add import of index array data.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>pull/521/head
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0e11cfbe6f
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7f3b044b83
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@ -645,7 +645,30 @@ void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene
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//------------------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------------------
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void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
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void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
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if( NULL == node ) {
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throw DeadlyImportError( "No parent node for name." );
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return;
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}
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DataArrayList *vaList = node->getDataArrayList();
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if( NULL == vaList ) {
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return;
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}
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const size_t numItems( countDataArrayListItems( vaList ) );
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m_currentMesh->mNumFaces = numItems;
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m_currentMesh->mFaces = new aiFace[ numItems ];
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for( size_t i = 0; i < numItems; i++ ) {
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aiFace *current( & ( m_currentMesh->mFaces[ i ] ) );
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current->mNumIndices = 3;
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current->mIndices = new unsigned int[ 3 ];
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Value *next( vaList->m_dataList );
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for( size_t i = 0; i < 3; i++ ) {
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current->mIndices[ i ] = next->getInt32();
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next = next->m_next;
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}
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vaList = vaList->m_next;
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}
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}
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}
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//------------------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------------------
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