Another fix related to LightWave ZXY rotation order and Heading, Pitch, Bank convention.
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0a317b944e
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855e4bc480
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@ -243,14 +243,13 @@ void AnimResolver::ExtractBindPose(aiMatrix4x4& out)
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if (scale_z) scaling.z = scale_z->keys[0].value;
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// build the final matrix
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aiMatrix4x4 s,r,t;
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r.FromEulerAnglesXYZ(angles);
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//aiMatrix4x4::RotationY(angles.y,r);
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// fixme: make FromEulerAngles static, too
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aiMatrix4x4 s,rx,ry,rz,t;
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aiMatrix4x4::RotationZ(angles.z, rz);
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aiMatrix4x4::RotationX(angles.y, rx);
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aiMatrix4x4::RotationY(angles.x, ry);
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aiMatrix4x4::Translation(translation,t);
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aiMatrix4x4::Scaling(scaling,s);
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out = s*r*t;
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out = t*ry*rx*rz*s;
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}
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// ------------------------------------------------------------------------------------------------
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