Merge branch 'master' into qt_viewer_new_imagelib
commit
7f227f8250
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@ -21,6 +21,7 @@ revision.h
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||||||
contrib/zlib/zconf.h
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contrib/zlib/zconf.h
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contrib/zlib/zlib.pc
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contrib/zlib/zlib.pc
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include/assimp/config.h
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include/assimp/config.h
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unit.vcxproj.user
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# CMake
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# CMake
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CMakeCache.txt
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CMakeCache.txt
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@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/IOSystem.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/scene.h>
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#include <assimp/scene.h>
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#include <assimp/importerdesc.h>
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#include <assimp/importerdesc.h>
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#include <map>
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using namespace Assimp;
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using namespace Assimp;
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using namespace Assimp::Formatter;
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using namespace Assimp::Formatter;
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@ -461,6 +462,13 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
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aiNodeAnim* nodeAnim = new aiNodeAnim;
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aiNodeAnim* nodeAnim = new aiNodeAnim;
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anim->mChannels[a] = nodeAnim;
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anim->mChannels[a] = nodeAnim;
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nodeAnim->mNodeName.Set( nodeName);
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nodeAnim->mNodeName.Set( nodeName);
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std::map<BVHLoader::ChannelType, int> channelMap;
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//Build map of channels
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for (unsigned int channel = 0; channel < node.mChannels.size(); ++channel)
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{
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channelMap[node.mChannels[channel]] = channel;
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}
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// translational part, if given
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// translational part, if given
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if( node.mChannels.size() == 6)
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if( node.mChannels.size() == 6)
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@ -472,15 +480,31 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
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{
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{
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poskey->mTime = double( fr);
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poskey->mTime = double( fr);
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// Now compute all translations in the right order
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// Now compute all translations
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for( unsigned int channel = 0; channel < 3; ++channel)
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for(BVHLoader::ChannelType channel = Channel_PositionX; channel <= Channel_PositionZ; channel = (BVHLoader::ChannelType)(channel +1))
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{
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{
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switch( node.mChannels[channel])
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//Find channel in node
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{
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std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
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case Channel_PositionX: poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
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case Channel_PositionY: poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
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if (mapIter == channelMap.end())
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case Channel_PositionZ: poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
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throw DeadlyImportError("Missing position channel in node " + nodeName);
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default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
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else {
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int channelIdx = mapIter->second;
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switch (channel) {
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case Channel_PositionX:
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poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
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break;
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case Channel_PositionY:
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poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
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break;
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case Channel_PositionZ:
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poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
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break;
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||||||
|
default:
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||||||
|
break;
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||||||
|
}
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||||||
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|
||||||
}
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}
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||||||
}
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}
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++poskey;
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++poskey;
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@ -497,12 +521,6 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
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// rotation part. Always present. First find value offsets
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// rotation part. Always present. First find value offsets
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||||||
{
|
{
|
||||||
unsigned int rotOffset = 0;
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|
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if( node.mChannels.size() == 6)
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|
||||||
{
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|
||||||
// Offset all further calculations
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|
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rotOffset = 3;
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|
||||||
}
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|
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|
||||||
// Then create the number of rotation keys
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// Then create the number of rotation keys
|
||||||
nodeAnim->mNumRotationKeys = mAnimNumFrames;
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nodeAnim->mNumRotationKeys = mAnimNumFrames;
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||||||
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@ -512,19 +530,32 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
||||||
{
|
{
|
||||||
aiMatrix4x4 temp;
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aiMatrix4x4 temp;
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||||||
aiMatrix3x3 rotMatrix;
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aiMatrix3x3 rotMatrix;
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||||||
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for (BVHLoader::ChannelType channel = Channel_RotationX; channel <= Channel_RotationZ; channel = (BVHLoader::ChannelType)(channel + 1))
|
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for( unsigned int channel = 0; channel < 3; ++channel)
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|
||||||
{
|
{
|
||||||
|
//Find channel in node
|
||||||
|
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
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||||||
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|
||||||
|
if (mapIter == channelMap.end())
|
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throw DeadlyImportError("Missing rotation channel in node " + nodeName);
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||||||
|
else {
|
||||||
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int channelIdx = mapIter->second;
|
||||||
// translate ZXY euler angels into a quaternion
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// translate ZXY euler angels into a quaternion
|
||||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + rotOffset + channel] * float( AI_MATH_PI) / 180.0f;
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const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
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||||||
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|
||||||
// Compute rotation transformations in the right order
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// Compute rotation transformations in the right order
|
||||||
switch (node.mChannels[rotOffset+channel])
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switch (channel)
|
||||||
{
|
{
|
||||||
case Channel_RotationX: aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
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case Channel_RotationX:
|
||||||
case Channel_RotationY: aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
|
aiMatrix4x4::RotationX(angle, temp); rotMatrix *= aiMatrix3x3(temp);
|
||||||
case Channel_RotationZ: aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
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break;
|
||||||
default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
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case Channel_RotationY:
|
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aiMatrix4x4::RotationY(angle, temp); rotMatrix *= aiMatrix3x3(temp);
|
||||||
|
break;
|
||||||
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case Channel_RotationZ: aiMatrix4x4::RotationZ(angle, temp); rotMatrix *= aiMatrix3x3(temp);
|
||||||
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break;
|
||||||
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default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
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}
|
||||||
}
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}
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||||||
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|
||||||
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@ -73,7 +73,7 @@ using namespace Util;
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||||||
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|
||||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
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#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
|
||||||
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|
||||||
Converter::Converter( aiScene* out, const Document& doc )
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FBXConverter::FBXConverter( aiScene* out, const Document& doc )
|
||||||
: defaultMaterialIndex()
|
: defaultMaterialIndex()
|
||||||
, out( out )
|
, out( out )
|
||||||
, doc( doc ) {
|
, doc( doc ) {
|
||||||
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@ -114,7 +114,7 @@ Converter::Converter( aiScene* out, const Document& doc )
|
||||||
}
|
}
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||||||
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|
||||||
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|
||||||
Converter::~Converter() {
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FBXConverter::~FBXConverter() {
|
||||||
std::for_each( meshes.begin(), meshes.end(), Util::delete_fun<aiMesh>() );
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std::for_each( meshes.begin(), meshes.end(), Util::delete_fun<aiMesh>() );
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std::for_each( materials.begin(), materials.end(), Util::delete_fun<aiMaterial>() );
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std::for_each( materials.begin(), materials.end(), Util::delete_fun<aiMaterial>() );
|
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std::for_each( animations.begin(), animations.end(), Util::delete_fun<aiAnimation>() );
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std::for_each( animations.begin(), animations.end(), Util::delete_fun<aiAnimation>() );
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@ -123,7 +123,7 @@ Converter::~Converter() {
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std::for_each( textures.begin(), textures.end(), Util::delete_fun<aiTexture>() );
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std::for_each( textures.begin(), textures.end(), Util::delete_fun<aiTexture>() );
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||||||
}
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}
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||||||
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|
||||||
void Converter::ConvertRootNode() {
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void FBXConverter::ConvertRootNode() {
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out->mRootNode = new aiNode();
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out->mRootNode = new aiNode();
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out->mRootNode->mName.Set( "RootNode" );
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out->mRootNode->mName.Set( "RootNode" );
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@ -131,7 +131,7 @@ void Converter::ConvertRootNode() {
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ConvertNodes( 0L, *out->mRootNode );
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ConvertNodes( 0L, *out->mRootNode );
|
||||||
}
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}
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||||||
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||||||
void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform ) {
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void FBXConverter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform ) {
|
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const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced( id, "Model" );
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const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced( id, "Model" );
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||||||
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|
||||||
std::vector<aiNode*> nodes;
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std::vector<aiNode*> nodes;
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@ -282,7 +282,7 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
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||||||
}
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}
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||||||
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|
||||||
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|
||||||
void Converter::ConvertLights( const Model& model, const std::string &orig_name ) {
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void FBXConverter::ConvertLights( const Model& model, const std::string &orig_name ) {
|
||||||
const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
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const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
|
||||||
for( const NodeAttribute* attr : node_attrs ) {
|
for( const NodeAttribute* attr : node_attrs ) {
|
||||||
const Light* const light = dynamic_cast<const Light*>( attr );
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const Light* const light = dynamic_cast<const Light*>( attr );
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||||||
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@ -292,7 +292,7 @@ void Converter::ConvertLights( const Model& model, const std::string &orig_name
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||||||
}
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}
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||||||
}
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}
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||||||
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|
||||||
void Converter::ConvertCameras( const Model& model, const std::string &orig_name ) {
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void FBXConverter::ConvertCameras( const Model& model, const std::string &orig_name ) {
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||||||
const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
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const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
|
||||||
for( const NodeAttribute* attr : node_attrs ) {
|
for( const NodeAttribute* attr : node_attrs ) {
|
||||||
const Camera* const cam = dynamic_cast<const Camera*>( attr );
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const Camera* const cam = dynamic_cast<const Camera*>( attr );
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||||||
|
@ -302,7 +302,7 @@ void Converter::ConvertCameras( const Model& model, const std::string &orig_name
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::ConvertLight( const Light& light, const std::string &orig_name ) {
|
void FBXConverter::ConvertLight( const Light& light, const std::string &orig_name ) {
|
||||||
lights.push_back( new aiLight() );
|
lights.push_back( new aiLight() );
|
||||||
aiLight* const out_light = lights.back();
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aiLight* const out_light = lights.back();
|
||||||
|
|
||||||
|
@ -379,7 +379,7 @@ void Converter::ConvertLight( const Light& light, const std::string &orig_name )
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::ConvertCamera( const Camera& cam, const std::string &orig_name )
|
void FBXConverter::ConvertCamera( const Camera& cam, const std::string &orig_name )
|
||||||
{
|
{
|
||||||
cameras.push_back( new aiCamera() );
|
cameras.push_back( new aiCamera() );
|
||||||
aiCamera* const out_camera = cameras.back();
|
aiCamera* const out_camera = cameras.back();
|
||||||
|
@ -398,7 +398,7 @@ void Converter::ConvertCamera( const Camera& cam, const std::string &orig_name )
|
||||||
out_camera->mClipPlaneFar = cam.FarPlane();
|
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::GetUniqueName( const std::string &name, std::string &uniqueName )
|
void FBXConverter::GetUniqueName( const std::string &name, std::string &uniqueName )
|
||||||
{
|
{
|
||||||
int i = 0;
|
int i = 0;
|
||||||
uniqueName = name;
|
uniqueName = name;
|
||||||
|
@ -413,10 +413,8 @@ void Converter::GetUniqueName( const std::string &name, std::string &uniqueName
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
const char* Converter::NameTransformationComp( TransformationComp comp )
|
const char* FBXConverter::NameTransformationComp( TransformationComp comp ) {
|
||||||
{
|
switch ( comp ) {
|
||||||
switch ( comp )
|
|
||||||
{
|
|
||||||
case TransformationComp_Translation:
|
case TransformationComp_Translation:
|
||||||
return "Translation";
|
return "Translation";
|
||||||
case TransformationComp_RotationOffset:
|
case TransformationComp_RotationOffset:
|
||||||
|
@ -457,13 +455,12 @@ const char* Converter::NameTransformationComp( TransformationComp comp )
|
||||||
}
|
}
|
||||||
|
|
||||||
ai_assert( false );
|
ai_assert( false );
|
||||||
return NULL;
|
|
||||||
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
const char* Converter::NameTransformationCompProperty( TransformationComp comp )
|
const char* FBXConverter::NameTransformationCompProperty( TransformationComp comp ) {
|
||||||
{
|
switch ( comp ) {
|
||||||
switch ( comp )
|
|
||||||
{
|
|
||||||
case TransformationComp_Translation:
|
case TransformationComp_Translation:
|
||||||
return "Lcl Translation";
|
return "Lcl Translation";
|
||||||
case TransformationComp_RotationOffset:
|
case TransformationComp_RotationOffset:
|
||||||
|
@ -503,17 +500,18 @@ const char* Converter::NameTransformationCompProperty( TransformationComp comp )
|
||||||
}
|
}
|
||||||
|
|
||||||
ai_assert( false );
|
ai_assert( false );
|
||||||
return NULL;
|
|
||||||
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
aiVector3D Converter::TransformationCompDefaultValue( TransformationComp comp )
|
aiVector3D FBXConverter::TransformationCompDefaultValue( TransformationComp comp )
|
||||||
{
|
{
|
||||||
// XXX a neat way to solve the never-ending special cases for scaling
|
// XXX a neat way to solve the never-ending special cases for scaling
|
||||||
// would be to do everything in log space!
|
// would be to do everything in log space!
|
||||||
return comp == TransformationComp_Scaling ? aiVector3D( 1.f, 1.f, 1.f ) : aiVector3D();
|
return comp == TransformationComp_Scaling ? aiVector3D( 1.f, 1.f, 1.f ) : aiVector3D();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out )
|
void FBXConverter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out )
|
||||||
{
|
{
|
||||||
if ( mode == Model::RotOrder_SphericXYZ ) {
|
if ( mode == Model::RotOrder_SphericXYZ ) {
|
||||||
FBXImporter::LogError( "Unsupported RotationMode: SphericXYZ" );
|
FBXImporter::LogError( "Unsupported RotationMode: SphericXYZ" );
|
||||||
|
@ -584,11 +582,15 @@ void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotat
|
||||||
|
|
||||||
default:
|
default:
|
||||||
ai_assert( false );
|
ai_assert( false );
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
ai_assert( ( order[ 0 ] >= 0 ) && ( order[ 0 ] <= 2 ) );
|
ai_assert( order[ 0 ] >= 0 );
|
||||||
ai_assert( ( order[ 1 ] >= 0 ) && ( order[ 1 ] <= 2 ) );
|
ai_assert( order[ 0 ] <= 2 );
|
||||||
ai_assert( ( order[ 2 ] >= 0 ) && ( order[ 2 ] <= 2 ) );
|
ai_assert( order[ 1 ] >= 0 );
|
||||||
|
ai_assert( order[ 1 ] <= 2 );
|
||||||
|
ai_assert( order[ 2 ] >= 0 );
|
||||||
|
ai_assert( order[ 2 ] <= 2 );
|
||||||
|
|
||||||
if ( !is_id[ order[ 0 ] ] ) {
|
if ( !is_id[ order[ 0 ] ] ) {
|
||||||
out = temp[ order[ 0 ] ];
|
out = temp[ order[ 0 ] ];
|
||||||
|
@ -603,7 +605,7 @@ void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotat
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Converter::NeedsComplexTransformationChain( const Model& model )
|
bool FBXConverter::NeedsComplexTransformationChain( const Model& model )
|
||||||
{
|
{
|
||||||
const PropertyTable& props = model.Props();
|
const PropertyTable& props = model.Props();
|
||||||
bool ok;
|
bool ok;
|
||||||
|
@ -634,13 +636,13 @@ bool Converter::NeedsComplexTransformationChain( const Model& model )
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string Converter::NameTransformationChainNode( const std::string& name, TransformationComp comp )
|
std::string FBXConverter::NameTransformationChainNode( const std::string& name, TransformationComp comp )
|
||||||
{
|
{
|
||||||
return name + std::string( MAGIC_NODE_TAG ) + "_" + NameTransformationComp( comp );
|
return name + std::string( MAGIC_NODE_TAG ) + "_" + NameTransformationComp( comp );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes )
|
void FBXConverter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes,
|
||||||
{
|
std::vector<aiNode*>& post_output_nodes ) {
|
||||||
const PropertyTable& props = model.Props();
|
const PropertyTable& props = model.Props();
|
||||||
const Model::RotOrder rot = model.RotationOrder();
|
const Model::RotOrder rot = model.RotationOrder();
|
||||||
|
|
||||||
|
@ -811,7 +813,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
|
void FBXConverter::SetupNodeMetadata( const Model& model, aiNode& nd )
|
||||||
{
|
{
|
||||||
const PropertyTable& props = model.Props();
|
const PropertyTable& props = model.Props();
|
||||||
DirectPropertyMap unparsedProperties = props.GetUnparsedProperties();
|
DirectPropertyMap unparsedProperties = props.GetUnparsedProperties();
|
||||||
|
@ -848,7 +850,7 @@ void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform )
|
void FBXConverter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform )
|
||||||
{
|
{
|
||||||
const std::vector<const Geometry*>& geos = model.GetGeometry();
|
const std::vector<const Geometry*>& geos = model.GetGeometry();
|
||||||
|
|
||||||
|
@ -875,7 +877,7 @@ void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4&
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
|
std::vector<unsigned int> FBXConverter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
|
||||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||||
{
|
{
|
||||||
std::vector<unsigned int> temp;
|
std::vector<unsigned int> temp;
|
||||||
|
@ -910,7 +912,7 @@ std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, cons
|
||||||
return temp;
|
return temp;
|
||||||
}
|
}
|
||||||
|
|
||||||
aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
|
aiMesh* FBXConverter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
|
||||||
{
|
{
|
||||||
aiMesh* const out_mesh = new aiMesh();
|
aiMesh* const out_mesh = new aiMesh();
|
||||||
meshes.push_back( out_mesh );
|
meshes.push_back( out_mesh );
|
||||||
|
@ -933,7 +935,7 @@ aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
|
||||||
return out_mesh;
|
return out_mesh;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
|
unsigned int FBXConverter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
|
||||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||||
{
|
{
|
||||||
const MatIndexArray& mindices = mesh.GetMaterialIndices();
|
const MatIndexArray& mindices = mesh.GetMaterialIndices();
|
||||||
|
@ -1060,7 +1062,7 @@ unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, con
|
||||||
return static_cast<unsigned int>( meshes.size() - 1 );
|
return static_cast<unsigned int>( meshes.size() - 1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
std::vector<unsigned int> FBXConverter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||||
{
|
{
|
||||||
const MatIndexArray& mindices = mesh.GetMaterialIndices();
|
const MatIndexArray& mindices = mesh.GetMaterialIndices();
|
||||||
|
@ -1080,7 +1082,7 @@ std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometr
|
||||||
return indices;
|
return indices;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
unsigned int FBXConverter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||||
MatIndexArray::value_type index,
|
MatIndexArray::value_type index,
|
||||||
const aiMatrix4x4& node_global_transform,
|
const aiMatrix4x4& node_global_transform,
|
||||||
aiNode& nd)
|
aiNode& nd)
|
||||||
|
@ -1256,7 +1258,7 @@ unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, cons
|
||||||
return static_cast<unsigned int>( meshes.size() - 1 );
|
return static_cast<unsigned int>( meshes.size() - 1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
void FBXConverter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||||
const aiMatrix4x4& node_global_transform ,
|
const aiMatrix4x4& node_global_transform ,
|
||||||
unsigned int materialIndex,
|
unsigned int materialIndex,
|
||||||
std::vector<unsigned int>* outputVertStartIndices )
|
std::vector<unsigned int>* outputVertStartIndices )
|
||||||
|
@ -1361,7 +1363,7 @@ void Converter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeome
|
||||||
std::swap_ranges( bones.begin(), bones.end(), out->mBones );
|
std::swap_ranges( bones.begin(), bones.end(), out->mBones );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
|
void FBXConverter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
|
||||||
std::vector<size_t>& out_indices,
|
std::vector<size_t>& out_indices,
|
||||||
std::vector<size_t>& index_out_indices,
|
std::vector<size_t>& index_out_indices,
|
||||||
std::vector<size_t>& count_out_indices,
|
std::vector<size_t>& count_out_indices,
|
||||||
|
@ -1402,7 +1404,7 @@ void Converter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*mode
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
void FBXConverter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||||
MatIndexArray::value_type materialIndex )
|
MatIndexArray::value_type materialIndex )
|
||||||
{
|
{
|
||||||
// locate source materials for this mesh
|
// locate source materials for this mesh
|
||||||
|
@ -1424,7 +1426,7 @@ void Converter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const M
|
||||||
materials_converted[ mat ] = out->mMaterialIndex;
|
materials_converted[ mat ] = out->mMaterialIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned int Converter::GetDefaultMaterial()
|
unsigned int FBXConverter::GetDefaultMaterial()
|
||||||
{
|
{
|
||||||
if ( defaultMaterialIndex ) {
|
if ( defaultMaterialIndex ) {
|
||||||
return defaultMaterialIndex - 1;
|
return defaultMaterialIndex - 1;
|
||||||
|
@ -1446,7 +1448,7 @@ unsigned int Converter::GetDefaultMaterial()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
unsigned int Converter::ConvertMaterial( const Material& material, const MeshGeometry* const mesh )
|
unsigned int FBXConverter::ConvertMaterial( const Material& material, const MeshGeometry* const mesh )
|
||||||
{
|
{
|
||||||
const PropertyTable& props = material.Props();
|
const PropertyTable& props = material.Props();
|
||||||
|
|
||||||
|
@ -1481,7 +1483,7 @@ unsigned int Converter::ConvertMaterial( const Material& material, const MeshGeo
|
||||||
return static_cast<unsigned int>( materials.size() - 1 );
|
return static_cast<unsigned int>( materials.size() - 1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned int Converter::ConvertVideo( const Video& video )
|
unsigned int FBXConverter::ConvertVideo( const Video& video )
|
||||||
{
|
{
|
||||||
// generate empty output texture
|
// generate empty output texture
|
||||||
aiTexture* out_tex = new aiTexture();
|
aiTexture* out_tex = new aiTexture();
|
||||||
|
@ -1511,7 +1513,7 @@ unsigned int Converter::ConvertVideo( const Video& video )
|
||||||
return static_cast<unsigned int>( textures.size() - 1 );
|
return static_cast<unsigned int>( textures.size() - 1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
aiString Converter::GetTexturePath(const Texture* tex)
|
aiString FBXConverter::GetTexturePath(const Texture* tex)
|
||||||
{
|
{
|
||||||
aiString path;
|
aiString path;
|
||||||
path.Set(tex->RelativeFilename());
|
path.Set(tex->RelativeFilename());
|
||||||
|
@ -1551,7 +1553,7 @@ aiString Converter::GetTexturePath(const Texture* tex)
|
||||||
return path;
|
return path;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
|
void FBXConverter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
|
||||||
const std::string& propName,
|
const std::string& propName,
|
||||||
aiTextureType target, const MeshGeometry* const mesh )
|
aiTextureType target, const MeshGeometry* const mesh )
|
||||||
{
|
{
|
||||||
|
@ -1669,7 +1671,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
|
void FBXConverter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
|
||||||
const std::string& propName,
|
const std::string& propName,
|
||||||
aiTextureType target, const MeshGeometry* const mesh ) {
|
aiTextureType target, const MeshGeometry* const mesh ) {
|
||||||
LayeredTextureMap::const_iterator it = layeredTextures.find( propName );
|
LayeredTextureMap::const_iterator it = layeredTextures.find( propName );
|
||||||
|
@ -1792,7 +1794,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextu
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh )
|
void FBXConverter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh )
|
||||||
{
|
{
|
||||||
TrySetTextureProperties( out_mat, textures, "DiffuseColor", aiTextureType_DIFFUSE, mesh );
|
TrySetTextureProperties( out_mat, textures, "DiffuseColor", aiTextureType_DIFFUSE, mesh );
|
||||||
TrySetTextureProperties( out_mat, textures, "AmbientColor", aiTextureType_AMBIENT, mesh );
|
TrySetTextureProperties( out_mat, textures, "AmbientColor", aiTextureType_AMBIENT, mesh );
|
||||||
|
@ -1807,7 +1809,7 @@ void Converter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& tex
|
||||||
TrySetTextureProperties( out_mat, textures, "ShininessExponent", aiTextureType_SHININESS, mesh );
|
TrySetTextureProperties( out_mat, textures, "ShininessExponent", aiTextureType_SHININESS, mesh );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh )
|
void FBXConverter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh )
|
||||||
{
|
{
|
||||||
TrySetTextureProperties( out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh );
|
TrySetTextureProperties( out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh );
|
||||||
TrySetTextureProperties( out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh );
|
TrySetTextureProperties( out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh );
|
||||||
|
@ -1822,7 +1824,7 @@ void Converter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureM
|
||||||
TrySetTextureProperties( out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh );
|
TrySetTextureProperties( out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh );
|
||||||
}
|
}
|
||||||
|
|
||||||
aiColor3D Converter::GetColorPropertyFactored( const PropertyTable& props, const std::string& colorName,
|
aiColor3D FBXConverter::GetColorPropertyFactored( const PropertyTable& props, const std::string& colorName,
|
||||||
const std::string& factorName, bool& result, bool useTemplate )
|
const std::string& factorName, bool& result, bool useTemplate )
|
||||||
{
|
{
|
||||||
result = true;
|
result = true;
|
||||||
|
@ -1847,13 +1849,13 @@ aiColor3D Converter::GetColorPropertyFactored( const PropertyTable& props, const
|
||||||
return aiColor3D( BaseColor.x, BaseColor.y, BaseColor.z );
|
return aiColor3D( BaseColor.x, BaseColor.y, BaseColor.z );
|
||||||
}
|
}
|
||||||
|
|
||||||
aiColor3D Converter::GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
|
aiColor3D FBXConverter::GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
|
||||||
bool& result )
|
bool& result )
|
||||||
{
|
{
|
||||||
return GetColorPropertyFactored( props, baseName + "Color", baseName + "Factor", result, true );
|
return GetColorPropertyFactored( props, baseName + "Color", baseName + "Factor", result, true );
|
||||||
}
|
}
|
||||||
|
|
||||||
aiColor3D Converter::GetColorProperty( const PropertyTable& props, const std::string& colorName,
|
aiColor3D FBXConverter::GetColorProperty( const PropertyTable& props, const std::string& colorName,
|
||||||
bool& result, bool useTemplate )
|
bool& result, bool useTemplate )
|
||||||
{
|
{
|
||||||
result = true;
|
result = true;
|
||||||
|
@ -1866,7 +1868,7 @@ aiColor3D Converter::GetColorProperty( const PropertyTable& props, const std::st
|
||||||
return aiColor3D( ColorVec.x, ColorVec.y, ColorVec.z );
|
return aiColor3D( ColorVec.x, ColorVec.y, ColorVec.z );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyTable& props )
|
void FBXConverter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyTable& props )
|
||||||
{
|
{
|
||||||
// Set shading properties.
|
// Set shading properties.
|
||||||
// Modern FBX Files have two separate systems for defining these,
|
// Modern FBX Files have two separate systems for defining these,
|
||||||
|
@ -1965,8 +1967,7 @@ void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyT
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
double Converter::FrameRateToDouble( FileGlobalSettings::FrameRate fp, double customFPSVal )
|
double FBXConverter::FrameRateToDouble( FileGlobalSettings::FrameRate fp, double customFPSVal ) {
|
||||||
{
|
|
||||||
switch ( fp ) {
|
switch ( fp ) {
|
||||||
case FileGlobalSettings::FrameRate_DEFAULT:
|
case FileGlobalSettings::FrameRate_DEFAULT:
|
||||||
return 1.0;
|
return 1.0;
|
||||||
|
@ -2014,11 +2015,12 @@ double Converter::FrameRateToDouble( FileGlobalSettings::FrameRate fp, double cu
|
||||||
}
|
}
|
||||||
|
|
||||||
ai_assert( false );
|
ai_assert( false );
|
||||||
|
|
||||||
return -1.0f;
|
return -1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Converter::ConvertAnimations()
|
void FBXConverter::ConvertAnimations()
|
||||||
{
|
{
|
||||||
// first of all determine framerate
|
// first of all determine framerate
|
||||||
const FileGlobalSettings::FrameRate fps = doc.GlobalSettings().TimeMode();
|
const FileGlobalSettings::FrameRate fps = doc.GlobalSettings().TimeMode();
|
||||||
|
@ -2031,7 +2033,7 @@ void Converter::ConvertAnimations()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string Converter::FixNodeName( const std::string& name ) {
|
std::string FBXConverter::FixNodeName( const std::string& name ) {
|
||||||
// strip Model:: prefix, avoiding ambiguities (i.e. don't strip if
|
// strip Model:: prefix, avoiding ambiguities (i.e. don't strip if
|
||||||
// this causes ambiguities, well possible between empty identifiers,
|
// this causes ambiguities, well possible between empty identifiers,
|
||||||
// such as "Model::" and ""). Make sure the behaviour is consistent
|
// such as "Model::" and ""). Make sure the behaviour is consistent
|
||||||
|
@ -2044,7 +2046,7 @@ std::string Converter::FixNodeName( const std::string& name ) {
|
||||||
return name;
|
return name;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::ConvertAnimationStack( const AnimationStack& st )
|
void FBXConverter::ConvertAnimationStack( const AnimationStack& st )
|
||||||
{
|
{
|
||||||
const AnimationLayerList& layers = st.Layers();
|
const AnimationLayerList& layers = st.Layers();
|
||||||
if ( layers.empty() ) {
|
if ( layers.empty() ) {
|
||||||
|
@ -2186,7 +2188,7 @@ static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>
|
||||||
#endif // ASSIMP_BUILD_DEBUG
|
#endif // ASSIMP_BUILD_DEBUG
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
|
void FBXConverter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
|
||||||
const std::string& fixed_name,
|
const std::string& fixed_name,
|
||||||
const std::vector<const AnimationCurveNode*>& curves,
|
const std::vector<const AnimationCurveNode*>& curves,
|
||||||
const LayerMap& layer_map,
|
const LayerMap& layer_map,
|
||||||
|
@ -2420,10 +2422,9 @@ void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
|
||||||
node_anim_chain_bits[ fixed_name ] = flags;
|
node_anim_chain_bits[ fixed_name ] = flags;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Converter::IsRedundantAnimationData( const Model& target,
|
bool FBXConverter::IsRedundantAnimationData( const Model& target,
|
||||||
TransformationComp comp,
|
TransformationComp comp,
|
||||||
const std::vector<const AnimationCurveNode*>& curves )
|
const std::vector<const AnimationCurveNode*>& curves ) {
|
||||||
{
|
|
||||||
ai_assert( curves.size() );
|
ai_assert( curves.size() );
|
||||||
|
|
||||||
// look for animation nodes with
|
// look for animation nodes with
|
||||||
|
@ -2466,7 +2467,7 @@ bool Converter::IsRedundantAnimationData( const Model& target,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
|
aiNodeAnim* FBXConverter::GenerateRotationNodeAnim( const std::string& name,
|
||||||
const Model& target,
|
const Model& target,
|
||||||
const std::vector<const AnimationCurveNode*>& curves,
|
const std::vector<const AnimationCurveNode*>& curves,
|
||||||
const LayerMap& layer_map,
|
const LayerMap& layer_map,
|
||||||
|
@ -2496,7 +2497,7 @@ aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
|
||||||
return na.release();
|
return na.release();
|
||||||
}
|
}
|
||||||
|
|
||||||
aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
|
aiNodeAnim* FBXConverter::GenerateScalingNodeAnim( const std::string& name,
|
||||||
const Model& /*target*/,
|
const Model& /*target*/,
|
||||||
const std::vector<const AnimationCurveNode*>& curves,
|
const std::vector<const AnimationCurveNode*>& curves,
|
||||||
const LayerMap& layer_map,
|
const LayerMap& layer_map,
|
||||||
|
@ -2526,16 +2527,14 @@ aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
|
||||||
return na.release();
|
return na.release();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
aiNodeAnim* FBXConverter::GenerateTranslationNodeAnim( const std::string& name,
|
||||||
aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
|
|
||||||
const Model& /*target*/,
|
const Model& /*target*/,
|
||||||
const std::vector<const AnimationCurveNode*>& curves,
|
const std::vector<const AnimationCurveNode*>& curves,
|
||||||
const LayerMap& layer_map,
|
const LayerMap& layer_map,
|
||||||
int64_t start, int64_t stop,
|
int64_t start, int64_t stop,
|
||||||
double& max_time,
|
double& max_time,
|
||||||
double& min_time,
|
double& min_time,
|
||||||
bool inverse )
|
bool inverse ) {
|
||||||
{
|
|
||||||
std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
|
std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
|
||||||
na->mNodeName.Set( name );
|
na->mNodeName.Set( name );
|
||||||
|
|
||||||
|
@ -2564,7 +2563,7 @@ aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
|
||||||
return na.release();
|
return na.release();
|
||||||
}
|
}
|
||||||
|
|
||||||
aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
|
aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim( const std::string& name,
|
||||||
const Model& target,
|
const Model& target,
|
||||||
NodeMap::const_iterator chain[ TransformationComp_MAXIMUM ],
|
NodeMap::const_iterator chain[ TransformationComp_MAXIMUM ],
|
||||||
NodeMap::const_iterator iter_end,
|
NodeMap::const_iterator iter_end,
|
||||||
|
@ -2700,7 +2699,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
|
||||||
return na.release();
|
return na.release();
|
||||||
}
|
}
|
||||||
|
|
||||||
Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop )
|
FBXConverter::KeyFrameListList FBXConverter::GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop )
|
||||||
{
|
{
|
||||||
KeyFrameListList inputs;
|
KeyFrameListList inputs;
|
||||||
inputs.reserve( nodes.size() * 3 );
|
inputs.reserve( nodes.size() * 3 );
|
||||||
|
@ -2756,12 +2755,11 @@ Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
KeyTimeList Converter::GetKeyTimeList( const KeyFrameListList& inputs )
|
KeyTimeList FBXConverter::GetKeyTimeList( const KeyFrameListList& inputs ) {
|
||||||
{
|
ai_assert( !inputs.empty() );
|
||||||
ai_assert( inputs.size() );
|
|
||||||
|
|
||||||
// reserve some space upfront - it is likely that the keyframe lists
|
// reserve some space upfront - it is likely that the key-frame lists
|
||||||
// have matching time values, so max(of all keyframe lists) should
|
// have matching time values, so max(of all key-frame lists) should
|
||||||
// be a good estimate.
|
// be a good estimate.
|
||||||
KeyTimeList keys;
|
KeyTimeList keys;
|
||||||
|
|
||||||
|
@ -2805,17 +2803,15 @@ KeyTimeList Converter::GetKeyTimeList( const KeyFrameListList& inputs )
|
||||||
return keys;
|
return keys;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
void FBXConverter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||||
const aiVector3D& def_value,
|
const aiVector3D& def_value,
|
||||||
double& max_time,
|
double& max_time,
|
||||||
double& min_time )
|
double& min_time ) {
|
||||||
|
ai_assert( !keys.empty() );
|
||||||
{
|
ai_assert( nullptr != valOut );
|
||||||
ai_assert( keys.size() );
|
|
||||||
ai_assert( valOut );
|
|
||||||
|
|
||||||
std::vector<unsigned int> next_pos;
|
std::vector<unsigned int> next_pos;
|
||||||
const size_t count = inputs.size();
|
const size_t count( inputs.size() );
|
||||||
|
|
||||||
next_pos.resize( inputs.size(), 0 );
|
next_pos.resize( inputs.size(), 0 );
|
||||||
|
|
||||||
|
@ -2826,6 +2822,9 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
|
||||||
const KeyFrameList& kfl = inputs[ i ];
|
const KeyFrameList& kfl = inputs[ i ];
|
||||||
|
|
||||||
const size_t ksize = std::get<0>(kfl)->size();
|
const size_t ksize = std::get<0>(kfl)->size();
|
||||||
|
if (ksize == 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
if ( ksize > next_pos[ i ] && std::get<0>(kfl)->at( next_pos[ i ] ) == time ) {
|
if ( ksize > next_pos[ i ] && std::get<0>(kfl)->at( next_pos[ i ] ) == time ) {
|
||||||
++next_pos[ i ];
|
++next_pos[ i ];
|
||||||
}
|
}
|
||||||
|
@ -2860,14 +2859,14 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
void FBXConverter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||||
const aiVector3D& def_value,
|
const aiVector3D& def_value,
|
||||||
double& maxTime,
|
double& maxTime,
|
||||||
double& minTime,
|
double& minTime,
|
||||||
Model::RotOrder order )
|
Model::RotOrder order )
|
||||||
{
|
{
|
||||||
ai_assert( keys.size() );
|
ai_assert( !keys.empty() );
|
||||||
ai_assert( valOut );
|
ai_assert( nullptr != valOut );
|
||||||
|
|
||||||
std::unique_ptr<aiVectorKey[]> temp( new aiVectorKey[ keys.size() ] );
|
std::unique_ptr<aiVectorKey[]> temp( new aiVectorKey[ keys.size() ] );
|
||||||
InterpolateKeys( temp.get(), keys, inputs, def_value, maxTime, minTime );
|
InterpolateKeys( temp.get(), keys, inputs, def_value, maxTime, minTime );
|
||||||
|
@ -2898,7 +2897,7 @@ void Converter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, con
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale,
|
void FBXConverter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale,
|
||||||
aiVectorKey* out_translation,
|
aiVectorKey* out_translation,
|
||||||
const KeyFrameListList& scaling,
|
const KeyFrameListList& scaling,
|
||||||
const KeyFrameListList& translation,
|
const KeyFrameListList& translation,
|
||||||
|
@ -2956,7 +2955,7 @@ void Converter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
aiQuaternion Converter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order )
|
aiQuaternion FBXConverter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order )
|
||||||
{
|
{
|
||||||
aiMatrix4x4 m;
|
aiMatrix4x4 m;
|
||||||
GetRotationMatrix( order, rot, m );
|
GetRotationMatrix( order, rot, m );
|
||||||
|
@ -2964,7 +2963,7 @@ aiQuaternion Converter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrde
|
||||||
return aiQuaternion( aiMatrix3x3( m ) );
|
return aiQuaternion( aiMatrix3x3( m ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
|
void FBXConverter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
|
||||||
int64_t start, int64_t stop,
|
int64_t start, int64_t stop,
|
||||||
double& maxTime,
|
double& maxTime,
|
||||||
double& minTime )
|
double& minTime )
|
||||||
|
@ -2984,7 +2983,7 @@ void Converter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const Animat
|
||||||
InterpolateKeys( na->mScalingKeys, keys, inputs, aiVector3D( 1.0f, 1.0f, 1.0f ), maxTime, minTime );
|
InterpolateKeys( na->mScalingKeys, keys, inputs, aiVector3D( 1.0f, 1.0f, 1.0f ), maxTime, minTime );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
void FBXConverter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||||
const LayerMap& /*layers*/,
|
const LayerMap& /*layers*/,
|
||||||
int64_t start, int64_t stop,
|
int64_t start, int64_t stop,
|
||||||
double& maxTime,
|
double& maxTime,
|
||||||
|
@ -3002,7 +3001,7 @@ void Converter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const
|
||||||
InterpolateKeys( na->mPositionKeys, keys, inputs, aiVector3D( 0.0f, 0.0f, 0.0f ), maxTime, minTime );
|
InterpolateKeys( na->mPositionKeys, keys, inputs, aiVector3D( 0.0f, 0.0f, 0.0f ), maxTime, minTime );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
void FBXConverter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||||
const LayerMap& /*layers*/,
|
const LayerMap& /*layers*/,
|
||||||
int64_t start, int64_t stop,
|
int64_t start, int64_t stop,
|
||||||
double& maxTime,
|
double& maxTime,
|
||||||
|
@ -3022,7 +3021,7 @@ void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const Ani
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::ConvertGlobalSettings() {
|
void FBXConverter::ConvertGlobalSettings() {
|
||||||
if (nullptr == out) {
|
if (nullptr == out) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -3033,7 +3032,7 @@ void Converter::ConvertGlobalSettings() {
|
||||||
out->mMetaData->Set(index, "UnitScaleFactor", unitScalFactor);
|
out->mMetaData->Set(index, "UnitScaleFactor", unitScalFactor);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Converter::TransferDataToScene()
|
void FBXConverter::TransferDataToScene()
|
||||||
{
|
{
|
||||||
ai_assert( !out->mMeshes );
|
ai_assert( !out->mMeshes );
|
||||||
ai_assert( !out->mNumMeshes );
|
ai_assert( !out->mNumMeshes );
|
||||||
|
@ -3088,7 +3087,7 @@ void Converter::TransferDataToScene()
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void ConvertToAssimpScene(aiScene* out, const Document& doc)
|
void ConvertToAssimpScene(aiScene* out, const Document& doc)
|
||||||
{
|
{
|
||||||
Converter converter(out,doc);
|
FBXConverter converter(out,doc);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // !FBX
|
} // !FBX
|
||||||
|
|
|
@ -78,7 +78,7 @@ using NodeNameCache = std::set<std::string>;
|
||||||
void ConvertToAssimpScene(aiScene* out, const Document& doc);
|
void ConvertToAssimpScene(aiScene* out, const Document& doc);
|
||||||
|
|
||||||
/** Dummy class to encapsulate the conversion process */
|
/** Dummy class to encapsulate the conversion process */
|
||||||
class Converter {
|
class FBXConverter {
|
||||||
public:
|
public:
|
||||||
/**
|
/**
|
||||||
* The different parts that make up the final local transformation of a fbx-node
|
* The different parts that make up the final local transformation of a fbx-node
|
||||||
|
@ -106,8 +106,8 @@ public:
|
||||||
};
|
};
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Converter(aiScene* out, const Document& doc);
|
FBXConverter(aiScene* out, const Document& doc);
|
||||||
~Converter();
|
~FBXConverter();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
|
|
@ -210,22 +210,63 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
|
||||||
ai_assert(false);
|
ai_assert(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (pModel->m_Objects.size() > 0) {
|
||||||
// Create nodes for the whole scene
|
// Create nodes for the whole scene
|
||||||
std::vector<aiMesh*> MeshArray;
|
std::vector<aiMesh*> MeshArray;
|
||||||
for (size_t index = 0; index < pModel->m_Objects.size(); ++index ) {
|
for (size_t index = 0; index < pModel->m_Objects.size(); ++index) {
|
||||||
createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray);
|
createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create mesh pointer buffer for this scene
|
// Create mesh pointer buffer for this scene
|
||||||
if (pScene->mNumMeshes > 0) {
|
if (pScene->mNumMeshes > 0) {
|
||||||
pScene->mMeshes = new aiMesh*[ MeshArray.size() ];
|
pScene->mMeshes = new aiMesh*[MeshArray.size()];
|
||||||
for (size_t index =0; index < MeshArray.size(); ++index ) {
|
for (size_t index = 0; index < MeshArray.size(); ++index) {
|
||||||
pScene->mMeshes[ index ] = MeshArray[ index ];
|
pScene->mMeshes[index] = MeshArray[index];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create all materials
|
// Create all materials
|
||||||
createMaterials( pModel, pScene );
|
createMaterials(pModel, pScene);
|
||||||
|
}else {
|
||||||
|
if (pModel->m_Vertices.empty()){
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<aiMesh> mesh( new aiMesh );
|
||||||
|
mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
|
||||||
|
unsigned int n = pModel->m_Vertices.size();
|
||||||
|
mesh->mNumVertices = n;
|
||||||
|
|
||||||
|
mesh->mVertices = new aiVector3D[n];
|
||||||
|
memcpy(mesh->mVertices, pModel->m_Vertices.data(), n*sizeof(aiVector3D) );
|
||||||
|
|
||||||
|
if ( !pModel->m_Normals.empty() ) {
|
||||||
|
mesh->mNormals = new aiVector3D[n];
|
||||||
|
if (pModel->m_Normals.size() < n) {
|
||||||
|
throw DeadlyImportError("OBJ: vertex normal index out of range");
|
||||||
|
}
|
||||||
|
memcpy(mesh->mNormals, pModel->m_Normals.data(), n*sizeof(aiVector3D));
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( !pModel->m_VertexColors.empty() ){
|
||||||
|
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
|
||||||
|
for (unsigned int i = 0; i < n; ++i) {
|
||||||
|
if (i < pModel->m_VertexColors.size() ) {
|
||||||
|
const aiVector3D& color = pModel->m_VertexColors[i];
|
||||||
|
mesh->mColors[0][i] = aiColor4D(color.x, color.y, color.z, 1.0);
|
||||||
|
}else {
|
||||||
|
throw DeadlyImportError("OBJ: vertex color index out of range");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pScene->mRootNode->mNumMeshes = 1;
|
||||||
|
pScene->mRootNode->mMeshes = new unsigned int[1];
|
||||||
|
pScene->mRootNode->mMeshes[0] = 0;
|
||||||
|
pScene->mMeshes = new aiMesh*[1];
|
||||||
|
pScene->mNumMeshes = 1;
|
||||||
|
pScene->mMeshes[0] = mesh.release();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -452,7 +493,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
||||||
// Copy all vertex colors
|
// Copy all vertex colors
|
||||||
if ( !pModel->m_VertexColors.empty())
|
if ( !pModel->m_VertexColors.empty())
|
||||||
{
|
{
|
||||||
const aiVector3D color = pModel->m_VertexColors[ vertex ];
|
const aiVector3D& color = pModel->m_VertexColors[ vertex ];
|
||||||
pMesh->mColors[0][ newIndex ] = aiColor4D(color.x, color.y, color.z, 1.0);
|
pMesh->mColors[0][ newIndex ] = aiColor4D(color.x, color.y, color.z, 1.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -79,26 +79,27 @@ struct aiVectorKey
|
||||||
/// @brief Construction from a given time and key value.
|
/// @brief Construction from a given time and key value.
|
||||||
|
|
||||||
aiVectorKey(double time, const aiVector3D& value)
|
aiVectorKey(double time, const aiVector3D& value)
|
||||||
: mTime (time)
|
: mTime( time )
|
||||||
, mValue (value)
|
, mValue( value ) {
|
||||||
{}
|
// empty
|
||||||
|
}
|
||||||
|
|
||||||
typedef aiVector3D elem_type;
|
typedef aiVector3D elem_type;
|
||||||
|
|
||||||
// Comparison operators. For use with std::find();
|
// Comparison operators. For use with std::find();
|
||||||
bool operator == (const aiVectorKey& o) const {
|
bool operator == (const aiVectorKey& rhs) const {
|
||||||
return o.mValue == this->mValue;
|
return rhs.mValue == this->mValue;
|
||||||
}
|
}
|
||||||
bool operator != (const aiVectorKey& o) const {
|
bool operator != (const aiVectorKey& rhs ) const {
|
||||||
return o.mValue != this->mValue;
|
return rhs.mValue != this->mValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Relational operators. For use with std::sort();
|
// Relational operators. For use with std::sort();
|
||||||
bool operator < (const aiVectorKey& o) const {
|
bool operator < (const aiVectorKey& rhs ) const {
|
||||||
return mTime < o.mTime;
|
return mTime < rhs.mTime;
|
||||||
}
|
}
|
||||||
bool operator > (const aiVectorKey& o) const {
|
bool operator > (const aiVectorKey& rhs ) const {
|
||||||
return mTime > o.mTime;
|
return mTime > rhs.mTime;
|
||||||
}
|
}
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
};
|
};
|
||||||
|
@ -130,25 +131,25 @@ struct aiQuatKey
|
||||||
typedef aiQuaternion elem_type;
|
typedef aiQuaternion elem_type;
|
||||||
|
|
||||||
// Comparison operators. For use with std::find();
|
// Comparison operators. For use with std::find();
|
||||||
bool operator == (const aiQuatKey& o) const {
|
bool operator == (const aiQuatKey& rhs ) const {
|
||||||
return o.mValue == this->mValue;
|
return rhs.mValue == this->mValue;
|
||||||
}
|
}
|
||||||
bool operator != (const aiQuatKey& o) const {
|
bool operator != (const aiQuatKey& rhs ) const {
|
||||||
return o.mValue != this->mValue;
|
return rhs.mValue != this->mValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Relational operators. For use with std::sort();
|
// Relational operators. For use with std::sort();
|
||||||
bool operator < (const aiQuatKey& o) const {
|
bool operator < (const aiQuatKey& rhs ) const {
|
||||||
return mTime < o.mTime;
|
return mTime < rhs.mTime;
|
||||||
}
|
}
|
||||||
bool operator > (const aiQuatKey& o) const {
|
bool operator > (const aiQuatKey& rhs ) const {
|
||||||
return mTime > o.mTime;
|
return mTime > rhs.mTime;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** Binds a anim mesh to a specific point in time. */
|
/** Binds a anim-mesh to a specific point in time. */
|
||||||
struct aiMeshKey
|
struct aiMeshKey
|
||||||
{
|
{
|
||||||
/** The time of this key */
|
/** The time of this key */
|
||||||
|
|
Loading…
Reference in New Issue