FBX importer: don't rely ont INT64_MIN / ..MAX macros

pull/1403/head
Tammo Hinrichs 2017-08-24 17:18:54 +02:00
parent 7182f89a51
commit 80489963a1
1 changed files with 3 additions and 3 deletions

View File

@ -2371,9 +2371,9 @@ void Converter::ConvertAnimationStack( const AnimationStack& st )
bool has_local_startstop = start_time != 0 || stop_time != 0; bool has_local_startstop = start_time != 0 || stop_time != 0;
if ( !has_local_startstop ) { if ( !has_local_startstop ) {
// no time range given, so accept every keyframe and use the actual min/max time // no time range given, so accept every keyframe and use the actual min/max time
// the +/- 20000 is a safety because GenerateNodeAnimations uses an epsilon of 10000 // the numbers are INT64_MIN/MAX, the 20000 is for safety because GenerateNodeAnimations uses an epsilon of 10000
start_time = INT64_MIN + 20000; start_time = -9223372036854775807i64 + 20000;
stop_time = INT64_MAX - 20000; stop_time = 9223372036854775807i64 - 20000;
} }
try { try {