commit
848922feae
|
@ -437,10 +437,6 @@ ELSE(HUNTER_ENABLED)
|
|||
DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
|
||||
ENDIF(HUNTER_ENABLED)
|
||||
|
||||
if (ASSIMP_BUILD_SAMPLES OR ASSIMP_BUILD_SAMPLES)
|
||||
FIND_PACKAGE(DirectX)
|
||||
endif(ASSIMP_BUILD_SAMPLES OR ASSIMP_BUILD_SAMPLES)
|
||||
|
||||
IF( BUILD_DOCS )
|
||||
ADD_SUBDIRECTORY(doc)
|
||||
ENDIF( BUILD_DOCS )
|
||||
|
|
|
@ -191,7 +191,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
|
|||
}
|
||||
|
||||
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
|
||||
if (pStream.get() ) {
|
||||
if (pStream) {
|
||||
// read 200 characters from the file
|
||||
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
|
||||
char *buffer( _buffer.get() );
|
||||
|
@ -283,7 +283,6 @@ std::string BaseImporter::GetExtension( const std::string& file ) {
|
|||
return "";
|
||||
}
|
||||
|
||||
|
||||
// thanks to Andy Maloney for the hint
|
||||
std::string ret = file.substr( pos + 1 );
|
||||
std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>);
|
||||
|
@ -309,7 +308,7 @@ std::string BaseImporter::GetExtension( const std::string& file ) {
|
|||
};
|
||||
magic = reinterpret_cast<const char*>(_magic);
|
||||
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
|
||||
if (pStream.get() ) {
|
||||
if (pStream) {
|
||||
|
||||
// skip to offset
|
||||
pStream->Seek(offset,aiOrigin_SET);
|
||||
|
@ -603,7 +602,7 @@ unsigned int BatchLoader::AddLoadRequest(const std::string& file,
|
|||
}
|
||||
|
||||
// no, we don't have it. So add it to the queue ...
|
||||
m_data->requests.push_back(LoadRequest(file,steps,map, m_data->next_id));
|
||||
m_data->requests.emplace_back(file, steps, map, m_data->next_id);
|
||||
return m_data->next_id++;
|
||||
}
|
||||
|
||||
|
|
|
@ -1071,7 +1071,7 @@ ai_real Importer::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*=
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
const std::string Importer::GetPropertyString(const char* szName, const std::string& iErrorReturn /*= ""*/) const {
|
||||
std::string Importer::GetPropertyString(const char* szName, const std::string& iErrorReturn /*= ""*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<std::string>(pimpl->mStringProperties,szName,iErrorReturn);
|
||||
|
@ -1079,7 +1079,7 @@ const std::string Importer::GetPropertyString(const char* szName, const std::str
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
const aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
|
||||
aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties,szName,iErrorReturn);
|
||||
|
@ -1110,10 +1110,9 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
|
|||
aiScene* mScene = pimpl->mScene;
|
||||
|
||||
// return if we have no scene loaded
|
||||
if (!pimpl->mScene)
|
||||
if (!mScene)
|
||||
return;
|
||||
|
||||
|
||||
in.total = sizeof(aiScene);
|
||||
|
||||
// add all meshes
|
||||
|
@ -1202,5 +1201,6 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
|
|||
in.materials += pc->mProperties[a]->mDataLength;
|
||||
}
|
||||
}
|
||||
|
||||
in.total += in.materials;
|
||||
}
|
||||
|
|
|
@ -343,8 +343,6 @@ namespace Assimp {
|
|||
}
|
||||
|
||||
ZipArchiveIOSystem::Implement::~Implement() {
|
||||
m_ArchiveMap.clear();
|
||||
|
||||
if (m_ZipFileHandle != nullptr) {
|
||||
unzClose(m_ZipFileHandle);
|
||||
m_ZipFileHandle = nullptr;
|
||||
|
|
|
@ -110,10 +110,7 @@ struct Object {
|
|||
std::vector<unsigned int> m_Meshes;
|
||||
|
||||
//! \brief Default constructor
|
||||
Object()
|
||||
: m_strObjName("") {
|
||||
// empty
|
||||
}
|
||||
Object() = default;
|
||||
|
||||
//! \brief Destructor
|
||||
~Object() {
|
||||
|
@ -191,16 +188,12 @@ struct Material {
|
|||
, illumination_model (1)
|
||||
, ior ( ai_real( 1.0 ) )
|
||||
, transparent( ai_real( 1.0), ai_real (1.0), ai_real(1.0)) {
|
||||
// empty
|
||||
for (size_t i = 0; i < TextureTypeCount; ++i) {
|
||||
clamp[ i ] = false;
|
||||
}
|
||||
|
||||
std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
|
||||
}
|
||||
|
||||
// Destructor
|
||||
~Material() {
|
||||
// empty
|
||||
}
|
||||
~Material() = default;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -53,6 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/material.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
@ -71,16 +73,16 @@ ObjFileParser::ObjFileParser()
|
|||
|
||||
ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName,
|
||||
IOSystem *io, ProgressHandler* progress,
|
||||
const std::string &originalObjFileName) :
|
||||
std::string originalObjFileName) :
|
||||
m_DataIt(),
|
||||
m_DataItEnd(),
|
||||
m_pModel(nullptr),
|
||||
m_uiLine(0),
|
||||
m_pIO( io ),
|
||||
m_pIO(io),
|
||||
m_progress(progress),
|
||||
m_originalObjFileName(originalObjFileName)
|
||||
m_originalObjFileName(std::move(originalObjFileName))
|
||||
{
|
||||
std::fill_n(m_buffer,Buffersize,0);
|
||||
std::fill_n(m_buffer, Buffersize,0);
|
||||
|
||||
// Create the model instance to store all the data
|
||||
m_pModel.reset(new ObjFile::Model());
|
||||
|
@ -96,7 +98,8 @@ ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::str
|
|||
parseFile( streamBuffer );
|
||||
}
|
||||
|
||||
ObjFileParser::~ObjFileParser() {
|
||||
ObjFileParser::~ObjFileParser()
|
||||
{
|
||||
}
|
||||
|
||||
void ObjFileParser::setBuffer( std::vector<char> &buffer ) {
|
||||
|
@ -128,7 +131,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
|
|||
processed = static_cast<unsigned int>(filePos);
|
||||
lastFilePos = filePos;
|
||||
progressCounter++;
|
||||
m_progress->UpdateFileRead( processed, progressTotal );
|
||||
m_progress->UpdateFileRead(processed, progressTotal);
|
||||
}
|
||||
|
||||
// parse line
|
||||
|
|
|
@ -78,7 +78,7 @@ public:
|
|||
/// @brief The default constructor.
|
||||
ObjFileParser();
|
||||
/// @brief Constructor with data array.
|
||||
ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem* io, ProgressHandler* progress, const std::string &originalObjFileName);
|
||||
ObjFileParser(IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem* io, ProgressHandler* progress, std::string originalObjFileName);
|
||||
/// @brief Destructor
|
||||
~ObjFileParser();
|
||||
/// @brief If you want to load in-core data.
|
||||
|
|
|
@ -92,9 +92,8 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
|
|||
* are applied is - as always - scaling, rotation, translation.
|
||||
*/
|
||||
|
||||
char szTemp[512];
|
||||
int rounded = 0;
|
||||
|
||||
int rounded;
|
||||
char szTemp[512];
|
||||
|
||||
/* Optimize the rotation angle. That's slightly difficult as
|
||||
* we have an inprecise floating-point number (when comparing
|
||||
|
@ -185,7 +184,6 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
|
|||
info.mTranslation.y = out;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -428,7 +426,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
|
|||
// at the end of the list
|
||||
bool ref[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
|
||||
ref[n] = (!mesh->mTextureCoords[n] ? true : false);
|
||||
ref[n] = !mesh->mTextureCoords[n];
|
||||
|
||||
for (it = trafo.begin();it != trafo.end(); ++it)
|
||||
ref[(*it).uvIndex] = true;
|
||||
|
|
|
@ -285,7 +285,7 @@ public:
|
|||
* The return value remains valid until the property is modified.
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
const std::string GetPropertyString(const char* szName,
|
||||
std::string GetPropertyString(const char* szName,
|
||||
const std::string& sErrorReturn = "") const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -294,7 +294,7 @@ public:
|
|||
* The return value remains valid until the property is modified.
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
const aiMatrix4x4 GetPropertyMatrix(const char* szName,
|
||||
aiMatrix4x4 GetPropertyMatrix(const char* szName,
|
||||
const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in New Issue