fix invalid pointer for bone animation

pull/3330/head
Kota Iguchi 2020-07-16 15:26:02 +09:00
parent 67a710efad
commit 84e68eaf24
1 changed files with 1 additions and 1 deletions

View File

@ -1174,7 +1174,7 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
// add all bone anims // add all bone anims
for (unsigned int a = 0; a < pc->mNumChannels; ++a) { for (unsigned int a = 0; a < pc->mNumChannels; ++a) {
const aiNodeAnim* pc2 = pc->mChannels[i]; const aiNodeAnim* pc2 = pc->mChannels[a];
in.animations += sizeof(aiNodeAnim); in.animations += sizeof(aiNodeAnim);
in.animations += pc2->mNumPositionKeys * sizeof(aiVectorKey); in.animations += pc2->mNumPositionKeys * sizeof(aiVectorKey);
in.animations += pc2->mNumScalingKeys * sizeof(aiVectorKey); in.animations += pc2->mNumScalingKeys * sizeof(aiVectorKey);