Ogre: VertexAttributs from SharedGeometry are now loaded correctly; Material Loading is more robustly
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1193 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/5/head
parent
005887f381
commit
830388ab90
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@ -282,6 +282,9 @@ aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName) const
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void OgreImporter::ReadTechnique(stringstream &ss, aiMaterial* NewMaterial)
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{
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string RestOfLine;
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getline(ss, RestOfLine);//ignore the rest of the line
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string Line;
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ss >> Line;
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if(Line!="{")
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@ -294,6 +297,8 @@ void OgreImporter::ReadTechnique(stringstream &ss, aiMaterial* NewMaterial)
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ss >> Line;
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if(Line=="pass")
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{
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getline(ss, RestOfLine);//ignore the rest of the line
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ss >> Line;
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if(Line!="{")
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{
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@ -163,6 +163,14 @@ void OgreImporter::ReadSubMesh(SubMesh &theSubMesh, XmlReader *Reader)
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we just use a reference to a submodel instead of our submodel itself*/
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SubMesh& VertexSource= bSharedData ? m_SharedGeometry : theSubMesh;
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if(bSharedData)//copy vertexinformations to our mesh:
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{
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theSubMesh.HasPositions=m_SharedGeometry.HasPositions;
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theSubMesh.HasNormals=m_SharedGeometry.HasNormals;
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theSubMesh.HasTangents=m_SharedGeometry.HasTangents;
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theSubMesh.NumUvs=m_SharedGeometry.NumUvs;
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}
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if(VertexSource.NumUvs > 0)
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{
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