Merge pull request #2344 from assimp/issue_2115

closes https://github.com/assimp/assimp/issues/2115: rollback setup o…
pull/2345/head
Kim Kulling 2019-02-19 21:02:21 +01:00 committed by GitHub
commit 873f77a48d
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2 changed files with 20 additions and 9 deletions

View File

@ -109,13 +109,13 @@ ColladaLoader::~ColladaLoader() {
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
// check file extension
std::string extension = GetExtension(pFile);
if( extension == "dae")
if (extension == "dae") {
return true;
}
// XML - too generic, we need to open the file and search for typical keywords
if( extension == "xml" || !extension.length() || checkSig) {
@ -123,10 +123,13 @@ bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, boo
* support a specific file extension in general pIOHandler
* might be NULL and it's our duty to return true here.
*/
if (!pIOHandler)return true;
if (!pIOHandler) {
return true;
}
const char* tokens[] = {"<collada"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
}
return false;
}
@ -147,8 +150,7 @@ const aiImporterDesc* ColladaLoader::GetInfo () const
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
{
void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
mFileName = pFile;
// clean all member arrays - just for safety, it should work even if we did not
@ -184,7 +186,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
// ... then fill the materials with the now adjusted settings
FillMaterials(parser, pScene);
// Apply unitsize scale calculation
// Apply unit-size scale calculation
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
0, parser.mUnitSize, 0, 0,
0, 0, parser.mUnitSize, 0,

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@ -390,9 +390,18 @@ namespace Assimp {
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
//cameras are defined along positive x direction
out_camera->mPosition = cam.Position();
/*out_camera->mPosition = cam.Position();
out_camera->mLookAt = (cam.InterestPosition() - out_camera->mPosition).Normalize();
out_camera->mUp = cam.UpVector();
out_camera->mUp = cam.UpVector();*/
out_camera->mPosition = aiVector3D(0.0f);
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
out_camera->mClipPlaneNear = cam.NearPlane();
out_camera->mClipPlaneFar = cam.FarPlane();
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
out_camera->mClipPlaneNear = cam.NearPlane();