Update utf82utf16.
parent
c089f11768
commit
8171e041fa
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@ -233,13 +233,15 @@ int LoadGLTextures(const aiScene* scene) {
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glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
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glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
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stbi_image_free(data);
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}
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else
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{
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} else {
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/* Error occurred */
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const std::string message = "Couldn't load Image: " + fileloc;
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std::wstring targetMessage;
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utf8::utf8to16(message.c_str(), message.c_str() + message.size(), back_inserter(targetMessage));
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wchar_t *tmp = new wchar_t[message.size() + 1];
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memset(tmp, L'\0', sizeof(wchar_t) *(message.size() + 1));
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utf8::utf8to16(message.c_str(), message.c_str() + message.size(), tmp);
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targetMessage = tmp;
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delete [] tmp;
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MessageBox(nullptr, targetMessage.c_str(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
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}
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}
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@ -535,7 +537,12 @@ GLboolean abortGLInit(const char* abortMessage)
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KillGLWindow();
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const std::string message = abortMessage;
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std::wstring targetMessage;
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utf8::utf8to16(message.c_str(), message.c_str() + message.size(), back_inserter(targetMessage));
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const size_t len = std::strlen(abortMessage) + 1;
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wchar_t *tmp = new wchar_t[len];
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memset(tmp, L'\0', len);
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utf8::utf8to16(message.c_str(), message.c_str() + message.size(), tmp);
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targetMessage = tmp;
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delete [] tmp;
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MessageBox(nullptr, targetMessage.c_str(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
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return FALSE; // quit and return False
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@ -587,7 +594,8 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
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if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
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{
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// If The Mode Fails, Offer Two Options. Quit Or Run In A Window.
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if (MessageBox(nullptr,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
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if (MessageBox(nullptr,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),
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TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
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{
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fullscreen = FALSE; // Select Windowed Mode (Fullscreen = FALSE)
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}
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@ -792,7 +800,11 @@ int WINAPI WinMain( HINSTANCE /*hInstance*/, // The instance
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if (argv != nullptr && argc > 1)
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{
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std::wstring modelpathW(argv[1]);
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utf8::utf16to8(modelpathW.c_str(), modelpathW.c_str() + modelpathW.size(), back_inserter(modelpath));
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char *tmp = new char[modelpathW.size() + 1];
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memset(tmp, '\0', modelpathW.size() + 1);
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utf8::utf16to8(modelpathW.c_str(), modelpathW.c_str() + modelpathW.size(), tmp);
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modelpath = tmp;
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delete[]tmp;
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}
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if (!Import3DFromFile(modelpath))
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