No need to have the layer number in the NodeDesc name.

It is added later by BuildGraph when the aiNode hierarchy is created.
pull/3/head
Gellule Xg 2011-12-07 08:49:58 -10:00
parent 0ed87cb9eb
commit 8680a5e76e
1 changed files with 2 additions and 1 deletions

View File

@ -586,11 +586,12 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
// add node to list // add node to list
LWS::NodeDesc d; LWS::NodeDesc d;
d.type = LWS::NodeDesc::OBJECT; d.type = LWS::NodeDesc::OBJECT;
d.name = c;
if (version >= 4) { // handle LWSC 4 explicit ID if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c,&c) & AI_LWS_MASK; d.number = strtoul16(c,&c) & AI_LWS_MASK;
SkipSpaces(&c);
} }
else d.number = cur_object++; else d.number = cur_object++;
d.name = c;
nodes.push_back(d); nodes.push_back(d);
num_object++; num_object++;