commit
84eb1930ea
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@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Include our stdint.h replacement header for MSVC, take the global header for gcc/mingw
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// Include our stdint.h replacement header for MSVC, take the global header for gcc/mingw
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#if defined( _MSC_VER) && (_MSC_VER < 1600)
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#if defined( _MSC_VER) && (_MSC_VER < 1600)
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# include "pstdint.h"
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# include "../include/assimp/Compiler/pstdint.h"
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#else
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#else
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# include <stdint.h>
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# include <stdint.h>
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#endif
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#endif
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@ -10,7 +10,7 @@ SET( HEADER_PATH ../include/assimp )
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SET( COMPILER_HEADERS
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SET( COMPILER_HEADERS
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${HEADER_PATH}/Compiler/pushpack1.h
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${HEADER_PATH}/Compiler/pushpack1.h
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${HEADER_PATH}/Compiler/poppack1.h
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${HEADER_PATH}/Compiler/poppack1.h
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pstdint.h
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${HEADER_PATH}/Compiler/pstdint.h
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)
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)
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SOURCE_GROUP( Compiler FILES ${COMPILER_HEADERS})
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SOURCE_GROUP( Compiler FILES ${COMPILER_HEADERS})
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@ -84,8 +84,8 @@ public:
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* @param rotation The rotation as a hamilton quaternion
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* @param rotation The rotation as a hamilton quaternion
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* @param position The position for the x,y,z axes
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* @param position The position for the x,y,z axes
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*/
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*/
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aiMatrix4x4t(aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation,
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aiMatrix4x4t(const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation,
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aiVector3t<TReal>& position);
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const aiVector3t<TReal>& position);
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public:
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public:
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@ -109,7 +109,7 @@ inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m)
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// ----------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------
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template <typename TReal>
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template <typename TReal>
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inline aiMatrix4x4t<TReal>::aiMatrix4x4t (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation, aiVector3t<TReal>& position)
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inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, const aiVector3t<TReal>& position)
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{
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{
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// build a 3x3 rotation matrix
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// build a 3x3 rotation matrix
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aiMatrix3x3t<TReal> m = rotation.GetMatrix();
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aiMatrix3x3t<TReal> m = rotation.GetMatrix();
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@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assert.h>
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#include <assert.h>
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#if defined(_MSC_VER) && (_MSC_VER <= 1500)
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#if defined(_MSC_VER) && (_MSC_VER <= 1500)
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#include "pstdint.h"
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#include "Compiler/pstdint.h"
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#else
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#else
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#include <stdint.h>
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#include <stdint.h>
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#endif
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#endif
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Reference in New Issue