Merge branch 'master' of github.com:assimp/assimp
commit
853a5f9bbc
|
@ -73,7 +73,7 @@ static const aiImporterDesc desc = {
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Constructor to be privately used by Importer
|
// Constructor to be privately used by Importer
|
||||||
ColladaLoader::ColladaLoader()
|
ColladaLoader::ColladaLoader()
|
||||||
: noSkeletonMesh()
|
: noSkeletonMesh(), ignoreUpDirection(false)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -108,6 +108,7 @@ bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, boo
|
||||||
void ColladaLoader::SetupProperties(const Importer* pImp)
|
void ColladaLoader::SetupProperties(const Importer* pImp)
|
||||||
{
|
{
|
||||||
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
|
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
|
||||||
|
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION,0) != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -160,7 +161,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
||||||
0, parser.mUnitSize, 0, 0,
|
0, parser.mUnitSize, 0, 0,
|
||||||
0, 0, parser.mUnitSize, 0,
|
0, 0, parser.mUnitSize, 0,
|
||||||
0, 0, 0, 1);
|
0, 0, 0, 1);
|
||||||
|
if( !ignoreUpDirection ) {
|
||||||
// Convert to Y_UP, if different orientation
|
// Convert to Y_UP, if different orientation
|
||||||
if( parser.mUpDirection == ColladaParser::UP_X)
|
if( parser.mUpDirection == ColladaParser::UP_X)
|
||||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
||||||
|
@ -174,7 +175,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
||||||
0, 0, 1, 0,
|
0, 0, 1, 0,
|
||||||
0, -1, 0, 0,
|
0, -1, 0, 0,
|
||||||
0, 0, 0, 1);
|
0, 0, 0, 1);
|
||||||
|
}
|
||||||
// store all meshes
|
// store all meshes
|
||||||
StoreSceneMeshes( pScene);
|
StoreSceneMeshes( pScene);
|
||||||
|
|
||||||
|
|
|
@ -234,6 +234,7 @@ protected:
|
||||||
std::vector<aiAnimation*> mAnims;
|
std::vector<aiAnimation*> mAnims;
|
||||||
|
|
||||||
bool noSkeletonMesh;
|
bool noSkeletonMesh;
|
||||||
|
bool ignoreUpDirection;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end of namespace Assimp
|
} // end of namespace Assimp
|
||||||
|
|
|
@ -841,4 +841,6 @@ enum aiComponent
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION"
|
#define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION"
|
||||||
|
|
||||||
|
#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
|
||||||
|
|
||||||
#endif // !! AI_CONFIG_H_INC
|
#endif // !! AI_CONFIG_H_INC
|
Loading…
Reference in New Issue