ss, aiMaterial *material);
|
||||
bool ReadTextureUnit(const std::string &textureUnitName, std::stringstream &ss, aiMaterial *material);
|
||||
|
||||
private:
|
||||
std::string m_userDefinedMaterialLibFile;
|
||||
bool m_detectTextureTypeFromFilename;
|
||||
|
||||
std::map<aiTextureType, unsigned int> m_textures;
|
||||
};
|
||||
} // Ogre
|
||||
} // Assimp
|
||||
} // namespace Ogre
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
|
||||
#endif // AI_OGREIMPORTER_H_INC
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -39,6 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_OPENGEX_EXPORTER_H
|
||||
#define AI_OPENGEX_EXPORTER_H
|
||||
|
||||
|
|
|
@ -47,14 +47,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <openddlparser/OpenDDLParser.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Open Game Engine Exchange",
|
||||
"",
|
||||
|
|
|
@ -39,6 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_OPENGEX_IMPORTER_H
|
||||
#define AI_OPENGEX_IMPORTER_H
|
||||
|
||||
|
@ -96,21 +97,21 @@ public:
|
|||
OpenGEXImporter();
|
||||
|
||||
/// The class destructor.
|
||||
virtual ~OpenGEXImporter();
|
||||
~OpenGEXImporter() override;
|
||||
|
||||
/// BaseImporter override.
|
||||
virtual bool CanRead( const std::string &file, IOSystem *pIOHandler, bool checkSig ) const;
|
||||
|
||||
/// BaseImporter override.
|
||||
virtual void InternReadFile( const std::string &file, aiScene *pScene, IOSystem *pIOHandler );
|
||||
|
||||
/// BaseImporter override.
|
||||
virtual const aiImporterDesc *GetInfo() const;
|
||||
|
||||
/// BaseImporter override.
|
||||
virtual void SetupProperties( const Importer *pImp );
|
||||
bool CanRead( const std::string &file, IOSystem *pIOHandler, bool checkSig ) const override;
|
||||
|
||||
protected:
|
||||
/// BaseImporter override.
|
||||
void InternReadFile( const std::string &file, aiScene *pScene, IOSystem *pIOHandler ) override;
|
||||
|
||||
/// BaseImporter override.
|
||||
virtual const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
/// BaseImporter override.
|
||||
virtual void SetupProperties( const Importer *pImp ) override;
|
||||
|
||||
void handleNodes( ODDLParser::DDLNode *node, aiScene *pScene );
|
||||
void handleMetricNode( ODDLParser::DDLNode *node, aiScene *pScene );
|
||||
void handleNameNode( ODDLParser::DDLNode *node, aiScene *pScene );
|
||||
|
@ -176,15 +177,15 @@ private:
|
|||
};
|
||||
|
||||
struct ChildInfo {
|
||||
typedef std::list<aiNode*> NodeList;
|
||||
using NodeList = std::list<aiNode*>;
|
||||
std::list<aiNode*> m_children;
|
||||
};
|
||||
ChildInfo *m_root;
|
||||
typedef std::map<aiNode*, std::unique_ptr<ChildInfo> > NodeChildMap;
|
||||
using NodeChildMap = std::map<aiNode*, std::unique_ptr<ChildInfo> >;
|
||||
NodeChildMap m_nodeChildMap;
|
||||
|
||||
std::vector<std::unique_ptr<aiMesh> > m_meshCache;
|
||||
typedef std::map<std::string, size_t> ReferenceMap;
|
||||
using ReferenceMap = std::map<std::string, size_t>;
|
||||
std::map<std::string, size_t> m_mesh2refMap;
|
||||
std::map<std::string, size_t> m_material2refMap;
|
||||
|
||||
|
|
|
@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file PLYLoader.h
|
||||
* @brief Declaration of the .ply importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_PLYLOADER_H_INCLUDED
|
||||
#define AI_PLYLOADER_H_INCLUDED
|
||||
|
||||
|
@ -64,14 +65,14 @@ using namespace PLY;
|
|||
class PLYImporter : public BaseImporter {
|
||||
public:
|
||||
PLYImporter();
|
||||
~PLYImporter();
|
||||
~PLYImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Extract a vertex from the DOM
|
||||
|
@ -88,14 +89,14 @@ protected:
|
|||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Extract a material list from the DOM
|
||||
|
|
|
@ -48,8 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOStreamBuffer.h>
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
//pre-declaration
|
||||
class PLYImporter;
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -71,19 +70,19 @@ public:
|
|||
Q3BSPFileImporter();
|
||||
|
||||
/// @brief Destructor.
|
||||
~Q3BSPFileImporter();
|
||||
~Q3BSPFileImporter() override;
|
||||
|
||||
/// @brief Returns whether the class can handle the format of the given file.
|
||||
/// @remark See BaseImporter::CanRead() for details.
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const override;
|
||||
|
||||
protected:
|
||||
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
|
||||
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
|
||||
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
|
||||
using FaceMap = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>;
|
||||
using FaceMapIt = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator;
|
||||
using FaceMapConstIt = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator;
|
||||
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
|
||||
bool findFirstMapInArchive(ZipArchiveIOSystem &rArchive, std::string &rMapName );
|
||||
void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, ZipArchiveIOSystem *pArchive );
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -57,9 +56,9 @@ namespace Q3BSP
|
|||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// @brief This class implements th Q3DSP file parsing.
|
||||
// -------------------------------------------------------------------
|
||||
class Q3BSPFileParser
|
||||
{
|
||||
class Q3BSPFileParser {
|
||||
public:
|
||||
Q3BSPFileParser( const std::string &rMapName, ZipArchiveIOSystem *pZipArchive );
|
||||
~Q3BSPFileParser();
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -36,80 +35,66 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Q3DLoader.h
|
||||
* @brief Declaration of the Q3D importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_Q3DLOADER_H_INCLUDED
|
||||
#define AI_Q3DLOADER_H_INCLUDED
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
#include <cstdint>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Importer class for the Quick3D Object and Scene formats.
|
||||
*/
|
||||
class Q3DImporter : public BaseImporter
|
||||
{
|
||||
class Q3DImporter : public BaseImporter {
|
||||
public:
|
||||
Q3DImporter();
|
||||
~Q3DImporter();
|
||||
|
||||
|
||||
public:
|
||||
~Q3DImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
IOSystem* pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
struct Material
|
||||
{
|
||||
Material()
|
||||
: diffuse (0.6f,0.6f,0.6f)
|
||||
, transparency (0.f)
|
||||
, texIdx (UINT_MAX)
|
||||
{}
|
||||
struct Material {
|
||||
Material() : diffuse(0.6f,0.6f,0.6f), transparency(0.f), texIdx(UINT_MAX) {
|
||||
// empty
|
||||
}
|
||||
|
||||
aiString name;
|
||||
aiColor3D ambient, diffuse, specular;
|
||||
float transparency;
|
||||
|
||||
unsigned int texIdx;
|
||||
};
|
||||
|
||||
struct Face
|
||||
{
|
||||
explicit Face(unsigned int s)
|
||||
: indices (s)
|
||||
, uvindices (s)
|
||||
, mat (0)
|
||||
{
|
||||
struct Face {
|
||||
explicit Face(unsigned int s) : indices(s), uvindices(s), mat(0) {
|
||||
// empty
|
||||
}
|
||||
|
||||
std::vector<unsigned int> indices;
|
||||
|
@ -117,14 +102,11 @@ private:
|
|||
unsigned int mat;
|
||||
};
|
||||
|
||||
struct Mesh
|
||||
{
|
||||
|
||||
struct Mesh {
|
||||
std::vector<aiVector3D> verts;
|
||||
std::vector<aiVector3D> normals;
|
||||
std::vector<aiVector3D> uv;
|
||||
std::vector<Face> faces;
|
||||
|
||||
uint32_t prevUVIdx;
|
||||
};
|
||||
};
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file RAWLoader.h
|
||||
* @brief Declaration of the RAW importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_RAWLOADER_H_INCLUDED
|
||||
#define AI_RAWLOADER_H_INCLUDED
|
||||
|
||||
|
@ -55,59 +55,46 @@ namespace Assimp {
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Importer class for the PovRay RAW triangle format
|
||||
*/
|
||||
class RAWImporter : public BaseImporter
|
||||
{
|
||||
class RAWImporter : public BaseImporter {
|
||||
public:
|
||||
RAWImporter();
|
||||
~RAWImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
IOSystem* pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
struct MeshInformation
|
||||
{
|
||||
explicit MeshInformation(const std::string& _name)
|
||||
: name(_name)
|
||||
{
|
||||
struct MeshInformation {
|
||||
explicit MeshInformation(const std::string& _name) : name(_name) {
|
||||
vertices.reserve(100);
|
||||
colors.reserve(100);
|
||||
}
|
||||
|
||||
std::string name;
|
||||
|
||||
std::vector<aiVector3D> vertices;
|
||||
std::vector<aiColor4D> colors;
|
||||
};
|
||||
|
||||
struct GroupInformation
|
||||
{
|
||||
explicit GroupInformation(const std::string& _name)
|
||||
: name(_name)
|
||||
{
|
||||
struct GroupInformation {
|
||||
explicit GroupInformation(const std::string& _name) : name(_name) {
|
||||
meshes.reserve(10);
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file SIBImporter.h
|
||||
* @brief Declaration of the SIB importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_SIBIMPORTER_H_INCLUDED
|
||||
#define AI_SIBIMPORTER_H_INCLUDED
|
||||
|
||||
|
@ -55,55 +55,46 @@ namespace Assimp {
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Importer class for the Nevercenter Silo SIB scene format
|
||||
*/
|
||||
class ASSIMP_API SIBImporter : public BaseImporter
|
||||
{
|
||||
class ASSIMP_API SIBImporter : public BaseImporter {
|
||||
public:
|
||||
SIBImporter();
|
||||
~SIBImporter();
|
||||
~SIBImporter() override;
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
IOSystem* pIOHandler) override;
|
||||
|
||||
private:
|
||||
struct MeshInformation
|
||||
{
|
||||
explicit MeshInformation(const std::string& _name)
|
||||
: name(_name)
|
||||
{
|
||||
struct MeshInformation {
|
||||
explicit MeshInformation(const std::string& _name) : name(_name) {
|
||||
vertices.reserve(100);
|
||||
colors.reserve(100);
|
||||
}
|
||||
|
||||
std::string name;
|
||||
|
||||
std::vector<aiVector3D> vertices;
|
||||
std::vector<aiColor4D> colors;
|
||||
};
|
||||
|
||||
struct GroupInformation
|
||||
{
|
||||
explicit GroupInformation(const std::string& _name)
|
||||
: name(_name)
|
||||
{
|
||||
struct GroupInformation {
|
||||
explicit GroupInformation(const std::string& _name) : name(_name) {
|
||||
meshes.reserve(10);
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -44,24 +43,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Definition of the Valve SMD file format
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_SMDLOADER_H_INCLUDED
|
||||
#define AI_SMDLOADER_H_INCLUDED
|
||||
|
||||
// internal headers
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
|
||||
// public Assimp headers
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/texture.h>
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
// STL headers
|
||||
#include <vector>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
namespace SMD {
|
||||
|
||||
|
@ -69,8 +65,7 @@ namespace SMD {
|
|||
/** Data structure for a vertex in a SMD file
|
||||
*/
|
||||
struct Vertex {
|
||||
Vertex() AI_NO_EXCEPT
|
||||
: iParentNode(UINT_MAX) {
|
||||
Vertex() AI_NO_EXCEPT : iParentNode(UINT_MAX) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -91,9 +86,8 @@ struct Vertex {
|
|||
/** Data structure for a face in a SMD file
|
||||
*/
|
||||
struct Face {
|
||||
Face() AI_NO_EXCEPT
|
||||
: iTexture(0x0)
|
||||
, avVertices{} {
|
||||
Face() AI_NO_EXCEPT :
|
||||
iTexture(0x0), avVertices{} {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -109,17 +103,10 @@ struct Face {
|
|||
*/
|
||||
struct Bone {
|
||||
//! Default constructor
|
||||
Bone() AI_NO_EXCEPT
|
||||
: iParent(UINT_MAX)
|
||||
, bIsUsed(false) {
|
||||
Bone() AI_NO_EXCEPT : iParent(UINT_MAX), bIsUsed(false) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
~Bone()
|
||||
{
|
||||
}
|
||||
|
||||
//! Name of the bone
|
||||
std::string mName;
|
||||
|
||||
|
@ -129,14 +116,12 @@ struct Bone {
|
|||
//! Animation of the bone
|
||||
struct Animation {
|
||||
//! Public default constructor
|
||||
Animation() AI_NO_EXCEPT
|
||||
: iFirstTimeKey() {
|
||||
Animation() AI_NO_EXCEPT : iFirstTimeKey() {
|
||||
asKeys.reserve(20);
|
||||
}
|
||||
|
||||
//! Data structure for a matrix key
|
||||
struct MatrixKey
|
||||
{
|
||||
struct MatrixKey {
|
||||
//! Matrix at this time
|
||||
aiMatrix4x4 matrix;
|
||||
|
||||
|
@ -174,46 +159,38 @@ struct Bone {
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Used to load Half-life 1 and 2 SMD models
|
||||
*/
|
||||
class ASSIMP_API SMDImporter : public BaseImporter
|
||||
{
|
||||
class ASSIMP_API SMDImporter : public BaseImporter {
|
||||
public:
|
||||
SMDImporter();
|
||||
~SMDImporter();
|
||||
|
||||
|
||||
public:
|
||||
~SMDImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
protected:
|
||||
IOSystem* pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse the SMD file and create the output scene
|
||||
|
@ -405,7 +382,7 @@ private:
|
|||
*/
|
||||
bool bHasUVs;
|
||||
|
||||
/** Current line numer
|
||||
/** Current line number
|
||||
*/
|
||||
unsigned int iLineNumber;
|
||||
|
||||
|
|
|
@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file STLExporter.h
|
||||
* Declares the exporter class to write a scene to a Stereolithography (STL) file
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_STLEXPORTER_H_INC
|
||||
#define AI_STLEXPORTER_H_INC
|
||||
|
||||
|
@ -57,28 +58,24 @@ namespace Assimp {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to a STL file. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class STLExporter
|
||||
{
|
||||
class STLExporter {
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
STLExporter(const char* filename, const aiScene* pScene, bool exportPOintClouds, bool binary = false);
|
||||
STLExporter(const char *filename, const aiScene *pScene, bool exportPOintClouds, bool binary = false);
|
||||
|
||||
/// public stringstreams to write all output into
|
||||
/// public string-streams to write all output into
|
||||
std::ostringstream mOutput;
|
||||
|
||||
private:
|
||||
void WritePointCloud(const std::string &name, const aiScene* pScene);
|
||||
void WriteMesh(const aiMesh* m);
|
||||
void WriteMeshBinary(const aiMesh* m);
|
||||
void WritePointCloud(const std::string &name, const aiScene *pScene);
|
||||
void WriteMesh(const aiMesh *m);
|
||||
void WriteMeshBinary(const aiMesh *m);
|
||||
|
||||
private:
|
||||
|
||||
const std::string filename;
|
||||
|
||||
// this endl() doesn't flush() the stream
|
||||
const std::string endl;
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace Assimp
|
||||
|
||||
#endif
|
||||
|
|
|
@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_STL_IMPORTER
|
||||
|
||||
// internal headers
|
||||
#include "STLLoader.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
|
@ -146,7 +145,9 @@ bool STLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
|
|||
|
||||
if (extension == "stl") {
|
||||
return true;
|
||||
} else if (!extension.length() || checkSig) {
|
||||
}
|
||||
|
||||
if (!extension.length() || checkSig) {
|
||||
if (!pIOHandler) {
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -53,7 +53,6 @@ struct aiNode;
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief Importer class for the sterolithography STL file format.
|
||||
|
@ -68,13 +67,13 @@ public:
|
|||
/**
|
||||
* @brief The class destructor.
|
||||
*/
|
||||
~STLImporter();
|
||||
~STLImporter() override;
|
||||
|
||||
/**
|
||||
* @brief Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -82,14 +81,14 @@ protected:
|
|||
* @brief Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
/**
|
||||
* @brief Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
IOSystem* pIOHandler) override;
|
||||
|
||||
/**
|
||||
* @brief Loads a binary .stl file
|
||||
|
|
|
@ -69,11 +69,15 @@ static const aiImporterDesc desc = {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
TerragenImporter::TerragenImporter() :
|
||||
configComputeUVs(false) {}
|
||||
configComputeUVs(false) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
TerragenImporter::~TerragenImporter() {}
|
||||
TerragenImporter::~TerragenImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -42,10 +42,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file TerragenLoader.h
|
||||
* @brief Declaration of the .ter importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef INCLUDED_AI_TERRAGEN_TERRAIN_LOADER_H
|
||||
#define INCLUDED_AI_TERRAGEN_TERRAIN_LOADER_H
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// Magic strings
|
||||
|
@ -71,23 +73,22 @@ namespace Assimp {
|
|||
class TerragenImporter : public BaseImporter {
|
||||
public:
|
||||
TerragenImporter();
|
||||
~TerragenImporter();
|
||||
~TerragenImporter() override;
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void SetupProperties(const Importer *pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
private:
|
||||
bool configComputeUVs;
|
||||
|
|
|
@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
|
|
|
@ -50,8 +50,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Importer class to load UNREAL files (*.3d)
|
||||
*/
|
||||
/**
|
||||
* @brief Importer class to load UNREAL files (*.3d)
|
||||
*/
|
||||
class UnrealImporter : public BaseImporter {
|
||||
public:
|
||||
UnrealImporter();
|
||||
|
@ -62,23 +63,22 @@ public:
|
|||
*
|
||||
* See BaseImporter::CanRead() for details.
|
||||
**/
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Called by Importer::GetExtensionList()
|
||||
*
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
* @see #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Setup properties for the importer
|
||||
*
|
||||
* See BaseImporter::SetupProperties() for details
|
||||
*/
|
||||
void SetupProperties(const Importer *pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Imports the given file into the given scene structure.
|
||||
|
@ -86,7 +86,7 @@ protected:
|
|||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
//! frame to be loaded
|
||||
|
|
|
@ -40,20 +40,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
/** @file Defines the helper data structures for importing XFiles */
|
||||
#ifndef AI_XFILEHELPER_H_INC
|
||||
#define AI_XFILEHELPER_H_INC
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/quaternion.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/Defines.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/quaternion.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace XFile {
|
||||
|
@ -68,14 +66,13 @@ struct TexEntry {
|
|||
std::string mName;
|
||||
bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
|
||||
|
||||
TexEntry() AI_NO_EXCEPT
|
||||
: mName()
|
||||
, mIsNormalMap(false) {
|
||||
TexEntry() AI_NO_EXCEPT :
|
||||
mName(),
|
||||
mIsNormalMap(false) {
|
||||
// empty
|
||||
}
|
||||
TexEntry(const std::string& pName, bool pIsNormalMap = false)
|
||||
: mName(pName)
|
||||
, mIsNormalMap(pIsNormalMap) {
|
||||
TexEntry(const std::string &pName, bool pIsNormalMap = false) :
|
||||
mName(pName), mIsNormalMap(pIsNormalMap) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
@ -91,10 +88,10 @@ struct Material {
|
|||
std::vector<TexEntry> mTextures;
|
||||
size_t sceneIndex; ///< the index under which it was stored in the scene's material list
|
||||
|
||||
Material() AI_NO_EXCEPT
|
||||
: mIsReference(false)
|
||||
, mSpecularExponent()
|
||||
, sceneIndex(SIZE_MAX) {
|
||||
Material() AI_NO_EXCEPT :
|
||||
mIsReference(false),
|
||||
mSpecularExponent(),
|
||||
sceneIndex(SIZE_MAX) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
@ -106,8 +103,7 @@ struct BoneWeight {
|
|||
};
|
||||
|
||||
/** Helper structure to represent a bone in a mesh */
|
||||
struct Bone
|
||||
{
|
||||
struct Bone {
|
||||
std::string mName;
|
||||
std::vector<BoneWeight> mWeights;
|
||||
aiMatrix4x4 mOffsetMatrix;
|
||||
|
@ -131,18 +127,18 @@ struct Mesh {
|
|||
std::vector<Bone> mBones;
|
||||
|
||||
explicit Mesh(const std::string &pName = std::string()) AI_NO_EXCEPT
|
||||
: mName( pName )
|
||||
, mPositions()
|
||||
, mPosFaces()
|
||||
, mNormals()
|
||||
, mNormFaces()
|
||||
, mNumTextures(0)
|
||||
, mTexCoords{}
|
||||
, mNumColorSets(0)
|
||||
, mColors{}
|
||||
, mFaceMaterials()
|
||||
, mMaterials()
|
||||
, mBones() {
|
||||
: mName(pName),
|
||||
mPositions(),
|
||||
mPosFaces(),
|
||||
mNormals(),
|
||||
mNormFaces(),
|
||||
mNumTextures(0),
|
||||
mTexCoords{},
|
||||
mNumColorSets(0),
|
||||
mColors{},
|
||||
mFaceMaterials(),
|
||||
mMaterials(),
|
||||
mBones() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
@ -151,29 +147,25 @@ struct Mesh {
|
|||
struct Node {
|
||||
std::string mName;
|
||||
aiMatrix4x4 mTrafoMatrix;
|
||||
Node* mParent;
|
||||
std::vector<Node*> mChildren;
|
||||
std::vector<Mesh*> mMeshes;
|
||||
Node *mParent;
|
||||
std::vector<Node *> mChildren;
|
||||
std::vector<Mesh *> mMeshes;
|
||||
|
||||
Node() AI_NO_EXCEPT
|
||||
: mName()
|
||||
, mTrafoMatrix()
|
||||
, mParent(nullptr)
|
||||
, mChildren()
|
||||
, mMeshes() {
|
||||
: mName(),
|
||||
mTrafoMatrix(),
|
||||
mParent(nullptr),
|
||||
mChildren(),
|
||||
mMeshes() {
|
||||
// empty
|
||||
}
|
||||
explicit Node( Node* pParent)
|
||||
: mName()
|
||||
, mTrafoMatrix()
|
||||
, mParent(pParent)
|
||||
, mChildren()
|
||||
, mMeshes() {
|
||||
explicit Node(Node *pParent) :
|
||||
mName(), mTrafoMatrix(), mParent(pParent), mChildren(), mMeshes() {
|
||||
// empty
|
||||
}
|
||||
|
||||
~Node() {
|
||||
for (unsigned int a = 0; a < mChildren.size(); ++a ) {
|
||||
for (unsigned int a = 0; a < mChildren.size(); ++a) {
|
||||
delete mChildren[a];
|
||||
}
|
||||
for (unsigned int a = 0; a < mMeshes.size(); ++a) {
|
||||
|
@ -197,43 +189,40 @@ struct AnimBone {
|
|||
};
|
||||
|
||||
/** Helper structure to represent an animation set in a XFile */
|
||||
struct Animation
|
||||
{
|
||||
struct Animation {
|
||||
std::string mName;
|
||||
std::vector<AnimBone*> mAnims;
|
||||
std::vector<AnimBone *> mAnims;
|
||||
|
||||
~Animation()
|
||||
{
|
||||
for( unsigned int a = 0; a < mAnims.size(); a++)
|
||||
~Animation() {
|
||||
for (unsigned int a = 0; a < mAnims.size(); a++)
|
||||
delete mAnims[a];
|
||||
}
|
||||
};
|
||||
|
||||
/** Helper structure analogue to aiScene */
|
||||
struct Scene
|
||||
{
|
||||
Node* mRootNode;
|
||||
struct Scene {
|
||||
Node *mRootNode;
|
||||
|
||||
std::vector<Mesh*> mGlobalMeshes; // global meshes found outside of any frames
|
||||
std::vector<Mesh *> mGlobalMeshes; // global meshes found outside of any frames
|
||||
std::vector<Material> mGlobalMaterials; // global materials found outside of any meshes.
|
||||
|
||||
std::vector<Animation*> mAnims;
|
||||
std::vector<Animation *> mAnims;
|
||||
unsigned int mAnimTicksPerSecond;
|
||||
|
||||
Scene() AI_NO_EXCEPT
|
||||
: mRootNode(nullptr)
|
||||
, mGlobalMeshes()
|
||||
, mGlobalMaterials()
|
||||
, mAnimTicksPerSecond(0) {
|
||||
: mRootNode(nullptr),
|
||||
mGlobalMeshes(),
|
||||
mGlobalMaterials(),
|
||||
mAnimTicksPerSecond(0) {
|
||||
// empty
|
||||
}
|
||||
~Scene() {
|
||||
delete mRootNode;
|
||||
mRootNode = nullptr;
|
||||
for (unsigned int a = 0; a < mGlobalMeshes.size(); ++a ) {
|
||||
for (unsigned int a = 0; a < mGlobalMeshes.size(); ++a) {
|
||||
delete mGlobalMeshes[a];
|
||||
}
|
||||
for (unsigned int a = 0; a < mAnims.size(); ++a ) {
|
||||
for (unsigned int a = 0; a < mAnims.size(); ++a) {
|
||||
delete mAnims[a];
|
||||
}
|
||||
}
|
||||
|
|
|
@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/Defines.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file XFileImporter.h
|
||||
* @brief Definition of the XFile importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_XFILEIMPORTER_H_INC
|
||||
#define AI_XFILEIMPORTER_H_INC
|
||||
|
||||
|
@ -69,28 +69,27 @@ namespace XFile {
|
|||
class XFileImporter : public BaseImporter {
|
||||
public:
|
||||
XFileImporter();
|
||||
~XFileImporter();
|
||||
~XFileImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool CheckSig) const;
|
||||
bool CheckSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
IOSystem* pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Constructs the return data structure out of the imported data.
|
||||
|
@ -140,7 +139,7 @@ protected:
|
|||
void ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials);
|
||||
|
||||
protected:
|
||||
/** Buffer to hold the loaded file */
|
||||
/// Buffer to hold the loaded file
|
||||
std::vector<char> mBuffer;
|
||||
};
|
||||
|
||||
|
|
|
@ -114,12 +114,14 @@ bool XGLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
|
|||
|
||||
if (extension == "xgl" || extension == "zgl") {
|
||||
return true;
|
||||
} else if (extension == "xml" || checkSig) {
|
||||
ai_assert(pIOHandler != NULL);
|
||||
}
|
||||
|
||||
if (extension == "xml" || checkSig) {
|
||||
ai_assert(pIOHandler != nullptr);
|
||||
const char *tokens[] = { "<world>", "<World>", "<WORLD>" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 3);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -453,12 +455,12 @@ aiMesh *XGLImporter::ToOutputMesh(const TempMaterialMesh &m) {
|
|||
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
std::copy(m.positions.begin(), m.positions.end(), mesh->mVertices);
|
||||
|
||||
if (m.normals.size()) {
|
||||
if (!m.normals.empty()) {
|
||||
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
|
||||
std::copy(m.normals.begin(), m.normals.end(), mesh->mNormals);
|
||||
}
|
||||
|
||||
if (m.uvs.size()) {
|
||||
if (!m.uvs.empty()) {
|
||||
mesh->mNumUVComponents[0] = 2;
|
||||
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
||||
|
||||
|
@ -594,7 +596,7 @@ bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope) {
|
|||
}
|
||||
|
||||
// finally extract output meshes and add them to the scope
|
||||
typedef std::pair<const unsigned int, TempMaterialMesh> pairt;
|
||||
using pairt = std::pair<const unsigned int, TempMaterialMesh>;
|
||||
for (const pairt &p : bymat) {
|
||||
aiMesh *const m = ToOutputMesh(p.second);
|
||||
scope.meshes_linear.push_back(m);
|
||||
|
@ -619,7 +621,7 @@ unsigned int XGLImporter::ResolveMaterialRef(XmlNode &node, TempScope &scope) {
|
|||
|
||||
const int id = ReadIndexFromText(node);
|
||||
|
||||
std::map<unsigned int, aiMaterial *>::iterator it = scope.materials.find(id), end = scope.materials.end();
|
||||
auto it = scope.materials.find(id), end = scope.materials.end();
|
||||
if (it == end) {
|
||||
ThrowException("<matref> index out of range");
|
||||
}
|
||||
|
@ -643,7 +645,7 @@ unsigned int XGLImporter::ResolveMaterialRef(XmlNode &node, TempScope &scope) {
|
|||
void XGLImporter::ReadMaterial(XmlNode &node, TempScope &scope) {
|
||||
const unsigned int mat_id = ReadIDAttr(node);
|
||||
|
||||
aiMaterial *mat(new aiMaterial);
|
||||
auto *mat(new aiMaterial);
|
||||
for (XmlNode &child : node.children()) {
|
||||
const std::string &s = ai_stdStrToLower(child.name());
|
||||
if (s == "amb") {
|
||||
|
|
|
@ -70,25 +70,25 @@ namespace Assimp {
|
|||
class XGLImporter : public BaseImporter, public LogFunctions<XGLImporter> {
|
||||
public:
|
||||
XGLImporter();
|
||||
~XGLImporter();
|
||||
~XGLImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details */
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details */
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
struct TempScope {
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -56,130 +56,11 @@ using namespace glTFCommon;
|
|||
|
||||
namespace glTF {
|
||||
|
||||
namespace {
|
||||
|
||||
#if _MSC_VER
|
||||
# pragma warning(push)
|
||||
# pragma warning(disable : 4706)
|
||||
#endif // _MSC_VER
|
||||
|
||||
//
|
||||
// JSON Value reading helpers
|
||||
//
|
||||
|
||||
template <class T>
|
||||
struct ReadHelper {
|
||||
static bool Read(Value &val, T &out) {
|
||||
return val.IsInt() ? out = static_cast<T>(val.GetInt()), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<bool> {
|
||||
static bool Read(Value &val, bool &out) {
|
||||
return val.IsBool() ? out = val.GetBool(), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<float> {
|
||||
static bool Read(Value &val, float &out) {
|
||||
return val.IsNumber() ? out = static_cast<float>(val.GetDouble()), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <unsigned int N>
|
||||
struct ReadHelper<float[N]> {
|
||||
static bool Read(Value &val, float (&out)[N]) {
|
||||
if (!val.IsArray() || val.Size() != N) return false;
|
||||
for (unsigned int i = 0; i < N; ++i) {
|
||||
if (val[i].IsNumber())
|
||||
out[i] = static_cast<float>(val[i].GetDouble());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<const char *> {
|
||||
static bool Read(Value &val, const char *&out) {
|
||||
return val.IsString() ? (out = val.GetString(), true) : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<std::string> {
|
||||
static bool Read(Value &val, std::string &out) {
|
||||
return val.IsString() ? (out = std::string(val.GetString(), val.GetStringLength()), true) : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
struct ReadHelper<Nullable<T>> {
|
||||
static bool Read(Value &val, Nullable<T> &out) {
|
||||
return out.isPresent = ReadHelper<T>::Read(val, out.value);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<uint64_t> {
|
||||
static bool Read(Value &val, uint64_t &out) {
|
||||
return val.IsUint64() ? out = val.GetUint64(), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<int64_t> {
|
||||
static bool Read(Value &val, int64_t &out) {
|
||||
return val.IsInt64() ? out = val.GetInt64(), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
inline static bool ReadValue(Value &val, T &out) {
|
||||
return ReadHelper<T>::Read(val, out);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline static bool ReadMember(Value &obj, const char *id, T &out) {
|
||||
Value::MemberIterator it = obj.FindMember(id);
|
||||
if (it != obj.MemberEnd()) {
|
||||
return ReadHelper<T>::Read(it->value, out);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
|
||||
T out;
|
||||
return ReadMember(obj, id, out) ? out : defaultValue;
|
||||
}
|
||||
|
||||
inline Value *FindMember(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd()) ? &it->value : 0;
|
||||
}
|
||||
|
||||
inline Value *FindString(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsString()) ? &it->value : 0;
|
||||
}
|
||||
|
||||
inline Value *FindNumber(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsNumber()) ? &it->value : 0;
|
||||
}
|
||||
|
||||
inline Value *FindArray(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsArray()) ? &it->value : 0;
|
||||
}
|
||||
|
||||
inline Value *FindObject(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsObject()) ? &it->value : 0;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
//
|
||||
// LazyDict methods
|
||||
|
|
|
@ -56,33 +56,40 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <rapidjson/error/en.h>
|
||||
#include <rapidjson/rapidjson.h>
|
||||
|
||||
// clang-format off
|
||||
|
||||
#ifdef ASSIMP_API
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <memory>
|
||||
# include <assimp/ByteSwapper.h>
|
||||
# include <assimp/DefaultIOSystem.h>
|
||||
# include <memory>
|
||||
#else
|
||||
#include <memory>
|
||||
#define AI_SWAP4(p)
|
||||
#define ai_assert
|
||||
# include <memory>
|
||||
# define AI_SWAP4(p)
|
||||
# define ai_assert
|
||||
#endif
|
||||
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
#define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
#else
|
||||
#define gltf_unordered_map map
|
||||
# define gltf_unordered_map map
|
||||
#endif
|
||||
|
||||
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
#include <unordered_map>
|
||||
#if defined(_MSC_VER) && _MSC_VER <= 1600
|
||||
#define gltf_unordered_map tr1::unordered_map
|
||||
#else
|
||||
#define gltf_unordered_map unordered_map
|
||||
#endif
|
||||
# include <unordered_map>
|
||||
# if defined(_MSC_VER) && _MSC_VER <= 1600
|
||||
# define gltf_unordered_map tr1::unordered_map
|
||||
# else
|
||||
# define gltf_unordered_map unordered_map
|
||||
# endif
|
||||
#endif
|
||||
// clang-format on
|
||||
|
||||
|
||||
namespace glTFCommon {
|
||||
|
||||
using rapidjson::Document;
|
||||
using rapidjson::Value;
|
||||
|
||||
#ifdef ASSIMP_API
|
||||
using Assimp::IOStream;
|
||||
using Assimp::IOSystem;
|
||||
|
@ -193,7 +200,6 @@ inline void CopyValue(const glTFCommon::mat4 &v, aiMatrix4x4 &o) {
|
|||
#endif // _MSC_VER
|
||||
|
||||
inline std::string getCurrentAssetDir(const std::string &pFile) {
|
||||
std::string path = pFile;
|
||||
int pos = std::max(int(pFile.rfind('/')), int(pFile.rfind('\\')));
|
||||
if (pos == int(std::string::npos)) {
|
||||
return std::string();
|
||||
|
@ -262,6 +268,284 @@ void EncodeBase64(const uint8_t *in, size_t inLength, std::string &out);
|
|||
#define CHECK_EXT(EXT) \
|
||||
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
|
||||
|
||||
|
||||
|
||||
//! Helper struct to represent values that might not be present
|
||||
template <class T>
|
||||
struct Nullable {
|
||||
T value;
|
||||
bool isPresent;
|
||||
|
||||
Nullable() :
|
||||
isPresent(false) {}
|
||||
Nullable(T &val) :
|
||||
value(val),
|
||||
isPresent(true) {}
|
||||
};
|
||||
|
||||
//! A reference to one top-level object, which is valid
|
||||
//! until the Asset instance is destroyed
|
||||
template <class T>
|
||||
class Ref {
|
||||
std::vector<T *> *vector;
|
||||
unsigned int index;
|
||||
|
||||
public:
|
||||
Ref() :
|
||||
vector(0),
|
||||
index(0) {}
|
||||
Ref(std::vector<T *> &vec, unsigned int idx) :
|
||||
vector(&vec),
|
||||
index(idx) {}
|
||||
|
||||
inline unsigned int GetIndex() const { return index; }
|
||||
|
||||
operator bool() const { return vector != 0; }
|
||||
|
||||
T *operator->() { return (*vector)[index]; }
|
||||
|
||||
T &operator*() { return *((*vector)[index]); }
|
||||
};
|
||||
|
||||
//
|
||||
// JSON Value reading helpers
|
||||
//
|
||||
|
||||
template <class T>
|
||||
struct ReadHelper {
|
||||
static bool Read(Value &val, T &out) {
|
||||
return val.IsInt() ? out = static_cast<T>(val.GetInt()), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<bool> {
|
||||
static bool Read(Value &val, bool &out) {
|
||||
return val.IsBool() ? out = val.GetBool(), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<float> {
|
||||
static bool Read(Value &val, float &out) {
|
||||
return val.IsNumber() ? out = static_cast<float>(val.GetDouble()), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <unsigned int N>
|
||||
struct ReadHelper<float[N]> {
|
||||
static bool Read(Value &val, float (&out)[N]) {
|
||||
if (!val.IsArray() || val.Size() != N) return false;
|
||||
for (unsigned int i = 0; i < N; ++i) {
|
||||
if (val[i].IsNumber())
|
||||
out[i] = static_cast<float>(val[i].GetDouble());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<const char *> {
|
||||
static bool Read(Value &val, const char *&out) {
|
||||
return val.IsString() ? (out = val.GetString(), true) : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<std::string> {
|
||||
static bool Read(Value &val, std::string &out) {
|
||||
return val.IsString() ? (out = std::string(val.GetString(), val.GetStringLength()), true) : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
struct ReadHelper<Nullable<T>> {
|
||||
static bool Read(Value &val, Nullable<T> &out) {
|
||||
return out.isPresent = ReadHelper<T>::Read(val, out.value);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<uint64_t> {
|
||||
static bool Read(Value &val, uint64_t &out) {
|
||||
return val.IsUint64() ? out = val.GetUint64(), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<int64_t> {
|
||||
static bool Read(Value &val, int64_t &out) {
|
||||
return val.IsInt64() ? out = val.GetInt64(), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
inline static bool ReadValue(Value &val, T &out) {
|
||||
return ReadHelper<T>::Read(val, out);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline static bool ReadMember(Value &obj, const char *id, T &out) {
|
||||
if (!obj.IsObject()) {
|
||||
return false;
|
||||
}
|
||||
Value::MemberIterator it = obj.FindMember(id);
|
||||
if (it != obj.MemberEnd()) {
|
||||
return ReadHelper<T>::Read(it->value, out);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
|
||||
T out;
|
||||
return ReadMember(obj, id, out) ? out : defaultValue;
|
||||
}
|
||||
|
||||
inline Value *FindMember(Value &val, const char *id) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd()) ? &it->value : nullptr;
|
||||
}
|
||||
|
||||
template <int N>
|
||||
inline void throwUnexpectedTypeError(const char (&expectedTypeName)[N], const char *memberId, const char *context, const char *extraContext) {
|
||||
std::string fullContext = context;
|
||||
if (extraContext && (strlen(extraContext) > 0)) {
|
||||
fullContext = fullContext + " (" + extraContext + ")";
|
||||
}
|
||||
throw DeadlyImportError("Member \"", memberId, "\" was not of type \"", expectedTypeName, "\" when reading ", fullContext);
|
||||
}
|
||||
|
||||
// Look-up functions with type checks. Context and extra context help the user identify the problem if there's an error.
|
||||
|
||||
inline Value *FindStringInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsString()) {
|
||||
throwUnexpectedTypeError("string", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindNumberInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsNumber()) {
|
||||
throwUnexpectedTypeError("number", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindUIntInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsUint()) {
|
||||
throwUnexpectedTypeError("uint", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindArrayInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsArray()) {
|
||||
throwUnexpectedTypeError("array", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindObjectInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsObject()) {
|
||||
throwUnexpectedTypeError("object", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindExtensionInContext(Value &val, const char *extensionId, const char *context, const char *extraContext = nullptr) {
|
||||
if (Value *extensionList = FindObjectInContext(val, "extensions", context, extraContext)) {
|
||||
if (Value *extension = FindObjectInContext(*extensionList, extensionId, context, extraContext)) {
|
||||
return extension;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Overloads when the value is the document.
|
||||
|
||||
inline Value *FindString(Document &doc, const char *memberId) {
|
||||
return FindStringInContext(doc, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindNumber(Document &doc, const char *memberId) {
|
||||
return FindNumberInContext(doc, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindUInt(Document &doc, const char *memberId) {
|
||||
return FindUIntInContext(doc, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindArray(Document &val, const char *memberId) {
|
||||
return FindArrayInContext(val, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindObject(Document &doc, const char *memberId) {
|
||||
return FindObjectInContext(doc, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindExtension(Value &val, const char *extensionId) {
|
||||
return FindExtensionInContext(val, extensionId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindString(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsString()) ? &it->value : 0;
|
||||
}
|
||||
|
||||
inline Value *FindObject(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsObject()) ? &it->value : 0;
|
||||
}
|
||||
|
||||
inline Value *FindArray(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsArray()) ? &it->value : 0;
|
||||
}
|
||||
|
||||
inline Value *FindNumber(Value &val, const char *id) {
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd() && it->value.IsNumber()) ? &it->value : 0;
|
||||
}
|
||||
|
||||
} // namespace glTFCommon
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -41,57 +40,57 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
/** @file GltfExporter.h
|
||||
* Declares the exporter class to write a scene to a gltf/glb file
|
||||
*/
|
||||
* Declares the exporter class to write a scene to a gltf/glb file
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_GLTFEXPORTER_H_INC
|
||||
#define AI_GLTFEXPORTER_H_INC
|
||||
|
||||
#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
|
||||
namespace glTF
|
||||
{
|
||||
template<class T>
|
||||
class Ref;
|
||||
namespace glTFCommon {
|
||||
template <class T>
|
||||
class Ref;
|
||||
|
||||
class Asset;
|
||||
struct TexProperty;
|
||||
struct Node;
|
||||
}
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
class IOSystem;
|
||||
class IOStream;
|
||||
class ExportProperties;
|
||||
namespace glTF {
|
||||
class Asset;
|
||||
struct TexProperty;
|
||||
struct Node;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to an glTF file. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class glTFExporter
|
||||
{
|
||||
public:
|
||||
} // namespace glTF
|
||||
|
||||
namespace Assimp {
|
||||
class IOSystem;
|
||||
class IOStream;
|
||||
class ExportProperties;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to an glTF file. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class glTFExporter {
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
glTFExporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
|
||||
const ExportProperties* pProperties, bool binary);
|
||||
glTFExporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene,
|
||||
const ExportProperties *pProperties, bool binary);
|
||||
|
||||
private:
|
||||
|
||||
const char* mFilename;
|
||||
IOSystem* mIOSystem;
|
||||
private:
|
||||
const char *mFilename;
|
||||
IOSystem *mIOSystem;
|
||||
std::shared_ptr<const aiScene> mScene;
|
||||
const ExportProperties* mProperties;
|
||||
const ExportProperties *mProperties;
|
||||
|
||||
std::map<std::string, unsigned int> mTexturesByPath;
|
||||
|
||||
|
@ -99,20 +98,20 @@ namespace Assimp
|
|||
|
||||
std::vector<unsigned char> mBodyData;
|
||||
|
||||
void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
|
||||
void WriteBinaryData(IOStream *outfile, std::size_t sceneLength);
|
||||
|
||||
void GetTexSampler(const aiMaterial* mat, glTF::TexProperty& prop);
|
||||
void GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt);
|
||||
void GetTexSampler(const aiMaterial *mat, glTF::TexProperty &prop);
|
||||
void GetMatColorOrTex(const aiMaterial *mat, glTF::TexProperty &prop, const char *propName, int type, int idx, aiTextureType tt);
|
||||
void ExportMetadata();
|
||||
void ExportMaterials();
|
||||
void ExportMeshes();
|
||||
unsigned int ExportNodeHierarchy(const aiNode* n);
|
||||
unsigned int ExportNode(const aiNode* node, glTF::Ref<glTF::Node>& parent);
|
||||
unsigned int ExportNodeHierarchy(const aiNode *n);
|
||||
unsigned int ExportNode(const aiNode *node, glTFCommon::Ref<glTF::Node> & parent);
|
||||
void ExportScene();
|
||||
void ExportAnimations();
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
|
||||
|
|
|
@ -39,6 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_GLTFIMPORTER_H_INC
|
||||
#define AI_GLTFIMPORTER_H_INC
|
||||
|
||||
|
@ -47,10 +48,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
struct aiNode;
|
||||
|
||||
|
||||
namespace glTF
|
||||
{
|
||||
namespace glTF {
|
||||
class Asset;
|
||||
|
||||
}
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -59,34 +59,31 @@ namespace Assimp {
|
|||
* Load the glTF format.
|
||||
* https://github.com/KhronosGroup/glTF/tree/master/specification
|
||||
*/
|
||||
class glTFImporter : public BaseImporter{
|
||||
class glTFImporter : public BaseImporter {
|
||||
public:
|
||||
glTFImporter();
|
||||
virtual ~glTFImporter();
|
||||
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
|
||||
~glTFImporter() override;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
virtual const aiImporterDesc* GetInfo() const;
|
||||
virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler );
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
void ImportEmbeddedTextures(glTF::Asset &a);
|
||||
void ImportMaterials(glTF::Asset &a);
|
||||
void ImportMeshes(glTF::Asset &a);
|
||||
void ImportCameras(glTF::Asset &a);
|
||||
void ImportLights(glTF::Asset &a);
|
||||
void ImportNodes(glTF::Asset &a);
|
||||
void ImportCommonMetadata(glTF::Asset &a);
|
||||
|
||||
private:
|
||||
std::vector<unsigned int> meshOffsets;
|
||||
|
||||
std::vector<int> embeddedTexIdxs;
|
||||
|
||||
aiScene* mScene;
|
||||
|
||||
void ImportEmbeddedTextures(glTF::Asset& a);
|
||||
void ImportMaterials(glTF::Asset& a);
|
||||
void ImportMeshes(glTF::Asset& a);
|
||||
void ImportCameras(glTF::Asset& a);
|
||||
void ImportLights(glTF::Asset& a);
|
||||
void ImportNodes(glTF::Asset& a);
|
||||
void ImportCommonMetadata(glTF::Asset& a);
|
||||
aiScene *mScene;
|
||||
};
|
||||
|
||||
} // Namespace assimp
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_GLTFIMPORTER_H_INC
|
||||
|
||||
|
|
|
@ -65,6 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
// clang-format off
|
||||
#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wclass-memaccess"
|
||||
|
@ -75,37 +76,38 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <rapidjson/rapidjson.h>
|
||||
|
||||
#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
|
||||
#pragma GCC diagnostic pop
|
||||
# pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
#ifdef ASSIMP_API
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <memory>
|
||||
# include <assimp/ByteSwapper.h>
|
||||
# include <assimp/DefaultIOSystem.h>
|
||||
# include <memory>
|
||||
#else
|
||||
#include <memory>
|
||||
#define AI_SWAP4(p)
|
||||
#define ai_assert
|
||||
# include <memory>
|
||||
# define AI_SWAP4(p)
|
||||
# define ai_assert
|
||||
#endif
|
||||
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
#define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
#else
|
||||
#define gltf_unordered_map map
|
||||
#define gltf_unordered_set set
|
||||
# define gltf_unordered_map map
|
||||
# define gltf_unordered_set set
|
||||
#endif
|
||||
|
||||
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#if defined(_MSC_VER) && _MSC_VER <= 1600
|
||||
#define gltf_unordered_map tr1::unordered_map
|
||||
#define gltf_unordered_set tr1::unordered_set
|
||||
#else
|
||||
#define gltf_unordered_map unordered_map
|
||||
#define gltf_unordered_set unordered_set
|
||||
#endif
|
||||
# include <unordered_map>
|
||||
# include <unordered_set>
|
||||
# if defined(_MSC_VER) && _MSC_VER <= 1600
|
||||
# define gltf_unordered_map tr1::unordered_map
|
||||
# define gltf_unordered_set tr1::unordered_set
|
||||
# else
|
||||
# define gltf_unordered_map unordered_map
|
||||
# define gltf_unordered_set unordered_set
|
||||
# endif
|
||||
#endif
|
||||
// clang-format on
|
||||
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
|
@ -113,6 +115,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace glTF2 {
|
||||
|
||||
using glTFCommon::Nullable;
|
||||
using glTFCommon::Ref;
|
||||
using glTFCommon::IOStream;
|
||||
using glTFCommon::IOSystem;
|
||||
using glTFCommon::shared_ptr;
|
||||
|
@ -319,44 +323,9 @@ const AttribType::Info
|
|||
{ "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
|
||||
};
|
||||
|
||||
//! A reference to one top-level object, which is valid
|
||||
//! until the Asset instance is destroyed
|
||||
template <class T>
|
||||
class Ref {
|
||||
std::vector<T *> *vector;
|
||||
unsigned int index;
|
||||
|
||||
public:
|
||||
Ref() :
|
||||
vector(0),
|
||||
index(0) {}
|
||||
Ref(std::vector<T *> &vec, unsigned int idx) :
|
||||
vector(&vec),
|
||||
index(idx) {}
|
||||
|
||||
inline unsigned int GetIndex() const { return index; }
|
||||
|
||||
operator bool() const { return vector != 0; }
|
||||
|
||||
T *operator->() { return (*vector)[index]; }
|
||||
|
||||
T &operator*() { return *((*vector)[index]); }
|
||||
};
|
||||
|
||||
//! Helper struct to represent values that might not be present
|
||||
template <class T>
|
||||
struct Nullable {
|
||||
T value;
|
||||
bool isPresent;
|
||||
|
||||
Nullable() :
|
||||
isPresent(false) {}
|
||||
Nullable(T &val) :
|
||||
value(val),
|
||||
isPresent(true) {}
|
||||
};
|
||||
|
||||
struct CustomExtension {
|
||||
|
||||
//
|
||||
// A struct containing custom extension data added to a glTF2 file
|
||||
// Has to contain Object, Array, String, Double, Uint64, and Int64 at a minimum
|
||||
|
@ -553,7 +522,7 @@ public:
|
|||
|
||||
void MarkAsSpecial() { mIsSpecial = true; }
|
||||
|
||||
bool IsSpecial() const { return mIsSpecial; }
|
||||
bool IsSpecial() const override { return mIsSpecial; }
|
||||
|
||||
std::string GetURI() { return std::string(this->id) + ".bin"; }
|
||||
|
||||
|
@ -849,7 +818,7 @@ struct Material : public Object {
|
|||
|
||||
//! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
|
||||
struct Mesh : public Object {
|
||||
typedef std::vector<Ref<Accessor>> AccessorList;
|
||||
using AccessorList = std::vector<Ref<Accessor>>;
|
||||
|
||||
struct Primitive {
|
||||
PrimitiveMode mode;
|
||||
|
@ -880,7 +849,6 @@ struct Mesh : public Object {
|
|||
|
||||
Mesh() {}
|
||||
|
||||
/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
|
||||
/// Get mesh data from JSON-object and place them to root asset.
|
||||
/// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
|
||||
/// \param [out] pAsset_Root - reference to root asset where data will be stored.
|
||||
|
@ -1023,8 +991,8 @@ class LazyDict : public LazyDictBase {
|
|||
friend class Asset;
|
||||
friend class AssetWriter;
|
||||
|
||||
typedef typename std::gltf_unordered_map<unsigned int, unsigned int> Dict;
|
||||
typedef typename std::gltf_unordered_map<std::string, unsigned int> IdDict;
|
||||
using Dict = typename std::gltf_unordered_map<unsigned int, unsigned int>;
|
||||
using IdDict = typename std::gltf_unordered_map<std::string, unsigned int>;
|
||||
|
||||
std::vector<T *> mObjs; //! The read objects
|
||||
Dict mObjsByOIndex; //! The read objects accessible by original index
|
||||
|
@ -1087,7 +1055,7 @@ struct AssetMetadata {
|
|||
|
||||
//! Root object for a glTF asset
|
||||
class Asset {
|
||||
typedef std::gltf_unordered_map<std::string, int> IdMap;
|
||||
using IdMap = std::gltf_unordered_map<std::string, int>;
|
||||
|
||||
template <class T>
|
||||
friend class LazyDict;
|
||||
|
|
|
@ -45,40 +45,43 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
// clang-format off
|
||||
#ifdef ASSIMP_ENABLE_DRACO
|
||||
|
||||
// Google draco library headers spew many warnings. Bad Google, no cookie
|
||||
#if _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4018) // Signed/unsigned mismatch
|
||||
#pragma warning(disable : 4804) // Unsafe use of type 'bool'
|
||||
#elif defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wsign-compare"
|
||||
#elif defined(__GNUC__)
|
||||
#pragma GCC diagnostic push
|
||||
#if (__GNUC__ > 4)
|
||||
#pragma GCC diagnostic ignored "-Wbool-compare"
|
||||
#endif
|
||||
#pragma GCC diagnostic ignored "-Wsign-compare"
|
||||
# if _MSC_VER
|
||||
# pragma warning(push)
|
||||
# pragma warning(disable : 4018) // Signed/unsigned mismatch
|
||||
# pragma warning(disable : 4804) // Unsafe use of type 'bool'
|
||||
# elif defined(__clang__)
|
||||
# pragma clang diagnostic push
|
||||
# pragma clang diagnostic ignored "-Wsign-compare"
|
||||
# elif defined(__GNUC__)
|
||||
# pragma GCC diagnostic push
|
||||
# if (__GNUC__ > 4)
|
||||
# pragma GCC diagnostic ignored "-Wbool-compare"
|
||||
# endif
|
||||
# pragma GCC diagnostic ignored "-Wsign-compare"
|
||||
#endif
|
||||
|
||||
#include "draco/compression/decode.h"
|
||||
#include "draco/core/decoder_buffer.h"
|
||||
|
||||
#if _MSC_VER
|
||||
#pragma warning(pop)
|
||||
# pragma warning(pop)
|
||||
#elif defined(__clang__)
|
||||
#pragma clang diagnostic pop
|
||||
# pragma clang diagnostic pop
|
||||
#elif defined(__GNUC__)
|
||||
#pragma GCC diagnostic pop
|
||||
# pragma GCC diagnostic pop
|
||||
#endif
|
||||
#ifndef DRACO_MESH_COMPRESSION_SUPPORTED
|
||||
#error glTF: KHR_draco_mesh_compression: draco library must have DRACO_MESH_COMPRESSION_SUPPORTED
|
||||
# error glTF: KHR_draco_mesh_compression: draco library must have DRACO_MESH_COMPRESSION_SUPPORTED
|
||||
#endif
|
||||
#endif
|
||||
// clang-format on
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace glTFCommon;
|
||||
|
||||
namespace glTF2 {
|
||||
|
||||
|
@ -88,222 +91,6 @@ namespace {
|
|||
// JSON Value reading helpers
|
||||
//
|
||||
|
||||
template <class T>
|
||||
struct ReadHelper {
|
||||
static bool Read(Value &val, T &out) {
|
||||
return val.IsInt() ? out = static_cast<T>(val.GetInt()), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<bool> {
|
||||
static bool Read(Value &val, bool &out) {
|
||||
return val.IsBool() ? out = val.GetBool(), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<float> {
|
||||
static bool Read(Value &val, float &out) {
|
||||
return val.IsNumber() ? out = static_cast<float>(val.GetDouble()), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <unsigned int N>
|
||||
struct ReadHelper<float[N]> {
|
||||
static bool Read(Value &val, float (&out)[N]) {
|
||||
if (!val.IsArray() || val.Size() != N) return false;
|
||||
for (unsigned int i = 0; i < N; ++i) {
|
||||
if (val[i].IsNumber())
|
||||
out[i] = static_cast<float>(val[i].GetDouble());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<const char *> {
|
||||
static bool Read(Value &val, const char *&out) {
|
||||
return val.IsString() ? (out = val.GetString(), true) : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<std::string> {
|
||||
static bool Read(Value &val, std::string &out) {
|
||||
return val.IsString() ? (out = std::string(val.GetString(), val.GetStringLength()), true) : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<uint64_t> {
|
||||
static bool Read(Value &val, uint64_t &out) {
|
||||
return val.IsUint64() ? out = val.GetUint64(), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ReadHelper<int64_t> {
|
||||
static bool Read(Value &val, int64_t &out) {
|
||||
return val.IsInt64() ? out = val.GetInt64(), true : false;
|
||||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
struct ReadHelper<Nullable<T>> {
|
||||
static bool Read(Value &val, Nullable<T> &out) {
|
||||
return out.isPresent = ReadHelper<T>::Read(val, out.value);
|
||||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
inline static bool ReadValue(Value &val, T &out) {
|
||||
return ReadHelper<T>::Read(val, out);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline static bool ReadMember(Value &obj, const char *id, T &out) {
|
||||
if (!obj.IsObject()) {
|
||||
return false;
|
||||
}
|
||||
Value::MemberIterator it = obj.FindMember(id);
|
||||
if (it != obj.MemberEnd()) {
|
||||
return ReadHelper<T>::Read(it->value, out);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
|
||||
T out;
|
||||
return ReadMember(obj, id, out) ? out : defaultValue;
|
||||
}
|
||||
|
||||
inline Value *FindMember(Value &val, const char *id) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(id);
|
||||
return (it != val.MemberEnd()) ? &it->value : nullptr;
|
||||
}
|
||||
|
||||
template<int N>
|
||||
inline void throwUnexpectedTypeError(const char (&expectedTypeName)[N], const char* memberId, const char* context, const char* extraContext) {
|
||||
std::string fullContext = context;
|
||||
if (extraContext && (strlen(extraContext) > 0))
|
||||
{
|
||||
fullContext = fullContext + " (" + extraContext + ")";
|
||||
}
|
||||
throw DeadlyImportError("Member \"", memberId, "\" was not of type \"", expectedTypeName, "\" when reading ", fullContext);
|
||||
}
|
||||
|
||||
// Look-up functions with type checks. Context and extra context help the user identify the problem if there's an error.
|
||||
|
||||
inline Value *FindStringInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsString()) {
|
||||
throwUnexpectedTypeError("string", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindNumberInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsNumber()) {
|
||||
throwUnexpectedTypeError("number", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindUIntInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsUint()) {
|
||||
throwUnexpectedTypeError("uint", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindArrayInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsArray()) {
|
||||
throwUnexpectedTypeError("array", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindObjectInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
|
||||
if (!val.IsObject()) {
|
||||
return nullptr;
|
||||
}
|
||||
Value::MemberIterator it = val.FindMember(memberId);
|
||||
if (it == val.MemberEnd()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!it->value.IsObject()) {
|
||||
throwUnexpectedTypeError("object", memberId, context, extraContext);
|
||||
}
|
||||
return &it->value;
|
||||
}
|
||||
|
||||
inline Value *FindExtensionInContext(Value &val, const char *extensionId, const char* context, const char* extraContext = nullptr) {
|
||||
if (Value *extensionList = FindObjectInContext(val, "extensions", context, extraContext)) {
|
||||
if (Value *extension = FindObjectInContext(*extensionList, extensionId, context, extraContext)) {
|
||||
return extension;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Overloads when the value is the document.
|
||||
|
||||
inline Value *FindString(Document &doc, const char *memberId) {
|
||||
return FindStringInContext(doc, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindNumber(Document &doc, const char *memberId) {
|
||||
return FindNumberInContext(doc, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindUInt(Document &doc, const char *memberId) {
|
||||
return FindUIntInContext(doc, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindArray(Document &val, const char *memberId) {
|
||||
return FindArrayInContext(val, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindObject(Document &doc, const char *memberId) {
|
||||
return FindObjectInContext(doc, memberId, "the document");
|
||||
}
|
||||
|
||||
inline Value *FindExtension(Value &val, const char *extensionId) {
|
||||
return FindExtensionInContext(val, extensionId, "the document");
|
||||
}
|
||||
|
||||
inline CustomExtension ReadExtensions(const char *name, Value &obj) {
|
||||
CustomExtension ret;
|
||||
ret.name = name;
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -46,21 +45,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "AssetLib/glTF2/glTF2AssetWriter.h"
|
||||
#include "PostProcessing/SplitLargeMeshes.h"
|
||||
|
||||
#include <assimp/commonMetaData.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include <assimp/version.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/version.h>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
// Header files, standard library.
|
||||
#include <memory>
|
||||
#include <cinttypes>
|
||||
#include <limits>
|
||||
#include <inttypes.h>
|
||||
#include <memory>
|
||||
|
||||
using namespace rapidjson;
|
||||
|
||||
|
@ -69,32 +68,25 @@ using namespace glTF2;
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to GLTF. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneGLTF2(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
{
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to GLTF. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneGLTF2(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties *pProperties) {
|
||||
// invoke the exporter
|
||||
glTF2Exporter exporter(pFile, pIOSystem, pScene, pProperties, false);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to GLB. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneGLB2(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
{
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to GLB. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneGLB2(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties *pProperties) {
|
||||
// invoke the exporter
|
||||
glTF2Exporter exporter(pFile, pIOSystem, pScene, pProperties, true);
|
||||
}
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
|
||||
const ExportProperties* pProperties, bool isBinary)
|
||||
: mFilename(filename)
|
||||
, mIOSystem(pIOSystem)
|
||||
, mScene(pScene)
|
||||
, mProperties(pProperties)
|
||||
, mAsset(new Asset(pIOSystem))
|
||||
{
|
||||
glTF2Exporter::glTF2Exporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene,
|
||||
const ExportProperties *pProperties, bool isBinary) :
|
||||
mFilename(filename), mIOSystem(pIOSystem), mScene(pScene), mProperties(pProperties), mAsset(new Asset(pIOSystem)) {
|
||||
// Always on as our triangulation process is aware of this type of encoding
|
||||
mAsset->extensionsUsed.FB_ngon_encoding = true;
|
||||
|
||||
|
@ -118,10 +110,9 @@ glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const ai
|
|||
ExportAnimations();
|
||||
|
||||
// export extras
|
||||
if(mProperties->HasPropertyCallback("extras"))
|
||||
{
|
||||
std::function<void*(void*)> ExportExtras = mProperties->GetPropertyCallback("extras");
|
||||
mAsset->extras = (rapidjson::Value*)ExportExtras(0);
|
||||
if (mProperties->HasPropertyCallback("extras")) {
|
||||
std::function<void *(void *)> ExportExtras = mProperties->GetPropertyCallback("extras");
|
||||
mAsset->extras = (rapidjson::Value *)ExportExtras(0);
|
||||
}
|
||||
|
||||
AssetWriter writer(*mAsset);
|
||||
|
@ -141,43 +132,66 @@ glTF2Exporter::~glTF2Exporter() {
|
|||
* Copy a 4x4 matrix from struct aiMatrix to typedef mat4.
|
||||
* Also converts from row-major to column-major storage.
|
||||
*/
|
||||
static void CopyValue(const aiMatrix4x4& v, mat4& o) {
|
||||
o[ 0] = v.a1; o[ 1] = v.b1; o[ 2] = v.c1; o[ 3] = v.d1;
|
||||
o[ 4] = v.a2; o[ 5] = v.b2; o[ 6] = v.c2; o[ 7] = v.d2;
|
||||
o[ 8] = v.a3; o[ 9] = v.b3; o[10] = v.c3; o[11] = v.d3;
|
||||
o[12] = v.a4; o[13] = v.b4; o[14] = v.c4; o[15] = v.d4;
|
||||
static void CopyValue(const aiMatrix4x4 &v, mat4 &o) {
|
||||
o[0] = v.a1;
|
||||
o[1] = v.b1;
|
||||
o[2] = v.c1;
|
||||
o[3] = v.d1;
|
||||
o[4] = v.a2;
|
||||
o[5] = v.b2;
|
||||
o[6] = v.c2;
|
||||
o[7] = v.d2;
|
||||
o[8] = v.a3;
|
||||
o[9] = v.b3;
|
||||
o[10] = v.c3;
|
||||
o[11] = v.d3;
|
||||
o[12] = v.a4;
|
||||
o[13] = v.b4;
|
||||
o[14] = v.c4;
|
||||
o[15] = v.d4;
|
||||
}
|
||||
|
||||
static void CopyValue(const aiMatrix4x4& v, aiMatrix4x4& o) {
|
||||
static void CopyValue(const aiMatrix4x4 &v, aiMatrix4x4 &o) {
|
||||
memcpy(&o, &v, sizeof(aiMatrix4x4));
|
||||
}
|
||||
|
||||
static void IdentityMatrix4(mat4& o) {
|
||||
o[ 0] = 1; o[ 1] = 0; o[ 2] = 0; o[ 3] = 0;
|
||||
o[ 4] = 0; o[ 5] = 1; o[ 6] = 0; o[ 7] = 0;
|
||||
o[ 8] = 0; o[ 9] = 0; o[10] = 1; o[11] = 0;
|
||||
o[12] = 0; o[13] = 0; o[14] = 0; o[15] = 1;
|
||||
static void IdentityMatrix4(mat4 &o) {
|
||||
o[0] = 1;
|
||||
o[1] = 0;
|
||||
o[2] = 0;
|
||||
o[3] = 0;
|
||||
o[4] = 0;
|
||||
o[5] = 1;
|
||||
o[6] = 0;
|
||||
o[7] = 0;
|
||||
o[8] = 0;
|
||||
o[9] = 0;
|
||||
o[10] = 1;
|
||||
o[11] = 0;
|
||||
o[12] = 0;
|
||||
o[13] = 0;
|
||||
o[14] = 0;
|
||||
o[15] = 1;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void SetAccessorRange(Ref<Accessor> acc, void* data, size_t count,
|
||||
unsigned int numCompsIn, unsigned int numCompsOut)
|
||||
{
|
||||
template <typename T>
|
||||
void SetAccessorRange(Ref<Accessor> acc, void *data, size_t count,
|
||||
unsigned int numCompsIn, unsigned int numCompsOut) {
|
||||
ai_assert(numCompsOut <= numCompsIn);
|
||||
|
||||
// Allocate and initialize with large values.
|
||||
for (unsigned int i = 0 ; i < numCompsOut ; i++) {
|
||||
acc->min.push_back( std::numeric_limits<double>::max());
|
||||
for (unsigned int i = 0; i < numCompsOut; i++) {
|
||||
acc->min.push_back(std::numeric_limits<double>::max());
|
||||
acc->max.push_back(-std::numeric_limits<double>::max());
|
||||
}
|
||||
|
||||
size_t totalComps = count * numCompsIn;
|
||||
T* buffer_ptr = static_cast<T*>(data);
|
||||
T* buffer_end = buffer_ptr + totalComps;
|
||||
T *buffer_ptr = static_cast<T *>(data);
|
||||
T *buffer_end = buffer_ptr + totalComps;
|
||||
|
||||
// Search and set extreme values.
|
||||
for (; buffer_ptr < buffer_end ; buffer_ptr += numCompsIn) {
|
||||
for (unsigned int j = 0 ; j < numCompsOut ; j++) {
|
||||
for (; buffer_ptr < buffer_end; buffer_ptr += numCompsIn) {
|
||||
for (unsigned int j = 0; j < numCompsOut; j++) {
|
||||
double valueTmp = buffer_ptr[j];
|
||||
|
||||
// Gracefully tolerate rogue NaN's in buffer data
|
||||
|
@ -197,9 +211,8 @@ void SetAccessorRange(Ref<Accessor> acc, void* data, size_t count,
|
|||
}
|
||||
}
|
||||
|
||||
inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void* data,
|
||||
size_t count, unsigned int numCompsIn, unsigned int numCompsOut)
|
||||
{
|
||||
inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void *data,
|
||||
size_t count, unsigned int numCompsIn, unsigned int numCompsOut) {
|
||||
switch (compType) {
|
||||
case ComponentType_SHORT:
|
||||
SetAccessorRange<short>(acc, data, count, numCompsIn, numCompsOut);
|
||||
|
@ -369,14 +382,13 @@ inline Ref<Accessor> ExportDataSparse(Asset &a, std::string &meshName, Ref<Buffe
|
|||
acc->WriteSparseValues(nzCount, nzDiff, numCompsIn * bytesPerComp);
|
||||
|
||||
//clear
|
||||
delete[] (char*)nzDiff;
|
||||
delete[] (char*)nzIdx;
|
||||
delete[](char *) nzDiff;
|
||||
delete[](char *) nzIdx;
|
||||
}
|
||||
return acc;
|
||||
}
|
||||
inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
|
||||
size_t count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE)
|
||||
{
|
||||
inline Ref<Accessor> ExportData(Asset &a, std::string &meshName, Ref<Buffer> &buffer,
|
||||
size_t count, void *data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE) {
|
||||
if (!count || !data) {
|
||||
return Ref<Accessor>();
|
||||
}
|
||||
|
@ -412,13 +424,12 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
|
|||
SetAccessorRange(compType, acc, data, count, numCompsIn, numCompsOut);
|
||||
|
||||
// copy the data
|
||||
acc->WriteData(count, data, numCompsIn*bytesPerComp);
|
||||
acc->WriteData(count, data, numCompsIn * bytesPerComp);
|
||||
|
||||
return acc;
|
||||
}
|
||||
|
||||
inline void SetSamplerWrap(SamplerWrap& wrap, aiTextureMapMode map)
|
||||
{
|
||||
inline void SetSamplerWrap(SamplerWrap &wrap, aiTextureMapMode map) {
|
||||
switch (map) {
|
||||
case aiTextureMapMode_Clamp:
|
||||
wrap = SamplerWrap::Clamp_To_Edge;
|
||||
|
@ -434,8 +445,7 @@ inline void SetSamplerWrap(SamplerWrap& wrap, aiTextureMapMode map)
|
|||
};
|
||||
}
|
||||
|
||||
void glTF2Exporter::GetTexSampler(const aiMaterial& mat, Ref<Texture> texture, aiTextureType tt, unsigned int slot)
|
||||
{
|
||||
void glTF2Exporter::GetTexSampler(const aiMaterial &mat, Ref<Texture> texture, aiTextureType tt, unsigned int slot) {
|
||||
aiString aId;
|
||||
std::string id;
|
||||
if (aiGetMaterialString(&mat, AI_MATKEY_GLTF_MAPPINGID(tt, slot), &aId) == AI_SUCCESS) {
|
||||
|
@ -453,19 +463,19 @@ void glTF2Exporter::GetTexSampler(const aiMaterial& mat, Ref<Texture> texture, a
|
|||
SamplerMagFilter filterMag;
|
||||
SamplerMinFilter filterMin;
|
||||
|
||||
if (aiGetMaterialInteger(&mat, AI_MATKEY_MAPPINGMODE_U(tt, slot), (int*)&mapU) == AI_SUCCESS) {
|
||||
if (aiGetMaterialInteger(&mat, AI_MATKEY_MAPPINGMODE_U(tt, slot), (int *)&mapU) == AI_SUCCESS) {
|
||||
SetSamplerWrap(texture->sampler->wrapS, mapU);
|
||||
}
|
||||
|
||||
if (aiGetMaterialInteger(&mat, AI_MATKEY_MAPPINGMODE_V(tt, slot), (int*)&mapV) == AI_SUCCESS) {
|
||||
if (aiGetMaterialInteger(&mat, AI_MATKEY_MAPPINGMODE_V(tt, slot), (int *)&mapV) == AI_SUCCESS) {
|
||||
SetSamplerWrap(texture->sampler->wrapT, mapV);
|
||||
}
|
||||
|
||||
if (aiGetMaterialInteger(&mat, AI_MATKEY_GLTF_MAPPINGFILTER_MAG(tt, slot), (int*)&filterMag) == AI_SUCCESS) {
|
||||
if (aiGetMaterialInteger(&mat, AI_MATKEY_GLTF_MAPPINGFILTER_MAG(tt, slot), (int *)&filterMag) == AI_SUCCESS) {
|
||||
texture->sampler->magFilter = filterMag;
|
||||
}
|
||||
|
||||
if (aiGetMaterialInteger(&mat, AI_MATKEY_GLTF_MAPPINGFILTER_MIN(tt, slot), (int*)&filterMin) == AI_SUCCESS) {
|
||||
if (aiGetMaterialInteger(&mat, AI_MATKEY_GLTF_MAPPINGFILTER_MIN(tt, slot), (int *)&filterMin) == AI_SUCCESS) {
|
||||
texture->sampler->minFilter = filterMin;
|
||||
}
|
||||
|
||||
|
@ -476,22 +486,19 @@ void glTF2Exporter::GetTexSampler(const aiMaterial& mat, Ref<Texture> texture, a
|
|||
}
|
||||
}
|
||||
|
||||
void glTF2Exporter::GetMatTexProp(const aiMaterial& mat, unsigned int& prop, const char* propName, aiTextureType tt, unsigned int slot)
|
||||
{
|
||||
void glTF2Exporter::GetMatTexProp(const aiMaterial &mat, unsigned int &prop, const char *propName, aiTextureType tt, unsigned int slot) {
|
||||
std::string textureKey = std::string(_AI_MATKEY_TEXTURE_BASE) + "." + propName;
|
||||
|
||||
mat.Get(textureKey.c_str(), tt, slot, prop);
|
||||
}
|
||||
|
||||
void glTF2Exporter::GetMatTexProp(const aiMaterial& mat, float& prop, const char* propName, aiTextureType tt, unsigned int slot)
|
||||
{
|
||||
void glTF2Exporter::GetMatTexProp(const aiMaterial &mat, float &prop, const char *propName, aiTextureType tt, unsigned int slot) {
|
||||
std::string textureKey = std::string(_AI_MATKEY_TEXTURE_BASE) + "." + propName;
|
||||
|
||||
mat.Get(textureKey.c_str(), tt, slot, prop);
|
||||
}
|
||||
|
||||
void glTF2Exporter::GetMatTex(const aiMaterial& mat, Ref<Texture>& texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot = 0)
|
||||
{
|
||||
void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot = 0) {
|
||||
if (mat.GetTextureCount(tt) > 0) {
|
||||
aiString tex;
|
||||
|
||||
|
@ -516,28 +523,25 @@ void glTF2Exporter::GetMatTex(const aiMaterial& mat, Ref<Texture>& texture, unsi
|
|||
std::string imgId = mAsset->FindUniqueID("", "image");
|
||||
texture->source = mAsset->images.Create(imgId);
|
||||
|
||||
const aiTexture* curTex = mScene->GetEmbeddedTexture(path.c_str());
|
||||
const aiTexture *curTex = mScene->GetEmbeddedTexture(path.c_str());
|
||||
if (curTex != nullptr) { // embedded
|
||||
texture->source->name = curTex->mFilename.C_Str();
|
||||
|
||||
//basisu: embedded ktx2, bu
|
||||
if (curTex->achFormatHint[0]) {
|
||||
std::string mimeType = "image/";
|
||||
if(memcmp(curTex->achFormatHint, "jpg", 3) == 0)
|
||||
if (memcmp(curTex->achFormatHint, "jpg", 3) == 0)
|
||||
mimeType += "jpeg";
|
||||
else if(memcmp(curTex->achFormatHint, "ktx", 3) == 0) {
|
||||
else if (memcmp(curTex->achFormatHint, "ktx", 3) == 0) {
|
||||
useBasisUniversal = true;
|
||||
mimeType += "ktx";
|
||||
}
|
||||
else if(memcmp(curTex->achFormatHint, "kx2", 3) == 0) {
|
||||
} else if (memcmp(curTex->achFormatHint, "kx2", 3) == 0) {
|
||||
useBasisUniversal = true;
|
||||
mimeType += "ktx2";
|
||||
}
|
||||
else if(memcmp(curTex->achFormatHint, "bu", 2) == 0) {
|
||||
} else if (memcmp(curTex->achFormatHint, "bu", 2) == 0) {
|
||||
useBasisUniversal = true;
|
||||
mimeType += "basis";
|
||||
}
|
||||
else
|
||||
} else
|
||||
mimeType += curTex->achFormatHint;
|
||||
texture->source->mimeType = mimeType;
|
||||
}
|
||||
|
@ -545,18 +549,16 @@ void glTF2Exporter::GetMatTex(const aiMaterial& mat, Ref<Texture>& texture, unsi
|
|||
// The asset has its own buffer, see Image::SetData
|
||||
//basisu: "image/ktx2", "image/basis" as is
|
||||
texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
texture->source->uri = path;
|
||||
if(texture->source->uri.find(".ktx")!=std::string::npos ||
|
||||
texture->source->uri.find(".basis")!=std::string::npos)
|
||||
{
|
||||
if (texture->source->uri.find(".ktx") != std::string::npos ||
|
||||
texture->source->uri.find(".basis") != std::string::npos) {
|
||||
useBasisUniversal = true;
|
||||
}
|
||||
}
|
||||
|
||||
//basisu
|
||||
if(useBasisUniversal) {
|
||||
if (useBasisUniversal) {
|
||||
mAsset->extensionsUsed.KHR_texture_basisu = true;
|
||||
mAsset->extensionsRequired.KHR_texture_basisu = true;
|
||||
}
|
||||
|
@ -568,9 +570,8 @@ void glTF2Exporter::GetMatTex(const aiMaterial& mat, Ref<Texture>& texture, unsi
|
|||
}
|
||||
}
|
||||
|
||||
void glTF2Exporter::GetMatTex(const aiMaterial& mat, TextureInfo& prop, aiTextureType tt, unsigned int slot = 0)
|
||||
{
|
||||
Ref<Texture>& texture = prop.texture;
|
||||
void glTF2Exporter::GetMatTex(const aiMaterial &mat, TextureInfo &prop, aiTextureType tt, unsigned int slot = 0) {
|
||||
Ref<Texture> &texture = prop.texture;
|
||||
|
||||
GetMatTex(mat, texture, prop.texCoord, tt, slot);
|
||||
|
||||
|
@ -579,9 +580,8 @@ void glTF2Exporter::GetMatTex(const aiMaterial& mat, TextureInfo& prop, aiTextur
|
|||
//}
|
||||
}
|
||||
|
||||
void glTF2Exporter::GetMatTex(const aiMaterial& mat, NormalTextureInfo& prop, aiTextureType tt, unsigned int slot = 0)
|
||||
{
|
||||
Ref<Texture>& texture = prop.texture;
|
||||
void glTF2Exporter::GetMatTex(const aiMaterial &mat, NormalTextureInfo &prop, aiTextureType tt, unsigned int slot = 0) {
|
||||
Ref<Texture> &texture = prop.texture;
|
||||
|
||||
GetMatTex(mat, texture, prop.texCoord, tt, slot);
|
||||
|
||||
|
@ -591,9 +591,8 @@ void glTF2Exporter::GetMatTex(const aiMaterial& mat, NormalTextureInfo& prop, ai
|
|||
}
|
||||
}
|
||||
|
||||
void glTF2Exporter::GetMatTex(const aiMaterial& mat, OcclusionTextureInfo& prop, aiTextureType tt, unsigned int slot = 0)
|
||||
{
|
||||
Ref<Texture>& texture = prop.texture;
|
||||
void glTF2Exporter::GetMatTex(const aiMaterial &mat, OcclusionTextureInfo &prop, aiTextureType tt, unsigned int slot = 0) {
|
||||
Ref<Texture> &texture = prop.texture;
|
||||
|
||||
GetMatTex(mat, texture, prop.texCoord, tt, slot);
|
||||
|
||||
|
@ -603,20 +602,21 @@ void glTF2Exporter::GetMatTex(const aiMaterial& mat, OcclusionTextureInfo& prop,
|
|||
}
|
||||
}
|
||||
|
||||
aiReturn glTF2Exporter::GetMatColor(const aiMaterial& mat, vec4& prop, const char* propName, int type, int idx) const
|
||||
{
|
||||
aiReturn glTF2Exporter::GetMatColor(const aiMaterial &mat, vec4 &prop, const char *propName, int type, int idx) const {
|
||||
aiColor4D col;
|
||||
aiReturn result = mat.Get(propName, type, idx, col);
|
||||
|
||||
if (result == AI_SUCCESS) {
|
||||
prop[0] = col.r; prop[1] = col.g; prop[2] = col.b; prop[3] = col.a;
|
||||
prop[0] = col.r;
|
||||
prop[1] = col.g;
|
||||
prop[2] = col.b;
|
||||
prop[3] = col.a;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
aiReturn glTF2Exporter::GetMatColor(const aiMaterial& mat, vec3& prop, const char* propName, int type, int idx) const
|
||||
{
|
||||
aiReturn glTF2Exporter::GetMatColor(const aiMaterial &mat, vec3 &prop, const char *propName, int type, int idx) const {
|
||||
aiColor3D col;
|
||||
aiReturn result = mat.Get(propName, type, idx, col);
|
||||
|
||||
|
@ -704,13 +704,12 @@ bool glTF2Exporter::GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTra
|
|||
return result || transmission.transmissionTexture.texture;
|
||||
}
|
||||
|
||||
void glTF2Exporter::ExportMaterials()
|
||||
{
|
||||
void glTF2Exporter::ExportMaterials() {
|
||||
aiString aiName;
|
||||
for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
|
||||
ai_assert(mScene->mMaterials[i] != nullptr);
|
||||
|
||||
const aiMaterial & mat = *(mScene->mMaterials[i]);
|
||||
const aiMaterial &mat = *(mScene->mMaterials[i]);
|
||||
|
||||
std::string id = "material_" + ai_to_string(i);
|
||||
|
||||
|
@ -752,8 +751,7 @@ void glTF2Exporter::ExportMaterials()
|
|||
|
||||
if (
|
||||
mat.Get(AI_MATKEY_COLOR_SPECULAR, specularColor) == AI_SUCCESS &&
|
||||
mat.Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS
|
||||
) {
|
||||
mat.Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS) {
|
||||
// convert specular color to luminance
|
||||
float specularIntensity = specularColor[0] * 0.2125f + specularColor[1] * 0.7154f + specularColor[2] * 0.0721f;
|
||||
//normalize shininess (assuming max is 1000) with an inverse exponentional curve
|
||||
|
@ -844,7 +842,7 @@ bool FindMeshNode(Ref<Node> &nodeIn, Ref<Node> &meshNode, const std::string &mes
|
|||
}
|
||||
|
||||
for (unsigned int i = 0; i < nodeIn->children.size(); ++i) {
|
||||
if(FindMeshNode(nodeIn->children[i], meshNode, meshID)) {
|
||||
if (FindMeshNode(nodeIn->children[i], meshNode, meshID)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -858,8 +856,7 @@ bool FindMeshNode(Ref<Node> &nodeIn, Ref<Node> &meshNode, const std::string &mes
|
|||
* until a parent is found that does not have a jointName.
|
||||
* Returns the first parent Ref<Node> found that does not have a jointName.
|
||||
*/
|
||||
Ref<Node> FindSkeletonRootJoint(Ref<Skin>& skinRef)
|
||||
{
|
||||
Ref<Node> FindSkeletonRootJoint(Ref<Skin> &skinRef) {
|
||||
Ref<Node> startNodeRef;
|
||||
Ref<Node> parentNodeRef;
|
||||
|
||||
|
@ -875,17 +872,16 @@ Ref<Node> FindSkeletonRootJoint(Ref<Skin>& skinRef)
|
|||
return parentNodeRef;
|
||||
}
|
||||
|
||||
void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buffer>& bufferRef, Ref<Skin>& skinRef, std::vector<aiMatrix4x4>& inverseBindMatricesData)
|
||||
{
|
||||
void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buffer> &bufferRef, Ref<Skin> &skinRef, std::vector<aiMatrix4x4> &inverseBindMatricesData) {
|
||||
if (aimesh->mNumBones < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Store the vertex joint and weight data.
|
||||
const size_t NumVerts( aimesh->mNumVertices );
|
||||
vec4* vertexJointData = new vec4[ NumVerts ];
|
||||
vec4* vertexWeightData = new vec4[ NumVerts ];
|
||||
int* jointsPerVertex = new int[ NumVerts ];
|
||||
const size_t NumVerts(aimesh->mNumVertices);
|
||||
vec4 *vertexJointData = new vec4[NumVerts];
|
||||
vec4 *vertexWeightData = new vec4[NumVerts];
|
||||
int *jointsPerVertex = new int[NumVerts];
|
||||
for (size_t i = 0; i < NumVerts; ++i) {
|
||||
jointsPerVertex[i] = 0;
|
||||
for (size_t j = 0; j < 4; ++j) {
|
||||
|
@ -895,7 +891,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
|
|||
}
|
||||
|
||||
for (unsigned int idx_bone = 0; idx_bone < aimesh->mNumBones; ++idx_bone) {
|
||||
const aiBone* aib = aimesh->mBones[idx_bone];
|
||||
const aiBone *aib = aimesh->mBones[idx_bone];
|
||||
|
||||
// aib->mName =====> skinRef->jointNames
|
||||
// Find the node with id = mName.
|
||||
|
@ -904,7 +900,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
|
|||
|
||||
unsigned int jointNamesIndex = 0;
|
||||
bool addJointToJointNames = true;
|
||||
for ( unsigned int idx_joint = 0; idx_joint < skinRef->jointNames.size(); ++idx_joint) {
|
||||
for (unsigned int idx_joint = 0; idx_joint < skinRef->jointNames.size(); ++idx_joint) {
|
||||
if (skinRef->jointNames[idx_joint]->jointName.compare(nodeRef->jointName) == 0) {
|
||||
addJointToJointNames = false;
|
||||
jointNamesIndex = idx_joint;
|
||||
|
@ -939,44 +935,43 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
|
|||
|
||||
} // End: for-loop mNumMeshes
|
||||
|
||||
Mesh::Primitive& p = meshRef->primitives.back();
|
||||
Mesh::Primitive &p = meshRef->primitives.back();
|
||||
Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
||||
if ( vertexJointAccessor ) {
|
||||
if (vertexJointAccessor) {
|
||||
size_t offset = vertexJointAccessor->bufferView->byteOffset;
|
||||
size_t bytesLen = vertexJointAccessor->bufferView->byteLength;
|
||||
unsigned int s_bytesPerComp= ComponentTypeSize(ComponentType_UNSIGNED_SHORT);
|
||||
unsigned int s_bytesPerComp = ComponentTypeSize(ComponentType_UNSIGNED_SHORT);
|
||||
unsigned int bytesPerComp = ComponentTypeSize(vertexJointAccessor->componentType);
|
||||
size_t s_bytesLen = bytesLen * s_bytesPerComp / bytesPerComp;
|
||||
Ref<Buffer> buf = vertexJointAccessor->bufferView->buffer;
|
||||
uint8_t* arrys = new uint8_t[bytesLen];
|
||||
uint8_t *arrys = new uint8_t[bytesLen];
|
||||
unsigned int i = 0;
|
||||
for ( unsigned int j = 0; j <= bytesLen; j += bytesPerComp ){
|
||||
for (unsigned int j = 0; j <= bytesLen; j += bytesPerComp) {
|
||||
size_t len_p = offset + j;
|
||||
float f_value = *(float *)&buf->GetPointer()[len_p];
|
||||
unsigned short c = static_cast<unsigned short>(f_value);
|
||||
memcpy(&arrys[i*s_bytesPerComp], &c, s_bytesPerComp);
|
||||
memcpy(&arrys[i * s_bytesPerComp], &c, s_bytesPerComp);
|
||||
++i;
|
||||
}
|
||||
buf->ReplaceData_joint(offset, bytesLen, arrys, bytesLen);
|
||||
vertexJointAccessor->componentType = ComponentType_UNSIGNED_SHORT;
|
||||
vertexJointAccessor->bufferView->byteLength = s_bytesLen;
|
||||
|
||||
p.attributes.joint.push_back( vertexJointAccessor );
|
||||
p.attributes.joint.push_back(vertexJointAccessor);
|
||||
delete[] arrys;
|
||||
}
|
||||
|
||||
Ref<Accessor> vertexWeightAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
|
||||
vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
||||
if ( vertexWeightAccessor ) {
|
||||
p.attributes.weight.push_back( vertexWeightAccessor );
|
||||
if (vertexWeightAccessor) {
|
||||
p.attributes.weight.push_back(vertexWeightAccessor);
|
||||
}
|
||||
delete[] jointsPerVertex;
|
||||
delete[] vertexWeightData;
|
||||
delete[] vertexJointData;
|
||||
}
|
||||
|
||||
void glTF2Exporter::ExportMeshes()
|
||||
{
|
||||
void glTF2Exporter::ExportMeshes() {
|
||||
typedef decltype(aiFace::mNumIndices) IndicesType;
|
||||
|
||||
std::string fname = std::string(mFilename);
|
||||
|
@ -992,8 +987,8 @@ void glTF2Exporter::ExportMeshes()
|
|||
// Initialize variables for the skin
|
||||
bool createSkin = false;
|
||||
for (unsigned int idx_mesh = 0; idx_mesh < mScene->mNumMeshes; ++idx_mesh) {
|
||||
const aiMesh* aim = mScene->mMeshes[idx_mesh];
|
||||
if(aim->HasBones()) {
|
||||
const aiMesh *aim = mScene->mMeshes[idx_mesh];
|
||||
if (aim->HasBones()) {
|
||||
createSkin = true;
|
||||
break;
|
||||
}
|
||||
|
@ -1002,21 +997,21 @@ void glTF2Exporter::ExportMeshes()
|
|||
Ref<Skin> skinRef;
|
||||
std::string skinName = mAsset->FindUniqueID("skin", "skin");
|
||||
std::vector<aiMatrix4x4> inverseBindMatricesData;
|
||||
if(createSkin) {
|
||||
if (createSkin) {
|
||||
skinRef = mAsset->skins.Create(skinName);
|
||||
skinRef->name = skinName;
|
||||
}
|
||||
//----------------------------------------
|
||||
|
||||
for (unsigned int idx_mesh = 0; idx_mesh < mScene->mNumMeshes; ++idx_mesh) {
|
||||
const aiMesh* aim = mScene->mMeshes[idx_mesh];
|
||||
const aiMesh *aim = mScene->mMeshes[idx_mesh];
|
||||
|
||||
std::string name = aim->mName.C_Str();
|
||||
|
||||
std::string meshId = mAsset->FindUniqueID(name, "mesh");
|
||||
Ref<Mesh> m = mAsset->meshes.Create(meshId);
|
||||
m->primitives.resize(1);
|
||||
Mesh::Primitive& p = m->primitives.back();
|
||||
Mesh::Primitive &p = m->primitives.back();
|
||||
|
||||
m->name = name;
|
||||
|
||||
|
@ -1029,9 +1024,9 @@ void glTF2Exporter::ExportMeshes()
|
|||
|
||||
/******************** Normals ********************/
|
||||
// Normalize all normals as the validator can emit a warning otherwise
|
||||
if ( nullptr != aim->mNormals) {
|
||||
for ( auto i = 0u; i < aim->mNumVertices; ++i ) {
|
||||
aim->mNormals[ i ].NormalizeSafe();
|
||||
if (nullptr != aim->mNormals) {
|
||||
for (auto i = 0u; i < aim->mNumVertices; ++i) {
|
||||
aim->mNormals[i].NormalizeSafe();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1044,7 +1039,7 @@ void glTF2Exporter::ExportMeshes()
|
|||
continue;
|
||||
|
||||
// Flip UV y coords
|
||||
if (aim -> mNumUVComponents[i] > 1) {
|
||||
if (aim->mNumUVComponents[i] > 1) {
|
||||
for (unsigned int j = 0; j < aim->mNumVertices; ++j) {
|
||||
aim->mTextureCoords[i][j].y = 1 - aim->mTextureCoords[i][j].y;
|
||||
}
|
||||
|
@ -1072,7 +1067,7 @@ void glTF2Exporter::ExportMeshes()
|
|||
indices.resize(aim->mNumFaces * nIndicesPerFace);
|
||||
for (size_t i = 0; i < aim->mNumFaces; ++i) {
|
||||
for (size_t j = 0; j < nIndicesPerFace; ++j) {
|
||||
indices[i*nIndicesPerFace + j] = IndicesType(aim->mFaces[i].mIndices[j]);
|
||||
indices[i * nIndicesPerFace + j] = IndicesType(aim->mFaces[i].mIndices[j]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1081,17 +1076,20 @@ void glTF2Exporter::ExportMeshes()
|
|||
|
||||
switch (aim->mPrimitiveTypes) {
|
||||
case aiPrimitiveType_POLYGON:
|
||||
p.mode = PrimitiveMode_TRIANGLES; break; // TODO implement this
|
||||
p.mode = PrimitiveMode_TRIANGLES;
|
||||
break; // TODO implement this
|
||||
case aiPrimitiveType_LINE:
|
||||
p.mode = PrimitiveMode_LINES; break;
|
||||
p.mode = PrimitiveMode_LINES;
|
||||
break;
|
||||
case aiPrimitiveType_POINT:
|
||||
p.mode = PrimitiveMode_POINTS; break;
|
||||
p.mode = PrimitiveMode_POINTS;
|
||||
break;
|
||||
default: // aiPrimitiveType_TRIANGLE
|
||||
p.mode = PrimitiveMode_TRIANGLES;
|
||||
}
|
||||
|
||||
/*************** Skins ****************/
|
||||
if(aim->HasBones()) {
|
||||
if (aim->HasBones()) {
|
||||
ExportSkin(*mAsset, aim, m, b, skinRef, inverseBindMatricesData);
|
||||
}
|
||||
|
||||
|
@ -1164,8 +1162,8 @@ void glTF2Exporter::ExportMeshes()
|
|||
// Create the Accessor for skinRef->inverseBindMatrices
|
||||
bool bAddCustomizedProperty = this->mProperties->HasPropertyBool("GLTF2_CUSTOMIZE_PROPERTY");
|
||||
if (createSkin) {
|
||||
mat4* invBindMatrixData = new mat4[inverseBindMatricesData.size()];
|
||||
for ( unsigned int idx_joint = 0; idx_joint < inverseBindMatricesData.size(); ++idx_joint) {
|
||||
mat4 *invBindMatrixData = new mat4[inverseBindMatricesData.size()];
|
||||
for (unsigned int idx_joint = 0; idx_joint < inverseBindMatricesData.size(); ++idx_joint) {
|
||||
CopyValue(inverseBindMatricesData[idx_joint], invBindMatrixData[idx_joint]);
|
||||
}
|
||||
|
||||
|
@ -1199,7 +1197,7 @@ void glTF2Exporter::ExportMeshes()
|
|||
std::string meshID = mesh->id;
|
||||
FindMeshNode(rootNode, meshNode, meshID);
|
||||
Ref<Node> rootJoint = FindSkeletonRootJoint(skinRef);
|
||||
if(bAddCustomizedProperty)
|
||||
if (bAddCustomizedProperty)
|
||||
meshNode->skeletons.push_back(rootJoint);
|
||||
meshNode->skin = skinRef;
|
||||
}
|
||||
|
@ -1208,8 +1206,7 @@ void glTF2Exporter::ExportMeshes()
|
|||
}
|
||||
|
||||
// Merges a node's multiple meshes (with one primitive each) into one mesh with multiple primitives
|
||||
void glTF2Exporter::MergeMeshes()
|
||||
{
|
||||
void glTF2Exporter::MergeMeshes() {
|
||||
for (unsigned int n = 0; n < mAsset->nodes.Size(); ++n) {
|
||||
Ref<Node> node = mAsset->nodes.Get(n);
|
||||
|
||||
|
@ -1227,8 +1224,7 @@ void glTF2Exporter::MergeMeshes()
|
|||
firstMesh->primitives.insert(
|
||||
firstMesh->primitives.end(),
|
||||
mesh->primitives.begin(),
|
||||
mesh->primitives.end()
|
||||
);
|
||||
mesh->primitives.end());
|
||||
|
||||
//remove the mesh from the list of meshes
|
||||
unsigned int removedIndex = mAsset->meshes.Remove(mesh->id.c_str());
|
||||
|
@ -1262,8 +1258,7 @@ void glTF2Exporter::MergeMeshes()
|
|||
* Export the root node of the node hierarchy.
|
||||
* Calls ExportNode for all children.
|
||||
*/
|
||||
unsigned int glTF2Exporter::ExportNodeHierarchy(const aiNode* n)
|
||||
{
|
||||
unsigned int glTF2Exporter::ExportNodeHierarchy(const aiNode *n) {
|
||||
Ref<Node> node = mAsset->nodes.Create(mAsset->FindUniqueID(n->mName.C_Str(), "node"));
|
||||
|
||||
node->name = n->mName.C_Str();
|
||||
|
@ -1289,8 +1284,7 @@ unsigned int glTF2Exporter::ExportNodeHierarchy(const aiNode* n)
|
|||
* Export node and recursively calls ExportNode for all children.
|
||||
* Since these nodes are not the root node, we also export the parent Ref<Node>
|
||||
*/
|
||||
unsigned int glTF2Exporter::ExportNode(const aiNode* n, Ref<Node>& parent)
|
||||
{
|
||||
unsigned int glTF2Exporter::ExportNode(const aiNode *n, Ref<Node> &parent) {
|
||||
std::string name = mAsset->FindUniqueID(n->mName.C_Str(), "node");
|
||||
Ref<Node> node = mAsset->nodes.Create(name);
|
||||
|
||||
|
@ -1333,9 +1327,7 @@ unsigned int glTF2Exporter::ExportNode(const aiNode* n, Ref<Node>& parent)
|
|||
return node.GetIndex();
|
||||
}
|
||||
|
||||
|
||||
void glTF2Exporter::ExportScene()
|
||||
{
|
||||
void glTF2Exporter::ExportScene() {
|
||||
// Use the name of the scene if specified
|
||||
const std::string sceneName = (mScene->mName.length > 0) ? mScene->mName.C_Str() : "defaultScene";
|
||||
|
||||
|
@ -1351,9 +1343,8 @@ void glTF2Exporter::ExportScene()
|
|||
mAsset->scene = scene;
|
||||
}
|
||||
|
||||
void glTF2Exporter::ExportMetadata()
|
||||
{
|
||||
AssetMetadata& asset = mAsset->asset;
|
||||
void glTF2Exporter::ExportMetadata() {
|
||||
AssetMetadata &asset = mAsset->asset;
|
||||
asset.version = "2.0";
|
||||
|
||||
char buffer[256];
|
||||
|
@ -1369,19 +1360,17 @@ void glTF2Exporter::ExportMetadata()
|
|||
}
|
||||
}
|
||||
|
||||
inline Ref<Accessor> GetSamplerInputRef(Asset& asset, std::string& animId, Ref<Buffer>& buffer, std::vector<float>& times)
|
||||
{
|
||||
inline Ref<Accessor> GetSamplerInputRef(Asset &asset, std::string &animId, Ref<Buffer> &buffer, std::vector<float> ×) {
|
||||
return ExportData(asset, animId, buffer, (unsigned int)times.size(), ×[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT);
|
||||
}
|
||||
|
||||
inline void ExtractTranslationSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
|
||||
{
|
||||
inline void ExtractTranslationSampler(Asset &asset, std::string &animId, Ref<Buffer> &buffer, const aiNodeAnim *nodeChannel, float ticksPerSecond, Animation::Sampler &sampler) {
|
||||
const unsigned int numKeyframes = nodeChannel->mNumPositionKeys;
|
||||
|
||||
std::vector<float> times(numKeyframes);
|
||||
std::vector<float> values(numKeyframes * 3);
|
||||
for (unsigned int i = 0; i < numKeyframes; ++i) {
|
||||
const aiVectorKey& key = nodeChannel->mPositionKeys[i];
|
||||
const aiVectorKey &key = nodeChannel->mPositionKeys[i];
|
||||
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
||||
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
||||
values[(i * 3) + 0] = key.mValue.x;
|
||||
|
@ -1394,14 +1383,13 @@ inline void ExtractTranslationSampler(Asset& asset, std::string& animId, Ref<Buf
|
|||
sampler.interpolation = Interpolation_LINEAR;
|
||||
}
|
||||
|
||||
inline void ExtractScaleSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
|
||||
{
|
||||
inline void ExtractScaleSampler(Asset &asset, std::string &animId, Ref<Buffer> &buffer, const aiNodeAnim *nodeChannel, float ticksPerSecond, Animation::Sampler &sampler) {
|
||||
const unsigned int numKeyframes = nodeChannel->mNumScalingKeys;
|
||||
|
||||
std::vector<float> times(numKeyframes);
|
||||
std::vector<float> values(numKeyframes * 3);
|
||||
for (unsigned int i = 0; i < numKeyframes; ++i) {
|
||||
const aiVectorKey& key = nodeChannel->mScalingKeys[i];
|
||||
const aiVectorKey &key = nodeChannel->mScalingKeys[i];
|
||||
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
||||
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
||||
values[(i * 3) + 0] = key.mValue.x;
|
||||
|
@ -1414,14 +1402,13 @@ inline void ExtractScaleSampler(Asset& asset, std::string& animId, Ref<Buffer>&
|
|||
sampler.interpolation = Interpolation_LINEAR;
|
||||
}
|
||||
|
||||
inline void ExtractRotationSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
|
||||
{
|
||||
inline void ExtractRotationSampler(Asset &asset, std::string &animId, Ref<Buffer> &buffer, const aiNodeAnim *nodeChannel, float ticksPerSecond, Animation::Sampler &sampler) {
|
||||
const unsigned int numKeyframes = nodeChannel->mNumRotationKeys;
|
||||
|
||||
std::vector<float> times(numKeyframes);
|
||||
std::vector<float> values(numKeyframes * 4);
|
||||
for (unsigned int i = 0; i < numKeyframes; ++i) {
|
||||
const aiQuatKey& key = nodeChannel->mRotationKeys[i];
|
||||
const aiQuatKey &key = nodeChannel->mRotationKeys[i];
|
||||
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
||||
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
||||
values[(i * 4) + 0] = key.mValue.x;
|
||||
|
@ -1435,8 +1422,7 @@ inline void ExtractRotationSampler(Asset& asset, std::string& animId, Ref<Buffer
|
|||
sampler.interpolation = Interpolation_LINEAR;
|
||||
}
|
||||
|
||||
static void AddSampler(Ref<Animation>& animRef, Ref<Node>& nodeRef, Animation::Sampler& sampler, AnimationPath path)
|
||||
{
|
||||
static void AddSampler(Ref<Animation> &animRef, Ref<Node> &nodeRef, Animation::Sampler &sampler, AnimationPath path) {
|
||||
Animation::Channel channel;
|
||||
channel.sampler = static_cast<int>(animRef->samplers.size());
|
||||
channel.target.path = path;
|
||||
|
@ -1445,12 +1431,11 @@ static void AddSampler(Ref<Animation>& animRef, Ref<Node>& nodeRef, Animation::S
|
|||
animRef->samplers.push_back(sampler);
|
||||
}
|
||||
|
||||
void glTF2Exporter::ExportAnimations()
|
||||
{
|
||||
Ref<Buffer> bufferRef = mAsset->buffers.Get(unsigned (0));
|
||||
void glTF2Exporter::ExportAnimations() {
|
||||
Ref<Buffer> bufferRef = mAsset->buffers.Get(unsigned(0));
|
||||
|
||||
for (unsigned int i = 0; i < mScene->mNumAnimations; ++i) {
|
||||
const aiAnimation* anim = mScene->mAnimations[i];
|
||||
const aiAnimation *anim = mScene->mAnimations[i];
|
||||
const float ticksPerSecond = static_cast<float>(anim->mTicksPerSecond);
|
||||
|
||||
std::string nameAnim = "anim";
|
||||
|
@ -1461,29 +1446,26 @@ void glTF2Exporter::ExportAnimations()
|
|||
animRef->name = nameAnim;
|
||||
|
||||
for (unsigned int channelIndex = 0; channelIndex < anim->mNumChannels; ++channelIndex) {
|
||||
const aiNodeAnim* nodeChannel = anim->mChannels[channelIndex];
|
||||
const aiNodeAnim *nodeChannel = anim->mChannels[channelIndex];
|
||||
|
||||
std::string name = nameAnim + "_" + ai_to_string(channelIndex);
|
||||
name = mAsset->FindUniqueID(name, "animation");
|
||||
|
||||
Ref<Node> animNode = mAsset->nodes.Get(nodeChannel->mNodeName.C_Str());
|
||||
|
||||
if (nodeChannel->mNumPositionKeys > 0)
|
||||
{
|
||||
if (nodeChannel->mNumPositionKeys > 0) {
|
||||
Animation::Sampler translationSampler;
|
||||
ExtractTranslationSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, translationSampler);
|
||||
AddSampler(animRef, animNode, translationSampler, AnimationPath_TRANSLATION);
|
||||
}
|
||||
|
||||
if (nodeChannel->mNumRotationKeys > 0)
|
||||
{
|
||||
if (nodeChannel->mNumRotationKeys > 0) {
|
||||
Animation::Sampler rotationSampler;
|
||||
ExtractRotationSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, rotationSampler);
|
||||
AddSampler(animRef, animNode, rotationSampler, AnimationPath_ROTATION);
|
||||
}
|
||||
|
||||
if (nodeChannel->mNumScalingKeys > 0)
|
||||
{
|
||||
if (nodeChannel->mNumScalingKeys > 0) {
|
||||
Animation::Sampler scaleSampler;
|
||||
ExtractScaleSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, scaleSampler);
|
||||
AddSampler(animRef, animNode, scaleSampler, AnimationPath_SCALE);
|
||||
|
@ -1498,6 +1480,5 @@ void glTF2Exporter::ExportAnimations()
|
|||
} // End: for-loop mNumAnimations
|
||||
}
|
||||
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -48,92 +47,93 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
|
||||
namespace glTF2
|
||||
{
|
||||
template<class T>
|
||||
class Ref;
|
||||
namespace glTFCommon {
|
||||
template <class T>
|
||||
class Ref;
|
||||
|
||||
class Asset;
|
||||
struct TexProperty;
|
||||
struct TextureInfo;
|
||||
struct NormalTextureInfo;
|
||||
struct OcclusionTextureInfo;
|
||||
struct Node;
|
||||
struct Texture;
|
||||
struct PbrSpecularGlossiness;
|
||||
struct MaterialSheen;
|
||||
struct MaterialClearcoat;
|
||||
struct MaterialTransmission;
|
||||
|
||||
// Vec/matrix types, as raw float arrays
|
||||
typedef float (vec2)[2];
|
||||
typedef float (vec3)[3];
|
||||
typedef float (vec4)[4];
|
||||
}
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
class IOSystem;
|
||||
class IOStream;
|
||||
class ExportProperties;
|
||||
namespace glTF2 {
|
||||
class Asset;
|
||||
struct TexProperty;
|
||||
struct TextureInfo;
|
||||
struct NormalTextureInfo;
|
||||
struct OcclusionTextureInfo;
|
||||
struct Node;
|
||||
struct Texture;
|
||||
struct PbrSpecularGlossiness;
|
||||
struct MaterialSheen;
|
||||
struct MaterialClearcoat;
|
||||
struct MaterialTransmission;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to an glTF file. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class glTF2Exporter {
|
||||
public:
|
||||
// Vec/matrix types, as raw float arrays
|
||||
typedef float(vec2)[2];
|
||||
typedef float(vec3)[3];
|
||||
typedef float(vec4)[4];
|
||||
} // namespace glTF2
|
||||
|
||||
namespace Assimp {
|
||||
class IOSystem;
|
||||
class IOStream;
|
||||
class ExportProperties;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to an glTF file. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class glTF2Exporter {
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
|
||||
const ExportProperties* pProperties, bool binary);
|
||||
glTF2Exporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene,
|
||||
const ExportProperties *pProperties, bool binary);
|
||||
~glTF2Exporter();
|
||||
|
||||
protected:
|
||||
void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
|
||||
void GetTexSampler(const aiMaterial& mat, glTF2::Ref<glTF2::Texture> texture, aiTextureType tt, unsigned int slot);
|
||||
void GetMatTexProp(const aiMaterial& mat, unsigned int& prop, const char* propName, aiTextureType tt, unsigned int idx);
|
||||
void GetMatTexProp(const aiMaterial& mat, float& prop, const char* propName, aiTextureType tt, unsigned int idx);
|
||||
void GetMatTex(const aiMaterial& mat, glTF2::Ref<glTF2::Texture>& texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot);
|
||||
void GetMatTex(const aiMaterial& mat, glTF2::TextureInfo& prop, aiTextureType tt, unsigned int slot);
|
||||
void GetMatTex(const aiMaterial& mat, glTF2::NormalTextureInfo& prop, aiTextureType tt, unsigned int slot);
|
||||
void GetMatTex(const aiMaterial& mat, glTF2::OcclusionTextureInfo& prop, aiTextureType tt, unsigned int slot);
|
||||
aiReturn GetMatColor(const aiMaterial& mat, glTF2::vec4& prop, const char* propName, int type, int idx) const;
|
||||
aiReturn GetMatColor(const aiMaterial& mat, glTF2::vec3& prop, const char* propName, int type, int idx) const;
|
||||
bool GetMatSpecGloss(const aiMaterial& mat, glTF2::PbrSpecularGlossiness& pbrSG);
|
||||
bool GetMatSheen(const aiMaterial& mat, glTF2::MaterialSheen& sheen);
|
||||
bool GetMatClearcoat(const aiMaterial& mat, glTF2::MaterialClearcoat& clearcoat);
|
||||
bool GetMatTransmission(const aiMaterial& mat, glTF2::MaterialTransmission& transmission);
|
||||
protected:
|
||||
void WriteBinaryData(IOStream *outfile, std::size_t sceneLength);
|
||||
void GetTexSampler(const aiMaterial &mat, glTFCommon::Ref<glTF2::Texture> texture, aiTextureType tt, unsigned int slot);
|
||||
void GetMatTexProp(const aiMaterial &mat, unsigned int &prop, const char *propName, aiTextureType tt, unsigned int idx);
|
||||
void GetMatTexProp(const aiMaterial &mat, float &prop, const char *propName, aiTextureType tt, unsigned int idx);
|
||||
void GetMatTex(const aiMaterial &mat, glTFCommon::Ref<glTF2::Texture> &texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot);
|
||||
void GetMatTex(const aiMaterial &mat, glTF2::TextureInfo &prop, aiTextureType tt, unsigned int slot);
|
||||
void GetMatTex(const aiMaterial &mat, glTF2::NormalTextureInfo &prop, aiTextureType tt, unsigned int slot);
|
||||
void GetMatTex(const aiMaterial &mat, glTF2::OcclusionTextureInfo &prop, aiTextureType tt, unsigned int slot);
|
||||
aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec4 &prop, const char *propName, int type, int idx) const;
|
||||
aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec3 &prop, const char *propName, int type, int idx) const;
|
||||
bool GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG);
|
||||
bool GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen);
|
||||
bool GetMatClearcoat(const aiMaterial &mat, glTF2::MaterialClearcoat &clearcoat);
|
||||
bool GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTransmission &transmission);
|
||||
void ExportMetadata();
|
||||
void ExportMaterials();
|
||||
void ExportMeshes();
|
||||
void MergeMeshes();
|
||||
unsigned int ExportNodeHierarchy(const aiNode* n);
|
||||
unsigned int ExportNode(const aiNode* node, glTF2::Ref<glTF2::Node>& parent);
|
||||
unsigned int ExportNodeHierarchy(const aiNode *n);
|
||||
unsigned int ExportNode(const aiNode *node, glTFCommon::Ref<glTF2::Node> &parent);
|
||||
void ExportScene();
|
||||
void ExportAnimations();
|
||||
|
||||
private:
|
||||
const char* mFilename;
|
||||
IOSystem* mIOSystem;
|
||||
const aiScene* mScene;
|
||||
const ExportProperties* mProperties;
|
||||
private:
|
||||
const char *mFilename;
|
||||
IOSystem *mIOSystem;
|
||||
const aiScene *mScene;
|
||||
const ExportProperties *mProperties;
|
||||
std::map<std::string, unsigned int> mTexturesByPath;
|
||||
std::shared_ptr<glTF2::Asset> mAsset;
|
||||
std::vector<unsigned char> mBodyData;
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
|
|
|
@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "AssetLib/glTF2/glTF2Importer.h"
|
||||
#include "PostProcessing/MakeVerboseFormat.h"
|
||||
#include "AssetLib/glTF2/glTF2Asset.h"
|
||||
|
||||
#if !defined(ASSIMP_BUILD_NO_EXPORT)
|
||||
#include "AssetLib/glTF2/glTF2AssetWriter.h"
|
||||
#endif
|
||||
|
@ -57,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/commonMetaData.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
@ -141,19 +143,23 @@ static aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode) {
|
|||
}
|
||||
}
|
||||
|
||||
inline void SetMaterialColorProperty(Asset & /*r*/, vec4 &prop, aiMaterial *mat, const char *pKey, unsigned int type, unsigned int idx) {
|
||||
inline void SetMaterialColorProperty(Asset & /*r*/, vec4 &prop, aiMaterial *mat,
|
||||
const char *pKey, unsigned int type, unsigned int idx) {
|
||||
aiColor4D col;
|
||||
CopyValue(prop, col);
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
}
|
||||
|
||||
inline void SetMaterialColorProperty(Asset & /*r*/, vec3 &prop, aiMaterial *mat, const char *pKey, unsigned int type, unsigned int idx) {
|
||||
inline void SetMaterialColorProperty(Asset & /*r*/, vec3 &prop, aiMaterial *mat,
|
||||
const char *pKey, unsigned int type, unsigned int idx) {
|
||||
aiColor4D col;
|
||||
glTFCommon::CopyValue(prop, col);
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
}
|
||||
|
||||
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset & /*r*/, glTF2::TextureInfo prop, aiMaterial *mat, aiTextureType texType, unsigned int texSlot = 0) {
|
||||
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset & /*r*/,
|
||||
glTF2::TextureInfo prop, aiMaterial *mat, aiTextureType texType,
|
||||
unsigned int texSlot = 0) {
|
||||
if (prop.texture && prop.texture->source) {
|
||||
aiString uri(prop.texture->source->uri);
|
||||
|
||||
|
@ -218,7 +224,9 @@ inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
|
|||
}
|
||||
}
|
||||
|
||||
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r, glTF2::NormalTextureInfo &prop, aiMaterial *mat, aiTextureType texType, unsigned int texSlot = 0) {
|
||||
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r,
|
||||
NormalTextureInfo &prop, aiMaterial *mat, aiTextureType texType,
|
||||
unsigned int texSlot = 0) {
|
||||
SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
|
||||
|
||||
if (prop.texture && prop.texture->source) {
|
||||
|
@ -226,7 +234,9 @@ inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
|
|||
}
|
||||
}
|
||||
|
||||
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r, glTF2::OcclusionTextureInfo &prop, aiMaterial *mat, aiTextureType texType, unsigned int texSlot = 0) {
|
||||
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r,
|
||||
OcclusionTextureInfo &prop, aiMaterial *mat, aiTextureType texType,
|
||||
unsigned int texSlot = 0) {
|
||||
SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
|
||||
|
||||
if (prop.texture && prop.texture->source) {
|
||||
|
@ -338,7 +348,7 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
|
|||
}
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportMaterials(glTF2::Asset &r) {
|
||||
void glTF2Importer::ImportMaterials(Asset &r) {
|
||||
const unsigned int numImportedMaterials = unsigned(r.materials.Size());
|
||||
ASSIMP_LOG_DEBUG("Importing ", numImportedMaterials, " materials");
|
||||
Material defaultMaterial;
|
||||
|
@ -363,7 +373,8 @@ static inline void SetFaceAndAdvance1(aiFace*& face, unsigned int numVertices, u
|
|||
++face;
|
||||
}
|
||||
|
||||
static inline void SetFaceAndAdvance2(aiFace*& face, unsigned int numVertices, unsigned int a, unsigned int b) {
|
||||
static inline void SetFaceAndAdvance2(aiFace*& face, unsigned int numVertices,
|
||||
unsigned int a, unsigned int b) {
|
||||
if ((a >= numVertices) || (b >= numVertices)) {
|
||||
return;
|
||||
}
|
||||
|
@ -374,7 +385,8 @@ static inline void SetFaceAndAdvance2(aiFace*& face, unsigned int numVertices, u
|
|||
++face;
|
||||
}
|
||||
|
||||
static inline void SetFaceAndAdvance3(aiFace*& face, unsigned int numVertices, unsigned int a, unsigned int b, unsigned int c) {
|
||||
static inline void SetFaceAndAdvance3(aiFace*& face, unsigned int numVertices, unsigned int a,
|
||||
unsigned int b, unsigned int c) {
|
||||
if ((a >= numVertices) || (b >= numVertices) || (c >= numVertices)) {
|
||||
return;
|
||||
}
|
||||
|
@ -401,8 +413,8 @@ static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsign
|
|||
#endif // ASSIMP_BUILD_DEBUG
|
||||
|
||||
template<typename T>
|
||||
aiColor4D* GetVertexColorsForType(glTF2::Ref<glTF2::Accessor> input) {
|
||||
float max = std::numeric_limits<T>::max();
|
||||
aiColor4D* GetVertexColorsForType(Ref<Accessor> input) {
|
||||
constexpr float max = std::numeric_limits<T>::max();
|
||||
aiColor4t<T>* colors;
|
||||
input->ExtractData(colors);
|
||||
auto output = new aiColor4D[input->count];
|
||||
|
@ -463,19 +475,19 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
|
||||
Mesh::Primitive::Attributes &attr = prim.attributes;
|
||||
|
||||
if (attr.position.size() > 0 && attr.position[0]) {
|
||||
if (!attr.position.empty() && attr.position[0]) {
|
||||
aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->count);
|
||||
attr.position[0]->ExtractData(aim->mVertices);
|
||||
}
|
||||
|
||||
if (attr.normal.size() > 0 && attr.normal[0]) {
|
||||
if (!attr.normal.empty() && attr.normal[0]) {
|
||||
if (attr.normal[0]->count != aim->mNumVertices) {
|
||||
DefaultLogger::get()->warn("Normal count in mesh \"", mesh.name, "\" does not match the vertex count, normals ignored.");
|
||||
} else {
|
||||
attr.normal[0]->ExtractData(aim->mNormals);
|
||||
|
||||
// only extract tangents if normals are present
|
||||
if (attr.tangent.size() > 0 && attr.tangent[0]) {
|
||||
if (!attr.tangent.empty() && attr.tangent[0]) {
|
||||
if (attr.tangent[0]->count != aim->mNumVertices) {
|
||||
DefaultLogger::get()->warn("Tangent count in mesh \"", mesh.name, "\" does not match the vertex count, tangents ignored.");
|
||||
} else {
|
||||
|
@ -538,7 +550,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
}
|
||||
|
||||
std::vector<Mesh::Primitive::Target> &targets = prim.targets;
|
||||
if (targets.size() > 0) {
|
||||
if (!targets.empty()) {
|
||||
aim->mNumAnimMeshes = (unsigned int)targets.size();
|
||||
aim->mAnimMeshes = new aiAnimMesh *[aim->mNumAnimMeshes];
|
||||
std::fill(aim->mAnimMeshes, aim->mAnimMeshes + aim->mNumAnimMeshes, nullptr);
|
||||
|
@ -797,7 +809,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
}
|
||||
|
||||
void glTF2Importer::ImportCameras(glTF2::Asset &r) {
|
||||
if (!r.cameras.Size()) return;
|
||||
if (!r.cameras.Size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const unsigned int numCameras = r.cameras.Size();
|
||||
ASSIMP_LOG_DEBUG("Importing ", numCameras, " cameras");
|
||||
|
@ -897,7 +911,9 @@ void glTF2Importer::ImportLights(glTF2::Asset &r) {
|
|||
static void GetNodeTransform(aiMatrix4x4 &matrix, const glTF2::Node &node) {
|
||||
if (node.matrix.isPresent) {
|
||||
CopyValue(node.matrix.value, matrix);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
if (node.translation.isPresent) {
|
||||
aiVector3D trans;
|
||||
CopyValue(node.translation.value, trans);
|
||||
|
@ -919,7 +935,6 @@ static void GetNodeTransform(aiMatrix4x4 &matrix, const glTF2::Node &node) {
|
|||
aiMatrix4x4::Scaling(scal, s);
|
||||
matrix = matrix * s;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std::vector<aiVertexWeight>> &map) {
|
||||
|
@ -981,21 +996,21 @@ static std::string GetNodeName(const Node &node) {
|
|||
|
||||
void ParseExtensions(aiMetadata *metadata, const CustomExtension &extension) {
|
||||
if (extension.mStringValue.isPresent) {
|
||||
metadata->Add(extension.name.c_str(), aiString(extension.mStringValue.value));
|
||||
metadata->Add(extension.name, aiString(extension.mStringValue.value));
|
||||
} else if (extension.mDoubleValue.isPresent) {
|
||||
metadata->Add(extension.name.c_str(), extension.mDoubleValue.value);
|
||||
metadata->Add(extension.name, extension.mDoubleValue.value);
|
||||
} else if (extension.mUint64Value.isPresent) {
|
||||
metadata->Add(extension.name.c_str(), extension.mUint64Value.value);
|
||||
metadata->Add(extension.name, extension.mUint64Value.value);
|
||||
} else if (extension.mInt64Value.isPresent) {
|
||||
metadata->Add(extension.name.c_str(), static_cast<int32_t>(extension.mInt64Value.value));
|
||||
metadata->Add(extension.name, static_cast<int32_t>(extension.mInt64Value.value));
|
||||
} else if (extension.mBoolValue.isPresent) {
|
||||
metadata->Add(extension.name.c_str(), extension.mBoolValue.value);
|
||||
metadata->Add(extension.name, extension.mBoolValue.value);
|
||||
} else if (extension.mValues.isPresent) {
|
||||
aiMetadata val;
|
||||
for (auto const & subExtension : extension.mValues.value) {
|
||||
ParseExtensions(&val, subExtension);
|
||||
}
|
||||
metadata->Add(extension.name.c_str(), val);
|
||||
metadata->Add(extension.name, val);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1041,7 +1056,9 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
// GLTF files contain at most 1 mesh per node.
|
||||
if (node.meshes.size() > 1)
|
||||
{
|
||||
throw DeadlyImportError("GLTF: Invalid input, found ", node.meshes.size(), " meshes in ", getContextForErrorMessages(node.id, node.name), ", but only 1 mesh per node allowed.");
|
||||
throw DeadlyImportError("GLTF: Invalid input, found ", node.meshes.size(),
|
||||
" meshes in ", getContextForErrorMessages(node.id, node.name),
|
||||
", but only 1 mesh per node allowed.");
|
||||
}
|
||||
int mesh_idx = node.meshes[0].GetIndex();
|
||||
int count = meshOffsets[mesh_idx + 1] - meshOffsets[mesh_idx];
|
||||
|
@ -1284,7 +1301,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &sampler
|
|||
}
|
||||
|
||||
aiMeshMorphAnim *CreateMeshMorphAnim(glTF2::Asset&, Node &node, AnimationSamplers &samplers) {
|
||||
aiMeshMorphAnim *anim = new aiMeshMorphAnim();
|
||||
auto *anim = new aiMeshMorphAnim();
|
||||
|
||||
try {
|
||||
anim->mName = GetNodeName(node);
|
||||
|
@ -1432,7 +1449,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset &r) {
|
|||
}
|
||||
}
|
||||
|
||||
// Use the latest keyframe for the duration of the animation
|
||||
// Use the latest key-frame for the duration of the animation
|
||||
double maxDuration = 0;
|
||||
unsigned int maxNumberOfKeys = 0;
|
||||
for (unsigned int j = 0; j < ai_anim->mNumChannels; ++j) {
|
||||
|
@ -1521,11 +1538,9 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
|
|||
if (ext) {
|
||||
if (strcmp(ext, "jpeg") == 0) {
|
||||
ext = "jpg";
|
||||
}
|
||||
else if(strcmp(ext, "ktx2") == 0) { //basisu: ktx remains
|
||||
} else if(strcmp(ext, "ktx2") == 0) { //basisu: ktx remains
|
||||
ext = "kx2";
|
||||
}
|
||||
else if(strcmp(ext, "basis") == 0) { //basisu
|
||||
} else if(strcmp(ext, "basis") == 0) { //basisu
|
||||
ext = "bu";
|
||||
}
|
||||
|
||||
|
@ -1563,7 +1578,6 @@ void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) {
|
|||
}
|
||||
|
||||
void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
|
||||
ASSIMP_LOG_DEBUG("Reading GLTF2 file");
|
||||
|
||||
// clean all member arrays
|
||||
|
@ -1579,10 +1593,7 @@ void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IO
|
|||
pScene->mName = asset.scene->name;
|
||||
}
|
||||
|
||||
//
|
||||
// Copy the data out
|
||||
//
|
||||
|
||||
ImportEmbeddedTextures(asset);
|
||||
ImportMaterials(asset);
|
||||
|
||||
|
|
|
@ -43,13 +43,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_GLTF2IMPORTER_H_INC
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
||||
namespace glTF2
|
||||
{
|
||||
namespace glTF2 {
|
||||
class Asset;
|
||||
}
|
||||
|
||||
|
@ -59,35 +56,32 @@ namespace Assimp {
|
|||
* Load the glTF2 format.
|
||||
* https://github.com/KhronosGroup/glTF/tree/master/specification
|
||||
*/
|
||||
class glTF2Importer : public BaseImporter{
|
||||
class glTF2Importer : public BaseImporter {
|
||||
public:
|
||||
glTF2Importer();
|
||||
virtual ~glTF2Importer();
|
||||
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
|
||||
~glTF2Importer() override;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
virtual const aiImporterDesc* GetInfo() const;
|
||||
virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler );
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
void ImportEmbeddedTextures(glTF2::Asset &a);
|
||||
void ImportMaterials(glTF2::Asset &a);
|
||||
void ImportMeshes(glTF2::Asset &a);
|
||||
void ImportCameras(glTF2::Asset &a);
|
||||
void ImportLights(glTF2::Asset &a);
|
||||
void ImportNodes(glTF2::Asset &a);
|
||||
void ImportAnimations(glTF2::Asset &a);
|
||||
void ImportCommonMetadata(glTF2::Asset &a);
|
||||
|
||||
private:
|
||||
std::vector<unsigned int> meshOffsets;
|
||||
|
||||
std::vector<int> embeddedTexIdxs;
|
||||
|
||||
aiScene* mScene;
|
||||
|
||||
void ImportEmbeddedTextures(glTF2::Asset& a);
|
||||
void ImportMaterials(glTF2::Asset& a);
|
||||
void ImportMeshes(glTF2::Asset& a);
|
||||
void ImportCameras(glTF2::Asset& a);
|
||||
void ImportLights(glTF2::Asset& a);
|
||||
void ImportNodes(glTF2::Asset& a);
|
||||
void ImportAnimations(glTF2::Asset& a);
|
||||
void ImportCommonMetadata(glTF2::Asset& a);
|
||||
aiScene *mScene;
|
||||
};
|
||||
|
||||
} // Namespace assimp
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_GLTF2IMPORTER_H_INC
|
||||
|
||||
|
|
|
@ -69,7 +69,6 @@ SET( PUBLIC_HEADERS
|
|||
${HEADER_PATH}/ColladaMetaData.h
|
||||
${HEADER_PATH}/commonMetaData.h
|
||||
${HEADER_PATH}/defs.h
|
||||
${HEADER_PATH}/Defines.h
|
||||
${HEADER_PATH}/cfileio.h
|
||||
${HEADER_PATH}/light.h
|
||||
${HEADER_PATH}/material.h
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -54,11 +52,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
void Bitmap::Save(aiTexture *texture, IOStream *file) {
|
||||
if (file != nullptr) {
|
||||
bool Bitmap::Save(aiTexture *texture, IOStream *file) {
|
||||
if (file == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Header header;
|
||||
DIB dib;
|
||||
|
||||
dib.size = DIB::dib_size;
|
||||
dib.width = texture->mWidth;
|
||||
dib.height = texture->mHeight;
|
||||
|
@ -80,7 +80,8 @@ void Bitmap::Save(aiTexture *texture, IOStream *file) {
|
|||
WriteHeader(header, file);
|
||||
WriteDIB(dib, file);
|
||||
WriteData(texture, file);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
|
|
|
@ -47,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include <assimp/StandardShapes.h>
|
||||
#include <assimp/Defines.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -55,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#endif
|
||||
|
||||
#include "defs.h"
|
||||
#include <stdint.h>
|
||||
#include <cstdint>
|
||||
#include <cstddef>
|
||||
|
||||
struct aiTexture;
|
||||
|
@ -64,6 +62,10 @@ namespace Assimp {
|
|||
|
||||
class IOStream;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/**
|
||||
* This class is used to store and write bitmap information.
|
||||
*/
|
||||
class ASSIMP_API Bitmap {
|
||||
protected:
|
||||
|
||||
|
@ -114,7 +116,11 @@ protected:
|
|||
static constexpr std::size_t mBytesPerPixel = 4;
|
||||
|
||||
public:
|
||||
static void Save(aiTexture* texture, IOStream* file);
|
||||
/// @brief Will save an aiTexture instance as a bitmap.
|
||||
/// @param texture The pointer to the texture instance
|
||||
/// @param file The filename to save into.
|
||||
/// @return true if successfully saved, false if not.
|
||||
static bool Save(aiTexture* texture, IOStream* file);
|
||||
|
||||
protected:
|
||||
static void WriteHeader(Header& header, IOStream* file);
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -44,14 +42,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file Provides cheat implementations for IOSystem and IOStream to
|
||||
* redirect exporter output to a blob chain.*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_BLOBIOSYSTEM_H_INCLUDED
|
||||
#define AI_BLOBIOSYSTEM_H_INCLUDED
|
||||
|
||||
#ifdef __GNUC__
|
||||
#pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/cexport.h>
|
||||
#include <stdint.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <cstdint>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
|
@ -63,6 +66,10 @@ class BlobIOSystem;
|
|||
// --------------------------------------------------------------------------------------------
|
||||
class BlobIOStream : public IOStream {
|
||||
public:
|
||||
/// @brief The class constructor with all needed parameters
|
||||
/// @param creator Pointer to the creator instance
|
||||
/// @param file The filename
|
||||
/// @param initial The initial size
|
||||
BlobIOStream(BlobIOSystem *creator, const std::string &file, size_t initial = 4096) :
|
||||
buffer(),
|
||||
cur_size(),
|
||||
|
@ -74,7 +81,8 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
virtual ~BlobIOStream();
|
||||
/// @brief The class destructor.
|
||||
~BlobIOStream() override;
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -89,16 +97,12 @@ public:
|
|||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t Read(void *,
|
||||
size_t,
|
||||
size_t) {
|
||||
size_t Read(void *, size_t, size_t) override {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t Write(const void *pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount) {
|
||||
size_t Write(const void *pvBuffer, size_t pSize, size_t pCount) override {
|
||||
pSize *= pCount;
|
||||
if (cursor + pSize > cur_size) {
|
||||
Grow(cursor + pSize);
|
||||
|
@ -112,8 +116,7 @@ public:
|
|||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual aiReturn Seek(size_t pOffset,
|
||||
aiOrigin pOrigin) {
|
||||
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override {
|
||||
switch (pOrigin) {
|
||||
case aiOrigin_CUR:
|
||||
cursor += pOffset;
|
||||
|
@ -136,21 +139,22 @@ public:
|
|||
}
|
||||
|
||||
file_size = std::max(cursor, file_size);
|
||||
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t Tell() const {
|
||||
size_t Tell() const override {
|
||||
return cursor;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t FileSize() const {
|
||||
size_t FileSize() const override {
|
||||
return file_size;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual void Flush() {
|
||||
void Flush() override {
|
||||
// ignore
|
||||
}
|
||||
|
||||
|
@ -196,15 +200,19 @@ class BlobIOSystem : public IOSystem {
|
|||
|
||||
|
||||
public:
|
||||
/// @brief The default class constructor.
|
||||
BlobIOSystem() :
|
||||
baseName{AI_BLOBIO_MAGIC} {
|
||||
}
|
||||
|
||||
/// @brief The class constructor with the base name.
|
||||
/// @param baseName The base name.
|
||||
BlobIOSystem(const std::string &baseName) :
|
||||
baseName(baseName) {
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ~BlobIOSystem() {
|
||||
~BlobIOSystem() override {
|
||||
for (BlobEntry &blobby : blobs) {
|
||||
delete blobby.second;
|
||||
}
|
||||
|
@ -263,18 +271,17 @@ public:
|
|||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
virtual bool Exists(const char *pFile) const {
|
||||
bool Exists(const char *pFile) const override {
|
||||
return created.find(std::string(pFile)) != created.end();
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual char getOsSeparator() const {
|
||||
char getOsSeparator() const override {
|
||||
return '/';
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual IOStream *Open(const char *pFile,
|
||||
const char *pMode) {
|
||||
IOStream *Open(const char *pFile, const char *pMode) override {
|
||||
if (pMode[0] != 'w') {
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -284,7 +291,7 @@ public:
|
|||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual void Close(IOStream *pFile) {
|
||||
void Close(IOStream *pFile) override {
|
||||
delete pFile;
|
||||
}
|
||||
|
||||
|
@ -294,7 +301,7 @@ private:
|
|||
// we don't know in which the files are closed, so we
|
||||
// can't reliably say that the first must be the master
|
||||
// file ...
|
||||
blobs.push_back(BlobEntry(filename, child->GetBlob()));
|
||||
blobs.emplace_back(filename, child->GetBlob());
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -304,8 +311,10 @@ private:
|
|||
};
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
BlobIOStream ::~BlobIOStream() {
|
||||
BlobIOStream::~BlobIOStream() {
|
||||
if (nullptr != creator) {
|
||||
creator->OnDestruct(file, this);
|
||||
}
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
|
|
|
@ -52,10 +52,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/types.h>
|
||||
#include <stdint.h>
|
||||
#include <cstdint>
|
||||
|
||||
#if _MSC_VER >= 1400
|
||||
#include <stdlib.h>
|
||||
#include <cstdlib>
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -47,6 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_COLLADAMETADATA_H_INC
|
||||
#define AI_COLLADAMETADATA_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
#pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#define AI_METADATA_COLLADA_ID "Collada_id"
|
||||
#define AI_METADATA_COLLADA_SID "Collada_sid"
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -40,7 +39,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Default file I/O using fXXX()-family of functions */
|
||||
/**
|
||||
* @file
|
||||
* @brief Default file I/O using fXXX()-family of functions
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_DEFAULTIOSTREAM_H_INC
|
||||
#define AI_DEFAULTIOSTREAM_H_INC
|
||||
|
@ -49,10 +51,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <cstdio>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
@ -73,7 +74,12 @@ class ASSIMP_API DefaultIOStream : public IOStream {
|
|||
#endif // __ANDROID__
|
||||
|
||||
protected:
|
||||
/// @brief
|
||||
DefaultIOStream() AI_NO_EXCEPT;
|
||||
|
||||
/// @brief The class constructor with the file name and the stream.
|
||||
/// @param pFile The file-streaam
|
||||
/// @param strFilename The file name
|
||||
DefaultIOStream(FILE* pFile, const std::string &strFilename);
|
||||
|
||||
public:
|
||||
|
@ -82,32 +88,27 @@ public:
|
|||
|
||||
// -------------------------------------------------------------------
|
||||
/// Read from stream
|
||||
size_t Read(void* pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount);
|
||||
size_t Read(void* pvBuffer, size_t pSize, size_t pCount) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Write to stream
|
||||
size_t Write(const void* pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount);
|
||||
size_t Write(const void* pvBuffer, size_t pSize, size_t pCount) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Seek specific position
|
||||
aiReturn Seek(size_t pOffset,
|
||||
aiOrigin pOrigin);
|
||||
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Get current seek position
|
||||
size_t Tell() const;
|
||||
size_t Tell() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Get size of file
|
||||
size_t FileSize() const;
|
||||
size_t FileSize() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Flush file contents
|
||||
void Flush();
|
||||
void Flush() override;
|
||||
|
||||
private:
|
||||
FILE* mFile;
|
||||
|
@ -116,22 +117,21 @@ private:
|
|||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
DefaultIOStream::DefaultIOStream() AI_NO_EXCEPT
|
||||
: mFile(nullptr)
|
||||
, mFilename()
|
||||
, mCachedSize(SIZE_MAX) {
|
||||
AI_FORCE_INLINE DefaultIOStream::DefaultIOStream() AI_NO_EXCEPT :
|
||||
mFile(nullptr),
|
||||
mFilename(),
|
||||
mCachedSize(SIZE_MAX) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
DefaultIOStream::DefaultIOStream (FILE* pFile, const std::string &strFilename)
|
||||
: mFile(pFile)
|
||||
, mFilename(strFilename)
|
||||
, mCachedSize(SIZE_MAX) {
|
||||
AI_FORCE_INLINE DefaultIOStream::DefaultIOStream (FILE* pFile, const std::string &strFilename) :
|
||||
mFile(pFile),
|
||||
mFilename(strFilename),
|
||||
mCachedSize(SIZE_MAX) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
||||
} // ns assimp
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue