Merge branch 'master' into fix/issue623

pull/1822/head
Kim Kulling 2018-03-09 00:04:28 +01:00 committed by GitHub
commit 7f04b4dd43
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14 changed files with 111 additions and 16 deletions

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@ -230,6 +230,11 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF()
if (IOS)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
endif()
if (ASSIMP_COVERALLS)
MESSAGE(STATUS "Coveralls enabled")
INCLUDE(Coveralls)

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@ -349,7 +349,7 @@ void Discreet3DSImporter::ParseObjectChunk()
case Discreet3DS::CHUNK_MAT_MATERIAL:
// Add a new material to the list
mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + std::to_string(mScene->mMaterials.size()))));
mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + to_string(mScene->mMaterials.size()))));
ParseMaterialChunk();
break;

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@ -72,6 +72,7 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/matrix4x4.h
${HEADER_PATH}/matrix4x4.inl
${HEADER_PATH}/mesh.h
${HEADER_PATH}/pbrmaterial.h
${HEADER_PATH}/postprocess.h
${HEADER_PATH}/quaternion.h
${HEADER_PATH}/quaternion.inl

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@ -131,6 +131,7 @@ void ColladaLoader::SetupProperties(const Importer* pImp)
{
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION,0) != 0;
useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES,0) != 0;
}
// ------------------------------------------------------------------------------------------------
@ -1913,6 +1914,11 @@ const Collada::Node* ColladaLoader::FindNodeBySID( const Collada::Node* pNode, c
// The name must be unique for proper node-bone association.
std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode)
{
// If explicitly requested, just use the collada name.
if (useColladaName) {
return pNode->mName;
}
// Now setup the name of the assimp node. The collada name might not be
// unique, so we use the collada ID.
if (!pNode->mID.empty())

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@ -248,6 +248,7 @@ protected:
bool noSkeletonMesh;
bool ignoreUpDirection;
bool useColladaName;
/** Used by FindNameForNode() to generate unique node names */
unsigned int mNodeNameCounter;

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@ -303,11 +303,12 @@ void ObjFileMtlImporter::createMaterial()
// New Material created
m_pModel->m_pCurrentMaterial = new ObjFile::Material();
m_pModel->m_pCurrentMaterial->MaterialName.Set( name );
m_pModel->m_MaterialLib.push_back( name );
m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial;
if (m_pModel->m_pCurrentMesh) {
m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->m_MaterialLib.size() - 1);
}
m_pModel->m_MaterialLib.push_back( name );
m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial;
} else {
// Use older material
m_pModel->m_pCurrentMaterial = (*it).second;

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@ -669,7 +669,7 @@ inline Image::Image()
}
inline void Image::Read(Value& obj, Asset& /*r*/)
inline void Image::Read(Value& obj, Asset& r)
{
if (!mDataLength) {
if (Value* uri = FindString(obj, "uri")) {
@ -686,6 +686,19 @@ inline void Image::Read(Value& obj, Asset& /*r*/)
this->uri = uristr;
}
}
else if (Value* bufferViewVal = FindUInt(obj, "bufferView")) {
this->bufferView = r.bufferViews.Retrieve(bufferViewVal->GetUint());
Ref<Buffer> buffer = this->bufferView->buffer;
this->mDataLength = this->bufferView->byteLength;
// maybe this memcpy could be avoided if aiTexture does not delete[] pcData at destruction.
this->mData = new uint8_t [this->mDataLength];
memcpy(this->mData, buffer->GetPointer() + this->bufferView->byteOffset, this->mDataLength);
if (Value* mtype = FindString(obj, "mimeType")) {
this->mimeType = mtype->GetString();
}
}
}
}

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@ -948,24 +948,24 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
size_t size_coordindex = ifs.GetNCoordIndex() * 3;// See float attributes note.
if(primitives[0].indices->count != size_coordindex)
throw DeadlyImportError("GLTF: Open3DGC. Compressed indices count (" + std::to_string(size_coordindex) +
") not equal to uncompressed (" + std::to_string(primitives[0].indices->count) + ").");
throw DeadlyImportError("GLTF: Open3DGC. Compressed indices count (" + to_string(size_coordindex) +
") not equal to uncompressed (" + to_string(primitives[0].indices->count) + ").");
size_coordindex *= sizeof(IndicesType);
// Coordinates
size_t size_coord = ifs.GetNCoord();// See float attributes note.
if(primitives[0].attributes.position[0]->count != size_coord)
throw DeadlyImportError("GLTF: Open3DGC. Compressed positions count (" + std::to_string(size_coord) +
") not equal to uncompressed (" + std::to_string(primitives[0].attributes.position[0]->count) + ").");
throw DeadlyImportError("GLTF: Open3DGC. Compressed positions count (" + to_string(size_coord) +
") not equal to uncompressed (" + to_string(primitives[0].attributes.position[0]->count) + ").");
size_coord *= 3 * sizeof(float);
// Normals
size_t size_normal = ifs.GetNNormal();// See float attributes note.
if(primitives[0].attributes.normal[0]->count != size_normal)
throw DeadlyImportError("GLTF: Open3DGC. Compressed normals count (" + std::to_string(size_normal) +
") not equal to uncompressed (" + std::to_string(primitives[0].attributes.normal[0]->count) + ").");
throw DeadlyImportError("GLTF: Open3DGC. Compressed normals count (" + to_string(size_normal) +
") not equal to uncompressed (" + to_string(primitives[0].attributes.normal[0]->count) + ").");
size_normal *= 3 * sizeof(float);
// Additional attributes.
@ -989,8 +989,8 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
if(idx_texcoord < primitives[0].attributes.texcoord.size())
{
if(primitives[0].attributes.texcoord[idx]->count != tval)
throw DeadlyImportError("GLTF: Open3DGC. Compressed texture coordinates count (" + std::to_string(tval) +
") not equal to uncompressed (" + std::to_string(primitives[0].attributes.texcoord[idx]->count) + ").");
throw DeadlyImportError("GLTF: Open3DGC. Compressed texture coordinates count (" + to_string(tval) +
") not equal to uncompressed (" + to_string(primitives[0].attributes.texcoord[idx]->count) + ").");
idx_texcoord++;
}

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@ -194,9 +194,16 @@ void glTFImporter::ImportMaterials(glTF::Asset& r)
aimat->AddProperty(&str, AI_MATKEY_NAME);
}
SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse, aimat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE);
SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient, aimat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT );
SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse, aimat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE );
SetMaterialColorProperty(embeddedTexIdxs, r, mat.specular, aimat, aiTextureType_SPECULAR, AI_MATKEY_COLOR_SPECULAR);
SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient, aimat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT);
SetMaterialColorProperty(embeddedTexIdxs, r, mat.emission, aimat, aiTextureType_EMISSIVE, AI_MATKEY_COLOR_EMISSIVE);
aimat->AddProperty(&mat.doubleSided, 1, AI_MATKEY_TWOSIDED);
if (mat.transparent && (mat.transparency != 1.0f)) {
aimat->AddProperty(&mat.transparency, 1, AI_MATKEY_OPACITY);
}
if (mat.shininess > 0.f) {
aimat->AddProperty(&mat.shininess, 1, AI_MATKEY_SHININESS);

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@ -77,8 +77,9 @@ extern "C" {
the consistency of the compressed data, so the library should never crash
even in the case of corrupted input.
*/
#ifdef __ANDROID__
using zcrc_t = unsigned_long;
typedef unsigned long zcrc_t;
#endif
typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size));

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@ -934,6 +934,16 @@ enum aiComponent
*/
#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
// ---------------------------------------------------------------------------
/** @brief Specifies whether the Collada loader should use Collada names as node names.
*
* If this property is set to true, the Collada names will be used as the
* node name. The default is to use the id tag (resp. sid tag, if no id tag is present)
* instead.
* Property type: Bool. Default value: false.
*/
#define AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES "IMPORT_COLLADA_USE_COLLADA_NAMES"
// ---------- All the Export defines ------------
/** @brief Specifies the xfile use double for real values of float

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@ -0,0 +1,5 @@
newmtl MyMaterial
Ka 1.000 1.000 1.000
Kd 1.000 1.000 1.000
Ns 200.000
Ks 0.050 0.050 0.050

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@ -0,0 +1,32 @@
g Object
mtllib cube_mtllib_after_g.mat
usemtl MyMaterial
v 0.0 0.0 0.0
v 0.0 0.0 1.0
v 0.0 1.0 0.0
v 0.0 1.0 1.0
v 1.0 0.0 0.0
v 1.0 0.0 1.0
v 1.0 1.0 0.0
v 1.0 1.0 1.0
vn 0.0 0.0 1.0
vn 0.0 0.0 -1.0
vn 0.0 1.0 0.0
vn 0.0 -1.0 0.0
vn 1.0 0.0 0.0
vn -1.0 0.0 0.0
f 1//2 7//2 5//2
f 1//2 3//2 7//2
f 1//6 4//6 3//6
f 1//6 2//6 4//6
f 3//3 8//3 7//3
f 3//3 4//3 8//3
f 5//5 7//5 8//5
f 5//5 8//5 6//5
f 1//4 5//4 6//4
f 1//4 6//4 2//4
f 2//1 6//1 8//1
f 2//1 8//1 4//1

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@ -354,3 +354,16 @@ TEST_F(utObjImportExport, 0based_array_Test) {
const aiScene *scene = myimporter.ReadFileFromMemory(ObjModel.c_str(), ObjModel.size(), 0);
EXPECT_EQ(nullptr, scene);
}
TEST_F( utObjImportExport, mtllib_after_g ) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/cube_mtllib_after_g.obj", aiProcess_ValidateDataStructure );
ASSERT_NE( nullptr, scene );
EXPECT_EQ(scene->mNumMeshes, 1U);
const aiMesh *mesh = scene->mMeshes[0];
const aiMaterial* mat = scene->mMaterials[mesh->mMaterialIndex];
aiString name;
ASSERT_EQ(aiReturn_SUCCESS, mat->Get(AI_MATKEY_NAME, name));
EXPECT_STREQ("MyMaterial", name.C_Str());
}