- LWO: fix crash when computing normals for meshes that contain line or point faces. Thanks to Thomas Sevaldrud for the patch.
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758e470a49
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7efb94580f
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@ -467,6 +467,10 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>&
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for (; begin != end; ++begin) {
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for (; begin != end; ++begin) {
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aiFace& face = *begin;
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aiFace& face = *begin;
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if(face.mNumIndices < 3) {
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continue;
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}
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// LWO doc: "the normal is defined as the cross product of the first and last edges"
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// LWO doc: "the normal is defined as the cross product of the first and last edges"
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aiVector3D* pV1 = mesh->mVertices + face.mIndices[0];
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aiVector3D* pV1 = mesh->mVertices + face.mIndices[0];
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aiVector3D* pV2 = mesh->mVertices + face.mIndices[1];
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aiVector3D* pV2 = mesh->mVertices + face.mIndices[1];
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