Merge branch 'master' into clang-cl-15.0.1-support

pull/4993/head
Kim Kulling 2023-03-29 21:20:25 +02:00 committed by GitHub
commit 85b470a3ee
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434 changed files with 32732 additions and 3528 deletions

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@ -57,3 +57,13 @@ jobs:
- name: test - name: test
run: cd build/bin && ./unit run: cd build/bin && ./unit
shell: bash shell: bash
job3:
name: printf-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: run scan_printf script
run: ./scripts/scan_printf.sh
shell: bash

128
CODE_OF_CONDUCT.md 100644
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@ -0,0 +1,128 @@
# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.

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@ -1,6 +1,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
================================== ==================================
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
### Current project status ### ### Current project status ###
[![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp) [![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp)
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg) ![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
@ -14,7 +16,6 @@ A library to import and export various 3d-model-formats including scene-post-pro
[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue") [![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
[![Percentage of issues still open](http://isitmaintained.com/badge/open/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open") [![Percentage of issues still open](http://isitmaintained.com/badge/open/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open")
[![Total alerts](https://img.shields.io/lgtm/alerts/g/assimp/assimp.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/assimp/assimp/alerts/)
<br> <br>
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS. APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
@ -23,15 +24,19 @@ Additionally, assimp features various __mesh post processing tools__: normals an
### Latest Doc's ### ### Latest Doc's ###
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/). Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
### Get involved ### ### Prebuild binaries ###
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases). Please check our [Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib)
<br>
You find a bug in the docs? Use [Doc-Repo](https://github.com/assimp/assimp-docs).
<br>
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
### Communities ###
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
#### Supported file formats #### #### Supported file formats ####
You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md) You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
@ -66,28 +71,18 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
/port Ports to other languages and scripts to maintain those. /port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models /test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`) /tools Tools (old assimp viewer, command line `assimp`)
/samples A small number of samples to illustrate possible /samples A small number of samples to illustrate possible use-cases for Assimp
use cases for Assimp
The source code is organized in the following way: The source code is organized in the following way:
code/Common The base implementation for importers and the infrastructure code/Common The base implementation for importers and the infrastructure
code/CApi Special implementations which are only used for the C-API
code/Geometry A collection of geometry tools
code/Material The material system
code/PBR An exporter for physical based models
code/PostProcessing The post-processing steps code/PostProcessing The post-processing steps
code/AssetLib/<FormatName> Implementation for import and export for the format code/AssetLib/<FormatName> Implementation for import and export for the format
### Where to get help ###
To find our documentation, visit [our website](https://assimp.org/) or check out [Wiki](https://github.com/assimp/assimp/wiki)
If the docs don't solve your problem, you can:
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
### Contributing ### ### Contributing ###
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
a pull request with your changes against the main repository's `master` branch. a pull request with your changes against the main repository's `master` branch.

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@ -815,6 +815,7 @@ nl_clean_loop:
for (; next_it != nodeArray.end(); ++next_it) { for (; next_it != nodeArray.end(); ++next_it) {
if ((*next_it)->FindNode((*nl_it)->mName) != nullptr) { if ((*next_it)->FindNode((*nl_it)->mName) != nullptr) {
// if current top node(nl_it) found in another top node then erase it from node_list and restart search loop. // if current top node(nl_it) found in another top node then erase it from node_list and restart search loop.
// FIXME: this leaks memory on test models test8.amf and test9.amf
nodeArray.erase(nl_it); nodeArray.erase(nl_it);
goto nl_clean_loop; goto nl_clean_loop;

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@ -569,7 +569,7 @@ void Structure ::Convert<MVert>(
const FileDatabase &db) const { const FileDatabase &db) const {
ReadFieldArray<ErrorPolicy_Fail>(dest.co, "co", db); ReadFieldArray<ErrorPolicy_Fail>(dest.co, "co", db);
ReadFieldArray<ErrorPolicy_Fail>(dest.no, "no", db); ReadFieldArray<ErrorPolicy_Warn>(dest.no, "no", db);
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db); ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
//ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db); //ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
ReadField<ErrorPolicy_Igno>(dest.bweight, "bweight", db); ReadField<ErrorPolicy_Igno>(dest.bweight, "bweight", db);

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@ -873,8 +873,12 @@ void FBXConverter::SetupNodeMetadata(const Model &model, aiNode &nd) {
data->Set(index++, prop.first, interpretedBool->Value()); data->Set(index++, prop.first, interpretedBool->Value());
} else if (const TypedProperty<int> *interpretedInt = prop.second->As<TypedProperty<int>>()) { } else if (const TypedProperty<int> *interpretedInt = prop.second->As<TypedProperty<int>>()) {
data->Set(index++, prop.first, interpretedInt->Value()); data->Set(index++, prop.first, interpretedInt->Value());
} else if (const TypedProperty<uint32_t> *interpretedUInt = prop.second->As<TypedProperty<uint32_t>>()) {
data->Set(index++, prop.first, interpretedUInt->Value());
} else if (const TypedProperty<uint64_t> *interpretedUint64 = prop.second->As<TypedProperty<uint64_t>>()) { } else if (const TypedProperty<uint64_t> *interpretedUint64 = prop.second->As<TypedProperty<uint64_t>>()) {
data->Set(index++, prop.first, interpretedUint64->Value()); data->Set(index++, prop.first, interpretedUint64->Value());
} else if (const TypedProperty<int64_t> *interpretedint64 = prop.second->As<TypedProperty<int64_t>>()) {
data->Set(index++, prop.first, interpretedint64->Value());
} else if (const TypedProperty<float> *interpretedFloat = prop.second->As<TypedProperty<float>>()) { } else if (const TypedProperty<float> *interpretedFloat = prop.second->As<TypedProperty<float>>()) {
data->Set(index++, prop.first, interpretedFloat->Value()); data->Set(index++, prop.first, interpretedFloat->Value());
} else if (const TypedProperty<std::string> *interpretedString = prop.second->As<TypedProperty<std::string>>()) { } else if (const TypedProperty<std::string> *interpretedString = prop.second->As<TypedProperty<std::string>>()) {
@ -1176,15 +1180,23 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
std::vector<aiAnimMesh *> animMeshes; std::vector<aiAnimMesh *> animMeshes;
for (const BlendShape *blendShape : mesh.GetBlendShapes()) { for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) { for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries(); const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
for (size_t i = 0; i < shapeGeometries.size(); i++) { for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh); aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
const ShapeGeometry *shapeGeometry = shapeGeometries.at(i); const auto &curVertices = shapeGeometry->GetVertices();
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices(); const auto &curNormals = shapeGeometry->GetNormals();
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals(); const auto &curIndices = shapeGeometry->GetIndices();
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
//losing channel name if using shapeGeometry->Name() //losing channel name if using shapeGeometry->Name()
animMesh->mName.Set(FixAnimMeshName(blendShapeChannel->Name())); // if blendShapeChannel Name is empty or don't have a ".", add geoMetryName;
auto aniName = FixAnimMeshName(blendShapeChannel->Name());
auto geoMetryName = FixAnimMeshName(shapeGeometry->Name());
if (aniName.empty()) {
aniName = geoMetryName;
}
else if (aniName.find('.') == aniName.npos) {
aniName += "." + geoMetryName;
}
animMesh->mName.Set(aniName);
for (size_t j = 0; j < curIndices.size(); j++) { for (size_t j = 0; j < curIndices.size(); j++) {
const unsigned int curIndex = curIndices.at(j); const unsigned int curIndex = curIndices.at(j);
aiVector3D vertex = curVertices.at(j); aiVector3D vertex = curVertices.at(j);
@ -1406,13 +1418,12 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
std::vector<aiAnimMesh *> animMeshes; std::vector<aiAnimMesh *> animMeshes;
for (const BlendShape *blendShape : mesh.GetBlendShapes()) { for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) { for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries(); const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
for (size_t i = 0; i < shapeGeometries.size(); i++) { for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh); aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
const ShapeGeometry *shapeGeometry = shapeGeometries.at(i); const auto& curVertices = shapeGeometry->GetVertices();
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices(); const auto& curNormals = shapeGeometry->GetNormals();
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals(); const auto& curIndices = shapeGeometry->GetIndices();
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
animMesh->mName.Set(FixAnimMeshName(shapeGeometry->Name())); animMesh->mName.Set(FixAnimMeshName(shapeGeometry->Name()));
for (size_t j = 0; j < curIndices.size(); j++) { for (size_t j = 0; j < curIndices.size(); j++) {
unsigned int curIndex = curIndices.at(j); unsigned int curIndex = curIndices.at(j);

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@ -154,8 +154,10 @@ BlendShape::BlendShape(uint64_t id, const Element& element, const Document& doc,
for (const Connection* con : conns) { for (const Connection* con : conns) {
const BlendShapeChannel* const bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element); const BlendShapeChannel* const bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element);
if (bspc) { if (bspc) {
blendShapeChannels.push_back(bspc); auto pr = blendShapeChannels.insert(bspc);
continue; if (!pr.second) {
FBXImporter::LogWarn("there is the same blendShapeChannel id ", bspc->ID());
}
} }
} }
} }
@ -179,8 +181,10 @@ BlendShapeChannel::BlendShapeChannel(uint64_t id, const Element& element, const
for (const Connection* con : conns) { for (const Connection* con : conns) {
const ShapeGeometry* const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element); const ShapeGeometry* const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element);
if (sg) { if (sg) {
shapeGeometries.push_back(sg); auto pr = shapeGeometries.insert(sg);
continue; if (!pr.second) {
FBXImporter::LogWarn("there is the same shapeGeometrie id ", sg->ID());
}
} }
} }
} }

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@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_FBX_DOCUMENT_H #define INCLUDED_AI_FBX_DOCUMENT_H
#include <numeric> #include <numeric>
#include <unordered_set>
#include <stdint.h> #include <stdint.h>
#include <assimp/mesh.h> #include <assimp/mesh.h>
#include "FBXProperties.h" #include "FBXProperties.h"
@ -855,14 +856,14 @@ public:
return fullWeights; return fullWeights;
} }
const std::vector<const ShapeGeometry*>& GetShapeGeometries() const { const std::unordered_set<const ShapeGeometry*>& GetShapeGeometries() const {
return shapeGeometries; return shapeGeometries;
} }
private: private:
float percent; float percent;
WeightArray fullWeights; WeightArray fullWeights;
std::vector<const ShapeGeometry*> shapeGeometries; std::unordered_set<const ShapeGeometry*> shapeGeometries;
}; };
/** DOM class for BlendShape deformers */ /** DOM class for BlendShape deformers */
@ -872,12 +873,12 @@ public:
virtual ~BlendShape(); virtual ~BlendShape();
const std::vector<const BlendShapeChannel*>& BlendShapeChannels() const { const std::unordered_set<const BlendShapeChannel*>& BlendShapeChannels() const {
return blendShapeChannels; return blendShapeChannels;
} }
private: private:
std::vector<const BlendShapeChannel*> blendShapeChannels; std::unordered_set<const BlendShapeChannel*> blendShapeChannels;
}; };
/** DOM class for skin deformer clusters (aka sub-deformers) */ /** DOM class for skin deformer clusters (aka sub-deformers) */

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@ -69,13 +69,16 @@ Geometry::Geometry(uint64_t id, const Element& element, const std::string& name,
} }
const BlendShape* const bsp = ProcessSimpleConnection<BlendShape>(*con, false, "BlendShape -> Geometry", element); const BlendShape* const bsp = ProcessSimpleConnection<BlendShape>(*con, false, "BlendShape -> Geometry", element);
if (bsp) { if (bsp) {
blendShapes.push_back(bsp); auto pr = blendShapes.insert(bsp);
if (!pr.second) {
FBXImporter::LogWarn("there is the same blendShape id ", bsp->ID());
}
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const std::vector<const BlendShape*>& Geometry::GetBlendShapes() const { const std::unordered_set<const BlendShape*>& Geometry::GetBlendShapes() const {
return blendShapes; return blendShapes;
} }

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@ -72,11 +72,12 @@ public:
/// @brief Get the BlendShape attached to this geometry or nullptr /// @brief Get the BlendShape attached to this geometry or nullptr
/// @return The blendshape arrays. /// @return The blendshape arrays.
const std::vector<const BlendShape*>& GetBlendShapes() const; const std::unordered_set<const BlendShape*>& GetBlendShapes() const;
private: private:
const Skin* skin; const Skin* skin;
std::vector<const BlendShape*> blendShapes; std::unordered_set<const BlendShape*> blendShapes;
}; };
typedef std::vector<int> MatIndexArray; typedef std::vector<int> MatIndexArray;

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@ -470,14 +470,16 @@ void HL1MDLLoader::read_bones() {
temp_bones_.resize(header_->numbones); temp_bones_.resize(header_->numbones);
// Create the main 'bones' node that will contain all MDL root bones.
aiNode *bones_node = new aiNode(AI_MDL_HL1_NODE_BONES); aiNode *bones_node = new aiNode(AI_MDL_HL1_NODE_BONES);
rootnode_children_.push_back(bones_node); rootnode_children_.push_back(bones_node);
bones_node->mNumChildren = static_cast<unsigned int>(header_->numbones);
bones_node->mChildren = new aiNode *[bones_node->mNumChildren]; // Store roots bones IDs temporarily.
std::vector<int> roots;
// Create bone matrices in local space. // Create bone matrices in local space.
for (int i = 0; i < header_->numbones; ++i) { for (int i = 0; i < header_->numbones; ++i) {
aiNode *bone_node = temp_bones_[i].node = bones_node->mChildren[i] = new aiNode(unique_bones_names[i]); aiNode *bone_node = temp_bones_[i].node = new aiNode(unique_bones_names[i]);
aiVector3D angles(pbone[i].value[3], pbone[i].value[4], pbone[i].value[5]); aiVector3D angles(pbone[i].value[3], pbone[i].value[4], pbone[i].value[5]);
temp_bones_[i].absolute_transform = bone_node->mTransformation = temp_bones_[i].absolute_transform = bone_node->mTransformation =
@ -485,9 +487,11 @@ void HL1MDLLoader::read_bones() {
aiVector3D(pbone[i].value[0], pbone[i].value[1], pbone[i].value[2])); aiVector3D(pbone[i].value[0], pbone[i].value[1], pbone[i].value[2]));
if (pbone[i].parent == -1) { if (pbone[i].parent == -1) {
bone_node->mParent = scene_->mRootNode; bone_node->mParent = bones_node;
roots.push_back(i); // This bone has no parent. Add it to the roots list.
} else { } else {
bone_node->mParent = bones_node->mChildren[pbone[i].parent]; bone_node->mParent = temp_bones_[pbone[i].parent].node;
temp_bones_[pbone[i].parent].children.push_back(i); // Add this bone to the parent bone's children list.
temp_bones_[i].absolute_transform = temp_bones_[i].absolute_transform =
temp_bones_[pbone[i].parent].absolute_transform * bone_node->mTransformation; temp_bones_[pbone[i].parent].absolute_transform * bone_node->mTransformation;
@ -496,6 +500,36 @@ void HL1MDLLoader::read_bones() {
temp_bones_[i].offset_matrix = temp_bones_[i].absolute_transform; temp_bones_[i].offset_matrix = temp_bones_[i].absolute_transform;
temp_bones_[i].offset_matrix.Inverse(); temp_bones_[i].offset_matrix.Inverse();
} }
// Allocate memory for each MDL root bone.
bones_node->mNumChildren = static_cast<unsigned int>(roots.size());
bones_node->mChildren = new aiNode *[bones_node->mNumChildren];
// Build all bones children hierarchy starting from each MDL root bone.
for (size_t i = 0; i < roots.size(); ++i)
{
const TempBone &root_bone = temp_bones_[roots[i]];
bones_node->mChildren[i] = root_bone.node;
build_bone_children_hierarchy(root_bone);
}
}
void HL1MDLLoader::build_bone_children_hierarchy(const TempBone &bone)
{
if (bone.children.empty())
return;
aiNode* bone_node = bone.node;
bone_node->mNumChildren = static_cast<unsigned int>(bone.children.size());
bone_node->mChildren = new aiNode *[bone_node->mNumChildren];
// Build each child bone's hierarchy recursively.
for (size_t i = 0; i < bone.children.size(); ++i)
{
const TempBone &child_bone = temp_bones_[bone.children[i]];
bone_node->mChildren[i] = child_bone.node;
build_bone_children_hierarchy(child_bone);
}
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

View File

@ -143,6 +143,14 @@ private:
*/ */
static bool get_num_blend_controllers(const int num_blend_animations, int &num_blend_controllers); static bool get_num_blend_controllers(const int num_blend_animations, int &num_blend_controllers);
/**
* \brief Build a bone's node children hierarchy.
*
* \param[in] bone The bone for which we must build all children hierarchy.
*/
struct TempBone;
void build_bone_children_hierarchy(const TempBone& bone);
/** Output scene to be filled */ /** Output scene to be filled */
aiScene *scene_; aiScene *scene_;
@ -198,11 +206,13 @@ private:
TempBone() : TempBone() :
node(nullptr), node(nullptr),
absolute_transform(), absolute_transform(),
offset_matrix() {} offset_matrix(),
children() {}
aiNode *node; aiNode *node;
aiMatrix4x4 absolute_transform; aiMatrix4x4 absolute_transform;
aiMatrix4x4 offset_matrix; aiMatrix4x4 offset_matrix;
std::vector<int> children; // Bone children
}; };
std::vector<TempBone> temp_bones_; std::vector<TempBone> temp_bones_;

View File

@ -490,7 +490,7 @@ bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *me
OgreXmlSerializer serializer(xmlParser.get()); OgreXmlSerializer serializer(xmlParser.get());
XmlNode root = xmlParser->getRootNode(); XmlNode root = xmlParser->getRootNode();
if (std::string(root.name()) != nnSkeleton) { if (std::string(root.name()) != nnSkeleton) {
printf("\nSkeleton is not a valid root: %s\n", root.name()); ASSIMP_LOG_VERBOSE_DEBUG("nSkeleton is not a valid root: ", root.name(), ".");
for (auto &a : root.children()) { for (auto &a : root.children()) {
if (std::string(a.name()) == nnSkeleton) { if (std::string(a.name()) == nnSkeleton) {
root = a; root = a;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -47,14 +45,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
// ------------------------------------------------------------------------------------------------
CIOStreamWrapper::~CIOStreamWrapper() { CIOStreamWrapper::~CIOStreamWrapper() {
/* Various places depend on this destructor to close the file */ // Various places depend on this destructor to close the file
if (mFile) { if (mFile != nullptr) {
mIO->mFileSystem->CloseProc(mIO->mFileSystem, mFile); mIO->mFileSystem->CloseProc(mIO->mFileSystem, mFile);
} }
} }
// ................................................................... // ------------------------------------------------------------------------------------------------
size_t CIOStreamWrapper::Read(void *pvBuffer, size_t CIOStreamWrapper::Read(void *pvBuffer,
size_t pSize, size_t pSize,
size_t pCount) { size_t pCount) {
@ -62,7 +62,7 @@ size_t CIOStreamWrapper::Read(void *pvBuffer,
return mFile->ReadProc(mFile, (char *)pvBuffer, pSize, pCount); return mFile->ReadProc(mFile, (char *)pvBuffer, pSize, pCount);
} }
// ................................................................... // ------------------------------------------------------------------------------------------------
size_t CIOStreamWrapper::Write(const void *pvBuffer, size_t CIOStreamWrapper::Write(const void *pvBuffer,
size_t pSize, size_t pSize,
size_t pCount) { size_t pCount) {
@ -70,23 +70,23 @@ size_t CIOStreamWrapper::Write(const void *pvBuffer,
return mFile->WriteProc(mFile, (const char *)pvBuffer, pSize, pCount); return mFile->WriteProc(mFile, (const char *)pvBuffer, pSize, pCount);
} }
// ................................................................... // ------------------------------------------------------------------------------------------------
aiReturn CIOStreamWrapper::Seek(size_t pOffset, aiReturn CIOStreamWrapper::Seek(size_t pOffset,
aiOrigin pOrigin) { aiOrigin pOrigin) {
return mFile->SeekProc(mFile, pOffset, pOrigin); return mFile->SeekProc(mFile, pOffset, pOrigin);
} }
// ................................................................... // ------------------------------------------------------------------------------------------------
size_t CIOStreamWrapper::Tell() const { size_t CIOStreamWrapper::Tell() const {
return mFile->TellProc(mFile); return mFile->TellProc(mFile);
} }
// ................................................................... // ------------------------------------------------------------------------------------------------
size_t CIOStreamWrapper::FileSize() const { size_t CIOStreamWrapper::FileSize() const {
return mFile->FileSizeProc(mFile); return mFile->FileSizeProc(mFile);
} }
// ................................................................... // ------------------------------------------------------------------------------------------------
void CIOStreamWrapper::Flush() { void CIOStreamWrapper::Flush() {
return mFile->FlushProc(mFile); return mFile->FlushProc(mFile);
} }

View File

@ -47,48 +47,59 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/cfileio.h> #include <assimp/cfileio.h>
#include <assimp/IOStream.hpp> #include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/ai_assert.h>
namespace Assimp { namespace Assimp {
class CIOSystemWrapper; class CIOSystemWrapper;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Custom IOStream implementation for the C-API /// @brief Custom IOStream implementation for the C-API-
class CIOStreamWrapper : public IOStream { // ------------------------------------------------------------------------------------------------
class CIOStreamWrapper final : public IOStream {
public: public:
explicit CIOStreamWrapper(aiFile *pFile, CIOSystemWrapper *io) : explicit CIOStreamWrapper(aiFile *pFile, CIOSystemWrapper *io);
mFile(pFile), ~CIOStreamWrapper() override;
mIO(io) {} size_t Read(void *pvBuffer, size_t pSize, size_t pCount) override;
~CIOStreamWrapper(void); size_t Write(const void *pvBuffer, size_t pSize, size_t pCount) override;
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
size_t Read(void *pvBuffer, size_t pSize, size_t pCount); size_t Tell(void) const override;
size_t Write(const void *pvBuffer, size_t pSize, size_t pCount); size_t FileSize() const override;
aiReturn Seek(size_t pOffset, aiOrigin pOrigin); void Flush() override;
size_t Tell(void) const;
size_t FileSize() const;
void Flush();
private: private:
aiFile *mFile; aiFile *mFile;
CIOSystemWrapper *mIO; CIOSystemWrapper *mIO;
}; };
class CIOSystemWrapper : public IOSystem { inline CIOStreamWrapper::CIOStreamWrapper(aiFile *pFile, CIOSystemWrapper *io) :
mFile(pFile),
mIO(io) {
ai_assert(io != nullptr);
}
// ------------------------------------------------------------------------------------------------
/// @brief Custom IO-System wrapper implementation for the C-API.
// ------------------------------------------------------------------------------------------------
class CIOSystemWrapper final : public IOSystem {
friend class CIOStreamWrapper; friend class CIOStreamWrapper;
public: public:
explicit CIOSystemWrapper(aiFileIO *pFile) : explicit CIOSystemWrapper(aiFileIO *pFile);
mFileSystem(pFile) {} ~CIOSystemWrapper() override = default;
bool Exists(const char *pFile) const override;
bool Exists(const char *pFile) const; char getOsSeparator() const override;
char getOsSeparator() const; IOStream *Open(const char *pFile, const char *pMode = "rb") override;
IOStream *Open(const char *pFile, const char *pMode = "rb"); void Close(IOStream *pFile) override;
void Close(IOStream *pFile);
private: private:
aiFileIO *mFileSystem; aiFileIO *mFileSystem;
}; };
inline CIOSystemWrapper::CIOSystemWrapper(aiFileIO *pFile) : mFileSystem(pFile) {
ai_assert(pFile != nullptr);
}
} // namespace Assimp } // namespace Assimp
#endif #endif // AI_CIOSYSTEM_H_INCLUDED

View File

@ -218,6 +218,12 @@ SET( CApi_SRCS
) )
SOURCE_GROUP(CApi FILES ${CApi_SRCS}) SOURCE_GROUP(CApi FILES ${CApi_SRCS})
SET(Geometry_SRCS
Geometry/GeometryUtils.h
Geometry/GeometryUtils.cpp
)
SOURCE_GROUP(Geometry FILES ${Geometry_SRCS})
SET( STEPParser_SRCS SET( STEPParser_SRCS
AssetLib/STEPParser/STEPFileReader.h AssetLib/STEPParser/STEPFileReader.h
AssetLib/STEPParser/STEPFileReader.cpp AssetLib/STEPParser/STEPFileReader.cpp
@ -1129,6 +1135,7 @@ SET( assimp_src
${Core_SRCS} ${Core_SRCS}
${CApi_SRCS} ${CApi_SRCS}
${Common_SRCS} ${Common_SRCS}
${Geometry_SRCS}
${Logging_SRCS} ${Logging_SRCS}
${Exporter_SRCS} ${Exporter_SRCS}
${PostProcessing_SRCS} ${PostProcessing_SRCS}

View File

@ -74,26 +74,8 @@ inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) {
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/ * both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
template <typename T> template <typename T>
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp) { inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp) {
// Point in triangle test using baryzentric coordinates // pp should be left side of the three triangle side, by ccw arrow
const aiVector2D v0 = p1 - p0; return OnLeftSideOfLine2D(p0, p1, pp) && OnLeftSideOfLine2D(p1, p2, pp) && OnLeftSideOfLine2D(p2, p0, pp);
const aiVector2D v1 = p2 - p0;
const aiVector2D v2 = pp - p0;
double dot00 = v0 * v0;
double dot11 = v1 * v1;
const double dot01 = v0 * v1;
const double dot02 = v0 * v2;
const double dot12 = v1 * v2;
const double denom = dot00 * dot11 - dot01 * dot01;
if (denom == 0.0) {
return false;
}
const double invDenom = 1.0 / denom;
dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
return (dot11 > 0) && (dot00 > 0) && (dot11 + dot00 < 1);
} }

View File

@ -50,7 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdio.h> #include <stdio.h>
#include <unordered_map>
using namespace Assimp; using namespace Assimp;
void mydummy() {} void mydummy() {}
#ifdef _MSC_VER #ifdef _MSC_VER
@ -78,7 +81,7 @@ public:
}; };
typedef std::vector<unsigned int> UIntVector; typedef std::vector<unsigned int> UIntVector;
typedef std::map<uint64_t, Edge> EdgeMap; typedef std::unordered_map<uint64_t, Edge> EdgeMap;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
// Hashing function to derive an index into an #EdgeMap from two given // Hashing function to derive an index into an #EdgeMap from two given

View File

@ -1,17 +1,14 @@
/* /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following with or without modification, are permitted provided that the
conditions are met: following conditions are met:
* Redistributions of source code must retain the above * Redistributions of source code must retain the above
copyright notice, this list of conditions and the copyright notice, this list of conditions and the
@ -38,55 +35,45 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
----------------------------------------------------------------------
*/ */
#ifndef ASSIMP_SAMPLES_SHARED_CODE_UTFCONVERTER_H #include "GeometryUtils.h"
#define ASSIMP_SAMPLES_SHARED_CODE_UTFCONVERTER_H
#include <string> #include <assimp/vector3.h>
#include <locale>
#include <codecvt>
namespace AssimpSamples { namespace Assimp {
namespace SharedCode {
// Used to convert between multibyte and unicode strings. ai_real GeometryUtils::heron( ai_real a, ai_real b, ai_real c ) {
class UTFConverter { ai_real s = (a + b + c) / 2;
using UTFConverterImpl = std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t>; ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
public: return area;
UTFConverter(const char* s) :
s_(s),
ws_(impl_.from_bytes(s)) {
}
UTFConverter(const wchar_t* s) :
s_(impl_.to_bytes(s)),
ws_(s) {
}
UTFConverter(const std::string& s) :
s_(s),
ws_(impl_.from_bytes(s)) {
}
UTFConverter(const std::wstring& s) :
s_(impl_.to_bytes(s)),
ws_(s) {
}
inline const char* c_str() const {
return s_.c_str();
}
inline const std::string& str() const {
return s_;
}
inline const wchar_t* c_wstr() const {
return ws_.c_str();
}
private:
static UTFConverterImpl impl_;
std::string s_;
std::wstring ws_;
};
}
} }
#endif // ASSIMP_SAMPLES_SHARED_CODE_UTFCONVERTER_H ai_real GeometryUtils::distance3D( const aiVector3D &vA, aiVector3D &vB ) {
const ai_real lx = ( vB.x - vA.x );
const ai_real ly = ( vB.y - vA.y );
const ai_real lz = ( vB.z - vA.z );
ai_real a = lx*lx + ly*ly + lz*lz;
ai_real d = pow( a, (ai_real)0.5 );
return d;
}
ai_real GeometryUtils::calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
ai_real area = 0;
aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
ai_real a( distance3D( vA, vB ) );
ai_real b( distance3D( vB, vC ) );
ai_real c( distance3D( vC, vA ) );
area = heron( a, b, c );
return area;
}
} // namespace Assimp

View File

@ -1,17 +1,14 @@
/* /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following with or without modification, are permitted provided that the
conditions are met: following conditions are met:
* Redistributions of source code must retain the above * Redistributions of source code must retain the above
copyright notice, this list of conditions and the copyright notice, this list of conditions and the
@ -38,15 +35,33 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
----------------------------------------------------------------------
*/ */
#include "UTFConverter.h" #include <assimp/types.h>
#include <assimp/mesh.h>
namespace AssimpSamples { namespace Assimp {
namespace SharedCode {
typename UTFConverter::UTFConverterImpl UTFConverter::impl_; // ---------------------------------------------------------------------------
/// @brief This helper class supports some basic geometry algorithms.
// ---------------------------------------------------------------------------
class GeometryUtils {
public:
static ai_real heron( ai_real a, ai_real b, ai_real c );
} /// @brief Will compute the distance between 2 3D-vectors
} /// @param vA Vector a.
/// @param vB Vector b.
/// @return The distance.
static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB );
/// @brief Will calculate the area of a triangle described by a aiFace.
/// @param face The face
/// @param mesh The mesh containing the face
/// @return The area.
static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh );
};
} // namespace Assimp

View File

@ -60,10 +60,6 @@ CalcTangentsProcess::CalcTangentsProcess() :
// nothing to do here // nothing to do here
} }
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
CalcTangentsProcess::~CalcTangentsProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool CalcTangentsProcess::IsActive(unsigned int pFlags) const { bool CalcTangentsProcess::IsActive(unsigned int pFlags) const {

View File

@ -59,14 +59,11 @@ namespace Assimp
* because the joining of vertices also considers tangents and bitangents for * because the joining of vertices also considers tangents and bitangents for
* uniqueness. * uniqueness.
*/ */
class ASSIMP_API_WINONLY CalcTangentsProcess : public BaseProcess class ASSIMP_API_WINONLY CalcTangentsProcess : public BaseProcess {
{
public: public:
CalcTangentsProcess(); CalcTangentsProcess();
~CalcTangentsProcess(); ~CalcTangentsProcess() override = default;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag. /** Returns whether the processing step is present in the given flag.
* @param pFlags The processing flags the importer was called with. * @param pFlags The processing flags the importer was called with.
@ -74,24 +71,21 @@ public:
* @return true if the process is present in this flag fields, * @return true if the process is present in this flag fields,
* false if not. * false if not.
*/ */
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ExecuteOnScene(). /** Called prior to ExecuteOnScene().
* The function is a request to the process to update its configuration * The function is a request to the process to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
// setter for configMaxAngle // setter for configMaxAngle
inline void SetMaxSmoothAngle(float f) void SetMaxSmoothAngle(float f) {
{
configMaxAngle =f; configMaxAngle =f;
} }
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Calculates tangents and bitangents for a specific mesh. /** Calculates tangents and bitangents for a specific mesh.
* @param pMesh The mesh to process. * @param pMesh The mesh to process.
@ -103,10 +97,9 @@ protected:
/** Executes the post processing step on the given imported data. /** Executes the post processing step on the given imported data.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
private: private:
/** Configuration option: maximum smoothing angle, in radians*/ /** Configuration option: maximum smoothing angle, in radians*/
float configMaxAngle; float configMaxAngle;
unsigned int configSourceUV; unsigned int configSourceUV;

View File

@ -57,14 +57,6 @@ namespace {
const static ai_real angle_epsilon = ai_real( 0.95 ); const static ai_real angle_epsilon = ai_real( 0.95 );
} }
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
ComputeUVMappingProcess::ComputeUVMappingProcess() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
ComputeUVMappingProcess::~ComputeUVMappingProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const

View File

@ -59,13 +59,10 @@ namespace Assimp {
/** ComputeUVMappingProcess - converts special mappings, such as spherical, /** ComputeUVMappingProcess - converts special mappings, such as spherical,
* cylindrical or boxed to proper UV coordinates for rendering. * cylindrical or boxed to proper UV coordinates for rendering.
*/ */
class ComputeUVMappingProcess : public BaseProcess class ComputeUVMappingProcess : public BaseProcess {
{
public:
ComputeUVMappingProcess();
~ComputeUVMappingProcess();
public: public:
ComputeUVMappingProcess() = default;
~ComputeUVMappingProcess() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field. /** Returns whether the processing step is present in the given flag field.
@ -73,14 +70,14 @@ public:
* combination of #aiPostProcessSteps. * combination of #aiPostProcessSteps.
* @return true if the process is present in this flag fields, false if not. * @return true if the process is present in this flag fields, false if not.
*/ */
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the post processing step on the given imported data. /** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail. * At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
protected: protected:
@ -125,8 +122,7 @@ protected:
private: private:
// temporary structure to describe a mapping // temporary structure to describe a mapping
struct MappingInfo struct MappingInfo {
{
explicit MappingInfo(aiTextureMapping _type) explicit MappingInfo(aiTextureMapping _type)
: type (_type) : type (_type)
, axis (0.f,1.f,0.f) , axis (0.f,1.f,0.f)
@ -137,8 +133,7 @@ private:
aiVector3D axis; aiVector3D axis;
unsigned int uv; unsigned int uv;
bool operator== (const MappingInfo& other) bool operator== (const MappingInfo& other) {
{
return type == other.type && axis == other.axis; return type == other.type && axis == other.axis;
} }
}; };

View File

@ -79,14 +79,6 @@ void flipUVs(aiMeshType *pMesh) {
} // namespace } // namespace
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
MakeLeftHandedProcess::MakeLeftHandedProcess() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MakeLeftHandedProcess::~MakeLeftHandedProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool MakeLeftHandedProcess::IsActive(unsigned int pFlags) const { bool MakeLeftHandedProcess::IsActive(unsigned int pFlags) const {
@ -305,14 +297,6 @@ void FlipUVsProcess::ProcessMesh(aiMesh *pMesh) {
#ifndef ASSIMP_BUILD_NO_FLIPWINDING_PROCESS #ifndef ASSIMP_BUILD_NO_FLIPWINDING_PROCESS
// # FlipWindingOrderProcess // # FlipWindingOrderProcess
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
FlipWindingOrderProcess::FlipWindingOrderProcess() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
FlipWindingOrderProcess::~FlipWindingOrderProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool FlipWindingOrderProcess::IsActive(unsigned int pFlags) const { bool FlipWindingOrderProcess::IsActive(unsigned int pFlags) const {

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -72,22 +71,18 @@ namespace Assimp {
* *
* @note RH-LH and LH-RH is the same, so this class can be used for both * @note RH-LH and LH-RH is the same, so this class can be used for both
*/ */
class MakeLeftHandedProcess : public BaseProcess class MakeLeftHandedProcess : public BaseProcess {
{
public: public:
MakeLeftHandedProcess(); MakeLeftHandedProcess() = default;
~MakeLeftHandedProcess(); ~MakeLeftHandedProcess() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Recursively converts a node and all of its children /** Recursively converts a node and all of its children
*/ */
@ -120,24 +115,22 @@ protected:
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Postprocessing step to flip the face order of the imported data /** Postprocessing step to flip the face order of the imported data
*/ */
class FlipWindingOrderProcess : public BaseProcess class FlipWindingOrderProcess : public BaseProcess {
{
friend class Importer; friend class Importer;
public: public:
/** Constructor to be privately used by Importer */ /** Constructor to be privately used by Importer */
FlipWindingOrderProcess(); FlipWindingOrderProcess() = default;
/** Destructor, private as well */ /** Destructor, private as well */
~FlipWindingOrderProcess(); ~FlipWindingOrderProcess() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
public:
/** Some other types of post-processing require winding order flips */ /** Some other types of post-processing require winding order flips */
static void ProcessMesh( aiMesh* pMesh); static void ProcessMesh( aiMesh* pMesh);
}; };

View File

@ -43,42 +43,26 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/// @file DeboneProcess.cpp /// @file DeboneProcess.cpp
/** Implementation of the DeboneProcess post processing step */ /** Implementation of the DeboneProcess post processing step */
// internal headers of the post-processing framework // internal headers of the post-processing framework
#include "ProcessHelper.h" #include "ProcessHelper.h"
#include "DeboneProcess.h" #include "DeboneProcess.h"
#include <stdio.h> #include <stdio.h>
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
DeboneProcess::DeboneProcess() DeboneProcess::DeboneProcess() : mNumBones(0), mNumBonesCanDoWithout(0), mThreshold(AI_DEBONE_THRESHOLD), mAllOrNone(false) {}
{
mNumBones = 0;
mNumBonesCanDoWithout = 0;
mThreshold = AI_DEBONE_THRESHOLD;
mAllOrNone = false;
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
DeboneProcess::~DeboneProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool DeboneProcess::IsActive( unsigned int pFlags) const bool DeboneProcess::IsActive( unsigned int pFlags) const {
{
return (pFlags & aiProcess_Debone) != 0; return (pFlags & aiProcess_Debone) != 0;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
void DeboneProcess::SetupProperties(const Importer* pImp) void DeboneProcess::SetupProperties(const Importer* pImp) {
{
// get the current value of the property // get the current value of the property
mAllOrNone = pImp->GetPropertyInteger(AI_CONFIG_PP_DB_ALL_OR_NONE,0)?true:false; mAllOrNone = pImp->GetPropertyInteger(AI_CONFIG_PP_DB_ALL_OR_NONE,0)?true:false;
mThreshold = pImp->GetPropertyFloat(AI_CONFIG_PP_DB_THRESHOLD,AI_DEBONE_THRESHOLD); mThreshold = pImp->GetPropertyFloat(AI_CONFIG_PP_DB_THRESHOLD,AI_DEBONE_THRESHOLD);
@ -86,8 +70,7 @@ void DeboneProcess::SetupProperties(const Importer* pImp)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
void DeboneProcess::Execute( aiScene* pScene) void DeboneProcess::Execute( aiScene* pScene) {
{
ASSIMP_LOG_DEBUG("DeboneProcess begin"); ASSIMP_LOG_DEBUG("DeboneProcess begin");
if(!pScene->mNumMeshes) { if(!pScene->mNumMeshes) {
@ -117,10 +100,8 @@ void DeboneProcess::Execute( aiScene* pScene)
// build a new array of meshes for the scene // build a new array of meshes for the scene
std::vector<aiMesh*> meshes; std::vector<aiMesh*> meshes;
for(unsigned int a=0;a<pScene->mNumMeshes;a++) for (unsigned int a=0;a<pScene->mNumMeshes; ++a) {
{
aiMesh* srcMesh = pScene->mMeshes[a]; aiMesh* srcMesh = pScene->mMeshes[a];
std::vector<std::pair<aiMesh*,const aiBone*> > newMeshes; std::vector<std::pair<aiMesh*,const aiBone*> > newMeshes;
if(splitList[a]) { if(splitList[a]) {
@ -150,8 +131,7 @@ void DeboneProcess::Execute( aiScene* pScene)
// and destroy the source mesh. It should be completely contained inside the new submeshes // and destroy the source mesh. It should be completely contained inside the new submeshes
delete srcMesh; delete srcMesh;
} } else {
else {
// Mesh is kept unchanged - store it's new place in the mesh array // Mesh is kept unchanged - store it's new place in the mesh array
mSubMeshIndices[a].emplace_back(static_cast<unsigned int>(meshes.size()), (aiNode *)nullptr); mSubMeshIndices[a].emplace_back(static_cast<unsigned int>(meshes.size()), (aiNode *)nullptr);
meshes.push_back(srcMesh); meshes.push_back(srcMesh);
@ -173,8 +153,7 @@ void DeboneProcess::Execute( aiScene* pScene)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Counts bones total/removable in a given mesh. // Counts bones total/removable in a given mesh.
bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh) bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh) {
{
if(!pMesh->HasBones()) { if(!pMesh->HasBones()) {
return false; return false;
} }
@ -193,25 +172,23 @@ bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh)
for(unsigned int i=0;i<pMesh->mNumBones;i++) { for(unsigned int i=0;i<pMesh->mNumBones;i++) {
for(unsigned int j=0;j<pMesh->mBones[i]->mNumWeights;j++) { for(unsigned int j=0;j<pMesh->mBones[i]->mNumWeights;j++) {
float w = pMesh->mBones[i]->mWeights[j].mWeight; float w = pMesh->mBones[i]->mWeights[j].mWeight;
if (w == 0.0f) { if (w == 0.0f) {
continue; continue;
} }
unsigned int vid = pMesh->mBones[i]->mWeights[j].mVertexId; unsigned int vid = pMesh->mBones[i]->mWeights[j].mVertexId;
if (w >= mThreshold) { if (w >= mThreshold) {
if (vertexBones[vid] != cUnowned) { if (vertexBones[vid] != cUnowned) {
if(vertexBones[vid]==i) //double entry //double entry
{ if(vertexBones[vid]==i) {
ASSIMP_LOG_WARN("Encountered double entry in bone weights"); ASSIMP_LOG_WARN("Encountered double entry in bone weights");
} } else {
else //TODO: track attraction in order to break tie //TODO: track attraction in order to break tie
{
vertexBones[vid] = cCoowned; vertexBones[vid] = cCoowned;
} }
} else {
vertexBones[vid] = i;
} }
else vertexBones[vid] = i;
} }
if(!isBoneNecessary[i]) { if(!isBoneNecessary[i]) {
@ -227,13 +204,16 @@ bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh)
if(isInterstitialRequired) { if(isInterstitialRequired) {
for(unsigned int i=0;i<pMesh->mNumFaces;i++) { for(unsigned int i=0;i<pMesh->mNumFaces;i++) {
unsigned int v = vertexBones[pMesh->mFaces[i].mIndices[0]]; unsigned int v = vertexBones[pMesh->mFaces[i].mIndices[0]];
for (unsigned int j=1;j<pMesh->mFaces[i].mNumIndices;j++) { for (unsigned int j=1;j<pMesh->mFaces[i].mNumIndices;j++) {
unsigned int w = vertexBones[pMesh->mFaces[i].mIndices[j]]; unsigned int w = vertexBones[pMesh->mFaces[i].mIndices[j]];
if (v != w) { if (v != w) {
if(v<pMesh->mNumBones) isBoneNecessary[v] = true; if(v<pMesh->mNumBones) {
if(w<pMesh->mNumBones) isBoneNecessary[w] = true; isBoneNecessary[v] = true;
}
if (w<pMesh->mNumBones) {
isBoneNecessary[w] = true;
}
} }
} }
} }
@ -252,8 +232,7 @@ bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Splits the given mesh by bone count. // Splits the given mesh by bone count.
void DeboneProcess::SplitMesh( const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const void DeboneProcess::SplitMesh( const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const {
{
// same deal here as ConsiderMesh basically // same deal here as ConsiderMesh basically
std::vector<bool> isBoneNecessary(pMesh->mNumBones,false); std::vector<bool> isBoneNecessary(pMesh->mNumBones,false);
@ -371,8 +350,7 @@ void DeboneProcess::SplitMesh( const aiMesh* pMesh, std::vector< std::pair< aiMe
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Recursively updates the node's mesh list to account for the changed mesh list // Recursively updates the node's mesh list to account for the changed mesh list
void DeboneProcess::UpdateNode(aiNode* pNode) const void DeboneProcess::UpdateNode(aiNode* pNode) const {
{
// rebuild the node's mesh index list // rebuild the node's mesh index list
std::vector<unsigned int> newMeshList; std::vector<unsigned int> newMeshList;
@ -430,8 +408,7 @@ void DeboneProcess::UpdateNode(aiNode* pNode) const
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Apply the node transformation to a mesh // Apply the node transformation to a mesh
void DeboneProcess::ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const void DeboneProcess::ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const {
{
// Check whether we need to transform the coordinates at all // Check whether we need to transform the coordinates at all
if (!mat.IsIdentity()) { if (!mat.IsIdentity()) {

View File

@ -70,7 +70,7 @@ namespace Assimp {
class DeboneProcess : public BaseProcess { class DeboneProcess : public BaseProcess {
public: public:
DeboneProcess(); DeboneProcess();
~DeboneProcess(); ~DeboneProcess() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag. /** Returns whether the processing step is present in the given flag.
@ -79,14 +79,14 @@ public:
* @return true if the process is present in this flag fields, * @return true if the process is present in this flag fields,
* false if not. * false if not.
*/ */
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ExecuteOnScene(). /** Called prior to ExecuteOnScene().
* The function is a request to the process to update its configuration * The function is a request to the process to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
@ -94,7 +94,7 @@ protected:
* At the moment a process is not supposed to fail. * At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Counts bones total/removable in a given mesh. /** Counts bones total/removable in a given mesh.

View File

@ -54,14 +54,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
DropFaceNormalsProcess::DropFaceNormalsProcess() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
DropFaceNormalsProcess::~DropFaceNormalsProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool DropFaceNormalsProcess::IsActive( unsigned int pFlags) const { bool DropFaceNormalsProcess::IsActive( unsigned int pFlags) const {

View File

@ -55,8 +55,8 @@ namespace Assimp {
*/ */
class ASSIMP_API_WINONLY DropFaceNormalsProcess : public BaseProcess { class ASSIMP_API_WINONLY DropFaceNormalsProcess : public BaseProcess {
public: public:
DropFaceNormalsProcess(); DropFaceNormalsProcess() = default;
~DropFaceNormalsProcess(); ~DropFaceNormalsProcess() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field. /** Returns whether the processing step is present in the given flag field.
@ -64,15 +64,14 @@ public:
* combination of #aiPostProcessSteps. * combination of #aiPostProcessSteps.
* @return true if the process is present in this flag fields, false if not. * @return true if the process is present in this flag fields, false if not.
*/ */
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the post processing step on the given imported data. /** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail. * At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
private: private:
bool DropMeshFaceNormals(aiMesh* pcMesh); bool DropMeshFaceNormals(aiMesh* pcMesh);

View File

@ -49,10 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
EmbedTexturesProcess::EmbedTexturesProcess() = default;
EmbedTexturesProcess::~EmbedTexturesProcess() = default;
bool EmbedTexturesProcess::IsActive(unsigned int pFlags) const { bool EmbedTexturesProcess::IsActive(unsigned int pFlags) const {
return (pFlags & aiProcess_EmbedTextures) != 0; return (pFlags & aiProcess_EmbedTextures) != 0;
} }

View File

@ -62,19 +62,19 @@ namespace Assimp {
class ASSIMP_API EmbedTexturesProcess : public BaseProcess { class ASSIMP_API EmbedTexturesProcess : public BaseProcess {
public: public:
/// The default class constructor. /// The default class constructor.
EmbedTexturesProcess(); EmbedTexturesProcess() = default;
/// The class destructor. /// The class destructor.
virtual ~EmbedTexturesProcess(); ~EmbedTexturesProcess() override = default;
/// Overwritten, @see BaseProcess /// Overwritten, @see BaseProcess
virtual bool IsActive(unsigned int pFlags) const; bool IsActive(unsigned int pFlags) const override;
/// Overwritten, @see BaseProcess /// Overwritten, @see BaseProcess
virtual void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
/// Overwritten, @see BaseProcess /// Overwritten, @see BaseProcess
virtual void Execute(aiScene* pScene); virtual void Execute(aiScene* pScene) override;
private: private:
// Resolve the path and add the file content to the scene as a texture. // Resolve the path and add the file content to the scene as a texture.

View File

@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ProcessHelper.h" #include "ProcessHelper.h"
#include "FindDegenerates.h" #include "FindDegenerates.h"
#include "Geometry/GeometryUtils.h"
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
@ -63,10 +64,6 @@ FindDegeneratesProcess::FindDegeneratesProcess() :
// empty // empty
} }
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
FindDegeneratesProcess::~FindDegeneratesProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const { bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const {
@ -132,37 +129,6 @@ static void updateSceneGraph(aiNode* pNode, const std::unordered_map<unsigned in
} }
} }
static ai_real heron( ai_real a, ai_real b, ai_real c ) {
ai_real s = (a + b + c) / 2;
ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
return area;
}
static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB ) {
const ai_real lx = ( vB.x - vA.x );
const ai_real ly = ( vB.y - vA.y );
const ai_real lz = ( vB.z - vA.z );
ai_real a = lx*lx + ly*ly + lz*lz;
ai_real d = pow( a, (ai_real)0.5 );
return d;
}
static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
ai_real area = 0;
aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
ai_real a( distance3D( vA, vB ) );
ai_real b( distance3D( vB, vC ) );
ai_real c( distance3D( vC, vA ) );
area = heron( a, b, c );
return area;
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported mesh // Executes the post processing step on the given imported mesh
bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) { bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
@ -218,7 +184,7 @@ bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
if ( mConfigCheckAreaOfTriangle ) { if ( mConfigCheckAreaOfTriangle ) {
if ( face.mNumIndices == 3 ) { if ( face.mNumIndices == 3 ) {
ai_real area = calculateAreaOfTriangle( face, mesh ); ai_real area = GeometryUtils::calculateAreaOfTriangle( face, mesh );
if (area < ai_epsilon) { if (area < ai_epsilon) {
if ( mConfigRemoveDegenerates ) { if ( mConfigRemoveDegenerates ) {
remove_me[ a ] = true; remove_me[ a ] = true;

View File

@ -59,19 +59,19 @@ namespace Assimp {
class ASSIMP_API FindDegeneratesProcess : public BaseProcess { class ASSIMP_API FindDegeneratesProcess : public BaseProcess {
public: public:
FindDegeneratesProcess(); FindDegeneratesProcess();
~FindDegeneratesProcess(); ~FindDegeneratesProcess() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Check whether step is active // Check whether step is active
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Execute step on a given scene // Execute step on a given scene
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Setup import settings // Setup import settings
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Execute step on a given mesh // Execute step on a given mesh
@ -105,23 +105,19 @@ private:
bool mConfigCheckAreaOfTriangle; bool mConfigCheckAreaOfTriangle;
}; };
inline inline void FindDegeneratesProcess::EnableInstantRemoval(bool enabled) {
void FindDegeneratesProcess::EnableInstantRemoval(bool enabled) {
mConfigRemoveDegenerates = enabled; mConfigRemoveDegenerates = enabled;
} }
inline inline bool FindDegeneratesProcess::IsInstantRemoval() const {
bool FindDegeneratesProcess::IsInstantRemoval() const {
return mConfigRemoveDegenerates; return mConfigRemoveDegenerates;
} }
inline inline void FindDegeneratesProcess::EnableAreaCheck( bool enabled ) {
void FindDegeneratesProcess::EnableAreaCheck( bool enabled ) {
mConfigCheckAreaOfTriangle = enabled; mConfigCheckAreaOfTriangle = enabled;
} }
inline inline bool FindDegeneratesProcess::isAreaCheckEnabled() const {
bool FindDegeneratesProcess::isAreaCheckEnabled() const {
return mConfigCheckAreaOfTriangle; return mConfigCheckAreaOfTriangle;
} }

View File

@ -58,10 +58,6 @@ FindInstancesProcess::FindInstancesProcess()
: configSpeedFlag (false) : configSpeedFlag (false)
{} {}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
FindInstancesProcess::~FindInstancesProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool FindInstancesProcess::IsActive( unsigned int pFlags) const bool FindInstancesProcess::IsActive( unsigned int pFlags) const

View File

@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "PostProcessing/ProcessHelper.h" #include "PostProcessing/ProcessHelper.h"
class FindInstancesProcessTest; class FindInstancesProcessTest;
namespace Assimp { namespace Assimp {
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
@ -60,8 +61,7 @@ namespace Assimp {
* @param in Input mesh * @param in Input mesh
* @return Hash. * @return Hash.
*/ */
inline inline uint64_t GetMeshHash(aiMesh* in) {
uint64_t GetMeshHash(aiMesh* in) {
ai_assert(nullptr != in); ai_assert(nullptr != in);
// ... get an unique value representing the vertex format of the mesh // ... get an unique value representing the vertex format of the mesh
@ -83,8 +83,7 @@ uint64_t GetMeshHash(aiMesh* in) {
* @param e Epsilon * @param e Epsilon
* @return true if the arrays are identical * @return true if the arrays are identical
*/ */
inline inline bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
unsigned int size, float e) { unsigned int size, float e) {
for (const aiVector3D* end = first+size; first != end; ++first,++second) { for (const aiVector3D* end = first+size; first != end; ++first,++second) {
if ( (*first - *second).SquareLength() >= e) if ( (*first - *second).SquareLength() >= e)
@ -107,31 +106,27 @@ inline bool CompareArrays(const aiColor4D* first, const aiColor4D* second,
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief A post-processing steps to search for instanced meshes /** @brief A post-processing steps to search for instanced meshes
*/ */
class FindInstancesProcess : public BaseProcess class FindInstancesProcess : public BaseProcess {
{
public: public:
FindInstancesProcess(); FindInstancesProcess();
~FindInstancesProcess(); ~FindInstancesProcess() override = default;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Check whether step is active in given flags combination // Check whether step is active in given flags combination
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Execute step on a given scene // Execute step on a given scene
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Setup properties prior to executing the process // Setup properties prior to executing the process
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
private: private:
bool configSpeedFlag; bool configSpeedFlag;
}; // ! end class FindInstancesProcess }; // ! end class FindInstancesProcess
} // ! end namespace Assimp } // ! end namespace Assimp
#endif // !! AI_FINDINSTANCES_H_INC #endif // !! AI_FINDINSTANCES_H_INC

View File

@ -60,10 +60,6 @@ FindInvalidDataProcess::FindInvalidDataProcess() :
// nothing to do here // nothing to do here
} }
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
FindInvalidDataProcess::~FindInvalidDataProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool FindInvalidDataProcess::IsActive(unsigned int pFlags) const { bool FindInvalidDataProcess::IsActive(unsigned int pFlags) const {

View File

@ -64,35 +64,37 @@ namespace Assimp {
* which have zero normal vectors. */ * which have zero normal vectors. */
class ASSIMP_API FindInvalidDataProcess : public BaseProcess { class ASSIMP_API FindInvalidDataProcess : public BaseProcess {
public: public:
// -------------------------------------------------------------------
/// The default class constructor / destructor.
FindInvalidDataProcess(); FindInvalidDataProcess();
~FindInvalidDataProcess(); ~FindInvalidDataProcess() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// /// Returns active state.
bool IsActive(unsigned int pFlags) const; bool IsActive(unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Setup import settings /// Setup import settings
void SetupProperties(const Importer *pImp); void SetupProperties(const Importer *pImp) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Run the step /// Run the step
void Execute(aiScene *pScene); void Execute(aiScene *pScene) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the post-processing step on the given mesh /// Executes the post-processing step on the given mesh
* @param pMesh The mesh to process. /// @param pMesh The mesh to process.
* @return 0 - nothing, 1 - removed sth, 2 - please delete me */ /// @return 0 - nothing, 1 - removed sth, 2 - please delete me */
int ProcessMesh(aiMesh *pMesh); int ProcessMesh(aiMesh *pMesh);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the post-processing step on the given animation /// Executes the post-processing step on the given animation
* @param anim The animation to process. */ /// @param anim The animation to process. */
void ProcessAnimation(aiAnimation *anim); void ProcessAnimation(aiAnimation *anim);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the post-processing step on the given anim channel /// Executes the post-processing step on the given anim channel
* @param anim The animation channel to process.*/ /// @param anim The animation channel to process.*/
void ProcessAnimationChannel(aiNodeAnim *anim); void ProcessAnimationChannel(aiNodeAnim *anim);
private: private:

View File

@ -56,26 +56,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
FixInfacingNormalsProcess::FixInfacingNormalsProcess() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
FixInfacingNormalsProcess::~FixInfacingNormalsProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool FixInfacingNormalsProcess::IsActive( unsigned int pFlags) const bool FixInfacingNormalsProcess::IsActive( unsigned int pFlags) const {
{
return (pFlags & aiProcess_FixInfacingNormals) != 0; return (pFlags & aiProcess_FixInfacingNormals) != 0;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
void FixInfacingNormalsProcess::Execute( aiScene* pScene) void FixInfacingNormalsProcess::Execute( aiScene* pScene) {
{
ASSIMP_LOG_DEBUG("FixInfacingNormalsProcess begin"); ASSIMP_LOG_DEBUG("FixInfacingNormalsProcess begin");
bool bHas( false ); bool bHas( false );

View File

@ -49,8 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiMesh; struct aiMesh;
namespace Assimp namespace Assimp {
{
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** The FixInfacingNormalsProcess tries to determine whether the normal /** The FixInfacingNormalsProcess tries to determine whether the normal
@ -59,8 +58,10 @@ namespace Assimp
*/ */
class FixInfacingNormalsProcess : public BaseProcess { class FixInfacingNormalsProcess : public BaseProcess {
public: public:
FixInfacingNormalsProcess(); // -------------------------------------------------------------------
~FixInfacingNormalsProcess(); /// The default class constructor / destructor.
FixInfacingNormalsProcess() = default;
~FixInfacingNormalsProcess() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field. /** Returns whether the processing step is present in the given flag field.
@ -68,14 +69,14 @@ public:
* combination of #aiPostProcessSteps. * combination of #aiPostProcessSteps.
* @return true if the process is present in this flag fields, false if not. * @return true if the process is present in this flag fields, false if not.
*/ */
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the post processing step on the given imported data. /** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail. * At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
protected: protected:

View File

@ -48,10 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
GenBoundingBoxesProcess::GenBoundingBoxesProcess() = default;
GenBoundingBoxesProcess::~GenBoundingBoxesProcess() = default;
bool GenBoundingBoxesProcess::IsActive(unsigned int pFlags) const { bool GenBoundingBoxesProcess::IsActive(unsigned int pFlags) const {
return 0 != ( pFlags & aiProcess_GenBoundingBoxes ); return 0 != ( pFlags & aiProcess_GenBoundingBoxes );
} }

View File

@ -19,7 +19,7 @@ conditions are met:
copyright notice, this list of conditions and the copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other following disclaimer in the documentation and/or other
materials provided with the distribution. materials provided with the distribution.
s
* Neither the name of the assimp team, nor the names of its * Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products contributors may be used to endorse or promote products
derived from this software without specific prior derived from this software without specific prior
@ -54,18 +54,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
/** Post-processing process to find axis-aligned bounding volumes for amm meshes /**
* used in a scene * @brief Post-processing process to find axis-aligned bounding volumes for amm meshes
* used in a scene.
*/ */
class ASSIMP_API GenBoundingBoxesProcess : public BaseProcess { class ASSIMP_API GenBoundingBoxesProcess : public BaseProcess {
public: public:
/// The class constructor. // -------------------------------------------------------------------
GenBoundingBoxesProcess(); /// The default class constructor / destructor.
/// The class destructor. GenBoundingBoxesProcess() = default;
~GenBoundingBoxesProcess(); ~GenBoundingBoxesProcess() override = default;
/// Will return true, if aiProcess_GenBoundingBoxes is defined.
// -------------------------------------------------------------------
/// @brief Will return true, if aiProcess_GenBoundingBoxes is defined.
bool IsActive(unsigned int pFlags) const override; bool IsActive(unsigned int pFlags) const override;
/// The execution callback.
// -------------------------------------------------------------------
/// @brief The execution callback.
void Execute(aiScene* pScene) override; void Execute(aiScene* pScene) override;
}; };

View File

@ -54,14 +54,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
GenFaceNormalsProcess::GenFaceNormalsProcess() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
GenFaceNormalsProcess::~GenFaceNormalsProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool GenFaceNormalsProcess::IsActive(unsigned int pFlags) const { bool GenFaceNormalsProcess::IsActive(unsigned int pFlags) const {

View File

@ -47,35 +47,33 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Common/BaseProcess.h" #include "Common/BaseProcess.h"
#include <assimp/mesh.h> #include <assimp/mesh.h>
namespace Assimp namespace Assimp {
{
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** The GenFaceNormalsProcess computes face normals for all faces of all meshes /**
* @brief The GenFaceNormalsProcess computes face normals for all faces of all meshes
*/ */
class ASSIMP_API_WINONLY GenFaceNormalsProcess : public BaseProcess class ASSIMP_API_WINONLY GenFaceNormalsProcess : public BaseProcess {
{
public: public:
// -------------------------------------------------------------------
/// The default class constructor / destructor.
GenFaceNormalsProcess() = default;
~GenFaceNormalsProcess() override = default;
GenFaceNormalsProcess();
~GenFaceNormalsProcess();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field. /** Returns whether the processing step is present in the given flag field.
* @param pFlags The processing flags the importer was called with. A bitwise * @param pFlags The processing flags the importer was called with. A bitwise
* combination of #aiPostProcessSteps. * combination of #aiPostProcessSteps.
* @return true if the process is present in this flag fields, false if not. * @return true if the process is present in this flag fields, false if not.
*/ */
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the post processing step on the given imported data. /** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail. * At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
private: private:
bool GenMeshFaceNormals(aiMesh* pcMesh); bool GenMeshFaceNormals(aiMesh* pcMesh);

View File

@ -60,10 +60,6 @@ GenVertexNormalsProcess::GenVertexNormalsProcess() :
// empty // empty
} }
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
GenVertexNormalsProcess::~GenVertexNormalsProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool GenVertexNormalsProcess::IsActive(unsigned int pFlags) const { bool GenVertexNormalsProcess::IsActive(unsigned int pFlags) const {
@ -109,11 +105,11 @@ void GenVertexNormalsProcess::Execute(aiScene *pScene) {
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
bool GenVertexNormalsProcess::GenMeshVertexNormals(aiMesh *pMesh, unsigned int meshIndex) { bool GenVertexNormalsProcess::GenMeshVertexNormals(aiMesh *pMesh, unsigned int meshIndex) {
if (nullptr != pMesh->mNormals) { if (nullptr != pMesh->mNormals) {
if (force_) if (!force_) {
delete[] pMesh->mNormals;
else
return false; return false;
} }
delete[] pMesh->mNormals;
}
// If the mesh consists of lines and/or points but not of // If the mesh consists of lines and/or points but not of
// triangles or higher-order polygons the normal vectors // triangles or higher-order polygons the normal vectors
@ -144,8 +140,9 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals(aiMesh *pMesh, unsigned int m
const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]]; const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
// Boolean XOR - if either but not both of these flags is set, then the winding order has // Boolean XOR - if either but not both of these flags is set, then the winding order has
// changed and the cross product to calculate the normal needs to be reversed // changed and the cross product to calculate the normal needs to be reversed
if (flippedWindingOrder_ != leftHanded_) if (flippedWindingOrder_ != leftHanded_) {
std::swap(pV2, pV3); std::swap(pV2, pV3);
}
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe(); const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
for (unsigned int i = 0; i < face.mNumIndices; ++i) { for (unsigned int i = 0; i < face.mNumIndices; ++i) {

View File

@ -60,8 +60,10 @@ namespace Assimp {
*/ */
class ASSIMP_API GenVertexNormalsProcess : public BaseProcess { class ASSIMP_API GenVertexNormalsProcess : public BaseProcess {
public: public:
// -------------------------------------------------------------------
/// The default class constructor / destructor.
GenVertexNormalsProcess(); GenVertexNormalsProcess();
~GenVertexNormalsProcess(); ~GenVertexNormalsProcess() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag. /** Returns whether the processing step is present in the given flag.
@ -70,22 +72,21 @@ public:
* @return true if the process is present in this flag fields, * @return true if the process is present in this flag fields,
* false if not. * false if not.
*/ */
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ExecuteOnScene(). /** Called prior to ExecuteOnScene().
* The function is a request to the process to update its configuration * The function is a request to the process to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the post processing step on the given imported data. /** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail. * At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
// setter for configMaxAngle // setter for configMaxAngle
inline void SetMaxSmoothAngle(ai_real f) { inline void SetMaxSmoothAngle(ai_real f) {

View File

@ -68,10 +68,6 @@ ImproveCacheLocalityProcess::ImproveCacheLocalityProcess()
// empty // empty
} }
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
ImproveCacheLocalityProcess::~ImproveCacheLocalityProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool ImproveCacheLocalityProcess::IsActive( unsigned int pFlags) const { bool ImproveCacheLocalityProcess::IsActive( unsigned int pFlags) const {

View File

@ -51,8 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiMesh; struct aiMesh;
namespace Assimp namespace Assimp {
{
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** The ImproveCacheLocalityProcess reorders all faces for improved vertex /** The ImproveCacheLocalityProcess reorders all faces for improved vertex
@ -61,26 +60,24 @@ namespace Assimp
* *
* @note This step expects triagulated input data. * @note This step expects triagulated input data.
*/ */
class ImproveCacheLocalityProcess : public BaseProcess class ImproveCacheLocalityProcess : public BaseProcess {
{
public: public:
// -------------------------------------------------------------------
/// The default class constructor / destructor.
ImproveCacheLocalityProcess(); ImproveCacheLocalityProcess();
~ImproveCacheLocalityProcess(); ~ImproveCacheLocalityProcess() override = default;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Check whether the pp step is active // Check whether the pp step is active
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Executes the pp step on a given scene // Executes the pp step on a given scene
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Configures the pp step // Configures the pp step
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------

View File

@ -51,8 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiMesh; struct aiMesh;
namespace Assimp namespace Assimp {
{
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** The JoinVerticesProcess unites identical vertices in all imported meshes. /** The JoinVerticesProcess unites identical vertices in all imported meshes.
@ -65,12 +64,9 @@ namespace Assimp
class ASSIMP_API JoinVerticesProcess : public BaseProcess { class ASSIMP_API JoinVerticesProcess : public BaseProcess {
public: public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/// @brief The default class constructor. /// The default class constructor / destructor.
JoinVerticesProcess() = default; JoinVerticesProcess() = default;
~JoinVerticesProcess() override = default;
// -------------------------------------------------------------------
/// @brief The default class destructor.
~JoinVerticesProcess() = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field. /** Returns whether the processing step is present in the given flag field.
@ -78,14 +74,14 @@ public:
* combination of #aiPostProcessSteps. * combination of #aiPostProcessSteps.
* @return true if the process is present in this flag fields, false if not. * @return true if the process is present in this flag fields, false if not.
*/ */
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the post processing step on the given imported data. /** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail. * At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Unites identical vertices in the given mesh. /** Unites identical vertices in the given mesh.

View File

@ -53,11 +53,9 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
LimitBoneWeightsProcess::LimitBoneWeightsProcess() : mMaxWeights(AI_LMW_MAX_WEIGHTS) {} LimitBoneWeightsProcess::LimitBoneWeightsProcess() : mMaxWeights(AI_LMW_MAX_WEIGHTS) {
// empty
// ------------------------------------------------------------------------------------------------ }
// Destructor, private as well
LimitBoneWeightsProcess::~LimitBoneWeightsProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.

View File

@ -74,8 +74,10 @@ namespace Assimp {
*/ */
class ASSIMP_API LimitBoneWeightsProcess : public BaseProcess { class ASSIMP_API LimitBoneWeightsProcess : public BaseProcess {
public: public:
// -------------------------------------------------------------------
/// The default class constructor / destructor.
LimitBoneWeightsProcess(); LimitBoneWeightsProcess();
~LimitBoneWeightsProcess(); ~LimitBoneWeightsProcess() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag. /** Returns whether the processing step is present in the given flag.
@ -84,27 +86,27 @@ public:
* @return true if the process is present in this flag fields, * @return true if the process is present in this flag fields,
* false if not. * false if not.
*/ */
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ExecuteOnScene(). /** Called prior to ExecuteOnScene().
* The function is a request to the process to update its configuration * The function is a request to the process to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
// -------------------------------------------------------------------
/** Limits the bone weight count for all vertices in the given mesh.
* @param pMesh The mesh to process.
*/
void ProcessMesh( aiMesh* pMesh);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the post processing step on the given imported data. /** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail. * At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
// -------------------------------------------------------------------
/** Limits the bone weight count for all vertices in the given mesh.
* @param pMesh The mesh to process.
*/
void ProcessMesh( aiMesh* pMesh);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Describes a bone weight on a vertex */ /** Describes a bone weight on a vertex */

View File

@ -49,10 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------
MakeVerboseFormatProcess::MakeVerboseFormatProcess() = default;
// ------------------------------------------------------------------------------------------------
MakeVerboseFormatProcess::~MakeVerboseFormatProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
void MakeVerboseFormatProcess::Execute(aiScene *pScene) { void MakeVerboseFormatProcess::Execute(aiScene *pScene) {

View File

@ -66,22 +66,19 @@ namespace Assimp {
* The step has been added because it was required by the viewer, however * The step has been added because it was required by the viewer, however
* it has been moved to the main library since others might find it * it has been moved to the main library since others might find it
* useful, too. */ * useful, too. */
class ASSIMP_API_WINONLY MakeVerboseFormatProcess : public BaseProcess class ASSIMP_API_WINONLY MakeVerboseFormatProcess : public BaseProcess {
{
public:
MakeVerboseFormatProcess();
~MakeVerboseFormatProcess();
public: public:
// -------------------------------------------------------------------
/// The default class constructor / destructor.
MakeVerboseFormatProcess() = default;
~MakeVerboseFormatProcess() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field. /** Returns whether the processing step is present in the given flag field.
* @param pFlags The processing flags the importer was called with. A bitwise * @param pFlags The processing flags the importer was called with. A bitwise
* combination of #aiPostProcessSteps. * combination of #aiPostProcessSteps.
* @return true if the process is present in this flag fields, false if not */ * @return true if the process is present in this flag fields, false if not */
bool IsActive( unsigned int /*pFlags*/ ) const bool IsActive( unsigned int /*pFlags*/ ) const override
{ {
// NOTE: There is no direct flag that corresponds to // NOTE: There is no direct flag that corresponds to
// this postprocess step. // this postprocess step.
@ -92,7 +89,7 @@ public:
/** Executes the post processing step on the given imported data. /** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail. * At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. */ * @param pScene The imported data to work at. */
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
public: public:

View File

@ -78,10 +78,6 @@ OptimizeGraphProcess::OptimizeGraphProcess() :
// empty // empty
} }
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
OptimizeGraphProcess::~OptimizeGraphProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool OptimizeGraphProcess::IsActive(unsigned int pFlags) const { bool OptimizeGraphProcess::IsActive(unsigned int pFlags) const {

View File

@ -71,8 +71,10 @@ namespace Assimp {
*/ */
class OptimizeGraphProcess : public BaseProcess { class OptimizeGraphProcess : public BaseProcess {
public: public:
// -------------------------------------------------------------------
/// The default class constructor / destructor.
OptimizeGraphProcess(); OptimizeGraphProcess();
~OptimizeGraphProcess(); ~OptimizeGraphProcess() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
bool IsActive( unsigned int pFlags) const override; bool IsActive( unsigned int pFlags) const override;

View File

@ -69,10 +69,6 @@ OptimizeMeshesProcess::OptimizeMeshesProcess()
// empty // empty
} }
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
OptimizeMeshesProcess::~OptimizeMeshesProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool OptimizeMeshesProcess::IsActive( unsigned int pFlags) const bool OptimizeMeshesProcess::IsActive( unsigned int pFlags) const

View File

@ -68,11 +68,10 @@ namespace Assimp {
*/ */
class OptimizeMeshesProcess : public BaseProcess { class OptimizeMeshesProcess : public BaseProcess {
public: public:
/// @brief The class constructor. // -------------------------------------------------------------------
/// The default class constructor / destructor.
OptimizeMeshesProcess(); OptimizeMeshesProcess();
~OptimizeMeshesProcess() override = default;
/// @brief The class destructor.
~OptimizeMeshesProcess();
/** @brief Internal utility to store additional mesh info /** @brief Internal utility to store additional mesh info
*/ */
@ -94,16 +93,14 @@ public:
unsigned int output_id; unsigned int output_id;
}; };
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Specify whether you want meshes with different /** @brief Specify whether you want meshes with different

View File

@ -68,10 +68,6 @@ PretransformVertices::PretransformVertices() :
// empty // empty
} }
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
PretransformVertices::~PretransformVertices() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool PretransformVertices::IsActive(unsigned int pFlags) const { bool PretransformVertices::IsActive(unsigned int pFlags) const {

View File

@ -68,8 +68,10 @@ namespace Assimp {
*/ */
class ASSIMP_API PretransformVertices : public BaseProcess { class ASSIMP_API PretransformVertices : public BaseProcess {
public: public:
// -------------------------------------------------------------------
/// The default class constructor / destructor.
PretransformVertices(); PretransformVertices();
~PretransformVertices(); ~PretransformVertices() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Check whether step is active // Check whether step is active

View File

@ -62,10 +62,6 @@ RemoveRedundantMatsProcess::RemoveRedundantMatsProcess()
// nothing to do here // nothing to do here
} }
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
RemoveRedundantMatsProcess::~RemoveRedundantMatsProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool RemoveRedundantMatsProcess::IsActive( unsigned int pFlags) const bool RemoveRedundantMatsProcess::IsActive( unsigned int pFlags) const

View File

@ -59,23 +59,22 @@ namespace Assimp {
*/ */
class ASSIMP_API RemoveRedundantMatsProcess : public BaseProcess { class ASSIMP_API RemoveRedundantMatsProcess : public BaseProcess {
public: public:
/// The default class constructor. // -------------------------------------------------------------------
/// The default class constructor / destructor.
RemoveRedundantMatsProcess(); RemoveRedundantMatsProcess();
~RemoveRedundantMatsProcess() override = default;
/// The class destructor.
~RemoveRedundantMatsProcess();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Check whether step is active // Check whether step is active
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Execute step on a given scene // Execute step on a given scene
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Setup import settings // Setup import settings
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Set list of fixed (inmutable) materials /** @brief Set list of fixed (inmutable) materials

View File

@ -56,10 +56,6 @@ using namespace Assimp;
RemoveVCProcess::RemoveVCProcess() : RemoveVCProcess::RemoveVCProcess() :
configDeleteFlags(), mScene() {} configDeleteFlags(), mScene() {}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
RemoveVCProcess::~RemoveVCProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool RemoveVCProcess::IsActive(unsigned int pFlags) const { bool RemoveVCProcess::IsActive(unsigned int pFlags) const {

View File

@ -58,11 +58,10 @@ namespace Assimp {
*/ */
class ASSIMP_API RemoveVCProcess : public BaseProcess { class ASSIMP_API RemoveVCProcess : public BaseProcess {
public: public:
/// The default class constructor. // -------------------------------------------------------------------
/// The default class constructor / destructor.
RemoveVCProcess(); RemoveVCProcess();
~RemoveVCProcess() override = default;
/// The class destructor.
~RemoveVCProcess();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field. /** Returns whether the processing step is present in the given flag field.
@ -70,37 +69,35 @@ public:
* combination of #aiPostProcessSteps. * combination of #aiPostProcessSteps.
* @return true if the process is present in this flag fields, false if not. * @return true if the process is present in this flag fields, false if not.
*/ */
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the post processing step on the given imported data. /** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail. * At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ExecuteOnScene(). /** Called prior to ExecuteOnScene().
* The function is a request to the process to update its configuration * The function is a request to the process to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
virtual void SetupProperties(const Importer* pImp); virtual void SetupProperties(const Importer* pImp) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Manually setup the configuration flags for the step /** Manually setup the configuration flags for the step
* *
* @param Bitwise combination of the #aiComponent enumerated values. * @param Bitwise combination of the #aiComponent enumerated values.
*/ */
void SetDeleteFlags(unsigned int f) void SetDeleteFlags(unsigned int f) {
{
configDeleteFlags = f; configDeleteFlags = f;
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Query the current configuration. /** Query the current configuration.
*/ */
unsigned int GetDeleteFlags() const unsigned int GetDeleteFlags() const {
{
return configDeleteFlags; return configDeleteFlags;
} }

View File

@ -47,25 +47,27 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
ScaleProcess::ScaleProcess() // ------------------------------------------------------------------------------------------------
: BaseProcess() ScaleProcess::ScaleProcess() : BaseProcess(), mScale( AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT ) {
, mScale( AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT ) { // empty
} }
ScaleProcess::~ScaleProcess() = default; // ------------------------------------------------------------------------------------------------
void ScaleProcess::setScale( ai_real scale ) { void ScaleProcess::setScale( ai_real scale ) {
mScale = scale; mScale = scale;
} }
// ------------------------------------------------------------------------------------------------
ai_real ScaleProcess::getScale() const { ai_real ScaleProcess::getScale() const {
return mScale; return mScale;
} }
// ------------------------------------------------------------------------------------------------
bool ScaleProcess::IsActive( unsigned int pFlags ) const { bool ScaleProcess::IsActive( unsigned int pFlags ) const {
return ( pFlags & aiProcess_GlobalScale ) != 0; return ( pFlags & aiProcess_GlobalScale ) != 0;
} }
// ------------------------------------------------------------------------------------------------
void ScaleProcess::SetupProperties( const Importer* pImp ) { void ScaleProcess::SetupProperties( const Importer* pImp ) {
// User scaling // User scaling
mScale = pImp->GetPropertyFloat( AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY, 1.0f ); mScale = pImp->GetPropertyFloat( AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY, 1.0f );
@ -78,6 +80,7 @@ void ScaleProcess::SetupProperties( const Importer* pImp ) {
mScale *= importerScale; mScale *= importerScale;
} }
// ------------------------------------------------------------------------------------------------
void ScaleProcess::Execute( aiScene* pScene ) { void ScaleProcess::Execute( aiScene* pScene ) {
if(mScale == 1.0f) { if(mScale == 1.0f) {
return; // nothing to scale return; // nothing to scale
@ -96,37 +99,30 @@ void ScaleProcess::Execute( aiScene* pScene ) {
} }
// Process animations and update position transform to new unit system // Process animations and update position transform to new unit system
for( unsigned int animationID = 0; animationID < pScene->mNumAnimations; animationID++ ) for( unsigned int animationID = 0; animationID < pScene->mNumAnimations; animationID++ ) {
{
aiAnimation* animation = pScene->mAnimations[animationID]; aiAnimation* animation = pScene->mAnimations[animationID];
for( unsigned int animationChannel = 0; animationChannel < animation->mNumChannels; animationChannel++) for( unsigned int animationChannel = 0; animationChannel < animation->mNumChannels; animationChannel++) {
{
aiNodeAnim* anim = animation->mChannels[animationChannel]; aiNodeAnim* anim = animation->mChannels[animationChannel];
for( unsigned int posKey = 0; posKey < anim->mNumPositionKeys; posKey++) for( unsigned int posKey = 0; posKey < anim->mNumPositionKeys; posKey++) {
{
aiVectorKey& vectorKey = anim->mPositionKeys[posKey]; aiVectorKey& vectorKey = anim->mPositionKeys[posKey];
vectorKey.mValue *= mScale; vectorKey.mValue *= mScale;
} }
} }
} }
for( unsigned int meshID = 0; meshID < pScene->mNumMeshes; meshID++) for( unsigned int meshID = 0; meshID < pScene->mNumMeshes; meshID++) {
{
aiMesh *mesh = pScene->mMeshes[meshID]; aiMesh *mesh = pScene->mMeshes[meshID];
// Reconstruct mesh vertices to the new unit system // Reconstruct mesh vertices to the new unit system
for( unsigned int vertexID = 0; vertexID < mesh->mNumVertices; vertexID++) for( unsigned int vertexID = 0; vertexID < mesh->mNumVertices; vertexID++) {
{
aiVector3D& vertex = mesh->mVertices[vertexID]; aiVector3D& vertex = mesh->mVertices[vertexID];
vertex *= mScale; vertex *= mScale;
} }
// bone placement / scaling // bone placement / scaling
for( unsigned int boneID = 0; boneID < mesh->mNumBones; boneID++) for( unsigned int boneID = 0; boneID < mesh->mNumBones; boneID++) {
{
// Reconstruct matrix by transform rather than by scale // Reconstruct matrix by transform rather than by scale
// This prevent scale values being changed which can // This prevent scale values being changed which can
// be meaningful in some cases // be meaningful in some cases
@ -152,12 +148,10 @@ void ScaleProcess::Execute( aiScene* pScene ) {
// animation mesh processing // animation mesh processing
// convert by position rather than scale. // convert by position rather than scale.
for( unsigned int animMeshID = 0; animMeshID < mesh->mNumAnimMeshes; animMeshID++) for( unsigned int animMeshID = 0; animMeshID < mesh->mNumAnimMeshes; animMeshID++) {
{
aiAnimMesh * animMesh = mesh->mAnimMeshes[animMeshID]; aiAnimMesh * animMesh = mesh->mAnimMeshes[animMeshID];
for( unsigned int vertexID = 0; vertexID < animMesh->mNumVertices; vertexID++) for( unsigned int vertexID = 0; vertexID < animMesh->mNumVertices; vertexID++) {
{
aiVector3D& vertex = animMesh->mVertices[vertexID]; aiVector3D& vertex = animMesh->mVertices[vertexID];
vertex *= mScale; vertex *= mScale;
} }
@ -167,16 +161,17 @@ void ScaleProcess::Execute( aiScene* pScene ) {
traverseNodes( pScene->mRootNode ); traverseNodes( pScene->mRootNode );
} }
// ------------------------------------------------------------------------------------------------
void ScaleProcess::traverseNodes( aiNode *node, unsigned int nested_node_id ) { void ScaleProcess::traverseNodes( aiNode *node, unsigned int nested_node_id ) {
applyScaling( node ); applyScaling( node );
for( size_t i = 0; i < node->mNumChildren; i++) for( size_t i = 0; i < node->mNumChildren; i++) {
{
// recurse into the tree until we are done! // recurse into the tree until we are done!
traverseNodes( node->mChildren[i], nested_node_id+1 ); traverseNodes( node->mChildren[i], nested_node_id+1 );
} }
} }
// ------------------------------------------------------------------------------------------------
void ScaleProcess::applyScaling( aiNode *currentNode ) { void ScaleProcess::applyScaling( aiNode *currentNode ) {
if ( nullptr != currentNode ) { if ( nullptr != currentNode ) {
// Reconstruct matrix by transform rather than by scale // Reconstruct matrix by transform rather than by scale

View File

@ -62,11 +62,10 @@ namespace Assimp {
*/ */
class ASSIMP_API ScaleProcess : public BaseProcess { class ASSIMP_API ScaleProcess : public BaseProcess {
public: public:
/// The default class constructor. // -------------------------------------------------------------------
/// The default class constructor / destructor.
ScaleProcess(); ScaleProcess();
~ScaleProcess() override = default;
/// The class destructor.
virtual ~ScaleProcess();
/// Will set the scale manually. /// Will set the scale manually.
void setScale( ai_real scale ); void setScale( ai_real scale );
@ -75,13 +74,13 @@ public:
ai_real getScale() const; ai_real getScale() const;
/// Overwritten, @see BaseProcess /// Overwritten, @see BaseProcess
virtual bool IsActive( unsigned int pFlags ) const; virtual bool IsActive( unsigned int pFlags ) const override;
/// Overwritten, @see BaseProcess /// Overwritten, @see BaseProcess
virtual void SetupProperties( const Importer* pImp ); virtual void SetupProperties( const Importer* pImp ) override;
/// Overwritten, @see BaseProcess /// Overwritten, @see BaseProcess
virtual void Execute( aiScene* pScene ); virtual void Execute( aiScene* pScene ) override;
private: private:
void traverseNodes( aiNode *currentNode, unsigned int nested_node_id = 0 ); void traverseNodes( aiNode *currentNode, unsigned int nested_node_id = 0 );

View File

@ -59,10 +59,6 @@ SortByPTypeProcess::SortByPTypeProcess() :
// empty // empty
} }
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
SortByPTypeProcess::~SortByPTypeProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool SortByPTypeProcess::IsActive(unsigned int pFlags) const { bool SortByPTypeProcess::IsActive(unsigned int pFlags) const {

View File

@ -60,17 +60,19 @@ namespace Assimp {
*/ */
class ASSIMP_API SortByPTypeProcess : public BaseProcess { class ASSIMP_API SortByPTypeProcess : public BaseProcess {
public: public:
// -------------------------------------------------------------------
/// The default class constructor / destructor.
SortByPTypeProcess(); SortByPTypeProcess();
~SortByPTypeProcess(); ~SortByPTypeProcess() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
private: private:
int mConfigRemoveMeshes; int mConfigRemoveMeshes;

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/// @file SplitByBoneCountProcess.cpp /// @file SplitByBoneCountProcess.cpp
/// Implementation of the SplitByBoneCount postprocessing step /// Implementation of the SplitByBoneCount postprocessing step
@ -59,47 +58,36 @@ using namespace Assimp::Formatter;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor // Constructor
SplitByBoneCountProcess::SplitByBoneCountProcess() SplitByBoneCountProcess::SplitByBoneCountProcess() : mMaxBoneCount(AI_SBBC_DEFAULT_MAX_BONES) {
{ // empty
// set default, might be overridden by importer config
mMaxBoneCount = AI_SBBC_DEFAULT_MAX_BONES;
} }
// ------------------------------------------------------------------------------------------------
// Destructor
SplitByBoneCountProcess::~SplitByBoneCountProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag. // Returns whether the processing step is present in the given flag.
bool SplitByBoneCountProcess::IsActive( unsigned int pFlags) const bool SplitByBoneCountProcess::IsActive( unsigned int pFlags) const {
{
return !!(pFlags & aiProcess_SplitByBoneCount); return !!(pFlags & aiProcess_SplitByBoneCount);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Updates internal properties // Updates internal properties
void SplitByBoneCountProcess::SetupProperties(const Importer* pImp) void SplitByBoneCountProcess::SetupProperties(const Importer* pImp) {
{
mMaxBoneCount = pImp->GetPropertyInteger(AI_CONFIG_PP_SBBC_MAX_BONES,AI_SBBC_DEFAULT_MAX_BONES); mMaxBoneCount = pImp->GetPropertyInteger(AI_CONFIG_PP_SBBC_MAX_BONES,AI_SBBC_DEFAULT_MAX_BONES);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
void SplitByBoneCountProcess::Execute( aiScene* pScene) void SplitByBoneCountProcess::Execute( aiScene* pScene) {
{
ASSIMP_LOG_DEBUG("SplitByBoneCountProcess begin"); ASSIMP_LOG_DEBUG("SplitByBoneCountProcess begin");
// early out // early out
bool isNecessary = false; bool isNecessary = false;
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a) for( unsigned int a = 0; a < pScene->mNumMeshes; ++a)
if( pScene->mMeshes[a]->mNumBones > mMaxBoneCount ) if( pScene->mMeshes[a]->mNumBones > mMaxBoneCount ) {
{
isNecessary = true; isNecessary = true;
break; break;
} }
if( !isNecessary ) if( !isNecessary ) {
{
ASSIMP_LOG_DEBUG("SplitByBoneCountProcess early-out: no meshes with more than ", mMaxBoneCount, " bones." ); ASSIMP_LOG_DEBUG("SplitByBoneCountProcess early-out: no meshes with more than ", mMaxBoneCount, " bones." );
return; return;
} }
@ -111,28 +99,23 @@ void SplitByBoneCountProcess::Execute( aiScene* pScene)
// build a new array of meshes for the scene // build a new array of meshes for the scene
std::vector<aiMesh*> meshes; std::vector<aiMesh*> meshes;
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a) for( unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
{
aiMesh* srcMesh = pScene->mMeshes[a]; aiMesh* srcMesh = pScene->mMeshes[a];
std::vector<aiMesh*> newMeshes; std::vector<aiMesh*> newMeshes;
SplitMesh( pScene->mMeshes[a], newMeshes); SplitMesh( pScene->mMeshes[a], newMeshes);
// mesh was split // mesh was split
if( !newMeshes.empty() ) if( !newMeshes.empty() ) {
{
// store new meshes and indices of the new meshes // store new meshes and indices of the new meshes
for( unsigned int b = 0; b < newMeshes.size(); ++b) for( unsigned int b = 0; b < newMeshes.size(); ++b) {
{
mSubMeshIndices[a].push_back( static_cast<unsigned int>(meshes.size())); mSubMeshIndices[a].push_back( static_cast<unsigned int>(meshes.size()));
meshes.push_back( newMeshes[b]); meshes.push_back( newMeshes[b]);
} }
// and destroy the source mesh. It should be completely contained inside the new submeshes // and destroy the source mesh. It should be completely contained inside the new submeshes
delete srcMesh; delete srcMesh;
} } else {
else
{
// Mesh is kept unchanged - store it's new place in the mesh array // Mesh is kept unchanged - store it's new place in the mesh array
mSubMeshIndices[a].push_back( static_cast<unsigned int>(meshes.size())); mSubMeshIndices[a].push_back( static_cast<unsigned int>(meshes.size()));
meshes.push_back( srcMesh); meshes.push_back( srcMesh);
@ -153,11 +136,9 @@ void SplitByBoneCountProcess::Execute( aiScene* pScene)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Splits the given mesh by bone count. // Splits the given mesh by bone count.
void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh*>& poNewMeshes) const void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh*>& poNewMeshes) const {
{
// skip if not necessary // skip if not necessary
if( pMesh->mNumBones <= mMaxBoneCount ) if( pMesh->mNumBones <= mMaxBoneCount ) {
{
return; return;
} }
@ -165,17 +146,13 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
// TODO: (thom) maybe add a custom allocator here to avoid allocating tens of thousands of small arrays // TODO: (thom) maybe add a custom allocator here to avoid allocating tens of thousands of small arrays
typedef std::pair<unsigned int, float> BoneWeight; typedef std::pair<unsigned int, float> BoneWeight;
std::vector< std::vector<BoneWeight> > vertexBones( pMesh->mNumVertices); std::vector< std::vector<BoneWeight> > vertexBones( pMesh->mNumVertices);
for( unsigned int a = 0; a < pMesh->mNumBones; ++a) for( unsigned int a = 0; a < pMesh->mNumBones; ++a) {
{
const aiBone* bone = pMesh->mBones[a]; const aiBone* bone = pMesh->mBones[a];
for( unsigned int b = 0; b < bone->mNumWeights; ++b) for( unsigned int b = 0; b < bone->mNumWeights; ++b) {
{ if (bone->mWeights[b].mWeight > 0.0f) {
if (bone->mWeights[b].mWeight > 0.0f)
{
int vertexId = bone->mWeights[b].mVertexId; int vertexId = bone->mWeights[b].mVertexId;
vertexBones[vertexId].emplace_back(a, bone->mWeights[b].mWeight); vertexBones[vertexId].emplace_back(a, bone->mWeights[b].mWeight);
if (vertexBones[vertexId].size() > mMaxBoneCount) if (vertexBones[vertexId].size() > mMaxBoneCount) {
{
throw DeadlyImportError("SplitByBoneCountProcess: Single face requires more bones than specified max bone count!"); throw DeadlyImportError("SplitByBoneCountProcess: Single face requires more bones than specified max bone count!");
} }
} }
@ -184,8 +161,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
unsigned int numFacesHandled = 0; unsigned int numFacesHandled = 0;
std::vector<bool> isFaceHandled( pMesh->mNumFaces, false); std::vector<bool> isFaceHandled( pMesh->mNumFaces, false);
while( numFacesHandled < pMesh->mNumFaces ) while( numFacesHandled < pMesh->mNumFaces ) {
{
// which bones are used in the current submesh // which bones are used in the current submesh
unsigned int numBones = 0; unsigned int numBones = 0;
std::vector<bool> isBoneUsed( pMesh->mNumBones, false); std::vector<bool> isBoneUsed( pMesh->mNumBones, false);
@ -196,11 +172,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
unsigned int numSubMeshVertices = 0; unsigned int numSubMeshVertices = 0;
// add faces to the new submesh as long as all bones affecting the faces' vertices fit in the limit // add faces to the new submesh as long as all bones affecting the faces' vertices fit in the limit
for( unsigned int a = 0; a < pMesh->mNumFaces; ++a) for( unsigned int a = 0; a < pMesh->mNumFaces; ++a) {
{
// skip if the face is already stored in a submesh // skip if the face is already stored in a submesh
if( isFaceHandled[a] ) if( isFaceHandled[a] ) {
{
continue; continue;
} }
// a small local set of new bones for the current face. State of all used bones for that face // a small local set of new bones for the current face. State of all used bones for that face
@ -209,30 +183,24 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
const aiFace& face = pMesh->mFaces[a]; const aiFace& face = pMesh->mFaces[a];
// check every vertex if its bones would still fit into the current submesh // check every vertex if its bones would still fit into the current submesh
for( unsigned int b = 0; b < face.mNumIndices; ++b ) for( unsigned int b = 0; b < face.mNumIndices; ++b ) {
{
const std::vector<BoneWeight>& vb = vertexBones[face.mIndices[b]]; const std::vector<BoneWeight>& vb = vertexBones[face.mIndices[b]];
for( unsigned int c = 0; c < vb.size(); ++c) for( unsigned int c = 0; c < vb.size(); ++c) {
{
unsigned int boneIndex = vb[c].first; unsigned int boneIndex = vb[c].first;
if( !isBoneUsed[boneIndex] ) if( !isBoneUsed[boneIndex] ) {
{
newBonesAtCurrentFace.insert(boneIndex); newBonesAtCurrentFace.insert(boneIndex);
} }
} }
} }
// leave out the face if the new bones required for this face don't fit the bone count limit anymore // leave out the face if the new bones required for this face don't fit the bone count limit anymore
if( numBones + newBonesAtCurrentFace.size() > mMaxBoneCount ) if( numBones + newBonesAtCurrentFace.size() > mMaxBoneCount ) {
{
continue; continue;
} }
// mark all new bones as necessary // mark all new bones as necessary
for (std::set<unsigned int>::iterator it = newBonesAtCurrentFace.begin(); it != newBonesAtCurrentFace.end(); ++it) for (std::set<unsigned int>::iterator it = newBonesAtCurrentFace.begin(); it != newBonesAtCurrentFace.end(); ++it) {
{ if (!isBoneUsed[*it]) {
if (!isBoneUsed[*it])
{
isBoneUsed[*it] = true; isBoneUsed[*it] = true;
numBones++; numBones++;
} }
@ -261,27 +229,21 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
newMesh->mNumVertices = numSubMeshVertices; newMesh->mNumVertices = numSubMeshVertices;
newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size());
newMesh->mVertices = new aiVector3D[newMesh->mNumVertices]; newMesh->mVertices = new aiVector3D[newMesh->mNumVertices];
if( pMesh->HasNormals() ) if( pMesh->HasNormals() ) {
{
newMesh->mNormals = new aiVector3D[newMesh->mNumVertices]; newMesh->mNormals = new aiVector3D[newMesh->mNumVertices];
} }
if( pMesh->HasTangentsAndBitangents() ) if( pMesh->HasTangentsAndBitangents() ) {
{
newMesh->mTangents = new aiVector3D[newMesh->mNumVertices]; newMesh->mTangents = new aiVector3D[newMesh->mNumVertices];
newMesh->mBitangents = new aiVector3D[newMesh->mNumVertices]; newMesh->mBitangents = new aiVector3D[newMesh->mNumVertices];
} }
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) {
{ if( pMesh->HasTextureCoords( a) ) {
if( pMesh->HasTextureCoords( a) )
{
newMesh->mTextureCoords[a] = new aiVector3D[newMesh->mNumVertices]; newMesh->mTextureCoords[a] = new aiVector3D[newMesh->mNumVertices];
} }
newMesh->mNumUVComponents[a] = pMesh->mNumUVComponents[a]; newMesh->mNumUVComponents[a] = pMesh->mNumUVComponents[a];
} }
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a ) for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a ) {
{ if( pMesh->HasVertexColors( a) ) {
if( pMesh->HasVertexColors( a) )
{
newMesh->mColors[a] = new aiColor4D[newMesh->mNumVertices]; newMesh->mColors[a] = new aiColor4D[newMesh->mNumVertices];
} }
} }
@ -290,41 +252,33 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
newMesh->mFaces = new aiFace[subMeshFaces.size()]; newMesh->mFaces = new aiFace[subMeshFaces.size()];
unsigned int nvi = 0; // next vertex index unsigned int nvi = 0; // next vertex index
std::vector<unsigned int> previousVertexIndices( numSubMeshVertices, std::numeric_limits<unsigned int>::max()); // per new vertex: its index in the source mesh std::vector<unsigned int> previousVertexIndices( numSubMeshVertices, std::numeric_limits<unsigned int>::max()); // per new vertex: its index in the source mesh
for( unsigned int a = 0; a < subMeshFaces.size(); ++a ) for( unsigned int a = 0; a < subMeshFaces.size(); ++a ) {
{
const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]];
aiFace& dstFace = newMesh->mFaces[a]; aiFace& dstFace = newMesh->mFaces[a];
dstFace.mNumIndices = srcFace.mNumIndices; dstFace.mNumIndices = srcFace.mNumIndices;
dstFace.mIndices = new unsigned int[dstFace.mNumIndices]; dstFace.mIndices = new unsigned int[dstFace.mNumIndices];
// accumulate linearly all the vertices of the source face // accumulate linearly all the vertices of the source face
for( unsigned int b = 0; b < dstFace.mNumIndices; ++b ) for( unsigned int b = 0; b < dstFace.mNumIndices; ++b ) {
{
unsigned int srcIndex = srcFace.mIndices[b]; unsigned int srcIndex = srcFace.mIndices[b];
dstFace.mIndices[b] = nvi; dstFace.mIndices[b] = nvi;
previousVertexIndices[nvi] = srcIndex; previousVertexIndices[nvi] = srcIndex;
newMesh->mVertices[nvi] = pMesh->mVertices[srcIndex]; newMesh->mVertices[nvi] = pMesh->mVertices[srcIndex];
if( pMesh->HasNormals() ) if( pMesh->HasNormals() ) {
{
newMesh->mNormals[nvi] = pMesh->mNormals[srcIndex]; newMesh->mNormals[nvi] = pMesh->mNormals[srcIndex];
} }
if( pMesh->HasTangentsAndBitangents() ) if( pMesh->HasTangentsAndBitangents() ) {
{
newMesh->mTangents[nvi] = pMesh->mTangents[srcIndex]; newMesh->mTangents[nvi] = pMesh->mTangents[srcIndex];
newMesh->mBitangents[nvi] = pMesh->mBitangents[srcIndex]; newMesh->mBitangents[nvi] = pMesh->mBitangents[srcIndex];
} }
for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++c ) for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++c ) {
{ if( pMesh->HasTextureCoords( c) ) {
if( pMesh->HasTextureCoords( c) )
{
newMesh->mTextureCoords[c][nvi] = pMesh->mTextureCoords[c][srcIndex]; newMesh->mTextureCoords[c][nvi] = pMesh->mTextureCoords[c][srcIndex];
} }
} }
for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c ) for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c ) {
{ if( pMesh->HasVertexColors( c) ) {
if( pMesh->HasVertexColors( c) )
{
newMesh->mColors[c][nvi] = pMesh->mColors[c][srcIndex]; newMesh->mColors[c][nvi] = pMesh->mColors[c][srcIndex];
} }
} }
@ -340,10 +294,8 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
newMesh->mBones = new aiBone*[numBones]; newMesh->mBones = new aiBone*[numBones];
std::vector<unsigned int> mappedBoneIndex( pMesh->mNumBones, std::numeric_limits<unsigned int>::max()); std::vector<unsigned int> mappedBoneIndex( pMesh->mNumBones, std::numeric_limits<unsigned int>::max());
for( unsigned int a = 0; a < pMesh->mNumBones; ++a ) for( unsigned int a = 0; a < pMesh->mNumBones; ++a ) {
{ if( !isBoneUsed[a] ) {
if( !isBoneUsed[a] )
{
continue; continue;
} }
@ -360,24 +312,20 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
ai_assert( newMesh->mNumBones == numBones ); ai_assert( newMesh->mNumBones == numBones );
// iterate over all new vertices and count which bones affected its old vertex in the source mesh // iterate over all new vertices and count which bones affected its old vertex in the source mesh
for( unsigned int a = 0; a < numSubMeshVertices; ++a ) for( unsigned int a = 0; a < numSubMeshVertices; ++a ) {
{
unsigned int oldIndex = previousVertexIndices[a]; unsigned int oldIndex = previousVertexIndices[a];
const std::vector<BoneWeight>& bonesOnThisVertex = vertexBones[oldIndex]; const std::vector<BoneWeight>& bonesOnThisVertex = vertexBones[oldIndex];
for( unsigned int b = 0; b < bonesOnThisVertex.size(); ++b ) for( unsigned int b = 0; b < bonesOnThisVertex.size(); ++b ) {
{
unsigned int newBoneIndex = mappedBoneIndex[ bonesOnThisVertex[b].first ]; unsigned int newBoneIndex = mappedBoneIndex[ bonesOnThisVertex[b].first ];
if( newBoneIndex != std::numeric_limits<unsigned int>::max() ) if( newBoneIndex != std::numeric_limits<unsigned int>::max() ) {
{
newMesh->mBones[newBoneIndex]->mNumWeights++; newMesh->mBones[newBoneIndex]->mNumWeights++;
} }
} }
} }
// allocate all bone weight arrays accordingly // allocate all bone weight arrays accordingly
for( unsigned int a = 0; a < newMesh->mNumBones; ++a ) for( unsigned int a = 0; a < newMesh->mNumBones; ++a ) {
{
aiBone* bone = newMesh->mBones[a]; aiBone* bone = newMesh->mBones[a];
ai_assert( bone->mNumWeights > 0 ); ai_assert( bone->mNumWeights > 0 );
bone->mWeights = new aiVertexWeight[bone->mNumWeights]; bone->mWeights = new aiVertexWeight[bone->mNumWeights];
@ -385,16 +333,14 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
} }
// now copy all the bone vertex weights for all the vertices which made it into the new submesh // now copy all the bone vertex weights for all the vertices which made it into the new submesh
for( unsigned int a = 0; a < numSubMeshVertices; ++a) for( unsigned int a = 0; a < numSubMeshVertices; ++a) {
{
// find the source vertex for it in the source mesh // find the source vertex for it in the source mesh
unsigned int previousIndex = previousVertexIndices[a]; unsigned int previousIndex = previousVertexIndices[a];
// these bones were affecting it // these bones were affecting it
const std::vector<BoneWeight>& bonesOnThisVertex = vertexBones[previousIndex]; const std::vector<BoneWeight>& bonesOnThisVertex = vertexBones[previousIndex];
// all of the bones affecting it should be present in the new submesh, or else // all of the bones affecting it should be present in the new submesh, or else
// the face it comprises shouldn't be present // the face it comprises shouldn't be present
for( unsigned int b = 0; b < bonesOnThisVertex.size(); ++b) for( unsigned int b = 0; b < bonesOnThisVertex.size(); ++b) {
{
unsigned int newBoneIndex = mappedBoneIndex[ bonesOnThisVertex[b].first ]; unsigned int newBoneIndex = mappedBoneIndex[ bonesOnThisVertex[b].first ];
ai_assert( newBoneIndex != std::numeric_limits<unsigned int>::max() ); ai_assert( newBoneIndex != std::numeric_limits<unsigned int>::max() );
aiVertexWeight* dstWeight = newMesh->mBones[newBoneIndex]->mWeights + newMesh->mBones[newBoneIndex]->mNumWeights; aiVertexWeight* dstWeight = newMesh->mBones[newBoneIndex]->mWeights + newMesh->mBones[newBoneIndex]->mNumWeights;
@ -450,14 +396,11 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Recursively updates the node's mesh list to account for the changed mesh list // Recursively updates the node's mesh list to account for the changed mesh list
void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const {
{
// rebuild the node's mesh index list // rebuild the node's mesh index list
if( pNode->mNumMeshes > 0 ) if( pNode->mNumMeshes == 0 ) {
{
std::vector<unsigned int> newMeshList; std::vector<unsigned int> newMeshList;
for( unsigned int a = 0; a < pNode->mNumMeshes; ++a) for( unsigned int a = 0; a < pNode->mNumMeshes; ++a) {
{
unsigned int srcIndex = pNode->mMeshes[a]; unsigned int srcIndex = pNode->mMeshes[a];
const std::vector<unsigned int>& replaceMeshes = mSubMeshIndices[srcIndex]; const std::vector<unsigned int>& replaceMeshes = mSubMeshIndices[srcIndex];
newMeshList.insert( newMeshList.end(), replaceMeshes.begin(), replaceMeshes.end()); newMeshList.insert( newMeshList.end(), replaceMeshes.begin(), replaceMeshes.end());
@ -470,8 +413,7 @@ void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const
} }
// do that also recursively for all children // do that also recursively for all children
for( unsigned int a = 0; a < pNode->mNumChildren; ++a ) for( unsigned int a = 0; a < pNode->mNumChildren; ++a ) {
{
UpdateNode( pNode->mChildren[a]); UpdateNode( pNode->mChildren[a]);
} }
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -51,9 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/mesh.h> #include <assimp/mesh.h>
#include <assimp/scene.h> #include <assimp/scene.h>
namespace Assimp namespace Assimp {
{
/** Postprocessing filter to split meshes with many bones into submeshes /** Postprocessing filter to split meshes with many bones into submeshes
* so that each submesh has a certain max bone count. * so that each submesh has a certain max bone count.
@ -61,34 +58,29 @@ namespace Assimp
* Applied BEFORE the JoinVertices-Step occurs. * Applied BEFORE the JoinVertices-Step occurs.
* Returns NON-UNIQUE vertices, splits by bone count. * Returns NON-UNIQUE vertices, splits by bone count.
*/ */
class SplitByBoneCountProcess : public BaseProcess class SplitByBoneCountProcess : public BaseProcess {
{
public: public:
// -------------------------------------------------------------------
/// The default class constructor / destructor.
SplitByBoneCountProcess(); SplitByBoneCountProcess();
~SplitByBoneCountProcess(); ~SplitByBoneCountProcess() override = default;
public: /// @brief Returns whether the processing step is present in the given flag.
/** Returns whether the processing step is present in the given flag. /// @param pFlags The processing flags the importer was called with. A
* @param pFlags The processing flags the importer was called with. A /// bitwise combination of #aiPostProcessSteps.
* bitwise combination of #aiPostProcessSteps. /// @return true if the process is present in this flag fields, false if not.
* @return true if the process is present in this flag fields, bool IsActive( unsigned int pFlags) const override;
* false if not.
*/
bool IsActive( unsigned int pFlags) const;
/** Called prior to ExecuteOnScene(). /// @brief Called prior to ExecuteOnScene().
* The function is a request to the process to update its configuration /// The function is a request to the process to update its configuration
* basing on the Importer's configuration property list. /// basing on the Importer's configuration property list.
*/ virtual void SetupProperties(const Importer* pImp) override;
virtual void SetupProperties(const Importer* pImp);
protected: protected:
/** Executes the post processing step on the given imported data. /// Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail. /// At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. /// @param pScene The imported data to work at.
*/ void Execute( aiScene* pScene) override;
void Execute( aiScene* pScene);
/// Splits the given mesh by bone count. /// Splits the given mesh by bone count.
/// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split. /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.

View File

@ -55,9 +55,6 @@ SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() {
LIMIT = AI_SLM_DEFAULT_MAX_TRIANGLES; LIMIT = AI_SLM_DEFAULT_MAX_TRIANGLES;
} }
// ------------------------------------------------------------------------------------------------
SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const { bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const {
@ -329,9 +326,6 @@ SplitLargeMeshesProcess_Vertex::SplitLargeMeshesProcess_Vertex() {
LIMIT = AI_SLM_DEFAULT_MAX_VERTICES; LIMIT = AI_SLM_DEFAULT_MAX_VERTICES;
} }
// ------------------------------------------------------------------------------------------------
SplitLargeMeshesProcess_Vertex::~SplitLargeMeshesProcess_Vertex() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool SplitLargeMeshesProcess_Vertex::IsActive( unsigned int pFlags) const { bool SplitLargeMeshesProcess_Vertex::IsActive( unsigned int pFlags) const {

View File

@ -83,16 +83,15 @@ class SplitLargeMeshesProcess_Vertex;
* Applied BEFORE the JoinVertices-Step occurs. * Applied BEFORE the JoinVertices-Step occurs.
* Returns NON-UNIQUE vertices, splits by triangle number. * Returns NON-UNIQUE vertices, splits by triangle number.
*/ */
class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess {
{
friend class SplitLargeMeshesProcess_Vertex; friend class SplitLargeMeshesProcess_Vertex;
public: public:
// -------------------------------------------------------------------
/// The default class constructor / destructor.
SplitLargeMeshesProcess_Triangle(); SplitLargeMeshesProcess_Triangle();
~SplitLargeMeshesProcess_Triangle(); ~SplitLargeMeshesProcess_Triangle() override = default;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag. /** Returns whether the processing step is present in the given flag.
* @param pFlags The processing flags the importer was called with. A * @param pFlags The processing flags the importer was called with. A
@ -100,16 +99,14 @@ public:
* @return true if the process is present in this flag fields, * @return true if the process is present in this flag fields,
* false if not. * false if not.
*/ */
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ExecuteOnScene(). /** Called prior to ExecuteOnScene().
* The function is a request to the process to update its configuration * The function is a request to the process to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
virtual void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
//! Set the split limit - needed for unit testing //! Set the split limit - needed for unit testing
inline void SetLimit(unsigned int l) inline void SetLimit(unsigned int l)
@ -119,14 +116,12 @@ public:
inline unsigned int GetLimit() const inline unsigned int GetLimit() const
{return LIMIT;} {return LIMIT;}
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the post processing step on the given imported data. /** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail. * At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
//! Apply the algorithm to a given mesh //! Apply the algorithm to a given mesh
@ -144,36 +139,31 @@ public:
unsigned int LIMIT; unsigned int LIMIT;
}; };
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Post-processing filter to split large meshes into sub-meshes /** Post-processing filter to split large meshes into sub-meshes
* *
* Applied AFTER the JoinVertices-Step occurs. * Applied AFTER the JoinVertices-Step occurs.
* Returns UNIQUE vertices, splits by vertex number. * Returns UNIQUE vertices, splits by vertex number.
*/ */
class ASSIMP_API SplitLargeMeshesProcess_Vertex : public BaseProcess class ASSIMP_API SplitLargeMeshesProcess_Vertex : public BaseProcess {
{
public: public:
SplitLargeMeshesProcess_Vertex(); SplitLargeMeshesProcess_Vertex();
~SplitLargeMeshesProcess_Vertex(); ~SplitLargeMeshesProcess_Vertex() override = default;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field. /** Returns whether the processing step is present in the given flag field.
* @param pFlags The processing flags the importer was called with. A bitwise * @param pFlags The processing flags the importer was called with. A bitwise
* combination of #aiPostProcessSteps. * combination of #aiPostProcessSteps.
* @return true if the process is present in this flag fields, false if not. * @return true if the process is present in this flag fields, false if not.
*/ */
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ExecuteOnScene(). /** Called prior to ExecuteOnScene().
* The function is a request to the process to update its configuration * The function is a request to the process to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
virtual void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
//! Set the split limit - needed for unit testing //! Set the split limit - needed for unit testing
inline void SetLimit(unsigned int l) inline void SetLimit(unsigned int l)
@ -183,14 +173,12 @@ public:
inline unsigned int GetLimit() const inline unsigned int GetLimit() const
{return LIMIT;} {return LIMIT;}
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the post processing step on the given imported data. /** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail. * At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
//! Apply the algorithm to a given mesh //! Apply the algorithm to a given mesh

View File

@ -56,33 +56,24 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
TextureTransformStep::TextureTransformStep() : TextureTransformStep::TextureTransformStep() : configFlags() {
configFlags()
{
// nothing to do here // nothing to do here
} }
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
TextureTransformStep::~TextureTransformStep() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool TextureTransformStep::IsActive( unsigned int pFlags) const bool TextureTransformStep::IsActive( unsigned int pFlags) const {
{
return (pFlags & aiProcess_TransformUVCoords) != 0; return (pFlags & aiProcess_TransformUVCoords) != 0;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup properties // Setup properties
void TextureTransformStep::SetupProperties(const Importer* pImp) void TextureTransformStep::SetupProperties(const Importer* pImp) {
{
configFlags = pImp->GetPropertyInteger(AI_CONFIG_PP_TUV_EVALUATE,AI_UVTRAFO_ALL); configFlags = pImp->GetPropertyInteger(AI_CONFIG_PP_TUV_EVALUATE,AI_UVTRAFO_ALL);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info) void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info) {
{
/* This function tries to simplify the input UV transformation. /* This function tries to simplify the input UV transformation.
* That's very important as it allows us to reduce the number * That's very important as it allows us to reduce the number
* of output UV channels. The order in which the transformations * of output UV channels. The order in which the transformations
@ -90,7 +81,7 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
*/ */
int rounded; int rounded;
char szTemp[512]; char szTemp[512] = {};
/* Optimize the rotation angle. That's slightly difficult as /* Optimize the rotation angle. That's slightly difficult as
* we have an inprecise floating-point number (when comparing * we have an inprecise floating-point number (when comparing
@ -98,12 +89,10 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
* an epsilon of 5 degrees). If there is a rotation value, we can't * an epsilon of 5 degrees). If there is a rotation value, we can't
* perform any further optimizations. * perform any further optimizations.
*/ */
if (info.mRotation) if (info.mRotation) {
{
float out = info.mRotation; float out = info.mRotation;
rounded = static_cast<int>((info.mRotation / static_cast<float>(AI_MATH_TWO_PI))); rounded = static_cast<int>((info.mRotation / static_cast<float>(AI_MATH_TWO_PI)));
if (rounded) if (rounded) {
{
out -= rounded * static_cast<float>(AI_MATH_PI); out -= rounded * static_cast<float>(AI_MATH_PI);
ASSIMP_LOG_INFO("Texture coordinate rotation ", info.mRotation, " can be simplified to ", out); ASSIMP_LOG_INFO("Texture coordinate rotation ", info.mRotation, " can be simplified to ", out);
} }
@ -187,8 +176,7 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void UpdateUVIndex(const std::list<TTUpdateInfo>& l, unsigned int n) void UpdateUVIndex(const std::list<TTUpdateInfo>& l, unsigned int n) {
{
// Don't set if == 0 && wasn't set before // Don't set if == 0 && wasn't set before
for (std::list<TTUpdateInfo>::const_iterator it = l.begin();it != l.end(); ++it) { for (std::list<TTUpdateInfo>::const_iterator it = l.begin();it != l.end(); ++it) {
const TTUpdateInfo& info = *it; const TTUpdateInfo& info = *it;
@ -203,8 +191,7 @@ void UpdateUVIndex(const std::list<TTUpdateInfo>& l, unsigned int n)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
inline const char* MappingModeToChar(aiTextureMapMode map) inline static const char* MappingModeToChar(aiTextureMapMode map) {
{
if (aiTextureMapMode_Wrap == map) if (aiTextureMapMode_Wrap == map)
return "-w"; return "-w";
@ -215,8 +202,7 @@ inline const char* MappingModeToChar(aiTextureMapMode map)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void TextureTransformStep::Execute( aiScene* pScene) void TextureTransformStep::Execute( aiScene* pScene) {
{
ASSIMP_LOG_DEBUG("TransformUVCoordsProcess begin"); ASSIMP_LOG_DEBUG("TransformUVCoordsProcess begin");

View File

@ -193,28 +193,23 @@ struct STransformVecInfo : public aiUVTransform {
/** Helper step to compute final UV coordinate sets if there are scalings /** Helper step to compute final UV coordinate sets if there are scalings
* or rotations in the original data read from the file. * or rotations in the original data read from the file.
*/ */
class TextureTransformStep : public BaseProcess class TextureTransformStep : public BaseProcess {
{
public: public:
// -------------------------------------------------------------------
/// The default class constructor / destructor.
TextureTransformStep(); TextureTransformStep();
~TextureTransformStep(); ~TextureTransformStep() override = default;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Preprocess a specific UV transformation setup /** Preprocess a specific UV transformation setup
* *
@ -223,10 +218,9 @@ protected:
void PreProcessUVTransform(STransformVecInfo& info); void PreProcessUVTransform(STransformVecInfo& info);
private: private:
unsigned int configFlags; unsigned int configFlags;
}; };
} } // namespace Assimp
#endif //! AI_TEXTURE_TRANSFORM_H_INCLUDED #endif //! AI_TEXTURE_TRANSFORM_H_INCLUDED

View File

@ -156,15 +156,6 @@ namespace {
} }
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
TriangulateProcess::TriangulateProcess() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
TriangulateProcess::~TriangulateProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool TriangulateProcess::IsActive( unsigned int pFlags) const bool TriangulateProcess::IsActive( unsigned int pFlags) const
@ -468,6 +459,21 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
continue; continue;
} }
// Skip when three point is in a line
aiVector2D left = *pnt0 - *pnt1;
aiVector2D right = *pnt2 - *pnt1;
left.Normalize();
right.Normalize();
auto mul = left * right;
// if the angle is 0 or 180
if (std::abs(mul - 1.f) < ai_epsilon || std::abs(mul + 1.f) < ai_epsilon) {
// skip this ear
ASSIMP_LOG_WARN("Skip a ear, due to its angle is near 0 or 180.");
continue;
}
// and no other point may be contained in this triangle // and no other point may be contained in this triangle
for ( tmp = 0; tmp < max; ++tmp) { for ( tmp = 0; tmp < max; ++tmp) {

View File

@ -61,8 +61,10 @@ namespace Assimp {
*/ */
class ASSIMP_API TriangulateProcess : public BaseProcess { class ASSIMP_API TriangulateProcess : public BaseProcess {
public: public:
TriangulateProcess(); // -------------------------------------------------------------------
~TriangulateProcess(); /// The default class constructor / destructor.
TriangulateProcess() = default;
~TriangulateProcess() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field. /** Returns whether the processing step is present in the given flag field.
@ -70,14 +72,14 @@ public:
* combination of #aiPostProcessSteps. * combination of #aiPostProcessSteps.
* @return true if the process is present in this flag fields, false if not. * @return true if the process is present in this flag fields, false if not.
*/ */
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the post processing step on the given imported data. /** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail. * At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Triangulates the given mesh. /** Triangulates the given mesh.

View File

@ -60,12 +60,7 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
ValidateDSProcess::ValidateDSProcess() : ValidateDSProcess::ValidateDSProcess() : mScene(nullptr) {}
mScene() {}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
ValidateDSProcess::~ValidateDSProcess() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
@ -916,7 +911,12 @@ void ValidateDSProcess::Validate(const aiNode *pNode) {
nodeName, pNode->mNumChildren); nodeName, pNode->mNumChildren);
} }
for (unsigned int i = 0; i < pNode->mNumChildren; ++i) { for (unsigned int i = 0; i < pNode->mNumChildren; ++i) {
Validate(pNode->mChildren[i]); const aiNode *pChild = pNode->mChildren[i];
Validate(pChild);
if (pChild->mParent != pNode) {
const char *parentName = (pChild->mParent != nullptr) ? pChild->mParent->mName.C_Str() : "null";
ReportError("aiNode \"%s\" child %i \"%s\" parent is someone else: \"%s\"", pNode->mName.C_Str(), i, pChild->mName.C_Str(), parentName);
}
} }
} }
} }

View File

@ -69,22 +69,20 @@ namespace Assimp {
/** Validates the whole ASSIMP scene data structure for correctness. /** Validates the whole ASSIMP scene data structure for correctness.
* ImportErrorException is thrown of the scene is corrupt.*/ * ImportErrorException is thrown of the scene is corrupt.*/
// -------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------
class ValidateDSProcess : public BaseProcess class ValidateDSProcess : public BaseProcess {
{
public: public:
// -------------------------------------------------------------------
/// The default class constructor / destructor.
ValidateDSProcess(); ValidateDSProcess();
~ValidateDSProcess(); ~ValidateDSProcess() override = default;
public:
// -------------------------------------------------------------------
bool IsActive( unsigned int pFlags) const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void Execute( aiScene* pScene); bool IsActive( unsigned int pFlags) const override;
// -------------------------------------------------------------------
void Execute( aiScene* pScene) override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Report a validation error. This will throw an exception, /** Report a validation error. This will throw an exception,
* control won't return. * control won't return.

View File

@ -1,13 +1,119 @@
# Generated with cmake-format 0.5.1 with section('parse'):
# Specify structure for custom cmake functions
additional_commands = {
'draco_add_emscripten_executable': {
'kwargs': {
'NAME': '*',
'SOURCES': '*',
'OUTPUT_NAME': '*',
'DEFINES': '*',
'INCLUDES': '*',
'COMPILE_FLAGS': '*',
'LINK_FLAGS': '*',
'OBJLIB_DEPS': '*',
'LIB_DEPS': '*',
'GLUE_PATH': '*',
'PRE_LINK_JS_SOURCES': '*',
'POST_LINK_JS_SOURCES': '*',
'FEATURES': '*',
},
'pargs': 0,
},
'draco_add_executable': {
'kwargs': {
'NAME': '*',
'SOURCES': '*',
'OUTPUT_NAME': '*',
'TEST': 0,
'DEFINES': '*',
'INCLUDES': '*',
'COMPILE_FLAGS': '*',
'LINK_FLAGS': '*',
'OBJLIB_DEPS': '*',
'LIB_DEPS': '*',
},
'pargs': 0,
},
'draco_add_library': {
'kwargs': {
'NAME': '*',
'TYPE': '*',
'SOURCES': '*',
'TEST': 0,
'OUTPUT_NAME': '*',
'DEFINES': '*',
'INCLUDES': '*',
'COMPILE_FLAGS': '*',
'LINK_FLAGS': '*',
'OBJLIB_DEPS': '*',
'LIB_DEPS': '*',
'PUBLIC_INCLUDES': '*',
},
'pargs': 0,
},
'draco_generate_emscripten_glue': {
'kwargs': {
'INPUT_IDL': '*',
'OUTPUT_PATH': '*',
},
'pargs': 0,
},
'draco_get_required_emscripten_flags': {
'kwargs': {
'FLAG_LIST_VAR_COMPILER': '*',
'FLAG_LIST_VAR_LINKER': '*',
},
'pargs': 0,
},
'draco_option': {
'kwargs': {
'NAME': '*',
'HELPSTRING': '*',
'VALUE': '*',
},
'pargs': 0,
},
# Rules for built in CMake commands and those from dependencies.
'list': {
'kwargs': {
'APPEND': '*',
'FILTER': '*',
'FIND': '*',
'GET': '*',
'INSERT': '*',
'JOIN': '*',
'LENGTH': '*',
'POP_BACK': '*',
'POP_FRONT': '*',
'PREPEND': '*',
'REMOVE_DUPLICATES': '*',
'REMOVE_ITEM': '*',
'REVERSE': '*',
'SORT': '*',
'SUBLIST': '*',
'TRANSFORM': '*',
},
},
'protobuf_generate': {
'kwargs': {
'IMPORT_DIRS': '*',
'LANGUAGE': '*',
'OUT_VAR': '*',
'PROTOC_OUT_DIR': '*',
'PROTOS': '*',
},
},
}
with section('format'):
# Formatting options.
# How wide to allow formatted cmake files # How wide to allow formatted cmake files
line_width = 80 line_width = 80
# How many spaces to tab for indent # How many spaces to tab for indent
tab_size = 2 tab_size = 2
# If arglists are longer than this, break them always
max_subargs_per_line = 10
# If true, separate flow control names from their parentheses with a space # If true, separate flow control names from their parentheses with a space
separate_ctrl_name_with_space = False separate_ctrl_name_with_space = False
@ -15,88 +121,17 @@ separate_ctrl_name_with_space = False
separate_fn_name_with_space = False separate_fn_name_with_space = False
# If a statement is wrapped to more than one line, than dangle the closing # If a statement is wrapped to more than one line, than dangle the closing
# parenthesis on its own line # parenthesis on its own line.
dangle_parens = False dangle_parens = False
# What character to use for bulleted lists # Do not sort argument lists.
bullet_char = '*' enable_sort = False
# What character to use as punctuation after numerals in an enumerated list
enum_char = '.'
# What style line endings to use in the output. # What style line endings to use in the output.
line_ending = u'unix' line_ending = 'unix'
# Format command names consistently as 'lower' or 'upper' case # Format command names consistently as 'lower' or 'upper' case
command_case = u'lower' command_case = 'canonical'
# Format keywords consistently as 'lower' or 'upper' case # Format keywords consistently as 'lower' or 'upper' case
keyword_case = u'unchanged' keyword_case = 'upper'
# Specify structure for custom cmake functions
additional_commands = {
"foo": {
"flags": [
"BAR",
"BAZ"
],
"kwargs": {
"HEADERS": "*",
"DEPENDS": "*",
"SOURCES": "*"
}
}
}
# A list of command names which should always be wrapped
always_wrap = []
# Specify the order of wrapping algorithms during successive reflow attempts
algorithm_order = [0, 1, 2, 3, 4]
# If true, the argument lists which are known to be sortable will be sorted
# lexicographicall
autosort = False
# enable comment markup parsing and reflow
enable_markup = True
# If comment markup is enabled, don't reflow the first comment block in
# eachlistfile. Use this to preserve formatting of your
# copyright/licensestatements.
first_comment_is_literal = False
# If comment markup is enabled, don't reflow any comment block which matchesthis
# (regex) pattern. Default is `None` (disabled).
literal_comment_pattern = None
# Regular expression to match preformat fences in comments
# default=r'^\s*([`~]{3}[`~]*)(.*)$'
fence_pattern = u'^\\s*([`~]{3}[`~]*)(.*)$'
# Regular expression to match rulers in comments
# default=r'^\s*[^\w\s]{3}.*[^\w\s]{3}$'
ruler_pattern = u'^\\s*[^\\w\\s]{3}.*[^\\w\\s]{3}$'
# If true, emit the unicode byte-order mark (BOM) at the start of the file
emit_byteorder_mark = False
# If a comment line starts with at least this many consecutive hash characters,
# then don't lstrip() them off. This allows for lazy hash rulers where the first
# hash char is not separated by space
hashruler_min_length = 10
# If true, then insert a space between the first hash char and remaining hash
# chars in a hash ruler, and normalize its length to fill the column
canonicalize_hashrulers = True
# Specify the encoding of the input file. Defaults to utf-8.
input_encoding = u'utf-8'
# Specify the encoding of the output file. Defaults to utf-8. Note that cmake
# only claims to support utf-8 so be careful when using anything else
output_encoding = u'utf-8'
# A dictionary containing any per-command configuration overrides. Currently
# only `command_case` is supported.
per_command = {}

1
contrib/draco/.gitattributes vendored 100644
View File

@ -0,0 +1 @@
*.obj eol=lf

12
contrib/draco/.gitmodules vendored 100644
View File

@ -0,0 +1,12 @@
[submodule "third_party/googletest"]
path = third_party/googletest
url = https://github.com/google/googletest.git
[submodule "third_party/eigen"]
path = third_party/eigen
url = https://gitlab.com/libeigen/eigen.git
[submodule "third_party/tinygltf"]
path = third_party/tinygltf
url = https://github.com/syoyo/tinygltf.git
[submodule "third_party/filesystem"]
path = third_party/filesystem
url = https://github.com/gulrak/filesystem

View File

@ -4,8 +4,10 @@ _**Contents**_
* [Mac OS X](#mac-os-x) * [Mac OS X](#mac-os-x)
* [Windows](#windows) * [Windows](#windows)
* [CMake Build Configuration](#cmake-build-configuration) * [CMake Build Configuration](#cmake-build-configuration)
* [Transcoder](#transcoder)
* [Debugging and Optimization](#debugging-and-optimization) * [Debugging and Optimization](#debugging-and-optimization)
* [Googletest Integration](#googletest-integration) * [Googletest Integration](#googletest-integration)
* [Third Party Libraries](#third-party-libraries)
* [Javascript Encoder/Decoder](#javascript-encoderdecoder) * [Javascript Encoder/Decoder](#javascript-encoderdecoder)
* [WebAssembly Decoder](#webassembly-decoder) * [WebAssembly Decoder](#webassembly-decoder)
* [WebAssembly Mesh Only Decoder](#webassembly-mesh-only-decoder) * [WebAssembly Mesh Only Decoder](#webassembly-mesh-only-decoder)
@ -72,6 +74,43 @@ C:\Users\nobody> cmake ../ -G "Visual Studio 16 2019" -A x64
CMake Build Configuration CMake Build Configuration
------------------------- -------------------------
Transcoder
----------
Before attempting to build Draco with transcoding support you must run an
additional Git command to obtain the submodules:
~~~~~ bash
# Run this command from within your Draco clone.
$ git submodule update --init
# See below if you prefer to use existing versions of Draco dependencies.
~~~~~
In order to build the `draco_transcoder` target, the transcoding support needs
to be explicitly enabled when you run `cmake`, for example:
~~~~~ bash
$ cmake ../ -DDRACO_TRANSCODER_SUPPORTED=ON
~~~~~
The above option is currently not compatible with our Javascript or WebAssembly
builds but all other use cases are supported. Note that binaries and libraries
built with the transcoder support may result in increased binary sizes of the
produced libraries and executables compared to the default CMake settings.
The following CMake variables can be used to configure Draco to use local
copies of third party dependencies instead of git submodules.
- `DRACO_EIGEN_PATH`: this path must contain an Eigen directory that includes
the Eigen sources.
- `DRACO_FILESYSTEM_PATH`: this path must contain the ghc directory where the
filesystem includes are located.
- `DRACO_TINYGLTF_PATH`: this path must contain tiny_gltf.h and its
dependencies.
When not specified the Draco build requires the presence of the submodules that
are stored within `draco/third_party`.
Debugging and Optimization Debugging and Optimization
-------------------------- --------------------------
@ -114,17 +153,52 @@ $ cmake ../ -DDRACO_SANITIZE=address
Googletest Integration Googletest Integration
---------------------- ----------------------
Draco includes testing support built using Googletest. To enable Googletest unit Draco includes testing support built using Googletest. The Googletest repository
test support the DRACO_TESTS cmake variable must be turned on at cmake is included as a submodule of the Draco git repository. Run the following
generation time: command to clone the Googletest repository:
~~~~~ bash
$ git submodule update --init
~~~~~
To enable Googletest unit test support the DRACO_TESTS cmake variable must be
turned on at cmake generation time:
~~~~~ bash ~~~~~ bash
$ cmake ../ -DDRACO_TESTS=ON $ cmake ../ -DDRACO_TESTS=ON
~~~~~ ~~~~~
When cmake is used as shown in the above example the googletest directory must To run the tests execute `draco_tests` from your build output directory:
be a sibling of the Draco repository root directory. To run the tests execute
`draco_tests` from your build output directory. ~~~~~ bash
$ ./draco_tests
~~~~~
Draco can be configured to use a local Googletest installation. The
`DRACO_GOOGLETEST_PATH` variable overrides the behavior described above and
configures Draco to use the Googletest at the specified path.
Third Party Libraries
---------------------
When Draco is built with transcoding and/or testing support enabled the project
has dependencies on third party libraries:
- [Eigen](https://eigen.tuxfamily.org/)
- Provides various math utilites.
- [Googletest](https://github.com/google/googletest)
- Provides testing support.
- [Gulrak/filesystem](https://github.com/gulrak/filesystem)
- Provides C++17 std::filesystem emulation for pre-C++17 environments.
- [TinyGLTF](https://github.com/syoyo/tinygltf)
- Provides GLTF I/O support.
These dependencies are managed as Git submodules. To obtain the dependencies
run the following command in your Draco repository:
~~~~~ bash
$ git submodule update --init
~~~~~
WebAssembly Decoder WebAssembly Decoder
------------------- -------------------

File diff suppressed because it is too large Load Diff

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@ -2,10 +2,93 @@
<img width="350px" src="docs/artwork/draco3d-vert.svg" /> <img width="350px" src="docs/artwork/draco3d-vert.svg" />
</p> </p>
[![Build Status](https://github.com/google/draco/workflows/Build/badge.svg)](https://github.com/google/draco/actions?query=workflow%3ABuild) [![draco-ci](https://github.com/google/draco/workflows/draco-ci/badge.svg?branch=master)](https://github.com/google/draco/actions/workflows/ci.yml)
News News
======= =======
Attention GStatic users: the Draco team strongly recommends using the versioned
URLs for accessing Draco GStatic content. If you are using the URLs that include
the `v1/decoders` substring within the URL, edge caching and GStatic propagation
delays can result in transient errors that can be difficult to diagnose when
new Draco releases are launched. To avoid the issue pin your sites to a
versioned release.
### Version 1.5.6 release:
* Using the versioned www.gstatic.com WASM and Javascript decoders continues
to be recommended. To use v1.5.6, use this URL:
* https://www.gstatic.com/draco/versioned/decoders/1.5.6/*
* The CMake flag DRACO_DEBUG_MSVC_WARNINGS has been replaced with
DRACO_DEBUG_COMPILER_WARNINGS, and the behavior has changed. It is now a
boolean flag defined in draco_options.cmake.
* Bug fixes.
* Security fixes.
### Version 1.5.5 release:
* Using the versioned www.gstatic.com WASM and Javascript decoders continues
to be recommended. To use v1.5.5, use this URL:
* https://www.gstatic.com/draco/versioned/decoders/1.5.5/*
* Bug fix: https://github.com/google/draco/issues/935
### Version 1.5.4 release:
* Using the versioned www.gstatic.com WASM and Javascript decoders continues
to be recommended. To use v1.5.4, use this URL:
* https://www.gstatic.com/draco/versioned/decoders/1.5.4/*
* Added partial support for glTF extensions EXT_mesh_features and
EXT_structural_metadata.
* Bug fixes.
* Security fixes.
### Version 1.5.3 release:
* Using the versioned www.gstatic.com WASM and Javascript decoders continues
to be recommended. To use v1.5.3, use this URL:
* https://www.gstatic.com/draco/versioned/decoders/1.5.3/*
* Bug fixes.
### Version 1.5.2 release
* This is the same as v1.5.1 with the following two bug fixes:
* Fixes DRACO_TRANSCODER_SUPPORTED enabled builds.
* ABI version updated.
### Version 1.5.1 release
* Adds assertion enabled Emscripten builds to the release, and a subset of the
assertion enabled builds to GStatic. See the file listing below.
* Custom paths to third party dependencies are now supported. See BUILDING.md
for more information.
* The CMake configuration file draco-config.cmake is now tested and known to
work for using Draco in Linux, MacOS, and Windows CMake projects. See the
`install_test` subdirectory of `src/draco/tools` for more information.
* Bug fixes.
### Version 1.5.0 release
* Adds the draco_transcoder tool. See the section below on the glTF transcoding
tool, and BUILDING.md for build and dependency information.
* Some changes to configuration variables have been made for this release:
- The DRACO_GLTF flag has been renamed to DRACO_GLTF_BITSTREAM to help
increase understanding of its purpose, which is to limit Draco features to
those included in the Draco glTF specification.
- Variables exported in CMake via draco-config.cmake and find-draco.cmake
(formerly FindDraco.cmake) have been renamed. It's unlikely that this
impacts any existing projects as the aforementioned files were not formed
correctly. See [PR775](https://github.com/google/draco/pull/775) for full
details of the changes.
* A CMake version file has been added.
* The CMake install target now uses absolute paths direct from CMake instead
of building them using CMAKE_INSTALL_PREFIX. This was done to make Draco
easier to use for downstream packagers and should have little to no impact on
users picking up Draco from source.
* Certain MSVC warnings have had their levels changed via compiler flag to
reduce the amount of noise output by the MSVC compilers. Set MSVC warning
level to 4, or define DRACO_DEBUG_MSVC_WARNINGS at CMake configuration time
to restore previous behavior.
* Bug fixes.
### Version 1.4.3 release
* Using the versioned www.gstatic.com WASM and Javascript decoders continues
to be recommended. To use v1.4.3, use this URL:
* https://www.gstatic.com/draco/versioned/decoders/1.4.3/*
* Bug fixes
### Version 1.4.1 release ### Version 1.4.1 release
* Using the versioned www.gstatic.com WASM and Javascript decoders is now * Using the versioned www.gstatic.com WASM and Javascript decoders is now
recommended. To use v1.4.1, use this URL: recommended. To use v1.4.1, use this URL:
@ -129,6 +212,7 @@ _**Contents**_
* [Encoding Tool](#encoding-tool) * [Encoding Tool](#encoding-tool)
* [Encoding Point Clouds](#encoding-point-clouds) * [Encoding Point Clouds](#encoding-point-clouds)
* [Decoding Tool](#decoding-tool) * [Decoding Tool](#decoding-tool)
* [glTF Transcoding Tool](#gltf-transcoding-tool)
* [C++ Decoder API](#c-decoder-api) * [C++ Decoder API](#c-decoder-api)
* [Javascript Encoder API](#javascript-encoder-api) * [Javascript Encoder API](#javascript-encoder-api)
* [Javascript Decoder API](#javascript-decoder-api) * [Javascript Decoder API](#javascript-decoder-api)
@ -136,6 +220,7 @@ _**Contents**_
* [Metadata API](#metadata-api) * [Metadata API](#metadata-api)
* [NPM Package](#npm-package) * [NPM Package](#npm-package)
* [three.js Renderer Example](#threejs-renderer-example) * [three.js Renderer Example](#threejs-renderer-example)
* [GStatic Javascript Builds](#gstatic-javascript-builds)
* [Support](#support) * [Support](#support)
* [License](#license) * [License](#license)
* [References](#references) * [References](#references)
@ -170,16 +255,18 @@ Command Line Applications
------------------------ ------------------------
The default target created from the build files will be the `draco_encoder` The default target created from the build files will be the `draco_encoder`
and `draco_decoder` command line applications. For both applications, if you and `draco_decoder` command line applications. Additionally, `draco_transcoder`
run them without any arguments or `-h`, the applications will output usage and is generated when CMake is run with the DRACO_TRANSCODER_SUPPORTED variable set
options. to ON (see [BUILDING](BUILDING.md#transcoder) for more details). For all
applications, if you run them without any arguments or `-h`, the applications
will output usage and options.
Encoding Tool Encoding Tool
------------- -------------
`draco_encoder` will read OBJ or PLY files as input, and output Draco-encoded `draco_encoder` will read OBJ, STL or PLY files as input, and output
files. We have included Stanford's [Bunny] mesh for testing. The basic command Draco-encoded files. We have included Stanford's [Bunny] mesh for testing. The
line looks like this: basic command line looks like this:
~~~~~ bash ~~~~~ bash
./draco_encoder -i testdata/bun_zipper.ply -o out.drc ./draco_encoder -i testdata/bun_zipper.ply -o out.drc
@ -232,15 +319,34 @@ and denser point clouds.
Decoding Tool Decoding Tool
------------- -------------
`draco_decoder` will read Draco files as input, and output OBJ or PLY files. `draco_decoder` will read Draco files as input, and output OBJ, STL or PLY
The basic command line looks like this: files. The basic command line looks like this:
~~~~~ bash ~~~~~ bash
./draco_decoder -i in.drc -o out.obj ./draco_decoder -i in.drc -o out.obj
~~~~~ ~~~~~
glTF Transcoding Tool
---------------------
`draco_transcoder` can be used to add Draco compression to glTF assets. The
basic command line looks like this:
~~~~~ bash
./draco_transcoder -i in.glb -o out.glb
~~~~~
This command line will add geometry compression to all meshes in the `in.glb`
file. Quantization values for different glTF attributes can be specified
similarly to the `draco_encoder` tool. For example `-qp` can be used to define
quantization of the position attribute:
~~~~~ bash
./draco_transcoder -i in.glb -o out.glb -qp 12
~~~~~
C++ Decoder API C++ Decoder API
------------- ---------------
If you'd like to add decoding to your applications you will need to include If you'd like to add decoding to your applications you will need to include
the `draco_dec` library. In order to use the Draco decoder you need to the `draco_dec` library. In order to use the Draco decoder you need to
@ -442,6 +548,30 @@ Javascript decoder using the `three.js` renderer.
Please see the [javascript/example/README.md](javascript/example/README.md) file for more information. Please see the [javascript/example/README.md](javascript/example/README.md) file for more information.
GStatic Javascript Builds
=========================
Prebuilt versions of the Emscripten-built Draco javascript decoders are hosted
on www.gstatic.com in version labeled directories:
https://www.gstatic.com/draco/versioned/decoders/VERSION/*
As of the v1.4.3 release the files available are:
- [draco_decoder.js](https://www.gstatic.com/draco/versioned/decoders/1.4.3/draco_decoder.js)
- [draco_decoder.wasm](https://www.gstatic.com/draco/versioned/decoders/1.4.3/draco_decoder.wasm)
- [draco_decoder_gltf.js](https://www.gstatic.com/draco/versioned/decoders/1.4.3/draco_decoder_gltf.js)
- [draco_decoder_gltf.wasm](https://www.gstatic.com/draco/versioned/decoders/1.4.3/draco_decoder_gltf.wasm)
- [draco_wasm_wrapper.js](https://www.gstatic.com/draco/versioned/decoders/1.4.3/draco_wasm_wrapper.js)
- [draco_wasm_wrapper_gltf.js](https://www.gstatic.com/draco/versioned/decoders/1.4.3/draco_wasm_wrapper_gltf.js)
Beginning with the v1.5.1 release assertion enabled builds of the following
files are available:
- [draco_decoder.js](https://www.gstatic.com/draco/versioned/decoders/1.5.1/with_asserts/draco_decoder.js)
- [draco_decoder.wasm](https://www.gstatic.com/draco/versioned/decoders/1.5.1/with_asserts/draco_decoder.wasm)
- [draco_wasm_wrapper.js](https://www.gstatic.com/draco/versioned/decoders/1.5.1/with_asserts/draco_wasm_wrapper.js)
Support Support
======= =======

View File

@ -1,3 +0,0 @@
@PACKAGE_INIT@
set_and_check(draco_INCLUDE_DIR "@PACKAGE_draco_include_install_dir@")
set_and_check(draco_LIBRARY_DIR "@PACKAGE_draco_lib_install_dir@")

View File

@ -1,56 +0,0 @@
# Finddraco
#
# Locates draco and sets the following variables:
#
# draco_FOUND draco_INCLUDE_DIRS draco_LIBARY_DIRS draco_LIBRARIES
# draco_VERSION_STRING
#
# draco_FOUND is set to YES only when all other variables are successfully
# configured.
unset(draco_FOUND)
unset(draco_INCLUDE_DIRS)
unset(draco_LIBRARY_DIRS)
unset(draco_LIBRARIES)
unset(draco_VERSION_STRING)
mark_as_advanced(draco_FOUND)
mark_as_advanced(draco_INCLUDE_DIRS)
mark_as_advanced(draco_LIBRARY_DIRS)
mark_as_advanced(draco_LIBRARIES)
mark_as_advanced(draco_VERSION_STRING)
set(draco_version_file_no_prefix "draco/src/draco/core/draco_version.h")
# Set draco_INCLUDE_DIRS
find_path(draco_INCLUDE_DIRS NAMES "${draco_version_file_no_prefix}")
# Extract the version string from draco_version.h.
if(draco_INCLUDE_DIRS)
set(draco_version_file
"${draco_INCLUDE_DIRS}/draco/src/draco/core/draco_version.h")
file(STRINGS "${draco_version_file}" draco_version REGEX "kdracoVersion")
list(GET draco_version 0 draco_version)
string(REPLACE "static const char kdracoVersion[] = " "" draco_version
"${draco_version}")
string(REPLACE ";" "" draco_version "${draco_version}")
string(REPLACE "\"" "" draco_version "${draco_version}")
set(draco_VERSION_STRING ${draco_version})
endif()
# Find the library.
if(BUILD_SHARED_LIBS)
find_library(draco_LIBRARIES NAMES draco.dll libdraco.dylib libdraco.so)
else()
find_library(draco_LIBRARIES NAMES draco.lib libdraco.a)
endif()
# Store path to library.
get_filename_component(draco_LIBRARY_DIRS ${draco_LIBRARIES} DIRECTORY)
if(draco_INCLUDE_DIRS
AND draco_LIBRARY_DIRS
AND draco_LIBRARIES
AND draco_VERSION_STRING)
set(draco_FOUND YES)
endif()

View File

@ -1,220 +0,0 @@
if(DRACO_CMAKE_COMPILER_FLAGS_CMAKE_)
return()
endif()
set(DRACO_CMAKE_COMPILER_FLAGS_CMAKE_ 1)
include(CheckCCompilerFlag)
include(CheckCXXCompilerFlag)
include("${draco_root}/cmake/compiler_tests.cmake")
# Strings used to cache failed C/CXX flags.
set(DRACO_FAILED_C_FLAGS)
set(DRACO_FAILED_CXX_FLAGS)
# Checks C compiler for support of $c_flag. Adds $c_flag to $CMAKE_C_FLAGS when
# the compile test passes. Caches $c_flag in $DRACO_FAILED_C_FLAGS when the test
# fails.
macro(add_c_flag_if_supported c_flag)
unset(C_FLAG_FOUND CACHE)
string(FIND "${CMAKE_C_FLAGS}" "${c_flag}" C_FLAG_FOUND)
unset(C_FLAG_FAILED CACHE)
string(FIND "${DRACO_FAILED_C_FLAGS}" "${c_flag}" C_FLAG_FAILED)
if(${C_FLAG_FOUND} EQUAL -1 AND ${C_FLAG_FAILED} EQUAL -1)
unset(C_FLAG_SUPPORTED CACHE)
message("Checking C compiler flag support for: " ${c_flag})
check_c_compiler_flag("${c_flag}" C_FLAG_SUPPORTED)
if(${C_FLAG_SUPPORTED})
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${c_flag}" CACHE STRING "")
else()
set(DRACO_FAILED_C_FLAGS
"${DRACO_FAILED_C_FLAGS} ${c_flag}"
CACHE STRING "" FORCE)
endif()
endif()
endmacro()
# Checks C++ compiler for support of $cxx_flag. Adds $cxx_flag to
# $CMAKE_CXX_FLAGS when the compile test passes. Caches $c_flag in
# $DRACO_FAILED_CXX_FLAGS when the test fails.
macro(add_cxx_flag_if_supported cxx_flag)
unset(CXX_FLAG_FOUND CACHE)
string(FIND "${CMAKE_CXX_FLAGS}" "${cxx_flag}" CXX_FLAG_FOUND)
unset(CXX_FLAG_FAILED CACHE)
string(FIND "${DRACO_FAILED_CXX_FLAGS}" "${cxx_flag}" CXX_FLAG_FAILED)
if(${CXX_FLAG_FOUND} EQUAL -1 AND ${CXX_FLAG_FAILED} EQUAL -1)
unset(CXX_FLAG_SUPPORTED CACHE)
message("Checking CXX compiler flag support for: " ${cxx_flag})
check_cxx_compiler_flag("${cxx_flag}" CXX_FLAG_SUPPORTED)
if(${CXX_FLAG_SUPPORTED})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${cxx_flag}" CACHE STRING "")
else()
set(DRACO_FAILED_CXX_FLAGS
"${DRACO_FAILED_CXX_FLAGS} ${cxx_flag}"
CACHE STRING "" FORCE)
endif()
endif()
endmacro()
# Convenience method for adding a flag to both the C and C++ compiler command
# lines.
macro(add_compiler_flag_if_supported flag)
add_c_flag_if_supported(${flag})
add_cxx_flag_if_supported(${flag})
endmacro()
# Checks C compiler for support of $c_flag and terminates generation when
# support is not present.
macro(require_c_flag c_flag update_c_flags)
unset(C_FLAG_FOUND CACHE)
string(FIND "${CMAKE_C_FLAGS}" "${c_flag}" C_FLAG_FOUND)
if(${C_FLAG_FOUND} EQUAL -1)
unset(HAVE_C_FLAG CACHE)
message("Checking C compiler flag support for: " ${c_flag})
check_c_compiler_flag("${c_flag}" HAVE_C_FLAG)
if(NOT ${HAVE_C_FLAG})
message(
FATAL_ERROR "${PROJECT_NAME} requires support for C flag: ${c_flag}.")
endif()
if(${update_c_flags})
set(CMAKE_C_FLAGS "${c_flag} ${CMAKE_C_FLAGS}" CACHE STRING "" FORCE)
endif()
endif()
endmacro()
# Checks CXX compiler for support of $cxx_flag and terminates generation when
# support is not present.
macro(require_cxx_flag cxx_flag update_cxx_flags)
unset(CXX_FLAG_FOUND CACHE)
string(FIND "${CMAKE_CXX_FLAGS}" "${cxx_flag}" CXX_FLAG_FOUND)
if(${CXX_FLAG_FOUND} EQUAL -1)
unset(HAVE_CXX_FLAG CACHE)
message("Checking CXX compiler flag support for: " ${cxx_flag})
check_cxx_compiler_flag("${cxx_flag}" HAVE_CXX_FLAG)
if(NOT ${HAVE_CXX_FLAG})
message(
FATAL_ERROR
"${PROJECT_NAME} requires support for CXX flag: ${cxx_flag}.")
endif()
if(${update_cxx_flags})
set(CMAKE_CXX_FLAGS
"${cxx_flag} ${CMAKE_CXX_FLAGS}"
CACHE STRING "" FORCE)
endif()
endif()
endmacro()
# Checks for support of $flag by both the C and CXX compilers. Terminates
# generation when support is not present in both compilers.
macro(require_compiler_flag flag update_cmake_flags)
require_c_flag(${flag} ${update_cmake_flags})
require_cxx_flag(${flag} ${update_cmake_flags})
endmacro()
# Checks only non-MSVC targets for support of $c_flag and terminates generation
# when support is not present.
macro(require_c_flag_nomsvc c_flag update_c_flags)
if(NOT MSVC)
require_c_flag(${c_flag} ${update_c_flags})
endif()
endmacro()
# Checks only non-MSVC targets for support of $cxx_flag and terminates
# generation when support is not present.
macro(require_cxx_flag_nomsvc cxx_flag update_cxx_flags)
if(NOT MSVC)
require_cxx_flag(${cxx_flag} ${update_cxx_flags})
endif()
endmacro()
# Checks only non-MSVC targets for support of $flag by both the C and CXX
# compilers. Terminates generation when support is not present in both
# compilers.
macro(require_compiler_flag_nomsvc flag update_cmake_flags)
require_c_flag_nomsvc(${flag} ${update_cmake_flags})
require_cxx_flag_nomsvc(${flag} ${update_cmake_flags})
endmacro()
# Adds $flag to assembler command line.
macro(append_as_flag flag)
unset(AS_FLAG_FOUND CACHE)
string(FIND "${DRACO_AS_FLAGS}" "${flag}" AS_FLAG_FOUND)
if(${AS_FLAG_FOUND} EQUAL -1)
set(DRACO_AS_FLAGS "${DRACO_AS_FLAGS} ${flag}")
endif()
endmacro()
# Adds $flag to the C compiler command line.
macro(append_c_flag flag)
unset(C_FLAG_FOUND CACHE)
string(FIND "${CMAKE_C_FLAGS}" "${flag}" C_FLAG_FOUND)
if(${C_FLAG_FOUND} EQUAL -1)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${flag}")
endif()
endmacro()
# Adds $flag to the CXX compiler command line.
macro(append_cxx_flag flag)
unset(CXX_FLAG_FOUND CACHE)
string(FIND "${CMAKE_CXX_FLAGS}" "${flag}" CXX_FLAG_FOUND)
if(${CXX_FLAG_FOUND} EQUAL -1)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${flag}")
endif()
endmacro()
# Adds $flag to the C and CXX compiler command lines.
macro(append_compiler_flag flag)
append_c_flag(${flag})
append_cxx_flag(${flag})
endmacro()
# Adds $flag to the executable linker command line.
macro(append_exe_linker_flag flag)
unset(LINKER_FLAG_FOUND CACHE)
string(FIND "${CMAKE_EXE_LINKER_FLAGS}" "${flag}" LINKER_FLAG_FOUND)
if(${LINKER_FLAG_FOUND} EQUAL -1)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${flag}")
endif()
endmacro()
# Adds $flag to the link flags for $target.
function(append_link_flag_to_target target flags)
unset(target_link_flags)
get_target_property(target_link_flags ${target} LINK_FLAGS)
if(target_link_flags)
unset(link_flag_found)
string(FIND "${target_link_flags}" "${flags}" link_flag_found)
if(NOT ${link_flag_found} EQUAL -1)
return()
endif()
set(target_link_flags "${target_link_flags} ${flags}")
else()
set(target_link_flags "${flags}")
endif()
set_target_properties(${target} PROPERTIES LINK_FLAGS ${target_link_flags})
endfunction()
# Adds $flag to executable linker flags, and makes sure C/CXX builds still work.
macro(require_linker_flag flag)
append_exe_linker_flag(${flag})
unset(c_passed)
draco_check_c_compiles("LINKER_FLAG_C_TEST(${flag})" "" c_passed)
unset(cxx_passed)
draco_check_cxx_compiles("LINKER_FLAG_CXX_TEST(${flag})" "" cxx_passed)
if(NOT c_passed OR NOT cxx_passed)
message(FATAL_ERROR "Linker flag test for ${flag} failed.")
endif()
endmacro()

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@ -1,103 +0,0 @@
if(DRACO_CMAKE_COMPILER_TESTS_CMAKE_)
return()
endif()
set(DRACO_CMAKE_COMPILER_TESTS_CMAKE_ 1)
include(CheckCSourceCompiles)
include(CheckCXXSourceCompiles)
# The basic main() macro used in all compile tests.
set(DRACO_C_MAIN "\nint main(void) { return 0; }")
set(DRACO_CXX_MAIN "\nint main() { return 0; }")
# Strings containing the names of passed and failed tests.
set(DRACO_C_PASSED_TESTS)
set(DRACO_C_FAILED_TESTS)
set(DRACO_CXX_PASSED_TESTS)
set(DRACO_CXX_FAILED_TESTS)
macro(draco_push_var var new_value)
set(SAVED_${var} ${var})
set(${var} ${new_value})
endmacro()
macro(draco_pop_var var)
set(var ${SAVED_${var}})
unset(SAVED_${var})
endmacro()
# Confirms $test_source compiles and stores $test_name in one of
# $DRACO_C_PASSED_TESTS or $DRACO_C_FAILED_TESTS depending on out come. When the
# test passes $result_var is set to 1. When it fails $result_var is unset. The
# test is not run if the test name is found in either of the passed or failed
# test variables.
macro(draco_check_c_compiles test_name test_source result_var)
unset(C_TEST_PASSED CACHE)
unset(C_TEST_FAILED CACHE)
string(FIND "${DRACO_C_PASSED_TESTS}" "${test_name}" C_TEST_PASSED)
string(FIND "${DRACO_C_FAILED_TESTS}" "${test_name}" C_TEST_FAILED)
if(${C_TEST_PASSED} EQUAL -1 AND ${C_TEST_FAILED} EQUAL -1)
unset(C_TEST_COMPILED CACHE)
message("Running C compiler test: ${test_name}")
check_c_source_compiles("${test_source} ${DRACO_C_MAIN}" C_TEST_COMPILED)
set(${result_var} ${C_TEST_COMPILED})
if(${C_TEST_COMPILED})
set(DRACO_C_PASSED_TESTS "${DRACO_C_PASSED_TESTS} ${test_name}")
else()
set(DRACO_C_FAILED_TESTS "${DRACO_C_FAILED_TESTS} ${test_name}")
message("C Compiler test ${test_name} failed.")
endif()
elseif(NOT ${C_TEST_PASSED} EQUAL -1)
set(${result_var} 1)
else() # ${C_TEST_FAILED} NOT EQUAL -1
unset(${result_var})
endif()
endmacro()
# Confirms $test_source compiles and stores $test_name in one of
# $DRACO_CXX_PASSED_TESTS or $DRACO_CXX_FAILED_TESTS depending on out come. When
# the test passes $result_var is set to 1. When it fails $result_var is unset.
# The test is not run if the test name is found in either of the passed or
# failed test variables.
macro(draco_check_cxx_compiles test_name test_source result_var)
unset(CXX_TEST_PASSED CACHE)
unset(CXX_TEST_FAILED CACHE)
string(FIND "${DRACO_CXX_PASSED_TESTS}" "${test_name}" CXX_TEST_PASSED)
string(FIND "${DRACO_CXX_FAILED_TESTS}" "${test_name}" CXX_TEST_FAILED)
if(${CXX_TEST_PASSED} EQUAL -1 AND ${CXX_TEST_FAILED} EQUAL -1)
unset(CXX_TEST_COMPILED CACHE)
message("Running CXX compiler test: ${test_name}")
check_cxx_source_compiles("${test_source} ${DRACO_CXX_MAIN}"
CXX_TEST_COMPILED)
set(${result_var} ${CXX_TEST_COMPILED})
if(${CXX_TEST_COMPILED})
set(DRACO_CXX_PASSED_TESTS "${DRACO_CXX_PASSED_TESTS} ${test_name}")
else()
set(DRACO_CXX_FAILED_TESTS "${DRACO_CXX_FAILED_TESTS} ${test_name}")
message("CXX Compiler test ${test_name} failed.")
endif()
elseif(NOT ${CXX_TEST_PASSED} EQUAL -1)
set(${result_var} 1)
else() # ${CXX_TEST_FAILED} NOT EQUAL -1
unset(${result_var})
endif()
endmacro()
# Convenience macro that confirms $test_source compiles as C and C++.
# $result_var is set to 1 when both tests are successful, and 0 when one or both
# tests fail. Note: This macro is intended to be used to write to result
# variables that are expanded via configure_file(). $result_var is set to 1 or 0
# to allow direct usage of the value in generated source files.
macro(draco_check_source_compiles test_name test_source result_var)
unset(C_PASSED)
unset(CXX_PASSED)
draco_check_c_compiles(${test_name} ${test_source} C_PASSED)
draco_check_cxx_compiles(${test_name} ${test_source} CXX_PASSED)
if(${C_PASSED} AND ${CXX_PASSED})
set(${result_var} 1)
else()
set(${result_var} 0)
endif()
endmacro()

View File

@ -1,2 +1,3 @@
set(DRACO_INCLUDE_DIRS "@DRACO_INCLUDE_DIRS@") @PACKAGE_INIT@
set(DRACO_LIBRARIES "draco")
include("${CMAKE_CURRENT_LIST_DIR}/draco-targets.cmake")

View File

@ -1,11 +1,6 @@
prefix=@prefix@
exec_prefix=@exec_prefix@
libdir=@libdir@
includedir=@includedir@
Name: @PROJECT_NAME@ Name: @PROJECT_NAME@
Description: Draco geometry de(com)pression library. Description: Draco geometry de(com)pression library.
Version: @DRACO_VERSION@ Version: @DRACO_VERSION@
Cflags: -I${includedir} Cflags: -I@includes_path@
Libs: -L${libdir} -ldraco Libs: -L@libs_path@ -ldraco
Libs.private: @CMAKE_THREAD_LIBS_INIT@ Libs.private: @CMAKE_THREAD_LIBS_INIT@

View File

@ -1,3 +1,17 @@
# Copyright 2021 The Draco Authors
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not
# use this file except in compliance with the License. You may obtain a copy of
# the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations under
# the License.
if(DRACO_CMAKE_DRACO_BUILD_DEFINITIONS_CMAKE_) if(DRACO_CMAKE_DRACO_BUILD_DEFINITIONS_CMAKE_)
return() return()
endif() # DRACO_CMAKE_DRACO_BUILD_DEFINITIONS_CMAKE_ endif() # DRACO_CMAKE_DRACO_BUILD_DEFINITIONS_CMAKE_
@ -17,10 +31,6 @@ macro(set_draco_target)
endif() endif()
set(draco_plugin_dependency draco_static) set(draco_plugin_dependency draco_static)
endif() endif()
if(BUILD_SHARED_LIBS)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
endif()
endmacro() endmacro()
# Configures flags and sets build system globals. # Configures flags and sets build system globals.
@ -36,23 +46,37 @@ macro(draco_set_build_definitions)
endif() endif()
draco_load_version_info() draco_load_version_info()
set(DRACO_SOVERSION 1)
# Library version info. See the libtool docs for updating the values:
# https://www.gnu.org/software/libtool/manual/libtool.html#Updating-version-info
#
# c=<current>, r=<revision>, a=<age>
#
# libtool generates a .so file as .so.[c-a].a.r, while -version-info c:r:a is
# passed to libtool.
#
# We set DRACO_SOVERSION = [c-a].a.r
set(LT_CURRENT 8)
set(LT_REVISION 0)
set(LT_AGE 0)
math(EXPR DRACO_SOVERSION_MAJOR "${LT_CURRENT} - ${LT_AGE}")
set(DRACO_SOVERSION "${DRACO_SOVERSION_MAJOR}.${LT_AGE}.${LT_REVISION}")
unset(LT_CURRENT)
unset(LT_REVISION)
unset(LT_AGE)
list(APPEND draco_include_paths "${draco_root}" "${draco_root}/src" list(APPEND draco_include_paths "${draco_root}" "${draco_root}/src"
"${draco_build}") "${draco_build}")
if(DRACO_ABSL) if(DRACO_TRANSCODER_SUPPORTED)
list(APPEND draco_include_path "${draco_root}/third_party/abseil-cpp") draco_setup_eigen()
draco_setup_filesystem()
draco_setup_tinygltf()
endif() endif()
list(APPEND draco_gtest_include_paths
"${draco_root}/../googletest/googlemock/include"
"${draco_root}/../googletest/googlemock"
"${draco_root}/../googletest/googletest/include"
"${draco_root}/../googletest/googletest")
list(APPEND draco_test_include_paths ${draco_include_paths}
${draco_gtest_include_paths})
list(APPEND draco_defines "DRACO_CMAKE=1" list(APPEND draco_defines "DRACO_CMAKE=1"
"DRACO_FLAGS_SRCDIR=\"${draco_root}\"" "DRACO_FLAGS_SRCDIR=\"${draco_root}\""
"DRACO_FLAGS_TMPDIR=\"/tmp\"") "DRACO_FLAGS_TMPDIR=\"/tmp\"")
@ -63,11 +87,22 @@ macro(draco_set_build_definitions)
if(BUILD_SHARED_LIBS) if(BUILD_SHARED_LIBS)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE) set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE)
endif() endif()
else() endif()
if(NOT MSVC)
if(${CMAKE_SIZEOF_VOID_P} EQUAL 8) if(${CMAKE_SIZEOF_VOID_P} EQUAL 8)
# Ensure 64-bit platforms can support large files. # Ensure 64-bit platforms can support large files.
list(APPEND draco_defines "_LARGEFILE_SOURCE" "_FILE_OFFSET_BITS=64") list(APPEND draco_defines "_LARGEFILE_SOURCE" "_FILE_OFFSET_BITS=64")
endif() endif()
if(NOT DRACO_DEBUG_COMPILER_WARNINGS)
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
list(APPEND draco_clang_cxx_flags
"-Wno-implicit-const-int-float-conversion")
else()
list(APPEND draco_base_cxx_flags "-Wno-deprecated-declarations")
endif()
endif()
endif() endif()
if(ANDROID) if(ANDROID)
@ -102,13 +137,9 @@ macro(draco_set_build_definitions)
set(draco_neon_source_file_suffix "neon.cc") set(draco_neon_source_file_suffix "neon.cc")
set(draco_sse4_source_file_suffix "sse4.cc") set(draco_sse4_source_file_suffix "sse4.cc")
if((${CMAKE_CXX_COMPILER_ID} if((${CMAKE_CXX_COMPILER_ID} STREQUAL "GNU" AND ${CMAKE_CXX_COMPILER_VERSION}
STREQUAL VERSION_LESS 5)
"GNU" OR (${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang"
AND ${CMAKE_CXX_COMPILER_VERSION} VERSION_LESS 5)
OR (${CMAKE_CXX_COMPILER_ID}
STREQUAL
"Clang"
AND ${CMAKE_CXX_COMPILER_VERSION} VERSION_LESS 4)) AND ${CMAKE_CXX_COMPILER_VERSION} VERSION_LESS 4))
message( message(
WARNING "GNU/GCC < v5 or Clang/LLVM < v4, ENABLING COMPATIBILITY MODE.") WARNING "GNU/GCC < v5 or Clang/LLVM < v4, ENABLING COMPATIBILITY MODE.")
@ -117,7 +148,9 @@ macro(draco_set_build_definitions)
if(EMSCRIPTEN) if(EMSCRIPTEN)
draco_check_emscripten_environment() draco_check_emscripten_environment()
draco_get_required_emscripten_flags(FLAG_LIST_VAR draco_base_cxx_flags) draco_get_required_emscripten_flags(
FLAG_LIST_VAR_COMPILER draco_base_cxx_flags
FLAG_LIST_VAR_LINKER draco_base_exe_linker_flags)
endif() endif()
draco_configure_sanitizer() draco_configure_sanitizer()

View File

@ -1,3 +1,17 @@
# Copyright 2021 The Draco Authors
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not
# use this file except in compliance with the License. You may obtain a copy of
# the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations under
# the License.
if(DRACO_CMAKE_DRACO_CPU_DETECTION_CMAKE_) if(DRACO_CMAKE_DRACO_CPU_DETECTION_CMAKE_)
return() return()
endif() # DRACO_CMAKE_DRACO_CPU_DETECTION_CMAKE_ endif() # DRACO_CMAKE_DRACO_CPU_DETECTION_CMAKE_

View File

@ -0,0 +1,136 @@
# Copyright 2022 The Draco Authors
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not
# use this file except in compliance with the License. You may obtain a copy of
# the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations under
# the License.
if(DRACO_CMAKE_DRACO_DEPENDENCIES_CMAKE)
return()
endif()
set(DRACO_CMAKE_DRACO_DEPENDENCIES_CMAKE 1)
include("${draco_root}/cmake/draco_variables.cmake")
# Each variable holds a user specified custom path to a local copy of the
# sources that belong to each project that Draco depends on. When paths are
# empty the build will be generated pointing to the Draco git submodules.
# Otherwise the paths specified by the user will be used in the build
# configuration.
# Path to the Eigen. The path must contain the Eigen directory.
set(DRACO_EIGEN_PATH)
draco_track_configuration_variable(DRACO_EIGEN_PATH)
# Path to the gulrak/filesystem installation. The path specified must contain
# the ghc subdirectory that houses the filesystem includes.
set(DRACO_FILESYSTEM_PATH)
draco_track_configuration_variable(DRACO_FILESYSTEM_PATH)
# Path to the googletest installation. The path must be to the root of the
# Googletest project directory.
set(DRACO_GOOGLETEST_PATH)
draco_track_configuration_variable(DRACO_GOOGLETEST_PATH)
# Path to the syoyo/tinygltf installation. The path must be to the root of the
# project directory.
set(DRACO_TINYGLTF_PATH)
draco_track_configuration_variable(DRACO_TINYGLTF_PATH)
# Utility macro for killing the build due to a missing submodule directory.
macro(draco_die_missing_submodule dir)
message(FATAL_ERROR "${dir} missing, run git submodule update --init")
endmacro()
# Determines the Eigen location and updates the build configuration accordingly.
macro(draco_setup_eigen)
if(DRACO_EIGEN_PATH)
set(eigen_path "${DRACO_EIGEN_PATH}")
if(NOT IS_DIRECTORY "${eigen_path}")
message(FATAL_ERROR "DRACO_EIGEN_PATH does not exist.")
endif()
else()
set(eigen_path "${draco_root}/third_party/eigen")
if(NOT IS_DIRECTORY "${eigen_path}")
draco_die_missing_submodule("${eigen_path}")
endif()
endif()
set(eigen_include_path "${eigen_path}/Eigen")
if(NOT EXISTS "${eigen_path}/Eigen")
message(FATAL_ERROR "The eigen path does not contain an Eigen directory.")
endif()
list(APPEND draco_include_paths "${eigen_path}")
endmacro()
# Determines the gulrak/filesystem location and updates the build configuration
# accordingly.
macro(draco_setup_filesystem)
if(DRACO_FILESYSTEM_PATH)
set(fs_path "${DRACO_FILESYSTEM_PATH}")
if(NOT IS_DIRECTORY "${fs_path}")
message(FATAL_ERROR "DRACO_FILESYSTEM_PATH does not exist.")
endif()
else()
set(fs_path "${draco_root}/third_party/filesystem/include")
if(NOT IS_DIRECTORY "${fs_path}")
draco_die_missing_submodule("${fs_path}")
endif()
endif()
list(APPEND draco_include_paths "${fs_path}")
endmacro()
# Determines the Googletest location and sets up include and source list vars
# for the draco_tests build.
macro(draco_setup_googletest)
if(DRACO_GOOGLETEST_PATH)
set(gtest_path "${DRACO_GOOGLETEST_PATH}")
if(NOT IS_DIRECTORY "${gtest_path}")
message(FATAL_ERROR "DRACO_GOOGLETEST_PATH does not exist.")
endif()
else()
set(gtest_path "${draco_root}/third_party/googletest")
endif()
list(APPEND draco_test_include_paths ${draco_include_paths}
"${gtest_path}/include" "${gtest_path}/googlemock"
"${gtest_path}/googletest/include" "${gtest_path}/googletest")
list(APPEND draco_gtest_all "${gtest_path}/googletest/src/gtest-all.cc")
list(APPEND draco_gtest_main "${gtest_path}/googletest/src/gtest_main.cc")
endmacro()
# Determines the location of TinyGLTF and updates the build configuration
# accordingly.
macro(draco_setup_tinygltf)
if(DRACO_TINYGLTF_PATH)
set(tinygltf_path "${DRACO_TINYGLTF_PATH}")
if(NOT IS_DIRECTORY "${tinygltf_path}")
message(FATAL_ERROR "DRACO_TINYGLTF_PATH does not exist.")
endif()
else()
set(tinygltf_path "${draco_root}/third_party/tinygltf")
if(NOT IS_DIRECTORY "${tinygltf_path}")
draco_die_missing_submodule("${tinygltf_path}")
endif()
endif()
list(APPEND draco_include_paths "${tinygltf_path}")
endmacro()

View File

@ -1,3 +1,17 @@
# Copyright 2021 The Draco Authors
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not
# use this file except in compliance with the License. You may obtain a copy of
# the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations under
# the License.
if(DRACO_CMAKE_DRACO_EMSCRIPTEN_CMAKE_) if(DRACO_CMAKE_DRACO_EMSCRIPTEN_CMAKE_)
return() return()
endif() # DRACO_CMAKE_DRACO_EMSCRIPTEN_CMAKE_ endif() # DRACO_CMAKE_DRACO_EMSCRIPTEN_CMAKE_
@ -18,39 +32,64 @@ endmacro()
# Obtains the required Emscripten flags for Draco targets. # Obtains the required Emscripten flags for Draco targets.
macro(draco_get_required_emscripten_flags) macro(draco_get_required_emscripten_flags)
set(em_FLAG_LIST_VAR) set(em_FLAG_LIST_VAR_COMPILER)
set(em_FLAG_LIST_VAR_LINKER)
set(em_flags) set(em_flags)
set(em_single_arg_opts FLAG_LIST_VAR) set(em_single_arg_opts FLAG_LIST_VAR_COMPILER FLAG_LIST_VAR_LINKER)
set(em_multi_arg_opts) set(em_multi_arg_opts)
cmake_parse_arguments(em "${em_flags}" "${em_single_arg_opts}" cmake_parse_arguments(em "${em_flags}" "${em_single_arg_opts}"
"${em_multi_arg_opts}" ${ARGN}) "${em_multi_arg_opts}" ${ARGN})
if(NOT em_FLAG_LIST_VAR) if(NOT em_FLAG_LIST_VAR_COMPILER)
message(FATAL "draco_get_required_emscripten_flags: FLAG_LIST_VAR required") message(
FATAL
"draco_get_required_emscripten_flags: FLAG_LIST_VAR_COMPILER required")
endif()
if(NOT em_FLAG_LIST_VAR_LINKER)
message(
FATAL
"draco_get_required_emscripten_flags: FLAG_LIST_VAR_LINKER required")
endif() endif()
if(DRACO_JS_GLUE) if(DRACO_JS_GLUE)
unset(required_flags) unset(required_flags)
list(APPEND ${em_FLAG_LIST_VAR} "-sALLOW_MEMORY_GROWTH=1") # TODO(tomfinegan): Revisit splitting of compile/link flags for Emscripten,
list(APPEND ${em_FLAG_LIST_VAR} "-Wno-almost-asm") # and drop -Wno-unused-command-line-argument. Emscripten complains about
list(APPEND ${em_FLAG_LIST_VAR} "--memory-init-file" "0") # what are supposedly link-only flags sent with compile commands, but then
list(APPEND ${em_FLAG_LIST_VAR} "-fno-omit-frame-pointer") # proceeds to produce broken code if the warnings are heeded.
list(APPEND ${em_FLAG_LIST_VAR} "-sMODULARIZE=1") list(APPEND ${em_FLAG_LIST_VAR_COMPILER}
list(APPEND ${em_FLAG_LIST_VAR} "-sNO_FILESYSTEM=1") "-Wno-unused-command-line-argument")
list(APPEND ${em_FLAG_LIST_VAR} "-sEXPORTED_RUNTIME_METHODS=[]")
list(APPEND ${em_FLAG_LIST_VAR} "-sPRECISE_F32=1") list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-Wno-almost-asm")
list(APPEND ${em_FLAG_LIST_VAR} "-sNODEJS_CATCH_EXIT=0") list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "--memory-init-file" "0")
list(APPEND ${em_FLAG_LIST_VAR} "-sNODEJS_CATCH_REJECTION=0") list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-fno-omit-frame-pointer")
# According to Emscripten the following flags are linker only, but sending
# these flags (en masse) to only the linker results in a broken Emscripten
# build with an empty DracoDecoderModule.
list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sALLOW_MEMORY_GROWTH=1")
list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sMODULARIZE=1")
list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sFILESYSTEM=0")
list(APPEND ${em_FLAG_LIST_VAR_COMPILER}
"-sEXPORTED_FUNCTIONS=[\"_free\",\"_malloc\"]")
list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sPRECISE_F32=1")
list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sNODEJS_CATCH_EXIT=0")
list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sNODEJS_CATCH_REJECTION=0")
if(DRACO_FAST) if(DRACO_FAST)
list(APPEND ${em_FLAG_LIST_VAR} "--llvm-lto" "1") list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "--llvm-lto" "1")
endif() endif()
# The WASM flag is reported as linker only.
if(DRACO_WASM) if(DRACO_WASM)
list(APPEND ${em_FLAG_LIST_VAR} "-sWASM=1") list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sWASM=1")
else() else()
list(APPEND ${em_FLAG_LIST_VAR} "-sWASM=0") list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sWASM=0")
endif() endif()
# The LEGACY_VM_SUPPORT flag is reported as linker only.
if(DRACO_IE_COMPATIBLE) if(DRACO_IE_COMPATIBLE)
list(APPEND ${em_FLAG_LIST_VAR} "-sLEGACY_VM_SUPPORT=1") list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sLEGACY_VM_SUPPORT=1")
endif() endif()
endif() endif()
endmacro() endmacro()
@ -66,9 +105,10 @@ macro(draco_generate_emscripten_glue)
"${glue_multi_arg_opts}" ${ARGN}) "${glue_multi_arg_opts}" ${ARGN})
if(DRACO_VERBOSE GREATER 1) if(DRACO_VERBOSE GREATER 1)
message("--------- draco_generate_emscripten_glue -----------\n" message(
"--------- draco_generate_emscripten_glue -----------\n"
"glue_INPUT_IDL=${glue_INPUT_IDL}\n" "glue_INPUT_IDL=${glue_INPUT_IDL}\n"
"glue_OUTPUT_PATH=${glue_OUTPUT_PATH}\n" ] "glue_OUTPUT_PATH=${glue_OUTPUT_PATH}\n"
"----------------------------------------------------\n") "----------------------------------------------------\n")
endif() endif()
@ -79,17 +119,17 @@ macro(draco_generate_emscripten_glue)
endif() endif()
# Generate the glue source. # Generate the glue source.
execute_process(COMMAND ${PYTHON_EXECUTABLE} execute_process(
$ENV{EMSCRIPTEN}/tools/webidl_binder.py COMMAND ${PYTHON_EXECUTABLE} $ENV{EMSCRIPTEN}/tools/webidl_binder.py
${glue_INPUT_IDL} ${glue_OUTPUT_PATH}) ${glue_INPUT_IDL} ${glue_OUTPUT_PATH})
if(NOT EXISTS "${glue_OUTPUT_PATH}.cpp") if(NOT EXISTS "${glue_OUTPUT_PATH}.cpp")
message(FATAL_ERROR "JS glue generation failed for ${glue_INPUT_IDL}.") message(FATAL_ERROR "JS glue generation failed for ${glue_INPUT_IDL}.")
endif() endif()
# Create a dependency so that it regenerated on edits. # Create a dependency so that it regenerated on edits.
add_custom_command(OUTPUT "${glue_OUTPUT_PATH}.cpp" add_custom_command(
COMMAND ${PYTHON_EXECUTABLE} OUTPUT "${glue_OUTPUT_PATH}.cpp"
$ENV{EMSCRIPTEN}/tools/webidl_binder.py COMMAND ${PYTHON_EXECUTABLE} $ENV{EMSCRIPTEN}/tools/webidl_binder.py
${glue_INPUT_IDL} ${glue_OUTPUT_PATH} ${glue_INPUT_IDL} ${glue_OUTPUT_PATH}
DEPENDS ${draco_js_dec_idl} DEPENDS ${draco_js_dec_idl}
COMMENT "Generating ${glue_OUTPUT_PATH}.cpp." COMMENT "Generating ${glue_OUTPUT_PATH}.cpp."
@ -120,8 +160,14 @@ macro(draco_add_emscripten_executable)
unset(emexe_LINK_FLAGS) unset(emexe_LINK_FLAGS)
set(optional_args) set(optional_args)
set(single_value_args NAME GLUE_PATH) set(single_value_args NAME GLUE_PATH)
set(multi_value_args SOURCES DEFINES FEATURES INCLUDES LINK_FLAGS set(multi_value_args
PRE_LINK_JS_SOURCES POST_LINK_JS_SOURCES) SOURCES
DEFINES
FEATURES
INCLUDES
LINK_FLAGS
PRE_LINK_JS_SOURCES
POST_LINK_JS_SOURCES)
cmake_parse_arguments(emexe "${optional_args}" "${single_value_args}" cmake_parse_arguments(emexe "${optional_args}" "${single_value_args}"
"${multi_value_args}" ${ARGN}) "${multi_value_args}" ${ARGN})
@ -136,7 +182,8 @@ macro(draco_add_emscripten_executable)
endif() endif()
if(DRACO_VERBOSE GREATER 1) if(DRACO_VERBOSE GREATER 1)
message("--------- draco_add_emscripten_executable ---------\n" message(
"--------- draco_add_emscripten_executable ---------\n"
"emexe_NAME=${emexe_NAME}\n" "emexe_NAME=${emexe_NAME}\n"
"emexe_SOURCES=${emexe_SOURCES}\n" "emexe_SOURCES=${emexe_SOURCES}\n"
"emexe_DEFINES=${emexe_DEFINES}\n" "emexe_DEFINES=${emexe_DEFINES}\n"
@ -153,30 +200,30 @@ macro(draco_add_emscripten_executable)
# passed in with the target. # passed in with the target.
list(APPEND emexe_LINK_FLAGS ${DRACO_CXX_FLAGS}) list(APPEND emexe_LINK_FLAGS ${DRACO_CXX_FLAGS})
if(DRACO_GLTF) if(DRACO_GLTF_BITSTREAM)
draco_add_executable(NAME # Add "_gltf" suffix to target output name.
${emexe_NAME} draco_add_executable(
OUTPUT_NAME NAME ${emexe_NAME}
${emexe_NAME}_gltf OUTPUT_NAME ${emexe_NAME}_gltf
SOURCES SOURCES ${emexe_SOURCES}
${emexe_SOURCES} DEFINES ${emexe_DEFINES}
DEFINES INCLUDES ${emexe_INCLUDES}
${emexe_DEFINES} LINK_FLAGS ${emexe_LINK_FLAGS})
INCLUDES
${emexe_INCLUDES}
LINK_FLAGS
${emexe_LINK_FLAGS})
else() else()
draco_add_executable(NAME ${emexe_NAME} SOURCES ${emexe_SOURCES} DEFINES draco_add_executable(
${emexe_DEFINES} INCLUDES ${emexe_INCLUDES} LINK_FLAGS NAME ${emexe_NAME}
${emexe_LINK_FLAGS}) SOURCES ${emexe_SOURCES}
DEFINES ${emexe_DEFINES}
INCLUDES ${emexe_INCLUDES}
LINK_FLAGS ${emexe_LINK_FLAGS})
endif() endif()
foreach(feature ${emexe_FEATURES}) foreach(feature ${emexe_FEATURES})
draco_enable_feature(FEATURE ${feature} TARGETS ${emexe_NAME}) draco_enable_feature(FEATURE ${feature} TARGETS ${emexe_NAME})
endforeach() endforeach()
set_property(SOURCE ${emexe_SOURCES} set_property(
SOURCE ${emexe_SOURCES}
APPEND APPEND
PROPERTY OBJECT_DEPENDS "${emexe_GLUE_PATH}.cpp") PROPERTY OBJECT_DEPENDS "${emexe_GLUE_PATH}.cpp")
em_link_pre_js(${emexe_NAME} ${emexe_PRE_LINK_JS_SOURCES}) em_link_pre_js(${emexe_NAME} ${emexe_PRE_LINK_JS_SOURCES})

View File

@ -1,3 +1,17 @@
# Copyright 2021 The Draco Authors
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not
# use this file except in compliance with the License. You may obtain a copy of
# the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations under
# the License.
if(DRACO_CMAKE_DRACO_FLAGS_CMAKE_) if(DRACO_CMAKE_DRACO_FLAGS_CMAKE_)
return() return()
endif() # DRACO_CMAKE_DRACO_FLAGS_CMAKE_ endif() # DRACO_CMAKE_DRACO_FLAGS_CMAKE_
@ -85,8 +99,8 @@ macro(draco_test_cxx_flag)
# are passed as a list it will remove the list separators, and attempt to run # are passed as a list it will remove the list separators, and attempt to run
# a compile command using list entries concatenated together as a single # a compile command using list entries concatenated together as a single
# argument. Avoid the problem by forcing the argument to be a string. # argument. Avoid the problem by forcing the argument to be a string.
draco_set_and_stringify(SOURCE_VARS all_cxx_flags DEST all_cxx_flags) draco_set_and_stringify(SOURCE_VARS all_cxx_flags DEST all_cxx_flags_string)
check_cxx_compiler_flag("${all_cxx_flags}" draco_all_cxx_flags_pass) check_cxx_compiler_flag("${all_cxx_flags_string}" draco_all_cxx_flags_pass)
if(cxx_test_FLAG_REQUIRED AND NOT draco_all_cxx_flags_pass) if(cxx_test_FLAG_REQUIRED AND NOT draco_all_cxx_flags_pass)
draco_die("Flag test failed for required flag(s): " draco_die("Flag test failed for required flag(s): "
@ -245,3 +259,34 @@ macro(draco_set_cxx_flags)
draco_test_cxx_flag(FLAG_LIST_VAR_NAMES ${cxx_flag_lists}) draco_test_cxx_flag(FLAG_LIST_VAR_NAMES ${cxx_flag_lists})
endif() endif()
endmacro() endmacro()
# Collects Draco built-in and user-specified linker flags and tests them. Halts
# configuration and reports the error when any flags cause the build to fail.
#
# Note: draco_test_exe_linker_flag() does the real work of setting the flags and
# running the test compile commands.
macro(draco_set_exe_linker_flags)
unset(linker_flag_lists)
if(DRACO_VERBOSE)
message("draco_set_exe_linker_flags: "
"draco_base_exe_linker_flags=${draco_base_exe_linker_flags}")
endif()
if(draco_base_exe_linker_flags)
list(APPEND linker_flag_lists draco_base_exe_linker_flags)
endif()
if(linker_flag_lists)
unset(test_linker_flags)
if(DRACO_VERBOSE)
message("draco_set_exe_linker_flags: "
"linker_flag_lists=${linker_flag_lists}")
endif()
draco_set_and_stringify(DEST test_linker_flags SOURCE_VARS
${linker_flag_lists})
draco_test_exe_linker_flag(FLAG_LIST_VAR_NAME test_linker_flags)
endif()
endmacro()

View File

@ -1,3 +1,17 @@
# Copyright 2021 The Draco Authors
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not
# use this file except in compliance with the License. You may obtain a copy of
# the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations under
# the License.
if(DRACO_CMAKE_DRACO_HELPERS_CMAKE_) if(DRACO_CMAKE_DRACO_HELPERS_CMAKE_)
return() return()
endif() # DRACO_CMAKE_DRACO_HELPERS_CMAKE_ endif() # DRACO_CMAKE_DRACO_HELPERS_CMAKE_

View File

@ -1,32 +1,32 @@
# Copyright 2021 The Draco Authors
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not
# use this file except in compliance with the License. You may obtain a copy of
# the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations under
# the License.
if(DRACO_CMAKE_DRACO_INSTALL_CMAKE_) if(DRACO_CMAKE_DRACO_INSTALL_CMAKE_)
return() return()
endif() # DRACO_CMAKE_DRACO_INSTALL_CMAKE_ endif() # DRACO_CMAKE_DRACO_INSTALL_CMAKE_
set(DRACO_CMAKE_DRACO_INSTALL_CMAKE_ 1) set(DRACO_CMAKE_DRACO_INSTALL_CMAKE_ 1)
include(CMakePackageConfigHelpers)
include(GNUInstallDirs)
# Sets up the draco install targets. Must be called after the static library # Sets up the draco install targets. Must be called after the static library
# target is created. # target is created.
macro(draco_setup_install_target) macro(draco_setup_install_target)
include(GNUInstallDirs) set(bin_path "${CMAKE_INSTALL_BINDIR}")
set(data_path "${CMAKE_INSTALL_DATAROOTDIR}")
# pkg-config: draco.pc set(includes_path "${CMAKE_INSTALL_INCLUDEDIR}")
set(prefix "${CMAKE_INSTALL_PREFIX}") set(libs_path "${CMAKE_INSTALL_LIBDIR}")
set(exec_prefix "\${prefix}")
set(libdir "\${prefix}/${CMAKE_INSTALL_LIBDIR}")
set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
set(draco_lib_name "draco")
configure_file("${draco_root}/cmake/draco.pc.template"
"${draco_build}/draco.pc" @ONLY NEWLINE_STYLE UNIX)
install(FILES "${draco_build}/draco.pc"
DESTINATION "${prefix}/${CMAKE_INSTALL_LIBDIR}/pkgconfig")
# CMake config: draco-config.cmake
set(DRACO_INCLUDE_DIRS "${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
configure_file("${draco_root}/cmake/draco-config.cmake.template"
"${draco_build}/draco-config.cmake" @ONLY NEWLINE_STYLE UNIX)
install(
FILES "${draco_build}/draco-config.cmake"
DESTINATION "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATAROOTDIR}/cmake")
foreach(file ${draco_sources}) foreach(file ${draco_sources})
if(file MATCHES "h$") if(file MATCHES "h$")
@ -34,46 +34,88 @@ macro(draco_setup_install_target)
endif() endif()
endforeach() endforeach()
list(REMOVE_DUPLICATES draco_api_includes)
# Strip $draco_src_root from the file paths: we need to install relative to # Strip $draco_src_root from the file paths: we need to install relative to
# $include_directory. # $include_directory.
list(TRANSFORM draco_api_includes REPLACE "${draco_src_root}/" "") list(TRANSFORM draco_api_includes REPLACE "${draco_src_root}/" "")
set(include_directory "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_INCLUDEDIR}")
foreach(draco_api_include ${draco_api_includes}) foreach(draco_api_include ${draco_api_includes})
get_filename_component(file_directory ${draco_api_include} DIRECTORY) get_filename_component(file_directory ${draco_api_include} DIRECTORY)
set(target_directory "${include_directory}/draco/${file_directory}") set(target_directory "${includes_path}/draco/${file_directory}")
install(FILES ${draco_src_root}/${draco_api_include} install(FILES ${draco_src_root}/${draco_api_include}
DESTINATION "${target_directory}") DESTINATION "${target_directory}")
endforeach() endforeach()
install( install(FILES "${draco_build}/draco/draco_features.h"
FILES "${draco_build}/draco/draco_features.h" DESTINATION "${includes_path}/draco/")
DESTINATION "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_INCLUDEDIR}/draco/")
install(TARGETS draco_decoder DESTINATION install(TARGETS draco_decoder DESTINATION "${bin_path}")
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR}") install(TARGETS draco_encoder DESTINATION "${bin_path}")
install(TARGETS draco_encoder DESTINATION
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR}") if(DRACO_TRANSCODER_SUPPORTED)
install(TARGETS draco_transcoder DESTINATION "${bin_path}")
endif()
if(MSVC) if(MSVC)
install(TARGETS draco DESTINATION install(
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}") TARGETS draco
EXPORT dracoExport
RUNTIME DESTINATION "${bin_path}"
ARCHIVE DESTINATION "${libs_path}"
LIBRARY DESTINATION "${libs_path}")
else() else()
install(TARGETS draco_static DESTINATION install(
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}") TARGETS draco_static
EXPORT dracoExport
DESTINATION "${libs_path}")
if(BUILD_SHARED_LIBS) if(BUILD_SHARED_LIBS)
install(TARGETS draco_shared DESTINATION install(
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}") TARGETS draco_shared
EXPORT dracoExport
RUNTIME DESTINATION "${bin_path}"
ARCHIVE DESTINATION "${libs_path}"
LIBRARY DESTINATION "${libs_path}")
endif() endif()
endif() endif()
if(DRACO_UNITY_PLUGIN) if(DRACO_UNITY_PLUGIN)
install(TARGETS dracodec_unity DESTINATION install(TARGETS dracodec_unity DESTINATION "${libs_path}")
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}")
endif()
if(DRACO_MAYA_PLUGIN)
install(TARGETS draco_maya_wrapper DESTINATION
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}")
endif() endif()
if(DRACO_MAYA_PLUGIN)
install(TARGETS draco_maya_wrapper DESTINATION "${libs_path}")
endif()
# pkg-config: draco.pc
configure_file("${draco_root}/cmake/draco.pc.template"
"${draco_build}/draco.pc" @ONLY NEWLINE_STYLE UNIX)
install(FILES "${draco_build}/draco.pc" DESTINATION "${libs_path}/pkgconfig")
# CMake config: draco-config.cmake
configure_package_config_file(
"${draco_root}/cmake/draco-config.cmake.template"
"${draco_build}/draco-config.cmake"
INSTALL_DESTINATION "${data_path}/cmake/draco")
write_basic_package_version_file(
"${draco_build}/draco-config-version.cmake"
VERSION ${DRACO_VERSION}
COMPATIBILITY AnyNewerVersion)
export(
EXPORT dracoExport
NAMESPACE draco::
FILE "${draco_build}/draco-targets.cmake")
install(
EXPORT dracoExport
NAMESPACE draco::
FILE draco-targets.cmake
DESTINATION "${data_path}/cmake/draco")
install(FILES "${draco_build}/draco-config.cmake"
"${draco_build}/draco-config-version.cmake"
DESTINATION "${data_path}/cmake/draco")
endmacro() endmacro()

View File

@ -1,3 +1,17 @@
# Copyright 2021 The Draco Authors
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not
# use this file except in compliance with the License. You may obtain a copy of
# the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations under
# the License.
if(DRACO_CMAKE_DRACO_INTRINSICS_CMAKE_) if(DRACO_CMAKE_DRACO_INTRINSICS_CMAKE_)
return() return()
endif() # DRACO_CMAKE_DRACO_INTRINSICS_CMAKE_ endif() # DRACO_CMAKE_DRACO_INTRINSICS_CMAKE_
@ -61,14 +75,12 @@ macro(draco_process_intrinsics_sources)
unset(sse4_sources) unset(sse4_sources)
list(APPEND sse4_sources ${arg_SOURCES}) list(APPEND sse4_sources ${arg_SOURCES})
list(FILTER sse4_sources INCLUDE REGEX list(FILTER sse4_sources INCLUDE REGEX "${draco_sse4_source_file_suffix}$")
"${draco_sse4_source_file_suffix}$")
if(sse4_sources) if(sse4_sources)
unset(sse4_flags) unset(sse4_flags)
draco_get_intrinsics_flag_for_suffix(SUFFIX draco_get_intrinsics_flag_for_suffix(
${draco_sse4_source_file_suffix} SUFFIX ${draco_sse4_source_file_suffix} VARIABLE sse4_flags)
VARIABLE sse4_flags)
if(sse4_flags) if(sse4_flags)
draco_set_compiler_flags_for_sources(SOURCES ${sse4_sources} FLAGS draco_set_compiler_flags_for_sources(SOURCES ${sse4_sources} FLAGS
${sse4_flags}) ${sse4_flags})
@ -79,14 +91,12 @@ macro(draco_process_intrinsics_sources)
if(DRACO_ENABLE_NEON AND draco_have_neon) if(DRACO_ENABLE_NEON AND draco_have_neon)
unset(neon_sources) unset(neon_sources)
list(APPEND neon_sources ${arg_SOURCES}) list(APPEND neon_sources ${arg_SOURCES})
list(FILTER neon_sources INCLUDE REGEX list(FILTER neon_sources INCLUDE REGEX "${draco_neon_source_file_suffix}$")
"${draco_neon_source_file_suffix}$")
if(neon_sources AND DRACO_NEON_INTRINSICS_FLAG) if(neon_sources AND DRACO_NEON_INTRINSICS_FLAG)
unset(neon_flags) unset(neon_flags)
draco_get_intrinsics_flag_for_suffix(SUFFIX draco_get_intrinsics_flag_for_suffix(
${draco_neon_source_file_suffix} SUFFIX ${draco_neon_source_file_suffix} VARIABLE neon_flags)
VARIABLE neon_flags)
if(neon_flags) if(neon_flags)
draco_set_compiler_flags_for_sources(SOURCES ${neon_sources} FLAGS draco_set_compiler_flags_for_sources(SOURCES ${neon_sources} FLAGS
${neon_flags}) ${neon_flags})

View File

@ -1,3 +1,17 @@
# Copyright 2021 The Draco Authors
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not
# use this file except in compliance with the License. You may obtain a copy of
# the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations under
# the License.
if(DRACO_CMAKE_DRACO_OPTIONS_CMAKE_) if(DRACO_CMAKE_DRACO_OPTIONS_CMAKE_)
return() return()
endif() # DRACO_CMAKE_DRACO_OPTIONS_CMAKE_ endif() # DRACO_CMAKE_DRACO_OPTIONS_CMAKE_
@ -18,14 +32,19 @@ macro(draco_option)
cmake_parse_arguments(option "${optional_args}" "${single_value_args}" cmake_parse_arguments(option "${optional_args}" "${single_value_args}"
"${multi_value_args}" ${ARGN}) "${multi_value_args}" ${ARGN})
if(NOT (option_NAME AND option_HELPSTRING AND DEFINED option_VALUE)) if(NOT
(option_NAME
AND option_HELPSTRING
AND DEFINED option_VALUE))
message(FATAL_ERROR "draco_option: NAME HELPSTRING and VALUE required.") message(FATAL_ERROR "draco_option: NAME HELPSTRING and VALUE required.")
endif() endif()
option(${option_NAME} ${option_HELPSTRING} ${option_VALUE}) option(${option_NAME} ${option_HELPSTRING} ${option_VALUE})
if(DRACO_VERBOSE GREATER 2) if(DRACO_VERBOSE GREATER 2)
message("--------- draco_option ---------\n" "option_NAME=${option_NAME}\n" message(
"--------- draco_option ---------\n"
"option_NAME=${option_NAME}\n"
"option_HELPSTRING=${option_HELPSTRING}\n" "option_HELPSTRING=${option_HELPSTRING}\n"
"option_VALUE=${option_VALUE}\n" "option_VALUE=${option_VALUE}\n"
"------------------------------------------\n") "------------------------------------------\n")
@ -44,33 +63,74 @@ endmacro()
# Set default options. # Set default options.
macro(draco_set_default_options) macro(draco_set_default_options)
draco_option(NAME DRACO_FAST HELPSTRING "Try to build faster libs." VALUE OFF) draco_option(
draco_option(NAME DRACO_JS_GLUE HELPSTRING NAME DRACO_FAST
"Enable JS Glue and JS targets when using Emscripten." VALUE ON) HELPSTRING "Try to build faster libs."
draco_option(NAME DRACO_IE_COMPATIBLE HELPSTRING VALUE OFF)
"Enable support for older IE builds when using Emscripten." VALUE draco_option(
OFF) NAME DRACO_JS_GLUE
draco_option(NAME DRACO_MESH_COMPRESSION HELPSTRING "Enable mesh compression." HELPSTRING "Enable JS Glue and JS targets when using Emscripten."
VALUE ON) VALUE ON)
draco_option(NAME DRACO_POINT_CLOUD_COMPRESSION HELPSTRING draco_option(
"Enable point cloud compression." VALUE ON) NAME DRACO_IE_COMPATIBLE
draco_option(NAME DRACO_PREDICTIVE_EDGEBREAKER HELPSTRING HELPSTRING "Enable support for older IE builds when using Emscripten."
"Enable predictive edgebreaker." VALUE ON) VALUE OFF)
draco_option(NAME DRACO_STANDARD_EDGEBREAKER HELPSTRING draco_option(
"Enable stand edgebreaker." VALUE ON) NAME DRACO_MESH_COMPRESSION
draco_option(NAME DRACO_BACKWARDS_COMPATIBILITY HELPSTRING HELPSTRING "Enable mesh compression."
"Enable backwards compatibility." VALUE ON) VALUE ON)
draco_option(NAME DRACO_DECODER_ATTRIBUTE_DEDUPLICATION HELPSTRING draco_option(
"Enable attribute deduping." VALUE OFF) NAME DRACO_POINT_CLOUD_COMPRESSION
draco_option(NAME DRACO_TESTS HELPSTRING "Enables tests." VALUE OFF) HELPSTRING "Enable point cloud compression."
draco_option(NAME DRACO_WASM HELPSTRING "Enables WASM support." VALUE OFF) VALUE ON)
draco_option(NAME DRACO_UNITY_PLUGIN HELPSTRING draco_option(
"Build plugin library for Unity." VALUE OFF) NAME DRACO_PREDICTIVE_EDGEBREAKER
draco_option(NAME DRACO_ANIMATION_ENCODING HELPSTRING "Enable animation." HELPSTRING "Enable predictive edgebreaker."
VALUE ON)
draco_option(
NAME DRACO_STANDARD_EDGEBREAKER
HELPSTRING "Enable stand edgebreaker."
VALUE ON)
draco_option(
NAME DRACO_BACKWARDS_COMPATIBILITY
HELPSTRING "Enable backwards compatibility."
VALUE ON)
draco_option(
NAME DRACO_DECODER_ATTRIBUTE_DEDUPLICATION
HELPSTRING "Enable attribute deduping."
VALUE OFF)
draco_option(
NAME DRACO_TESTS
HELPSTRING "Enables tests."
VALUE OFF)
draco_option(
NAME DRACO_WASM
HELPSTRING "Enables WASM support."
VALUE OFF)
draco_option(
NAME DRACO_UNITY_PLUGIN
HELPSTRING "Build plugin library for Unity."
VALUE OFF)
draco_option(
NAME DRACO_ANIMATION_ENCODING
HELPSTRING "Enable animation."
VALUE OFF)
draco_option(
NAME DRACO_GLTF_BITSTREAM
HELPSTRING "Draco GLTF extension bitstream specified features only."
VALUE OFF)
draco_option(
NAME DRACO_MAYA_PLUGIN
HELPSTRING "Build plugin library for Maya."
VALUE OFF)
draco_option(
NAME DRACO_TRANSCODER_SUPPORTED
HELPSTRING "Enable the Draco transcoder."
VALUE OFF)
draco_option(
NAME DRACO_DEBUG_COMPILER_WARNINGS
HELPSTRING "Turn on more warnings."
VALUE OFF) VALUE OFF)
draco_option(NAME DRACO_GLTF HELPSTRING "Support GLTF." VALUE OFF)
draco_option(NAME DRACO_MAYA_PLUGIN HELPSTRING
"Build plugin library for Maya." VALUE OFF)
draco_check_deprecated_options() draco_check_deprecated_options()
endmacro() endmacro()
@ -117,14 +177,16 @@ macro(draco_check_deprecated_options)
DRACO_MAYA_PLUGIN) DRACO_MAYA_PLUGIN)
draco_handle_deprecated_option(OLDNAME BUILD_USD_PLUGIN NEWNAME draco_handle_deprecated_option(OLDNAME BUILD_USD_PLUGIN NEWNAME
BUILD_SHARED_LIBS) BUILD_SHARED_LIBS)
draco_handle_deprecated_option(OLDNAME DRACO_GLTF NEWNAME
DRACO_GLTF_BITSTREAM)
endmacro() endmacro()
# Macro for setting Draco features based on user configuration. Features enabled # Macro for setting Draco features based on user configuration. Features enabled
# by this macro are Draco global. # by this macro are Draco global.
macro(draco_set_optional_features) macro(draco_set_optional_features)
if(DRACO_GLTF) if(DRACO_GLTF_BITSTREAM)
# Override settings when building for GLTF. # Enable only the features included in the Draco GLTF bitstream spec.
draco_enable_feature(FEATURE "DRACO_MESH_COMPRESSION_SUPPORTED") draco_enable_feature(FEATURE "DRACO_MESH_COMPRESSION_SUPPORTED")
draco_enable_feature(FEATURE "DRACO_NORMAL_ENCODING_SUPPORTED") draco_enable_feature(FEATURE "DRACO_NORMAL_ENCODING_SUPPORTED")
draco_enable_feature(FEATURE "DRACO_STANDARD_EDGEBREAKER_SUPPORTED") draco_enable_feature(FEATURE "DRACO_STANDARD_EDGEBREAKER_SUPPORTED")
@ -170,6 +232,11 @@ macro(draco_set_optional_features)
set(CMAKE_POSITION_INDEPENDENT_CODE ON) set(CMAKE_POSITION_INDEPENDENT_CODE ON)
endif() endif()
if(DRACO_TRANSCODER_SUPPORTED)
draco_enable_feature(FEATURE "DRACO_TRANSCODER_SUPPORTED")
endif()
endmacro() endmacro()
# Macro that handles tracking of Draco preprocessor symbols for the purpose of # Macro that handles tracking of Draco preprocessor symbols for the purpose of
@ -221,8 +288,56 @@ function(draco_generate_features_h)
file(APPEND "${draco_features_file_name}.new" "#define ${feature}\n") file(APPEND "${draco_features_file_name}.new" "#define ${feature}\n")
endforeach() endforeach()
if(MSVC)
if(NOT DRACO_DEBUG_COMPILER_WARNINGS)
file(APPEND "${draco_features_file_name}.new" file(APPEND "${draco_features_file_name}.new"
"\n#endif // DRACO_FEATURES_H_") "// Enable DRACO_DEBUG_COMPILER_WARNINGS at CMake generation \n"
"// time to remove these pragmas.\n")
# warning C4018: '<operator>': signed/unsigned mismatch.
file(APPEND "${draco_features_file_name}.new"
"#pragma warning(disable:4018)\n")
# warning C4146: unary minus operator applied to unsigned type, result
# still unsigned
file(APPEND "${draco_features_file_name}.new"
"#pragma warning(disable:4146)\n")
# warning C4244: 'return': conversion from '<type>' to '<type>', possible
# loss of data.
file(APPEND "${draco_features_file_name}.new"
"#pragma warning(disable:4244)\n")
# warning C4267: 'initializing' conversion from '<type>' to '<type>',
# possible loss of data.
file(APPEND "${draco_features_file_name}.new"
"#pragma warning(disable:4267)\n")
# warning C4305: 'context' : truncation from 'type1' to 'type2'.
file(APPEND "${draco_features_file_name}.new"
"#pragma warning(disable:4305)\n")
# warning C4661: 'identifier' : no suitable definition provided for
# explicit template instantiation request.
file(APPEND "${draco_features_file_name}.new"
"#pragma warning(disable:4661)\n")
# warning C4800: Implicit conversion from 'type' to bool. Possible
# information loss.
# Also, in older MSVC releases:
# warning C4800: 'type' : forcing value to bool 'true' or 'false'
# (performance warning).
file(APPEND "${draco_features_file_name}.new"
"#pragma warning(disable:4800)\n")
# warning C4804: '<operator>': unsafe use of type '<type>' in operation.
file(APPEND "${draco_features_file_name}.new"
"#pragma warning(disable:4804)\n")
endif()
endif()
file(APPEND "${draco_features_file_name}.new"
"\n#endif // DRACO_FEATURES_H_\n")
# Will replace ${draco_features_file_name} only if the file content has # Will replace ${draco_features_file_name} only if the file content has
# changed. This prevents forced Draco rebuilds after CMake runs. # changed. This prevents forced Draco rebuilds after CMake runs.

View File

@ -1,3 +1,17 @@
# Copyright 2021 The Draco Authors
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not
# use this file except in compliance with the License. You may obtain a copy of
# the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations under
# the License.
if(DRACO_CMAKE_DRACO_SANITIZER_CMAKE_) if(DRACO_CMAKE_DRACO_SANITIZER_CMAKE_)
return() return()
endif() # DRACO_CMAKE_DRACO_SANITIZER_CMAKE_ endif() # DRACO_CMAKE_DRACO_SANITIZER_CMAKE_
@ -5,7 +19,9 @@ set(DRACO_CMAKE_DRACO_SANITIZER_CMAKE_ 1)
# Handles the details of enabling sanitizers. # Handles the details of enabling sanitizers.
macro(draco_configure_sanitizer) macro(draco_configure_sanitizer)
if(DRACO_SANITIZE AND NOT EMSCRIPTEN AND NOT MSVC) if(DRACO_SANITIZE
AND NOT EMSCRIPTEN
AND NOT MSVC)
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang") if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
if(DRACO_SANITIZE MATCHES "cfi") if(DRACO_SANITIZE MATCHES "cfi")
list(APPEND SAN_CXX_FLAGS "-flto" "-fno-sanitize-trap=cfi") list(APPEND SAN_CXX_FLAGS "-flto" "-fno-sanitize-trap=cfi")
@ -13,8 +29,8 @@ macro(draco_configure_sanitizer)
"-fuse-ld=gold") "-fuse-ld=gold")
endif() endif()
if(${CMAKE_SIZEOF_VOID_P} EQUAL 4 if(${CMAKE_SIZEOF_VOID_P} EQUAL 4 AND DRACO_SANITIZE MATCHES
AND DRACO_SANITIZE MATCHES "integer|undefined") "integer|undefined")
list(APPEND SAN_LINKER_FLAGS "--rtlib=compiler-rt" "-lgcc_s") list(APPEND SAN_LINKER_FLAGS "--rtlib=compiler-rt" "-lgcc_s")
endif() endif()
endif() endif()

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