pull/3042/head
iamAdrianIusca 2020-04-23 22:18:59 +03:00
parent 287030e720
commit 871f3fd337
1 changed files with 101 additions and 92 deletions

View File

@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "LimitBoneWeightsProcess.h" #include "LimitBoneWeightsProcess.h"
#include <assimp/SmallVector.h>
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
@ -53,140 +52,150 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
LimitBoneWeightsProcess::LimitBoneWeightsProcess() LimitBoneWeightsProcess::LimitBoneWeightsProcess()
{ {
mMaxWeights = AI_LMW_MAX_WEIGHTS; mMaxWeights = AI_LMW_MAX_WEIGHTS;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
LimitBoneWeightsProcess::~LimitBoneWeightsProcess() LimitBoneWeightsProcess::~LimitBoneWeightsProcess()
{ {
// nothing to do here // nothing to do here
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const
{ {
return (pFlags & aiProcess_LimitBoneWeights) != 0; return (pFlags & aiProcess_LimitBoneWeights) != 0;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
void LimitBoneWeightsProcess::Execute( aiScene* pScene) void LimitBoneWeightsProcess::Execute( aiScene* pScene) {
{ ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin");
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin"); for (unsigned int a = 0; a < pScene->mNumMeshes; ++a ) {
ProcessMesh(pScene->mMeshes[a]);
}
for (unsigned int m = 0; m < pScene->mNumMeshes; ++m) { ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess end");
ProcessMesh(pScene->mMeshes[m]);
}
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess end");
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp) void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp)
{ {
// get the current value of the property // get the current value of the property
this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS,AI_LMW_MAX_WEIGHTS); this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS,AI_LMW_MAX_WEIGHTS);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Unites identical vertices in the given mesh // Unites identical vertices in the given mesh
void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh)
{ {
if (!pMesh->HasBones()) if( !pMesh->HasBones())
return; return;
// collect all bone weights per vertex // collect all bone weights per vertex
typedef SmallVector<Weight,8> VertexWeightArray; typedef std::vector< std::vector< Weight > > WeightsPerVertex;
typedef std::vector<VertexWeightArray> WeightsPerVertex; WeightsPerVertex vertexWeights( pMesh->mNumVertices);
WeightsPerVertex vertexWeights(pMesh->mNumVertices);
size_t maxVertexWeights = 0;
for (unsigned int b = 0; b < pMesh->mNumBones; ++b) // collect all weights per vertex
{ for( unsigned int a = 0; a < pMesh->mNumBones; a++)
const aiBone* bone = pMesh->mBones[b]; {
for (unsigned int w = 0; w < bone->mNumWeights; ++w) const aiBone* bone = pMesh->mBones[a];
{ for( unsigned int b = 0; b < bone->mNumWeights; b++)
const aiVertexWeight& vw = bone->mWeights[w]; {
vertexWeights[vw.mVertexId].push_back(Weight(b, vw.mWeight)); const aiVertexWeight& w = bone->mWeights[b];
maxVertexWeights = std::max(maxVertexWeights, vertexWeights[vw.mVertexId].size()); vertexWeights[w.mVertexId].emplace_back( a, w.mWeight);
} }
} }
if (maxVertexWeights <= mMaxWeights) unsigned int removed = 0, old_bones = pMesh->mNumBones;
return;
unsigned int removed = 0, old_bones = pMesh->mNumBones; // now cut the weight count if it exceeds the maximum
bool bChanged = false;
for( WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
{
if( vit->size() <= mMaxWeights)
continue;
// now cut the weight count if it exceeds the maximum bChanged = true;
for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
{
if (vit->size() <= mMaxWeights)
continue;
// more than the defined maximum -> first sort by weight in descending order. That's // more than the defined maximum -> first sort by weight in descending order. That's
// why we defined the < operator in such a weird way. // why we defined the < operator in such a weird way.
std::sort(vit->begin(), vit->end()); std::sort( vit->begin(), vit->end());
// now kill everything beyond the maximum count // now kill everything beyond the maximum count
unsigned int m = static_cast<unsigned int>(vit->size()); unsigned int m = static_cast<unsigned int>(vit->size());
vit->resize(mMaxWeights); vit->erase( vit->begin() + mMaxWeights, vit->end());
removed += static_cast<unsigned int>(m - vit->size()); removed += static_cast<unsigned int>(m-vit->size());
// and renormalize the weights // and renormalize the weights
float sum = 0.0f; float sum = 0.0f;
for(const Weight* it = vit->begin(); it != vit->end(); ++it) { for( std::vector<Weight>::const_iterator it = vit->begin(); it != vit->end(); ++it ) {
sum += it->mWeight; sum += it->mWeight;
} }
if (0.0f != sum) { if( 0.0f != sum ) {
const float invSum = 1.0f / sum; const float invSum = 1.0f / sum;
for(Weight* it = vit->begin(); it != vit->end(); ++it) { for( std::vector<Weight>::iterator it = vit->begin(); it != vit->end(); ++it ) {
it->mWeight *= invSum; it->mWeight *= invSum;
} }
} }
} }
// clear weight count for all bone if (bChanged) {
for (unsigned int a = 0; a < pMesh->mNumBones; ++a) // rebuild the vertex weight array for all bones
{ typedef std::vector< std::vector< aiVertexWeight > > WeightsPerBone;
pMesh->mBones[a]->mNumWeights = 0; WeightsPerBone boneWeights( pMesh->mNumBones);
} for( unsigned int a = 0; a < vertexWeights.size(); a++)
{
const std::vector<Weight>& vw = vertexWeights[a];
for( std::vector<Weight>::const_iterator it = vw.begin(); it != vw.end(); ++it)
boneWeights[it->mBone].emplace_back( a, it->mWeight);
}
// rebuild the vertex weight array for all bones // and finally copy the vertex weight list over to the mesh's bones
for (unsigned int a = 0; a < vertexWeights.size(); ++a) std::vector<bool> abNoNeed(pMesh->mNumBones,false);
{ bChanged = false;
const VertexWeightArray& vw = vertexWeights[a];
for (const Weight* it = vw.begin(); it != vw.end(); ++it)
{
aiBone* bone = pMesh->mBones[it->mBone];
bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight);
}
}
// remove empty bones for( unsigned int a = 0; a < pMesh->mNumBones; a++)
unsigned int writeBone = 0; {
const std::vector<aiVertexWeight>& bw = boneWeights[a];
aiBone* bone = pMesh->mBones[a];
for (unsigned int readBone = 0; readBone< pMesh->mNumBones; ++readBone) if ( bw.empty() )
{ {
aiBone* bone = pMesh->mBones[readBone]; abNoNeed[a] = bChanged = true;
if (bone->mNumWeights > 0) continue;
{ }
pMesh->mBones[writeBone++] = bone;
}
else
{
delete bone;
}
}
pMesh->mNumBones = writeBone;
if (!DefaultLogger::isNullLogger()) { // copy the weight list. should always be less weights than before, so we don't need a new allocation
ASSIMP_LOG_INFO_F("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones); ai_assert( bw.size() <= bone->mNumWeights);
} bone->mNumWeights = static_cast<unsigned int>( bw.size() );
::memcpy( bone->mWeights, &bw[0], bw.size() * sizeof( aiVertexWeight));
}
if (bChanged) {
// the number of new bones is smaller than before, so we can reuse the old array
aiBone** ppcCur = pMesh->mBones;aiBone** ppcSrc = ppcCur;
for (std::vector<bool>::const_iterator iter = abNoNeed.begin();iter != abNoNeed.end() ;++iter) {
if (*iter) {
delete *ppcSrc;
--pMesh->mNumBones;
}
else *ppcCur++ = *ppcSrc;
++ppcSrc;
}
}
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO_F("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones );
}
}
} }