- UPDATE : Q3BSPLoader now imports topology of a quake-level. Known issues: It seems, that faces a still missing.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@771 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
edb2fca8d6
commit
7f2f5e7555
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@ -48,22 +48,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "ObjFileData.h"
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#include "ObjFileData.h"
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namespace Assimp {
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namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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using namespace std;
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using namespace std;
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Default constructor
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// Default constructor
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ObjFileImporter::ObjFileImporter() :
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ObjFileImporter::ObjFileImporter() :
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m_pRootObject(NULL)
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m_Buffer(),
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m_pRootObject( NULL ),
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m_strAbsPath( "" )
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{
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{
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DefaultIOSystem io;
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DefaultIOSystem io;
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m_strAbsPath = io.getOsSeparator();
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m_strAbsPath = io.getOsSeparator();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Destructor
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// Destructor.
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ObjFileImporter::~ObjFileImporter()
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ObjFileImporter::~ObjFileImporter()
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{
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{
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// Release root object instance
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// Release root object instance
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@ -75,7 +75,7 @@ ObjFileImporter::~ObjFileImporter()
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Returns true, fi file is an obj file
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// Returns true, if file is an obj file.
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bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const
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bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const
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{
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{
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if(!checkSig) //Check File Extension
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if(!checkSig) //Check File Extension
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@ -37,8 +37,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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----------------------------------------------------------------------
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*/
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*/
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#ifndef ASSIMP_Q§BSPFILEDATA_H_INC
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#ifndef ASSIMP_Q3BSPFILEDATA_H_INC
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#define ASSIMP_Q§BSPFILEDATA_H_INC
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#define ASSIMP_Q3BSPFILEDATA_H_INC
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#include <vector>
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#include <vector>
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@ -102,7 +102,7 @@ struct sQ3BSPFace
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int iNumOfVerts; ///< Number of vertices
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int iNumOfVerts; ///< Number of vertices
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int iMeshVertexIndex; ///< Index of first mesh vertex
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int iMeshVertexIndex; ///< Index of first mesh vertex
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int iNumOfMeshVerts; ///< Anzahl der Meshvertices
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int iNumOfMeshVerts; ///< Anzahl der Meshvertices
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int iLightmapID; ///< Index in das Lightmaparray
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int iLightmapID; ///< Index in das Lightmap array
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int iLMapCorner[ 2 ]; ///< Die Ecke der Lightmap in der Textur
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int iLMapCorner[ 2 ]; ///< Die Ecke der Lightmap in der Textur
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int iLMapSize[ 2 ]; ///< Size of the lightmap stored on the texture
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int iLMapSize[ 2 ]; ///< Size of the lightmap stored on the texture
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vec3f vLMapPos; ///< 3D-Ursprung der Lightmap
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vec3f vLMapPos; ///< 3D-Ursprung der Lightmap
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@ -114,12 +114,12 @@ struct sQ3BSPFace
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/// A quake3 texture name.
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/// A quake3 texture name.
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struct sQ3BSPTexture
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struct sQ3BSPTexture
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{
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{
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char strName[ 64 ]; //!< Name of the texture without extention
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char strName[ 64 ]; ///< Name of the texture without extention
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int iFlags; //!< Not used
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int iFlags; ///< Not used
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int iContents; //!< Not used
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int iContents; ///< Not used
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};
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};
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//! A lightmap of the level, size 128 x 128, RGB components
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/// A lightmap of the level, size 128 x 128, RGB components.
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struct sQ3BSPLightmap
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struct sQ3BSPLightmap
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{
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{
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unsigned char bLMapData[CE_BSP_LIGHTMAPSIZE];
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unsigned char bLMapData[CE_BSP_LIGHTMAPSIZE];
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@ -173,6 +173,7 @@ struct Q3BSPModel
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std::vector<sQ3BSPTexture*> m_Textures;
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std::vector<sQ3BSPTexture*> m_Textures;
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std::vector<sQ3BSPLightmap*> m_Lightmaps;
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std::vector<sQ3BSPLightmap*> m_Lightmaps;
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std::vector<char> m_EntityData;
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std::vector<char> m_EntityData;
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std::string m_ModelName;
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Q3BSPModel() :
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Q3BSPModel() :
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m_Data(),
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m_Data(),
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@ -191,4 +192,4 @@ struct Q3BSPModel
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}
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}
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}
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}
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#endif // ASSIMP_Q§BSPFILEDATA_H_INC
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#endif // ASSIMP_Q3BSPFILEDATA_H_INC
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@ -1,6 +1,6 @@
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/*
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/*
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Open Asset Import Library (ASSIMP)
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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All rights reserved.
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@ -35,7 +35,7 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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*/
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*/
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#include "AssimpPCH.h"
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
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#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
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@ -44,7 +44,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "Q3BSPFileImporter.h"
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#include "Q3BSPFileImporter.h"
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#include "Q3BSPZipArchive.h"
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#include "Q3BSPZipArchive.h"
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#include "Q3BSPFileParser.h"
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#include "Q3BSPFileParser.h"
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#include "Q3BSPFileData.h"
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#include "../contrib/zlib/zlib.h"
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#include "../contrib/zlib/zlib.h"
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#include "../include/aiTypes.h"
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#include "../include/aiMesh.h"
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#include <vector>
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#include <vector>
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namespace Assimp
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namespace Assimp
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@ -53,7 +56,16 @@ namespace Assimp
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using namespace Q3BSP;
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using namespace Q3BSP;
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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Q3BSPFileImporter::Q3BSPFileImporter()
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static void createKey( int id1, int id2, std::string &rKey )
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{
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std::stringstream str;
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str << id1 << "." << id2;
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rKey = str.str();
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}
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// ------------------------------------------------------------------------------------------------
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Q3BSPFileImporter::Q3BSPFileImporter() :
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m_pCurrentMesh( NULL )
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{
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{
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}
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}
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@ -75,7 +87,7 @@ bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* pIOHandler,
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void Q3BSPFileImporter::GetExtensionList(std::set<std::string>& extensions)
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void Q3BSPFileImporter::GetExtensionList(std::set<std::string>& extensions)
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{
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{
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extensions.insert("pk3");
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extensions.insert( "pk3" );
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -102,6 +114,7 @@ void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene
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Q3BSPModel *pBSPModel = fileParser.getModel();
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Q3BSPModel *pBSPModel = fileParser.getModel();
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if ( NULL != pBSPModel )
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if ( NULL != pBSPModel )
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{
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{
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CreateDataFromImport( pBSPModel, pScene );
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}
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}
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}
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}
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@ -151,6 +164,228 @@ bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::s
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return false;
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return false;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene )
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{
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if ( NULL == pModel || NULL == pScene )
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return;
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pScene->mRootNode = new aiNode;
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if ( !pModel->m_ModelName.empty() )
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{
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pScene->mRootNode->mName.Set( pModel->m_ModelName );
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}
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CreateNodes( pModel, pScene, pScene->mRootNode );
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}
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// ------------------------------------------------------------------------------------------------
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void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent )
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{
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ai_assert( NULL != pModel );
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if ( NULL == pModel )
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return;
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FaceMap matLookupTable;
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std::string key( "" );
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std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
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FaceMap lookupMap;
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for ( size_t idx=0; idx < pModel->m_Faces.size(); idx++ )
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{
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Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ];
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int texId = pQ3BSPFace->iTextureID;
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int lightMapId = pQ3BSPFace->iLightmapID;
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createKey( texId, lightMapId, key );
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FaceMapIt it = lookupMap.find( key );
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if ( lookupMap.end() == it)
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{
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std::vector<Q3BSP::sQ3BSPFace*> *pArray = new std::vector<Q3BSP::sQ3BSPFace*>;
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pArray->push_back( pQ3BSPFace );
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lookupMap[ key ] = pArray;
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}
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else
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{
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std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
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ai_assert( NULL != pArray );
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if ( NULL != pArray )
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{
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pArray->push_back( pQ3BSPFace );
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}
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}
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}
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std::vector<aiMesh*> MeshArray;
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std::vector<aiNode*> NodeArray;
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for ( FaceMapIt it = lookupMap.begin(); it != lookupMap.end(); ++it )
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{
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std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
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size_t numVerts = countData( *pArray );
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if ( 0 != numVerts )
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{
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aiMesh* pMesh = new aiMesh;
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aiNode *pNode = CreateTopology( pModel, *pArray, pMesh );
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if ( NULL != pNode )
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{
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NodeArray.push_back( pNode );
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MeshArray.push_back( pMesh );
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}
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else
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{
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delete pMesh;
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}
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}
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}
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pScene->mNumMeshes = MeshArray.size();
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pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
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for ( size_t i=0; i<MeshArray.size(); ++i )
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{
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aiMesh *pMesh = MeshArray[ i ];
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for ( size_t j=0; j<pMesh->mNumFaces; j++ )
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{
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aiFace *face = &pMesh->mFaces[j];
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if ( NULL == face->mIndices )
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{
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printf("error\n");
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}
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ai_assert( NULL != face->mIndices );
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}
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pScene->mMeshes[ i ] = pMesh;
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}
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pParent->mNumChildren = MeshArray.size();
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pParent->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ];
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for ( size_t i=0; i<NodeArray.size(); i++ )
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{
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aiNode *pNode = NodeArray[ i ];
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pNode->mParent = pParent;
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pParent->mChildren[ i ] = pNode;
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pParent->mChildren[ i ]->mMeshes[ 0 ] = i;
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}
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}
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// ------------------------------------------------------------------------------------------------
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aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
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std::vector<sQ3BSPFace*> &rArray, aiMesh* pMesh )
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{
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size_t numVerts = countData( rArray );
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if ( 0 == numVerts )
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return NULL;
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size_t numFaces = countFaces( rArray );
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if ( 0 == numFaces )
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return NULL;
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pMesh->mFaces = new aiFace[ numFaces ];
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pMesh->mNumFaces = numFaces;
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pMesh->mNumVertices = numVerts;
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pMesh->mVertices = new aiVector3D[ numVerts ];
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pMesh->mNormals = new aiVector3D[ numVerts ];
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pMesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
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pMesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
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unsigned int faceIdx = 0;
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unsigned int vertIdx = 0;
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aiVector3D *pVec3( NULL );
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aiVector3D normal;
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for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
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++it )
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{
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Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
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ai_assert( NULL != pQ3BSPFace );
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if ( pQ3BSPFace->iNumOfMeshVerts == 0 )
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{
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continue;
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}
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if ( pQ3BSPFace->iType == 1 || pQ3BSPFace->iType == 3 )
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{
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createTriangleTopology( pModel, pQ3BSPFace, pMesh, faceIdx, vertIdx );
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}
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}
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aiNode *pNode = new aiNode;
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pNode->mNumMeshes = 1;
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pNode->mMeshes = new unsigned int[ 1 ];
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return pNode;
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}
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// ------------------------------------------------------------------------------------------------
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void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
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Q3BSP::sQ3BSPFace *pQ3BSPFace,
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aiMesh* pMesh, unsigned int &rFaceIdx,
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unsigned int &rVertIdx )
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{
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ai_assert( faceIdx < pMesh->mNumFaces );
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aiFace *pFace = &pMesh->mFaces[ rFaceIdx ];
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ai_assert( NULL != pFace );
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rFaceIdx++;
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pFace->mNumIndices = pQ3BSPFace->iNumOfMeshVerts;
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pFace->mIndices = new unsigned int[ pFace->mNumIndices ];
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aiVector3D normal;
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normal.Set( pQ3BSPFace->vNormal.x, pQ3BSPFace->vNormal.y, pQ3BSPFace->vNormal.z );
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for ( int i = 0; i < pQ3BSPFace->iNumOfMeshVerts; ++i )
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{
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size_t idx = pModel->m_Indices[ pQ3BSPFace->iMeshVertexIndex + i ];;
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const unsigned int index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[idx];
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ai_assert( index < pModel->m_Vertices.size() );
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sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
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ai_assert( NULL != pVertex );
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pMesh->mVertices[ rVertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
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pMesh->mNormals[ rVertIdx ].Set( normal.x, normal.y, normal.z );
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pMesh->mTextureCoords[ 0 ][ rVertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
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pMesh->mTextureCoords[ 1 ][ rVertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
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pFace->mIndices[ i ] = rVertIdx;
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rVertIdx++;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void Q3BSPFileImporter::createMaterials()
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{
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// TODO
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}
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// ------------------------------------------------------------------------------------------------
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size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const
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|
{
|
||||||
|
size_t numVerts = 0;
|
||||||
|
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
|
||||||
|
++it )
|
||||||
|
{
|
||||||
|
sQ3BSPFace *pQ3BSPFace = *it;
|
||||||
|
if ( pQ3BSPFace->iType == 1 || pQ3BSPFace->iType == 3 )
|
||||||
|
{
|
||||||
|
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
|
||||||
|
ai_assert( NULL != pQ3BSPFace );
|
||||||
|
numVerts += pQ3BSPFace->iNumOfMeshVerts;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return numVerts;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
size_t Q3BSPFileImporter::countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const
|
||||||
|
{
|
||||||
|
size_t numFaces = 0;
|
||||||
|
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
|
||||||
|
++it )
|
||||||
|
{
|
||||||
|
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
|
||||||
|
if ( pQ3BSPFace->iNumOfMeshVerts > 0)
|
||||||
|
{
|
||||||
|
numFaces++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return numFaces;
|
||||||
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
} // Namespace Assimp
|
} // Namespace Assimp
|
||||||
|
|
|
@ -42,12 +42,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
#include "BaseImporter.h"
|
#include "BaseImporter.h"
|
||||||
|
|
||||||
|
struct aiMesh;
|
||||||
|
|
||||||
namespace Assimp
|
namespace Assimp
|
||||||
{
|
{
|
||||||
|
|
||||||
namespace Q3BSP
|
namespace Q3BSP
|
||||||
{
|
{
|
||||||
class Q3BSPZipArchive;
|
|
||||||
|
class Q3BSPZipArchive;
|
||||||
|
struct Q3BSPModel;
|
||||||
|
struct sQ3BSPFace;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class Q3BSPFileImporter : BaseImporter
|
class Q3BSPFileImporter : BaseImporter
|
||||||
|
@ -55,7 +60,7 @@ class Q3BSPFileImporter : BaseImporter
|
||||||
friend class Importer;
|
friend class Importer;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/// \brief Default constructor,
|
/// \brief Default constructor.
|
||||||
Q3BSPFileImporter();
|
Q3BSPFileImporter();
|
||||||
|
|
||||||
/// \brief Destructor.
|
/// \brief Destructor.
|
||||||
|
@ -67,10 +72,25 @@ public:
|
||||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
|
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
|
||||||
|
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
|
||||||
|
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
|
||||||
|
|
||||||
void GetExtensionList(std::set<std::string>& extensions);
|
void GetExtensionList(std::set<std::string>& extensions);
|
||||||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||||
void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
|
void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
|
||||||
bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName );
|
bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName );
|
||||||
|
void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
|
||||||
|
void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
|
||||||
|
aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
|
||||||
|
void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
|
||||||
|
unsigned int &rVertIdx );
|
||||||
|
void createMaterials();
|
||||||
|
size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
|
||||||
|
size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
aiMesh *m_pCurrentMesh;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // Namespace Assimp
|
} // Namespace Assimp
|
||||||
|
|
|
@ -63,6 +63,7 @@ Q3BSPFileParser::Q3BSPFileParser( const std::string &rMapName, Q3BSPZipArchive *
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_pModel = new Q3BSPModel;
|
m_pModel = new Q3BSPModel;
|
||||||
|
m_pModel->m_ModelName = rMapName;
|
||||||
if ( !parseFile() )
|
if ( !parseFile() )
|
||||||
{
|
{
|
||||||
delete m_pModel;
|
delete m_pModel;
|
||||||
|
@ -84,7 +85,7 @@ Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
bool Q3BSPFileParser::readData(const std::string &rMapName)
|
bool Q3BSPFileParser::readData( const std::string &rMapName )
|
||||||
{
|
{
|
||||||
if ( !m_pZipArchive->Exists( rMapName.c_str() ) )
|
if ( !m_pZipArchive->Exists( rMapName.c_str() ) )
|
||||||
return false;
|
return false;
|
||||||
|
|
Loading…
Reference in New Issue