diff --git a/code/PostProcessing/CalcTangentsProcess.cpp b/code/PostProcessing/CalcTangentsProcess.cpp index e2b82f104..abd0aee47 100644 --- a/code/PostProcessing/CalcTangentsProcess.cpp +++ b/code/PostProcessing/CalcTangentsProcess.cpp @@ -195,7 +195,7 @@ bool CalcTangentsProcess::ProcessMesh(aiMesh *pMesh, unsigned int meshIndex) { // project tangent and bitangent into the plane formed by the vertex' normal aiVector3D localTangent = tangent - meshNorm[p] * (tangent * meshNorm[p]); - aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]) + aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]); localTangent.NormalizeSafe(); localBitangent.NormalizeSafe();