Unify way to check readable blender files.
parent
03934128fc
commit
82d3f47432
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@ -115,15 +115,12 @@ BlenderImporter::~BlenderImporter() {
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delete modifier_cache;
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}
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static const char * const Tokens[] = { "BLENDER" };
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static const char Token[] = "BLENDER";
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
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// note: this won't catch compressed files
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static const char *tokens[] = { "<BLENDER", "blender" };
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return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
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return ParseMagicToken(pFile, pIOHandler).error.empty();
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}
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// ------------------------------------------------------------------------------------------------
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@ -142,63 +139,21 @@ void BlenderImporter::SetupProperties(const Importer * /*pImp*/) {
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// Imports the given file into the given scene structure.
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void BlenderImporter::InternReadFile(const std::string &pFile,
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aiScene *pScene, IOSystem *pIOHandler) {
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#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
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std::vector<char> uncompressed;
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#endif
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FileDatabase file;
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std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
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if (!stream) {
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ThrowException("Could not open file for reading");
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StreamOrError streamOrError = ParseMagicToken(pFile, pIOHandler);
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if (!streamOrError.error.empty()) {
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ThrowException(streamOrError.error);
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}
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std::shared_ptr<IOStream> stream = std::move(streamOrError.stream);
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char magic[8] = { 0 };
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stream->Read(magic, 7, 1);
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if (strcmp(magic, Tokens[0])) {
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// Check for presence of the gzip header. If yes, assume it is a
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// compressed blend file and try uncompressing it, else fail. This is to
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// avoid uncompressing random files which our loader might end up with.
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#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
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ThrowException("BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?");
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#else
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if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
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ThrowException("BLENDER magic bytes are missing, couldn't find GZIP header either");
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}
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char version[4] = { 0 };
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file.i64bit = (stream->Read(version, 1, 1), version[0] == '-');
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file.little = (stream->Read(version, 1, 1), version[0] == 'v');
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LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
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if (magic[2] != 8) {
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ThrowException("Unsupported GZIP compression method");
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}
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stream->Read(version, 3, 1);
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version[3] = '\0';
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// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
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stream->Seek(0L, aiOrigin_SET);
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std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
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size_t total = 0;
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Compression compression;
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if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
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total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), uncompressed);
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compression.close();
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}
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// replace the input stream with a memory stream
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stream = std::make_shared<MemoryIOStream>(reinterpret_cast<uint8_t *>(uncompressed.data()), total);
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// .. and retry
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stream->Read(magic, 7, 1);
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if (strcmp(magic, "BLENDER")) {
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ThrowException("Found no BLENDER magic word in decompressed GZIP file");
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}
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#endif
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}
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file.i64bit = (stream->Read(magic, 1, 1), magic[0] == '-');
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file.little = (stream->Read(magic, 1, 1), magic[0] == 'v');
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stream->Read(magic, 3, 1);
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magic[3] = '\0';
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LogInfo("Blender version is ", magic[0], ".", magic + 1,
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LogInfo("Blender version is ", version[0], ".", version + 1,
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" (64bit: ", file.i64bit ? "true" : "false",
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", little endian: ", file.little ? "true" : "false", ")");
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@ -1338,4 +1293,55 @@ aiNode *BlenderImporter::ConvertNode(const Scene &in, const Object *obj, Convers
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return node.release();
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}
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BlenderImporter::StreamOrError BlenderImporter::ParseMagicToken(const std::string &pFile, IOSystem *pIOHandler) const {
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std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
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if (stream == nullptr) {
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return {{}, {}, "Could not open file for reading"};
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}
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char magic[8] = { 0 };
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stream->Read(magic, 7, 1);
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if (strcmp(magic, Token) == 0) {
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return {stream, {}, {}};
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}
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// Check for presence of the gzip header. If yes, assume it is a
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// compressed blend file and try uncompressing it, else fail. This is to
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// avoid uncompressing random files which our loader might end up with.
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#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
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return {{}, {}, "BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?"};
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#else
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if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
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return {{}, {}, "BLENDER magic bytes are missing, couldn't find GZIP header either"};
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}
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LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
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if (magic[2] != 8) {
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return {{}, {}, "Unsupported GZIP compression method"};
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}
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// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
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stream->Seek(0L, aiOrigin_SET);
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std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
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size_t total = 0;
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Compression compression;
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auto uncompressed = std::make_shared<std::vector<char>>();
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if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
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total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), *uncompressed);
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compression.close();
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}
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// replace the input stream with a memory stream
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stream = std::make_shared<MemoryIOStream>(reinterpret_cast<uint8_t *>(uncompressed->data()), total);
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// .. and retry
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stream->Read(magic, 7, 1);
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if (strcmp(magic, Token) == 0) {
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return {stream, uncompressed, {}};
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}
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return {{}, {}, "Found no BLENDER magic word in decompressed GZIP file"};
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#endif
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}
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#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
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@ -180,6 +180,19 @@ private:
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const Blender::MTex *tex,
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Blender::ConversionData &conv_data);
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// TODO: Move to a std::variant, once c++17 is supported.
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struct StreamOrError {
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std::shared_ptr<IOStream> stream;
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std::shared_ptr<std::vector<char>> input;
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std::string error;
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};
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// Returns either a stream (and optional input data for the stream) or
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// an error if it can't parse the magic token.
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StreamOrError ParseMagicToken(
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const std::string &pFile,
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IOSystem *pIOHandler) const;
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private: // static stuff, mostly logging and error reporting.
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// --------------------
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static void CheckActualType(const Blender::ElemBase *dt,
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