Low performance in OptimizeMeshesProcess::ProcessNode with huge number of aiMeshes
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5ce614be3b
commit
8606ec6060
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@ -181,11 +181,8 @@ void OptimizeMeshesProcess::ProcessNode( aiNode* pNode)
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verts += mScene->mMeshes[am]->mNumVertices;
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verts += mScene->mMeshes[am]->mNumVertices;
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faces += mScene->mMeshes[am]->mNumFaces;
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faces += mScene->mMeshes[am]->mNumFaces;
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pNode->mMeshes[a] = pNode->mMeshes[pNode->mNumMeshes - 1];
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--pNode->mNumMeshes;
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--pNode->mNumMeshes;
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for( unsigned int n = a; n < pNode->mNumMeshes; ++n ) {
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pNode->mMeshes[ n ] = pNode->mMeshes[ n + 1 ];
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}
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--a;
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--a;
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}
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}
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}
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}
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