fix
parent
287030e720
commit
871f3fd337
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@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "LimitBoneWeightsProcess.h"
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#include <assimp/SmallVector.h>
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#include <assimp/StringUtils.h>
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#include <assimp/postprocess.h>
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#include <assimp/DefaultLogger.hpp>
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@ -53,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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LimitBoneWeightsProcess::LimitBoneWeightsProcess()
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@ -76,12 +76,10 @@ bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void LimitBoneWeightsProcess::Execute( aiScene* pScene)
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{
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void LimitBoneWeightsProcess::Execute( aiScene* pScene) {
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ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin");
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for (unsigned int m = 0; m < pScene->mNumMeshes; ++m) {
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ProcessMesh(pScene->mMeshes[m]);
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for (unsigned int a = 0; a < pScene->mNumMeshes; ++a ) {
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ProcessMesh(pScene->mMeshes[a]);
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}
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ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess end");
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@ -103,90 +101,101 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
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return;
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// collect all bone weights per vertex
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typedef SmallVector<Weight,8> VertexWeightArray;
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typedef std::vector<VertexWeightArray> WeightsPerVertex;
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typedef std::vector< std::vector< Weight > > WeightsPerVertex;
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WeightsPerVertex vertexWeights( pMesh->mNumVertices);
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size_t maxVertexWeights = 0;
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for (unsigned int b = 0; b < pMesh->mNumBones; ++b)
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// collect all weights per vertex
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for( unsigned int a = 0; a < pMesh->mNumBones; a++)
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{
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const aiBone* bone = pMesh->mBones[b];
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for (unsigned int w = 0; w < bone->mNumWeights; ++w)
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const aiBone* bone = pMesh->mBones[a];
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for( unsigned int b = 0; b < bone->mNumWeights; b++)
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{
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const aiVertexWeight& vw = bone->mWeights[w];
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vertexWeights[vw.mVertexId].push_back(Weight(b, vw.mWeight));
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maxVertexWeights = std::max(maxVertexWeights, vertexWeights[vw.mVertexId].size());
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const aiVertexWeight& w = bone->mWeights[b];
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vertexWeights[w.mVertexId].emplace_back( a, w.mWeight);
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}
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}
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if (maxVertexWeights <= mMaxWeights)
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return;
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unsigned int removed = 0, old_bones = pMesh->mNumBones;
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// now cut the weight count if it exceeds the maximum
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bool bChanged = false;
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for( WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
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{
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if( vit->size() <= mMaxWeights)
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continue;
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bChanged = true;
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// more than the defined maximum -> first sort by weight in descending order. That's
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// why we defined the < operator in such a weird way.
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std::sort( vit->begin(), vit->end());
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// now kill everything beyond the maximum count
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unsigned int m = static_cast<unsigned int>(vit->size());
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vit->resize(mMaxWeights);
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vit->erase( vit->begin() + mMaxWeights, vit->end());
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removed += static_cast<unsigned int>(m-vit->size());
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// and renormalize the weights
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float sum = 0.0f;
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for(const Weight* it = vit->begin(); it != vit->end(); ++it) {
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for( std::vector<Weight>::const_iterator it = vit->begin(); it != vit->end(); ++it ) {
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sum += it->mWeight;
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}
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if( 0.0f != sum ) {
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const float invSum = 1.0f / sum;
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for(Weight* it = vit->begin(); it != vit->end(); ++it) {
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for( std::vector<Weight>::iterator it = vit->begin(); it != vit->end(); ++it ) {
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it->mWeight *= invSum;
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}
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}
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}
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// clear weight count for all bone
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for (unsigned int a = 0; a < pMesh->mNumBones; ++a)
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{
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pMesh->mBones[a]->mNumWeights = 0;
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}
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if (bChanged) {
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// rebuild the vertex weight array for all bones
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for (unsigned int a = 0; a < vertexWeights.size(); ++a)
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typedef std::vector< std::vector< aiVertexWeight > > WeightsPerBone;
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WeightsPerBone boneWeights( pMesh->mNumBones);
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for( unsigned int a = 0; a < vertexWeights.size(); a++)
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{
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const VertexWeightArray& vw = vertexWeights[a];
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for (const Weight* it = vw.begin(); it != vw.end(); ++it)
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{
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aiBone* bone = pMesh->mBones[it->mBone];
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bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight);
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}
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const std::vector<Weight>& vw = vertexWeights[a];
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for( std::vector<Weight>::const_iterator it = vw.begin(); it != vw.end(); ++it)
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boneWeights[it->mBone].emplace_back( a, it->mWeight);
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}
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// remove empty bones
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unsigned int writeBone = 0;
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// and finally copy the vertex weight list over to the mesh's bones
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std::vector<bool> abNoNeed(pMesh->mNumBones,false);
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bChanged = false;
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for (unsigned int readBone = 0; readBone< pMesh->mNumBones; ++readBone)
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for( unsigned int a = 0; a < pMesh->mNumBones; a++)
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{
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aiBone* bone = pMesh->mBones[readBone];
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if (bone->mNumWeights > 0)
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const std::vector<aiVertexWeight>& bw = boneWeights[a];
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aiBone* bone = pMesh->mBones[a];
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if ( bw.empty() )
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{
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pMesh->mBones[writeBone++] = bone;
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abNoNeed[a] = bChanged = true;
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continue;
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}
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else
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{
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delete bone;
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// copy the weight list. should always be less weights than before, so we don't need a new allocation
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ai_assert( bw.size() <= bone->mNumWeights);
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bone->mNumWeights = static_cast<unsigned int>( bw.size() );
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::memcpy( bone->mWeights, &bw[0], bw.size() * sizeof( aiVertexWeight));
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}
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if (bChanged) {
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// the number of new bones is smaller than before, so we can reuse the old array
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aiBone** ppcCur = pMesh->mBones;aiBone** ppcSrc = ppcCur;
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for (std::vector<bool>::const_iterator iter = abNoNeed.begin();iter != abNoNeed.end() ;++iter) {
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if (*iter) {
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delete *ppcSrc;
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--pMesh->mNumBones;
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}
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else *ppcCur++ = *ppcSrc;
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++ppcSrc;
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}
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}
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pMesh->mNumBones = writeBone;
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if (!DefaultLogger::isNullLogger()) {
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ASSIMP_LOG_INFO_F("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones );
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}
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}
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}
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