Update PlyLoader.cpp

pull/1146/head
Giuseppe Barbieri 2017-01-19 22:43:38 +01:00 committed by GitHub
parent 57975cb007
commit 821e9fb0b8
1 changed files with 1 additions and 3 deletions

View File

@ -1074,7 +1074,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial*>* pvOut)
pcHelper->AddProperty<aiColor4D>(&clrOut,1,AI_MATKEY_COLOR_AMBIENT); pcHelper->AddProperty<aiColor4D>(&clrOut,1,AI_MATKEY_COLOR_AMBIENT);
// handle phong power and shading mode // handle phong power and shading mode
int iMode; int iMode = (int)aiShadingMode_Gouraud;
if (0xFFFFFFFF != iPhong) { if (0xFFFFFFFF != iPhong) {
ai_real fSpec = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(),ePhong); ai_real fSpec = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(),ePhong);
@ -1087,9 +1087,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial*>* pvOut)
iMode = (int)aiShadingMode_Phong; iMode = (int)aiShadingMode_Phong;
} }
else iMode = (int)aiShadingMode_Gouraud;
} }
else iMode = (int)aiShadingMode_Gouraud;
pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
// handle opacity // handle opacity