Update ObjFileImporter.h
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@ -100,7 +100,7 @@ private:
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void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
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/// @brief Adds special property for the used texture mapping mode of the model.
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void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1);
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void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1, int index = 0);
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//! \brief Appends a child node to a parent node and updates the data structures.
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void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
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