Merge branch 'master' into fbx_rotation_fix
commit
7f521b4eb4
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@ -952,7 +952,7 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
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void glTF2Importer::ImportNodes(glTF2::Asset &r) {
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if (!r.scene) {
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return;
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throw DeadlyImportError("GLTF: No scene");
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}
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std::vector<Ref<Node>> rootNodes = r.scene->nodes;
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@ -970,6 +970,8 @@ void glTF2Importer::ImportNodes(glTF2::Asset &r) {
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root->mChildren[root->mNumChildren++] = node;
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}
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mScene->mRootNode = root;
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} else {
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mScene->mRootNode = new aiNode("ROOT");
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}
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}
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@ -0,0 +1,6 @@
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{
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"asset": {
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"version": "2.0"
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},
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"scene": 0
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}
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@ -0,0 +1,10 @@
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{
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"asset": {
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"version": "2.0"
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},
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"scene": 0,
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"scenes": [
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{
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}
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]
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}
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@ -490,3 +490,16 @@ TEST_F(utglTF2ImportExport, texcoords) {
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EXPECT_EQ(aiGetMaterialInteger(material, AI_MATKEY_GLTF_TEXTURE_TEXCOORD(aiTextureType_UNKNOWN, 0), &uvIndex), aiReturn_SUCCESS);
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EXPECT_EQ(uvIndex, 1);
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}
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TEST_F(utglTF2ImportExport, norootnode_noscene) {
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Assimp::Importer importer;
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const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/TestNoRootNode/NoScene.gltf", aiProcess_ValidateDataStructure);
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ASSERT_EQ(scene, nullptr);
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}
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TEST_F(utglTF2ImportExport, norootnode_scenewithoutnodes) {
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Assimp::Importer importer;
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const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/TestNoRootNode/SceneWithoutNodes.gltf", aiProcess_ValidateDataStructure);
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ASSERT_NE(scene, nullptr);
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ASSERT_NE(scene->mRootNode, nullptr);
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}
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