Fix static-code findings,
parent
976091a6f6
commit
856ca9f2dd
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@ -89,9 +89,12 @@ ObjFileMtlImporter::ObjFileMtlImporter(std::vector<char> &buffer,
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m_DataIt(buffer.begin()),
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m_DataItEnd(buffer.end()),
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m_pModel(pModel),
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m_uiLine(0) {
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ai_assert(NULL != m_pModel);
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if (NULL == m_pModel->m_pDefaultMaterial) {
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m_uiLine(0),
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m_buffer() {
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ai_assert(nullptr != m_pModel);
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m_buffer.resize(BUFFERSIZE);
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std::fill(m_buffer.begin(), m_buffer.end(), '\0');
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if (nullptr == m_pModel->m_pDefaultMaterial) {
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m_pModel->m_pDefaultMaterial = new ObjFile::Material;
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m_pModel->m_pDefaultMaterial->MaterialName.Set("default");
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}
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@ -104,18 +107,6 @@ ObjFileMtlImporter::~ObjFileMtlImporter() {
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// empty
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}
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// -------------------------------------------------------------------
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// Private copy constructor
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ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter &) {
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// empty
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}
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// -------------------------------------------------------------------
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// Private copy constructor
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ObjFileMtlImporter &ObjFileMtlImporter::operator=(const ObjFileMtlImporter &) {
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return *this;
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}
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// -------------------------------------------------------------------
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// Loads the material description
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void ObjFileMtlImporter::load() {
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@ -227,15 +218,15 @@ void ObjFileMtlImporter::getColorRGBA(aiColor3D *pColor) {
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// -------------------------------------------------------------------
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// Loads the kind of illumination model.
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void ObjFileMtlImporter::getIlluminationModel(int &illum_model) {
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m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE);
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illum_model = atoi(m_buffer);
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m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
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illum_model = atoi(&m_buffer[0]);
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}
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// -------------------------------------------------------------------
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// Loads a single float value.
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void ObjFileMtlImporter::getFloatValue(ai_real &value) {
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m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE);
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value = (ai_real)fast_atof(m_buffer);
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m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
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value = (ai_real)fast_atof(&m_buffer[0]);
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}
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// -------------------------------------------------------------------
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@ -65,19 +65,18 @@ public:
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typedef std::vector<char>::iterator DataArrayIt;
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typedef std::vector<char>::const_iterator ConstDataArrayIt;
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public:
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//! \brief Default constructor
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//! \brief The class default constructor
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ObjFileMtlImporter(std::vector<char> &buffer, const std::string &strAbsPath,
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ObjFile::Model *pModel);
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//! \brief DEstructor
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//! \brief The class destructor
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~ObjFileMtlImporter();
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ObjFileMtlImporter(const ObjFileMtlImporter &rOther) = delete;
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ObjFileMtlImporter &operator=(const ObjFileMtlImporter &rOther) = delete;
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private:
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/// Copy constructor, empty.
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ObjFileMtlImporter(const ObjFileMtlImporter &rOther);
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/// \brief Assignment operator, returns only a reference of this instance.
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ObjFileMtlImporter &operator=(const ObjFileMtlImporter &rOther);
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/// Load the whole material description
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void load();
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/// Get color data.
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@ -104,7 +103,7 @@ private:
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//! Current line in file
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unsigned int m_uiLine;
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//! Helper buffer
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char m_buffer[BUFFERSIZE];
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std::vector<char> m_buffer;
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};
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// ------------------------------------------------------------------------------------------------
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@ -5,7 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -87,7 +86,9 @@ inline const T &GetProperty(const std::vector<T> &props, int idx) {
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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PLYImporter::PLYImporter() :
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mBuffer(nullptr), pcDOM(nullptr), mGeneratedMesh(nullptr) {
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mBuffer(nullptr),
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pcDOM(nullptr),
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mGeneratedMesh(nullptr) {
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// empty
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}
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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -46,9 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_PLYLOADER_H_INCLUDED
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#define AI_PLYLOADER_H_INCLUDED
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#include "PlyParser.h"
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#include <assimp/BaseImporter.h>
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#include <assimp/types.h>
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#include "PlyParser.h"
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#include <vector>
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struct aiNode;
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@ -62,14 +61,11 @@ using namespace PLY;
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// ---------------------------------------------------------------------------
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/** Importer class to load the stanford PLY file format
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*/
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class PLYImporter : public BaseImporter
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{
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class PLYImporter : public BaseImporter {
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public:
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PLYImporter();
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~PLYImporter();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details.
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@ -88,7 +84,6 @@ public:
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void LoadFace(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
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protected:
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// -------------------------------------------------------------------
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/** Return importer meta information.
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* See #BaseImporter::GetInfo for the details
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@ -102,7 +97,6 @@ protected:
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void InternReadFile(const std::string &pFile, aiScene *pScene,
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IOSystem *pIOHandler);
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protected:
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// -------------------------------------------------------------------
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/** Extract a material list from the DOM
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*/
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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -44,8 +42,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/** @file Defines a post processing step to search an importer's output
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for data that is obviously invalid */
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#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
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// internal headers
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@ -59,9 +55,8 @@ using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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FindInvalidDataProcess::FindInvalidDataProcess()
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: configEpsilon(0.0)
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, mIgnoreTexCoods( false ){
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FindInvalidDataProcess::FindInvalidDataProcess() :
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configEpsilon(0.0), mIgnoreTexCoods(false) {
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// nothing to do here
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}
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@ -125,7 +120,7 @@ void FindInvalidDataProcess::Execute( aiScene* pScene) {
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int result = ProcessMesh(pScene->mMeshes[a]);
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if (0 == result) {
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out = true;
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}
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if (2 == result) {
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// remove this mesh
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delete pScene->mMeshes[a];
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@ -134,7 +129,7 @@ void FindInvalidDataProcess::Execute( aiScene* pScene) {
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meshMapping[a] = UINT_MAX;
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continue;
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}
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}
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pScene->mMeshes[real] = pScene->mMeshes[a];
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meshMapping[a] = real++;
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}
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@ -144,7 +139,6 @@ void FindInvalidDataProcess::Execute( aiScene* pScene) {
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ProcessAnimation(pScene->mAnimations[animIdx]);
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}
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if (out) {
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if (real != pScene->mNumMeshes) {
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if (!real) {
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@ -166,17 +160,14 @@ void FindInvalidDataProcess::Execute( aiScene* pScene) {
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// ------------------------------------------------------------------------------------------------
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template <typename T>
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inline
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const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/,
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const std::vector<bool>& /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/)
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{
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inline const char *ValidateArrayContents(const T * /*arr*/, unsigned int /*size*/,
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const std::vector<bool> & /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/) {
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return nullptr;
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}
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// ------------------------------------------------------------------------------------------------
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template <>
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inline
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const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsigned int size,
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inline const char *ValidateArrayContents<aiVector3D>(const aiVector3D *arr, unsigned int size,
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const std::vector<bool> &dirtyMask, bool mayBeIdentical, bool mayBeZero) {
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bool b = false;
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unsigned int cnt = 0;
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@ -204,8 +195,7 @@ const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsigned in
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// ------------------------------------------------------------------------------------------------
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template <typename T>
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inline
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bool ProcessArray(T*& in, unsigned int num,const char* name,
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inline bool ProcessArray(T *&in, unsigned int num, const char *name,
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const std::vector<bool> &dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true) {
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const char *err = ValidateArrayContents(in, num, dirtyMask, mayBeIdentical, mayBeZero);
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if (err) {
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@ -229,8 +219,7 @@ AI_FORCE_INLINE bool EpsilonCompare(ai_real n, ai_real s, ai_real epsilon) {
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// ------------------------------------------------------------------------------------------------
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template <>
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bool EpsilonCompare<aiVectorKey>(const aiVectorKey &n, const aiVectorKey &s, ai_real epsilon) {
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return
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EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) &&
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return EpsilonCompare(n.mValue.x, s.mValue.x, epsilon) &&
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EpsilonCompare(n.mValue.y, s.mValue.y, epsilon) &&
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EpsilonCompare(n.mValue.z, s.mValue.z, epsilon);
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}
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@ -238,8 +227,7 @@ bool EpsilonCompare<aiVectorKey>(const aiVectorKey& n, const aiVectorKey& s, ai_
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// ------------------------------------------------------------------------------------------------
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template <>
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bool EpsilonCompare<aiQuatKey>(const aiQuatKey &n, const aiQuatKey &s, ai_real epsilon) {
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return
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EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) &&
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return EpsilonCompare(n.mValue.x, s.mValue.x, epsilon) &&
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EpsilonCompare(n.mValue.y, s.mValue.y, epsilon) &&
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EpsilonCompare(n.mValue.z, s.mValue.z, epsilon) &&
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EpsilonCompare(n.mValue.w, s.mValue.w, epsilon);
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@ -247,8 +235,7 @@ bool EpsilonCompare<aiQuatKey>(const aiQuatKey& n, const aiQuatKey& s, ai_real e
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// ------------------------------------------------------------------------------------------------
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template <typename T>
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inline
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bool AllIdentical(T* in, unsigned int num, ai_real epsilon) {
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inline bool AllIdentical(T *in, unsigned int num, ai_real epsilon) {
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if (num <= 1) {
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return true;
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}
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@ -328,8 +315,7 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) {
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// ------------------------------------------------------------------------------------------------
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// Search a mesh for invalid contents
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int FindInvalidDataProcess::ProcessMesh(aiMesh* pMesh)
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{
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int FindInvalidDataProcess::ProcessMesh(aiMesh *pMesh) {
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bool ret = false;
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std::vector<bool> dirtyMask(pMesh->mNumVertices, pMesh->mNumFaces != 0);
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@ -375,11 +361,9 @@ int FindInvalidDataProcess::ProcessMesh(aiMesh* pMesh)
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if (pMesh->mNormals || pMesh->mTangents) {
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if (aiPrimitiveType_POINT & pMesh->mPrimitiveTypes ||
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aiPrimitiveType_LINE & pMesh->mPrimitiveTypes)
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{
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aiPrimitiveType_LINE & pMesh->mPrimitiveTypes) {
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if (aiPrimitiveType_TRIANGLE & pMesh->mPrimitiveTypes ||
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aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes)
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{
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aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes) {
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// We need to update the lookup-table
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for (unsigned int m = 0; m < pMesh->mNumFaces; ++m) {
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const aiFace &f = pMesh->mFaces[m];
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@ -406,13 +390,15 @@ int FindInvalidDataProcess::ProcessMesh(aiMesh* pMesh)
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// Process mesh tangents
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if (pMesh->mTangents && ProcessArray(pMesh->mTangents, pMesh->mNumVertices, "tangents", dirtyMask)) {
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delete[] pMesh->mBitangents; pMesh->mBitangents = NULL;
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delete[] pMesh->mBitangents;
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pMesh->mBitangents = NULL;
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ret = true;
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}
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// Process mesh bitangents
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if (pMesh->mBitangents && ProcessArray(pMesh->mBitangents, pMesh->mNumVertices, "bitangents", dirtyMask)) {
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delete[] pMesh->mTangents; pMesh->mTangents = NULL;
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delete[] pMesh->mTangents;
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pMesh->mTangents = NULL;
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ret = true;
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}
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}
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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -48,8 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "Common/BaseProcess.h"
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#include <assimp/types.h>
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#include <assimp/anim.h>
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#include <assimp/types.h>
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struct aiMesh;
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@ -51,22 +51,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# endif
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// Some runtime headers
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#include <sys/types.h>
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#include <stddef.h>
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#include <string.h>
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# include <limits.h>
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# include <stddef.h>
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# include <stdint.h>
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# include <string.h>
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# include <sys/types.h>
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// Our compile configuration
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# include <assimp/defs.h>
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// Some types moved to separate header due to size of operators
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#include <assimp/vector3.h>
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#include <assimp/vector2.h>
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# include <assimp/color4.h>
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# include <assimp/matrix3x3.h>
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# include <assimp/matrix4x4.h>
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# include <assimp/quaternion.h>
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# include <assimp/vector2.h>
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# include <assimp/vector3.h>
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typedef int32_t ai_int32;
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typedef uint32_t ai_uint32;
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@ -129,10 +129,11 @@ extern "C" {
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struct aiPlane {
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# ifdef __cplusplus
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aiPlane() AI_NO_EXCEPT : a(0.f), b(0.f), c(0.f), d(0.f) {}
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aiPlane (ai_real _a, ai_real _b, ai_real _c, ai_real _d)
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: a(_a), b(_b), c(_c), d(_d) {}
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aiPlane(ai_real _a, ai_real _b, ai_real _c, ai_real _d) :
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a(_a), b(_b), c(_c), d(_d) {}
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aiPlane (const aiPlane& o) : a(o.a), b(o.b), c(o.c), d(o.d) {}
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aiPlane(const aiPlane &o) :
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a(o.a), b(o.b), c(o.c), d(o.d) {}
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# endif // !__cplusplus
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@ -146,10 +147,11 @@ struct aiPlane {
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struct aiRay {
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# ifdef __cplusplus
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aiRay() AI_NO_EXCEPT {}
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aiRay (const aiVector3D& _pos, const aiVector3D& _dir)
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: pos(_pos), dir(_dir) {}
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aiRay(const aiVector3D &_pos, const aiVector3D &_dir) :
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pos(_pos), dir(_dir) {}
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aiRay (const aiRay& o) : pos (o.pos), dir (o.dir) {}
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aiRay(const aiRay &o) :
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pos(o.pos), dir(o.dir) {}
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# endif // !__cplusplus
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@ -160,13 +162,15 @@ struct aiRay {
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// ----------------------------------------------------------------------------------
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/** Represents a color in Red-Green-Blue space.
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*/
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struct aiColor3D
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{
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struct aiColor3D {
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# ifdef __cplusplus
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aiColor3D() AI_NO_EXCEPT : r(0.0f), g(0.0f), b(0.0f) {}
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aiColor3D (ai_real _r, ai_real _g, ai_real _b) : r(_r), g(_g), b(_b) {}
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explicit aiColor3D (ai_real _r) : r(_r), g(_r), b(_r) {}
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aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {}
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aiColor3D(ai_real _r, ai_real _g, ai_real _b) :
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r(_r), g(_g), b(_b) {}
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explicit aiColor3D(ai_real _r) :
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r(_r), g(_r), b(_r) {}
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aiColor3D(const aiColor3D &o) :
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r(o.r), g(o.g), b(o.b) {}
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aiColor3D &operator=(const aiColor3D &o) {
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r = o.r;
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@ -177,13 +181,11 @@ struct aiColor3D
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/** Component-wise comparison */
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// TODO: add epsilon?
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bool operator == (const aiColor3D& other) const
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{return r == other.r && g == other.g && b == other.b;}
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bool operator==(const aiColor3D &other) const { return r == other.r && g == other.g && b == other.b; }
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/** Component-wise inverse comparison */
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// TODO: add epsilon?
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bool operator != (const aiColor3D& other) const
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{return r != other.r || g != other.g || b != other.b;}
|
||||
bool operator!=(const aiColor3D &other) const { return r != other.r || g != other.g || b != other.b; }
|
||||
|
||||
/** Component-wise comparison */
|
||||
// TODO: add epsilon?
|
||||
|
@ -261,8 +263,7 @@ struct aiColor3D
|
|||
* (binary) length of such a string is limited to MAXLEN characters (including the
|
||||
* the terminating zero).
|
||||
*/
|
||||
struct aiString
|
||||
{
|
||||
struct aiString {
|
||||
# ifdef __cplusplus
|
||||
/** Default constructor, the string is set to have zero length */
|
||||
aiString() AI_NO_EXCEPT
|
||||
|
@ -276,9 +277,8 @@ struct aiString
|
|||
}
|
||||
|
||||
/** Copy constructor */
|
||||
aiString(const aiString& rOther)
|
||||
: length(rOther.length)
|
||||
{
|
||||
aiString(const aiString &rOther) :
|
||||
length(rOther.length) {
|
||||
// Crop the string to the maximum length
|
||||
length = length >= MAXLEN ? MAXLEN - 1 : length;
|
||||
memcpy(data, rOther.data, length);
|
||||
|
@ -287,8 +287,7 @@ struct aiString
|
|||
|
||||
/** Constructor from std::string */
|
||||
explicit aiString(const std::string &pString) :
|
||||
length( (ai_uint32) pString.length())
|
||||
{
|
||||
length((ai_uint32)pString.length()) {
|
||||
length = length >= MAXLEN ? MAXLEN - 1 : length;
|
||||
memcpy(data, pString.c_str(), length);
|
||||
data[length] = '\0';
|
||||
|
@ -315,20 +314,19 @@ struct aiString
|
|||
data[len] = 0;
|
||||
}
|
||||
|
||||
|
||||
/** Assignment operator */
|
||||
aiString &operator=(const aiString &rOther) {
|
||||
if (this == &rOther) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
length = rOther.length;;
|
||||
length = rOther.length;
|
||||
;
|
||||
memcpy(data, rOther.data, length);
|
||||
data[length] = '\0';
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
/** Assign a const char* to the string */
|
||||
aiString &operator=(const char *sz) {
|
||||
Set(sz);
|
||||
|
@ -392,13 +390,11 @@ struct aiString
|
|||
char data[MAXLEN];
|
||||
}; // !struct aiString
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Standard return type for some library functions.
|
||||
* Rarely used, and if, mostly in the C API.
|
||||
*/
|
||||
typedef enum aiReturn
|
||||
{
|
||||
typedef enum aiReturn {
|
||||
/** Indicates that a function was successful */
|
||||
aiReturn_SUCCESS = 0x0,
|
||||
|
||||
|
@ -427,8 +423,7 @@ typedef enum aiReturn
|
|||
/** Seek origins (for the virtual file system API).
|
||||
* Much cooler than using SEEK_SET, SEEK_CUR or SEEK_END.
|
||||
*/
|
||||
enum aiOrigin
|
||||
{
|
||||
enum aiOrigin {
|
||||
/** Beginning of the file */
|
||||
aiOrigin_SET = 0x0,
|
||||
|
||||
|
@ -451,8 +446,7 @@ enum aiOrigin
|
|||
* Logging to these streams can be enabled with a single call to
|
||||
* #LogStream::createDefaultStream.
|
||||
*/
|
||||
enum aiDefaultLogStream
|
||||
{
|
||||
enum aiDefaultLogStream {
|
||||
/** Stream the log to a file */
|
||||
aiDefaultLogStream_FILE = 0x1,
|
||||
|
||||
|
@ -485,21 +479,19 @@ enum aiDefaultLogStream
|
|||
* animations) of an import. All sizes are in bytes.
|
||||
* @see Importer::GetMemoryRequirements()
|
||||
*/
|
||||
struct aiMemoryInfo
|
||||
{
|
||||
struct aiMemoryInfo {
|
||||
# ifdef __cplusplus
|
||||
|
||||
/** Default constructor */
|
||||
aiMemoryInfo() AI_NO_EXCEPT
|
||||
: textures (0)
|
||||
, materials (0)
|
||||
, meshes (0)
|
||||
, nodes (0)
|
||||
, animations (0)
|
||||
, cameras (0)
|
||||
, lights (0)
|
||||
, total (0)
|
||||
{}
|
||||
: textures(0),
|
||||
materials(0),
|
||||
meshes(0),
|
||||
nodes(0),
|
||||
animations(0),
|
||||
cameras(0),
|
||||
lights(0),
|
||||
total(0) {}
|
||||
|
||||
# endif
|
||||
|
||||
|
@ -533,11 +525,11 @@ struct aiMemoryInfo
|
|||
# endif //! __cplusplus
|
||||
|
||||
// Include implementation files
|
||||
#include "vector2.inl"
|
||||
#include "vector3.inl"
|
||||
# include "color4.inl"
|
||||
#include "quaternion.inl"
|
||||
# include "matrix3x3.inl"
|
||||
# include "matrix4x4.inl"
|
||||
# include "quaternion.inl"
|
||||
# include "vector2.inl"
|
||||
# include "vector3.inl"
|
||||
|
||||
#endif // AI_TYPES_H_INC
|
||||
|
|
Loading…
Reference in New Issue