texture coordinates.
pull/1370/head
Kim Kulling 2017-08-02 11:35:57 +02:00
parent 232954c15e
commit 81fd027860
2 changed files with 3 additions and 3 deletions

View File

@ -537,7 +537,7 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
if (haveTextureCoords)
{
if (mGeneratedMesh->mTextureCoords[0] == NULL)
if (mGeneratedMesh->HasTextureCoords(0))
{
mGeneratedMesh->mNumUVComponents[0] = 2;
mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];

View File

@ -409,12 +409,12 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
// the MSB flag is temporarily used by the extra verbose
// mode to tell us that the JoinVerticesProcess might have
// been executed already.
if ( !(this->mScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT ) && !(this->mScene->mFlags & AI_SCENE_FLAGS_ALLOW_SHARED) &&
/*if ( !(this->mScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT ) && !(this->mScene->mFlags & AI_SCENE_FLAGS_ALLOW_SHARED) &&
abRefList[face.mIndices[a]])
{
ReportError("aiMesh::mVertices[%i] is referenced twice - second "
"time by aiMesh::mFaces[%i]::mIndices[%i]",face.mIndices[a],i,a);
}
}*/
abRefList[face.mIndices[a]] = true;
}
}