Merge branch 'master' of https://github.com/assimp/assimp
commit
85db7d234e
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@ -321,6 +321,8 @@ struct Mesh
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
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mNumUVComponents[i] = 2;
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}
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std::string mName;
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// just to check if there's some sophisticated addressing involved...
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// which we don't support, and therefore should warn about.
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@ -521,7 +521,10 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
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// assign the material index
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dstMesh->mMaterialIndex = matIdx;
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dstMesh->mName = mid.mMeshOrController;
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if(dstMesh->mName.length == 0)
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{
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dstMesh->mName = mid.mMeshOrController;
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}
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}
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}
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}
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@ -541,6 +544,8 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
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const Collada::Controller* pSrcController, size_t pStartVertex, size_t pStartFace)
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{
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aiMesh* dstMesh = new aiMesh;
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dstMesh->mName = pSrcMesh->mName;
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// count the vertices addressed by its faces
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const size_t numVertices = std::accumulate( pSrcMesh->mFaceSize.begin() + pStartFace,
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@ -1492,6 +1492,13 @@ void ColladaParser::ReadGeometryLibrary()
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// create a mesh and store it in the library under its ID
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Mesh* mesh = new Mesh;
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mMeshLibrary[id] = mesh;
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// read the mesh name if it exists
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const int nameIndex = TestAttribute("name");
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if(nameIndex != -1)
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{
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mesh->mName = mReader->getAttributeValue(nameIndex);
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}
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// read on from there
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ReadGeometry( mesh);
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