Make FBX parser resilient to missing data streams

pull/4738/head
Florian Born 2022-09-21 11:45:54 +02:00
parent 65b14ef79d
commit 7eb9edf0b9
1 changed files with 27 additions and 4 deletions

View File

@ -415,9 +415,11 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
{
bool isDirect = ReferenceInformationType == "Direct";
bool isIndexToDirect = ReferenceInformationType == "IndexToDirect";
const bool hasDataElement = HasElement(source, dataElementName);
const bool hasIndexDataElement = HasElement(source, indexDataElementName);
// fall-back to direct data if there is no index data element
if ( isIndexToDirect && !HasElement( source, indexDataElementName ) ) {
if (isIndexToDirect && !hasIndexDataElement) {
isDirect = true;
isIndexToDirect = false;
}
@ -426,7 +428,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
// deal with this more elegantly and with less redundancy, but right
// now it seems unavoidable.
if (MappingInformationType == "ByVertice" && isDirect) {
if (!HasElement(source, dataElementName)) {
if (!hasDataElement) {
FBXImporter::LogWarn("missing data element: ", dataElementName);
return;
}
std::vector<T> tempData;
@ -448,6 +451,14 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
}
else if (MappingInformationType == "ByVertice" && isIndexToDirect) {
std::vector<T> tempData;
if (!hasDataElement || !hasIndexDataElement) {
if (!hasDataElement)
FBXImporter::LogWarn("missing data element: ", dataElementName);
if (!hasIndexDataElement)
FBXImporter::LogWarn("missing index data element: ", indexDataElementName);
return;
}
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
std::vector<int> uvIndices;
@ -473,6 +484,11 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
}
}
else if (MappingInformationType == "ByPolygonVertex" && isDirect) {
if (!hasDataElement) {
FBXImporter::LogWarn("missing data element: ", dataElementName);
return;
}
std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
@ -487,6 +503,13 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
}
else if (MappingInformationType == "ByPolygonVertex" && isIndexToDirect) {
std::vector<T> tempData;
if (!hasDataElement || !hasIndexDataElement) {
if (!hasDataElement)
FBXImporter::LogWarn("missing data element: ", dataElementName);
if (!hasIndexDataElement)
FBXImporter::LogWarn("missing index data element: ", indexDataElementName);
return;
}
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
std::vector<int> uvIndices;