Remove KHR_binary_glTF code
Binary glTF is now part of the glTF2 spec. However, it’s implemented incorrectly, so will be temporarily removedpull/1423/head
parent
b4f5033d89
commit
816e6909ca
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@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* Declares a glTF class to handle gltf/glb files
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*
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* glTF Extensions Support:
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* KHR_binary_glTF: full
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* KHR_materials_pbrSpecularGlossiness full
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*/
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#ifndef GLTF2ASSET_H_INC
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@ -193,17 +192,6 @@ namespace glTF2
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#include "./../include/assimp/Compiler/pushpack1.h"
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#endif
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//! For the KHR_binary_glTF extension (binary .glb file)
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//! 20-byte header (+ the JSON + a "body" data section)
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struct GLB_Header
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{
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uint8_t magic[4]; //!< Magic number: "glTF"
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uint32_t version; //!< Version number
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uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
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uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
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uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
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} PACK_STRUCT;
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#ifdef ASSIMP_API
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#include "./../include/assimp/Compiler/poppack1.h"
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#endif
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@ -1049,7 +1037,6 @@ namespace glTF2
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//! Keeps info about the enabled extensions
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struct Extensions
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{
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bool KHR_binary_glTF;
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bool KHR_materials_pbrSpecularGlossiness;
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} extensionsUsed;
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@ -1097,10 +1084,7 @@ namespace glTF2
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}
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//! Main function
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void Load(const std::string& file, bool isBinary = false);
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//! Enables the "KHR_binary_glTF" extension on the asset
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void SetAsBinary();
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void Load(const std::string& file);
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//! Search for an available name, starting from the given strings
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std::string FindUniqueID(const std::string& str, const char* suffix);
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@ -1109,11 +1093,8 @@ namespace glTF2
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{ return mBodyBuffer; }
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private:
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void ReadBinaryHeader(IOStream& stream);
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void ReadExtensionsUsed(Document& doc);
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IOStream* OpenFile(std::string path, const char* mode, bool absolute = false);
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};
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@ -290,11 +290,6 @@ inline Buffer::~Buffer()
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inline const char* Buffer::TranslateId(Asset& r, const char* id)
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{
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// Compatibility with old spec
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if (r.extensionsUsed.KHR_binary_glTF && strcmp(id, "KHR_binary_glTF") == 0) {
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return "binary_glTF";
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}
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return id;
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}
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@ -630,28 +625,6 @@ inline Image::Image()
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inline void Image::Read(Value& obj, Asset& r)
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{
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// Check for extensions first (to detect binary embedded data)
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if (Value* extensions = FindObject(obj, "extensions")) {
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if (r.extensionsUsed.KHR_binary_glTF) {
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if (Value* ext = FindObject(*extensions, "KHR_binary_glTF")) {
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width = MemberOrDefault(*ext, "width", 0);
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height = MemberOrDefault(*ext, "height", 0);
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ReadMember(*ext, "mimeType", mimeType);
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if (Value* bufferViewVal = FindUInt(*ext, "bufferView")) {
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Ref<BufferView> bv = r.bufferViews.Retrieve(bufferViewVal->GetUint());
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if (bv) {
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mDataLength = bv->byteLength;
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mData = new uint8_t[mDataLength];
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memcpy(mData, bv->buffer->GetPointer() + bv->byteOffset, mDataLength);
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}
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}
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}
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}
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}
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if (!mDataLength) {
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if (Value* uri = FindString(obj, "uri")) {
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const char* uristr = uri->GetString();
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@ -1016,40 +989,7 @@ inline void AssetMetadata::Read(Document& doc)
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// Asset methods implementation
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//
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inline void Asset::ReadBinaryHeader(IOStream& stream)
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{
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GLB_Header header;
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if (stream.Read(&header, sizeof(header), 1) != 1) {
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throw DeadlyImportError("GLTF: Unable to read the file header");
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}
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if (strncmp((char*)header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic)) != 0) {
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throw DeadlyImportError("GLTF: Invalid binary glTF file");
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}
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AI_SWAP4(header.version);
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asset.version = header.version;
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if (header.version != 1) {
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throw DeadlyImportError("GLTF: Unsupported binary glTF version");
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}
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AI_SWAP4(header.sceneFormat);
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if (header.sceneFormat != SceneFormat_JSON) {
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throw DeadlyImportError("GLTF: Unsupported binary glTF scene format");
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}
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AI_SWAP4(header.length);
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AI_SWAP4(header.sceneLength);
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mSceneLength = static_cast<size_t>(header.sceneLength);
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mBodyOffset = sizeof(header)+mSceneLength;
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mBodyOffset = (mBodyOffset + 3) & ~3; // Round up to next multiple of 4
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mBodyLength = header.length - mBodyOffset;
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}
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inline void Asset::Load(const std::string& pFile, bool isBinary)
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inline void Asset::Load(const std::string& pFile)
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{
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mCurrentAssetDir.clear();
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int pos = std::max(int(pFile.rfind('/')), int(pFile.rfind('\\')));
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@ -1060,16 +1000,8 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
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throw DeadlyImportError("GLTF: Could not open file for reading");
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}
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// is binary? then read the header
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if (isBinary) {
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SetAsBinary(); // also creates the body buffer
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ReadBinaryHeader(*stream);
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}
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else {
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mSceneLength = stream->FileSize();
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mBodyLength = 0;
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}
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// read the scene data
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@ -1130,15 +1062,6 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
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}
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}
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inline void Asset::SetAsBinary()
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{
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if (!extensionsUsed.KHR_binary_glTF) {
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extensionsUsed.KHR_binary_glTF = true;
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mBodyBuffer = buffers.Create("binary_glTF");
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mBodyBuffer->MarkAsSpecial();
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}
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}
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inline void Asset::ReadExtensionsUsed(Document& doc)
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{
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Value* extsUsed = FindArray(doc, "extensionsUsed");
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@ -1155,7 +1078,6 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
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#define CHECK_EXT(EXT) \
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if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
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CHECK_EXT(KHR_binary_glTF);
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CHECK_EXT(KHR_materials_pbrSpecularGlossiness);
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#undef CHECK_EXT
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@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* Declares a class to write gltf/glb files
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*
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* glTF Extensions Support:
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* KHR_binary_glTF: full
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* KHR_materials_pbrSpecularGlossiness: full
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*/
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#ifndef GLTF2ASSETWRITER_H_INC
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@ -82,7 +81,6 @@ public:
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AssetWriter(Asset& asset);
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void WriteFile(const char* path);
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void WriteGLBFile(const char* path);
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};
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}
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@ -179,21 +179,7 @@ namespace glTF2 {
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inline void Write(Value& obj, Image& img, AssetWriter& w)
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{
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std::string uri;
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if (w.mAsset.extensionsUsed.KHR_binary_glTF && img.bufferView) {
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Value exts, ext;
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exts.SetObject();
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ext.SetObject();
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ext.AddMember("bufferView", img.bufferView->index, w.mAl);
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if (!img.mimeType.empty())
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ext.AddMember("mimeType", StringRef(img.mimeType), w.mAl);
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exts.AddMember("KHR_binary_glTF", ext, w.mAl);
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obj.AddMember("extensions", exts, w.mAl);
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return;
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}
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else if (img.HasData()) {
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if (img.HasData()) {
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uri = "data:" + (img.mimeType.empty() ? "application/octet-stream" : img.mimeType);
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uri += ";base64,";
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Util::EncodeBase64(img.GetData(), img.GetDataLength(), uri);
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@ -577,77 +563,6 @@ namespace glTF2 {
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}
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}
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inline void AssetWriter::WriteGLBFile(const char* path)
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{
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std::unique_ptr<IOStream> outfile(mAsset.OpenFile(path, "wb", true));
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if (outfile == 0) {
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throw DeadlyExportError("Could not open output file: " + std::string(path));
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}
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// we will write the header later, skip its size
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outfile->Seek(sizeof(GLB_Header), aiOrigin_SET);
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StringBuffer docBuffer;
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Writer<StringBuffer> writer(docBuffer);
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mDoc.Accept(writer);
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if (outfile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
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throw DeadlyExportError("Failed to write scene data!");
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}
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WriteBinaryData(outfile.get(), docBuffer.GetSize());
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}
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inline void AssetWriter::WriteBinaryData(IOStream* outfile, size_t sceneLength)
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{
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//
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// write the body data
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//
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size_t bodyLength = 0;
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if (Ref<Buffer> b = mAsset.GetBodyBuffer()) {
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bodyLength = b->byteLength;
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if (bodyLength > 0) {
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size_t bodyOffset = sizeof(GLB_Header) + sceneLength;
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bodyOffset = (bodyOffset + 3) & ~3; // Round up to next multiple of 4
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outfile->Seek(bodyOffset, aiOrigin_SET);
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if (outfile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
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throw DeadlyExportError("Failed to write body data!");
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}
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}
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}
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//
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// write the header
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//
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GLB_Header header;
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memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
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header.version = 2;
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AI_SWAP4(header.version);
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header.length = uint32_t(sizeof(header) + sceneLength + bodyLength);
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AI_SWAP4(header.length);
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header.sceneLength = uint32_t(sceneLength);
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AI_SWAP4(header.sceneLength);
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header.sceneFormat = SceneFormat_JSON;
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AI_SWAP4(header.sceneFormat);
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outfile->Seek(0, aiOrigin_SET);
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if (outfile->Write(&header, 1, sizeof(header)) != sizeof(header)) {
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throw DeadlyExportError("Failed to write the header!");
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}
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}
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inline void AssetWriter::WriteMetadata()
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{
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Value asset;
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@ -662,9 +577,6 @@ namespace glTF2 {
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Value exts;
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exts.SetArray();
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{
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//if (false)
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// exts.PushBack(StringRef("KHR_binary_glTF"), mAl);
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// This is used to export pbrSpecularGlossiness materials with GLTF 2.
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if (this->mAsset.extensionsUsed.KHR_materials_pbrSpecularGlossiness) {
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exts.PushBack(StringRef("KHR_materials_pbrSpecularGlossiness"), mAl);
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@ -101,10 +101,6 @@ glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const ai
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mAsset.reset( new Asset( pIOSystem ) );
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if (isBinary) {
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mAsset->SetAsBinary();
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}
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ExportMetadata();
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ExportMaterials();
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@ -121,11 +117,7 @@ glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const ai
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AssetWriter writer(*mAsset);
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if (isBinary) {
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writer.WriteGLBFile(filename);
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} else {
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writer.WriteFile(filename);
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}
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}
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/*
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@ -74,7 +74,7 @@ static const aiImporterDesc desc = {
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"",
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"",
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"",
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aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
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aiImporterFlags_SupportTextFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
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0,
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0,
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0,
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@ -103,13 +103,13 @@ bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool
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{
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const std::string &extension = GetExtension(pFile);
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if (extension != "gltf") // We currently can't read glTF2 binary files (.glb)
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if (extension != "gltf") // We currently can't read glTF2 binary files (.glb), yet
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return false;
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if (checkSig && pIOHandler) {
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glTF2::Asset asset(pIOHandler);
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try {
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asset.Load(pFile, extension == "glb");
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asset.Load(pFile);
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std::string version = asset.asset.version;
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return !version.empty() && version[0] == '2';
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} catch (...) {
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@ -615,15 +615,12 @@ void glTF2Importer::InternReadFile(const std::string& pFile, aiScene* pScene, IO
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// read the asset file
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glTF2::Asset asset(pIOHandler);
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asset.Load(pFile, GetExtension(pFile) == "glb");
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asset.Load(pFile);
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//
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// Copy the data out
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//
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ImportEmbeddedTextures(asset);
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ImportMaterials(asset);
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