FbxConverter, bone mOffsetMatrix update

pull/4490/head
Mykhailo418 2022-04-18 16:02:12 +03:00
parent b699d3a26a
commit 863e3e0ccb
1 changed files with 3 additions and 1 deletions

View File

@ -1553,14 +1553,16 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
bone = new aiBone(); bone = new aiBone();
bone->mName = bone_name; bone->mName = bone_name;
bone->mOffsetMatrix = cl->Transform();
// store local transform link for post processing // store local transform link for post processing
/*
bone->mOffsetMatrix = cl->TransformLink(); bone->mOffsetMatrix = cl->TransformLink();
bone->mOffsetMatrix.Inverse(); bone->mOffsetMatrix.Inverse();
aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform; aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset
*/
// //
// Now calculate the aiVertexWeights // Now calculate the aiVertexWeights
// //