Ogre: VertexAttributs from SharedGeometry are now loaded correctly; Material Loading is more robustly

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1193 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/5/head
jonathanklein 2012-03-09 11:43:31 +00:00
parent 005887f381
commit 830388ab90
2 changed files with 13 additions and 0 deletions

View File

@ -282,6 +282,9 @@ aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName) const
void OgreImporter::ReadTechnique(stringstream &ss, aiMaterial* NewMaterial)
{
string RestOfLine;
getline(ss, RestOfLine);//ignore the rest of the line
string Line;
ss >> Line;
if(Line!="{")
@ -294,6 +297,8 @@ void OgreImporter::ReadTechnique(stringstream &ss, aiMaterial* NewMaterial)
ss >> Line;
if(Line=="pass")
{
getline(ss, RestOfLine);//ignore the rest of the line
ss >> Line;
if(Line!="{")
{

View File

@ -163,6 +163,14 @@ void OgreImporter::ReadSubMesh(SubMesh &theSubMesh, XmlReader *Reader)
we just use a reference to a submodel instead of our submodel itself*/
SubMesh& VertexSource= bSharedData ? m_SharedGeometry : theSubMesh;
if(bSharedData)//copy vertexinformations to our mesh:
{
theSubMesh.HasPositions=m_SharedGeometry.HasPositions;
theSubMesh.HasNormals=m_SharedGeometry.HasNormals;
theSubMesh.HasTangents=m_SharedGeometry.HasTangents;
theSubMesh.NumUvs=m_SharedGeometry.NumUvs;
}
if(VertexSource.NumUvs > 0)
{