Fix static-code findings,

pull/3012/head
Kim Kulling 2020-03-15 12:16:17 +01:00
parent 976091a6f6
commit 856ca9f2dd
7 changed files with 317 additions and 355 deletions

View File

@ -89,9 +89,12 @@ ObjFileMtlImporter::ObjFileMtlImporter(std::vector<char> &buffer,
m_DataIt(buffer.begin()),
m_DataItEnd(buffer.end()),
m_pModel(pModel),
m_uiLine(0) {
ai_assert(NULL != m_pModel);
if (NULL == m_pModel->m_pDefaultMaterial) {
m_uiLine(0),
m_buffer() {
ai_assert(nullptr != m_pModel);
m_buffer.resize(BUFFERSIZE);
std::fill(m_buffer.begin(), m_buffer.end(), '\0');
if (nullptr == m_pModel->m_pDefaultMaterial) {
m_pModel->m_pDefaultMaterial = new ObjFile::Material;
m_pModel->m_pDefaultMaterial->MaterialName.Set("default");
}
@ -104,18 +107,6 @@ ObjFileMtlImporter::~ObjFileMtlImporter() {
// empty
}
// -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter &) {
// empty
}
// -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter &ObjFileMtlImporter::operator=(const ObjFileMtlImporter &) {
return *this;
}
// -------------------------------------------------------------------
// Loads the material description
void ObjFileMtlImporter::load() {
@ -227,15 +218,15 @@ void ObjFileMtlImporter::getColorRGBA(aiColor3D *pColor) {
// -------------------------------------------------------------------
// Loads the kind of illumination model.
void ObjFileMtlImporter::getIlluminationModel(int &illum_model) {
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE);
illum_model = atoi(m_buffer);
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
illum_model = atoi(&m_buffer[0]);
}
// -------------------------------------------------------------------
// Loads a single float value.
void ObjFileMtlImporter::getFloatValue(ai_real &value) {
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE);
value = (ai_real)fast_atof(m_buffer);
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
value = (ai_real)fast_atof(&m_buffer[0]);
}
// -------------------------------------------------------------------

View File

@ -65,19 +65,18 @@ public:
typedef std::vector<char>::iterator DataArrayIt;
typedef std::vector<char>::const_iterator ConstDataArrayIt;
public:
//! \brief Default constructor
//! \brief The class default constructor
ObjFileMtlImporter(std::vector<char> &buffer, const std::string &strAbsPath,
ObjFile::Model *pModel);
//! \brief DEstructor
//! \brief The class destructor
~ObjFileMtlImporter();
ObjFileMtlImporter(const ObjFileMtlImporter &rOther) = delete;
ObjFileMtlImporter &operator=(const ObjFileMtlImporter &rOther) = delete;
private:
/// Copy constructor, empty.
ObjFileMtlImporter(const ObjFileMtlImporter &rOther);
/// \brief Assignment operator, returns only a reference of this instance.
ObjFileMtlImporter &operator=(const ObjFileMtlImporter &rOther);
/// Load the whole material description
void load();
/// Get color data.
@ -104,7 +103,7 @@ private:
//! Current line in file
unsigned int m_uiLine;
//! Helper buffer
char m_buffer[BUFFERSIZE];
std::vector<char> m_buffer;
};
// ------------------------------------------------------------------------------------------------

View File

@ -5,7 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -87,7 +86,9 @@ inline const T &GetProperty(const std::vector<T> &props, int idx) {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
PLYImporter::PLYImporter() :
mBuffer(nullptr), pcDOM(nullptr), mGeneratedMesh(nullptr) {
mBuffer(nullptr),
pcDOM(nullptr),
mGeneratedMesh(nullptr) {
// empty
}

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -46,9 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_PLYLOADER_H_INCLUDED
#define AI_PLYLOADER_H_INCLUDED
#include "PlyParser.h"
#include <assimp/BaseImporter.h>
#include <assimp/types.h>
#include "PlyParser.h"
#include <vector>
struct aiNode;
@ -62,14 +61,11 @@ using namespace PLY;
// ---------------------------------------------------------------------------
/** Importer class to load the stanford PLY file format
*/
class PLYImporter : public BaseImporter
{
class PLYImporter : public BaseImporter {
public:
PLYImporter();
~PLYImporter();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details.
@ -88,7 +84,6 @@ public:
void LoadFace(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
protected:
// -------------------------------------------------------------------
/** Return importer meta information.
* See #BaseImporter::GetInfo for the details
@ -102,7 +97,6 @@ protected:
void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler);
protected:
// -------------------------------------------------------------------
/** Extract a material list from the DOM
*/

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -44,8 +42,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Defines a post processing step to search an importer's output
for data that is obviously invalid */
#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
// internal headers
@ -59,9 +55,8 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
FindInvalidDataProcess::FindInvalidDataProcess()
: configEpsilon(0.0)
, mIgnoreTexCoods( false ){
FindInvalidDataProcess::FindInvalidDataProcess() :
configEpsilon(0.0), mIgnoreTexCoods(false) {
// nothing to do here
}
@ -125,7 +120,7 @@ void FindInvalidDataProcess::Execute( aiScene* pScene) {
int result = ProcessMesh(pScene->mMeshes[a]);
if (0 == result) {
out = true;
}
if (2 == result) {
// remove this mesh
delete pScene->mMeshes[a];
@ -134,7 +129,7 @@ void FindInvalidDataProcess::Execute( aiScene* pScene) {
meshMapping[a] = UINT_MAX;
continue;
}
}
pScene->mMeshes[real] = pScene->mMeshes[a];
meshMapping[a] = real++;
}
@ -144,7 +139,6 @@ void FindInvalidDataProcess::Execute( aiScene* pScene) {
ProcessAnimation(pScene->mAnimations[animIdx]);
}
if (out) {
if (real != pScene->mNumMeshes) {
if (!real) {
@ -166,17 +160,14 @@ void FindInvalidDataProcess::Execute( aiScene* pScene) {
// ------------------------------------------------------------------------------------------------
template <typename T>
inline
const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/,
const std::vector<bool>& /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/)
{
inline const char *ValidateArrayContents(const T * /*arr*/, unsigned int /*size*/,
const std::vector<bool> & /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/) {
return nullptr;
}
// ------------------------------------------------------------------------------------------------
template <>
inline
const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsigned int size,
inline const char *ValidateArrayContents<aiVector3D>(const aiVector3D *arr, unsigned int size,
const std::vector<bool> &dirtyMask, bool mayBeIdentical, bool mayBeZero) {
bool b = false;
unsigned int cnt = 0;
@ -204,8 +195,7 @@ const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsigned in
// ------------------------------------------------------------------------------------------------
template <typename T>
inline
bool ProcessArray(T*& in, unsigned int num,const char* name,
inline bool ProcessArray(T *&in, unsigned int num, const char *name,
const std::vector<bool> &dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true) {
const char *err = ValidateArrayContents(in, num, dirtyMask, mayBeIdentical, mayBeZero);
if (err) {
@ -229,8 +219,7 @@ AI_FORCE_INLINE bool EpsilonCompare(ai_real n, ai_real s, ai_real epsilon) {
// ------------------------------------------------------------------------------------------------
template <>
bool EpsilonCompare<aiVectorKey>(const aiVectorKey &n, const aiVectorKey &s, ai_real epsilon) {
return
EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) &&
return EpsilonCompare(n.mValue.x, s.mValue.x, epsilon) &&
EpsilonCompare(n.mValue.y, s.mValue.y, epsilon) &&
EpsilonCompare(n.mValue.z, s.mValue.z, epsilon);
}
@ -238,8 +227,7 @@ bool EpsilonCompare<aiVectorKey>(const aiVectorKey& n, const aiVectorKey& s, ai_
// ------------------------------------------------------------------------------------------------
template <>
bool EpsilonCompare<aiQuatKey>(const aiQuatKey &n, const aiQuatKey &s, ai_real epsilon) {
return
EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) &&
return EpsilonCompare(n.mValue.x, s.mValue.x, epsilon) &&
EpsilonCompare(n.mValue.y, s.mValue.y, epsilon) &&
EpsilonCompare(n.mValue.z, s.mValue.z, epsilon) &&
EpsilonCompare(n.mValue.w, s.mValue.w, epsilon);
@ -247,8 +235,7 @@ bool EpsilonCompare<aiQuatKey>(const aiQuatKey& n, const aiQuatKey& s, ai_real e
// ------------------------------------------------------------------------------------------------
template <typename T>
inline
bool AllIdentical(T* in, unsigned int num, ai_real epsilon) {
inline bool AllIdentical(T *in, unsigned int num, ai_real epsilon) {
if (num <= 1) {
return true;
}
@ -328,8 +315,7 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) {
// ------------------------------------------------------------------------------------------------
// Search a mesh for invalid contents
int FindInvalidDataProcess::ProcessMesh(aiMesh* pMesh)
{
int FindInvalidDataProcess::ProcessMesh(aiMesh *pMesh) {
bool ret = false;
std::vector<bool> dirtyMask(pMesh->mNumVertices, pMesh->mNumFaces != 0);
@ -375,11 +361,9 @@ int FindInvalidDataProcess::ProcessMesh(aiMesh* pMesh)
if (pMesh->mNormals || pMesh->mTangents) {
if (aiPrimitiveType_POINT & pMesh->mPrimitiveTypes ||
aiPrimitiveType_LINE & pMesh->mPrimitiveTypes)
{
aiPrimitiveType_LINE & pMesh->mPrimitiveTypes) {
if (aiPrimitiveType_TRIANGLE & pMesh->mPrimitiveTypes ||
aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes)
{
aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes) {
// We need to update the lookup-table
for (unsigned int m = 0; m < pMesh->mNumFaces; ++m) {
const aiFace &f = pMesh->mFaces[m];
@ -406,13 +390,15 @@ int FindInvalidDataProcess::ProcessMesh(aiMesh* pMesh)
// Process mesh tangents
if (pMesh->mTangents && ProcessArray(pMesh->mTangents, pMesh->mNumVertices, "tangents", dirtyMask)) {
delete[] pMesh->mBitangents; pMesh->mBitangents = NULL;
delete[] pMesh->mBitangents;
pMesh->mBitangents = NULL;
ret = true;
}
// Process mesh bitangents
if (pMesh->mBitangents && ProcessArray(pMesh->mBitangents, pMesh->mNumVertices, "bitangents", dirtyMask)) {
delete[] pMesh->mTangents; pMesh->mTangents = NULL;
delete[] pMesh->mTangents;
pMesh->mTangents = NULL;
ret = true;
}
}

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -48,8 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Common/BaseProcess.h"
#include <assimp/types.h>
#include <assimp/anim.h>
#include <assimp/types.h>
struct aiMesh;

View File

@ -51,22 +51,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# endif
// Some runtime headers
#include <sys/types.h>
#include <stddef.h>
#include <string.h>
# include <limits.h>
# include <stddef.h>
# include <stdint.h>
# include <string.h>
# include <sys/types.h>
// Our compile configuration
# include <assimp/defs.h>
// Some types moved to separate header due to size of operators
#include <assimp/vector3.h>
#include <assimp/vector2.h>
# include <assimp/color4.h>
# include <assimp/matrix3x3.h>
# include <assimp/matrix4x4.h>
# include <assimp/quaternion.h>
# include <assimp/vector2.h>
# include <assimp/vector3.h>
typedef int32_t ai_int32;
typedef uint32_t ai_uint32;
@ -129,10 +129,11 @@ extern "C" {
struct aiPlane {
# ifdef __cplusplus
aiPlane() AI_NO_EXCEPT : a(0.f), b(0.f), c(0.f), d(0.f) {}
aiPlane (ai_real _a, ai_real _b, ai_real _c, ai_real _d)
: a(_a), b(_b), c(_c), d(_d) {}
aiPlane(ai_real _a, ai_real _b, ai_real _c, ai_real _d) :
a(_a), b(_b), c(_c), d(_d) {}
aiPlane (const aiPlane& o) : a(o.a), b(o.b), c(o.c), d(o.d) {}
aiPlane(const aiPlane &o) :
a(o.a), b(o.b), c(o.c), d(o.d) {}
# endif // !__cplusplus
@ -146,10 +147,11 @@ struct aiPlane {
struct aiRay {
# ifdef __cplusplus
aiRay() AI_NO_EXCEPT {}
aiRay (const aiVector3D& _pos, const aiVector3D& _dir)
: pos(_pos), dir(_dir) {}
aiRay(const aiVector3D &_pos, const aiVector3D &_dir) :
pos(_pos), dir(_dir) {}
aiRay (const aiRay& o) : pos (o.pos), dir (o.dir) {}
aiRay(const aiRay &o) :
pos(o.pos), dir(o.dir) {}
# endif // !__cplusplus
@ -160,13 +162,15 @@ struct aiRay {
// ----------------------------------------------------------------------------------
/** Represents a color in Red-Green-Blue space.
*/
struct aiColor3D
{
struct aiColor3D {
# ifdef __cplusplus
aiColor3D() AI_NO_EXCEPT : r(0.0f), g(0.0f), b(0.0f) {}
aiColor3D (ai_real _r, ai_real _g, ai_real _b) : r(_r), g(_g), b(_b) {}
explicit aiColor3D (ai_real _r) : r(_r), g(_r), b(_r) {}
aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {}
aiColor3D(ai_real _r, ai_real _g, ai_real _b) :
r(_r), g(_g), b(_b) {}
explicit aiColor3D(ai_real _r) :
r(_r), g(_r), b(_r) {}
aiColor3D(const aiColor3D &o) :
r(o.r), g(o.g), b(o.b) {}
aiColor3D &operator=(const aiColor3D &o) {
r = o.r;
@ -177,13 +181,11 @@ struct aiColor3D
/** Component-wise comparison */
// TODO: add epsilon?
bool operator == (const aiColor3D& other) const
{return r == other.r && g == other.g && b == other.b;}
bool operator==(const aiColor3D &other) const { return r == other.r && g == other.g && b == other.b; }
/** Component-wise inverse comparison */
// TODO: add epsilon?
bool operator != (const aiColor3D& other) const
{return r != other.r || g != other.g || b != other.b;}
bool operator!=(const aiColor3D &other) const { return r != other.r || g != other.g || b != other.b; }
/** Component-wise comparison */
// TODO: add epsilon?
@ -261,8 +263,7 @@ struct aiColor3D
* (binary) length of such a string is limited to MAXLEN characters (including the
* the terminating zero).
*/
struct aiString
{
struct aiString {
# ifdef __cplusplus
/** Default constructor, the string is set to have zero length */
aiString() AI_NO_EXCEPT
@ -276,9 +277,8 @@ struct aiString
}
/** Copy constructor */
aiString(const aiString& rOther)
: length(rOther.length)
{
aiString(const aiString &rOther) :
length(rOther.length) {
// Crop the string to the maximum length
length = length >= MAXLEN ? MAXLEN - 1 : length;
memcpy(data, rOther.data, length);
@ -287,8 +287,7 @@ struct aiString
/** Constructor from std::string */
explicit aiString(const std::string &pString) :
length( (ai_uint32) pString.length())
{
length((ai_uint32)pString.length()) {
length = length >= MAXLEN ? MAXLEN - 1 : length;
memcpy(data, pString.c_str(), length);
data[length] = '\0';
@ -315,20 +314,19 @@ struct aiString
data[len] = 0;
}
/** Assignment operator */
aiString &operator=(const aiString &rOther) {
if (this == &rOther) {
return *this;
}
length = rOther.length;;
length = rOther.length;
;
memcpy(data, rOther.data, length);
data[length] = '\0';
return *this;
}
/** Assign a const char* to the string */
aiString &operator=(const char *sz) {
Set(sz);
@ -392,13 +390,11 @@ struct aiString
char data[MAXLEN];
}; // !struct aiString
// ----------------------------------------------------------------------------------
/** Standard return type for some library functions.
* Rarely used, and if, mostly in the C API.
*/
typedef enum aiReturn
{
typedef enum aiReturn {
/** Indicates that a function was successful */
aiReturn_SUCCESS = 0x0,
@ -427,8 +423,7 @@ typedef enum aiReturn
/** Seek origins (for the virtual file system API).
* Much cooler than using SEEK_SET, SEEK_CUR or SEEK_END.
*/
enum aiOrigin
{
enum aiOrigin {
/** Beginning of the file */
aiOrigin_SET = 0x0,
@ -451,8 +446,7 @@ enum aiOrigin
* Logging to these streams can be enabled with a single call to
* #LogStream::createDefaultStream.
*/
enum aiDefaultLogStream
{
enum aiDefaultLogStream {
/** Stream the log to a file */
aiDefaultLogStream_FILE = 0x1,
@ -485,21 +479,19 @@ enum aiDefaultLogStream
* animations) of an import. All sizes are in bytes.
* @see Importer::GetMemoryRequirements()
*/
struct aiMemoryInfo
{
struct aiMemoryInfo {
# ifdef __cplusplus
/** Default constructor */
aiMemoryInfo() AI_NO_EXCEPT
: textures (0)
, materials (0)
, meshes (0)
, nodes (0)
, animations (0)
, cameras (0)
, lights (0)
, total (0)
{}
: textures(0),
materials(0),
meshes(0),
nodes(0),
animations(0),
cameras(0),
lights(0),
total(0) {}
# endif
@ -533,11 +525,11 @@ struct aiMemoryInfo
# endif //! __cplusplus
// Include implementation files
#include "vector2.inl"
#include "vector3.inl"
# include "color4.inl"
#include "quaternion.inl"
# include "matrix3x3.inl"
# include "matrix4x4.inl"
# include "quaternion.inl"
# include "vector2.inl"
# include "vector3.inl"
#endif // AI_TYPES_H_INC